David Cernat
25e535e8ad
[Server] Fix integer types for new script callbacks
2017-01-25 07:51:44 +02:00
David Cernat
f9feaf05f0
[Server] Add script callbacks for object placement and deletion
2017-01-25 05:30:25 +02:00
David Cernat
35e453dec3
[General] Sketch out most of functionality for journal saving/loading
2017-01-24 19:32:25 +02:00
David Cernat
68727751ed
Fix arguments for OnPlayerChangeSpellbook in server Networking
2017-01-20 12:54:03 +02:00
David Cernat
869b32383e
Fix arguments for OnPlayerChangeJournal in server Networking
2017-01-20 12:52:03 +02:00
David Cernat
d308897f95
Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges
2017-01-20 12:43:05 +02:00
David Cernat
e2c595fc5d
Add preliminary structure for journal changes
2017-01-20 12:05:45 +02:00
David Cernat
e9b22814b9
Create placeholder for ID_GAME_JOURNAL
2017-01-20 11:15:10 +02:00
David Cernat
a69f294ef0
Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
2017-01-20 10:30:50 +02:00
David Cernat
83277a1512
Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET
2017-01-20 09:07:07 +02:00
David Cernat
e7675d94d4
Make server script functions for spells consistent with those from items
2017-01-20 06:00:14 +02:00
David Cernat
6b14ca0775
Finish renaming of script functions for sending items and spells
2017-01-19 18:30:31 +02:00
David Cernat
33e85c54de
Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
...
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
2017-01-19 18:06:59 +02:00
David Cernat
78c6ab2a99
Clean up client Networking by putting item & spell logic in LocalPlayer
2017-01-19 15:18:37 +02:00
Koncord
0ab02006de
Detect ARM CPUs
2017-01-14 11:17:36 +08:00
David Cernat
2e3f508a56
Fix broken default keys and enable master server in configs
2017-01-13 10:33:21 +02:00
David Cernat
253ded1ee3
Use new getFilenameStamp() method to generate timestamps for filenames
2017-01-13 08:49:21 +02:00
David Cernat
3932654d5d
Use log filenames w/ timestamps instead of adding numbers to their ends
2017-01-13 07:58:40 +02:00
David Cernat
10a0f165dd
Print paths used for server dependencies in CMake, change tabs to spaces
2017-01-12 13:45:04 +02:00
Koncord
b6f9a21d7f
Do not allow 0 update rate
2017-01-10 20:38:33 +08:00
Koncord
03a92b3a91
Use LOG_VERBOSE instead LOG_INFO
2017-01-10 20:37:40 +08:00
Koncord
01900c2be8
Use modname in Send function
2017-01-10 20:36:39 +08:00
Koncord
2b0ae7b9ca
Fix variable name in JSON
2017-01-10 20:35:30 +08:00
Koncord
e92df0c465
Implement SetModname, SetHostname functions
2017-01-10 19:22:02 +08:00
Koncord
f510a5583f
Move MasterClient to Networking class
...
Rename MOTD to hostname
2017-01-10 19:21:31 +08:00
Koncord
b5c586d5b7
Add and implement ID_MASTER_QUERY
2017-01-10 18:33:02 +08:00
Koncord
32615d05cf
Prevent allocate memory if player doesn't exists
2017-01-10 18:31:51 +08:00
Koncord
97dd8704a3
Ignore ping packets
2017-01-07 23:05:22 +08:00
Koncord
dbbdb1071c
Use default FindLua51 instead homebrew
2017-01-03 19:12:34 +08:00
Koncord
7595b33461
Implement spellbook
2016-12-29 21:19:57 +08:00
Koncord
6e6237541a
Fix "comparison between signed and unsigned integer expressions"
2016-12-21 16:13:39 +08:00
Koncord
af7b232789
Fix type mismatch
2016-12-21 15:46:02 +08:00
Koncord
0d9a4f2b6f
Fix "Unhandled PlayerPacket with identifier 135"
2016-12-21 15:01:18 +08:00
Koncord
11be8ed005
Rename copyOldLog to renameOldLog
2016-12-18 12:48:23 +08:00
Koncord
f08ab0b161
Keep old server logs
2016-12-18 12:45:03 +08:00
U-VirtualBox-PC\Admin
6229269506
Some patches for lua on windows
2016-12-16 19:04:47 +03:00
David Cernat
35de28e239
Fix setting of longer environmental variables on Windows
2016-12-16 17:57:02 +02:00
Koncord
804259b2c9
Change some printf to LOG_MESSAGE_SIMPLE
...
printf is not streamed to files
2016-12-16 18:50:34 +08:00
Koncord
f74734cfba
Fix server crash if player is not fully connected
2016-12-16 17:53:56 +08:00
Koncord
61f7ad2f76
Add new paths for native & lua libs
...
If you want to add the native lib you should place it to {PATH_TO_MOD}/lib/
for external Lua libs: {PATH_TO_MOD}/lib/lua/
2016-12-05 23:54:29 +08:00
David Cernat
4e23fc0a5b
Send action parameter to OnPlayerChangeSpellbook
2016-11-22 02:32:02 +02:00
David Cernat
9e290ad799
Fix spacing irregularities
2016-11-21 23:40:50 +02:00
David Cernat
d4b5c826f8
Fix typo in spell script functions
2016-11-21 20:42:53 +02:00
David Cernat
c81b58e1be
Add spell script functions to tes3mp server
2016-11-21 20:37:04 +02:00
David Cernat
8aeb3a6cc6
Reorder script function classes in tes3mp server's CMakeLists.txt
2016-11-21 19:17:28 +02:00
David Cernat
95efb77e53
Implement sending of ID_GAME_SPELLBOOK from client
2016-11-21 06:07:29 +02:00
David Cernat
6ea5f08e9c
Create placeholder for ID_GAME_SPELLBOOK
2016-11-21 02:28:05 +02:00
David Cernat
ae39daf76a
Add and implement ID_MUSIC_PLAY
2016-11-20 22:54:49 +02:00
David Cernat
7a3d490121
Rename dumps into crashdumps to make the folder's purpose clear to users
2016-11-20 19:25:55 +02:00
David Cernat
f865246955
Fix Breakpad using changes provided by Stanislav in a gist
2016-11-20 18:34:22 +02:00
David Cernat
456aee65d9
Add and implement ClearInventory() script function
2016-11-20 04:06:33 +02:00
David Cernat
7fae28ce91
Prevent RemoveItem() script function from clearing inventorySendBuffer
...
Up to this commit, the following commands in a Lua script led to the target player receiving all three items, as expected:
tes3mp.AddItem(self.pid, "common_shirt_01", 1, -1)
tes3mp.AddItem(self.pid, "common_pants_01", 1, -1)
tes3mp.AddItem(self.pid, "common_shoes_01", 1, -1)
tes3mp.SendInventory(self.pid)
This, on the other hand, only led to the removal of the last item specified (in this case, the shoes):
tes3mp.RemoveItem(self.pid, "common_shirt_01", 1)
tes3mp.RemoveItem(self.pid, "common_pants_01", 1)
tes3mp.RemoveItem(self.pid, "common_shoes_01", 1)
tes3mp.SendInventory(self.pid)
Inventory functions are bound to remain confusing, but they should at least be consistent in their behavior.
2016-11-20 03:06:04 +02:00
David Cernat
7f25abb9c8
Implement UnequipItem() script function
2016-11-18 01:50:55 +02:00
David Cernat
56928bdc4c
Clean up inventory script functions so they are usable for equipment too
2016-11-18 00:52:17 +02:00
David Cernat
356143faed
Rename GetEquipmentSlotCount() into GetEquipmentSize()
2016-11-18 00:46:42 +02:00
David Cernat
977e93288e
Add GetEquipmentSlotCount() to item script functions
2016-11-17 23:07:29 +02:00
Koncord
f5f1a29f31
Change printf to LOG_MESSAGE_SIMPLE
2016-11-18 00:35:38 +08:00
Koncord
18026d4a50
Fix include guard
2016-11-17 13:22:34 +08:00
Koncord
902e968fd9
Use RakNetGUID instead uint64_t in TPlayers
2016-11-17 13:12:06 +08:00
Koncord
e2359b01ea
Use constant instead magic value
2016-11-17 13:02:24 +08:00
Koncord
e2522fa366
Simplify LOG macros
2016-11-17 12:39:35 +08:00
David Cernat
46b41b605a
Revert "Use lowerCamelCase in tes3mp server script function names, part 1"
...
This reverts commit 0e2b589cdb
.
2016-11-16 19:28:22 +02:00
David Cernat
ad43cb5473
Revert "Use lowerCamelCase in tes3mp server script function names, part 2"
...
This reverts commit 80d16fe1fd
.
2016-11-16 19:27:46 +02:00
David Cernat
1a25434d33
Turn overlooked instance of GetCell() into getCell()
2016-11-16 17:48:39 +02:00
David Cernat
6cd959fac8
Rename BasePlayer's GetCell() into getCell()
2016-11-16 17:43:58 +02:00
David Cernat
80d16fe1fd
Use lowerCamelCase in tes3mp server script function names, part 2
2016-11-16 17:39:44 +02:00
David Cernat
0e2b589cdb
Use lowerCamelCase in tes3mp server script function names, part 1
2016-11-16 16:52:16 +02:00
David Cernat
25dc2b19e7
Use lowerCamelCase in tes3mp server networking function names
2016-11-16 02:05:14 +02:00
David Cernat
7be86388db
Fix build for server
2016-11-16 01:16:02 +02:00
David Cernat
dc9b814ff6
Fix typo in server script translocations
2016-11-12 21:36:03 +02:00
David Cernat
841e93d5e0
Use new SendCell() method in server scripts to send cell packets
2016-11-12 21:27:09 +02:00
David Cernat
5b39916894
Use new SendPos() method in server scripts to send position packets
2016-11-12 21:16:05 +02:00
David Cernat
e0c88150c3
Reorder functions for server script translocations
2016-11-12 21:01:38 +02:00
Koncord
82f202c891
Implement GetAvgPing(pid) function
2016-11-04 20:15:14 +08:00
Koncord
37e9cafbf7
Add new API function: SetConsoleAllow
...
example:
tes3mp.SetConsoleAllow(pid, 0) -- disallow console to the player
The console is allowed by default
2016-11-04 03:01:26 +08:00
Koncord
6f6993255a
Fix string in breakpad()
2016-11-04 00:24:16 +08:00
Koncord
adb49b7c7d
Add New GUI dialog: ListBox
...
Example:
local GUI_LISTBOX = 42
function OnPlayerSendMessage(pid, message)
if message == "/lb" then
local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
local label = "Lorem ipsum dolor sit amet"
tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
end
end
function OnGUIAction(pid, idGui, data)
if idGui == GUI_LISTBOX then
print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
end
end
2016-11-04 00:24:16 +08:00
David Cernat
107dacac6d
Add OnPlayerChangeInventory server script callback
2016-11-03 16:39:31 +02:00
David Cernat
31d02e8bf1
Move Networking code for ID_GAME_INVENTORY next to ID_GAME_EQUIPMENT
2016-10-31 17:16:41 +02:00
David Cernat
373011f883
Only send information to POSTLOADED player about other POSTLOADED ones
2016-10-31 01:14:17 +02:00
David Cernat
05cfc918f5
Temporarily use a whitelist for scripts instead of a blacklist
2016-10-30 21:00:54 +02:00
David Cernat
621faf368e
Fix server crash caused by invalid player GUIDs, 2nd attempt
2016-10-30 18:07:23 +02:00
David Cernat
ffb7683a5f
Use suicide as death reason when an attacker leaves the server
2016-10-30 17:39:45 +02:00
David Cernat
eebe1f156a
Change logic for death reasons so it makes sense
2016-10-30 13:19:48 +02:00
David Cernat
6929cd6c4c
Delete debug about player map that is no longer needed
2016-10-30 02:30:17 +03:00
David Cernat
3c88f6f0cd
Fix server crash caused by invalid player GUIDs
2016-10-29 16:41:29 +03:00
David Cernat
46397a7dac
Add and implement ID_OBJECT_ANIM_PLAY
2016-10-27 16:09:02 +03:00
David Cernat
c205e793cb
Add and implement ID_SCRIPT_MEMBER_SHORT
2016-10-27 00:41:14 +03:00
David Cernat
c91e240664
Simplify the type of map that player objects are stored in
2016-10-26 21:36:58 +03:00
David Cernat
2032bf9cad
Fix typo in debug
2016-10-26 17:22:53 +03:00
David Cernat
a9f6ea4d8d
Use the name "guid" for RakNet IDs so as to not confuse with int IDs
2016-10-26 15:55:34 +03:00
David Cernat
97468980af
Add and implement 3 new WorldPackets for ingame script variable values
2016-10-26 12:25:50 +03:00
David Cernat
385b5f39e3
Add and implement ID_OBJECT_ROTATE
2016-10-25 14:28:39 +03:00
David Cernat
0fb9b6eefb
On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
2016-10-25 12:53:18 +03:00
David Cernat
947a677801
Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
2016-10-25 12:42:29 +03:00
David Cernat
c25ebc34b3
Shorten WorldPacket IDs by removing WORLD from them
2016-10-25 12:15:27 +03:00
David Cernat
52d156e136
Make server able to receive the 5 new WorldPackets
2016-10-25 00:50:32 +03:00
David Cernat
ef6f20e3f7
In server console, print number of players remaining when one leaves
2016-10-24 22:47:52 +03:00
David Cernat
24bfe40bf7
Add debug about current server crash
2016-10-24 21:17:53 +03:00
David Cernat
b2688777c1
Create marker once a player has been initialized properly and fix debug
2016-10-24 21:08:47 +03:00