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2044 commits

Author SHA1 Message Date
Andrei Kortunov
888f4d2ac1 Add a post processing API to work with fog 2022-07-30 21:44:18 +04:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
Cody Glassman
89e0de2314 Bring back empty script message 2022-07-30 08:07:24 +00:00
Ivan Beloborodov
f960e30d01 Implement Add switch for armor degradation fix. #6888 2022-07-29 13:24:16 +00:00
Matt
8ccadba799 German translation 2022-07-28 12:41:44 +00:00
psi29a
4c50073f41 Merge branch 'sv-post-proc-transl' into 'master'
Swedish translations for built-in post processing shaders

See merge request OpenMW/openmw!2188
2022-07-28 09:07:21 +00:00
Joakim Berg
9d79fe6310 Added strings related to language settings menu 2022-07-28 09:04:10 +00:00
Andrei Kortunov
cb64f49ba1 Allow to configure locales via settings menu 2022-07-27 13:03:34 +04:00
psi29a
26bd907b0b Merge branch 'hdr_quick' into 'master'
Fix auto exposure

See merge request OpenMW/openmw!2174
2022-07-26 15:13:22 +00:00
Joakim Berg
0a22919820 Update files/data/l10n/BuiltInShaders/sv.yaml, files/data/CMakeLists.txt 2022-07-26 11:29:18 +00:00
Joakim Berg
be3fb651cf Update files/data/l10n/PostProcessing/sv.yaml 2022-07-26 11:21:44 +00:00
Andrei Kortunov
e0c05a15fb Post processing shaders localization 2022-07-24 13:18:50 +00:00
glassmancody.info
fd4966f77a temporary fix for auto exposure 2022-07-22 20:41:08 -07:00
Petr Mikheev
643e33c11a Merge branch 'lua_pathfinding_bindings' into 'master'
Add bindings for navigator utils functions (#6690)

See merge request OpenMW/openmw!2128
2022-07-20 23:52:16 +00:00
elsid
27cc901e76
Add bindings for navigator utils functions 2022-07-21 00:04:26 +02:00
Joakim Berg
03b178c2eb Swedish i10n translations 2022-07-19 06:49:50 +00:00
Andrei Kortunov
4e9a063de2 Fix MacOS build 2022-07-18 23:37:37 +04:00
Andrei Kortunov
6f6b5ba04b Some refactoring 2022-07-17 22:01:48 +04:00
Andrei Kortunov
db686b25c2 Use fallback data from openmw.cfg to setup fonts 2022-07-17 22:01:48 +04:00
Andrei Kortunov
c47a48e25d Inject layout files to VFS 2022-07-17 22:01:48 +04:00
Andrei Kortunov
4ddba5142e Introduce font mappings 2022-07-17 22:01:48 +04:00
Andrei Kortunov
dd04bfccfb Load fonts 2022-07-17 22:01:48 +04:00
psi29a
a1e7622a30 Merge branch 'sky_blending_multiview' into 'master'
Support sky blending in multiview mode

See merge request OpenMW/openmw!2113
2022-07-12 13:17:57 +00:00
Andrei Kortunov
ccbb5e03fb Use YAML files to translate MyGUI's localization tags 2022-07-12 08:20:40 +04:00
Cody Glassman
24749b066c Add sky blending to launcher 2022-07-11 00:26:22 +00:00
Petr Mikheev
c1344c4765 Minor fix in move360.lua. Scrolling shouldn't toggle view mode when TAB is pressed. 2022-07-09 22:27:23 +02:00
Petr Mikheev
b3c8c8eb56 Support sky blending in multiview mode 2022-07-09 22:21:48 +02:00
psi29a
e70d2be1ee Merge branch 'settings_input' into 'master'
More responsive renderers for input events (#6827)

Closes #6827

See merge request OpenMW/openmw!2093
2022-07-09 17:32:36 +00:00
glassmancody.info
05fedafd37 fixed mouse event for padded box 2022-07-09 09:43:37 -07:00
glassmancody.info
89bc756732 tmp_sun_fix 2022-07-05 23:47:23 -07:00
Abdu Sharif
c09648c349 Add a missing 0 in fog.glsl 2022-07-04 17:31:03 +00:00
psi29a
9da84480f0 Merge branch 'misc_ui' into 'master'
Improved settings window

Closes #6780

See merge request OpenMW/openmw!2087
2022-07-04 06:55:42 +00:00
psi29a
1e56ac9878 Merge branch 'sizable' into 'master'
Movable and resizable log window

See merge request OpenMW/openmw!2086
2022-07-04 06:48:58 +00:00
glassmancody.info
63d9fa55c6 settings window cleanup 2022-07-03 12:49:37 -07:00
jvoisin
0f649ce544 Merge branch 'fix-appstream-images' into 'master'
Fix the screenshot URLs in the appstream XML

See merge request OpenMW/openmw!2081
2022-07-03 16:21:43 +00:00
glassmancody.info
fcab4fe1ab make debug window a movable and resizable window 2022-07-03 09:09:16 -07:00
Petr Mikheev
cae7bc92d8 Merge branch 'locale_ru' into 'master'
Add a Russian localization for built-in Lua content

See merge request OpenMW/openmw!2079
2022-07-03 12:54:14 +00:00
Cody Glassman
051832d7ae [Lua] Set simulation time scale 2022-07-03 12:51:28 +00:00
Andrei Kortunov
0989e273d4 Add a Russian localization for built-in Lua content 2022-07-03 09:59:10 +04:00
Alexander Olofsson
84259d312b
Fix the screenshot URLs in the appstream XML 2022-07-02 19:49:25 +02:00
Cody Glassman
03616ae2d3 Fix undeclared shader variable 2022-07-01 14:34:59 +00:00
glassmancody.info
7b958148d0 better fade 2022-06-30 08:23:28 -07:00
psi29a
56187ad977 Merge branch 'soften_me_up_like_one_of_your_french_meshes' into 'master'
Allow soft particle effect on any NIF

See merge request OpenMW/openmw!2015
2022-06-30 13:46:22 +00:00
Petr Mikheev
466fc559f4 Fix move360.lua switching to 3rd person view when it shouldn't 2022-06-30 11:25:36 +02:00
glassmancody.info
b09411d396 allow soft particles on meshes and add extra data extensions 2022-06-29 18:15:12 -07:00
Petr Mikheev
d0deb37f5c Fix several issues with sky blending 2022-06-27 21:51:41 +02:00
Petr Mikheev
377c00261a [Lua] Ability to distinguish normal interiors and quasi exteriors (like Mournhold). 2022-06-24 18:24:02 +02:00
Petr Mikheev
8123e41a75 Fix #6824 2022-06-21 21:11:15 +02:00
psi29a
1a478875f0 Merge branch 'navmesh_agent_bounds' into 'master'
Support different agent collision shape type for pathfinding

See merge request OpenMW/openmw!2030
2022-06-21 16:13:41 +00:00
Mads Buvik Sandvei
b0e4c7e76a [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
elsid
1a12c453d6
Support different agent collision shape type for pathfinding
Actors may have different collision shapes. Currently there are axis-aligned
bounding boxes and rotating bounding boxes. With AABB it's required to use
bounding cylinder for navmesh agent to avoid providing paths where actor can't
pass. But for rotating bounding boxes cylinder with diameter equal to the front
face width should be used to not reduce of available paths. For example rats
have rotating bounding box as collision shape because of the difference between
front and side faces width.

* Add agent bounds to navmesh tile db cache key. This is required to distinguish
  tiles for agents with different bounds.
* Increase navmesh version because navmesh tile db cache key and data has changed.
* Move navmesh version to the code to avoid misconfiguration by users.
* Fix all places where wrong half extents were used for pathfinding.
2022-06-21 12:57:32 +02:00
Petr Mikheev
3bf18c601c Better fog 2022-06-21 02:21:20 +02:00
Alexei Kotov
54896e4883 Disable all the non-vanilla Lua camera settings by default 2022-06-13 18:23:46 +03:00
Petr Mikheev
73eda27e7f Update l10n/OMWCamera/en.yaml 2022-06-12 01:00:41 +02:00
Petr Mikheev
5f0a7c2b16 Fix jumping when using move360 with a controller 2022-06-12 00:09:13 +02:00
Petr Mikheev
1ca0a3a555 Addition camera features: move360, pov_auto_switch, slow_view_change 2022-06-12 00:09:13 +02:00
Petr Mikheev
3fb470dcce Increase the size of the settings menu; reduce the size of Lua settings "number" in order to make camera settings look good with the default size of the settings menu. 2022-06-12 00:09:13 +02:00
Petr Mikheev
65efd6f1c2 Remove from settings.cfg camera settings that are controlled from Lua 2022-06-12 00:06:39 +02:00
Petr Mikheev
860d5899c4 Control camera settings in-game 2022-06-12 00:06:39 +02:00
uramer
6d2dcaea50 Lua UI: Enable autoSize for single line text edit 2022-06-11 22:24:20 +02:00
uramer
6c9c832927 Lua UI: Support autosized multiline text 2022-06-06 21:52:55 +00:00
psi29a
787f8fb627 Merge branch 'launcher' into 'master'
Launcher consistency fixes

See merge request OpenMW/openmw!1983
2022-06-06 16:51:19 +00:00
Kindi
aa2e724342 Lua API for Repair records 2022-06-06 16:24:54 +00:00
Alexei Kotov
6cbda10bd5 Content selector: Remove the title 2022-06-06 12:43:28 +03:00
Alexei Kotov
323b671f6d Launcher: Properly capitalize navmesh cache tab name 2022-06-06 12:42:52 +03:00
Petr Mikheev
0745ed590b Fix incorrect package name in lua docs 2022-06-04 13:28:04 +00:00
beelzebielsk
fb5eb542ff Lua api for potion records 2022-06-01 13:19:03 +00:00
glassmancody.info
4dee9acd1e fill bars to postprocess hud 2022-05-31 16:26:51 -07:00
psi29a
a875ac86c0 Merge branch 'change-inventory-usage-docs' into 'master'
Make inventory example runnable in a script

See merge request OpenMW/openmw!1957
2022-05-31 14:41:54 +00:00
beelzebielsk
ad3b83432c Fix docs typos 2022-05-31 13:16:19 +00:00
adam
e4b2f730c7 Make inventory example runnable in a script 2022-05-31 13:12:40 +00:00
Kindi
638ad15af8 Lua API for Miscellaneous records 2022-05-31 08:54:07 +00:00
Kindi
3d0adf259b Lua API for Apparatus records 2022-05-29 23:03:36 +00:00
psi29a
f84be8c3f9 Merge branch 'lua-api-containers' into 'master'
Add bindings for container record

See merge request OpenMW/openmw!1932
2022-05-28 08:03:13 +00:00
psi29a
42718f69dc Merge branch 'vfs_data' into 'master'
Merge files/builtin_scripts and files/vfs into one dir

See merge request OpenMW/openmw!1931
2022-05-27 18:41:54 +00:00
adam
e2528a1562 Add docs and automagical declaration 2022-05-26 07:20:50 +00:00
cody glassman
11845e7d9b improve layout of postprocessor hud 2022-05-25 19:07:01 -07:00
Petr Mikheev
6d5a0542e7 Merge files/builtin_scripts and files/vfs into one dir 2022-05-26 01:47:38 +02:00
uramer
e591f856fb Renderers 2022-05-24 19:11:13 +00:00
Kindi
1b37d5d2ad Lua API for Lockpick and Probe records 2022-05-24 11:48:13 +00:00
Hristos N. Triantafillou
4188bb4e33
Fix formatting so that docs can render correctly 2022-05-23 13:01:02 -05:00
cody glassman
6093cb5f2c postprocessing lua api extensions 2022-05-22 18:53:38 -07:00
Petr Mikheev
6a0a2eed33 [Lua] core.getRealTime() 2022-05-20 21:49:19 +02:00
psi29a
67421a400a Merge branch 'bookluabinds' into 'master'
Lua API for Book records

See merge request OpenMW/openmw!1886
2022-05-20 14:09:09 +00:00
kuyondo
7dbccc914a no skill returns nil 2022-05-20 06:03:12 +08:00
uramer
1fe794d935 Changing setting renderer arguments 2022-05-19 19:49:14 +00:00
kuyondo
8a1a838ffa update book.cpp and weapon.cpp 2022-05-20 00:39:19 +08:00
kuyondo
cad68a5566 Add lua binding for books 2022-05-19 20:02:18 +08:00
kuyondo
93aae5e116 Add lua binding for activators 2022-05-19 04:23:22 +08:00
psi29a
b9b4f1c3c2 Merge branch 'console_log' into 'master'
In-game log viewer

See merge request OpenMW/openmw!1799
2022-05-18 07:57:59 +00:00
Adam Ibrahim
96f4057f08 Update files/lua_api/openmw/types.lua, files/lua_api/openmw/ui.lua 2022-05-18 03:22:12 +00:00
psi29a
2f75acc34e Merge branch 'navmesh_render_update_frequency' into 'master'
Add navmesh debug render mode to show update frequency

See merge request OpenMW/openmw!1685
2022-05-17 07:32:08 +00:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
Useful when need to find tiles with high number of updates.

Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00
uramer
14d83b218e Move permanentStorage option from settings to groups 2022-05-16 21:24:20 +00:00
Petr Mikheev
cf49b46d64 Show logs in the debug window
Some part of UI code is written by @andrew-app
2022-05-16 20:50:44 +02:00
psi29a
f092d8da9a Merge branch 'post_malone' into 'master'
Post Processing

See merge request OpenMW/openmw!1124
2022-05-16 14:51:13 +00:00
Petr Mikheev
7ccbf95503 [Lua] makeStrictReadOnly for enums 2022-05-16 00:16:26 +02:00
cody glassman
fee639a74f Correct default value 2022-05-15 10:03:58 -07:00
cody glassman
04843fed6d moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
uramer
be100749f8 Merge branch 'lua_onframe' into 'master'
[Lua] Rename onInputUpdate -> onFrame and call it even when the game is on pause (#6745)

See merge request OpenMW/openmw!1852
2022-05-15 16:48:38 +00:00