greye
|
0e3f70413e
|
a very little comments
|
2012-07-31 16:52:21 +04:00 |
|
greye
|
288b63350c
|
fixed objects update, local script handling
|
2012-07-31 11:46:57 +04:00 |
|
Nikolay Kasyanov
|
defab0e4b5
|
Merge remote-tracking branch 'upstream/master' into osx_fix
Conflicts:
CMakeLists.txt
|
2012-07-31 01:06:18 +04:00 |
|
Nikolay Kasyanov
|
b05dfeae70
|
bug #348: cleanup
moved files to appropriate component, moved function to namespace,
added docs
|
2012-07-31 01:01:00 +04:00 |
|
greye
|
37990b5133
|
fix player update
|
2012-07-30 23:54:26 +04:00 |
|
greye
|
d6150b7482
|
high-level implementation, unstable
|
2012-07-30 23:28:14 +04:00 |
|
gugus
|
d37d0b1947
|
build fix for windows
|
2012-07-30 19:45:40 +02:00 |
|
Marc Zinnschlag
|
db10baafe1
|
Merge branch 'scriptconsole'
|
2012-07-30 12:43:48 +02:00 |
|
Marc Zinnschlag
|
2ccecd839b
|
improved the help text for --script-run; updated readme.txt
|
2012-07-30 12:43:23 +02:00 |
|
Marc Zinnschlag
|
fd6c155118
|
Issue #352: added --script-run switch
|
2012-07-30 12:37:46 +02:00 |
|
Marc Zinnschlag
|
23f8595b87
|
Issue #352: refactored script execution in console
|
2012-07-30 11:57:19 +02:00 |
|
Marc Zinnschlag
|
90de02b901
|
Issue #350: console only script instructions
|
2012-07-30 11:43:28 +02:00 |
|
Nikolay Kasyanov
|
0cdb651c5e
|
removed excess invocation
|
2012-07-28 02:05:06 +04:00 |
|
Nikolay Kasyanov
|
fbe9a94568
|
bug #348: fixed OS X deployment
just enable CMake option "OPENMW_OSX_DEPLOYMENT" and it will search
plugins inside application bundle instead of Ogre prefix
|
2012-07-28 01:55:37 +04:00 |
|
Marc Zinnschlag
|
0da3f2cb59
|
Issue #314: Playing drink sound when using a potion
|
2012-07-27 12:27:22 +02:00 |
|
Marc Zinnschlag
|
8b08928dae
|
Issue #351: Added sound playing to Action
|
2012-07-27 12:19:25 +02:00 |
|
Marc Zinnschlag
|
78fe6fdce5
|
Issue #351: Refactoring Action class
|
2012-07-27 12:00:10 +02:00 |
|
scrawl
|
7cf2fc4009
|
Merge branch 'master' into shadersystem
|
2012-07-26 23:11:16 +02:00 |
|
scrawl
|
6077965d27
|
fix the directx startup issue on windows
|
2012-07-26 23:09:46 +02:00 |
|
Marc Zinnschlag
|
7725190f89
|
removed some redundant code
|
2012-07-26 19:09:45 +02:00 |
|
greye
|
aa5f63ffcc
|
disabled items placing handling
|
2012-07-26 19:06:48 +04:00 |
|
greye
|
26595f22f6
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
greye
|
b734460dc9
|
Merge branch 'master' of https://github.com/zinnschlag/openmw
|
2012-07-26 16:02:58 +04:00 |
|
scrawl
|
06bd2cd919
|
Merge branch 'master' into shadersystem
|
2012-07-25 23:54:22 +02:00 |
|
greye
|
cd04911f3c
|
dropping on the ground
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
49b1d5e127
|
fix object placing
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
e7666d3a7f
|
move responsibility for cell changing from CellStore::insertObject to Class::moveToCell
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
bcc47cd5fb
|
local scripts, move placing to World::placeObject(Ptr, CellStore, Position)
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
d5fe378a66
|
Revert "local script registration"
This reverts commit 0686399a306319a4c49e1009d10215a9c0e65ec2.
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
aff05b9d36
|
local script registration
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
e1c7d1f529
|
fixed item sinking
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
6a3a728a56
|
Class::getModel implementation
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
87050e48c8
|
physics getObjectHeight(), MWWorld::Class::getModel() definition
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
71253c64ab
|
moving part 2, adding position parameter, stable
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
61cb012ee7
|
moving Scene::insertObject to CellStore::insertObject, part 1
|
2012-07-25 20:31:39 +04:00 |
|
Chris Robinson
|
9f0c1eeb7b
|
Support playgroup mode 0
|
2012-07-24 14:54:12 -07:00 |
|
Chris Robinson
|
13ab2baef0
|
Use a struct to hold the current animation times and remaining loop count
|
2012-07-24 14:42:01 -07:00 |
|
Chris Robinson
|
fd1e3f6ec5
|
Add support for playgroup mode 2
|
2012-07-24 14:14:32 -07:00 |
|
Chris Robinson
|
20121f3b0a
|
Remove some unused stuff
|
2012-07-24 13:56:28 -07:00 |
|
Chris Robinson
|
9a7a629d0f
|
Add support for playing animation groups
|
2012-07-24 13:51:48 -07:00 |
|
Nikolay Kasyanov
|
94ce95c679
|
bug #348: works again on OS X
|
2012-07-25 00:13:33 +04:00 |
|
Chris Robinson
|
f953d7f8c0
|
Store text keys from base NIF animations
|
2012-07-23 17:27:35 -07:00 |
|
Chris Robinson
|
36be1536d9
|
Return text keys from NIFs when creating entities
|
2012-07-23 17:20:47 -07:00 |
|
scrawl
|
8c8228a15c
|
fix terrain num lights setting
|
2012-07-24 00:08:53 +02:00 |
|
Chris Robinson
|
44975854e5
|
Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
apps/openmw/mwrender/sky.cpp
|
2012-07-23 13:46:05 -07:00 |
|
Chris Robinson
|
f67983bbee
|
Don't assume one sub-entity for the night sky entities
|
2012-07-23 13:37:05 -07:00 |
|
Marc Zinnschlag
|
2d080ce4ef
|
compile fix
|
2012-07-23 21:47:53 +02:00 |
|
Marc Zinnschlag
|
483a6d8605
|
Merge remote branch 'scrawl/shadersystem'
|
2012-07-23 21:46:06 +02:00 |
|
scrawl
|
02a52c0ff1
|
fixed some more settings bugs
|
2012-07-23 21:39:22 +02:00 |
|
scrawl
|
3ebc6fd590
|
fixed a settings window bug
|
2012-07-23 20:50:56 +02:00 |
|
scrawl
|
a70f93b024
|
fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
|
2012-07-23 20:12:42 +02:00 |
|
scrawl
|
ab35bfa32c
|
fixed a sky issue
|
2012-07-23 18:19:34 +02:00 |
|
scrawl
|
cfa0519721
|
Merge branch 'master' into nif-cleanup
|
2012-07-23 15:37:08 +02:00 |
|
scrawl
|
1fef086088
|
Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup"
This reverts commit 546b640022 , reversing
changes made to fcaa8aae06 .
|
2012-07-23 15:36:12 +02:00 |
|
scrawl
|
f8d6a36196
|
Merge branch 'master' into nif-cleanup
Conflicts:
apps/openmw/mwrender/sky.cpp
apps/openmw/mwrender/sky.hpp
components/nifogre/ogre_nif_loader.cpp
components/nifogre/ogre_nif_loader.hpp
|
2012-07-23 15:35:31 +02:00 |
|
Marc Zinnschlag
|
a24e7c9de2
|
Merge remote branch 'scrawl/shadersystem'
|
2012-07-23 15:25:11 +02:00 |
|
scrawl
|
2eca27bba9
|
fix horizon color of the sky reflection
|
2012-07-23 14:21:40 +02:00 |
|
Marc Zinnschlag
|
2c5d3d8df9
|
Merge remote branch 'scrawl/shadersystem' into shadersystem
Attention: We have submodules again. Don't forget to update!
Conflicts:
components/files/configurationmanager.cpp
|
2012-07-23 14:12:21 +02:00 |
|
scrawl
|
1dbfd60305
|
Merge branch 'nif-cleanup' of https://github.com/ChrisKCat/openmw into nif-cleanup
|
2012-07-23 13:48:12 +02:00 |
|
scrawl
|
afe7c41729
|
removed some unused code
|
2012-07-23 13:47:51 +02:00 |
|
greye
|
32b1350b63
|
CreatureStats class
|
2012-07-22 18:29:54 +04:00 |
|
Chris Robinson
|
77446a0d58
|
Fix skipAnim, only skip one animation update
|
2012-07-21 17:39:57 -07:00 |
|
Chris Robinson
|
e81fc42daa
|
Remove the beast-race special cases from updateParts
The special handling should happen at a much lower level, and prevent the
objects from being equipped in the first place.
|
2012-07-21 17:12:41 -07:00 |
|
Chris Robinson
|
c5b9098517
|
Remove an unused field from EntityList
|
2012-07-21 17:09:16 -07:00 |
|
scrawl
|
546b640022
|
Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup
|
2012-07-21 23:50:56 +02:00 |
|
Chris Robinson
|
81ce8dbe12
|
Combine animation handling into the base class
|
2012-07-21 14:41:26 -07:00 |
|
Chris Robinson
|
fcaa8aae06
|
Don't skip animation state updates for NPCs
|
2012-07-21 11:26:09 -07:00 |
|
scrawl
|
e7ab3544ac
|
removed some redundant code
|
2012-07-21 13:52:12 +02:00 |
|
scrawl
|
acc5c3bbbf
|
some fixes
|
2012-07-20 17:08:15 +02:00 |
|
scrawl
|
014396e80c
|
remove the plugins.cfg files, do not enforce CG plugin
|
2012-07-20 16:44:03 +02:00 |
|
scrawl
|
21728020f6
|
fixed the water on local map
|
2012-07-20 14:45:42 +02:00 |
|
Chris Robinson
|
2db80a1504
|
Rename a couple methods to match their scripting counterparts
|
2012-07-20 00:53:12 -07:00 |
|
Chris Robinson
|
66860825cf
|
Remove some unused and unneeded bits from the Animation class
|
2012-07-20 00:36:52 -07:00 |
|
Chris Robinson
|
8b5b74f9ee
|
Add a quick hack to let "playgroup all" work on creatures and NPCs
|
2012-07-19 22:34:26 -07:00 |
|
scrawl
|
f5ffea4d4b
|
new button, water timescale
|
2012-07-19 23:30:41 +02:00 |
|
scrawl
|
e077814a8c
|
water
|
2012-07-19 22:23:07 +02:00 |
|
Chris Robinson
|
a86ed46ec4
|
Use the race ID specified in the ref base's record instead of the race record
The latter is localized and doesn't match with international versions.
|
2012-07-19 11:00:26 -07:00 |
|
scrawl
|
739455e6f8
|
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
|
2012-07-19 16:23:30 +02:00 |
|
Chris Robinson
|
6caa39629d
|
Reimplement the skirt part
|
2012-07-18 22:32:26 -07:00 |
|
Chris Robinson
|
b505d4ace0
|
Fix feet and entity part detachment
|
2012-07-18 21:39:50 -07:00 |
|
Chris Robinson
|
4af1bce659
|
Restore and fix some missing parts
|
2012-07-18 20:14:23 -07:00 |
|
Chris Robinson
|
d9b64b77ec
|
Attach skinned parts to the scene node instead of the named bone
|
2012-07-18 18:38:55 -07:00 |
|
Chris Robinson
|
db948969c9
|
Attach NPC parts to the proper bone
|
2012-07-18 11:14:13 -07:00 |
|
Chris Robinson
|
04e496a6ca
|
Store the entity lists for NPC parts
|
2012-07-18 10:26:25 -07:00 |
|
Chris Robinson
|
6611b0b317
|
Use an array instead of a bunch of nearly-identical if blocks
|
2012-07-18 10:09:16 -07:00 |
|
Chris Robinson
|
02d39080c8
|
Destroy entities when they're done with.
|
2012-07-18 00:17:39 -07:00 |
|
Chris Robinson
|
4109d0d923
|
Destroy entities removed from the NPC
|
2012-07-17 22:47:56 -07:00 |
|
Chris Robinson
|
92546ca18d
|
Move the last bits of code to createEntities
|
2012-07-17 20:23:09 -07:00 |
|
Chris Robinson
|
94f3e7a6c0
|
Store the entity list in the object
|
2012-07-17 16:00:03 -07:00 |
|
Chris Robinson
|
a590db2cf4
|
Create entities when loading NIFs for the NPC base
|
2012-07-17 15:43:40 -07:00 |
|
Chris Robinson
|
3efd2030e2
|
Create entities when loading NIFs for creatures
|
2012-07-17 14:11:07 -07:00 |
|
Chris Robinson
|
3dedac5cb1
|
Create mesh entities for objects when loading the NIF
|
2012-07-17 13:40:03 -07:00 |
|
Chris Robinson
|
c6cc82a51a
|
Handle multiple entities per NPC part
|
2012-07-17 12:20:52 -07:00 |
|
Chris Robinson
|
89cfe778f0
|
Support multiple entities for the NPC base
|
2012-07-17 11:38:50 -07:00 |
|
Chris Robinson
|
0a4a141f2e
|
Support multiple meshes for creatures
|
2012-07-17 11:23:34 -07:00 |
|
Chris Robinson
|
6047dc6a0c
|
Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/animation.hpp
apps/openmw/mwrender/creatureanimation.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/npcanimation.hpp
components/nifogre/ogre_nif_loader.hpp
|
2012-07-17 10:57:15 -07:00 |
|
scrawl
|
4434fb640e
|
Merge branch 'master' into shadersystem
|
2012-07-17 19:12:02 +02:00 |
|
Marc Zinnschlag
|
483b125aad
|
avoid locking up in case actor updates repeatedly throw exceptions
|
2012-07-17 18:37:20 +02:00 |
|
Marc Zinnschlag
|
6744375636
|
fixed a logic error in the auto equip code
|
2012-07-17 18:35:01 +02:00 |
|
Marc Zinnschlag
|
beb18282bb
|
Issue #342: various fixes
|
2012-07-17 16:44:55 +02:00 |
|