Commit Graph

2735 Commits (master)

Author SHA1 Message Date
scrawl 2976625b00 better underwater 12 years ago
scrawl 393530e671 more or less fixed the sky for normal viewing angles, still disappears at a certain height though 12 years ago
scrawl a41eee9a72 specular lighting 12 years ago
Roman Melnik ef0a185e11 Pinnable windows: hide hud elements
Hide elements of the HUD (health/magicka/stamina bars,
minimap) when the corresponding windows (stats/map) are pinned.

Rearrange the remaining hud elements in such cases (like in the
original Morrowind).
12 years ago
scrawl 8bfc81f398 Merge branch 'master' into water 12 years ago
scrawl 622fb568cf removed MRT setting and figure it out automatically 12 years ago
scrawl b8a470efcd put transparent objects in a seperate render queue, in order to not mess up the mrt textures 12 years ago
scrawl 1b89a9e203 various fixes 12 years ago
scrawl f49131e1b8 renamed setting, automatically disable MRT when unsupported 12 years ago
scrawl add4ebe445 fresnel effect 12 years ago
scrawl 8ddc8131a5 fresnel test 12 years ago
scrawl 36fd9b9f26 shore transition test 12 years ago
scrawl ab8b74dcac forgot adding a file 12 years ago
scrawl 3f05aba76d got MRT working, some minor quirks to solve (black viewport background) 12 years ago
scrawl 006970fd79 add MRT code to shaders 12 years ago
scrawl 328bdaafb6 fixed a problem with the underwater compositor 12 years ago
scrawl 2fa9bac517 added fog 12 years ago
scrawl cc4076d42a basic noise 12 years ago
scrawl fe63f2b2aa first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering) 12 years ago
scrawl 6481cf87fc cleanup resources 12 years ago
scrawl b3a186e729 simple water without shaders that uses original MW textures 12 years ago
scrawl 8aea311797 added visibility flags for everything 12 years ago
scrawl fd45208196 re-added code for reflection & refraction rendering 12 years ago
scrawl ff15f28787 options for texture filtering and mipmaps 12 years ago
scrawl 39ee9e9ab8 setting for field of view 12 years ago
scrawl 00cc45c537 FPS is now a setting instead of commandline option 12 years ago
scrawl fd662f937a add settings for viewing distance and fog 12 years ago
scrawl e5cc9adbb0 added settings for rendering distance of small objects 12 years ago
scrawl 1445ae992d adding a setting to disable static geometry 12 years ago
Roman Melnik d09f0610ea Add basic windows pinning
Create WindowPinnableBase class for windows which should be
allowed to be pinned.

Add skin for pinnable windows - currently just a copy of normal
window with 1 extra button (hopefully this can be improved later).

Handle clicking on PinToggle button (pinning/unpinning a window).
12 years ago
scrawl 7b3adb27a3 backend changes, terrain num lights setting 12 years ago
scrawl f4bbcb48a6 settings-default.cfg 12 years ago
Nikolay Kasyanov 2a7885b514 Synchronized OS X icon with our current app icon 12 years ago
Marc Zinnschlag 46279a001b Merge remote branch 'scrawl/dialogue' 12 years ago
scrawl 4bbedeb3e7 made all dialogs semi transparent (like in morrowind) 12 years ago
scrawl d3f31c3498 dialogue window enhancements 12 years ago
scrawl e6303fc3f4 Merge branch 'master' into water
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
12 years ago
Pieter van der Kloet 426c278505 Changed the OpenMW default font from Comic sans to EB Garamond 12 years ago
Pieter van der Kloet 155cd76f37 Changed Launcher font to EB Garamond and added license info 12 years ago
scrawl 7a3034701f functional HUD map 12 years ago
scrawl ce63d29d4a rotate hud player arrow 12 years ago
scrawl 770b0f2106 gui changes 12 years ago
scrawl 9c3e1f48f0 player arrow 12 years ago
scrawl 6067053f08 Merge branch 'next' into water
Conflicts:
	CMakeLists.txt
12 years ago
scrawl cf3515a898 it is now possible to drag the minimap with the mouse 12 years ago
scrawl cc9f20a04f MW_MapView skin 12 years ago
scrawl ab9aa1ba74 Merge branch 'next' into minimap
Conflicts:
	files/mygui/openmw_map_window_layout.xml
12 years ago
scrawl 70ed5770da black journal text 12 years ago
scrawl 250fcab7c2 moved the mygui resources to a more suitable location 12 years ago
Jason Hooks f2093a51db more cleanup 12 years ago
Jason Hooks fe9e6a732c Some cleanup 12 years ago
Jason Hooks 51fb9e67cd Merge 12 years ago
Marc Zinnschlag be70d197e5 Merge branch 'next'
Conflicts:
	.gitignore
	cmake/FindOGRE.cmake
12 years ago
Marc Zinnschlag 4c2fffdd61 temporarily disabled multi data path support in OpenMW 12 years ago
scrawl 8b5da06fce Merge branch 'next' into weather
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
12 years ago
Marc Zinnschlag e02cba58b1 Merge branch 'master' into next
Conflicts:
	apps/openmw/mwclass/light.cpp
12 years ago
Marc Zinnschlag 8186445de9 fix for a very silly bug 12 years ago
Marc Zinnschlag 8244ed5860 workaround for space in paths problem 12 years ago
Marc Zinnschlag e1defd3595 adjusted the globally installed openmw.cfg file 12 years ago
Pieter van der Kloet 7bf8497215 Fixed CMake problem with Ogre plugins path 12 years ago
Nikolay Kasyanov 705b2955a0 Feature #162 - Need to create app bundle using CMake, not by hand.
In progress, working towards plugins support.
12 years ago
Jason Hooks bf09762b6a Ground showing up 13 years ago
Jason Hooks ff2bbc9fc5 Transparent water 13 years ago
Jason Hooks 8798f7dd40 Bringing in some of Azathoth's work 13 years ago
Pieter van der Kloet 6716bf649e Some stylesheet improvements and a drop-shadow for the scroll background 13 years ago
Nikolay Kasyanov 24947d800a Fixed launcher config and style location. Launcher will be started when opening bundle 13 years ago
Pieter van der Kloet db20186e50 Added newline to the end of some files, GitHub was complaining about it 13 years ago
Pieter van der Kloet 118765a274 Renamed the launcher executable and icons, added .desktop file and default config, modified/updated some other files 13 years ago
Pieter van der Kloet 409bd0fe7e Moved the stylesheet to main.cpp and made some stylesheet-related changes 13 years ago
Pieter van der Kloet 2b0dabe669 Changed profile switching again; Some stylesheet modifications 13 years ago
Pieter van der Kloet 557e659e15 CMake modifications, stylesheet gets copied to destination dir now 13 years ago
Marc Zinnschlag d47abff25d create local openmw.cfg file for uninstalled version 13 years ago
Nikolay Kasyanov eaea48011d Now working mac app bundle generated during build
(includes plugins & resources).
Still need to copy frameworks before deployment.
FindOGRE.cmake finds Ogre plugins dir on OS X.
Default OS X data path set to the data subdir
near .app.
README_Mac updated.
13 years ago
Nikolay Kasyanov 943eea8104 .app bundle finally works 13 years ago
Nikolay Kasyanov 527ac956a7 More correct MacOS X bundle generation 13 years ago
Nikolay Kasyanov 4028600768 Builds on OS X now 13 years ago
Jan-Peter Nilsson 753a4f681e Search for plugins in orgre lib directory 14 years ago
Jan-Peter Nilsson 4221824681 Build debian package using cpack if dpkg is available
Derive version from last tag and get name and email for package maintainer from user's git config if .git is available
14 years ago
Jan-Peter Nilsson d1b482d64a Update plugins.cfg based on where cmake found ogre libraries 14 years ago
Jan Borsodi 0f860e2fbd openmw.cfg is now created with a configurable path (via cmake), the default is still "data" 14 years ago
Ardekantur 25ba9933f6 Mac Build - heinous additions for bundle management 14 years ago
Marc Zinnschlag 6b6e42b641 removed unused BSP scene manager from plugins.cfg 14 years ago
Marc Zinnschlag 9a041d7c01 added data option and openmw.cfg file 14 years ago
Nicolay Korslund e8c6caa0b5 Fixed DOS line endings on certain files 14 years ago
Marc Zinnschlag e973270f9b fixed minor bug in previous commit; more clean up 14 years ago