Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								215ddb9106 
								
							 
						 
						
							
							
								
								Do not print warnings for VisController  
							
							
							
						 
						
							2020-08-12 11:16:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								46825e8a4d 
								
							 
						 
						
							
							
								
								Move NIF record index back to a separate user object  
							
							... 
							
							
							
							This makes sure it's never erroneously optimized out. NodeIndexHolders don't need to be cloned as their record index is never supposed to be changed. 
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								cc791af0f5 
								
							 
						 
						
							
							
								
								Serialization fixes  
							
							... 
							
							
							
							Make sure NifOsg::MatrixTransform serialization behaves as intended
Add a dummy serializer for NifOsg::UVController 
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								3b55d657e5 
								
							 
						 
						
							
							
								
								CopyRigVisitor: Log the number of parents in multiple parents error  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								a61267f57d 
								
							 
						 
						
							
							
								
								Replace NodeUserData with a custom transform node  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								4c9cefefdd 
								
							 
						 
						
							
							
								
								Get rid of NifOsg::CollisionSwitch  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0c2fea8254 
								
							 
						 
						
							
							
								
								Merge pull request  #2932  from elsid/replace_open_threads  
							
							... 
							
							
							
							Replace OpenThreads by std types 
							
						 
						
							2020-07-04 13:11:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ef6fe8d52a 
								
							 
						 
						
							
							
								
								Fix crash in the stateset updater (regression  #5478 )  
							
							
							
						 
						
							2020-06-30 09:01:17 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								40ad87bc4d 
								
							 
						 
						
							
							
								
								Replace OpenThreads by std types  
							
							
							
						 
						
							2020-06-25 22:16:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3251687a3d 
								
							 
						 
						
							
							
								
								Use std types for WorkQueue  
							
							
							
						 
						
							2020-06-24 21:23:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f94ca28dbe 
								
							 
						 
						
							
							
								
								#5463 : Optimizer fix, problem was indeed related to tangents not being transformd properly.  
							
							
							
						 
						
							2020-06-18 17:23:16 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								66b5cf9f1d 
								
							 
						 
						
							
							
								
								Merge branch 'master' into 'near_far_mode_in_launcher'  
							
							... 
							
							
							
							# Conflicts:
#   files/settings-default.cfg 
							
						 
						
							2020-06-16 23:05:07 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								26ab176389 
								
							 
						 
						
							
							
								
								profiling  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								daa2761c2d 
								
							 
						 
						
							
							
								
								alphablending & billboardfix  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								f12879a04c 
								
							 
						 
						
							
							
								
								allow statesetupdater as cullcallback = faster + works in paging  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								9f0398c021 
								
							 
						 
						
							
							
								
								intersection by refnum tag + enable paging for acti,door,cont  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								ce505a9bb3 
								
							 
						 
						
							
							
								
								crashfix + optimiziation  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								d684f1a78f 
								
							 
						 
						
							
							
								
								terrainbased objectpaging  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Icecream95 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f14db21745 
								
							 
						 
						
							
							
								
								Make disableShadowsForStateSet a no-op when shadows are disabled  
							
							... 
							
							
							
							Otherwise the GPU has to do useless shadow comparisons when shadows
are disabled. 
							
						 
						
							2020-05-17 19:52:23 +12:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								78b1bbe130 
								
							 
						 
						
							
							
								
								Remove unnecessary null check  
							
							
							
						 
						
							2020-05-15 10:34:49 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								72e5043eda 
								
							 
						 
						
							
							
								
								CopyRigVisitor fixes  
							
							... 
							
							
							
							Make sure it copies all relevant drawable parent nodes (e.g. including the node with the environment map effect)
Make sure it doesn't copy nodes multiple times 
							
						 
						
							2020-05-15 01:12:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								b72720f357 
								
							 
						 
						
							
							
								
								Merge branch 'shadow-transparency-rework' into 'master'  
							
							... 
							
							
							
							Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170  
							
						 
						
							2020-05-08 21:32:16 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								aaa8990006 
								
							 
						 
						
							
							
								
								Merge pull request  #2799  from Capostrophic/simplewaterfog  
							
							... 
							
							
							
							Fix simple water with radial fog enabled 
							
						 
						
							2020-05-08 20:48:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f51476a3c5 
								
							 
						 
						
							
							
								
								Merge pull request  #2816  from Capostrophic/switchlod  
							
							... 
							
							
							
							CollisionSwitch and Switch/LOD node fixes 
							
						 
						
							2020-05-01 23:49:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								5f0f2f0f16 
								
							 
						 
						
							
							
								
								rename to better reflect what is going on per AnyOldName3 comment; added none option  
							
							
							
						 
						
							2020-05-01 00:34:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bf6daa7269 
								
							 
						 
						
							
							
								
								Merge pull request  #2811  from Capostrophic/emitter  
							
							... 
							
							
							
							Allow particle emitters to be attached to an arbitrary node 
							
						 
						
							2020-04-30 14:56:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								957d2a890f 
								
							 
						 
						
							
							
								
								Ignore empty children of osg::LOD and osg::Switch like in OSG  
							
							
							
						 
						
							2020-04-30 15:04:58 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								63fe02b1ba 
								
							 
						 
						
							
							
								
								CollisionSwitch and Switch/LOD node fixes  
							
							... 
							
							
							
							Properly apply transformations to both switch and LOD nodes
Allow both NiSwitchNode and NiLODNode to be the root node
Properly add CollisionSwitch into the scene graph 
							
						 
						
							2020-04-30 15:04:57 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								bb5fe13e13 
								
							 
						 
						
							
							
								
								Make sure it is either one or the other with the default to bounding volumes.  
							
							
							
						 
						
							2020-04-29 23:06:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								d38c3e971c 
								
							 
						 
						
							
							
								
								remove extra line  
							
							
							
						 
						
							2020-04-29 17:05:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								ae729a1ac7 
								
							 
						 
						
							
							
								
								add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items  
							
							
							
						 
						
							2020-04-29 16:36:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								6b874e397b 
								
							 
						 
						
							
							
								
								Make particle system cloning map names more sensible  
							
							
							
						 
						
							2020-04-29 12:25:52 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								f516178ec9 
								
							 
						 
						
							
							
								
								Fix particle processor cloning  
							
							... 
							
							
							
							Extend emitter handling comment in NIF loader 
							
						 
						
							2020-04-29 11:14:22 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								476a74c2d3 
								
							 
						 
						
							
							
								
								Merge branch 'bzzt_5_tight_scene_bound' into 'master'  
							
							... 
							
							
							
							Allow use of OSG's Bounding Volumes
See merge request OpenMW/openmw!189  
							
						 
						
							2020-04-29 07:44:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								31a75a962a 
								
							 
						 
						
							
							
								
								Add 3 additional classes to be ignored who dumping "showscenegraph" debug output; less spammy  
							
							
							
						 
						
							2020-04-27 11:56:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								ca0adc25bb 
								
							 
						 
						
							
							
								
								add two additional classes we do not need to serialize; less pam during showscenegraph debug dump.  
							
							
							
						 
						
							2020-04-27 11:51:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								886b9813ad 
								
							 
						 
						
							
							
								
								Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4  
							
							
							
						 
						
							2020-04-27 11:40:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								dc33eeadf1 
								
							 
						 
						
							
							
								
								tightscenebound is uncessary after water bbfix  
							
							
							
						 
						
							2020-04-27 08:42:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c59c8ae1f4 
								
							 
						 
						
							
							
								
								Remove unused macro  
							
							
							
						 
						
							2020-04-24 20:38:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								688e804548 
								
							 
						 
						
							
							
								
								Fix simple water with radial fog enabled  
							
							
							
						 
						
							2020-04-24 13:52:53 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								8a8107e837 
								
							 
						 
						
							
							
								
								as it says; revert vismask and uncomplicate openmw  
							
							
							
						 
						
							2020-04-20 20:57:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1cf2036386 
								
							 
						 
						
							
							
								
								Don't add empty PrimitiveSets (prevent undefined behaviour)  
							
							
							
						 
						
							2020-04-18 02:38:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								12044a607b 
								
							 
						 
						
							
							
								
								Only alpha-test shadows when necessary  
							
							... 
							
							
							
							Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match. 
							
						 
						
							2020-04-10 15:45:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								02d7b13075 
								
							 
						 
						
							
							
								
								Merge pull request  #2529  from akortunov/nodecopy  
							
							... 
							
							
							
							Copy transformations data when we clone node 
							
						 
						
							2020-04-04 15:04:49 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7ae7cb181d 
								
							 
						 
						
							
							
								
								Support recast mesh rendering  
							
							
							
						 
						
							2020-03-14 09:38:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								84979fa8b7 
								
							 
						 
						
							
							
								
								Move VisMask to components  
							
							
							
						 
						
							2020-02-16 16:03:35 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								d340224c95 
								
							 
						 
						
							
							
								
								shadowsbin for gl state reduction  
							
							
							
						 
						
							2019-11-20 13:37:00 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2e1d8a5e55 
								
							 
						 
						
							
							
								
								Remove unused virtual modifiers in DebugHUD  
							
							... 
							
							
							
							/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        addAnotherShadowMap();
        ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true.  Entering loop body
    for (int i = 0; i < 2; ++i)
    ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true.  Entering loop body
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is false. Execution continues on line 3102
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:21: note: Assuming 'i' is < 'numberOfShadowMapsPerLight'
    for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
                    ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:5: note: Loop condition is true.  Entering loop body
    for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
    ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: This constructor of an object of type 'DebugHUD' has not returned when the virtual method was called
        addAnotherShadowMap();
        ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: Call to virtual function during construction 
							
						 
						
							2019-11-17 18:50:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bd149b909f 
								
							 
						 
						
							
							
								
								Remove unused virtual modifiers in ShadowManager  
							
							... 
							
							
							
							/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯 9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        setupShadowSettings();
        ^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯 9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯 9: note: Call to virtual function during construction
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        enableOutdoorMode();
        ^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: Call to virtual function during construction 
							
						 
						
							2019-11-17 18:26:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f09d20434c 
								
							 
						 
						
							
							
								
								Clamp number of shadow maps  
							
							
							
						 
						
							2019-11-17 17:25:02 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								7074baa1c2 
								
							 
						 
						
							
							
								
								Clamp number of shadow maps, as described in docs  
							
							
							
						 
						
							2019-11-13 15:10:22 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								b6ed2f1718 
								
							 
						 
						
							
							
								
								Add optional shadow map max distance and fading  
							
							
							
						 
						
							2019-11-02 18:06:39 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e568ad30ea 
								
							 
						 
						
							
							
								
								Copy transformations data when we clone node (bug  #5163 )  
							
							
							
						 
						
							2019-09-19 11:35:15 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d4a8023e1a 
								
							 
						 
						
							
							
								
								Merge pull request  #2485  from Capostrophic/lighting  
							
							... 
							
							
							
							Add support for QuadraticMethod/LinearMethod setup (bug #4965 , continuation) 
							
						 
						
							2019-08-11 22:17:40 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								62fd2d47a5 
								
							 
						 
						
							
							
								
								Rewrite flickering/pulsing to work more like vanilla (bug  #4952 )  
							
							
							
						 
						
							2019-08-11 20:33:13 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								c0d5cbdc8b 
								
							 
						 
						
							
							
								
								Add support for QuadraticMethod/LinearMethod setup (bug  #4965 )  
							
							
							
						 
						
							2019-08-10 13:25:49 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8557346fbd 
								
							 
						 
						
							
							
								
								Use glow for enchanted arrows (feature  #5122 )  
							
							
							
						 
						
							2019-08-07 12:58:14 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								6622e36226 
								
							 
						 
						
							
							
								
								Only merge pure osg::Groups in the optimizer  
							
							
							
						 
						
							2019-06-09 11:47:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1444ef6f43 
								
							 
						 
						
							
							
								
								Merge pull request  #2298  from akortunov/optimize  
							
							... 
							
							
							
							Do not allocate eight dummy LightStateAttribute's for every stateset 
							
						 
						
							2019-05-11 02:32:34 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								05d94d35f9 
								
							 
						 
						
							
							
								
								Make disabled shadow defines map static  
							
							
							
						 
						
							2019-04-29 19:31:46 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								85e99182ce 
								
							 
						 
						
							
							
								
								Revise light source configuration (bug  #4965 )  
							
							... 
							
							
							
							Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings 
							
						 
						
							2019-04-10 22:31:31 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								1a65adacdd 
								
							 
						 
						
							
							
								
								Do not allocate dummy LightStateAttribute's for every stateset  
							
							
							
						 
						
							2019-03-30 21:36:08 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								b466bfee40 
								
							 
						 
						
							
							
								
								Enable light sources directly to avoid virtual calls  
							
							
							
						 
						
							2019-03-21 10:27:50 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								b2fca46206 
								
							 
						 
						
							
							
								
								Fix a couple of minor issues in shadows  
							
							
							
						 
						
							2019-03-19 09:14:07 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								de572226e4 
								
							 
						 
						
							
							
								
								Update optimizer with upstream improvements  
							
							
							
						 
						
							2019-03-17 07:59:16 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7917f1fc84 
								
							 
						 
						
							
							
								
								Merge pull request  #2252  from akortunov/terrain  
							
							... 
							
							
							
							Do not allocate empty callbacks in the RigGeometry 
							
						 
						
							2019-03-14 14:53:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								4ab93aeffe 
								
							 
						 
						
							
							
								
								Do not allocate empty callbacks in the RigGeometry  
							
							
							
						 
						
							2019-03-14 12:37:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8e09468f45 
								
							 
						 
						
							
							
								
								Don't set display list usage for navmesh  
							
							
							
						 
						
							2019-03-12 00:05:55 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4395a92c35 
								
							 
						 
						
							
							
								
								Use display list to render navmesh  
							
							... 
							
							
							
							Slightly improves performance of massive navmesh rendering. 
							
						 
						
							2019-03-10 23:58:49 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								bacaa1f789 
								
							 
						 
						
							
							
								
								Get rid of C-style limits in the shadows code  
							
							
							
						 
						
							2019-03-09 13:52:03 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								551563cbfb 
								
							 
						 
						
							
							
								
								Merge branch 'clsb-warning' into 'master'  
							
							... 
							
							
							
							Hopefully fix Clang warning about hiding overloaded virtual functions
See merge request OpenMW/openmw!82  
							
						 
						
							2019-03-08 08:50:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								47e87cc2bd 
								
							 
						 
						
							
							
								
								Fix ODR violation for VDSMCameraCullCallback  
							
							... 
							
							
							
							This class is also defined in OpenSceneGraph at global namespace. 
							
						 
						
							2019-03-07 23:49:23 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d34724a3c4 
								
							 
						 
						
							
							
								
								Hopefully fix Clang warning about hiding overloaded virtual functions  
							
							
							
						 
						
							2019-03-07 20:46:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Grigory Latyshev 
								
							 
						 
						
							
							
							
							
								
							
							
								3872d7476b 
								
							 
						 
						
							
							
								
								Move makeOsgVec3f() to settingsutils.hpp  
							
							... 
							
							
							
							Remove all other makeOsgVec3f() implementations 
							
						 
						
							2019-02-28 20:03:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								8c649f05e6 
								
							 
						 
						
							
							
								
								Don't reallocate light list vector unnecessarily  
							
							
							
						 
						
							2019-02-27 00:12:14 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								a567111400 
								
							 
						 
						
							
							
								
								Use emplace instead of find-assign  
							
							
							
						 
						
							2019-02-27 00:10:34 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3032b177a1 
								
							 
						 
						
							
							
								
								Remove redundant includes  
							
							
							
						 
						
							2019-02-23 08:02:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Djali 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cb5a57e41b 
								
							 
						 
						
							
							
								
								Merge pull request  #1547  from AnyOldName3/osgshadow-test-vdsm  
							
							... 
							
							
							
							Shadows 
							
						 
						
							2019-02-20 15:35:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0c8ad0a3bb 
								
							 
						 
						
							
							
								
								Double buffer debug HUD frustum geometries to prevent race conditions.  
							
							
							
						 
						
							2019-02-19 18:13:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f4313c02e1 
								
							 
						 
						
							
							
								
								Merge pull request  #2153  from akortunov/glowing_windows  
							
							... 
							
							
							
							Native glowing windows support 
							
						 
						
							2019-02-04 14:50:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								60c9806d62 
								
							 
						 
						
							
							
								
								Share RigGeometry node data  
							
							
							
						 
						
							2019-02-03 13:09:49 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								9e4a339ad3 
								
							 
						 
						
							
							
								
								Daytime node switch support (feature  #4836 )  
							
							
							
						 
						
							2019-02-02 10:50:15 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								15547750ba 
								
							 
						 
						
							
							
								
								Correct behaviour of use front face culling setting to not use back face culling either when disabled.  
							
							
							
						 
						
							2019-02-01 00:29:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cfe921fb82 
								
							 
						 
						
							
							
								
								Remove uneeded includes.  
							
							
							
						 
						
							2019-01-31 20:12:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2761a38562 
								
							 
						 
						
							
							
								
								Prettify shadow define map setup.  
							
							
							
						 
						
							2019-01-31 20:12:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								57e10e26b2 
								
							 
						 
						
							
							
								
								Make variable name less confusing  
							
							
							
						 
						
							2019-01-31 14:58:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a24b8ec3d2 
								
							 
						 
						
							
							
								
								Fix enable/disable mixup.  
							
							
							
						 
						
							2019-01-31 14:57:56 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								556c9a3382 
								
							 
						 
						
							
							
								
								Add normal-offset shadow mapping to remove shadow acne (flicker)  
							
							
							
						 
						
							2019-01-30 22:28:00 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								03b71d3c30 
								
							 
						 
						
							
							
								
								Improve switchable nodes handling by optimizer  
							
							
							
						 
						
							2019-01-27 15:19:48 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8482236a82 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm  
							
							
							
						 
						
							2019-01-24 23:09:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d82c85913a 
								
							 
						 
						
							
							
								
								Don't bother multiplying a matrix by its inverse and applying that to the light direction.  
							
							... 
							
							
							
							Hopefully this will improve numerical stability and reduce shadow flicker a little. 
							
						 
						
							2019-01-24 23:07:38 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4438ab4493 
								
							 
						 
						
							
							
								
								Use CullVisitor traversal mask for light manager.  
							
							
							
						 
						
							2019-01-24 22:42:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								2c38e337ae 
								
							 
						 
						
							
							
								
								Support NiSwitchNode (feature  #4812 )  
							
							
							
						 
						
							2019-01-23 21:01:54 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8e6fd348d1 
								
							 
						 
						
							
							
								
								RigGeometry optimization: optimize geometry optimization  
							
							
							
						 
						
							2019-01-09 21:01:33 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								254f01b89d 
								
							 
						 
						
							
							
								
								RigGeometry optimization: vector iteration is more cheap than map iteration  
							
							
							
						 
						
							2019-01-09 11:52:11 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ilya Zhuravlev 
								
							 
						 
						
							
							
							
							
								
							
							
								07e9ce84b3 
								
							 
						 
						
							
							
								
								Replace volatile bools with std::atomic<bool>  
							
							
							
						 
						
							2018-12-24 14:19:35 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								199e6ed82d 
								
							 
						 
						
							
							
								
								Revert "Use forward declaration to reduce build times."  
							
							... 
							
							
							
							This reverts commit 305b9826df 
							
						 
						
							2018-12-19 23:53:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								305b9826df 
								
							 
						 
						
							
							
								
								Use forward declaration to reduce build times.  
							
							
							
						 
						
							2018-12-19 16:23:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7b108ae9a2 
								
							 
						 
						
							
							
								
								Disable depth sorting for translucent objects in the shadow maps  
							
							
							
						 
						
							2018-12-19 01:45:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								53188f61fc 
								
							 
						 
						
							
							
								
								Fix animation bug with VAOs  
							
							
							
						 
						
							2018-12-18 19:44:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fc19c842cf 
								
							 
						 
						
							
							
								
								Revert "fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO"  
							
							
							
						 
						
							2018-12-13 20:09:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2d5da1a6fa 
								
							 
						 
						
							
							
								
								Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal.  
							
							
							
						 
						
							2018-12-08 20:39:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mp3butcher 
								
							 
						 
						
							
							
							
							
								
							
							
								7a85e10d2f 
								
							 
						 
						
							
							
								
								fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO  
							
							
							
						 
						
							2018-12-02 23:36:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0a409c0ab8 
								
							 
						 
						
							
							
								
								Make shadow map front-face culling configurable  
							
							
							
						 
						
							2018-12-01 00:26:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								dd207d9e54 
								
							 
						 
						
							
							
								
								Make the shadow polygon offset parameters configurable  
							
							
							
						 
						
							2018-11-30 00:55:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								aa11832949 
								
							 
						 
						
							
							
								
								Resolve bugs with depth-clamped shadow maps  
							
							
							
						 
						
							2018-11-29 01:17:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7ad4882f0c 
								
							 
						 
						
							
							
								
								Fix debug hud frustum outline disappearence  
							
							
							
						 
						
							2018-11-21 23:45:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								061fa57335 
								
							 
						 
						
							
							
								
								Switch to better-performing data types for debug hud geometry  
							
							
							
						 
						
							2018-11-21 22:38:50 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								632b0d8979 
								
							 
						 
						
							
							
								
								Make shadow maps use their whole depth range for the overlap with the view frustum and rely on depth clamping to ensure objects outside the frustum still cast shadows.  
							
							
							
						 
						
							2018-11-20 23:02:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								660e423e99 
								
							 
						 
						
							
							
								
								Correct debug hud frustum colour  
							
							
							
						 
						
							2018-11-20 23:01:04 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3785ba6aa0 
								
							 
						 
						
							
							
								
								Merge upstream/master  
							
							
							
						 
						
							2018-10-30 22:38:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1ca7ea23d1 
								
							 
						 
						
							
							
								
								Add extra uniforms to the disabled shadows StateSet so that the shadow texture samplers are bound ot the dummy shadow maps correctly.  
							
							
							
						 
						
							2018-10-30 17:07:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b0907f8929 
								
							 
						 
						
							
							
								
								Add todos in case they're left until after the shadow PR is merged  
							
							
							
						 
						
							2018-10-18 16:01:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								474770eca8 
								
							 
						 
						
							
							
								
								Switch shadow map rendering to a specialised, simplified shader.  
							
							
							
						 
						
							2018-10-16 21:23:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dc09674362 
								
							 
						 
						
							
							
								
								Add command and settings option to enable actors paths render  
							
							
							
						 
						
							2018-10-13 22:16:32 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								70a369f70e 
								
							 
						 
						
							
							
								
								Add command to enable NavMesh render  
							
							... 
							
							
							
							togglenavmesh or tnm 
							
						 
						
							2018-10-13 22:16:28 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0124be5713 
								
							 
						 
						
							
							
								
								Merge upstream/master  
							
							
							
						 
						
							2018-10-10 21:23:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e06f0b797a 
								
							 
						 
						
							
							
								
								Replace all NULLs to nullptr  
							
							
							
						 
						
							2018-10-09 10:21:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								87394f2ebb 
								
							 
						 
						
							
							
								
								Revert "Take in account transformations of NiTriShape and NiSkinData in skinning (bug  #4437 )"  
							
							... 
							
							
							
							This reverts commit 09427d3f5e 
							
						 
						
							2018-09-29 16:21:40 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								6bece13a32 
								
							 
						 
						
							
							
								
								Use new Log class for error message  
							
							
							
						 
						
							2018-09-27 13:14:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								e2ac392a40 
								
							 
						 
						
							
							
								
								Move common stuff to scene util, fix errors with 1st person meshes  
							
							
							
						 
						
							2018-09-27 13:14:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								8444ee9981 
								
							 
						 
						
							
							
								
								Start rendering npc's  
							
							
							
						 
						
							2018-09-27 13:14:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								09427d3f5e 
								
							 
						 
						
							
							
								
								Take in account transformations of NiTriShape and NiSkinData in skinning (bug  #4437 )  
							
							
							
						 
						
							2018-09-16 14:38:58 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								24ce8cce72 
								
							 
						 
						
							
							
								
								Merged pull request  #1898  
							
							
							
						 
						
							2018-08-29 12:04:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								0ddd0e4edc 
								
							 
						 
						
							
							
								
								Fix light flicker amplitude calculation  
							
							
							
						 
						
							2018-08-28 14:57:11 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								c677f7ca27 
								
							 
						 
						
							
							
								
								Rework pulsing light sources (bug  #4615 )  
							
							
							
						 
						
							2018-08-28 14:57:08 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								232ea4f793 
								
							 
						 
						
							
							
								
								Merged pull request  #1887  
							
							
							
						 
						
							2018-08-27 12:52:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sophie Kirschner 
								
							 
						 
						
							
							
							
							
								
							
							
								c412f99963 
								
							 
						 
						
							
							
								
								Remove commented lines in UnrefWorkItem::doWork  
							
							
							
						 
						
							2018-08-26 11:08:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ff241fb787 
								
							 
						 
						
							
							
								
								Optimize skinning (task  #4605 )  
							
							
							
						 
						
							2018-08-25 20:45:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sophie Kirschner 
								
							 
						 
						
							
							
							
							
								
							
							
								4dd9386c4f 
								
							 
						 
						
							
							
								
								Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem'  
							
							... 
							
							
							
							Fixes compile error encountered on OSX 10.9 with g++
sophie:build pineapple$ g++ --version
Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
Apple LLVM version 6.0 (clang-600.0.56) (based on LLVM 3.5svn)
Target: x86_64-apple-darwin13.4.0
Thread model: posix
The compilation error:
[ 24%] Building CXX object apps/openmw/CMakeFiles/openmw.dir/mwrender/renderingmanager.cpp.o
In file included from /Users/pineapple/git/openmw/apps/openmw/mwrender/renderingmanager.cpp:1:
In file included from /Users/pineapple/git/openmw/apps/openmw/mwrender/renderingmanager.hpp:4:
/Users/pineapple/git/openmw/openmw-deps/include/osg/ref_ptr:35:36: error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
        ~ref_ptr() { if (_ptr) _ptr->unref();  _ptr = 0; }
                                   ^
/Users/pineapple/git/openmw/./components/sceneutil/unrefqueue.hpp:14:11: note: in instantiation of member function
      'osg::ref_ptr<SceneUtil::UnrefWorkItem>::~ref_ptr' requested here
    class UnrefQueue : public osg::Referenced
          ^
/Users/pineapple/git/openmw/./components/sceneutil/unrefqueue.hpp:10:11: note: forward declaration of 'SceneUtil::UnrefWorkItem'
    class UnrefWorkItem; 
							
						 
						
							2018-08-24 16:41:52 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								db707a31ec 
								
							 
						 
						
							
							
								
								Add clipping planes when allow shadow map overlap is enabled  
							
							
							
						 
						
							2018-08-23 13:14:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								15e820825f 
								
							 
						 
						
							
							
								
								Fix another convex hull clipping issue and restore z-clipping  
							
							
							
						 
						
							2018-08-21 14:00:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								80082308f0 
								
							 
						 
						
							
							
								
								Merge upstream (shadermanager log system revamp)  
							
							
							
						 
						
							2018-08-17 18:22:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								dd501f4132 
								
							 
						 
						
							
							
								
								Make ConvexHull::clip more resilient against large values.  
							
							
							
						 
						
							2018-08-17 17:47:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								987306feb9 
								
							 
						 
						
							
							
								
								Fix ConvexHull::extendTowardsNegativeZ  
							
							
							
						 
						
							2018-08-16 23:48:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								1452684d9e 
								
							 
						 
						
							
							
								
								Use new logging system for components  
							
							
							
						 
						
							2018-08-14 19:42:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3b3721897d 
								
							 
						 
						
							
							
								
								Make indoor shadows disableable.  
							
							
							
						 
						
							2018-08-08 23:56:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								6286f5a1d4 
								
							 
						 
						
							
							
								
								Ensure RigGeometry child geometries have sensible bounds without actually computing them.  
							
							
							
						 
						
							2018-08-08 23:24:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								71778e2552 
								
							 
						 
						
							
							
								
								Disable convex hull clipping based on render leaf traverser results in the z direction.  
							
							
							
						 
						
							2018-07-31 23:42:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								02ab3b466a 
								
							 
						 
						
							
							
								
								Use simplified convex hull clipping maths from the other function doing hte same thing  
							
							
							
						 
						
							2018-07-31 23:30:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								85aba2e1da 
								
							 
						 
						
							
							
								
								Add toggleable shadow debug overlay.  
							
							
							
						 
						
							2018-06-28 17:24:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ed68db5ef9 
								
							 
						 
						
							
							
								
								Fix issue where the camera frustum cropping wouldn't consider where casters might cast shadows, just where they actually were.  
							
							
							
						 
						
							2018-06-19 23:48:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f5b144ef77 
								
							 
						 
						
							
							
								
								Improve bounds calculation for shadow casters outside of the viewing frustum  
							
							
							
						 
						
							2018-06-12 17:04:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								50fdd0be99 
								
							 
						 
						
							
							
								
								Resolve computed near plane issues with extremely high viewing distances.  
							
							
							
						 
						
							2018-05-29 00:52:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2c30bc1b4f 
								
							 
						 
						
							
							
								
								Accidentally fix the one remaing case where shadows look awful while refactoring some stuff.  
							
							
							
						 
						
							2018-05-18 22:39:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9f0a49c303 
								
							 
						 
						
							
							
								
								Disable CSM when disabled in the settings.  
							
							
							
						 
						
							2018-05-17 20:27:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								84284a60a7 
								
							 
						 
						
							
							
								
								Make CSM shader changes controllable by the setting.  
							
							
							
						 
						
							2018-05-17 17:35:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5d05aadb37 
								
							 
						 
						
							
							
								
								Begin to let settings toggle between CSM and PSSM  
							
							
							
						 
						
							2018-05-17 16:57:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7255c266ba 
								
							 
						 
						
							
							
								
								Merge branch 'osgshadow-test-vdsm' into osgshadow-test-dicking-around-with-cascading-shadow-maps  
							
							
							
						 
						
							2018-05-16 21:21:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fc1aee10f4 
								
							 
						 
						
							
							
								
								Remove function declaration that somehow snuck in.  
							
							
							
						 
						
							2018-05-16 21:20:17 +01:00