Alexei Kotov
a7cc4e6ba6
Rename Node->NiAVObject and update everything directly related
...
Update NiNode
Simplify RootCollisionNode handling in BulletNifLoader
2023-09-10 07:18:39 +03:00
Alexei Kotov
ef896faa90
Rename Named->NiObjectNET and update everything directly related to it
...
BulletNifLoader: properly check if the node has animation controllers
Flatten extra data linked list
2023-09-10 07:18:39 +03:00
Alexei Kotov
fd3b24e2e6
Make better use of osg::BoundingSpheref in the NIF loader
2023-09-06 23:55:36 +03:00
Alexei Kotov
0154bb78df
Modernize NiSkinPartition
2023-09-06 23:55:36 +03:00
Alexei Kotov
6ac271d5c0
Modernize NiParticlesData and NiSkinData
2023-09-06 23:55:36 +03:00
Alexei Kotov
89774716fb
Modernize NiGeometryData
2023-09-06 23:55:36 +03:00
Alexei Kotov
cfd37dbcc6
Modernize NiTriShapeData
2023-09-06 23:55:36 +03:00
Alexei Kotov
5e8f9e7dd9
Modernize NiPixelData
2023-09-06 23:55:36 +03:00
Alexei Kotov
eba0ab444b
Modernize NiTriStripsData
2023-09-06 23:55:35 +03:00
Alexei Kotov
fda6b0b4f8
Modernize NiUVData, NiLinesData, NiTriBasedGeomData
2023-09-06 23:55:35 +03:00
Alexei Kotov
384a398b62
Modernize NiMorphData, palette and BSBound records
2023-09-06 23:55:35 +03:00
Alexei Kotov
5b07a78f2c
Modernize skin instance records
2023-09-06 23:55:35 +03:00
Alexei Kotov
2edf3399e2
Modernize extra data records
2023-09-01 01:54:11 +03:00
Alexei Kotov
087114e55b
Print unsupported interpolator record names
2023-09-01 01:27:03 +03:00
Alexei Kotov
bb6e008801
Modernize dynamic effects
2023-08-31 22:06:21 +03:00
Alexei Kotov
2e847a12c4
Modernize NiSourceTexture and BSShaderTextureSet
2023-08-31 20:50:30 +03:00
Alexei Kotov
fb8ead2bd4
Rename nif/controlled to nif/texture
2023-08-31 18:59:33 +03:00
Alexei Kotov
1d05aa2e37
Modernize particle modifiers
2023-08-31 18:16:11 +03:00
psi29a
c290754077
Revert "Merge branch 'loadSSEAlchemyTable' into 'master'"
...
This reverts merge request !3267
2023-08-03 19:55:06 +00:00
alekulyn
d2896945e8
Load SSE alchemy table
2023-07-28 07:46:20 +00:00
psi29a
2c989e4057
Merge branch 'coverityfixes' into 'master'
...
Correct some things based on Coverity's output
See merge request OpenMW/openmw!3272
2023-07-24 13:22:25 +00:00
psi29a
466b2f1b74
Merge branch 'mantlingtalos' into 'master'
...
Copy triangle data from NiSkinPartition, a.k.a. SKYRIM TREES
See merge request OpenMW/openmw!3235
2023-07-24 09:11:40 +00:00
Alexei Kotov
a8119f3863
Fix vertex color emissive lighting mode handling
2023-07-24 00:34:30 +03:00
Alexei Kotov
0d70ae5028
Clean up primitive set copying
2023-07-23 13:32:33 +03:00
Alexei Kotov
3f252eab5d
Copy triangle data from NiSkinPartition
2023-07-23 13:32:33 +03:00
Alexei Kotov
d6e420fb48
Handle BSShader specular flag
2023-07-22 17:28:05 +03:00
Alexei Kotov
6b6a3bcfca
Make decal rendering more accurate for Skyrim models, reducing Z-fighting
2023-07-20 19:28:33 +03:00
Alexei Dobrohotov
52a16e0e93
BSEffectShader/NoLighting fixes
...
Don't hijack BSShader::NoLighting for BSEffectShader functionality
(Fallout meshes break if you use the actual emissive color as a base color)
Don't use falloff for textureless NoLighting objects
Use falloff flag for BSEffectShader
2023-07-09 14:44:09 +03:00
Petr Mikheev
19fb9f8e14
Handle editor marker bit in BSXFlags
2023-05-29 18:47:27 +02:00
Petr Mikheev
788a4d32aa
Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty.
2023-05-29 18:47:27 +02:00
Petr Mikheev
fd90a8c9b4
Hide Nif nodes with name "EditorMarker".
2023-05-29 18:47:27 +02:00
Evil Eye
9728024978
Replace compare with more idiomatic methods
2023-05-22 19:51:27 +02:00
Cody Glassman
6a64f352a4
fix shader compilation
2023-02-26 14:31:53 -08:00
Cody Glassman
ac4787aeec
shade refactor
2023-02-25 11:03:39 -08:00
Alexei Kotov
e15434be94
Disable falloff in BSEffectShader for now
2023-02-24 19:36:39 +03:00
Alexei Kotov
8d3c5c0f05
Unify texture wrapping setup
2023-02-20 00:23:00 +03:00
Alexei Kotov
2de81738c1
Implement the basics of BSEffectShaderProperty
2023-02-20 00:23:00 +03:00
Alexei Kotov
9deed5c03e
Propagate dynamic effects to node's immediate children (bug #6550 )
2023-02-11 17:37:25 +03:00
Alexei Kotov
99aa90f90c
Rewrite NiVertexColorProperty
2023-02-11 00:58:13 +03:00
elsid
0688b6de40
Separate record list reading from its state
...
To make it possible to set record list state independently from reading NIF
file.
2022-09-24 19:10:35 +02:00
elsid
c338c1e5d3
Add Nif::FileView as read only interface for Nif::NIFFile
...
To make sure interface is scoped to what users require.
2022-09-24 19:10:21 +02:00
elsid
f2fb3d6de8
Separate NIFFileReader from NIFFile
...
NIFFile might not always be created from a file or stream containing NIF data.
Basically there are 2 different responsibilities for this class:
1. Read NIF file
2. Provide input for nifosg and bulletnifloader.
Remove no longer needed NIFFileMock since the state of NIFFfile can be
initialized independently from reading NIF file.
2022-09-24 19:10:14 +02:00
elsid
b39ccbeeef
Remove NIFFile::warn and NIFFile::fail functions
...
These functions use NIFFile only as context, they are not really a part of
either reading nor state invariant. And they only confuse reader because it's
not immediatelly obvious that no code is executed after fail.
2022-09-24 19:10:05 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
elsid
63b51ead84
Use nv_default shader prefix for unhandled types
2022-09-17 17:35:25 +02:00
Alexei Kotov
7aee22be91
Further controller updates
...
Correct NiMaterialColorController base class
Load everything in NiGeomMorpherController
Make a guess at how weighted interpolators might be supposed to work like
2022-09-16 23:45:54 +03:00
Alexei Kotov
482de23893
Streamline NiInterpController handling
2022-09-15 00:58:10 +03:00
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2022-09-11 14:41:20 +02:00
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00
Alexei Kotov
edbd05a3f7
Support more NiPixelData formats (feature #6945 )
2022-08-17 14:22:27 +03:00
psi29a
bb9884c024
Merge branch 'split_stringops' into 'master'
...
Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233
2022-08-09 18:06:40 +00:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
...
Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
Alexei Kotov
014de72644
Use NiParticleSystemController's color for the initial particle color
2022-08-03 14:36:51 +03:00
Andrei Kortunov
c36c28e8f9
Move NIF implementation to cpp files
2022-07-21 15:54:52 +04:00
Andrei Kortunov
fe785ea788
Don't cast away const when we can avoid it
2022-07-03 16:36:41 +04:00
glassmancody.info
b09411d396
allow soft particles on meshes and add extra data extensions
2022-06-29 18:15:12 -07:00
Alexei Kotov
e673f9fa76
Clean up NIF flags
2022-06-22 01:58:16 +03:00
cody glassman
72fdf40e06
better support for particle arrays when spawning at node positions
2022-05-15 13:41:52 -07:00
elsid
4509b05bc8
Use std::make_shared instead of new
...
make_shared allocates single storage for ref counter and the object.
std::shared_ptr<T>(new T) allocates 2 storages.
2022-04-08 22:50:09 +02:00
psi29a
1ac7eaa6b0
Merge branch 'NiFltAnimationNode' into 'master'
...
Add NiFltAnimationNode support
Closes #6684
See merge request OpenMW/openmw!1732
2022-04-06 23:59:04 +00:00
Wolfgang Lieff
373776170d
refactor for NiFltAnimationNode
2022-04-07 00:49:08 +02:00
Bret Curtis
af41560c3f
reverse the reverse flag check; set duration to 0.2f which matches openmw to morrowind speed which is measured in 1/5 seconds
2022-04-07 00:09:11 +02:00
Bret Curtis
0db5415976
refactor to use mInternal, support Flag_Reverse and updated changelog/authors.md
2022-04-07 00:09:11 +02:00
Wolfgang Lieff
ead73fce31
initial NiFltAnimationNode support
2022-04-07 00:09:11 +02:00
Alexei Dobrohotov
eafa66ff40
Don't consider NiCollisionSwitch unoptimizeable
2022-04-06 06:42:06 +03:00
Alexei Dobrohotov
dd473d06df
Implement gloss-mapping (feature #6541 )
2022-02-18 06:24:06 +03:00
psi29a
b011809056
Merge branch 'master' into 'sort_me_baby_one_more_time'
...
# Conflicts:
# components/nif/niffile.cpp
2022-02-17 09:24:50 +00:00
elsid
2a87cf1720
Replace unordered_map by switch statement
...
Add handling for missing Nif::BSLightingShaderType::ShaderType_SkinTint. Use
string_view instead of string to avoid lifetime issues for returning value.
osg::Object::setUserValue will anyway copy string.
2022-02-11 22:12:39 +01:00
elsid
e1fe501013
Use proper type for Record::recType
2022-02-11 21:52:00 +01:00
glassmancody.info
712107de2d
nisortadjust support
2022-02-10 11:59:49 -08:00
psi29a
9183fa897e
Merge branch 'particle_vertex_palooza' into 'master'
...
Support vertex emitters (#6592 )
Closes #6592
See merge request OpenMW/openmw!1638
2022-02-09 08:35:09 +00:00
glassmancody.info
a05e029aa0
search for stencil enabled flag correctly
2022-02-08 13:49:05 -08:00
glassmancody.info
88f02913d5
use vertex emitters on array particle controllers when appropriate
2022-02-07 19:46:42 -08:00
glassmancody.info
8c2c322d92
add stencil to water RTTs, reword some comments
2022-02-07 14:35:15 -08:00
glassmancody.info
bbc9c53423
support morrowind stenciling
2022-02-07 11:51:59 -08:00
Alexei Dobrohotov
4521d3987c
Fix out of bounds UV set handling
2022-01-28 01:15:15 +03:00
elsid
3f14011087
Support multiple parents for NIF nodes
...
Choose a parent base on which node is used to iterate over children nodes.
This leads to duplicate handing of child nodes. A node will be handled so many
times how many parents it has.
For example:
p1 p2
\ /
c
Will be handled as:
p1 p2
| |
c c
If c has children they will be handled X times c is handled.
2022-01-22 01:02:31 +01:00
psi29a
d8d7a3b372
Merge branch 'softparticles_patch' into 'master'
...
Shadervisitor adjustments and Mac OS fix for soft particles
See merge request OpenMW/openmw!1380
2022-01-06 13:13:52 +00:00
Alexei Dobrohotov
a64057fb36
Some NIF cleanup
...
Clean up keyframe controller construction
Make LOD and switch node generation static
Clarify decal map implementation
2021-12-11 16:16:16 +03:00
elsid
a665a38aca
Use MurmurHash3_x64_128 for file hash
2021-11-21 17:05:59 +01:00
glassmancody.info
9389cfaa42
mac os driver workaround and shadervisitor fixes
2021-11-20 18:39:20 -08:00
Cody Glassman
d85f772269
Depth refactor
2021-11-21 02:25:05 +00:00
Alexei Dobrohotov
50b90a594d
Loading and basic handling of BSLightingShaderProperty
2021-11-13 22:52:45 +03:00
psi29a
ba0aae06ca
Merge branch 'morphyslaw' into 'master'
...
Morph geometry more like NifSkope (bug #6416 )
Closes #6416
See merge request OpenMW/openmw!1389
2021-11-13 18:42:17 +00:00
psi29a
41bd20e358
Merge branch 'bullet_shape_hash' into 'master'
...
Store BulletShape source file name and content hash
See merge request OpenMW/openmw!1379
2021-11-13 13:33:22 +00:00
Alexei Dobrohotov
c7edca559b
Morph geometry more like NifSkope (bug #6416 )
2021-11-13 15:58:59 +03:00
elsid
d7041613ef
Store BulletShape source file name and content hash
2021-11-11 00:27:18 +01:00
Alexei Dobrohotov
9880c43c86
Add specular strength shader parameter
2021-11-10 19:58:06 +03:00
glassmancody.info
8c3b00164e
soft particles
2021-10-30 12:19:31 -07:00
Bo Svensson
b2af81bc18
converts remaining osg::NodeCallback ( #3147 )
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With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
2021-10-05 14:21:12 +02:00
Bo Svensson
2568f119a4
reapplies PR without npe ( #3137 )
...
* avoids creating empty statesets on drawables
Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.
* renderingmanager.cpp
* nifloader.cpp
* nifloader.cpp
* shadervisitor.cpp
2021-10-01 10:11:00 +02:00
Andrei Kortunov
e109d86489
Revert "avoids creating empty statesets on drawables ( #3132 )"
...
This reverts commit 957c25a491
.
2021-09-29 21:01:22 +04:00
Bo Svensson
957c25a491
avoids creating empty statesets on drawables ( #3132 )
...
* avoids creating empty statesets on drawables
Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.
* renderingmanager.cpp
* nifloader.cpp
2021-09-29 09:58:19 +02:00
Alexei Dobrohotov
0922d0b105
Clean up text key extraction
2021-08-22 05:56:30 +03:00
Alexei Dobrohotov
956edca524
Don't re-enable specularity w/ material controller for MW models
2021-08-09 21:17:13 +03:00
Alexei Dobrohotov
1fc7cb8191
Don't use FreezeOnCull for any particle system ( #4744 )
2021-08-08 03:36:35 +03:00
glassmancody.info
09e03fde2e
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
glassmancody.info
70fac33940
initial reverse-z depth implementation
2021-08-04 17:39:11 -07:00
Alexei Dobrohotov
11694ba87f
Correct dark map and detail map alpha handling
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Comment texenv usage in NIF loader
2021-07-29 04:48:59 +03:00
AnyOldName3
e42b3bf960
Adapt destination alpha factor for AMD
...
As discussed in the comment, it's unclear to me whether this is a driver
bug or mandatory behaviour only AMD implement.
Some more context is here:
https://gitlab.com/OpenMW/openmw/-/issues/6119#note_618245903
2021-07-04 23:00:33 +01:00