Commit Graph

4752 Commits (99061345cc652d827e4a1dea9af49958ef207f6e)

Author SHA1 Message Date
Assumeru 72549651e0
Rework container resolution (#3006)
* Rework container resolution

* add optional argument to getCount

* remove now-redundant changes

* undo worldimp changes

* move save-fixing code to InventoryState

* replace Rng instances with Seeds
4 years ago
Bret Curtis c99be77a32
Merge pull request #3008 from akortunov/strings
Rework fixed strings handling
4 years ago
psi29a 82736f013d Merge branch 'objectlib' into 'master'
Convert components to an object library.

See merge request OpenMW/openmw!342
4 years ago
psi29a 9a912486f9 Merge branch 'deprecated-exception' into 'master'
Use C++11 exception specification

See merge request OpenMW/openmw!343
4 years ago
fredzio 3cadc16f88 Convert components to an OBJECT library. It saves space in the object
directory (about 1G on an optimized build on Windows and BSD).
Build should run somewhat fast as well.
4 years ago
Bret Curtis 11c938b176
Merge pull request #3011 from elsid/navmesh_fixes
Navmesh fixes
4 years ago
fredzio 460e69e92a Get rid of warning: dynamic exception specifications are deprecated 4 years ago
Alexei Dobrohotov 05cd005b30 Fix NiTriStripsData loading 4 years ago
Alexei Dobrohotov 9f08dc9968 Revert "Merge branch 'skinning' into 'master'"
This reverts merge request !327
4 years ago
elsid 7591d45008
Use memcpy to create navmesh key
Implementation with memcpy is ~13 times faster.
4 years ago
elsid f637dc38bd
Add cached flag to update navmesh status 4 years ago
elsid eb140ed15f
Write unknown status numeric value 4 years ago
elsid 7d73e73cad
Consider tile as not removed when it is not found 4 years ago
Alexei Dobrohotov 6be808e301 RigGeometry: convert some pairs to structs 4 years ago
psi29a ee22081ae1 Merge branch 'nifgobrrrr' into 'master'
More NIF stuff

See merge request OpenMW/openmw!324
4 years ago
psi29a bca698d951 Merge branch 'shader_line_numbering' into 'master'
Correctly resetting line numbering during shader processing.

See merge request OpenMW/openmw!317
4 years ago
Alexei Dobrohotov df1014303d Add more generic extra data NIF types 4 years ago
Alexei Dobrohotov 302d8eed27 Clean up Roll- and FlipController implementation 4 years ago
Alexei Dobrohotov 0d02a3392a Clean up 4 years ago
Alexei Dobrohotov e7c37f21b7 Add NiFloatInterpController abstraction 4 years ago
Andrei Kortunov 822764d0fa Rework fixed strings handling 4 years ago
Alexei Dobrohotov 29ccb09da5 Introduce some extended NIF definitions 4 years ago
Mads Buvik Sandvei d5450a7d88 Correctly resetting line numbering during shader processing. 4 years ago
Alexei Dobrohotov 4e22c2687f niffile.cpp cleanup 4 years ago
psi29a 4faaa86449 Merge branch 'cyclic_includes' into 'master'
More accurate detection of cyclic includes

See merge request OpenMW/openmw!281
4 years ago
AnyOldName3 a338e8c561 Actually set the uvSet value
This got lost when uvSet was made into a local variable.
4 years ago
AnyOldName3 390fb4f12e Disable OpenGL Debug stuff when SDL doesn't provide the necessary definitions 4 years ago
psi29a 22c3588d0d Merge branch '4771-and-4631' into 'master'
Try lower MSAA level if the requested value isn't available

Closes #4471 and #4631

See merge request OpenMW/openmw!297

(cherry picked from commit b3db387512340a5e9a77427c2d7d9d88c2340056)

da0aef7a Retrieve SDL OpenGL attributes after context creation
a51e63b3 Try lower MSAA levels if OpenGL context doesn't have what we requested
c4e92a0a Update CHANGELOG.md
4 years ago
psi29a 87028e1640 Merge branch 'flipping-heck' into 'master'
Make NiFlipControllers only affect base texture

Closes #2069

See merge request OpenMW/openmw!301
4 years ago
AnyOldName3 3f61ff3a44 Make OpenGL debugging optional 4 years ago
AnyOldName3 441c09578a Merge remote-tracking branch 'origin/khr_debug' into khr_debug 4 years ago
AnyOldName3 b2cb98d30e Fix NiFlipController
NiFlipControllers *always* affect the base texture, even if no base
texture is bound. When no base texture is bound, they default to UV set
zero and to having wrapped UV coordinates, instead of using the settings
for the disabled base texture.
4 years ago
AnyOldName3 85b5fdee35 Discard the alpha channel of 16-bit TGAs, just like Morrowind 4 years ago
Andrei Kortunov 9f1fbd56a3 Fix SummonKey comparison function 4 years ago
Andrei Kortunov 67eace1028 Use struct instead of tuple 4 years ago
Andrei Kortunov 924f634bda Support for multiple summons with same ID in the single spell 4 years ago
psi29a f90a049702 Merge branch 'movement_refactoring' into 'master'
Refactoring related to "smooth movement"

See merge request OpenMW/openmw!285

(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)

e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
4 years ago
AnyOldName3 fd14dad789 const osg::ref_ptf reference should be faster than value as constructor and destructor are non-trivial
I played around in GodBolt and got into an argument to determine this. The difference will be immeasurably small, but my curiosity has been satisfied.
4 years ago
AnyOldName3 707204133d Double-buffer shadow uniforms that change each frame 4 years ago
AnyOldName3 ce98d7053b Double buffer view-dependent data stateset 4 years ago
AnyOldName3 98b2d5d921 Make shadow debug HUD thread-safe
* Double buffer the frustum uniforms.
* Don't mess with the debug geometry's StateSet.
* Change two-element vectors to arrays so the size is explicit.
4 years ago
Andrei Kortunov 215ddb9106 Do not print warnings for VisController 4 years ago
Bret Curtis 05a19f4f93
Merge pull request #2984 from Capostrophic/optimizer
Avoid optimizing animated shapes once again (regression #5565)
4 years ago
Bret Curtis 30b8e6eda9
Merge pull request #2987 from Capostrophic/bezier
Add quadratic interpolation for scalars and vectors (part of #2379)
4 years ago
Capostrophic aa131262ea Implement quadratic interpolation for scalars and vectors 4 years ago
Capostrophic 35de34c019 Don't clamp GeomMorpherController recovered weight value
Seems that Morrowind doesn't do it.
4 years ago
Capostrophic a211527b4b Fix AppVeyor warnings 4 years ago
Mads Buvik Sandvei 0d6be9bd18 More accurate detection of cyclic includes 4 years ago
Capostrophic 8c213cbfb1 Avoid optimizing animated shapes once again (regression #5565) 4 years ago
Mads Buvik Sandvei 045b4566dd Merge branch 'master' into 'resize_breaks_window' 4 years ago
Mads Buvik Sandvei 2ed12a398d addLineDirectivesAfterConditionalBlocks move check for npos to catch all npos 4 years ago
Capostrophic 3d31d21bc2 Don't encapsulate NIF transformation changes
Currently that causes issues
4 years ago
Evil Eye 6ad20ec9c7 Mutate base records when adding/removing spells 4 years ago
Capostrophic 46825e8a4d Move NIF record index back to a separate user object
This makes sure it's never erroneously optimized out. NodeIndexHolders don't need to be cloned as their record index is never supposed to be changed.
5 years ago
Capostrophic f93655e803 Encapsulate NIF transform changes in NifOsg::MatrixTransform 5 years ago
Capostrophic ad87289d59 Fix NifOsg::MatrixTransform constructor inheritance 5 years ago
Capostrophic cc791af0f5 Serialization fixes
Make sure NifOsg::MatrixTransform serialization behaves as intended
Add a dummy serializer for NifOsg::UVController
5 years ago
Capostrophic 3b55d657e5 CopyRigVisitor: Log the number of parents in multiple parents error 5 years ago
Capostrophic a61267f57d Replace NodeUserData with a custom transform node 5 years ago
Capostrophic 4c9cefefdd Get rid of NifOsg::CollisionSwitch 5 years ago
psi29a fc7266d4ee Merge branch 'Improve-cell-name-autocompleter-implementation' into 'master'
#5520 Improve cell name autocompleter implementation

See merge request OpenMW/openmw!267
5 years ago
Cédric Mocquillon 2e27de027e Add members in AdvancedPage class to avoid memory leak when the list of cells names is updated as we recreated a completer at each notification event 5 years ago
Petr Mikheev 8cdc7031f5 Support vectors in settings.cfg 5 years ago
Mads Buvik Sandvei 90c3089370 Update sdlvideowrapper.cpp 5 years ago
Mads Buvik Sandvei 8323f7f68d Alternative fix 5 years ago
Mads Buvik Sandvei 8aa57a745a Fix 5 years ago
Bret Curtis f47d2bb8af make sure we use case-sensative BULLET_ prefix 5 years ago
Bret Curtis 67c2f0b26c
Merge pull request #2951 from elsid/sound_object_pool
Store SoundManager sounds and streams in object pool
5 years ago
Bret Curtis 0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
Replace OpenThreads by std types
5 years ago
Bret Curtis 28d85e4030
Merge pull request #2926 from akortunov/warnfix
Use QMultiMap instead of QMap
5 years ago
elsid 02f9b44f01
Use RAII for object ptr from pool 5 years ago
elsid 6ca29c6107
Use common type for pool of sounds and streams 5 years ago
elsid 56bc462007
Make all stats fit into the window 5 years ago
Frederic Chardon f268bc13f1 Do not set particle lifetime to 0 (#5472) 5 years ago
Andrei Kortunov ef6fe8d52a Fix crash in the stateset updater (regression #5478) 5 years ago
Andrei Kortunov d0fe15b095 Use meaningful names instead of mSkill1 and mSkill2 5 years ago
elsid 40ad87bc4d
Replace OpenThreads by std types 5 years ago
elsid 3251687a3d
Use std types for WorkQueue 5 years ago
Andrei Kortunov 487bfed672 Use QMultiMap instead of QMap 5 years ago
Bret Curtis 61a5c6125d #5480: Drop Qt4 support and require Qt 5.12 or later. 5 years ago
Cédric Mocquillon 6e397e4008 Add a search function to the "Datafiles" tab of the OpenMW launcher 5 years ago
psi29a f94ca28dbe #5463: Optimizer fix, problem was indeed related to tangents not being transformd properly. 5 years ago
Andrei Kortunov 6357bc3dad Catch MyGUI exceptions in the FontLoader destructor 5 years ago
Andrei Kortunov 808c905e1f Initialize fields to avoid undefined behaviour 5 years ago
Andrei Kortunov 0e810c8d32 Fix cell borders color 5 years ago
Bret Curtis c944acf26b
Merge pull request #2913 from akortunov/warnfix
Get rid of ECLD and dependencies
5 years ago
psi29a 1724099d34 Merge branch 'mingw' into 'master'
Fix mingw Windows build

See merge request OpenMW/openmw!213
5 years ago
Andrei Kortunov d1a3cc98ff Get rid of ECLD and dependencies 5 years ago
psi29a 66b5cf9f1d Merge branch 'master' into 'near_far_mode_in_launcher'
# Conflicts:
#   files/settings-default.cfg
5 years ago
Bret Curtis b5a2e809cd
Merge pull request #2911 from unelsson/fixdaematerialseq
Use sequenced texture units with .dae/collada
5 years ago
Andrei Kortunov 805d826d5b Fix Clang warnings about invalid overrides 5 years ago
Nelsson Huotari 5bc44cf2ee Use sequenced texture units with .dae/collada 5 years ago
psi29a 0dc7715c35 Merge branch 'object_paging_retry' into 'master'
Object Paging

See merge request OpenMW/openmw!209
5 years ago
elsid 00197e1cd9
Optimize recast mesh size by vertex deduplication 5 years ago
Bret Curtis 0d1b7fd3f0
Merge pull request #2908 from Capostrophic/uvsets
Remove 63 UV set limit
5 years ago
Capostrophic 6f94848dec Remove 63 UV set limit (now 65535) 5 years ago
elsid b095ca6c86
Use actor speed to define area cost for pathfinding 5 years ago
elsid 439588d10e
Remove unused mOffMeshConnectionIds 5 years ago
bzzt lost a hitlab login 26ab176389 profiling
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login daa2761c2d alphablending & billboardfix
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login f12879a04c allow statesetupdater as cullcallback = faster + works in paging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 4238fbccdf view fix
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 9f0398c021 intersection by refnum tag + enable paging for acti,door,cont
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 65cd2c77aa static intersections
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login c7fda6d280 activegrid paging = 2xfps
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login b4af2ac672 avoid blocking on pagerebuild
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 17637c6575 pagerebuild on disable
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login c1ebd9474b stop navmesh updates when ai off
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login ffbed7ee38 loadingscreen
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login da92ad329b move renderbin
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login b7b31926a8 fix map glitch + cleanup
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 77b92aee9c fix shadowsglitch by bounds overflow
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 69514dfd46 ico redundency fix + stats counter
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 1f891ca46d billboarding support for tree mods
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login cf439581e1 comply by elsid review
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login ce505a9bb3 crashfix + optimiziation
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt d684f1a78f terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
elsid c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection 5 years ago
Andrei Kortunov d997842f8d Use FourCC to declare all ESM record names 5 years ago
Bret Curtis cd97d0c61c
Merge branch 'master' into automove 5 years ago
Roman Siromakha 27a113167c
Merge pull request #2890 from akortunov/position
Do not store object position, if it is the same as in CellRef
5 years ago
Alexei Dobrohotov 3f0cf65335
Merge pull request #2895 from elsid/esm_objectstate_final
Add final for derived and overriden from ESM::ObjectsState
5 years ago
Andrei Kortunov 75e7a3e8b1 Do not store object position, if it is the same as in CellRef 5 years ago
elsid 5209f5ff6d
Mark all derived classes from ESM::ObjectsState and overriden functions as final 5 years ago
Capostrophic e02b66cdf4 Ignore bogus string arguments for Disable/Enable again 5 years ago
Capostrophic 1873da4c91 Don't save to or read automove state from saved games (#5452) 5 years ago
Andrei Kortunov 6de97e6bc2 Remove redundant variables from RenderingManager 5 years ago
Bret Curtis 204d2acf25
Merge pull request #2092 from akortunov/float_stats
Store attributes and skills values as floats
5 years ago
Bret Curtis 5d019c27ae
Merge pull request #2887 from akortunov/worldmanager
Introduce a separate class to control world date and time
5 years ago
Andrei Kortunov 81805b7263 Introduce a separate class to control world date and time 5 years ago
elsid d35ccc39c6
Fix build tests with double precision bullet 5 years ago
Andrei Kortunov 5468fcb29f Store attributes and skills values as floats (bug #4021) 5 years ago
Andrei Kortunov 3dce225f28 Implement vanilla-style corprus handling (bug #3714, bug #4623) 5 years ago
Capostrophic 7aca18f92b Handle NiLines (feature #5445) 5 years ago
Bret Curtis 505a5e9ca6
Merge pull request #2873 from Capostrophic/nifcleanup
NIFLoader adjustments
5 years ago
Bret Curtis 9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
Extend OSG stats
5 years ago
Andrei Kortunov 396afe79f1 Move font loading to the FontLoader 5 years ago
Roman Siromakha b3b8480d49
Merge pull request #2868 from Capostrophic/opcodes
Give new opcodes to old functions made custom
5 years ago
Capostrophic 74a74209ac Allow junk (data-less) NiParticleColorModifiers 5 years ago
Capostrophic 7a9403aeed Remove unnecessary casts 5 years ago
Capostrophic fc9a10ba48 Streamline node controller handling
Reduce code duplication
Allow non-animated nodes controlled by NiVisController to be optimized out
5 years ago
Capostrophic 89a2c69a61 Support particle node transformations 5 years ago
Fanael Linithien e8ec62b298 Use all-lowercase names for windows API headers
This allows the code to successfully cross-compile from hosts with case
sensitive file names, like linux.
5 years ago
laikh d6e4fbe085 Fix mingw Windows build 5 years ago
Capostrophic e0ecbc08df Give new opcodes to old functions made custom 5 years ago
elsid 69df6098e5
Report frame number, number of actors and objects to stats 5 years ago
Alexei Dobrohotov a68a4338a0
Merge pull request #2841 from Assumeru/consistent-refs
Script reference consistency
5 years ago
elsid a59e25e093
Optimize MWRender::Animation::hasAnimation
Use a set to check for group start existence.
Reduce time taken from 2.6% to 0.08% and
MWMechanics::MechanicsManager::update from 7% to 5%
in relative CPU time usage for a scene with ~100 actors.
5 years ago
Bret Curtis 88a7ecc18d
Merge pull request #2528 from akortunov/effectstime
Use real time to update spell effects
5 years ago
Evil Eye 3875b837bc make MenuMode, Random, GetSecondsPassed regular functions 5 years ago
Icecream95 f14db21745
Make disableShadowsForStateSet a no-op when shadows are disabled
Otherwise the GPU has to do useless shadow comparisons when shadows
are disabled.
5 years ago
Bret Curtis 59bda361f0
Merge pull request #2848 from akortunov/bullet
Fix Bullet flags usage
5 years ago
Andrei Kortunov b5833f3c59 Use real time to update spell effects instead of game timestamps (bug #5165) 5 years ago
Bret Curtis a04a41a429
Merge pull request #2843 from Capostrophic/nigeometry
Introduce NiGeometry abstraction
5 years ago
Bret Curtis 7da5558808
Merge pull request #2845 from akortunov/save_cleanup
Optimize characters data in savegame
5 years ago
Bret Curtis f9fca8675b
Merge pull request #2846 from Capostrophic/envmap
CopyRigVisitor fixes (bug #5415)
5 years ago
Andrei Kortunov add42830d9 Add a flag to use double-precision functions from Bullet 5 years ago
Capostrophic 78b1bbe130 Remove unnecessary null check 5 years ago
Bret Curtis c69c7d0b3b
Merge pull request #2049 from elsid/bullet_double_precision
Support bullet double precision
5 years ago
Capostrophic 72e5043eda CopyRigVisitor fixes
Make sure it copies all relevant drawable parent nodes (e.g. including the node with the environment map effect)
Make sure it doesn't copy nodes multiple times
5 years ago
Andrei Kortunov e6ca95174a Optimize characters data in savegame 5 years ago
Capostrophic b665fed8f2 Introduce NiGeometry abstraction 5 years ago
Capostrophic 30558c2434 Try to resolve CI concerns 5 years ago
Capostrophic 915ffe2241 Handle non-node roots more gracefully (bug #5416) 5 years ago
Evil Eye f0e2ee45fa reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript 5 years ago
Bret Curtis bb30b44766
Merge pull request #2839 from Capostrophic/nipathcontroller
Add basic NiPathController support (movement only)
5 years ago
elsid 14d0ca4cd3
Cast float to btScalar 5 years ago
Capostrophic 30fc2e3e5e Add basic NiPathController support (movement only) 5 years ago
Capostrophic 5377e0491b Adjust NiPixelData loading 5 years ago
Capostrophic a08a9518c3 NIF version adjustments
Cut down on obscure version numbers
Call generateVersion without using a stream object
5 years ago
Andrei Kortunov d5806fd0ed Fix merge conflicts 5 years ago
Bret Curtis 42cba092b7
Merge pull request #2716 from akortunov/png
Store fog of war as a PNG image instead of TGA
5 years ago
Bret Curtis 2c743b6153
Merge pull request #2828 from Capostrophic/colormode
Improve color mode handling in shaders
5 years ago
Bret Curtis 4b30bf5699
Merge pull request #2829 from Capostrophic/logging
Log some more things
5 years ago
Bret Curtis 62290182eb
Merge pull request #2648 from Assumeru/start-scripts
Allow targeting non-unique actors with StartScript. Fixes #2311
5 years ago
Bret Curtis 507adac8cd
Merge pull request #2783 from akortunov/input
Refactor InputManager
5 years ago
unknown 3b4782959e Allow targeting non-unique actors with StartScript (bug #2311) 5 years ago
Capostrophic b91d0d889f Fix warning
/home/travis/build/OpenMW/openmw/components/nifosg/nifloader.cpp:615:42: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
                    if (hasVisController |= (ctrl->recType == Nif::RC_NiVisController))
                        ~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/travis/build/OpenMW/openmw/components/nifosg/nifloader.cpp:615:42: note: place parentheses around the assignment to silence this warning
                    if (hasVisController |= (ctrl->recType == Nif::RC_NiVisController))
                                         ^
                        (                                                             )
5 years ago
Capostrophic aa5161f99e Log some more things 5 years ago
Capostrophic c0b322b264 Improve color mode handling in shaders 5 years ago
Andrei Kortunov 4a1e27ac21
Merge pull request #2824 from Capostrophic/cleanup
Cleanup
5 years ago
Andrei Kortunov b33c4c920c Move all OICS handling to the separate file 5 years ago
Andrei Kortunov f990150c49 Move video wrapper to the WindowsManager 5 years ago
psi29a b72720f357 Merge branch 'shadow-transparency-rework' into 'master'
Only alpha-test shadows when necessary

See merge request OpenMW/openmw!170
5 years ago
Bret Curtis aaa8990006
Merge pull request #2799 from Capostrophic/simplewaterfog
Fix simple water with radial fog enabled
5 years ago
Capostrophic 1bf2ddac4d Cleanup
Move static variable declaration out of the loop
Remove redundant boolean argument from applyDrawableProperties()
Improve HeightCullCallback class formatting
5 years ago
Bret Curtis b8c467e2e0
Merge pull request #2787 from p4r4digm/screenshot-path
Added setting to change the directory screenshots are stored in
5 years ago
Bret Curtis 34181b9ae6
Merge pull request #2803 from elsid/disable_crash_catcher_env
Add env variable to disable crash catcher
5 years ago
elsid 1f3dfaedcc
Add tests for ShaderManager 5 years ago
elsid edf002aa97
Rename argument shaderTemplate to templateName 5 years ago
Bret Curtis f51476a3c5
Merge pull request #2816 from Capostrophic/switchlod
CollisionSwitch and Switch/LOD node fixes
5 years ago
elsid b150d681a9
Update same navmesh tile with limited frequency 5 years ago
Bret Curtis 5f0f2f0f16 rename to better reflect what is going on per AnyOldName3 comment; added none option 5 years ago
elsid 10daadefbe
Add missing include 5 years ago
Bret Curtis bf6daa7269
Merge pull request #2811 from Capostrophic/emitter
Allow particle emitters to be attached to an arbitrary node
5 years ago
Bret Curtis 1dc21919f6
Merge pull request #2815 from Capostrophic/tga
Use the new option to treat TGA files as TGA 1.0
5 years ago
Bret Curtis b7f7aabd8b
Merge pull request #2806 from elsid/detournavigator_tests
Add detournavigator test for multiple worker threads
5 years ago
Capostrophic 957d2a890f Ignore empty children of osg::LOD and osg::Switch like in OSG 5 years ago
Capostrophic 63fe02b1ba CollisionSwitch and Switch/LOD node fixes
Properly apply transformations to both switch and LOD nodes
Allow both NiSwitchNode and NiLODNode to be the root node
Properly add CollisionSwitch into the scene graph
5 years ago
Bret Curtis 7345c89b54
Merge pull request #2813 from Capostrophic/collisionswitch
Fix collision switch node mask (again)
5 years ago