Commit Graph

81 Commits (8e3576022a327c68c053f1869ff44997262aedd6)

Author SHA1 Message Date
Shi Han a90e3b8c3b Move from std::atoi to std::from_char 2 years ago
Cody Glassman ac4787aeec shade refactor 2 years ago
elsid 627bed09ee
Remove redundant operator<< overloads from Log 2 years ago
Andrei Kortunov 8925f854e7 Fix non-ASCII path logging 2 years ago
elsid c44bc5ade5
Setup logging with properly initialized configuration manager
Default constructed instance may provide different paths from initialized one.
2 years ago
elsid 007ad4e4d1
Write crash log to temporary directory
To make sure current user has rights to do so.
2 years ago
AnyOldName3 77de37b1ed Revert "Merge branch 'fix_macos_build' into 'master'"
As well as fixing the MacOS build, it meddled with a bunch of files that
already did the right thing.

This reverts commit 8162541a14, reversing
changes made to e16c451d08.
2 years ago
elsid c324482338
Use separate header to define missing GL constants 2 years ago
elsid 063fff7fa4
Fix and prevent -Wextra-semi warning 2 years ago
clang-format-bot 88ec8a9523
Apply clang-format 2 years ago
Project579 5cf2a958eb Make conversions between std::chrono time_point and string safer by not using "localtime" directly. 2 years ago
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
florent.teppe 943198e325 Small changes 2 years ago
florent.teppe e811f7ed00 Simplified the data structures.
DebugCustomDraw owns the vector of drawcalls and the line geometry.
There are two DebugCustomDraw, so anything they own is double buffered.
Because DebugDrawer has a ref_ptr on the DebugCustomDraw, they live at least as long as DebugDrawer, making memory access from it safe.

removed redundent this
2 years ago
florent.teppe 565a08b95a crashfix on game exit 2 years ago
elsid 9f35f9b45b
Add missing include <array> 2 years ago
psi29a 435eacdaad Merge branch 'debug_draw_commands' into 'master'
API to draw primitives

See merge request OpenMW/openmw!2345
2 years ago
florent.teppe 43b0ae1ce7 all debug renders now use the same shader and it works
remove debug draw shader, now that debug and debugdraw serve the same function

remove debug draw code from actors to clean

replaced int uniforms with bool for better readability

clang format

cleanup, remove unused func, and mistake whitespace

fix namespace

added more colors

fixed missing whitespace
2 years ago
florent.teppe 21971c08ba debug draw shader uses the generic functions
renamed files

roundabout way to change case with windows noticing

fixed type

fix filename in cmakelist.txt

ported shader and c++ code so glsl 120 can be used instead of 330

new debug shader and old one are almost unified

for some reason, even though I get no compilation issue, old debug draws don't work, only the new one implemented by this MR

remove useless const cast
2 years ago
florent.teppe bd1bbc0ab8 removes mutex, and uses double buffering to avoid writing on a resource that will be read by the draw thread
changes when the buffers are reset -> at the end of the draw, because that's when we are certain the data isn't needed anymore

removed useless variable
fixed typo
include osg::vec3 instead of osg vec3f

compile linux

compile ?

applied clang format to the new files
2 years ago
florent.teppe 2a980ecb50 cleaned some code and fixed some naming issues
Moved debug draw to components, fixed some whitespace issues, added include guard

fixed uniform name, removed old files

Fixes some more whitespace weirdness
2 years ago
Project579 a60cebd0f9 Use std::u8string_view in debug logger overloads parameters. 2 years ago
Project579 5456ef1d50 Add new functions and overloads to support std::u8string and std::filesystem::path. 2 years ago
Project579 a13709c510 Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions. 2 years ago
Project579 78ab009d5c Add required overloads to logger for handling unicode paths, also add conversion functions from std::filesystem::path to std::string without losing unicode data. 2 years ago
Project579 e5c417c968 Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2 years ago
Project579 4bb07282c9 Replace all remaining occurrences of boost::filesystem with std::filesystem. 2 years ago
elsid d2ed62ec3a
Allow to disable crash catcher on Windows 3 years ago
Mads Buvik Sandvei b0e4c7e76a [Postprocessing] Stereo integration 3 years ago
ζeh Matt e185d186bf
Move Log implementation to cpp, remove expensive mutex include in hpp 3 years ago
ζeh Matt 14bf9af056
Move implementation details of debugging.hpp to cpp, reduce includes 3 years ago
AnyOldName3 e24a85419a Merge branch 'master' into 'master'
When building Win32 (VS 2019), there are problems in line 45.

See merge request OpenMW/openmw!1953
3 years ago
jvoisin 4e4debb1cb Remove even more of boost::filesystem 3 years ago
Petr Mikheev cf49b46d64 Show logs in the debug window
Some part of UI code is written by @andrew-app
3 years ago
ShadIK02 9649bfc4cb When building Win32 (VS 2019), there are problems in line 45.
This change solves the problem.

Special thanks to AnyOldName3 for the hint :)
3 years ago
elsid 0dcb1f5aac
Fix build on Windows
Use wrapper header over Windows.h to undefine far and near in a single place.
3 years ago
elsid e777e35414
Use system_clock for time in logs
high_resolution_clock may not give real time. MSVC implements it as
steady_clock that is basically CPU time which is usually desynchronized with
real time.
3 years ago
elsid 2d5ccc804b
Exchange binary messages between navmeshtool and launcher 3 years ago
Petr Mikheev dd5ba5c57b Redirect log only after parsing configuration 3 years ago
psi29a b6718ecb10 Merge branch 'log_lock' into 'master'
Acquire log lock only when logger should log

See merge request OpenMW/openmw!1363
3 years ago
elsid e0c4f08aa5
Remove redundant includes 3 years ago
elsid 727f784a98
Acquire log lock only when logger should log
To minimize overhead for calls when level is less than current. For example
Log(Debug::Debug) should not lock mutex when current logging level is Verbose.
3 years ago
Thunderforge 339d347aea Fixing performance-faster-string-find issues
This addresses the Clang Tidy check [performance-faster-string-find](https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html).
4 years ago
fredzio 4058e117ca Don't clobber game log file when we collect a stack trace.
When the crash catcher catch a signal it forks to collect data about its
parent. In the process the child reinitialize the log file, which ends
up empty.
4 years ago
AnyOldName3 9466d6a409 Hide macro usage from Macs where it isn't defined 4 years ago
AnyOldName3 5e004356a2 Merge remote-tracking branch 'upstream/master' into alpha-meddling 4 years ago
AnyOldName3 7e045cff75 #include <memory> 4 years ago
AnyOldName3 0e4e8eb0f3 Add glDebugGroup support 4 years ago
CedricMocquillon 112437cf28 Change crash file to dmp on window to avoid renaming it 4 years ago
CedricMocquillon 73afc55462 Fork the current process to monitor exe, generate minidump on crash 4 years ago