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1382 commits

Author SHA1 Message Date
Alexei Kotov
a2fdaf8531 Merge branch 'Error-marker-loading-failure-not-handled' into 'master'
Use the embedded marker error if we fail to load the error marker model from the vfs

See merge request OpenMW/openmw!2757
2023-02-26 06:31:09 +00:00
psi29a
8651ea4412 Merge branch '7214-add-searching-to-ingame-console' into 'master'
Searching in the in-game console

Closes #7214

See merge request OpenMW/openmw!2759
2023-02-25 23:13:12 +00:00
Evil Eye
ad76b0374a Increase priority of Bound and Summon spells 2023-02-25 14:19:50 +01:00
Alexei Dobrohotov
0f222d270e Prefer the earliest eponymous nodes in skeletons (bug #3842) 2023-02-23 15:36:04 +03:00
Shihan42
902cad77c8 Resolve minor errors 2023-02-22 20:15:45 +01:00
Cédric Mocquillon
97c42768e6 Use the embedded marker error if we fail to load the error marker model from the vfs 2023-02-22 19:51:34 +01:00
Shihan42
d76ae478aa Edit AUTHORS & CHANGELOG 2023-02-22 15:17:31 +01:00
Cédric Mocquillon
6e23ad82d5 Load esm files from vfs 2023-02-19 21:58:19 +01:00
Evil Eye
f5c5ebc1dc Prevent consumption of ingredients that don't have a first effect 2023-02-18 15:30:02 +01:00
Alexei Kotov
0ba179c332 Discard terrain base layer alpha in non-shader rendering path (bug #6657) 2023-02-13 03:43:59 +03:00
Alexei Kotov
09716c644e Assault victims are always aware of the committed crime (bug #7064) 2023-02-12 03:59:20 +03:00
Alexei Kotov
9deed5c03e Propagate dynamic effects to node's immediate children (bug #6550) 2023-02-11 17:37:25 +03:00
psi29a
5f1da29881 Merge branch 'bsapriority' into 'master'
Files::Collections: prefer files from highest priority folders (bug #7092)

Closes #7092

See merge request OpenMW/openmw!2716
2023-02-11 10:50:55 +00:00
Alexei Kotov
0f7822fff8 Unequip the weapon only after finishing the attack (bug #4610) 2023-02-11 09:00:20 +03:00
Alexei Kotov
536370c76d Files::Collections: prefer files from highest priority folders 2023-02-11 01:25:00 +03:00
psi29a
886600a1dd Merge branch 'consoledisposal' into 'master'
Check if the console's selected object is available (bug #5870)

Closes #5870

See merge request OpenMW/openmw!2713
2023-02-10 17:26:54 +00:00
Alexei Kotov
f356d0a2fc Check if the console's selected object is available (bug #5870) 2023-02-10 16:08:38 +03:00
psi29a
b385f27f86 Merge branch 'console_history' into 'master'
Remembering console commands between sessions

Closes #7125

See merge request OpenMW/openmw!2603
2023-02-10 11:54:45 +00:00
Kindi
044d82a842 Remembering console commands between sessions 2023-02-10 11:54:45 +00:00
Alexei Kotov
192f79841b Print bound textures in BC (feature #7194) 2023-02-10 03:05:33 +03:00
psi29a
8b0e55dd5f Merge branch 'remove-water-walking-teleport-underwater' into 'master'
teleporting to an underwater marked location will remove water walking spell effects from actor

Closes #7122

See merge request OpenMW/openmw!2656
2023-02-04 23:41:29 +00:00
James-Deciutiis
273a2ae323 teleporting to an underwater marked location will remove water walking spell effects from actor
fix formatting

addressing hasWaterWalking comment

refactor to address remaining comments

clean up formatter changes

adding suggested condition to if statement

move isWaterWalking check into if statement

refactor if block to see if actor needs to have water walking purged

added entry to changelog.md and authors.md

removing redundant check from if statement

Sort previous changelog entry
2023-02-04 11:30:37 -08:00
psi29a
3f9cae7947 Merge branch 'dragdetails' into 'master'
[OpenMW-CS] Generate record filters based on cell content and column header

Closes #7161

See merge request OpenMW/openmw!2617
2023-02-03 09:29:36 +00:00
unelsson
e4809976dd add changelog 2023-02-02 20:13:06 +02:00
Andrzej Głuszak
27a5fd6439 Add changelog entries 2023-02-02 09:53:35 +00:00
psi29a
a9dbb023d7 Merge branch 'lua_create' into 'master'
Lua commands to create/move/remove objects; consistent handling of disabled objects (#6726, #6893)

See merge request OpenMW/openmw!2627
2023-01-22 13:27:10 +00:00
Petr Mikheev
c294898246 Lua commands to create/move/remove objects; consistent handling of disabled objects (#6726, #6893) 2023-01-22 00:08:21 +01:00
Alexei Kotov
fd6e96576a Rework music playback (bug #7172) 2023-01-21 05:56:12 +03:00
psi29a
a7a89ba7c1 Merge branch 'launcher' into 'master'
Rework how OpenMW launcher looks

Closes #6922

See merge request OpenMW/openmw!2587
2023-01-15 16:00:59 +00:00
psi29a
dc3ec1a0a0 Merge branch 'mwscript' into 'master'
Multiple mwscript optimizations and some refactoring

See merge request OpenMW/openmw!2600
2023-01-15 15:59:30 +00:00
Andrei Kortunov
902c48d1bb Rework launcher UI 2023-01-15 12:36:08 +04:00
Alexei Kotov
434b4deda1 Don't use xkf if xnif is merely the base model (bug #5371) 2023-01-14 04:55:12 +03:00
elsid
b88f0d2dbd
Replace mwscript program serialization into a vector with simple struct
Mostly to avoid string literal lookup by index with iteration over all preciding
literals and calling strlen. This is very inefficient. In genral this makes code
much more straightforward but also makes it portable since now int and float of
different sizes are properly supported.
2023-01-14 00:07:37 +01:00
glassmancody.info
ee1acd6eb1 add sfc setting, only add to subgraph when enabled 2023-01-08 11:55:33 -08:00
psi29a
6a250c5900 Merge branch 'baby_it_is_occluded_outside' into 'master'
Weather Particle Occlusion (#5492)

Closes #5492

See merge request OpenMW/openmw!1328
2023-01-07 22:18:45 +00:00
Andrei Kortunov
9630246cae Sort quests in journal by name (bug 7054) 2023-01-07 18:55:51 +04:00
glassmancody.info
9a4977d334 rain occlusion 2023-01-06 22:23:03 -08:00
psi29a
c9d57788fb Merge branch 'save_fix' into 'master'
Clear character name in the loading menu when there are no saves left

See merge request OpenMW/openmw!2583
2023-01-06 18:09:00 +00:00
Andrei Kortunov
760135591b Clear character name in the loading menu when there are no saves left (bug 7088) 2023-01-06 19:36:53 +04:00
Andrei Kortunov
b217d1fc36 Use OpenMW logging levels for MyGUI log (feature 7130) 2023-01-06 16:01:30 +04:00
elsid
9c91fdcf5d
Move #7121 changelog record to 0.48 2022-12-29 22:28:54 +01:00
psi29a
80e2cd79ec Merge branch 'boat_closer_to_todd' into 'master'
Ignore special characters preceding script commands

Closes #6807

See merge request OpenMW/openmw!2555
2022-12-28 11:21:24 +00:00
psi29a
ba2ececa93 Merge branch 'resolution' into 'master'
Improve window mode change

Closes #7087

See merge request OpenMW/openmw!2530
2022-12-28 10:45:14 +00:00
elsid
25ead80d8b
Fix hour modulo expression
Round result of std::fmod(hours, 24) to the nearest float below 24 on double to
float conversion when it is not. Add special type and conversion function along
with tests to be used in all places where such conversion happens.

To avoid producing hours equal to 24 due to double to float precision loss.
2022-12-28 00:04:04 +01:00
Evil Eye
b19ad079c2 Ignore special characters preceding script commands 2022-12-27 14:59:56 +01:00
Andrei Kortunov
08f7554e38 Improve window mode change (feature #7087) 2022-12-27 13:42:37 +04:00
Alexei Kotov
cdd6a8c007 Merge branch 'models_for_the_model_god' into 'master'
Implement TestModels/T3D

Closes #7058

See merge request OpenMW/openmw!2506
2022-12-27 00:41:39 +00:00
Evil Eye
209a102061 Update a reference's base record pointer on resurrection 2022-12-01 17:07:10 +01:00
AnyOldName3
08361a6682 Merge branch 'LOD-support-to-Object-Paging' into 'master'
Add LOD support to Object Paging

See merge request OpenMW/openmw!2459
2022-11-12 15:25:57 +00:00
Cédric Mocquillon
9aee876687 Update changelog 2022-11-11 20:59:25 +01:00
psi29a
d29d68f1ba Merge branch 'allycache' into 'master'
Always consider an actor their own ally (bug #6313)

Closes #4229 and #6313

See merge request OpenMW/openmw!2504
2022-11-09 21:01:57 +00:00
Evil Eye
0ae5755abb Implement TestModels/T3D 2022-11-08 22:36:15 +01:00
Alexei Kotov
5d11238723 Always consider an actor their own ally (bug #6313) 2022-11-08 20:13:20 +03:00
Alexei Kotov
a5adb73900 Make idle emitters emit ripples every 1.5 seconds (bug #5883) 2022-11-08 12:48:24 +03:00
psi29a
3ca17e5183 Merge branch 'landofwindandshade' into 'master'
Handle landing in the frame the jump is over (bug #5849)

Closes #5849

See merge request OpenMW/openmw!2499
2022-11-08 08:25:31 +00:00
Alexei Kotov
180963488f Play shield hit sound when the hit is blocked (bug #6645) 2022-11-07 22:02:30 +03:00
Alexei Kotov
9b8399c353 Handle landing in the frame the jump is over (bug #5849) 2022-11-07 19:06:01 +03:00
psi29a
48232bfece Merge branch 'consecutiveseriouspunches' into 'master'
Don't process unexpected hit text keys (bug #7042)

Closes #7042

See merge request OpenMW/openmw!2473
2022-10-17 13:11:02 +00:00
Alexei Kotov
ece7a98e03 Only prevent initially dead actors from floating up (bug #4204) 2022-10-14 19:35:28 +03:00
Alexei Kotov
eadade9dfc Don't process unexpected hit text keys (bug #7042) 2022-10-13 02:07:23 +03:00
Evil Eye
60c26832d2 Use class service flags for autocalc NPCs 2022-10-08 17:00:33 +02:00
Evil Eye
e6592aa850 Add key flag on load 2022-09-30 12:16:45 +02:00
elsid
b92d80249e
Adjust initial distance when destination is changed for obstacle check
Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
2022-09-28 22:01:29 +02:00
elsid
953954ff95
Do not adjust position for falling actors 2022-09-24 17:49:42 +02:00
Evil Eye
7cc55022a1 Implement sun damage based on the research on the wiki 2022-09-19 19:05:22 +02:00
elsid
8068d0153f
Initialize reserved names once to avoid race condition
CanOptimizeCallback::isReservedName function may be executed by multiple threads
simultaneously. One of them creates a static but both of them run if statement
and see it's empty because none of them added elements there yet. Both of them
go to the branch where new elements are added doing it without any
synchronization possibly causing SIGSEGV.
2022-09-15 23:37:57 +02:00
psi29a
7e6011751c Update CHANGELOG.md 2022-09-12 09:05:33 +00:00
Andrei Kortunov
a2c02d2999 Support high-resolution cursor textures (feature 6933) 2022-09-11 20:54:20 +04:00
Andrei Kortunov
6ec9616ddd Localize the 'show effect duration' option 2022-09-08 07:46:56 +04:00
psi29a
1859c6eded Merge branch 'pcvisionbonus' into 'master'
Implement PCVisionBonus functions

Closes #6983

See merge request OpenMW/openmw!2371
2022-09-07 20:27:22 +00:00
psi29a
1943486812 Merge branch 'savescreenshots' into 'master'
!2358 follow-up (bug #6661)

Closes #6661

See merge request OpenMW/openmw!2376
2022-09-07 20:24:41 +00:00
Alexei Kotov
336bef0403 Update changelog 2022-09-07 16:27:52 +03:00
Alexei Kotov
a285c62e54 Update changelog 2022-09-07 15:32:45 +03:00
Evil Eye
6117b10cfa Derive screen brightness from the blind modifier 2022-09-05 20:31:48 +02:00
Evil Eye
489c7a10b6 Implement PCVisionBonus functions 2022-09-05 20:21:19 +02:00
Evil Eye
9484d8ce51 Make the Sound magic effect make noise 2022-09-05 18:04:31 +02:00
psi29a
647b22e175 Merge branch 'DistantLOD' into 'master'
Support for TES distant LOD

See merge request OpenMW/openmw!1861
2022-09-04 11:36:07 +00:00
psi29a
71cafeae38 Merge branch 'i_like_to_dance_close_to_the_explosion' into 'master'
Always create touch explosions for non-actors

Closes #5714

See merge request OpenMW/openmw!2364
2022-09-04 07:44:23 +00:00
psi29a
a247bba981 Merge branch 'damage_over_time' into 'master'
Keep showing NPC health while dealing damage

Closes #6427

See merge request OpenMW/openmw!2362
2022-09-03 21:01:11 +00:00
Evil Eye
bd4322360d Always create touch explosions for non-actors 2022-09-03 22:43:29 +02:00
unknown
d5b42bc843 Reflect non-harmful effects as well 2022-09-03 20:02:58 +02:00
unknown
f68e7ce0b5 Keep showing NPC health while dealing damage 2022-09-03 19:49:59 +02:00
Cédric Mocquillon
160cbfa04e Add changelog entry 2022-09-03 18:52:27 +02:00
elsid
709baafd12
Limit AiWander destination by wander distance
From initial actor position.

findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.

Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
2022-08-30 20:51:36 +02:00
elsid
ab1ddc690e
Do not check getPolyHeight status
It may fail in some cases depending on a platform without obvious reason.
2022-08-24 23:30:36 +02:00
Kindi
da4a72ab19 Sun Damage for QuasiExt 2022-08-19 14:51:52 +00:00
Alexei Kotov
d458894868 Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816) 2022-08-18 05:04:51 +03:00
psi29a
28d6159b86 Update CHANGELOG.md 2022-08-17 21:29:33 +00:00
Alexei Kotov
aee8150d65 Autoresize table subview columns (bug #6939)
Use the contents of the first 500 records, clamp the width to [100, 300]
2022-08-17 19:58:39 +03:00
Alexei Kotov
edbd05a3f7 Support more NiPixelData formats (feature #6945) 2022-08-17 14:22:27 +03:00
Alexei Kotov
c857346f7b Remove 0.43.0 death animation backward compatibility hack (#5977) 2022-08-15 14:58:01 +03:00
Alexei Kotov
ff5a042f5b Remove cooldown for ranged back up (bug #5129) 2022-08-15 03:51:16 +03:00
Alexei Kotov
7f3d2c18e1 Evaluate melee hits on weapon release (bug #5057) 2022-08-13 01:15:42 +03:00
Alexei Kotov
3e34d5e9f2 Rewrite attack animation logic (bug #4127) 2022-08-11 15:55:26 +03:00
psi29a
75454c3c68 Merge branch 'go_49' into 'master'
Flip the switch on for 0.49

See merge request OpenMW/openmw!2256
2022-08-10 12:55:30 +00:00
Andrei Kortunov
63682fc3ba Additional fixes for 0.48 changelog 2022-08-10 11:38:21 +04:00
Bret Curtis
bfd3ece818 Flip the switch on for 0.49 2022-08-09 23:09:57 +02:00
psi29a
b551e69b6f #5534 remove OSG 3.4 support and require at least 3.6.5 support 2022-08-09 21:07:28 +00:00
Andrei Kortunov
af542a873f Cleanup 0.48 changelog 2022-08-06 15:05:51 +04:00
Alexei Kotov
0fd817150e Merge branch 'ordinator_farming_restored' into 'master'
Save state for disposed actors if they can respawn

Closes #6923

See merge request OpenMW/openmw!2232
2022-08-06 11:03:06 +00:00