..
activespells.cpp
Support for multiple summons with same ID in the single spell
2020-08-28 21:14:54 +04:00
activespells.hpp
Support for multiple summons with same ID in the single spell
2020-08-28 21:14:54 +04:00
actor.cpp
Make greeting-related actor data temporary (bug #5397 )
2020-05-30 00:51:58 +03:00
actor.hpp
Make greeting-related actor data temporary (bug #5397 )
2020-05-30 00:51:58 +03:00
actors.cpp
Switch torches to shields for hostile NPCs
2020-12-29 01:40:30 +00:00
actors.hpp
Make followers keep a distance dependant on the fattest party member
2020-12-25 23:57:01 +01:00
actorutil.cpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
actorutil.hpp
Merge branch 'radioactive' into 'master'
2020-10-20 16:56:22 +00:00
aiactivate.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aiactivate.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aiavoiddoor.cpp
Fix AppVeyor warnings
2020-08-07 09:59:16 +03:00
aiavoiddoor.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aibreathe.cpp
Smooth turning; smooth stopping; combat headtracking
2020-09-22 22:50:44 +02:00
aibreathe.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aicast.cpp
Make AI cast self-targeted spells at the ground (bug #5695 )
2020-12-04 00:41:21 +03:00
aicast.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aicombat.cpp
Fix #5630 "NPCs momentarily turn when the player character is moving backwards during combat"
2020-10-10 23:06:43 +02:00
aicombat.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aicombataction.cpp
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
aicombataction.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
aiescort.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aiescort.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aiface.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aiface.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aifollow.cpp
Fix GCC build warnings
2020-12-28 12:06:41 +04:00
aifollow.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aipackage.cpp
Don't consider a path completed unless we're close
2020-12-25 15:58:11 +01:00
aipackage.hpp
Merge branch 'master' into ai_package_type
2020-06-17 01:47:23 +03:00
aipackagetypeid.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aipursue.cpp
AIPursue: don't do a LOS check
2020-08-09 12:48:59 +03:00
aipursue.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aisequence.cpp
Fix AI sequence looping code (bug #5706 )
2020-12-22 05:56:59 +03:00
aisequence.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aistate.hpp
Keep an AiWanderStorage when cloning an actor (bug #5267 )
2020-03-10 12:22:21 +04:00
aitravel.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aitravel.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aiwander.cpp
Avoid collisions between actors.
2020-09-22 22:50:44 +02:00
aiwander.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
alchemy.cpp
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
alchemy.hpp
Add a filter in the alchemy window.
2020-03-20 06:35:57 +01:00
autocalcspell.cpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
autocalcspell.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
character.cpp
Use saved fallheight to determine a character's jump state.
2021-01-11 18:38:20 +01:00
character.hpp
Separate keyframes logic to provide basis for osgAnimation integration.
2020-11-18 22:48:47 +02:00
combat.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
combat.hpp
Reuse distance functions
2019-10-19 12:51:37 +02:00
creaturestats.cpp
Use struct instead of tuple
2020-08-29 11:24:08 +04:00
creaturestats.hpp
Use struct instead of tuple
2020-08-29 11:24:08 +04:00
difficultyscaling.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
disease.hpp
Mutate base records when adding/removing spells
2020-07-28 08:33:28 +02:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
Set a minimum 1gp cost for services (regression #5600 )
2020-09-08 17:04:31 +04:00
enchanting.hpp
Allow to enchant multiple projectiles at once (feature #3517 )
2019-12-31 21:31:49 +04:00
levelledlist.hpp
Rework container resolution ( #3006 )
2020-10-13 17:46:32 +02:00
linkedeffects.cpp
Support for multiple summons with same ID in the single spell
2020-08-28 21:14:54 +04:00
linkedeffects.hpp
Address akortunov's concerns regarding spell refactoring
2020-04-27 12:05:17 +03:00
magiceffects.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
magiceffects.hpp
Support for multiple summons with same ID in the single spell
2020-08-28 21:14:54 +04:00
mechanicsmanagerimp.cpp
Make followers keep a distance dependant on the fattest party member
2020-12-25 23:57:01 +01:00
mechanicsmanagerimp.hpp
Make followers keep a distance dependant on the fattest party member
2020-12-25 23:57:01 +01:00
movement.hpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
npcstats.cpp
Add more information on mouse over level
2020-12-07 14:57:25 +01:00
npcstats.hpp
Add more information on mouse over level
2020-12-07 14:57:25 +01:00
objects.cpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
objects.hpp
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
obstacle.cpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
obstacle.hpp
Use distance to position since last normal state in obstacle checker
2020-02-10 22:29:54 +01:00
pathfinding.cpp
Smooth turning; smooth stopping; combat headtracking
2020-09-22 22:50:44 +02:00
pathfinding.hpp
Use actor speed to define area cost for pathfinding
2020-06-13 02:24:52 +02:00
pathgrid.cpp
Remove unused PathgridGraph::mIsExterior
2020-06-11 21:43:51 +02:00
pathgrid.hpp
Remove unused PathgridGraph::mIsExterior
2020-06-11 21:43:51 +02:00
pickpocket.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
recharge.cpp
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
recharge.hpp
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
repair.cpp
Handle 0-use items like vanilla (bug #5611 )
2020-09-25 00:20:25 +03:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
Fix pick/probe uses decrement
2020-10-09 19:20:50 +03:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellabsorption.cpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
spellabsorption.hpp
Support enchantment absorption
2020-09-22 00:33:27 +03:00
spellcasting.cpp
Rework cure effects
2020-11-04 13:51:10 +04:00
spellcasting.hpp
Clean up CastSpell
2020-04-26 22:17:38 +03:00
spelllist.cpp
these were supposed to be included
2020-07-28 18:24:09 +02:00
spelllist.hpp
Comments to explain the arcane workings of Morrowind
2020-07-30 21:39:04 +02:00
spellpriority.cpp
Use AppliedOnce flag in more effect duration calculations ( #5425 )
2020-05-24 18:37:21 +03:00
spellpriority.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
spellresistance.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
spellresistance.hpp
Separate spell resistance
2020-04-26 21:13:59 +03:00
spells.cpp
Support for multiple summons with same ID in the single spell
2020-08-28 21:14:54 +04:00
spells.hpp
Mutate base records when adding/removing spells
2020-07-28 08:33:28 +02:00
spellutil.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
spellutil.hpp
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
stat.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
stat.hpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
steering.cpp
Smooth turning; smooth stopping; combat headtracking
2020-09-22 22:50:44 +02:00
steering.hpp
Make angular velocity depending on actor speed
2019-08-03 16:06:04 +02:00
summoning.cpp
Use struct instead of tuple
2020-08-29 11:24:08 +04:00
summoning.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
tickableeffects.cpp
Do not remove active effects in loop (bug #3789 )
2020-11-02 17:51:36 +04:00
tickableeffects.hpp
Do not remove active effects in loop (bug #3789 )
2020-11-02 17:51:36 +04:00
trading.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
trading.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
typedaipackage.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
weaponpriority.cpp
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
weaponpriority.hpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weapontype.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weapontype.hpp
Ability to attach arrows to shooter's hands (feature #5642 )
2020-10-14 10:07:42 +04:00