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Commit graph

  • c3944d3e1a Use a normal binary search Alexander "Ace" Olofsson 2012-03-29 21:27:37 +0200
  • 647c0e4df3 Merge remote branch 'scrawl/renderingdistance' Marc Zinnschlag 2012-03-29 21:27:25 +0200
  • eec135c040 Merge remote branch 'scrawl/water' Marc Zinnschlag 2012-03-29 21:20:16 +0200
  • 3d5384e2bb Remove some unneeded casts Chris Robinson 2012-03-29 11:28:33 -0700
  • 8d224f009f toggleFogOfWar script command scrawl 2012-03-29 19:45:19 +0200
  • 0c2317ce9d player arrow works again scrawl 2012-03-29 19:20:09 +0200
  • 79c2a2e465 implemented toggleWater (twa); formatting again scrawl 2012-03-29 18:33:08 +0200
  • 01ecf3e0be attempt at rotation (BROKEN) scrawl 2012-03-29 18:16:11 +0200
  • 35f40b99ad remove the bounding box hack, not needed because calculation is correct now scrawl 2012-03-29 18:10:01 +0200
  • 0332a8df96 Merge branch 'renderingdistance' into minimap scrawl 2012-03-29 18:09:24 +0200
  • ce38876a74 Oops, that could've crashed horribly Alexander "Ace" Olofsson 2012-03-29 17:31:55 +0200
  • e22ae7c840 bounds fix (again) scrawl 2012-03-29 17:30:13 +0200
  • b2bdf0ebf3 Merge branch 'master' into minimap scrawl 2012-03-29 17:08:32 +0200
  • 10b4c1d904 silenced a warning Marc Zinnschlag 2012-03-29 18:04:52 +0200
  • ea79d9b7c3 Merge remote branch 'scrawl/renderingdistance' Marc Zinnschlag 2012-03-29 18:02:30 +0200
  • 37e6db69d8 fix scrawl 2012-03-29 17:07:59 +0200
  • 19c801f538 disabled rendering distance for now scrawl 2012-03-29 16:56:30 +0200
  • f45c650975 bounds fix scrawl 2012-03-29 16:47:59 +0200
  • 2f096e131d throw exception if water level is attempted to be modified in exterior scrawl 2012-03-29 16:23:02 +0200
  • 5a19d4ec45 implement water script functions and save water height in CellStore scrawl 2012-03-29 15:50:15 +0200
  • f497813043 formatting, added Water::setHeight scrawl 2012-03-29 15:49:24 +0200
  • c3357c4396 Merge branch 'master' into pgrd-rendering Nikolay Kasyanov 2012-03-29 13:27:13 +0400
  • 0897a2a4cb Merge branch 'master' into openal Nikolay Kasyanov 2012-03-29 13:09:54 +0400
  • 39b3afb98f use camera height instead of player height for underwater check scrawl 2012-03-29 05:03:34 +0200
  • 71cb85dbc4 Performance enhancment and minor copy-paste fix. Alexander "Ace" Olofsson 2012-03-29 04:54:33 +0200
  • 42c5d515e6 fixed interior water level scrawl 2012-03-29 04:50:40 +0200
  • 0d163d76ab Replaced some messy code with some differently messy code, this one at least seems to work Alexander "Ace" Olofsson 2012-03-29 03:59:24 +0200
  • 20f976ddc7 probably openal initialization fix Nikolay Kasyanov 2012-03-29 03:02:26 +0400
  • 4488be33ce Added missing slash to launcher CMakeLists.txt Pieter van der Kloet 2012-03-29 00:12:34 +0200
  • e5a19209a4 remove the timeout stuff scrawl 2012-03-29 00:05:48 +0200
  • c5f044eb0d fixed compilation scrawl 2012-03-28 22:46:29 +0200
  • ef2f7e841a Merge branch 'master' of github.com:Kromgart/openmw Roman Melnik 2012-03-28 23:08:39 +0300
  • cb72e812f9 Merge branch 'master' into renderingdistance scrawl 2012-03-28 21:47:26 +0200
  • 58f7a03626 Merge branch 'terrain18' into terraincollision scrawl 2012-03-28 21:46:52 +0200
  • a0c5ccf974 Merge remote branch 'lgro/valgrind' Marc Zinnschlag 2012-03-28 21:46:47 +0200
  • 47c3e92db1 removed the unused ray scene query scrawl 2012-03-28 21:42:41 +0200
  • e6303fc3f4 Merge branch 'master' into water scrawl 2012-03-28 21:37:20 +0200
  • f86d53636d Issue #225: Correction to commit fa4c4b8. Lukasz Gromanowski 2012-03-28 21:36:38 +0200
  • 6bea08157e Merge branch 'master' into terrain18 scrawl 2012-03-28 21:30:15 +0200
  • ecf99f3309 Merge branch 'master' into minimap scrawl 2012-03-28 21:29:46 +0200
  • 29acb057b3 Merge branch 'master' into occlusionquery scrawl 2012-03-28 21:04:42 +0200
  • f2075c7f4f temporarily silence warnigns in OGRE headers Marc Zinnschlag 2012-03-28 21:40:06 +0200
  • 8bbb02a1bd ogre 1.8 fixes scrawl 2012-03-24 14:46:48 +0100
  • cc7d3af701 Merge branch 'terrain18' into occlusionquery scrawl 2012-03-28 21:03:55 +0200
  • 34d9ad0cbd Merge remote branch 'chris/sound' into next Marc Zinnschlag 2012-03-28 18:14:35 +0200
  • 2b2eb34f8f Merge remote branch 'corristo/master' into next Marc Zinnschlag 2012-03-28 18:07:21 +0200
  • bedf56a237 Merge remote branch 'zini/next' into sound Chris Robinson 2012-03-28 06:27:34 -0700
  • be337ef7cc Return SoundPtr objects from playSound[3D] Chris Robinson 2012-03-28 06:08:25 -0700
  • 293f33914e Use a deque fpr OpenAL's free sources Chris Robinson 2012-03-28 05:35:51 -0700
  • a3291ef360 Add a sound method to update the volume Chris Robinson 2012-03-28 05:19:35 -0700
  • 7008bd2fe1 Store some sound properties in the Sound class Chris Robinson 2012-03-28 04:58:47 -0700
  • c072babd17 Better handle bad OpenAL source counts Chris Robinson 2012-03-28 04:56:40 -0700
  • 089c340935 Switch the map so the SoundPtr is used as a key Chris Robinson 2012-03-28 03:48:51 -0700
  • ddb35b77ff Merge branch 'next' of https://github.com/zinnschlag/openmw.git into Factions2 gugus 2012-03-28 11:46:39 +0200
  • 0c61f0d294 test stuff gugus 2012-03-28 11:45:46 +0200
  • 66b31d3d43 Bug #229 (Fixed): On OS X Launcher cannot launch game if path to binary contains spaces Nikolay Kasyanov 2012-03-28 12:04:42 +0400
  • 4249d2c536 add getNorthVector method scrawl 2012-03-28 03:15:10 +0200
  • b9fabce9c4 Awesome, working Jason Hooks 2012-03-27 20:17:54 -0400
  • 72ff7ec030 Merge branch 'next' into occlusionquery scrawl 2012-03-27 23:46:48 +0200
  • fa4c4b8f21 Issue #225: Initialize members in class constructor. Lukasz Gromanowski 2012-03-27 23:07:25 +0200
  • 43b1f896f4 fix object pickup when player is very close to object scrawl 2012-03-27 22:36:02 +0200
  • 8f6d10f229 fix uninitalised stuff scrawl 2012-03-27 20:59:58 +0200
  • 7900f2ac34 Merge pull request #1 from Yacoby/terrain18 scrawl 2012-03-27 11:27:54 -0700
  • 6c8be7205a build fix Marc Zinnschlag 2012-03-27 20:13:48 +0200
  • a996cfed71 Merge remote branch 'ace/win-fixes' into next Marc Zinnschlag 2012-03-27 20:11:46 +0200
  • c6c06f1140 Return SoundPtr objects from the playSound and streamSound methods Chris Robinson 2012-03-27 05:59:09 -0700
  • ec21ff21cc Removed memory leak, allocated more on the stack Jacob Essex 2012-03-27 13:58:12 +0100
  • e398c51f8a remove unneeded render queue workaround scrawl 2012-03-27 13:13:28 +0200
  • f0db2ab82f Split stopSound3D into separate functions to deal with stopping all sounds on an object Chris Robinson 2012-03-27 03:20:50 -0700
  • 033faba9c4 Make a function parameter const Chris Robinson 2012-03-27 03:00:04 -0700
  • c2611d035c Use a pair to match the MWWorld::Ptr object and sound ID, instead of nested maps Chris Robinson 2012-03-27 02:50:45 -0700
  • 9863195f09 Merge remote branch 'lgro/valgrind' into next Marc Zinnschlag 2012-03-27 11:14:09 +0200
  • e56731d25e Merge remote branch 'scrawl/deletefix' into next Marc Zinnschlag 2012-03-27 11:10:15 +0200
  • b76b62e5e4 Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore Jacob Essex 2012-03-27 09:20:22 +0100
  • 318355f1be Bouncy effect gone Jason Hooks 2012-03-26 21:35:20 -0400
  • bb09c2189a lower rendering distance for small objects (reduce batch count) scrawl 2012-03-27 00:45:25 +0200
  • 55f1053b4f Windows fixes for compiling and linking Alexander "Ace" Olofsson 2012-03-27 00:36:53 +0200
  • be94da1527 Issue #225: Initialize class members in constructor. Lukasz Gromanowski 2012-03-27 00:34:06 +0200
  • 6d6ed909bf Issue #225: Deallocate memory used by actors animations. Lukasz Gromanowski 2012-03-27 00:31:15 +0200
  • bf421d2873 use vector instead of array scrawl 2012-03-27 00:18:09 +0200
  • f8afc22f04 Issue #225: Corrected wrong delete operator introduced by one of previous commit. Lukasz Gromanowski 2012-03-26 23:16:59 +0200
  • 18c2b5eb0a Merge branch 'next' into occlusionquery scrawl 2012-03-26 22:09:41 +0200
  • bb3f3ce1db bugfix scrawl 2012-03-26 21:52:38 +0200
  • 362e6cb9ed Removed predefined SDK path. Found that it's generally not good idea to force it. Also -Wno-unused-but-set-parameter only set for gcc 4.6 or newer openmw-0.13.0 Nikolay Kasyanov 2012-03-26 23:21:51 +0400
  • 2362d0a029 possible EOL problem Marc Zinnschlag 2012-03-26 20:40:04 +0200
  • 28dfba55e0 delete fix scrawl 2012-03-26 20:29:07 +0200
  • 2b9845a5b6 Issue #225: Free memory allocated for sending into HardwareVertexBuffer. Lukasz Gromanowski 2012-03-25 23:34:32 +0200
  • 5185a28b60 Issue #225: Initialize all class members in constructor. Lukasz Gromanowski 2012-03-25 21:56:22 +0200
  • d3b88b9e34 Issue #225: Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader. Lukasz Gromanowski 2012-03-25 20:37:05 +0200
  • a7ac0e526e Issue #225: Added cleanup of parts of PhysicEngine. Lukasz Gromanowski 2012-03-25 18:12:00 +0200
  • 633e80cded Issue #225: Added cleanup of maps used in PhysicEngine. Lukasz Gromanowski 2012-03-25 16:12:23 +0200
  • 0d552c10bc Use an empty MWWorld::Ptr object for non-3D sounds Chris Robinson 2012-03-26 04:10:47 -0700
  • 7b3ecc290e Fix compilation with older OpenAL headers Chris Robinson 2012-03-26 01:12:06 -0700
  • f8f749dbec Merge remote branch 'zini/next' into sound-rewrite Chris Robinson 2012-03-26 00:02:21 -0700
  • 4ee03cd61f handle timeout scrawl 2012-03-26 00:31:03 +0200
  • 98a33a7fc6 fix scrawl 2012-03-25 23:28:51 +0200
  • 35c3a0a3f9 Add Boost_USE_STATIC_LIBS parameter for Windows Roman Melnik 2012-03-26 00:12:00 +0300
  • 978b5f64d8 Merge cmake/findBullet patch for '_debug' postfixed libraries Roman Melnik 2012-03-25 23:53:14 +0300
  • 382fa6ac68 fixes scrawl 2012-03-25 22:53:00 +0200
  • cabf7ff8ba Merge remote-tracking branch 'upstream/master' Roman Melnik 2012-03-25 23:44:22 +0300