Benjamin Winger
41cfcfdc0f
Display Race record height/weight as a float
4 years ago
Bret Curtis
66a527c3de
Merge pull request #3075 from akortunov/warnfix
...
Fix MSVC's C4244 and C4267 warnings
4 years ago
Petr Mikheev
4a7147e222
Merge branch 'constexpr_esm' into 'master'
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Use a constexpr for esm cc
See merge request OpenMW/openmw!849
4 years ago
jvoisin
bcd8190516
Fix a crash in aipackage.cpp
4 years ago
jvoisin
89f721fad3
Use a constexpr for esm cc
4 years ago
Andrei Kortunov
963e1b8b3f
Fix MSVC's C4244 warnings
4 years ago
Andrei Kortunov
f9d42ed396
Fix MSVC's C4267 warnings
4 years ago
elsid
b806445a36
Use existing min implementation
4 years ago
psi29a
08e1a8e0fb
Merge branch 'esm_opti' into 'master'
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Teensy optimisation for esmtool
See merge request OpenMW/openmw!826
4 years ago
jvoisin
8a56ba6aaa
Fix compilation
4 years ago
elsid
fbeccc2908
Apply 1 suggestion(s) to 1 file(s)
4 years ago
jvoisin
e97e4d07dd
Teensy optimisation for esmtool
...
- Use an unordered_set instead of a list to
keep track of skipped records.
- Reduce the number of conditions when parsing 4-letters
records by using a switch-case instead of cascading conditions.
- Add a const
4 years ago
Dobrohotov Alexei
57c372a50e
ESM code cleanup
4 years ago
psi29a
e94181b2b2
Merge branch 'constexpr' into 'master'
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Sprinkle a couple of constexpr found by VS
See merge request OpenMW/openmw!800
(cherry picked from commit 5e8ea624bc85acebf457592dd10b790124ecf6ef)
5704b2ac Sprinkle a couple of constexpr found by VS
4 years ago
jvoisin
5f65583a3a
Fix a heap overflow in loadpgrd.cpp
4 years ago
Evil Eye
abb120b439
Don't log a warning for reading to the end of the subrecord
4 years ago
Alexei Dobrohotov
add04a4ea0
Merge branch 'fix_esm' into 'master'
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Fix a read head-buffer-overflow in esm
See merge request OpenMW/openmw!751
4 years ago
jvoisin
032ba1e9a0
Fix the compilation
4 years ago
jvoisin
c0f7e0d585
Use isnan
4 years ago
jvoisin
38316cdaf8
Fix various warnings found by clang
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- unused alias
- inefficient use of push_back
- exceptions not inheriting from std::exception
- weird use of a comma
- value compared against itself
4 years ago
jvoisin
a35eae3dd1
Fix a read head-buffer-overflow in esm
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The check forgot to account for the terminal zero.
4 years ago
Evil Eye
80266d435c
Merge branch 'fix_crash' into 'master'
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Fix an off-by-one in loadscpt
See merge request OpenMW/openmw!728
4 years ago
Andrei Kortunov
016a1d45df
Remove outdated field - remnant from earlier implementation
4 years ago
jvoisin
54adb9cbed
Fix an off-by-one in loadscpt
4 years ago
psi29a
301411c5c5
Merge branch 'esm_variant' into 'master'
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Use std::variant for ESM::Variant implementation
See merge request OpenMW/openmw!719
4 years ago
Andrei Kortunov
124a33d8a3
Fix uninitialized variables
4 years ago
elsid
8e1c92d9af
Use std::variant for ESM::Variant implementation
4 years ago
elsid
03fc3ec803
Do not allow write variant of string as local variable
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To be consitent with read where it's not allowed.
4 years ago
Gleb Mazovetskiy
b9c2f6ea1a
Minor cleanup: Remove `using namespace std`
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I came across these while trying to figure why MSVC build triggers
https://developercommunity.visualstudio.com/t/error-c2872-byte-ambiguous-symbol/93889
In the end, the issue was not in openmw but in OSG, but it's good to
clean up here anyway.
4 years ago
Andrei Kortunov
4d48c81998
Add move assignment operator and move constructor for the ESM::Variant
4 years ago
Andrei Kortunov
f40e227686
Remove redundant formatting changes
4 years ago
Andrei Kortunov
d12a0fdcb3
Mark only instances from groundcover files as groundcover objects
4 years ago
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
4 years ago
Andrei Kortunov
89f3f860ed
Allow to get a rotation vector from ESM::Position
4 years ago
elsid
7b54415c40
Fix reference binding to null
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/usr/include/c++/10.2.0/bits/stl_vector.h:1046:34: runtime error: reference binding to null pointer of type 'value_type'
#0 0x55e37f50008a in std::vector<char, std::allocator<char> >::operator[](unsigned long) /usr/include/c++/10.2.0/bits/stl_vector.h:1046
#1 0x55e37f50008a in ESM::SavedGame::load(ESM::ESMReader&) /home/elsid/dev/openmw/components/esm/savedgame.cpp:28
#2 0x55e37e726139 in MWState::Character::addSlot(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:31
#3 0x55e37e742b39 in MWState::Character::Character(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:88
#4 0x55e37e7006e1 in MWState::CharacterManager::CharacterManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/charactermanager.cpp:25
#5 0x55e37e6d4140 in MWState::StateManager::StateManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:90
#6 0x55e37e82595a in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:641
#7 0x55e37e8439fd in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:867
#8 0x55e37e782760 in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:289
#9 0x55e37f6483c3 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:200
#10 0x55e37ba8e3fe in main /home/elsid/dev/openmw/apps/openmw/main.cpp:301
#11 0x7f013e845151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#12 0x55e37baa0e3d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw+0x6c11e3d)
4 years ago
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
4 years ago
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
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Use emplace_back instead of push_back
4 years ago
Andrei Kortunov
64ba81ecf2
Fix some issues, found by CoverityScan
4 years ago
Bret Curtis
5a824d0333
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
4 years ago
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
4 years ago
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
4 years ago
Assumeru
72549651e0
Rework container resolution ( #3006 )
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* Rework container resolution
* add optional argument to getCount
* remove now-redundant changes
* undo worldimp changes
* move save-fixing code to InventoryState
* replace Rng instances with Seeds
4 years ago
Andrei Kortunov
822764d0fa
Rework fixed strings handling
4 years ago
Andrei Kortunov
9f1fbd56a3
Fix SummonKey comparison function
4 years ago
Andrei Kortunov
67eace1028
Use struct instead of tuple
4 years ago
Andrei Kortunov
924f634bda
Support for multiple summons with same ID in the single spell
4 years ago
Evil Eye
6ad20ec9c7
Mutate base records when adding/removing spells
4 years ago
Andrei Kortunov
d0fe15b095
Use meaningful names instead of mSkill1 and mSkill2
5 years ago
bzzt lost a hitlab login
26ab176389
profiling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
Andrei Kortunov
d997842f8d
Use FourCC to declare all ESM record names
5 years ago
Bret Curtis
cd97d0c61c
Merge branch 'master' into automove
5 years ago
Roman Siromakha
27a113167c
Merge pull request #2890 from akortunov/position
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Do not store object position, if it is the same as in CellRef
5 years ago
Andrei Kortunov
75e7a3e8b1
Do not store object position, if it is the same as in CellRef
5 years ago
elsid
5209f5ff6d
Mark all derived classes from ESM::ObjectsState and overriden functions as final
5 years ago
Capostrophic
1873da4c91
Don't save to or read automove state from saved games ( #5452 )
5 years ago
Bret Curtis
204d2acf25
Merge pull request #2092 from akortunov/float_stats
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Store attributes and skills values as floats
5 years ago
Andrei Kortunov
81805b7263
Introduce a separate class to control world date and time
5 years ago
Andrei Kortunov
5468fcb29f
Store attributes and skills values as floats (bug #4021 )
5 years ago
Andrei Kortunov
3dce225f28
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
5 years ago
Andrei Kortunov
b5833f3c59
Use real time to update spell effects instead of game timestamps (bug #5165 )
5 years ago
Andrei Kortunov
e6ca95174a
Optimize characters data in savegame
5 years ago
Andrei Kortunov
d5806fd0ed
Fix merge conflicts
5 years ago
Bret Curtis
42cba092b7
Merge pull request #2716 from akortunov/png
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Store fog of war as a PNG image instead of TGA
5 years ago
Bret Curtis
4b30bf5699
Merge pull request #2829 from Capostrophic/logging
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Log some more things
5 years ago
unknown
3b4782959e
Allow targeting non-unique actors with StartScript (bug #2311 )
5 years ago
Capostrophic
aa5161f99e
Log some more things
5 years ago
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
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Only disarm traps with keys when the door/container is locked (bug #5370 )
5 years ago
Bret Curtis
8c2f3ff007
clean up code; purge const_cast
5 years ago
Capostrophic
bbed9a70c5
Ignore traps of initially unlocked refs with assigned keys
5 years ago
Capostrophic
ad333e88fe
Handle enchantment autocalc flag as a flag (bug #5363 )
5 years ago
Andrei Kortunov
028760e108
Merge pull request #2758 from akortunov/warnfix
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Fix some issues, found by CoverityScan
5 years ago
Capostrophic
5732b8e026
Use std::fill instead of loops to reset some arrays to defaults
5 years ago
Capostrophic
27d4fe9ee1
Fix ESM::Land oversights
5 years ago
Andrei Kortunov
a68d9aed4c
Fix issues, found by CoverityScan
5 years ago
elsid
ef4a7089e4
Use template specialization for writeHNT to write raw arrays
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To avoid passing explicit size argument where it's possible.
5 years ago
Andrei Kortunov
e20d156904
Do not write empty trade time
5 years ago
Bret Curtis
79517f3f42
Merge pull request #2724 from akortunov/factions
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Cleanup ownership for items in containers
5 years ago
Andrei Kortunov
ea30e27370
Cleanup ownership for items in containers
5 years ago
Andrei Kortunov
dea2018d9f
Do not use dynamic casts when using ObjectState
5 years ago
Andrei Kortunov
94df2114c1
Store fog of war as a PNG image instead of TGA (bug #5108 )
5 years ago
Capostrophic
216a5d27c6
Avoid working with AMBI subrecord in tools unnecessarily (bug #5269 )
5 years ago
capostrophic
89055f1c6c
Generate WNAM upon saving terrain
5 years ago
capostrophic
0467e8ee15
Avoid heap corruption while reading SCVR (bug #4680 )
5 years ago
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
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Add safety checks for door state
5 years ago
Andrei Kortunov
24044b08e0
Do not store gold-specific value for everything
5 years ago
Andrei Kortunov
88a695f251
Add safety checks for door state
5 years ago
Assumeru
737aa1e4e8
Remove FactionID editing from OpenCS ( #2636 )
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* Remove FactionID editing
* remove useless comments
* rename FactionID to Unknown
5 years ago
Assumeru
dfbe0021a5
Change rescaling to be more inline with vanilla ( fixes #5214 ) ( #2635 )
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* move rescaling to loadData
* clamp on save
5 years ago
Capostrophic
4b38bab0d9
Make sure empty cell name subrecords are saved (bug #5222 )
5 years ago
Andrei Kortunov
6eb8e0cf4d
Display magic effects according to research page
5 years ago
Bret Curtis
0ec4e51922
Revert "Store raw data about fog of war instead of RGBA images"
5 years ago
Bret Curtis
36614dba2a
Merge pull request #2453 from akortunov/fog_compression
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Store raw data about fog of war instead of RGBA images
5 years ago
Andrei Kortunov
b2e12f0a73
Attempt to fix a regression - crash on ARM
5 years ago
Andrei Kortunov
2fc819cdae
Encode ID's in all places to UTF-8 (bug #3977 )
5 years ago
Nelsson Huotari
2fdaacf23c
remove for array, just std::swap
5 years ago
Nelsson Huotari
e35ed960ee
for -> std::copy
5 years ago
Nelsson Huotari
7f030fc3ee
copy mWnam record in copy constructor and custom assignment operator
5 years ago
Andrei Kortunov
b360deaec3
Store raw data about fog of war instead of RGBA images (bug #5108 )
5 years ago
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov
b9a1e4d796
Merge pull request #2425 from Capostrophic/esm
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Signedness fixes
6 years ago
Capostrophic
3aa65273c5
Signedness fixes
6 years ago
Evil Eye
698c90b3ee
fix builds against MyGUI master
6 years ago
Alexei Dobrohotov
2c956398c1
Actually fix bug 4938
6 years ago
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
6 years ago
Capostrophic
4b6fc5f720
Make sure the record hasn't ended in getHString hack (bug #4938 )
6 years ago
elsid
c91deaf7af
Use std::vector::data method to avoid reference binding to null pointer
6 years ago
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
6 years ago
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
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AI data handling minor revisions
6 years ago
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
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Remove redundant includes
6 years ago
Bret Curtis
44920352ce
Merge pull request #2181 from Capostrophic/boost
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Get rid of Boost.Array
6 years ago
Capostrophic
594ea39f5d
Revise AI data handling
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Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
6 years ago
Bret Curtis
4a69d96483
Merge branch 'esm_name_template_fix' into 'master'
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Make sure that proper operator function of ESM:FIXED_STRING is used for char[N] argument
See merge request OpenMW/openmw!63
6 years ago
Adam Fandrejewski
75c204cdd8
Fix #4835 - undefined behavior - uninitialized mCtx
6 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
Capostrophic
58788de7c4
Get rid of Boost.Array
6 years ago
Andrei Kortunov
573b3f4f1d
Init target for AI packages from old saves
6 years ago
Azdul
7940317e42
Make sure that proper operator function is used for char[N] argument
6 years ago
Bret Curtis
8834ee95be
Merge pull request #2120 from Capostrophic/macros
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Get rid of some remaining instances of C numeric limits
6 years ago
Capostrophic
a71cfca580
Get rid of some remaining instances of C limit macros
6 years ago
Andrei Kortunov
0937f02598
Get rid of unnecessary string streams
6 years ago
Capostrophic
d1e0a10136
Make sure AI data is initialized when loading actor records
6 years ago
Capostrophic
7155e787b4
Clean up fallback record creation
6 years ago
Capostrophic
4efe1bc892
Add prison marker record fallback definition (bug #4701 )
6 years ago
jvoisin
ca8744af56
Fix crash in the ESM reader, when SCVR has no variable names
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Fixes bug [#4678 ](https://gitlab.com/OpenMW/openmw/issues/4678 )
The `loadSCVR` method assumes that the list of variable
names won't be empty, which it might.
Instead of crashing, we show a warning and ignore the record.
6 years ago
Andrei Kortunov
f9271fd7f0
Fix crash in the ESM reader, when list is empty (bug #4677 )
6 years ago
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
6 years ago
Kyle Cooley
8444ee9981
Start rendering npc's
6 years ago
Andrei Kortunov
0176ee389e
Handle length of UTF-8 strings properly in plugin metadata (bug #4653 )
6 years ago
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
6 years ago
Andrei Kortunov
d5bcc49079
Initialize missing struct fields
6 years ago
Capostrophic
65ff346b61
Make NPC record reputation, disposition and faction rank have unsigned char type
6 years ago
Marc Zinnschlag
78a84042ad
Merged pull request #1901
6 years ago
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
6 years ago
Andrei Kortunov
b0ac0b0b22
Do not initialize map every call
6 years ago
Andrei Kortunov
1452684d9e
Use new logging system for components
6 years ago
Andrei Kortunov
359e748c28
Initialize some missing fields in constructors
7 years ago
Andrei Kortunov
5fd3ec1035
Implement unlockable locks with 'lock 0' console command
7 years ago
Andrei Kortunov
acd3cba5fa
Store previous items in the savegame
7 years ago
Marc Zinnschlag
7d9de93fd3
Merged pull request #1477
7 years ago
Andrei Kortunov
3d0631cfcc
Store last AI package in savegame
7 years ago
Andrei Kortunov
3a0ee78d2b
AiTravel: store mHidden flag in savegame
7 years ago
Andrei Kortunov
fed10e87aa
Store integer actor ID in AI packages (bug #4036 )
7 years ago
Capostrophic
eecde340cf
Make weapon health short unsigned ( fixes #4435 )
7 years ago
Marc Zinnschlag
d92d754834
Merged pull request #1697
7 years ago
Marc Zinnschlag
b7cce1a665
Merged pull request #1702
7 years ago
Alf Henrik Sauge
d4f278a113
Replacing tab with spaces
7 years ago
Alf Henrik Sauge
feeee50a88
Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
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NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
7 years ago
Andrei Kortunov
1dd36329a3
Load default markers definitions (bug #4410 )
7 years ago
tri4ng1e
f5b7a230fc
ESMReader::close now clears mHeader
7 years ago
tri4ng1e
d4d1703bcf
Some PVS-Studio and cppcheck fixes
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cppcheck:
[apps/esmtool/record.cpp:697]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1126]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1138]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/niftest/niftest.cpp:36]: (performance) Function parameter 'filename' should be passed by reference.
[apps/niftest/niftest.cpp:41]: (performance) Function parameter 'filename' should be passed by reference.
[apps/opencs/model/prefs/boolsetting.cpp:25]: (warning) Possible leak in public function. The pointer 'mWidget' is not deallocated before it is allocated.
[apps/opencs/model/prefs/shortcuteventhandler.cpp:52]: (warning) Return value of std::remove() ignored. Elements remain in container.
[apps/openmw/mwstate/quicksavemanager.cpp:5]: (performance) Variable 'mSaveName' is assigned in constructor body. Consider performing initialization in initialization list.
PVS-Studio:
apps/opencs/model/filter/parser.cpp 582 warn V560 A part of conditional expression is always true: allowPredefined.
apps/opencs/view/world/referencecreator.cpp 67 warn V547 Expression '!errors.empty()' is always false.
apps/opencs/view/world/referencecreator.cpp 74 warn V547 Expression '!errors.empty()' is always false.
apps/opencs/view/doc/loader.cpp 170 warn V560 A part of conditional expression is always true: !completed.
apps/opencs/view/doc/loader.cpp 170 warn V560 A part of conditional expression is always true: !error.empty().
apps/opencs/model/tools/pathgridcheck.cpp 32 err V517 The use of 'if (A) {...} else if (A) {...}' pattern was detected. There is a probability of logical error presence. Check lines: 32, 34.
apps/opencs/model/world/refidadapterimp.cpp 1376 err V547 Expression 'subColIndex < 3' is always true.
apps/openmw/mwgui/widgets.hpp 318 warn V703 It is odd that the 'mEnableRepeat' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:318, MyGUI_ScrollBar.h:179.
apps/openmw/mwgui/widgets.hpp 319 warn V703 It is odd that the 'mRepeatTriggerTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:319, MyGUI_ScrollBar.h:180.
apps/openmw/mwgui/widgets.hpp 320 warn V703 It is odd that the 'mRepeatStepTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:320, MyGUI_ScrollBar.h:181
apps/openmw/mwmechanics/actors.cpp 1425 warn V547 Expression '!detected' is always true.
apps/openmw/mwmechanics/character.cpp 2155 err V547 Expression 'mode == 0' is always true.
apps/openmw/mwmechanics/character.cpp 1192 warn V592 The expression was enclosed by parentheses twice: ((expression)). One pair of parentheses is unnecessary or misprint is present.
apps/openmw/mwmechanics/character.cpp 521 warn V560 A part of conditional expression is always true: (idle == mIdleState).
apps/openmw/mwmechanics/pathfinding.cpp 317 err V547 Expression 'mPath.size() >= 2' is always true.
apps/openmw/mwscript/interpretercontext.cpp 409 warn V560 A part of conditional expression is always false: rank > 9.
apps/openmw/mwgui/windowbase.cpp 28 warn V560 A part of conditional expression is always true: !visible.
apps/openmw/mwgui/journalwindow.cpp 561 warn V547 Expression '!mAllQuests' is always false.
apps/openmw/mwgui/referenceinterface.cpp 18 warn V571 Recurring check. The '!mPtr.isEmpty()' condition was already verified in line 16.
apps/openmw/mwworld/scene.cpp 463 warn V547 Expression 'adjustPlayerPos' is always true.
apps/openmw/mwworld/worldimp.cpp 409 err V766 An item with the same key '"sCompanionShare"' has already been added.
apps/openmw/mwworld/cellstore.cpp 691 warn V519 The 'state.mWaterLevel' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 689, 691.
apps/openmw/mwworld/weather.cpp 1125 warn V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1123, 1125.
apps/openmw/mwworld/weather.cpp 1137 warn V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1135, 1137.
apps/wizard/unshield/unshieldworker.cpp 475 warn V728 An excessive check can be simplified. The '(A && B) || (!A && !B)' expression is equivalent to the 'bool(A) == bool(B)' expression.
apps/wizard/installationpage.cpp 163 warn V735 Possibly an incorrect HTML. The "</p" closing tag was encountered, while the "</span" tag was expected.
components/fontloader/fontloader.cpp 427 err V547 Expression 'i == 1' is always true.
components/nifosg/nifloader.cpp 282 warn V519 The 'created' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 278, 282.
components/esm/loadregn.cpp 119 err V586 The 'clear' function is called twice for deallocation of the same resource. Check lines: 112, 119.
components/esm/cellref.cpp 178 warn V581 The conditional expressions of the 'if' statements situated alongside each other are identical. Check lines: 175, 178.
components/esmterrain/storage.cpp 235 warn V560 A part of conditional expression is always true: colStart == 0.
components/esmterrain/storage.cpp 237 warn V560 A part of conditional expression is always true: rowStart == 0.
7 years ago
Ilya Zhuravlev
9e9f6f3132
loadtes3: don't pack() non-POD structs
7 years ago
Marc Zinnschlag
bdabace7e2
Merge remote-tracking branch 'aesylwinn/LLmerge'
7 years ago
Kyle Cooley
11eae16645
Get rid of duplicate function, fix flag checking
7 years ago
Andrei Kortunov
30b05b557b
ExtraSpell magic effect: a basic implementation
7 years ago
Marc Zinnschlag
dd17f70068
Merge remote-tracking branch 'aesylwinn/landrecords'
7 years ago
scrawl
64e27c032b
Merge pull request #1481 from scrawl/keyfocus
...
WindowManager overhaul & improved keyboard support
7 years ago
scrawl
19e07fad30
Remove redundant Services enum
7 years ago
scrawl
82a211ba03
Fix duplicate code
7 years ago
MiroslavR
f15de6d3ca
ESS-Importer: Convert magic projectiles ( Closes #2320 )
7 years ago
Kyle Cooley
50d9d9f78f
Get rid of some templates, exceptions instead of assert, and other small changes.
7 years ago
Kyle Cooley
09e645a0e0
Fix careless mistake.
7 years ago
Kyle Cooley
25d4a0370f
Changes to land data access in tables, also update Land once per frame in scene view.
7 years ago
Kyle Cooley
d030b595f8
Fix potential segfault, cleanup, get rid of warnings.
7 years ago
Kyle Cooley
72cb405de2
Some bug fixes, changes to land load code.
7 years ago
Kyle Cooley
ab607f3028
Tweaks to land loading, land cloning, terrain signals, placeholder land update handling
7 years ago
Kyle Cooley
d3014cf394
Temporary fix for adding new lands, cloned lands will still reference old data though
7 years ago
Kyle Cooley
7cc95a11a4
Add more land table columns
7 years ago
Kyle Cooley
9e41f1340a
Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture
7 years ago
Andrei Kortunov
2bd105f5e2
Change mValue type for clothes to unsigned short ( fixes #3960 )
8 years ago
Bret Curtis
d48b829b45
replace and purge boost::lexical_cast
8 years ago
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
8 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
Allofich
ff3e307059
Pass parameters by const reference
8 years ago
Allofich
2a505b427d
Remove second LAND_SIZE definition
8 years ago
MiroslavR
06dc94552f
Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing
8 years ago
scrawl
b384087e28
Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell
8 years ago
scrawl
0fc465da59
Store the min/max height in LandData
8 years ago
scrawl
80a0398f9d
Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads
8 years ago
scrawl
20d30bb8d7
Move mDataLoaded into LandData
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
...
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
ddd6605608
Move WNAM out of LandData to avoid redundant (de)allocations on startup
8 years ago
scrawl
e00b420f68
Move saving of LandData into Land::save
8 years ago
scrawl
325bf66653
Return const Land in ESMStore
8 years ago
MAtahualpa
b4ef9e2314
Update loadbook.cpp
8 years ago
MAtahualpa
5a58ab1837
Update loadbook.hpp
8 years ago
scrawl
bbcba57495
Disable hitAttemptActorId saving code for now
8 years ago
scrawl
2ea0db1d1a
Merge pull request #1198 from Allofich/combat
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Make combat engagement logic more like vanilla
8 years ago
scrawl
d3e1dbe920
Fix race conditions in terrain loader caused by static variables
8 years ago
Allofich
5d2090684a
Store mHitAttemptActorId in save files
8 years ago
mrohrlach
f0f78c9d64
Slight adjustments to disintegration fix
8 years ago
mrohrlach
9624d8aade
Added new method and variable to track float remainders of disintegration effections
8 years ago
scrawl
505250f6ec
Do not use architecture dependent type size_t in esm format ( Fixes #3633 )
8 years ago
Assumeru
f6ef1ce276
Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance
8 years ago
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
8 years ago
Allofich
f6f16b68de
Don't let Weakness to Magicka affect paralysis
8 years ago
Allofich
498976775a
Fix reversed use of alembics and retorts
8 years ago
MiroslavR
55e670c5fe
Fix animation state not saving
...
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
8 years ago
scrawl
a5da3a269e
Fix shadowing warnings
8 years ago
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
MiroslavR
d790747389
Implement deletion of moved references (Bug #3471 )
9 years ago
scrawl
b9b73d7b12
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
9 years ago
MiroslavR
54f52f7bae
Implement effect removal for abilities ( Fixes #3455 )
9 years ago
MiroslavR
b99611a730
Initialize mSpecIncreases in ESM::NpcStats::load
9 years ago
MiroslavR
dfc62c99b4
Show correct class image in level-up dialog ( Fixes #3443 )
9 years ago
scrawl
372f2e2f18
Merge pull request #962 from Allofich/AIPackageFixes
...
Duration fixes for Follow and Escort
9 years ago
Allofich
3bebbab78e
Duration fixes for Follow and Escort
9 years ago
scrawl
197e81206a
Assume mDeathAnimationFinished is true for older save files
9 years ago
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
9 years ago
Allofich
55ac1fab68
Change Wander duration to run on a counter
9 years ago
Marc Zinnschlag
b079db7913
Merge remote-tracking branch 'aesylwinn/EditPathgrid'
9 years ago
Aesylwinn
564d0db68c
Move pathgrid abstraction handling to save code.
9 years ago
scrawl
3749821809
Choose a random death animation for actors that start the game as dead ( Fixes #3397 )
9 years ago
scrawl
04b537bf5f
Minor cleanup
9 years ago
scrawl
85b0c4393b
Remove obsolete code
9 years ago
scrawl
6e0c3b2413
Revert commit 16ac6e7aac
( Fixes #3394 )
9 years ago
scrawl
a7e6219091
Merge pull request #939 from kpp/rewrite_esm_name_t
...
Rewrite ESM::NAME_T
9 years ago
Roman Proskuryakov
d5dfa89060
Rewrite NAME_T into FIXED_STRING.
9 years ago
Roman Proskuryakov
1e7d573f24
Fix uninitialized values in ESMWriter::save
9 years ago
scrawl
121bdd3e39
Update comment
9 years ago
scrawl
3e6cf17665
Warn about cellrefs with an empty refId (Bug #3238 )
9 years ago
scrawl
3d6323f13a
Force-enable hasWater() for exterior cells ( Fixes #3222 )
9 years ago
scrawl
2821f46a18
Corpse clearing fix
9 years ago
scrawl
27577ce765
Add ESM::Land::DEFAULT_HEIGHT
9 years ago
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
9 years ago
scrawl
f99cd15f00
Vanilla-compatible activate / onActivate ( Fixes #1629 )
...
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
596fe56bfd
Make Land::loadData thread safe
9 years ago
Tobias Kortkamp
0659687bfb
Some fixes for building on FreeBSD
9 years ago
scrawl
57b7cac13f
Merge pull request #850 from MatthewRock/fix-2952-2
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Fix for bug #2952 : Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
9 years ago
MatthewRock
3b254ad631
Allows the same item to have multiple ancestors
9 years ago
scrawl
bdae572264
Merge pull request #840 from scrawl/movedrefs
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Object movement between cells
9 years ago
MatthewRock
aa721fe1f6
Fix bug 2952 with merchant and levelled items
9 years ago
scrawl
e4751c68e9
Typo fix
9 years ago
scrawl
671561ea37
Write moved references to the save game file (not resolved on loading yet)
9 years ago
scrawl
fbee32729a
Cache CellId
...
ESM::Cell::getCellId() was allocating a string on every call. This caused functions dealing with cellIds to be unnecessarily expensive.
For example, World::moveObject spent almost as much time comparing CellIds as it did updating Bullet's AABB after the move. OpGetDistance was by far the most expensive script instruction because it has to compare cellIds.
The total cost of getCellId() relative to the frame loop was about 0.3%.
9 years ago
scrawl
0bdfd1b0d7
Ignore Creature INDX subrecords
...
Found in some .ess files, not sure what they mean.
9 years ago
scrawl
fc8e40889d
Move common subrecord definitions (NAME, DELE) to defs.hpp
9 years ago
scrawl
b8e11cf197
Merge commit 'pull/upstream/678' into HEAD
...
Conflicts:
apps/esmtool/record.cpp
apps/opencs/model/doc/savingstages.cpp
apps/opencs/model/world/land.cpp
apps/opencs/model/world/land.hpp
apps/opencs/model/world/landtexture.cpp
apps/openmw/mwworld/store.cpp
components/esm/loadland.cpp
components/esm/loadland.hpp
9 years ago
scrawl
b4ce73f179
Rotations: remove LocalRotation
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This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
MatthewRock
a662a00c62
Fixing bug for merchant
9 years ago
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
9 years ago
cc9cii
192f01e3ac
Set default creature scale to 1. Partially resolves bug #2880 . (no creature verifier yet)
9 years ago
cc9cii
45aee1b508
Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879 .
9 years ago
scrawl
5252dbcf1f
Add some comments to ESM::Land
9 years ago
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
9 years ago
Marc Zinnschlag
a8dc1c1198
merge land tables
9 years ago
Marc Zinnschlag
69b9eadb52
refactored loading of land data
9 years ago
Marc Zinnschlag
b0641934d4
added copy constructor and assignment operator for Land record struct
9 years ago
slothlife
7817c52cbb
Discard old save game weather records
9 years ago
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
...
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
scrawl
67bd6cd708
Remove empty line at the beginning of files
...
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
Stanislav Bas
f9b0b7ede5
Make saving of deleted ESM records more consistent
10 years ago
Stanislav Bas
9a8ca81907
Fix missing break in switch statement
10 years ago
Stanislav Bas
daaff1284e
Remove unused includes
10 years ago
Stanislav Bas
4a16eba716
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
10 years ago
Stanislav Bas
1e8182220a
Fix build errors & warnings
10 years ago
Stanislav Bas
f5745749a6
Remove <cstdint> include file from loaddial.cpp
10 years ago
Stanislav Bas
5fd48efd28
Some refactoring. Remove unused code
10 years ago
Stanislav Bas
e65ff723ce
More ESM records have DELE handling.
...
Changed records: Race, Land, Pathgrid, StartScript, DebugProfile, Filter
10 years ago
Stanislav Bas
ad353e6dd0
Refine DELE handling in ESM records. Add position-independent DELE search
10 years ago
scrawl
41bed4c7d9
Use multimap to speed up custom map marker code
10 years ago
Stanislav Bas
e8a9567be3
Move DELE handling to CellRef record
10 years ago
Stanislav Bas
b55a4999ca
Add NAME handling to DebugProfile and Filter records
10 years ago
Stanislav Bas
c8c79dc1ef
Move ID loading into a separate method for Dialogue and DialInfo records
10 years ago
Stanislav Bas
74a055f3cc
Remove NAME and DELE handling from IdCollection
10 years ago
Stanislav Bas
c266315a35
Load/read methods in MWWorld::Store return a pair (record ID, deleted flag)
10 years ago
Stanislav Bas
2ed182b144
Update to upstream/master. Resolve merge conflicts in MWWorld::Store
10 years ago
Stanislav Bas
adec0cb61d
Add removing of deleted Infos to Dialogue::clearDeletedInfos()
10 years ago
Stanislav Bas
e0983c815c
Some fixes for ESM Dialogues and Infos
10 years ago
Stanislav Bas
7ecb54a776
Set Deleted flag to false when initializing ESM records
10 years ago
Stanislav Bas
89e44c8f1f
Remove explicit record ID in load/read methods of MWWorld::Store
10 years ago
Stanislav Bas
b2f3ccb080
Add NAME handling to GameSetting record
10 years ago
Stanislav Bas
09a3358017
Add NAME and DELE handling to Global record
10 years ago
Stanislav Bas
30b42bf4c0
Remove redundant code
10 years ago
Stanislav Bas
8c3654af11
Add NAME handling to Race record
10 years ago
Stanislav Bas
b667338a8f
Add NAME and DELE handling to Cell record
10 years ago
Stanislav Bas
847614c26f
Add DELE handling to Info record
10 years ago
Stanislav Bas
0b537186e5
Add NAME and DELE handling to Dialogue record
10 years ago
Stanislav Bas
19ac4e942a
Change DELE sub-record value to 0 (4 bytes)
10 years ago
Stanislav Bas
d2c15647a3
Add NAME and DELE handling to Script record
10 years ago
Stanislav Bas
9ac20a3355
Add NAME and DELE handling to ESM records.
...
Changed records are those where DELE is inserted at the beginning of a
record (before NAME).
The record has all required sub-records in this case.
10 years ago
Stanislav Bas
926c825d0c
Add NAME and DELE handling to ESM records.
...
Changed records are those where DELE is located after NAME sub-record.
And DELE is the last sub-record.
10 years ago
Alexander "Ace" Olofsson
2bebfea38d
Instantiate struct as a struct
10 years ago
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
10 years ago
scrawl
a1432b0255
Move attackingOrSpell flag to the CharacterController
10 years ago
scrawl
a081d402c5
Use the format field instead of version field
10 years ago
scrawl
4637750601
Savegame loading optimization
10 years ago
scrawl
1956e2c988
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
10 years ago
scrawl
502cc852da
Handle encoding conversions when saving TES3 header ( Fixes #2727 )
10 years ago
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl
5bc6513e2d
Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
10 years ago
scrawl
5ac502d104
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
10 years ago
scrawl
d3ef075952
Fix an uninitialized variable
10 years ago
scrawl
a5670b5133
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
10 years ago
scrawl
2ce269c0fc
Werewolf stats compatibility with old save files
10 years ago
scrawl
d6a7255391
Loading/saving for player's original skills/attributes (prior to becoming a werewolf)
10 years ago
scrawl
44582fe3b3
Don't use separate werewolf skills/attributes for non-player werewolves
...
Still need to deal with save files.
10 years ago
scrawl
cad18969e3
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aitravel.cpp
10 years ago
Marc Zinnschlag
e17f7ac81a
Merge remote-tracking branch 'cc9cii/master'
10 years ago
scrawl
28caeadef4
Improve error message for not found records
10 years ago