Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								03091f8ce0 
								
							 
						 
						
							
							
								
								Make Coverity happy about animation blending  
							
							
							
						 
						
							2024-07-25 02:28:07 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								9beb380c7d 
								
							 
						 
						
							
							
								
								Remove M_PI, documenation cleanup  
							
							
							
						 
						
							2024-07-19 00:05:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								340252007b 
								
							 
						 
						
							
							
								
								fitsRuleString dont reference string_view  
							
							
							
						 
						
							2024-07-19 00:04:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								014cba807b 
								
							 
						 
						
							
							
								
								Refactor easings, serialize per-line items, constexpr path  
							
							
							
						 
						
							2024-07-19 00:04:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								eb290bebbb 
								
							 
						 
						
							
							
								
								Refactor AnimBlendControllers  
							
							
							
						 
						
							2024-07-19 00:04:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								00a7d0281f 
								
							 
						 
						
							
							
								
								Cleanup, refactor, rename AnimBlendControllerBase -> AnimBlendController  
							
							
							
						 
						
							2024-07-19 00:04:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								42406ed0af 
								
							 
						 
						
							
							
								
								Use META_Object, ignore for serialize  
							
							
							
						 
						
							2024-07-19 00:04:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								13e1df3bf0 
								
							 
						 
						
							
							
								
								Grammar cleanup, code cleanup, reduce logging, revert mRotation change  
							
							
							
						 
						
							2024-07-19 00:04:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Max Yari 
								
							 
						 
						
							
							
							
							
								
							
							
								55ffb6d7d2 
								
							 
						 
						
							
							
								
								Animation blending implementation for NIF and osgAnimation through YAML files  
							
							... 
							
							
							
							Signed-off-by: Sam Hellawell <sshellawell@gmail.com> 
							
						 
						
							2024-07-19 00:04:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								df0a7a849b 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://gitlab.com/OpenMW/openmw.git  into fix/osg-animation-rename-update-order-sucks-this-took-too-long  
							
							
							
						 
						
							2024-07-14 02:39:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								03413a895f 
								
							 
						 
						
							
							
								
								Fix osgAnimation for multiple creatures ( #8045 )  
							
							
							
						 
						
							2024-07-14 02:34:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								45362e0ede 
								
							 
						 
						
							
							
								
								fix distortion breaking in first person meshes  
							
							
							
						 
						
							2024-07-03 13:51:57 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								ccd36e9413 
								
							 
						 
						
							
							
								
								Support light fade settings in legacy lighting method  
							
							... 
							
							
							
							This doesn't change launcher descriptions because the launcher settings are going to be omitted 
							
						 
						
							2024-06-12 22:44:12 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								71c1b536b4 
								
							 
						 
						
							
							
								
								Discard culled lights specifically for post-processing light buffer  
							
							
							
						 
						
							2024-06-01 22:05:32 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								cbe61e2c93 
								
							 
						 
						
							
							
								
								In TextureType, use osg::Object's name field  
							
							
							
						 
						
							2024-05-31 14:42:48 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								a2e83d9a21 
								
							 
						 
						
							
							
								
								Merge branch 'dayofviewindependence' into 'master'  
							
							... 
							
							
							
							Make object light lists (mostly) view-independent
See merge request OpenMW/openmw!4128  
							
						 
						
							2024-05-30 08:08:55 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								8cf6fde8b6 
								
							 
						 
						
							
							
								
								Merge branch 'fix_debug_render' into 'master'  
							
							... 
							
							
							
							Fix debug render for recast mesh and navmesh
See merge request OpenMW/openmw!4127  
							
						 
						
							2024-05-28 07:38:00 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								c92d016e43 
								
							 
						 
						
							
							
								
								Don't sort scene light list by camera distance if the limit isn't reached and PP doesn't need it  
							
							... 
							
							
							
							Also don't clip it to the single UBO scene light limit if the lighting method isn't actually single UBO 
							
						 
						
							2024-05-26 02:29:05 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								916706c6c1 
								
							 
						 
						
							
							
								
								Make object light lists (mostly) view-independent  
							
							... 
							
							
							
							Remove frustum culling
Sort lights by object proximity
Restore multiple camera rendering optimization 
							
						 
						
							2024-05-26 02:29:05 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								10e14a3c21 
								
							 
						 
						
							
							
								
								Replace release by assigning nullptr  
							
							... 
							
							
							
							release does not call a destructor if it's the last reference. This is not a
right choice here. Even though the functions accept raw pointers they convert
them into osg::ref_ptr. So it's ok to share the ownership. 
							
						 
						
							2024-05-24 01:08:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4b8897e33e 
								
							 
						 
						
							
							
								
								Use state sets without transparency support for recast mesh and agents paths  
							
							
							
						 
						
							2024-05-24 00:05:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								98d530d8cb 
								
							 
						 
						
							
							
								
								Share state sets for recast mesh tiles and actors paths  
							
							
							
						 
						
							2024-05-24 00:05:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								fd9361f62c 
								
							 
						 
						
							
							
								
								Some attenuation setup fool-proofing  
							
							
							
						 
						
							2024-05-24 00:52:54 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								e0e4b84e40 
								
							 
						 
						
							
							
								
								Disable specularity for negative lights  
							
							
							
						 
						
							2024-05-24 00:50:29 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								debc37d93a 
								
							 
						 
						
							
							
								
								Fade out specularity according to light fade settings as well  
							
							
							
						 
						
							2024-05-24 00:49:37 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								908f3891fb 
								
							 
						 
						
							
							
								
								Add helper method for texture type recovery  
							
							
							
						 
						
							2024-05-19 02:26:40 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								84f4ba4ca1 
								
							 
						 
						
							
							
								
								Support defining the texture type with a state attribute ( #6240 )  
							
							... 
							
							
							
							Named textures are still supported for easier native format compatibility (and so that I don't have to edit the documentation) 
							
						 
						
							2024-05-18 23:11:20 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								020b31395b 
								
							 
						 
						
							
							
								
								Reserve arrays before merging  
							
							
							
						 
						
							2024-05-09 17:21:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ee3d012a6a 
								
							 
						 
						
							
							
								
								Use CLAMP_TO_EDGE for shadows  
							
							... 
							
							
							
							Partially mitigates https://gitlab.com/OpenMW/openmw/-/issues/7944 
The border was necessary in the olden days when the FFP might have shadows, but they require shaders now. 
							
						 
						
							2024-04-29 01:21:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								f0e4793321 
								
							 
						 
						
							
							
								
								Remove allow shadow map overlap setting ( #7939 )  
							
							
							
						 
						
							2024-04-26 13:50:03 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								04f1dc282b 
								
							 
						 
						
							
							
								
								Merge branch 'fix-osga-rotate-wildly' into 'master'  
							
							... 
							
							
							
							Fix OSGAnimation issues
See merge request OpenMW/openmw!3989  
							
						 
						
							2024-04-20 15:37:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								2653b76db9 
								
							 
						 
						
							
							
								
								getTranslation/getTransformForNode refactor, unit tests  
							
							
							
						 
						
							2024-04-17 08:16:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								443e341ae7 
								
							 
						 
						
							
							
								
								Generalize unsized pixel format computation  
							
							
							
						 
						
							2024-04-16 02:52:25 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								3c0c1717a9 
								
							 
						 
						
							
							
								
								Fix red-green normal map handling for terrain  
							
							
							
						 
						
							2024-04-15 12:02:52 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								8c2c66d59e 
								
							 
						 
						
							
							
								
								.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef  
							
							
							
						 
						
							2024-04-11 02:16:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								a51d560174 
								
							 
						 
						
							
							
								
								Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring  
							
							
							
						 
						
							2024-04-05 01:59:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								2288a691d2 
								
							 
						 
						
							
							
								
								Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame  
							
							
							
						 
						
							2024-04-04 00:10:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								7897ff7ac9 
								
							 
						 
						
							
							
								
								Fix weapon sheathing for non-nif meshes  
							
							
							
						 
						
							2024-03-25 21:03:59 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a761e417f1 
								
							 
						 
						
							
							
								
								Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach  
							
							
							
						 
						
							2024-02-24 16:59:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								dec8d32b3a 
								
							 
						 
						
							
							
								
								FIx static destruction order chaos  
							
							
							
						 
						
							2024-02-24 00:54:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2bc091fc05 
								
							 
						 
						
							
							
								
								Include missing header  
							
							... 
							
							
							
							I thought I'd seen this class defined in one of the existing headers
with a different name, but I was muddling its forward declaration and a
different class being in a non-obvious header. 
							
						 
						
							2024-02-23 00:15:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ec4731d454 
								
							 
						 
						
							
							
								
								Cope with scene widgets being destroyed in a weird order  
							
							... 
							
							
							
							I can't actually test this as the CS still doesn't get far enough with this MR. 
							
						 
						
							2024-02-23 00:15:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								36a75cdb29 
								
							 
						 
						
							
							
								
								Get the GLExtensions instance when a context is created  
							
							
							
						 
						
							2024-02-23 00:15:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3335ccbc32 
								
							 
						 
						
							
							
								
								Capitulate  
							
							
							
						 
						
							2024-02-20 23:51:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8c92f6ee87 
								
							 
						 
						
							
							
								
								Make uniform a signed int again  
							
							
							
						 
						
							2024-02-20 23:10:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d282fdb77a 
								
							 
						 
						
							
							
								
								Eliminate unused uniform  
							
							
							
						 
						
							2024-02-20 23:10:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								132c43affa 
								
							 
						 
						
							
							
								
								Fix warning  
							
							... 
							
							
							
							Also attempt to make an equivalent warning fire with MSVC, then have to fix other stuff because /WX wasn't working, then back out of enabling the warning because none of the ones I could find disliked the old code. 
							
						 
						
							2024-02-20 22:14:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7391bf2814 
								
							 
						 
						
							
							
								
								Fix OpenGL errors  
							
							... 
							
							
							
							There's no reason to use the AndModes variant as we never (intentionally) attempt to sample from a shadow map via the FFP. 
							
						 
						
							2024-02-20 21:23:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								535c5e328a 
								
							 
						 
						
							
							
								
								Affect correct texture units when disabling shadows for stateset  
							
							... 
							
							
							
							Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.
I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811 , and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD. 
							
						 
						
							2024-02-20 21:02:31 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f9820e2061 
								
							 
						 
						
							
							
								
								Merge branch 'debugdrawdebugged' into 'master'  
							
							... 
							
							
							
							Try to uncursify debug primitive drawer (#7767 )
Closes  #7767 
See merge request OpenMW/openmw!3852  
							
						 
						
							2024-02-17 18:56:21 +00:00