.. |
activespells.cpp
|
Support for multiple summons with same ID in the single spell
|
2020-08-28 21:14:54 +04:00 |
activespells.hpp
|
Support for multiple summons with same ID in the single spell
|
2020-08-28 21:14:54 +04:00 |
actor.cpp
|
|
|
actor.hpp
|
|
|
actors.cpp
|
Modified actors.cpp and Authors.md
|
2021-02-05 17:59:36 +00:00 |
actors.hpp
|
Make followers keep a distance dependant on the fattest party member
|
2020-12-25 23:57:01 +01:00 |
actorutil.cpp
|
|
|
actorutil.hpp
|
Merge branch 'radioactive' into 'master'
|
2020-10-20 16:56:22 +00:00 |
aiactivate.cpp
|
|
|
aiactivate.hpp
|
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
|
2020-10-22 23:57:53 +02:00 |
aiavoiddoor.cpp
|
Fix AppVeyor warnings
|
2020-08-07 09:59:16 +03:00 |
aiavoiddoor.hpp
|
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
|
2020-10-22 23:57:53 +02:00 |
aibreathe.cpp
|
Smooth turning; smooth stopping; combat headtracking
|
2020-09-22 22:50:44 +02:00 |
aibreathe.hpp
|
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
|
2020-10-22 23:57:53 +02:00 |
aicast.cpp
|
Make AI cast self-targeted spells at the ground (bug #5695)
|
2020-12-04 00:41:21 +03:00 |
aicast.hpp
|
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
|
2020-10-22 23:57:53 +02:00 |
aicombat.cpp
|
Use navmesh raycast to find reachable position around target
|
2021-02-14 04:14:22 +01:00 |
aicombat.hpp
|
Use navmesh raycast to find reachable position around target
|
2021-02-14 04:14:22 +01:00 |
aicombataction.cpp
|
|
|
aicombataction.hpp
|
Mark overrided methods by override keyword
|
2020-10-16 22:18:54 +04:00 |
aiescort.cpp
|
|
|
aiescort.hpp
|
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
|
2020-10-22 23:57:53 +02:00 |
aiface.cpp
|
|
|
aiface.hpp
|
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
|
2020-10-22 23:57:53 +02:00 |
aifollow.cpp
|
Tweak follow distance to be more like the original
|
2021-01-10 16:29:32 +01:00 |
aifollow.hpp
|
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
|
2020-10-22 23:57:53 +02:00 |
aipackage.cpp
|
Don't ignore Z in path finding if actor can move by Z.
|
2021-01-29 22:30:20 +01:00 |
aipackage.hpp
|
Merge branch 'master' into ai_package_type
|
2020-06-17 01:47:23 +03:00 |
aipackagetypeid.hpp
|
|
|
aipursue.cpp
|
AIPursue: Pursue the player until LOS is established (#5869)
|
2021-03-03 22:06:58 +03:00 |
aipursue.hpp
|
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
|
2020-10-22 23:57:53 +02:00 |
aisequence.cpp
|
Fix AI sequence looping code (bug #5706)
|
2020-12-22 05:56:59 +03:00 |
aisequence.hpp
|
|
|
aistate.hpp
|
|
|
aitravel.cpp
|
|
|
aitravel.hpp
|
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
|
2020-10-22 23:57:53 +02:00 |
aiwander.cpp
|
Avoid collisions between actors.
|
2020-09-22 22:50:44 +02:00 |
aiwander.hpp
|
Remove redundant code
|
2021-01-09 19:19:38 +04:00 |
alchemy.cpp
|
Replace zeroes and nulls by nullptrs
|
2020-11-29 11:14:07 +04:00 |
alchemy.hpp
|
|
|
autocalcspell.cpp
|
Use more C++11 loops in game mechanics code
|
2020-07-25 15:54:49 +04:00 |
autocalcspell.hpp
|
|
|
character.cpp
|
Allow all creatures to float to the water surface
|
2021-01-12 15:46:19 +03:00 |
character.hpp
|
Remove never used parameter from CharacterController:update()
|
2021-01-09 21:28:27 +01:00 |
combat.cpp
|
Merge branch 'elemental_shields' into 'master'
|
2021-03-02 06:45:38 +00:00 |
combat.hpp
|
|
|
creaturestats.cpp
|
Use struct instead of tuple
|
2020-08-29 11:24:08 +04:00 |
creaturestats.hpp
|
Use struct instead of tuple
|
2020-08-29 11:24:08 +04:00 |
difficultyscaling.cpp
|
|
|
difficultyscaling.hpp
|
|
|
disease.hpp
|
Mutate base records when adding/removing spells
|
2020-07-28 08:33:28 +02:00 |
drawstate.hpp
|
|
|
enchanting.cpp
|
Set a minimum 1gp cost for services (regression #5600)
|
2020-09-08 17:04:31 +04:00 |
enchanting.hpp
|
|
|
levelledlist.hpp
|
Rework container resolution (#3006)
|
2020-10-13 17:46:32 +02:00 |
linkedeffects.cpp
|
Support for multiple summons with same ID in the single spell
|
2020-08-28 21:14:54 +04:00 |
linkedeffects.hpp
|
|
|
magiceffects.cpp
|
|
|
magiceffects.hpp
|
Support for multiple summons with same ID in the single spell
|
2020-08-28 21:14:54 +04:00 |
mechanicsmanagerimp.cpp
|
Make followers keep a distance dependant on the fattest party member
|
2020-12-25 23:57:01 +01:00 |
mechanicsmanagerimp.hpp
|
Make followers keep a distance dependant on the fattest party member
|
2020-12-25 23:57:01 +01:00 |
movement.hpp
|
Merge branch 'movement_refactoring' into 'master'
|
2020-08-27 11:54:30 +00:00 |
npcstats.cpp
|
Show level multipliers in levelup tooltip
|
2021-01-25 10:01:39 +00:00 |
npcstats.hpp
|
Show level multipliers in levelup tooltip
|
2021-01-25 10:01:39 +00:00 |
objects.cpp
|
Use more C++11 loops in game mechanics code
|
2020-07-25 15:54:49 +04:00 |
objects.hpp
|
|
|
obstacle.cpp
|
Merge branch 'movement_refactoring' into 'master'
|
2020-08-27 11:54:30 +00:00 |
obstacle.hpp
|
|
|
pathfinding.cpp
|
Don't ignore Z in path finding if actor can move by Z.
|
2021-01-29 22:30:20 +01:00 |
pathfinding.hpp
|
Don't ignore Z in path finding if actor can move by Z.
|
2021-01-29 22:30:20 +01:00 |
pathgrid.cpp
|
Remove unused PathgridGraph::mIsExterior
|
2020-06-11 21:43:51 +02:00 |
pathgrid.hpp
|
Remove unused PathgridGraph::mIsExterior
|
2020-06-11 21:43:51 +02:00 |
pickpocket.cpp
|
|
|
pickpocket.hpp
|
|
|
recharge.cpp
|
|
|
recharge.hpp
|
|
|
repair.cpp
|
Handle 0-use items like vanilla (bug #5611)
|
2020-09-25 00:20:25 +03:00 |
repair.hpp
|
|
|
security.cpp
|
Fix pick/probe uses decrement
|
2020-10-09 19:20:50 +03:00 |
security.hpp
|
|
|
spellabsorption.cpp
|
Mark overrided methods by override keyword
|
2020-10-16 22:18:54 +04:00 |
spellabsorption.hpp
|
Support enchantment absorption
|
2020-09-22 00:33:27 +03:00 |
spellcasting.cpp
|
Use convexSweepTest for projectile movement to solve any
|
2021-01-21 20:36:33 +01:00 |
spellcasting.hpp
|
|
|
spelllist.cpp
|
these were supposed to be included
|
2020-07-28 18:24:09 +02:00 |
spelllist.hpp
|
Comments to explain the arcane workings of Morrowind
|
2020-07-30 21:39:04 +02:00 |
spellpriority.cpp
|
|
|
spellpriority.hpp
|
|
|
spellresistance.cpp
|
|
|
spellresistance.hpp
|
|
|
spells.cpp
|
Support for multiple summons with same ID in the single spell
|
2020-08-28 21:14:54 +04:00 |
spells.hpp
|
Mutate base records when adding/removing spells
|
2020-07-28 08:33:28 +02:00 |
spellutil.cpp
|
Don't check magicka when casting free spells
|
2021-02-07 00:15:01 +01:00 |
spellutil.hpp
|
|
|
stat.cpp
|
Allow negative values for ai stats
|
2021-02-04 21:25:38 +01:00 |
stat.hpp
|
Allow negative values for ai stats
|
2021-02-04 21:25:38 +01:00 |
steering.cpp
|
Smooth turning; smooth stopping; combat headtracking
|
2020-09-22 22:50:44 +02:00 |
steering.hpp
|
|
|
summoning.cpp
|
Use struct instead of tuple
|
2020-08-29 11:24:08 +04:00 |
summoning.hpp
|
Mark overrided methods by override keyword
|
2020-10-16 22:18:54 +04:00 |
tickableeffects.cpp
|
Do not remove active effects in loop (bug #3789)
|
2020-11-02 17:51:36 +04:00 |
tickableeffects.hpp
|
Do not remove active effects in loop (bug #3789)
|
2020-11-02 17:51:36 +04:00 |
trading.cpp
|
|
|
trading.hpp
|
|
|
typedaipackage.hpp
|
Mark overrided methods by override keyword
|
2020-10-16 22:18:54 +04:00 |
weaponpriority.cpp
|
|
|
weaponpriority.hpp
|
|
|
weapontype.cpp
|
Remove dead code
|
2021-01-09 14:17:59 +04:00 |
weapontype.hpp
|
Ability to attach arrows to shooter's hands (feature #5642)
|
2020-10-14 10:07:42 +04:00 |