Chris Robinson
01dbac7b15
Don't use a different setting for distant viewing distance
7 years ago
Chris Robinson
41669467ae
Make settings for distant fog parameters
7 years ago
AnyOldName3
6d29375d5e
Turning on shadows will now force shaders on
7 years ago
AnyOldName3
e46bf28e5f
Add object shadows setting
7 years ago
AnyOldName3
94c7cf414f
Update documentation to clarify the effects of using shadows without shaders.
7 years ago
Thunderforge
4292351993
Adding Max Quicksaves setting to Launcher
7 years ago
scrawl
9e9c278527
Merge pull request #1597
7 years ago
AnyOldName3
d1a2955fa1
Merge upstream
7 years ago
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360
7 years ago
Capostrophic
534f3ef094
Bring UI dimensions and positions more in line with Morrowind UI
7 years ago
Daniel Vukelich
104495a9a4
Set default number of quicksaves to 1
7 years ago
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting
7 years ago
Thunderforge
a78acbac85
Changing page description to address Zini's concerns
7 years ago
Thunderforge
cc0f7d19dc
Removing "Use these settings at your own risk"
7 years ago
Thunderforge
04f79c34a2
Fixing typo "Tooltip" -> "Tool Tip"
7 years ago
Thunderforge
8837046d9c
Adding panel for advanced settings.cfg options
7 years ago
AnyOldName3
9f20aaccfb
Add some more advanced settings to control shadows.
7 years ago
AnyOldName3
6ec893b618
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
Daniel Vukelich
97924d97c7
Add the option for multiple quicksave slots
...
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached. After that, the oldest quicksave slot will
be replaced each time you quicksave. Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
7 years ago
scrawl
dd5ebe225b
Merge pull request #1580
7 years ago
Thunderforge
bd072b131b
Moving controller file out of the controllers subdirectory
7 years ago
Thunderforge
096e734df6
Adding gamecontrollerdb.txt file that got left behind due to being on .gitignore
7 years ago
Thunderforge
3f7143556a
Providing different mappings depending on the version of SDL installed
7 years ago
Thunderforge
a5e4f95ed4
Updating controller mappings to latest version
7 years ago
Bret Curtis
7367899634
update openmw.appdata.xml to fix https://lintian.debian.org/tags/appstream-metadata-legacy-format.html
7 years ago
Miloslav Číž
3b741dc4b7
Revert "Add slider for refraction size in settings window"
...
This reverts commit ee40b41285
.
7 years ago
AnyOldName3
c3e0398d1c
Add settings
7 years ago
Miloslav Číž
ee40b41285
Add slider for refraction size in settings window
7 years ago
AnyOldName3
0e481a457e
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
Miloslav Číž
a142a67972
Add default settings for 360 screenshots
7 years ago
Miloslav Číž
b69c16e682
Add setting option to scale water refractions
7 years ago
Miloslav Číž
390838e084
Replace switch with ifs in shader
7 years ago
Miloslav Číž
ea5e078526
Update shaders in CMakeLists
7 years ago
scrawl
a4d8aef40d
Merge branch openmw-43 into master
...
Conflicts:
CMakeLists.txt
README.md
files/mygui/openmw_trade_window.layout
7 years ago
scrawl
2136003e1c
Reapply commit a3f821cdc
which got lost in a merge
7 years ago
Andrei Kortunov
ea36956ff1
Reworked trade window
7 years ago
scrawl
cc3c27f241
Clean up layout files to use Spacer class
7 years ago
scrawl
a3f821cdcd
Disable keyboard for trade +/- buttons
...
For one, because their RepeatClick handler breaks the keyboard function, and because its redundant anyway (just press Up/Down arrow with the edit box focused to do the same thing)
7 years ago
AnyOldName3
0f6f097cf2
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago
AnyOldName3
3d18ddc8e4
Take into account previous #line directives when expanding @foreach shader macros
7 years ago
scrawl
5a93b6a324
Enable word-wrapping for the console history
7 years ago
Miloslav Číž
af38d3a47d
get rid of sphericalscreenshot class
7 years ago
Miloslav Číž
226fb9c26b
render cubemaps in OGL coordinates
7 years ago
Miloslav Číž
1c3d45f641
dirty 360 screenshot GPU setup
7 years ago
scrawl
b7eda61f7a
Fix overlapping widgets in trade window layout ( Fixes #4205 )
7 years ago
scrawl
b9baee51d5
Fix overlapping widgets in trade window layout ( Fixes #4205 )
7 years ago
AnyOldName3
590531595b
Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
7 years ago
AnyOldName3
25432146f7
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago
AnyOldName3
715f29165b
Dynamically adjust shaders to have the required number of shadow maps.
7 years ago
AnyOldName3
56fa33af66
Enable parallel split shadow maps
7 years ago
Miloslav Číž
282800b5b2
Create LICENSE ( #1532 )
...
* Create LICENSE
Let's add the license file so that GitHub officially registers it and displays it next to the project.
* move license files
* update licenses in cmakelists.txt
* fix link in README
7 years ago
AnyOldName3
3f63ebce77
Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
7 years ago
AnyOldName3
e15d461921
Add (potentially physically-flawed) shadow support to the water shader
7 years ago
David Walley
41dc82abad
Update Links to Documentation in settings.cfg files ( #1523 )
...
* Update settings-default.cfg
* Update settings.cpp
7 years ago
AnyOldName3
147455626e
Merge OpenMW/master
7 years ago
AnyOldName3
26a7b48d69
Attempt to make a VDSM work, and also to set up a debug HUD, but without success.
7 years ago
AnyOldName3
f8fe992dc0
Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files
7 years ago
AnyOldName3
e0ce284272
Fix the same shader preprocessor variable issue for the third time now
7 years ago
AnyOldName3
2b78fb436d
Fix issue with shader preprocessor variables
7 years ago
AnyOldName3
b94bbe00cb
Merge remote-tracking branch 'upstream/master' into osgshadow-test
7 years ago
scrawl
12510efab7
Fade screen out during loading screen (when travelling)
7 years ago
scrawl
d7a5622485
Fix book window buttons overlap
7 years ago
AnyOldName3
ba1e2cab2f
Merge remote-tracking branch 'upstream/master' into osgshadow-test
7 years ago
AnyOldName3
ebd3dcf2b3
Remove unnecessary preprocessor variable in shaders
7 years ago
scrawl
64e27c032b
Merge pull request #1481 from scrawl/keyfocus
...
WindowManager overhaul & improved keyboard support
7 years ago
scrawl
05348ab7ed
Merge pull request #1483 from drummyfish/master
...
water shader improvements plus rain ripple effect (#452 )
7 years ago
Miloslav Číž
64793a55dc
get rid of buggy shader trick
7 years ago
Miloslav Číž
c9c6326d87
fix non-refraction water rain ripples
7 years ago
Miloslav Číž
8416feaf5b
link rain water ripple effect to actual rain
7 years ago
scrawl
0deda69a27
Fix wrong skin for levelup attribute values
7 years ago
scrawl
db650df416
Fix 'blocking' messageboxes not handling key focus properly
7 years ago
scrawl
fb8306b61f
Disable keyfocus for world map button
...
Fixes 'Tab' no longer working as a keybinding for closing the inventory window.
7 years ago
Miloslav Číž
4a332a1807
improve rain ripples
7 years ago
Miloslav Číž
5c50506c83
water shader refactor plus basic rain ripples
7 years ago
scrawl
2d873a13ac
Merge pull request #1469 from drummyfish/master
...
water shader improvements (partially fixes #3365 )
7 years ago
scrawl
879da9c69a
Add key focus for some more button skins
7 years ago
scrawl
7a3fbfb34a
Slightly improve journal window keyboard navigation
7 years ago
scrawl
1714271a76
Improve KeyboardNavigation to better handle modal windows
...
It's no longer possible to cycle to widgets that aren't part of the current modal window.
The window manager will remember the focused widget of a modal window on a limited basis (it'll be discarded when a different modal window opens).
7 years ago
scrawl
a0ee1c5630
Fix order of buttons in book window layout for key cycling
7 years ago
Miloslav Číž
cde2c13900
make water depth independent of view frustum
7 years ago
scrawl
e4c9d84666
Disable NeedKey for ScrollView skins
...
The widget is set to accept key focus by default for no reason I can tell. Fix in MyGUI TBD
7 years ago
scrawl
2c4b0cc408
Hide sneak indicator by default
7 years ago
scrawl
be19f51013
Adjust some more windows to be keyboard friendlier
7 years ago
scrawl
622e3ebd60
Remove excessive padding in some GUI layouts
7 years ago
scrawl
5482ad0482
Fix tab completion in console to not cycle key focus
7 years ago
scrawl
c203a0774a
Adjust some layouts to take better advantage of keyboard navigation
7 years ago
scrawl
c11fe6788f
Add basic keyboard navigation for the GUI
...
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.
Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.
The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
7 years ago
Miloslav Číž
9dececcbd2
rename a constant in water shader
7 years ago
Miloslav Číž
28f58d5a32
add deleted letter in macro
7 years ago
Miloslav Číž
f274bc84cc
fix depth computation in water shader
7 years ago
Miloslav Číž
8df79625e8
fix water shader
7 years ago
Miloslav Číž
658fa0fdae
fix typo
7 years ago
Miloslav Číž
c43baf6e94
remove commented code
7 years ago
Miloslav Číž
16d9773c6c
fix water shader artifacts at shores
7 years ago
AnyOldName3
e33bec97be
Tidy up the mess I made of lighting.glsl a bit by removing two single-line functions that are only ever called in one location.
7 years ago
AnyOldName3
26ecf2088b
Make shadows play nicely with per-vertex lighting
7 years ago
AnyOldName3
c67b3267fb
Stop shadowing ambient lighting from the light casting a shadow when using per-pixel lighting.
7 years ago
AnyOldName3
f50063402d
Adjust shaders to support shadows
7 years ago
scrawl
aaa727757d
Don't use MW_Dialog skin with plain Widgets
...
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.
This fixes a wrong margin when built with cfdaf5f or later.
7 years ago
scrawl
fe6f9ffff4
Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f
7 years ago
scrawl
d07fe91cfe
Don't use MW_Dialog skin with plain Widgets
...
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.
This fixes a wrong margin when built with cfdaf5f or later.
7 years ago
scrawl
186cc1e370
Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f
7 years ago
Andrei Kortunov
3fb3c4c20f
Add scrollbar to a birth effect lists (bug #4105 )
7 years ago
Chris Robinson
ec01b89e59
Increase the default buffer cache sizes
7 years ago
Andrei Kortunov
6ef5d1408f
Disabled transparency for description edit fields
7 years ago
Andrei Kortunov
765f982123
Removed cursor from Favorite Attributes label
7 years ago
scrawl
2611377081
Merge pull request #1350 from akortunov/deathanimationfix
...
Do not allow to loot fighting actors during death animation (bug #3528 )
7 years ago
scrawl
1f2b62c541
Merge pull request #1388 from akortunov/guifixes
...
Make inventory avatar to fit within border
8 years ago
Andrei Kortunov
e4df17ccaf
Make inventory avatar to fit within border (bug #4003 )
8 years ago
scrawl
0f983144a4
Merge pull request #1383 from akortunov/guifixes
...
Enable transparency for interactive messageboxes and tooltips in game mode
8 years ago
Thunderforge
f41a4bb937
Changing "New Installation" to "Retail CD/DVD" for clarity
8 years ago
Andrei Kortunov
56f5a5dee3
Added transparency to 'owned' tooltip
8 years ago
Andrei Kortunov
8c1c80ab91
Disable transparency for persuation dialogue menu
8 years ago
Andrei Kortunov
6cb3c83248
Add transparency for interactive messageboxes in game mode
8 years ago
Andrei Kortunov
dd919b9f2c
Do not allow to loot fighting actors during death animation (bug #3528 )
8 years ago
Andrei Kortunov
56a30d7aec
Journalbook layout fixes
8 years ago
Andrei Kortunov
a03cc8216e
Fixed count widget buttons alignment
8 years ago
scrawl
c9d9461d3e
Add Spacer class derived from AutoSizedWidget
...
Using a normal widget as a spacer with HStretch/VStretch may not work properly because for widgets not derived from AutoSizedWidget, the HBox/VBox treat the widget's current size as the requested minimum size. This leads the layout to break when resized more than once.
The new class sets HStretch and VStretch to true by default to save some typing.
8 years ago
scrawl
7d97d1d513
Merge pull request #1247 from pvdk/progressbar
...
Ini-importer progress bar fills the whole width of the ui element now
8 years ago
Thunderforge
b98e175161
Renaming duplicate horizontalSpacer variable
8 years ago
scrawl
59b92dc67b
Merge pull request #1349 from Thunderforge/prevent-parchment-from-being-cut-off
...
UI adjustments to prevent parchment scroll from being cut off (fixes #3910 )
8 years ago
scrawl
196eedf1b0
Fix key focus issue with the journal hotkey
8 years ago
Nikolay Kasyanov
fd0be7008d
[macOS] Fixes accidental loading of plugins from system-wide Qt install
...
I was too eager to remove the workaround in 014a2fc0e9
.
Actually, config-based solution seems cleaner.
Respective Qt documentation: http://doc.qt.io/qt-5/qt-conf.html .
Also, moves Qt plugins from Contents/MacOS to Contents/PlugIns
for consistency.
8 years ago
Thunderforge
072fbcaee3
UI adjustments to prevent parchment scroll from being cut off ( fixes #3910 )
8 years ago
Thunderforge
8ded95201d
Move Morrowind Content Language label to section header
8 years ago
scrawl
20606a2aff
Add 'prediction time' setting for cell/terrain pre-loading
8 years ago
Andrei Kortunov
6795163265
Disable transparency for all popup lists
8 years ago
Andrei Kortunov
5bb9f1b187
Make popup in character select menu non-transparent
8 years ago
Andrei Kortunov
2b22d10ebc
Spellview fixes
8 years ago
Andrei Kortunov
9179a019df
Quick keys menu fixes
8 years ago
Andrei Kortunov
5be1c81913
Fixed Close button handler in EditEffectDialog ( fixes #3956 )
8 years ago
Andrei Kortunov
f4a187a9c2
Move a setting to show enchanting success chance from GUI to Game section
8 years ago
Andrei Kortunov
9a1ba1e559
Show success chance when self-enchanting (Feature #3492 )
8 years ago
scrawl
9fd0d54a35
Merge pull request #1289 from akortunov/newrepair
...
Improved repair and recharge widgets
8 years ago
Andrei Kortunov
10d4cb15ad
Improved repair widget
8 years ago
Andrei Kortunov
1164c3f16e
Improved recharge widget
8 years ago
scrawl
2638327593
Merge pull request #1303 from akortunov/guifixes
...
Character generation layout fixes
8 years ago
Andrei Kortunov
2b28d1a6d2
Select specialization menu layout fix
8 years ago
scrawl
a1661af864
Merge pull request #1301 from akortunov/tooltips
...
Tooltips layout fixes
8 years ago
Andrei Kortunov
f17badb3cd
Makes cells cache size configurable
8 years ago
Andrei Kortunov
da828a1089
Class choice layout fix
8 years ago
Andrei Kortunov
ba78e187c7
Listbox spacing fix
8 years ago
Andrei Kortunov
0e35e6a700
Class generation menu layout fixes
8 years ago
Andrei Kortunov
1520a4d7db
Levelup menu layout fixes
8 years ago
Andrei Kortunov
26ec467df0
Tooltips: faction, magic effects layout fixes
8 years ago
Andrei Kortunov
987677db75
Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes
8 years ago
Andrei Kortunov
27181367e2
Tooltips: skills and attributes layout fixes
8 years ago
Andrei Kortunov
6331cc6ab9
Tooltips: level, race, class, specialization layout fixes
8 years ago
scrawl
9f1527b7da
Merge pull request #1272 from akortunov/guifixes
...
Service menus layout fixes
8 years ago
Andrei Kortunov
bc9080d9d7
Removed 31 symbols cap from service menus
8 years ago
Andrei Kortunov
6c1e3a0618
Merged from upstream master
8 years ago
Andrei Kortunov
c65c643abe
Fixed race menu skills layout
8 years ago
Andrei Kortunov
0a90b48e60
Fixed progressbars layout in review menu
8 years ago
Andrei Kortunov
f0f1df3a96
Properly clear inventory
8 years ago
Andrei Kortunov
aac78d29a4
Service menus layout fixes
8 years ago
scrawl
f63b1e81cd
Merge pull request #1228 from akortunov/master
...
Options to show hidden weapon parameters
8 years ago
scrawl
8d8f293a65
Merge pull request #1246 from akortunov/develop
...
Menu improvements
8 years ago
Andrei Kortunov
1fe3a3efe4
Count dialog layout changes
8 years ago
Andrei Kortunov
72a16dc78b
Merge branch 'master' into pinned since added PR #1250
8 years ago
Andrei Kortunov
506cc47c9d
Add option to show reach and attack speed for melee weapons
8 years ago
Andrei Kortunov
95ce7637f3
Adds persisted pin (feature #2834 , bug #2489 )
8 years ago
MiroslavR
395e97cf40
Remove evil "implicit GetJournalIndex" hack from expression parser
8 years ago
Pieter van der Kloet
8d76903392
Ini-importer progress bar fills the whole width of the ui element now
8 years ago
Andrei Kortunov
df5a43363a
Confirmation dialogs size fix
8 years ago
Andrei Kortunov
e5a0f89934
List scroll fix
8 years ago
Andrei Kortunov
edadcb338c
Savegame dialog improvements
8 years ago
Andrei Kortunov
a35d4334c3
Encumberance text fix
8 years ago
Andrei Kortunov
c9cf0ec977
Buttons and widgets captions vertical alignment
8 years ago
Andrei Kortunov
7d09a5d644
Progress bars vertical alignment
8 years ago
Andrei Kortunov
4daa88351b
Vanilla style progress bars
8 years ago
Andrei Kortunov
b89fdcfd27
Vanilla style drowning widget (partially fixes bug #3801 ).
8 years ago
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
8 years ago
scrawl
19d516cbda
Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
8 years ago
scrawl
e295a72d43
Add align=Center to GUI dialogs ( Fixes #2289 )
8 years ago
scrawl
2ea0db1d1a
Merge pull request #1198 from Allofich/combat
...
Make combat engagement logic more like vanilla
8 years ago
scrawl
93c582064e
Remove item shadows for equipped weapon/spell indicators
8 years ago
scrawl
45ae8d5ffa
Add support for GL_AMBIENT colorMode to shaders as required by particle systems
8 years ago
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
...
(Fixes #2678 , Fixes #3705 )
8 years ago
scrawl
5f2539adb6
Optimize scrollbar/progress skins by using one widget for the track instead of one widget per pixel
8 years ago
scrawl
2db7292bcb
Add new setting for the number of preloading worker threads
...
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
8 years ago
scrawl
1808b8567e
Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera]
8 years ago
scrawl
fcb4129aee
Add 'small feature culling pixel size' setting
8 years ago
Nikolay Kasyanov
9e8e9aef86
Update gamecontrollerdb.txt from upstream
8 years ago
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
8 years ago
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
...
[macOS] Move all resources files inside application bundles (fixes #3566 )
8 years ago
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
...
Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
8 years ago
MiroslavR
7e5ba4d435
Fix default values of some GMSTs
8 years ago
MiroslavR
e80636f0ca
Improve performance of repairing/recharging ( Fixes #2493 )
8 years ago
MiroslavR
76ddd9bebb
Add a setting for merchant auto-equipping prevention
8 years ago
scrawl
77bc807305
Attenuate the light ambient in lighting.glsl ( Fixes #3597 )
8 years ago
scrawl
e7154c3f7c
Add the ItemShadow to various other skins
8 years ago
scrawl
612c3e995f
Add drop shadow to ItemWidget ( Fixes #3545 )
8 years ago
scrawl
f291aabc4b
Fix shader compile error for objects without diffuse map
9 years ago
David Carlier
83bab29e4b
Mainly making compilable under OpenBSD.
...
Renaming one resource file as the space led to issue for qt/moc.
9 years ago
Alexander Kurtz
ff3b7de0e7
Update gamecontrollerdb.txt from upstream.
9 years ago
scrawl
bc04989448
Remove unused uniforms
9 years ago
scrawl
8e23c37668
Flip the parallax offset Y component based on tangent parity (Bug #3440 )
9 years ago
scrawl
6f5b68859f
Comment out UV test that is not working
9 years ago
scrawl
6a1fd05074
Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440 )
9 years ago
scrawl
aa5a643e3b
Fix incorrect multiplication order of TBN matrix (Bug #3440 )
9 years ago
Marc Zinnschlag
091e1bf25d
improved scene element visibility buttons
9 years ago
Sergey "Shnatsel" Davidoff
5c8756cb2c
Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
9 years ago
Sergey "Shnatsel" Davidoff
c2c81c6b1a
Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
9 years ago
scrawl
f3e9fd49f3
Don't add the autodetected mw path in global config file
...
The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
9 years ago
scrawl
e1dda9675d
Add "preload instances" setting, disabling this may help if you are low on memory.
9 years ago
scrawl
6f31b3d79f
Add parallax mapping for objects
9 years ago
scrawl
b59b2c6d6d
Move to parallax.glsl
9 years ago
scrawl
b4dda045a6
Pass the tangent in object space
9 years ago
scrawl
157c11398d
Add terrain parallax mapping
9 years ago
Marc Zinnschlag
563f44b823
Merge remote-tracking branch 'origin/master'
9 years ago
Aesylwinn
9d985d883b
added grid icon
9 years ago
scrawl
6e7c6fdd7e
Implement NiTexturingProperty::DecalTexture
9 years ago
scrawl
414c19f717
Fix detailMapUV bug
9 years ago
scrawl
5e105da3ba
Generate texture coordinates per-pixel when normal map + environment map are used
9 years ago
scrawl
900b522d13
Rename viewPos to viewDirection
9 years ago
scrawl
09684adeff
Update settings documentation
9 years ago
scrawl
0db7163363
Add specular mapping for terrain
9 years ago
scrawl
f01e8a6950
Add specular mapping for objects
9 years ago
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
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Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl
e2dc46c92e
Update settings
9 years ago
scrawl
6000e48bba
Add terrain shaders and normal map support
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Textures with _n filename suffix are automatically recognized as terrain normal maps.
9 years ago
scrawl
5e12a1b4ef
Add enchanted item glow to the shader
9 years ago
scrawl
1232607385
Remove pointless widget names in settings layout file
9 years ago
scrawl
a73512afb7
Add shader settings to settings.cfg
9 years ago
scrawl
3969675afa
Remove unused settings
9 years ago
scrawl
e5a37a7023
Add normal map code
9 years ago
scrawl
18e80d5627
Add per-pixel lighting code
9 years ago
scrawl
1223bca3d4
Move doLighting to separate file
9 years ago
scrawl
456816f707
Use diffuse.a / vertex.a, use material emission
9 years ago
scrawl
5fd84074c5
Reimplement detailMap, darkMap and emissiveMap
9 years ago
scrawl
e845c576d4
Use the texture matrix
9 years ago
scrawl
3859c58a8a
Assign gl_ClipVertex in the vertex shader to make clip planes work
9 years ago
scrawl
9376811213
Vertex lighting shader
9 years ago
scrawl
044e0a829a
Add fog
9 years ago
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
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Actual shaders still to be written.
9 years ago
scrawl
7f89bb273a
Add 'reflect actors' setting for the water shader, default off
9 years ago
scrawl
6fb0022b35
Update preloading settings
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Disable 'preload fast travel' by default.
Add 'min cache size' and 'max cache size' settings.
Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
9 years ago
scrawl
6806741d9b
Add settings for disabling the individual preloading types
9 years ago
scrawl
a81b10b415
Make the cache expiryDelay configurable
9 years ago
scrawl
5efaa9817c
Add preloading settings
9 years ago
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
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Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl
7d647088ab
Make the local map cell distance configurable
9 years ago
scrawl
ffcb6ec381
Change the default near clip distance to 1 ( Fixes #3155 )
9 years ago
scrawl
ef20962fc5
Disable fog of war rendering on the HUD map by default
9 years ago
scrawl
0da6d249fe
Fix the window pinning button's borders not accepting mouse clicks
9 years ago
scrawl
190bf15887
SettingsWindow: support auto-updating of slider labels through the layout file
9 years ago
Marc Zinnschlag
9c7bbd667b
Merge branch 'usersettings'
9 years ago
Marc Zinnschlag
d6bd2cb1f0
changed name of openmw-cs user settings file
9 years ago
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
9 years ago
Chris Robinson
b830a413d3
Rename the texture filter options
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To avoid compatibility issues with upgrading from or downgrading to older
builds.
9 years ago