AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								59639e3988 
								
							 
						 
						
							
							
								
								Make it build again (but remove the new functionality).  
							
							 
							
							
							
						 
						
							2016-07-20 15:16:53 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d9d5a6561b 
								
							 
						 
						
							
							
								
								Adjust the code so that it should (maybe) work, changing the compilation error to a less straighforward one.  
							
							 
							
							
							
						 
						
							2016-07-20 14:50:34 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								95d2c7ea5c 
								
							 
						 
						
							
							
								
								Attempt to unescape characters when constructing file paths, introducing compilation errors.  
							
							 
							
							
							
						 
						
							2016-07-20 02:48:57 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								c17e1ca24a 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'anyoldname3/ignore-hash-test'  
							
							 
							
							
							
						 
						
							2016-07-19 16:19:28 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								721fa28c1e 
								
							 
						 
						
							
							
								
								Fix assertion failure with NiTextureEffect missing source texture  
							
							 
							
							
							
						 
						
							2016-07-16 18:59:18 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f1b5ad5804 
								
							 
						 
						
							
							
								
								Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings.  
							
							 
							
							
							
						 
						
							2016-07-12 17:09:57 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e6f78ae5b7 
								
							 
						 
						
							
							
								
								Switch indentation to spaces to remain consistent with the rest of the project  
							
							 
							
							
							
						 
						
							2016-07-12 01:06:57 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								08df463c94 
								
							 
						 
						
							
							
								
								Separate declaration and definition of some static members to hopefully calm Travis down.  
							
							 
							
							
							
						 
						
							2016-07-12 00:37:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7475d90693 
								
							 
						 
						
							
							
								
								Fix dodgy include by changing backslashes to forwardslashes  
							
							 
							
							
							
						 
						
							2016-07-12 00:14:19 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5121e77a95 
								
							 
						 
						
							
							
								
								Remove the cause of a warning which upset Travis (but not the thing that made the Travis build fail, as I have no idea why it wouldn't work or how to fix it  
							
							 
							
							
							
						 
						
							2016-07-12 00:00:29 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1a0642f1db 
								
							 
						 
						
							
							
								
								Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing  
							
							 
							
							
							
						 
						
							2016-07-11 22:33:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								195dd27780 
								
							 
						 
						
							
							
								
								Resolve obvious runtime error revealing more subtle one  
							
							 
							
							
							
						 
						
							2016-07-11 22:05:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								9c6739f1b3 
								
							 
						 
						
							
							
								
								Fix doubled particle spawn range  
							
							 
							
							
							
						 
						
							2016-07-11 22:40:58 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fbe6dc9704 
								
							 
						 
						
							
							
								
								Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++  
							
							 
							
							
							
						 
						
							2016-07-11 21:33:36 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7697406467 
								
							 
						 
						
							
							
								
								Partially fix '2 overloads have similar conversions' compilation error  
							
							 
							
							
							
						 
						
							2016-07-11 14:39:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2a9b12bb3f 
								
							 
						 
						
							
							
								
								Fix an issue preventing compilation, revealing another that doesn't make much sense.  
							
							 
							
							
							
						 
						
							2016-07-11 14:15:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c1ffc9e776 
								
							 
						 
						
							
							
								
								Remove a compilation error and set up framework to remove the others  
							
							 
							
							
							
						 
						
							2016-07-11 01:59:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e17e354e84 
								
							 
						 
						
							
							
								
								Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors  
							
							 
							
							
							
						 
						
							2016-07-11 01:16:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								2a987b6857 
								
							 
						 
						
							
							
								
								Do not skip inactive keyframe controllers (Bug  #1942 )  
							
							 
							
							
							
						 
						
							2016-07-10 19:02:28 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9375cbea44 
								
							 
						 
						
							
							
								
								Make NIFFilePtr const  
							
							 
							
							
							
						 
						
							2016-07-10 17:10:19 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								da0e20edcd 
								
							 
						 
						
							
							
								
								Merge pull request  #991  from MiroslavR/opface  
							
							 
							
							... 
							
							
							
							Implement Face instruction (Feature #1424 ) 
							
						 
						
							2016-07-10 02:10:23 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								f6f3f71db5 
								
							 
						 
						
							
							
								
								Improve format specifiers for message boxes  
							
							 
							
							
							
						 
						
							2016-07-09 03:18:45 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								dc0bc5b68c 
								
							 
						 
						
							
							
								
								Implement Face instruction (Feature  #1424 )  
							
							 
							
							
							
						 
						
							2016-07-09 02:16:47 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f62ea2e80 
								
							 
						 
						
							
							
								
								Fix for "RigGeometry rendering with no skeleton" errors  
							
							 
							
							
							
						 
						
							2016-07-02 20:19:55 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b9b73d7b12 
								
							 
						 
						
							
							
								
								Replace "sys::default" with ESM::CellId::sDefaultWorldspace  
							
							 
							
							
							
						 
						
							2016-07-02 19:48:11 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d5f497c47d 
								
							 
						 
						
							
							
								
								Pass the node path instead of the node visitor  
							
							 
							
							
							
						 
						
							2016-07-02 19:27:19 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6fa95e72c5 
								
							 
						 
						
							
							
								
								Pass the traversal number instead of the node visitor  
							
							 
							
							
							
						 
						
							2016-07-02 19:26:11 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								54f52f7bae 
								
							 
						 
						
							
							
								
								Implement effect removal for abilities ( Fixes   #3455 )  
							
							 
							
							
							
						 
						
							2016-07-01 18:50:28 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								b99611a730 
								
							 
						 
						
							
							
								
								Initialize mSpecIncreases in ESM::NpcStats::load  
							
							 
							
							
							
						 
						
							2016-06-26 15:16:32 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								dfc62c99b4 
								
							 
						 
						
							
							
								
								Show correct class image in level-up dialog ( Fixes   #3443 )  
							
							 
							
							
							
						 
						
							2016-06-26 03:22:58 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								824cd3be22 
								
							 
						 
						
							
							
								
								Do not set _boundingBoxComputed which is no longer used  
							
							 
							
							
							
						 
						
							2016-06-14 22:25:25 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								372f2e2f18 
								
							 
						 
						
							
							
								
								Merge pull request  #962  from Allofich/AIPackageFixes  
							
							 
							
							... 
							
							
							
							Duration fixes for Follow and Escort 
							
						 
						
							2016-06-14 20:47:32 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								3bebbab78e 
								
							 
						 
						
							
							
								
								Duration fixes for Follow and Escort  
							
							 
							
							
							
						 
						
							2016-06-15 02:11:30 +09:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								197e81206a 
								
							 
						 
						
							
							
								
								Assume mDeathAnimationFinished is true for older save files  
							
							 
							
							
							
						 
						
							2016-06-12 19:46:00 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a825882c6b 
								
							 
						 
						
							
							
								
								Process death events at the end of the death animation ( Fixes   #1873 )  
							
							 
							
							
							
						 
						
							2016-06-12 00:04:50 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cb8daaaee1 
								
							 
						 
						
							
							
								
								Do not query the texture's image in osgMyGUI::OSGTexture  
							
							 
							
							... 
							
							
							
							Doing so could result in a race condition if the draw thread is about to delete the image (UnRefImageDataAfterApply enabled) 
							
						 
						
							2016-06-11 18:26:20 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								55ac1fab68 
								
							 
						 
						
							
							
								
								Change Wander duration to run on a counter  
							
							 
							
							
							
						 
						
							2016-06-10 04:36:18 +09:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b079db7913 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'aesylwinn/EditPathgrid'  
							
							 
							
							
							
						 
						
							2016-06-07 08:35:16 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Roman Proskuryakov 
								
							 
						 
						
							
							
							
							
								
							
							
								3bcd23022a 
								
							 
						 
						
							
							
								
								Rewrites FindBullet using LibFindMacros handling version properly  
							
							 
							
							
							
						 
						
							2016-05-31 07:18:37 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								b83f522ecd 
								
							 
						 
						
							
							
								
								Changes to color scheme, slight change to drag indicator,  
							
							 
							
							... 
							
							
							
							change tooltip description. 
							
						 
						
							2016-05-29 13:26:29 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								564d0db68c 
								
							 
						 
						
							
							
								
								Move pathgrid abstraction handling to save code.  
							
							 
							
							
							
						 
						
							2016-05-26 22:11:27 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3749821809 
								
							 
						 
						
							
							
								
								Choose a random death animation for actors that start the game as dead ( Fixes   #3397 )  
							
							 
							
							
							
						 
						
							2016-05-19 21:40:05 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								1781aaaa27 
								
							 
						 
						
							
							
								
								Drag indicator.  
							
							 
							
							
							
						 
						
							2016-05-18 12:17:26 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								04b537bf5f 
								
							 
						 
						
							
							
								
								Minor cleanup  
							
							 
							
							
							
						 
						
							2016-05-15 16:38:04 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								85b0c4393b 
								
							 
						 
						
							
							
								
								Remove obsolete code  
							
							 
							
							
							
						 
						
							2016-05-15 16:37:22 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e0c3b2413 
								
							 
						 
						
							
							
								
								Revert commit  16ac6e7aac ( Fixes   #3394 )  
							
							 
							
							
							
						 
						
							2016-05-15 16:28:04 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62018e802b 
								
							 
						 
						
							
							
								
								Minor fix to particle system AutoPlay flag handling  
							
							 
							
							... 
							
							
							
							The previous commit broke some magic effects (e.g. shield). The controller's emit start/stop times should control the emitter, while the absence of the ParticleSystem's autoplay flag should freeze the whole particle system if no valid controller source gets assigned. This revised version works for both the Shield effect and the "dagoth ur death sparkles" effect. 
							
						 
						
							2016-05-14 22:55:14 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7202072196 
								
							 
						 
						
							
							
								
								Freeze particle systems on construction if the AutoPlay flag is missing  
							
							 
							
							
							
						 
						
							2016-05-14 22:38:49 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c08f705c5 
								
							 
						 
						
							
							
								
								Make the ParticleSystemController freeze the particle system instead of the emitter (Bug  #3390 )  
							
							 
							
							
							
						 
						
							2016-05-14 22:36:53 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e30bb31a79 
								
							 
						 
						
							
							
								
								Handle the particle node's AutoPlay flag (Bug  #3390 )  
							
							 
							
							
							
						 
						
							2016-05-14 22:35:34 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								32ba5bf8b8 
								
							 
						 
						
							
							
								
								Initial pathgrid editting, support for selection and movement.  
							
							 
							
							
							
						 
						
							2016-05-12 19:35:49 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fcbcc004a3 
								
							 
						 
						
							
							
								
								Don't use unordered_map  
							
							 
							
							
							
						 
						
							2016-05-11 02:35:17 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								17a0353a85 
								
							 
						 
						
							
							
								
								Fix forward declaration mismatch  
							
							 
							
							
							
						 
						
							2016-05-10 17:36:25 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a7e6219091 
								
							 
						 
						
							
							
								
								Merge pull request  #939  from kpp/rewrite_esm_name_t  
							
							 
							
							... 
							
							
							
							Rewrite ESM::NAME_T 
							
						 
						
							2016-05-08 13:15:05 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b4e341e1e2 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'aesylwinn/RenderPathgrid'  
							
							 
							
							
							
						 
						
							2016-05-08 10:15:12 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Roman Proskuryakov 
								
							 
						 
						
							
							
							
							
								
							
							
								d5dfa89060 
								
							 
						 
						
							
							
								
								Rewrite NAME_T into FIXED_STRING.  
							
							 
							
							
							
						 
						
							2016-05-07 23:27:33 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Roman Proskuryakov 
								
							 
						 
						
							
							
							
							
								
							
							
								1e7d573f24 
								
							 
						 
						
							
							
								
								Fix uninitialized values in ESMWriter::save  
							
							 
							
							
							
						 
						
							2016-05-07 20:40:21 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								14ae232938 
								
							 
						 
						
							
							
								
								Remove now unnecessary factory class.  
							
							 
							
							... 
							
							
							
							It was originally used for storing normals, but that functionality
was removed. 
							
						 
						
							2016-05-03 16:13:23 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								b11f5b2717 
								
							 
						 
						
							
							
								
								Make edges differently colored.  
							
							 
							
							
							
						 
						
							2016-05-03 15:06:28 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								0eb863d8fc 
								
							 
						 
						
							
							
								
								Change color to blue to match the pathgrid visibility selector in the  
							
							 
							
							... 
							
							
							
							editor and slightly increase the scaling. 
							
						 
						
							2016-05-03 03:29:34 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								7f0cc6e583 
								
							 
						 
						
							
							
								
								Add a color gradiant to pathgrid nodes to make them less of an eyesore.  
							
							 
							
							
							
						 
						
							2016-05-03 03:29:30 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								3d26ff08c4 
								
							 
						 
						
							
							
								
								Get rid of lighting.  
							
							 
							
							
							
						 
						
							2016-05-03 03:29:07 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								d141672b53 
								
							 
						 
						
							
							
								
								Pathgrid geometry creator  
							
							 
							
							
							
						 
						
							2016-05-02 22:09:48 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f34fb0c41 
								
							 
						 
						
							
							
								
								Remove call to MYGUI_DBG_BREAK which was removed in mygui-git  
							
							 
							
							
							
						 
						
							2016-04-20 11:37:48 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f3e9fd49f3 
								
							 
						 
						
							
							
								
								Don't add the autodetected mw path in global config file  
							
							 
							
							... 
							
							
							
							The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem. 
							
						 
						
							2016-04-17 17:17:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2f8be401cc 
								
							 
						 
						
							
							
								
								Add the unref work items to the front of the workqueue (Bug  #3273 )  
							
							 
							
							... 
							
							
							
							Ensures that memory still gets freed even if the workqueue is overloaded. 
							
						 
						
							2016-03-29 00:27:56 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bc36269617 
								
							 
						 
						
							
							
								
								When a controller is present more than once in the same keyframe file, pick the first one ( Fixes   #2719 )  
							
							 
							
							
							
						 
						
							2016-03-26 14:59:49 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8052225460 
								
							 
						 
						
							
							
								
								Remove leftover call to setTexCoordArrayList  
							
							 
							
							
							
						 
						
							2016-03-23 22:56:04 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc0afe901f 
								
							 
						 
						
							
							
								
								Store a pointer to tangents array to avoid potential type casting issue  
							
							 
							
							
							
						 
						
							2016-03-23 17:03:04 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d1f6169889 
								
							 
						 
						
							
							
								
								Add special handling of RigGeometry tangents in ShaderVisitor  
							
							 
							
							
							
						 
						
							2016-03-23 16:48:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								95e80e7eff 
								
							 
						 
						
							
							
								
								RigGeometry: don't directly modify the primitive set list  
							
							 
							
							... 
							
							
							
							This is to ensure that an element buffer object will be assigned to the primitive sets if necessary. 
							
						 
						
							2016-03-23 00:10:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c73ec71123 
								
							 
						 
						
							
							
								
								Revert "Store the RigGeometry's source vertices and normals directly"  
							
							 
							
							... 
							
							
							
							This reverts commit 7a347e3483 . 
							
						 
						
							2016-03-22 23:28:57 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								60c8c4fdda 
								
							 
						 
						
							
							
								
								Revert "Animate tangents in RigGeometry"  
							
							 
							
							... 
							
							
							
							This reverts commit 9cf963b751 . 
							
						 
						
							2016-03-22 23:28:52 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9cf963b751 
								
							 
						 
						
							
							
								
								Animate tangents in RigGeometry  
							
							 
							
							
							
						 
						
							2016-03-22 22:14:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7a347e3483 
								
							 
						 
						
							
							
								
								Store the RigGeometry's source vertices and normals directly  
							
							 
							
							
							
						 
						
							2016-03-22 22:01:56 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f31b3d79f 
								
							 
						 
						
							
							
								
								Add parallax mapping for objects  
							
							 
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								df6fd5f206 
								
							 
						 
						
							
							
								
								Recognize normalHeightMap in the ShaderVisitor  
							
							 
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								157c11398d 
								
							 
						 
						
							
							
								
								Add terrain parallax mapping  
							
							 
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								24ae9f4ac1 
								
							 
						 
						
							
							
								
								Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor  
							
							 
							
							... 
							
							
							
							In OSG 3.4 (which is now a requirement), Drawables are normal Nodes attached in the scene graph. Geode is still provided for backwards compatibility, but does not need to be specially handled here because it now functions just like a normal Group node. 
							
						 
						
							2016-03-14 00:38:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e8caafa190 
								
							 
						 
						
							
							
								
								Remove no longer needed applyEffect(osgFX::Effect&) in SetFilterSettingsVisitor  
							
							 
							
							... 
							
							
							
							No longer needed because terrain texture filtering is now updated manually in TerrainGrid::updateTextureFiltering. 
							
						 
						
							2016-03-14 00:31:43 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d7c7bb850b 
								
							 
						 
						
							
							
								
								ToggleAI cleanup  
							
							 
							
							
							
						 
						
							2016-03-12 20:32:42 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d986b1a48b 
								
							 
						 
						
							
							
								
								Add comment  
							
							 
							
							
							
						 
						
							2016-03-11 19:28:53 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1abb77f8a1 
								
							 
						 
						
							
							
								
								Cleanup  
							
							 
							
							
							
						 
						
							2016-03-11 19:18:51 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9f03982e0b 
								
							 
						 
						
							
							
								
								Use a dedicated VBO for RigGeometry's vertices and normals  
							
							 
							
							... 
							
							
							
							The VBO used by the source geometry's arrays may be unintentionally shared with other RigGeometries.
The vertices and normals are the only attributes that are modified at all, so using a dedicated VBO for these should improve performance further. 
							
						 
						
							2016-03-11 19:08:48 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								50b8260a39 
								
							 
						 
						
							
							
								
								Disable VBOs in RigGeometry while investigating a crash possibly related to commit  cda8a88f0d 
							
							 
							
							
							
						 
						
							2016-03-11 18:21:55 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aae43dbff5 
								
							 
						 
						
							
							
								
								Set the MorphGeometry vertex buffer object usage to GL_DYNAMIC_DRAW  
							
							 
							
							
							
						 
						
							2016-03-11 16:10:39 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4eb090a8d0 
								
							 
						 
						
							
							
								
								Set the RigGeometry vertex buffer object usage to GL_DYNAMIC_DRAW  
							
							 
							
							
							
						 
						
							2016-03-11 16:09:48 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								174dd82894 
								
							 
						 
						
							
							
								
								Manually apply the osg::Light state  
							
							 
							
							... 
							
							
							
							Reduce the amount of virtual function calls. Don't use the osg::Light's lightNum. Don't set spotlight state that we're not using (yet). 
							
						 
						
							2016-03-11 15:43:20 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								58e0e8bd4e 
								
							 
						 
						
							
							
								
								Enable vertex buffer objects in RigGeometry  
							
							 
							
							
							
						 
						
							2016-03-11 01:39:09 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0dbf44b414 
								
							 
						 
						
							
							
								
								Enable vertex buffer objects in MyGUI RenderManager now that OSG 3.4 is a dependency  
							
							 
							
							
							
						 
						
							2016-03-11 01:35:57 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3f08cbff71 
								
							 
						 
						
							
							
								
								Share the state attributes for terrain techniques  
							
							 
							
							... 
							
							
							
							Reduces the total amount of GL calls / frame by about 14% - 50% depending on the scene. 
							
						 
						
							2016-03-11 01:08:53 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84b8da7a09 
								
							 
						 
						
							
							
								
								Share the osg::Material on drawables  
							
							 
							
							... 
							
							
							
							Reduces the number of GL calls / frame by ~4%. 
							
						 
						
							2016-03-11 01:06:54 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								abcfe9bcee 
								
							 
						 
						
							
							
								
								Don't add empty text key objects  
							
							 
							
							
							
						 
						
							2016-03-10 17:01:14 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								02d23564dc 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							 
							
							
							
						 
						
							2016-03-10 14:29:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f898bf493f 
								
							 
						 
						
							
							
								
								Don't use Geodes  
							
							 
							
							
							
						 
						
							2016-03-10 13:17:01 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								137dde7cf8 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							 
							
							
							
						 
						
							2016-03-10 12:59:17 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								121bdd3e39 
								
							 
						 
						
							
							
								
								Update comment  
							
							 
							
							
							
						 
						
							2016-03-07 22:46:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3e6cf17665 
								
							 
						 
						
							
							
								
								Warn about cellrefs with an empty refId (Bug  #3238 )  
							
							 
							
							
							
						 
						
							2016-03-07 22:44:03 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0df975a4d7 
								
							 
						 
						
							
							
								
								Properly detach nodes in CopyRigVisitor ( Fixes   #3234 )  
							
							 
							
							
							
						 
						
							2016-03-06 11:33:07 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								82b792f808 
								
							 
						 
						
							
							
								
								Eliminate dynamic_cast in BillboardCallback  
							
							 
							
							
							
						 
						
							2016-03-05 20:02:33 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2eaf96e3bf 
								
							 
						 
						
							
							
								
								Make ResourceManager destructor virtual  
							
							 
							
							
							
						 
						
							2016-03-02 21:58:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dd2fbfc0a2 
								
							 
						 
						
							
							
								
								Fix windows build  
							
							 
							
							
							
						 
						
							2016-03-02 21:57:25 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d6323f13a 
								
							 
						 
						
							
							
								
								Force-enable hasWater() for exterior cells ( Fixes   #3222 )  
							
							 
							
							
							
						 
						
							2016-03-02 17:02:30 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								563807ee53 
								
							 
						 
						
							
							
								
								Share the StateSet used to invert front face  
							
							 
							
							
							
						 
						
							2016-03-02 13:33:44 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e7c6fdd7e 
								
							 
						 
						
							
							
								
								Implement NiTexturingProperty::DecalTexture  
							
							 
							
							
							
						 
						
							2016-03-01 18:41:36 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								30d06bfe0e 
								
							 
						 
						
							
							
								
								Add comment  
							
							 
							
							
							
						 
						
							2016-03-01 17:27:54 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64636bd85a 
								
							 
						 
						
							
							
								
								Improve error reporting  
							
							 
							
							
							
						 
						
							2016-03-01 17:05:02 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2821f46a18 
								
							 
						 
						
							
							
								
								Corpse clearing fix  
							
							 
							
							
							
						 
						
							2016-03-01 11:31:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8791063110 
								
							 
						 
						
							
							
								
								Fix "RigGeometry rendering with no skeleton" warnings in rare cases  
							
							 
							
							
							
						 
						
							2016-02-29 18:20:56 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1e5b4bea0a 
								
							 
						 
						
							
							
								
								Don't create an unnecessary osg::Group when copying over a rig  
							
							 
							
							
							
						 
						
							2016-02-29 17:50:18 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								27577ce765 
								
							 
						 
						
							
							
								
								Add ESM::Land::DEFAULT_HEIGHT  
							
							 
							
							
							
						 
						
							2016-02-28 16:49:18 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ebaeabc962 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/respawn'  
							
							 
							
							
							
						 
						
							2016-02-28 10:19:14 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3a2dccad4b 
								
							 
						 
						
							
							
								
								Implement 'Show' script instruction  
							
							 
							
							
							
						 
						
							2016-02-27 13:40:53 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c3ef387208 
								
							 
						 
						
							
							
								
								Vanilla-compatible creature/NPC respawning ( Fixes   #2369 ,  Fixes   #2467 )  
							
							 
							
							
							
						 
						
							2016-02-27 12:53:07 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f99cd15f00 
								
							 
						 
						
							
							
								
								Vanilla-compatible activate / onActivate ( Fixes   #1629 )  
							
							 
							
							... 
							
							
							
							See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635  
							
						 
						
							2016-02-26 13:08:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								195c3b9967 
								
							 
						 
						
							
							
								
								Merge pull request  #904  from sandstranger/disable_opengles_anddroid  
							
							 
							
							... 
							
							
							
							disable opengl es for Android by default 
							
						 
						
							2016-02-25 21:39:25 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdccf03228 
								
							 
						 
						
							
							
								
								Fix mismatched delete  
							
							 
							
							
							
						 
						
							2016-02-25 21:32:42 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									sandstranger 
								
							 
						 
						
							
							
							
							
								
							
							
								a7b78b37f5 
								
							 
						 
						
							
							
								
								disable opengles for Android by default  
							
							 
							
							
							
						 
						
							2016-02-25 22:39:18 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f4ace1bc2 
								
							 
						 
						
							
							
								
								Implement support for sphere map NiTextureEffects ( Fixes   #1827 )  
							
							 
							
							
							
						 
						
							2016-02-24 21:06:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								062410bd8c 
								
							 
						 
						
							
							
								
								Don't incorrectly remove TexEnv state  
							
							 
							
							
							
						 
						
							2016-02-23 10:56:18 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								90a99991d1 
								
							 
						 
						
							
							
								
								Use empty() instead of !size()  
							
							 
							
							
							
						 
						
							2016-02-22 19:06:12 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8bd16e4d5a 
								
							 
						 
						
							
							
								
								Don't compute the world matrix multiple times  
							
							 
							
							
							
						 
						
							2016-02-22 18:58:19 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								055d35a2b0 
								
							 
						 
						
							
							
								
								Revert "Warn about particle emitters that have multiple parent node paths"  
							
							 
							
							... 
							
							
							
							Not working correctly because osg won't ignore camera nodes.
This reverts commit 1667c807be . 
							
						 
						
							2016-02-22 18:10:25 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1667c807be 
								
							 
						 
						
							
							
								
								Warn about particle emitters that have multiple parent node paths  
							
							 
							
							
							
						 
						
							2016-02-22 15:21:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f9f91d5386 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/master'  
							
							 
							
							
							
						 
						
							2016-02-21 09:01:17 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cee608e31b 
								
							 
						 
						
							
							
								
								Make it work with appveyor's outdated OSG build  
							
							 
							
							
							
						 
						
							2016-02-21 01:41:50 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e826eefe6 
								
							 
						 
						
							
							
								
								Add missing initialization  
							
							 
							
							
							
						 
						
							2016-02-21 01:26:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e25e0a0600 
								
							 
						 
						
							
							
								
								ShaderVisitor: assume the first texture unit is the diffuseMap  
							
							 
							
							
							
						 
						
							2016-02-20 23:47:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e7682e04ae 
								
							 
						 
						
							
							
								
								Cleanup  
							
							 
							
							
							
						 
						
							2016-02-20 22:09:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdefee3e64 
								
							 
						 
						
							
							
								
								Add call to MultiObjectCache::releaseGLObjects  
							
							 
							
							
							
						 
						
							2016-02-20 20:38:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ca6e91292 
								
							 
						 
						
							
							
								
								Fix in-code default settings so that we don't attempt to use shaders in OpenCS  
							
							 
							
							
							
						 
						
							2016-02-20 20:36:29 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f81df2bd3 
								
							 
						 
						
							
							
								
								Cleanup  
							
							 
							
							
							
						 
						
							2016-02-20 20:34:56 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0db7163363 
								
							 
						 
						
							
							
								
								Add specular mapping for terrain  
							
							 
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								171e293641 
								
							 
						 
						
							
							
								
								ShaderManager: insert #line directives when including files  
							
							 
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f01e8a6950 
								
							 
						 
						
							
							
								
								Add specular mapping for objects  
							
							 
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5cf2441b10 
								
							 
						 
						
							
							
								
								ShaderVisitor: support automatic recognition of normal maps based on file pattern  
							
							 
							
							... 
							
							
							
							Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern' 
							
						 
						
							2016-02-20 18:00:43 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a0ac824bd 
								
							 
						 
						
							
							
								
								Fix terrain error in OpenCS  
							
							 
							
							
							
						 
						
							2016-02-19 15:00:58 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7071d286e8 
								
							 
						 
						
							
							
								
								Fix inverted check for 16-bit indices  
							
							 
							
							
							
						 
						
							2016-02-19 14:59:47 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e5462bc19 
								
							 
						 
						
							
							
								
								Don't attempt to create a collision shape for an empty TriShape  
							
							 
							
							
							
						 
						
							2016-02-19 14:23:55 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ca0e1fe0e0 
								
							 
						 
						
							
							
								
								Set the osg::Material on the terrain root node  
							
							 
							
							
							
						 
						
							2016-02-19 01:45:28 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6000e48bba 
								
							 
						 
						
							
							
								
								Add terrain shaders and normal map support  
							
							 
							
							... 
							
							
							
							Textures with _n filename suffix are automatically recognized as terrain normal maps. 
							
						 
						
							2016-02-19 01:37:30 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e12a1b4ef 
								
							 
						 
						
							
							
								
								Add enchanted item glow to the shader  
							
							 
							
							
							
						 
						
							2016-02-18 23:05:44 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								268594dcf1 
								
							 
						 
						
							
							
								
								Recreate shader in NpcAnimation::setAlpha  
							
							 
							
							
							
						 
						
							2016-02-18 22:48:53 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a73512afb7 
								
							 
						 
						
							
							
								
								Add shader settings to settings.cfg  
							
							 
							
							
							
						 
						
							2016-02-18 19:38:34 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21c4dffed2 
								
							 
						 
						
							
							
								
								Add #include support in shaders  
							
							 
							
							
							
						 
						
							2016-02-18 19:37:58 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								22cc5c0965 
								
							 
						 
						
							
							
								
								Cache the Program  
							
							 
							
							
							
						 
						
							2016-02-18 19:37:58 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								456816f707 
								
							 
						 
						
							
							
								
								Use diffuse.a / vertex.a, use material emission  
							
							 
							
							
							
						 
						
							2016-02-18 19:37:58 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3e854a84a2 
								
							 
						 
						
							
							
								
								Slightly more efficient applying of light state  
							
							 
							
							
							
						 
						
							2016-02-18 19:37:57 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f93b7ec943 
								
							 
						 
						
							
							
								
								Fix light state issue  
							
							 
							
							... 
							
							
							
							GLSL does not respect gl_Disable(GL_LIGHTX), so we have to set unused lights to zero.
Sadly, this change makes the applying of the modelView matrix less efficient. So far I couldn't find a better solution, osg's state tracker keeps getting in the way. :( 
							
						 
						
							2016-02-18 19:37:57 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9376811213 
								
							 
						 
						
							
							
								
								Vertex lighting shader  
							
							 
							
							
							
						 
						
							2016-02-18 19:37:57 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9ad1b09e2 
								
							 
						 
						
							
							
								
								Introduce ShaderManager & ShaderVisitor  
							
							 
							
							... 
							
							
							
							Actual shaders still to be written. 
							
						 
						
							2016-02-18 19:37:56 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e647ee5424 
								
							 
						 
						
							
							
								
								Support RGB and RGBA embedded textures in NIF files ( Fixes   #2295 )  
							
							 
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9ac108382 
								
							 
						 
						
							
							
								
								Fully read NiPixelData  
							
							 
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								606758d72f 
								
							 
						 
						
							
							
								
								NifLoader: create the BumpTexture slot, but don't use it yet  
							
							 
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4cd4131da9 
								
							 
						 
						
							
							
								
								NifLoader: assign a name to created textures  
							
							 
							
							... 
							
							
							
							This name will tell the shader visitor how to handle that texture. 
							
						 
						
							2016-02-18 19:37:56 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								50e92c8136 
								
							 
						 
						
							
							
								
								NifLoader: move texture property handling to a separate function  
							
							 
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								acf44fd9e5 
								
							 
						 
						
							
							
								
								NifLoader: handleTextureControllers outside of the NumTextures loop  
							
							 
							
							
							
						 
						
							2016-02-18 19:37:55 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e05d975020 
								
							 
						 
						
							
							
								
								Change the way that texture filtering settings are applied at runtime  
							
							 
							
							
							
						 
						
							2016-02-18 19:37:55 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a94029267f 
								
							 
						 
						
							
							
								
								Fix an inverted condition (Bug  #3209 )  
							
							 
							
							
							
						 
						
							2016-02-18 01:25:52 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c4d38bb42d 
								
							 
						 
						
							
							
								
								Fix clang analyzer warnings  
							
							 
							
							
							
						 
						
							2016-02-16 19:17:04 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ed57293e54 
								
							 
						 
						
							
							
								
								Allow '^' escape characters in books  
							
							 
							
							... 
							
							
							
							http://forum.openmw.org/viewtopic.php?f=2&t=3373&p=37584&sid=1a0b015e6716b1bced37fd398ef876c7  
							
						 
						
							2016-02-16 14:55:13 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9eb96b9cb6 
								
							 
						 
						
							
							
								
								Parse the bullet version in FindBullet.cmake  
							
							 
							
							
							
						 
						
							2016-02-15 14:34:59 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								83a9a164bc 
								
							 
						 
						
							
							
								
								Raise the required bullet version to 2.83  
							
							 
							
							... 
							
							
							
							2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587 ). 
							
						 
						
							2016-02-15 00:33:17 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								28e3fe837f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/osg_34'  
							
							 
							
							
							
						 
						
							2016-02-14 17:31:33 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eaf3f5a829 
								
							 
						 
						
							
							
								
								Remove unused arguments  
							
							 
							
							
							
						 
						
							2016-02-13 04:14:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6fc6913424 
								
							 
						 
						
							
							
								
								Do not set the cursor when creating it  
							
							 
							
							
							
						 
						
							2016-02-13 03:34:09 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5824619a95 
								
							 
						 
						
							
							
								
								Clean up includes  
							
							 
							
							
							
						 
						
							2016-02-12 19:28:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b596dfcbe 
								
							 
						 
						
							
							
								
								Remove support for OSG 3.2  
							
							 
							
							... 
							
							
							
							Since commit e8662bea31 , we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84) 
							
						 
						
							2016-02-12 14:46:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								be6ea3d607 
								
							 
						 
						
							
							
								
								Account for UV coordinate flip in UVController ( Fixes   #3203 )  
							
							 
							
							
							
						 
						
							2016-02-11 16:22:54 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								da6dcfc49e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/resource'  
							
							 
							
							
							
						 
						
							2016-02-10 16:23:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e876b1379 
								
							 
						 
						
							
							
								
								Add missing include  
							
							 
							
							
							
						 
						
							2016-02-10 15:34:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								98c5e072f2 
								
							 
						 
						
							
							
								
								Swap the terrain cache update order to make more sense  
							
							 
							
							
							
						 
						
							2016-02-09 21:17:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9f729667fb 
								
							 
						 
						
							
							
								
								Remove debug output  
							
							 
							
							
							
						 
						
							2016-02-09 21:16:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0865cea211 
								
							 
						 
						
							
							
								
								Preload terrain  
							
							 
							
							
							
						 
						
							2016-02-09 21:16:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								98848c752a 
								
							 
						 
						
							
							
								
								Make getLayerInfo thread safe  
							
							 
							
							
							
						 
						
							2016-02-09 20:26:58 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8aba74e6ee 
								
							 
						 
						
							
							
								
								Remove GridElement  
							
							 
							
							
							
						 
						
							2016-02-09 20:23:53 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								596fe56bfd 
								
							 
						 
						
							
							
								
								Make Land::loadData thread safe  
							
							 
							
							
							
						 
						
							2016-02-09 20:21:56 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								afe533e670 
								
							 
						 
						
							
							
								
								Accept a const Object in UnrefQueue  
							
							 
							
							
							
						 
						
							2016-02-09 19:00:30 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								246566cef4 
								
							 
						 
						
							
							
								
								Preload instances in BulletShapeManager  
							
							 
							
							
							
						 
						
							2016-02-09 18:48:49 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e28dc3e72f 
								
							 
						 
						
							
							
								
								Preload instances in SceneManager  
							
							 
							
							
							
						 
						
							2016-02-09 18:35:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e62298bd3 
								
							 
						 
						
							
							
								
								Clean up ObjectCache includes  
							
							 
							
							
							
						 
						
							2016-02-09 18:11:07 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								40a6e05e17 
								
							 
						 
						
							
							
								
								Use a deque instead of vector in UnrefQueue  
							
							 
							
							
							
						 
						
							2016-02-09 16:09:55 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d11c2864df 
								
							 
						 
						
							
							
								
								Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread  
							
							 
							
							
							
						 
						
							2016-02-09 15:45:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84f01b7527 
								
							 
						 
						
							
							
								
								Remove unneeded forward declaration  
							
							 
							
							
							
						 
						
							2016-02-08 16:27:28 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b2019d31c7 
								
							 
						 
						
							
							
								
								Mark thread safe methods in BsaFile  
							
							 
							
							
							
						 
						
							2016-02-08 15:55:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e4e313fe12 
								
							 
						 
						
							
							
								
								Remove outdated comment  
							
							 
							
							
							
						 
						
							2016-02-08 14:41:21 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c8054424c9 
								
							 
						 
						
							
							
								
								Preload items equipped by NPCs  
							
							 
							
							
							
						 
						
							2016-02-07 22:37:52 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a81b10b415 
								
							 
						 
						
							
							
								
								Make the cache expiryDelay configurable  
							
							 
							
							
							
						 
						
							2016-02-07 19:05:55 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								41233fc8e5 
								
							 
						 
						
							
							
								
								Keep a reference to the original scene template for as long as the instance is used  
							
							 
							
							
							
						 
						
							2016-02-07 18:56:21 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								778bce3ae9 
								
							 
						 
						
							
							
								
								Remove unused ObjectCache functions  
							
							 
							
							
							
						 
						
							2016-02-07 18:27:12 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								49ecac4ced 
								
							 
						 
						
							
							
								
								Add a mutex lock around the SharedStateManager  
							
							 
							
							
							
						 
						
							2016-02-07 07:37:35 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c3ad4dad75 
								
							 
						 
						
							
							
								
								Fix applying of filter settings on terrain textures  
							
							 
							
							
							
						 
						
							2016-02-07 05:53:56 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b981ab507 
								
							 
						 
						
							
							
								
								Crash fix  
							
							 
							
							
							
						 
						
							2016-02-07 05:53:42 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c155680d3c 
								
							 
						 
						
							
							
								
								Customize ObjectCache for more efficient locking in removeExpiredObjectsInCache  
							
							 
							
							
							
						 
						
							2016-02-07 00:43:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d855a13b44 
								
							 
						 
						
							
							
								
								Clear the resource cache from the worker thread  
							
							 
							
							
							
						 
						
							2016-02-07 00:36:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f9ca0f68f 
								
							 
						 
						
							
							
								
								Add basic cell preloader class  
							
							 
							
							... 
							
							
							
							Not properly in use yet, but seems to be working. 
							
						 
						
							2016-02-07 00:14:13 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e055ae094a 
								
							 
						 
						
							
							
								
								Improve const-correctness in BulletShapeManager  
							
							 
							
							... 
							
							
							
							Sadly, two const_cast's are needed to work around Bullet API quirks. 
							
						 
						
							2016-02-07 00:14:13 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b7e69cbc64 
								
							 
						 
						
							
							
								
								Refactor WorkQueue, merge WorkTicket and WorkItem  
							
							 
							
							... 
							
							
							
							Allow the caller to hold on to the WorkItem. This makes it possible for a derived WorkItem to store the result of the work within the WorkItem itself. 
							
						 
						
							2016-02-06 22:42:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								df57d4bfba 
								
							 
						 
						
							
							
								
								Use a common base class for resource managers  
							
							 
							
							... 
							
							
							
							Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while. 
							
						 
						
							2016-02-06 17:22:17 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e02f35264f 
								
							 
						 
						
							
							
								
								Work around OSG 3.2 not respecting the DEEP_COPY_CALLBACK flag ( Fixes   #3183 )  
							
							 
							
							
							
						 
						
							2016-02-06 15:08:12 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ea1efaac0c 
								
							 
						 
						
							
							
								
								Use the osgDB::ObjectCache in SceneManager, cleanup  
							
							 
							
							
							
						 
						
							2016-02-06 00:15:12 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								909c4d96b6 
								
							 
						 
						
							
							
								
								Use the osgDB::ObjectCache in BulletShapeManager  
							
							 
							
							
							
						 
						
							2016-02-05 23:59:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6c1c653cba 
								
							 
						 
						
							
							
								
								Use the osgDB::ObjectCache in ImageManager  
							
							 
							
							... 
							
							
							
							Should be thread safe now. 
							
						 
						
							2016-02-05 23:31:59 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e5225bb6f 
								
							 
						 
						
							
							
								
								Do not unref a Texture's image data after applying it  
							
							 
							
							
							
						 
						
							2016-02-05 23:21:54 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e53e12c70 
								
							 
						 
						
							
							
								
								More renaming of TextureManager -> ImageManager  
							
							 
							
							
							
						 
						
							2016-02-05 23:10:27 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5ee3d1698f 
								
							 
						 
						
							
							
								
								Remove getWarningTexture in favor of getWarningImage  
							
							 
							
							
							
						 
						
							2016-02-05 23:05:43 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f99f403dda 
								
							 
						 
						
							
							
								
								Rename TextureManager to ImageManager  
							
							 
							
							
							
						 
						
							2016-02-05 23:03:53 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ef848b7c5 
								
							 
						 
						
							
							
								
								Remove TextureManager::getTexture2D  
							
							 
							
							... 
							
							
							
							Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread. 
							
						 
						
							2016-02-05 23:01:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fbd4ad9b0c 
								
							 
						 
						
							
							
								
								Flip terrain textures  
							
							 
							
							
							
						 
						
							2016-02-05 22:46:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								71401aafe7 
								
							 
						 
						
							
							
								
								Handle multipass techniques in SetFilterSettingsVisitor  
							
							 
							
							
							
						 
						
							2016-02-05 21:08:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								31988ca4cc 
								
							 
						 
						
							
							
								
								Add a dont_override_filter description for textures that should be left alone  
							
							 
							
							
							
						 
						
							2016-02-05 21:07:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e8662bea31 
								
							 
						 
						
							
							
								
								Change the way that image origin is converted to OpenGL's lower-left convention  
							
							 
							
							... 
							
							
							
							Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it. 
							
						 
						
							2016-02-05 21:03:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ac688c0e2 
								
							 
						 
						
							
							
								
								Change the way that texture filtering setting changes are applied at runtime to not require keeping a reference to textures  
							
							 
							
							... 
							
							
							
							The references would be difficult to clean up because there may or may not be another reference to the texture in the osgDB::SharedStateManager. 
							
						 
						
							2016-02-05 21:03:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e2ee1d5689 
								
							 
						 
						
							
							
								
								Use separate textures for the MyGUI RenderManager  
							
							 
							
							... 
							
							
							
							This means we can more reliably set the filter parameters.
I believe this commit creates a regression where non-DDS GUI textures would display upside down, which will be addressed by further refactoring in the next commits. 
							
						 
						
							2016-02-05 21:03:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5b972ee777 
								
							 
						 
						
							
							
								
								Move texture filtering settings to SceneManager  
							
							 
							
							... 
							
							
							
							Practical benefits:
- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them. 
							
						 
						
							2016-02-05 21:03:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b06730ac61 
								
							 
						 
						
							
							
								
								Fix terrain textureCompileDummy  
							
							 
							
							
							
						 
						
							2016-02-05 21:02:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2eda495f89 
								
							 
						 
						
							
							
								
								Build fix for OSG 3.2  
							
							 
							
							
							
						 
						
							2016-02-03 19:05:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								06ed20abf8 
								
							 
						 
						
							
							
								
								Use the initial pose of a MorphGeometry for object placement ( Fixes   #3136 )  
							
							 
							
							
							
						 
						
							2016-02-03 18:53:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8360cccce7 
								
							 
						 
						
							
							
								
								Don't clone Drawable UpdateCallbacks twice  
							
							 
							
							... 
							
							
							
							The Drawable copy constructor takes care of that already. 
							
						 
						
							2016-02-01 21:02:48 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6b48acaf0e 
								
							 
						 
						
							
							
								
								Don't optimize TriShapes with controllers ( Fixes   #3143 )  
							
							 
							
							
							
						 
						
							2016-02-01 21:01:17 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d9290b0ee0 
								
							 
						 
						
							
							
								
								Array fix  
							
							 
							
							
							
						 
						
							2016-01-25 21:13:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aec8c38461 
								
							 
						 
						
							
							
								
								Move observer_ptr include where it belongs  
							
							 
							
							
							
						 
						
							2016-01-25 21:03:33 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								48f53e23bf 
								
							 
						 
						
							
							
								
								Allow alternate mesh formats for marker_error  
							
							 
							
							
							
						 
						
							2016-01-25 17:15:54 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tobias Kortkamp 
								
							 
						 
						
							
							
							
							
								
							
							
								0659687bfb 
								
							 
						 
						
							
							
								
								Some fixes for building on FreeBSD  
							
							 
							
							
							
						 
						
							2016-01-25 14:13:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f0971ee8ad 
								
							 
						 
						
							
							
								
								Implement Fixme script instruction  
							
							 
							
							
							
						 
						
							2016-01-20 04:07:07 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								41c571d4f4 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/OpenMW/openmw  into lighting  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/opencs/view/render/instancemode.cpp 
							
						 
						
							2016-01-15 15:46:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62fe47b144 
								
							 
						 
						
							
							
								
								Load default terrain if there is none defined  
							
							 
							
							
							
						 
						
							2016-01-14 16:41:50 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								458a305bff 
								
							 
						 
						
							
							
								
								OpenCS: add lighting mask  
							
							 
							
							
							
						 
						
							2016-01-11 23:14:43 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e1c7165bfb 
								
							 
						 
						
							
							
								
								Fix bounds calculation for addLight to a transform node  
							
							 
							
							
							
						 
						
							2016-01-11 23:14:43 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								93cc08a09c 
								
							 
						 
						
							
							
								
								Lighting fix for LightListCallbacks attached to a Transform node  
							
							 
							
							
							
						 
						
							2016-01-11 23:10:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3089aeccc4 
								
							 
						 
						
							
							
								
								Factor out SceneUtil::addLight  
							
							 
							
							
							
						 
						
							2016-01-11 23:10:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								438b30d6f0 
								
							 
						 
						
							
							
								
								Move configureLight to a separate file  
							
							 
							
							
							
						 
						
							2016-01-11 23:10:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								11496b8075 
								
							 
						 
						
							
							
								
								Read fallback settings in OpenCS  
							
							 
							
							
							
						 
						
							2016-01-11 23:10:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6546c05428 
								
							 
						 
						
							
							
								
								Move Fallback map to components/  
							
							 
							
							
							
						 
						
							2016-01-11 23:10:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ece40b1e96 
								
							 
						 
						
							
							
								
								improved the remaining handling of extra arguments  
							
							 
							
							
							
						 
						
							2016-01-07 16:07:49 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								46e32de350 
								
							 
						 
						
							
							
								
								improved handling of extra arguments in DiscardParser  
							
							 
							
							
							
						 
						
							2016-01-07 16:01:01 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f9607a47b3 
								
							 
						 
						
							
							
								
								improved handling of extra arguments in StringParser  
							
							 
							
							
							
						 
						
							2016-01-07 15:54:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								210c77968a 
								
							 
						 
						
							
							
								
								Don't report warning about extra arguments, if there are no extra arguments ( Fixes   #3133 )  
							
							 
							
							
							
						 
						
							2016-01-07 15:38:23 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								daa94cc50e 
								
							 
						 
						
							
							
								
								Fix cppcheck warnings  
							
							 
							
							
							
						 
						
							2016-01-03 20:19:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0597c8fd9c 
								
							 
						 
						
							
							
								
								Pass a Vec4f by reference  
							
							 
							
							
							
						 
						
							2016-01-03 16:43:20 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ea0be6e737 
								
							 
						 
						
							
							
								
								Update ScriptArgs documentation  
							
							 
							
							
							
						 
						
							2016-01-03 00:13:01 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								23cd2056bf 
								
							 
						 
						
							
							
								
								Ignore extra arguments in playSound and playSound3D.  
							
							 
							
							... 
							
							
							
							A common mistake in mods is to use playSound with volume/pitch arguments, which only playSoundVP supports. Previously these extra arguments raised a parser error, making the respective mod unusable. 
							
						 
						
							2016-01-03 00:13:01 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e695619aa5 
								
							 
						 
						
							
							
								
								ExprParser: Warn about ignored arguments  
							
							 
							
							
							
						 
						
							2016-01-03 00:02:58 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3ebfb47983 
								
							 
						 
						
							
							
								
								Do not discard root node transformations if the root node is named 'bip01' (Bug  #3118 )  
							
							 
							
							
							
						 
						
							2016-01-02 01:30:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								0efb8e2949 
								
							 
						 
						
							
							
								
								osgDB::ObjectCache was added in 3.3.3, not 3.4.0  
							
							 
							
							... 
							
							
							
							Fixes redefinition error on builds with OSG >3.3.3 <3.4.0 
							
						 
						
							2015-12-24 17:18:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								deb7f3caf6 
								
							 
						 
						
							
							
								
								Print deletion state in ObjectReferenceInfo  
							
							 
							
							
							
						 
						
							2015-12-17 20:17:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								723c392a73 
								
							 
						 
						
							
							
								
								NifLoader: fall back to the first UV set when encountering invalid UV set references  
							
							 
							
							
							
						 
						
							2015-12-17 04:05:39 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0731595c2b 
								
							 
						 
						
							
							
								
								Wrap a Texture2D in a ref_ptr  
							
							 
							
							
							
						 
						
							2015-12-17 03:38:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								31c3324705 
								
							 
						 
						
							
							
								
								Don't assume the emitter node is a Group ( Fixes   #3082 )  
							
							 
							
							... 
							
							
							
							This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph. 
							
						 
						
							2015-12-17 03:38:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d5a2586f38 
								
							 
						 
						
							
							
								
								LoadingScreen: add support for important labels  
							
							 
							
							... 
							
							
							
							Used in saveGame so the player can be sure whether or not the game was saved.
Fixes  #3074  
							
						 
						
							2015-12-15 21:16:20 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								625644e917 
								
							 
						 
						
							
							
								
								LoadingScreen: documentation updates  
							
							 
							
							
							
						 
						
							2015-12-15 21:03:56 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ccbba5e926 
								
							 
						 
						
							
							
								
								LoadingScreen: remove indicateProgress, not used  
							
							 
							
							
							
						 
						
							2015-12-15 20:52:23 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								78a733a12c 
								
							 
						 
						
							
							
								
								Fix initialization of InputWrapper::mWindowHasFocus  
							
							 
							
							
							
						 
						
							2015-12-15 20:13:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c70790ecb7 
								
							 
						 
						
							
							
								
								Remove outdated comment  
							
							 
							
							
							
						 
						
							2015-12-14 15:50:30 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								076dc539bc 
								
							 
						 
						
							
							
								
								KeyframeManager fix  
							
							 
							
							
							
						 
						
							2015-12-14 15:11:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f1faeeae3a 
								
							 
						 
						
							
							
								
								Use separate config options for min and mag texture filters  
							
							 
							
							
							
						 
						
							2015-12-13 17:05:19 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5c0a847eaf 
								
							 
						 
						
							
							
								
								Combine some duplicate code  
							
							 
							
							
							
						 
						
							2015-12-13 16:51:27 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64424e7262 
								
							 
						 
						
							
							
								
								Move keyframe loading out of SceneManager to new KeyframeManager  
							
							 
							
							
							
						 
						
							2015-12-13 15:31:07 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								295563ba65 
								
							 
						 
						
							
							
								
								Minor fix  
							
							 
							
							
							
						 
						
							2015-12-13 15:31:07 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f966b8434 
								
							 
						 
						
							
							
								
								Don't use osg::notify  
							
							 
							
							
							
						 
						
							2015-12-11 16:18:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Paul Cercueil 
								
							 
						 
						
							
							
							
							
								
							
							
								06719df868 
								
							 
						 
						
							
							
								
								Use the standard cursor if the custom cursor can't be used  
							
							 
							
							... 
							
							
							
							Signed-off-by: Paul Cercueil <paul@crapouillou.net> 
							
						 
						
							2015-12-11 15:59:59 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0efce6cd4c 
								
							 
						 
						
							
							
								
								Fix typo in a comment  
							
							 
							
							
							
						 
						
							2015-12-10 00:15:55 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eb92b853fe 
								
							 
						 
						
							
							
								
								BulletNifLoader: preallocate the btTriangleMesh's vertices/indices  
							
							 
							
							
							
						 
						
							2015-12-10 00:05:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								293f3f30b5 
								
							 
						 
						
							
							
								
								Indentation fix  
							
							 
							
							
							
						 
						
							2015-12-09 23:30:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								57b7cac13f 
								
							 
						 
						
							
							
								
								Merge pull request  #850  from MatthewRock/fix-2952-2  
							
							 
							
							... 
							
							
							
							Fix for bug #2952 : Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked 
							
						 
						
							2015-12-09 20:12:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MatthewRock 
								
							 
						 
						
							
							
							
							
								
							
							
								3b254ad631 
								
							 
						 
						
							
							
								
								Allows the same item to have multiple ancestors  
							
							 
							
							
							
						 
						
							2015-12-09 18:24:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bdae572264 
								
							 
						 
						
							
							
								
								Merge pull request  #840  from scrawl/movedrefs  
							
							 
							
							... 
							
							
							
							Object movement between cells 
							
						 
						
							2015-12-09 14:10:57 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									cfcohen 
								
							 
						 
						
							
							
							
							
								
							
							
								d00d487c3d 
								
							 
						 
						
							
							
								
								Improved error reporting under POSIX using errno and strerror().  
							
							 
							
							
							
						 
						
							2015-12-08 23:35:03 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								de84452e5a 
								
							 
						 
						
							
							
								
								NifFile: close the stream after reading ( Fixes   #3070 )  
							
							 
							
							
							
						 
						
							2015-12-09 04:52:00 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								39feb547a0 
								
							 
						 
						
							
							
								
								Broken lower casing fix ( Fixes   #3068 )  
							
							 
							
							
							
						 
						
							2015-12-08 23:12:40 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MatthewRock 
								
							 
						 
						
							
							
							
							
								
							
							
								aa721fe1f6 
								
							 
						 
						
							
							
								
								Fix bug 2952 with merchant and levelled items  
							
							 
							
							
							
						 
						
							2015-12-08 22:39:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								624809c8dc 
								
							 
						 
						
							
							
								
								Minor fix for error handling in skeleton.cpp  
							
							 
							
							
							
						 
						
							2015-12-08 16:50:54 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								07b064f616 
								
							 
						 
						
							
							
								
								Rename to lowerCaseInPlace  
							
							 
							
							
							
						 
						
							2015-12-07 22:49:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e3d3380c8c 
								
							 
						 
						
							
							
								
								Remove return value for in-place toLowerStr  
							
							 
							
							
							
						 
						
							2015-12-07 22:43:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e4751c68e9 
								
							 
						 
						
							
							
								
								Typo fix  
							
							 
							
							
							
						 
						
							2015-12-07 22:30:02 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								42d68eb7fb 
								
							 
						 
						
							
							
								
								Build fix  
							
							 
							
							
							
						 
						
							2015-12-07 22:29:57 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f875597be5 
								
							 
						 
						
							
							
								
								Don't use tolower()  
							
							 
							
							... 
							
							
							
							See https://forum.openmw.org/viewtopic.php?f=8&t=3231&p=35968  
							
						 
						
							2015-12-07 21:58:30 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9d4af59860 
								
							 
						 
						
							
							
								
								Don't attempt to create quest log buttons if textures are unavailable ( Fixes   #3063 )  
							
							 
							
							
							
						 
						
							2015-12-07 15:33:04 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								671561ea37 
								
							 
						 
						
							
							
								
								Write moved references to the save game file (not resolved on loading yet)  
							
							 
							
							
							
						 
						
							2015-12-06 19:11:25 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1d5af3c9c8 
								
							 
						 
						
							
							
								
								Remove unneeded cast  
							
							 
							
							
							
						 
						
							2015-12-06 15:44:27 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e39f49a88f 
								
							 
						 
						
							
							
								
								OSG extensions namespace fixes  
							
							 
							
							
							
						 
						
							2015-12-06 15:27:43 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c60f4ba7bd 
								
							 
						 
						
							
							
								
								Make RigGeometry bone references case-insensitive ( Fixes   #3058 )  
							
							 
							
							
							
						 
						
							2015-12-05 15:02:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								258f7a2b42 
								
							 
						 
						
							
							
								
								LightController fixes  
							
							 
							
							
							
						 
						
							2015-12-05 00:38:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4a9b37aa53 
								
							 
						 
						
							
							
								
								Fix copy constructor issue  
							
							 
							
							
							
						 
						
							2015-12-04 18:08:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c442af09c5 
								
							 
						 
						
							
							
								
								Write more documentation for the lighting system  
							
							 
							
							
							
						 
						
							2015-12-04 18:08:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								462ef617ce 
								
							 
						 
						
							
							
								
								Don't read forward/backward values for Quaternion key lists  
							
							 
							
							... 
							
							
							
							https://forum.openmw.org/viewtopic.php?f=8&t=3201&p=35867#p35867  
							
						 
						
							2015-12-04 00:18:54 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e9571d155 
								
							 
						 
						
							
							
								
								Double buffer the light StateAttributes and StateSets  
							
							 
							
							... 
							
							
							
							Fixes a race condition where the position of a light could jump a frame ahead. 
							
						 
						
							2015-12-04 00:06:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1f8ee9b8d1 
								
							 
						 
						
							
							
								
								StateSetUpdater: use the frameNumber  
							
							 
							
							... 
							
							
							
							More robust in case a node is updated twice in the same frame (e.g. because it has multiple parents). 
							
						 
						
							2015-12-03 23:46:25 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f22982d251 
								
							 
						 
						
							
							
								
								Merge pull request  #835  from sandstranger/opengles1  
							
							 
							
							... 
							
							
							
							enable opengl es1 
							
						 
						
							2015-12-03 21:25:00 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eb458bf9c8 
								
							 
						 
						
							
							
								
								Fix inactive RigGeometry not rendering correctly  
							
							 
							
							
							
						 
						
							2015-12-03 19:49:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									sandstranger 
								
							 
						 
						
							
							
							
							
								
							
							
								7d374b36fd 
								
							 
						 
						
							
							
								
								change cmake variables  
							
							 
							
							
							
						 
						
							2015-12-03 21:29:50 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								06efd72a89 
								
							 
						 
						
							
							
								
								allow keywords as strings in messagebox instruction ( Fixes   #2991 )  
							
							 
							
							
							
						 
						
							2015-12-03 11:14:58 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									sandstranger 
								
							 
						 
						
							
							
							
							
								
							
							
								238a5824be 
								
							 
						 
						
							
							
								
								add custom new variable fot Qt  
							
							 
							
							
							
						 
						
							2015-12-03 08:54:14 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									sandstranger 
								
							 
						 
						
							
							
							
							
								
							
							
								bd5057aa3c 
								
							 
						 
						
							
							
								
								enable opengl es1  
							
							 
							
							
							
						 
						
							2015-12-02 22:40:04 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								647bed7f40 
								
							 
						 
						
							
							
								
								Do not read openmw.cfg from global path if one was found in the local path  
							
							 
							
							
							
						 
						
							2015-12-02 19:21:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								87e44bf627 
								
							 
						 
						
							
							
								
								Small fix  
							
							 
							
							
							
						 
						
							2015-12-02 15:21:13 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d3fa8a8602 
								
							 
						 
						
							
							
								
								Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2  
							
							 
							
							
							
						 
						
							2015-12-02 15:14:39 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a29aef14f1 
								
							 
						 
						
							
							
								
								Eliminate a dynamic_cast in ParticleSystemController  
							
							 
							
							
							
						 
						
							2015-12-02 14:59:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6cf2c35235 
								
							 
						 
						
							
							
								
								Don't rely on the _particles vector implementation details  
							
							 
							
							... 
							
							
							
							This will allow compiling OpenMW with an osgParticle optimization to be pushed to OpenMW/osg. 
							
						 
						
							2015-12-02 14:59:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d12b2ca9d 
								
							 
						 
						
							
							
								
								Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.  
							
							 
							
							
							
						 
						
							2015-12-02 14:59:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c9d710f334 
								
							 
						 
						
							
							
								
								Use a typedef to avoid conditional compiling  
							
							 
							
							
							
						 
						
							2015-12-01 16:18:19 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								cfcbd20d99 
								
							 
						 
						
							
							
								
								Let's put it as a MSVC-only fix for now  
							
							 
							
							
							
						 
						
							2015-12-01 04:19:30 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								e42f4999bd 
								
							 
						 
						
							
							
								
								Quick fix for building on MSVC  
							
							 
							
							
							
						 
						
							2015-12-01 04:06:34 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e5ec4fe042 
								
							 
						 
						
							
							
								
								Add const specifier  
							
							 
							
							
							
						 
						
							2015-11-30 21:02:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								695fcf41c4 
								
							 
						 
						
							
							
								
								Optimize ValueInterpolator / KeyframeController  
							
							 
							
							... 
							
							
							
							Cache the current position in the animation track and attempt to reuse it in the next frame.
Decent speed up for the Update phase, about 0.3 ms faster in Balmora. 
							
						 
						
							2015-11-30 20:53:47 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac366f1603 
								
							 
						 
						
							
							
								
								Fix the rig bounds being updated twice per frame  
							
							 
							
							... 
							
							
							
							Unlike what I expected, the osgUtil::UpdateVisitor is set to traverse all children (not only active children). The FrameSwitch was thus traversing both RigGeometries part of the double-buffering scheme, rather than only the one active in the current frame. 
							
						 
						
							2015-11-30 05:42:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e49bce7b40 
								
							 
						 
						
							
							
								
								Share the bvh of btBvhTriangleMeshShape's when possible  
							
							 
							
							... 
							
							
							
							Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83) 
							
						 
						
							2015-11-30 02:06:29 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d5a738bd39 
								
							 
						 
						
							
							
								
								Apply  27e669296e (locale-unaware tolower) to more code  
							
							 
							
							... 
							
							
							
							In particular, the one in VFS::normalizeFilename was affecting cell loading performance. 
							
						 
						
							2015-11-30 00:38:52 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f962ce0bbe 
								
							 
						 
						
							
							
								
								Don't link against unnecessary OSG libraries  
							
							 
							
							
							
						 
						
							2015-11-29 19:56:43 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								2bef714d34 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'emperorarthur/no_relative'  
							
							 
							
							
							
						 
						
							2015-11-28 10:01:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								c66fd69c47 
								
							 
						 
						
							
							
								
								Fix #include error  
							
							 
							
							
							
						 
						
							2015-11-27 21:20:54 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								4c0c20b1a0 
								
							 
						 
						
							
							
								
								Changed relative includes to library header format  
							
							 
							
							
							
						 
						
							2015-11-27 21:01:28 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								30cc633f2c 
								
							 
						 
						
							
							
								
								Missing include fix  
							
							 
							
							
							
						 
						
							2015-11-27 22:21:01 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35fa1f5865 
								
							 
						 
						
							
							
								
								Not found Land Textures are no longer a fatal error (Bug  #3037 )  
							
							 
							
							... 
							
							
							
							Log warning message and show the default texture when encountering invalid ESM::LandTexture references. 
							
						 
						
							2015-11-27 21:57:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								177a6f4a68 
								
							 
						 
						
							
							
								
								Launcher: ensure to clear previous settings when reloading settings  
							
							 
							
							
							
						 
						
							2015-11-27 20:52:29 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ace4cfc0a8 
								
							 
						 
						
							
							
								
								Fix 'duplicate setting' errors when running installation wizard  
							
							 
							
							
							
						 
						
							2015-11-27 20:32:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7cc950ed64 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/master'  
							
							 
							
							
							
						 
						
							2015-11-27 10:34:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								27e669296e 
								
							 
						 
						
							
							
								
								StringUtils: use the locale-unaware tolower function  
							
							 
							
							... 
							
							
							
							There is no change in behaviour since we were using the C locale.
The locale-aware tolower is much slower than the locale-unaware one. At least on Linux/GCC it calls dynamic_cast's, and is overall slower by an order of magnitude. 
							
						 
						
							2015-11-27 03:22:52 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fbee32729a 
								
							 
						 
						
							
							
								
								Cache CellId  
							
							 
							
							... 
							
							
							
							ESM::Cell::getCellId() was allocating a string on every call. This caused functions dealing with cellIds to be unnecessarily expensive.
For example, World::moveObject spent almost as much time comparing CellIds as it did updating Bullet's AABB after the move. OpGetDistance was by far the most expensive script instruction because it has to compare cellIds.
The total cost of getCellId() relative to the frame loop was about 0.3%. 
							
						 
						
							2015-11-26 23:56:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									cfcohen 
								
							 
						 
						
							
							
							
							
								
							
							
								7605912ece 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/OpenMW/openmw  into config_writer_changes  
							
							 
							
							
							
						 
						
							2015-11-26 00:57:21 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									cfcohen 
								
							 
						 
						
							
							
							
							
								
							
							
								ad5eaaa705 
								
							 
						 
						
							
							
								
								Update the OpenMW Launcher so that it only writes changed values to  
							
							 
							
							... 
							
							
							
							the user settings.cfg file.  Add a helpful header to the top of new
settings.cfg files.  Remove old code involve whitespace management
that didn't work correctly anayway, and doesn't matter since we're not
adding comments to the file.  Remove "automatically generated"
comments. 
							
						 
						
							2015-11-25 21:30:04 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8a3ec14bc6 
								
							 
						 
						
							
							
								
								Revert "Merge remote-tracking branch 'sandstranger/opengles'"  
							
							 
							
							... 
							
							
							
							This reverts commit cc9cab6fd1 , reversing
changes made to da856eed95 . 
							
						 
						
							2015-11-25 19:22:48 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ef68e2aec4 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/master'  
							
							 
							
							
							
						 
						
							2015-11-25 19:18:17 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									cfcohen 
								
							 
						 
						
							
							
							
							
								
							
							
								67c4b17581 
								
							 
						 
						
							
							
								
								Commit files that I thought wre in the previous commit.  :-[ I'm  
							
							 
							
							... 
							
							
							
							accustomed to the hg behavior of commiting all modified files by
default. 
							
						 
						
							2015-11-25 13:17:03 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1b77428c59 
								
							 
						 
						
							
							
								
								Use const reference, thanks ace13  
							
							 
							
							
							
						 
						
							2015-11-24 03:42:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									cfcohen 
								
							 
						 
						
							
							
							
							
								
							
							
								6882e6451a 
								
							 
						 
						
							
							
								
								Remove tabs. :-[  
							
							 
							
							
							
						 
						
							2015-11-23 20:18:39 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									cfcohen 
								
							 
						 
						
							
							
							
							
								
							
							
								9a975a2e68 
								
							 
						 
						
							
							
								
								Substantial rewrite of code to save settings.cfg file, allowing  
							
							 
							
							... 
							
							
							
							comments to persist, ordering of settings to be retained, additional
reporting of changed settings, preservation of the settings.cfg
timestamp when no changes are made, and foundational changes for
possible future features.  Due to poor interaction with the
openmw-launcher settings code, the launcher will still discard all of
these benefits. 
							
						 
						
							2015-11-23 20:17:26 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									sandstranger 
								
							 
						 
						
							
							
							
							
								
							
							
								16c6816a6f 
								
							 
						 
						
							
							
								
								add forgotten file for building on opengles  
							
							 
							
							
							
						 
						
							2015-11-23 20:42:30 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									sandstranger 
								
							 
						 
						
							
							
							
							
								
							
							
								69acacefff 
								
							 
						 
						
							
							
								
								openmw building on Android with Opengl es  
							
							 
							
							
							
						 
						
							2015-11-23 20:28:35 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								38510a56c2 
								
							 
						 
						
							
							
								
								GeomMorpherController: do not dirty the MorphGeometry unless necessary  
							
							 
							
							
							
						 
						
							2015-11-22 21:24:00 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0d49c7fa51 
								
							 
						 
						
							
							
								
								GeomMorpherController: fix double update of MorphGeometry  
							
							 
							
							
							
						 
						
							2015-11-22 21:23:46 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28b20428b9 
								
							 
						 
						
							
							
								
								Remove dynamic_cast in GeomMorpherController  
							
							 
							
							
							
						 
						
							2015-11-22 20:33:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								94e8560bf8 
								
							 
						 
						
							
							
								
								RigGeometry: do not allocate new NodePath every frame  
							
							 
							
							
							
						 
						
							2015-11-22 20:01:09 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6d5aa272fc 
								
							 
						 
						
							
							
								
								RigGeometry: do not update the geomToSkelMatrix more than once per frame  
							
							 
							
							
							
						 
						
							2015-11-22 19:54:27 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								75a464f7ec 
								
							 
						 
						
							
							
								
								Fix a typo  
							
							 
							
							
							
						 
						
							2015-11-22 19:54:27 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc7456e0a1 
								
							 
						 
						
							
							
								
								Explicitely opt for float matrices in performance critical places  
							
							 
							
							
							
						 
						
							2015-11-22 19:54:27 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffea9ec2c4 
								
							 
						 
						
							
							
								
								Remove comment  
							
							 
							
							... 
							
							
							
							SharedStateManager::prune is run automatically during the update traversal. 
							
						 
						
							2015-11-22 19:54:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62169a7039 
								
							 
						 
						
							
							
								
								Use a single-precision PositionAttitudeTransform in speed critical places  
							
							 
							
							
							
						 
						
							2015-11-22 19:54:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								36e91617c9 
								
							 
						 
						
							
							
								
								Revert "NifOsg::Emitter: ignore psToWorld scale"  
							
							 
							
							... 
							
							
							
							This reverts commit 7c16630874 .
Fixes  #3022  
							
						 
						
							2015-11-19 22:09:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b96fcc224 
								
							 
						 
						
							
							
								
								Set the particle scaleReferenceFrame to local space  
							
							 
							
							
							
						 
						
							2015-11-19 15:49:42 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3bd2aaddea 
								
							 
						 
						
							
							
								
								Adjust PulseSlow light controller ( Fixes   #1963 )  
							
							 
							
							
							
						 
						
							2015-11-18 23:14:01 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0bdfd1b0d7 
								
							 
						 
						
							
							
								
								Ignore Creature INDX subrecords  
							
							 
							
							... 
							
							
							
							Found in some .ess files, not sure what they mean. 
							
						 
						
							2015-11-18 16:47:03 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d68ea994d5 
								
							 
						 
						
							
							
								
								Deal with empty meshes  
							
							 
							
							
							
						 
						
							2015-11-17 01:51:21 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								83e9a649e5 
								
							 
						 
						
							
							
								
								Cleanup  
							
							 
							
							
							
						 
						
							2015-11-17 01:45:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e62470d674 
								
							 
						 
						
							
							
								
								Auto-generate the collision shape for native mesh formats  
							
							 
							
							
							
						 
						
							2015-11-17 00:20:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8cf57ef6ac 
								
							 
						 
						
							
							
								
								Move BulletShapeManager and BulletShape to resource/  
							
							 
							
							
							
						 
						
							2015-11-17 00:20:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eb2f16d682 
								
							 
						 
						
							
							
								
								Support for loading .osg mesh format  
							
							 
							
							
							
						 
						
							2015-11-16 23:26:43 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21e25f4756 
								
							 
						 
						
							
							
								
								Use the traversalNumber as frame number  
							
							 
							
							
							
						 
						
							2015-11-16 20:03:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								52901ec10c 
								
							 
						 
						
							
							
								
								Do not create terrain geodes when built with OSG 3.4  
							
							 
							
							
							
						 
						
							2015-11-16 15:11:20 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								de98ee0062 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/esm_rewrite'  
							
							 
							
							
							
						 
						
							2015-11-14 14:25:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								38c155c579 
								
							 
						 
						
							
							
								
								Tests: add dialogue_merging_test (requires some data files)  
							
							 
							
							
							
						 
						
							2015-11-14 00:27:59 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								054c3eb24e 
								
							 
						 
						
							
							
								
								Do not deep copy PrimitiveSets when build with OSG 3.5  
							
							 
							
							
							
						 
						
							2015-11-13 20:39:44 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc8e40889d 
								
							 
						 
						
							
							
								
								Move common subrecord definitions (NAME, DELE) to defs.hpp  
							
							 
							
							
							
						 
						
							2015-11-13 18:07:18 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b8e11cf197 
								
							 
						 
						
							
							
								
								Merge commit 'pull/upstream/678' into HEAD  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/esmtool/record.cpp
	apps/opencs/model/doc/savingstages.cpp
	apps/opencs/model/world/land.cpp
	apps/opencs/model/world/land.hpp
	apps/opencs/model/world/landtexture.cpp
	apps/openmw/mwworld/store.cpp
	components/esm/loadland.cpp
	components/esm/loadland.hpp 
							
						 
						
							2015-11-13 01:34:36 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7c16630874 
								
							 
						 
						
							
							
								
								NifOsg::Emitter: ignore psToWorld scale  
							
							 
							
							... 
							
							
							
							Seems wrong to me, but MW appears to do it that way. Without this fix, the light_de_candle_08_64 from http://www.nexusmods.com/morrowind/mods/41654/  has flame particles in the wrong spot. 
							
						 
						
							2015-11-13 00:23:00 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a29d1ace2b 
								
							 
						 
						
							
							
								
								Read NiSpotLight  
							
							 
							
							
							
						 
						
							2015-11-12 23:45:12 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ba211ad9ad 
								
							 
						 
						
							
							
								
								Read NiPointLight ( Fixes   #3011 )  
							
							 
							
							
							
						 
						
							2015-11-12 23:42:17 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0965a9059d 
								
							 
						 
						
							
							
								
								Handle NiLODNode using osg::LOD ( Fixes   #3008 )  
							
							 
							
							
							
						 
						
							2015-11-12 19:52:36 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								626281977e 
								
							 
						 
						
							
							
								
								Read NiLODNode (Bug  #3008 )  
							
							 
							
							
							
						 
						
							2015-11-12 19:52:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b4ce73f179 
								
							 
						 
						
							
							
								
								Rotations: remove LocalRotation  
							
							 
							
							... 
							
							
							
							This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation. 
							
						 
						
							2015-11-12 01:16:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b04a23bf43 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/openmw-37' into openmw-37  
							
							 
							
							
							
						 
						
							2015-11-11 19:55:42 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1edcb219a7 
								
							 
						 
						
							
							
								
								Leak fix  
							
							 
							
							
							
						 
						
							2015-11-11 16:27:17 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc93dc6195 
								
							 
						 
						
							
							
								
								Remove a stray method declaration  
							
							 
							
							
							
						 
						
							2015-11-11 01:32:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MatthewRock 
								
							 
						 
						
							
							
							
							
								
							
							
								a662a00c62 
								
							 
						 
						
							
							
								
								Fixing bug for merchant  
							
							 
							
							
							
						 
						
							2015-11-10 19:18:02 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7776c49fc1 
								
							 
						 
						
							
							
								
								GraphicsWindowSDL2: adjust the log levels  
							
							 
							
							
							
						 
						
							2015-11-10 18:42:59 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0409e5a043 
								
							 
						 
						
							
							
								
								Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)  
							
							 
							
							
							
						 
						
							2015-11-10 18:28:58 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ac408f35 
								
							 
						 
						
							
							
								
								Place Drawables directly in the scene graph when built with OSG 3.4  
							
							 
							
							... 
							
							
							
							OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents. 
							
						 
						
							2015-11-10 18:23:42 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35459f20d5 
								
							 
						 
						
							
							
								
								Refactor lighting mask  
							
							 
							
							
							
						 
						
							2015-11-10 17:23:12 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								91583fc027 
								
							 
						 
						
							
							
								
								Fix MWRender::Mask_ParticleSystem  
							
							 
							
							
							
						 
						
							2015-11-10 17:00:33 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								37158df339 
								
							 
						 
						
							
							
								
								Update scalinglayer.cpp  
							
							 
							
							... 
							
							
							
							MSVC Explicitly requires <algorithm> for std::min and/or max 
							
						 
						
							2015-11-10 14:59:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bd8332d2b0 
								
							 
						 
						
							
							
								
								Remove default copyop argument for nodecallback copy constructors  
							
							 
							
							... 
							
							
							
							Works around a compiler warning with OSG 3.4:
warning: base class 'class osg::Callback' should be explicitly initialized in the copy constructor [-Wextra]
With no default argument for osg::CopyOp&, the compiler no longer sees the function as a real copy constructor and stops warning about the missing virtual initializations.
We don't care about this warning because there is nothing interesting to initialize in the osg::NodeCallback base anyway.
A proper fix for the warning would require to inserting OSG_VERSION conditional compiling all over the place, that is as long as we are still supporting OSG 3.2. 
							
						 
						
							2015-11-09 18:57:17 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1200ff9186 
								
							 
						 
						
							
							
								
								RigGeometry: fix incorrect bounding box in the first frame  
							
							 
							
							... 
							
							
							
							The default computeBound() was overriding the manually set bounding box. 
							
						 
						
							2015-11-09 18:31:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64abdbabe3 
								
							 
						 
						
							
							
								
								Small refactor of controllers handling, print warning messages for unhandled controllers  
							
							 
							
							
							
						 
						
							2015-11-09 17:42:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35f5be680b 
								
							 
						 
						
							
							
								
								Support for NiVisController on trishape nodes  
							
							 
							
							
							
						 
						
							2015-11-09 17:42:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								af5a1bc16b 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/master'  
							
							 
							
							
							
						 
						
							2015-11-09 09:07:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b61b732207 
								
							 
						 
						
							
							
								
								fixed an interference with script warning mode and error downgrading ( Fixes   #2990 )  
							
							 
							
							
							
						 
						
							2015-11-09 09:07:18 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								79b3f1e6a8 
								
							 
						 
						
							
							
								
								Small cleanup  
							
							 
							
							
							
						 
						
							2015-11-08 18:30:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								59aee04ddb 
								
							 
						 
						
							
							
								
								Implement ScalingLayer, for layouting of widgets in screen-relative coordinates  
							
							 
							
							
							
						 
						
							2015-11-08 18:30:21 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								57b9eafa0f 
								
							 
						 
						
							
							
								
								osgMyGUI: implement AdditiveLayer  
							
							 
							
							
							
						 
						
							2015-11-07 17:45:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								51f3a8fec6 
								
							 
						 
						
							
							
								
								osgMyGUI: move Platform methods to the .cpp file  
							
							 
							
							
							
						 
						
							2015-11-07 17:39:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7ff168b787 
								
							 
						 
						
							
							
								
								osgMyGUI: add support for layers to insert custom rendering state  
							
							 
							
							
							
						 
						
							2015-11-07 17:33:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0210b87ffc 
								
							 
						 
						
							
							
								
								Revert "Fix LightSource crash"  
							
							 
							
							... 
							
							
							
							This reverts commit f336c6db87 .
Root cause should be fixed in next commit. 
							
						 
						
							2015-11-06 23:14:27 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								72252d4f32 
								
							 
						 
						
							
							
								
								Terrain: restore IncrementalCompileOperation  
							
							 
							
							
							
						 
						
							2015-11-06 20:22:07 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7ca8e45d5d 
								
							 
						 
						
							
							
								
								Terrain: remove debug code  
							
							 
							
							
							
						 
						
							2015-11-06 20:21:39 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ef18f4217f 
								
							 
						 
						
							
							
								
								Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance  
							
							 
							
							... 
							
							
							
							Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done. 
							
						 
						
							2015-11-06 20:14:57 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								95cf13e3f2 
								
							 
						 
						
							
							
								
								Terrain: make the blendmapSize and layerTileSize in FixedFunctionTechnique configurable  
							
							 
							
							
							
						 
						
							2015-11-06 15:23:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e081eb2c34 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/master'  
							
							 
							
							
							
						 
						
							2015-11-05 07:56:57 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7239481672 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/scrawl-patch-2'  
							
							 
							
							
							
						 
						
							2015-11-05 07:53:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c996702b56 
								
							 
						 
						
							
							
								
								Fix some uninitialised variables found by static analysis  
							
							 
							
							
							
						 
						
							2015-11-04 20:34:50 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7d0d06134 
								
							 
						 
						
							
							
								
								Compiler: remove unused mNameStartingWithDigit  
							
							 
							
							
							
						 
						
							2015-11-04 20:31:23 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c23609e22b 
								
							 
						 
						
							
							
								
								Cache the light list in LightListCallback  
							
							 
							
							... 
							
							
							
							When multiple cameras are rendering, the later cameras can reuse the light lists from the first camera. 
							
						 
						
							2015-11-04 00:19:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fd1ccd21ff 
								
							 
						 
						
							
							
								
								Disable freezeOnCull for weather particles  
							
							 
							
							
							
						 
						
							2015-11-02 23:49:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5ca0ae5232 
								
							 
						 
						
							
							
								
								Don't add the same AlphaFader to multiple nodes  
							
							 
							
							
							
						 
						
							2015-11-02 23:38:34 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f336c6db87 
								
							 
						 
						
							
							
								
								Fix LightSource crash  
							
							 
							
							
							
						 
						
							2015-10-29 00:51:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								49df6b7450 
								
							 
						 
						
							
							
								
								LightManager: fix incorrect view matrix for RELATIVE_RF cameras  
							
							 
							
							
							
						 
						
							2015-10-23 21:25:56 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6dff11f847 
								
							 
						 
						
							
							
								
								Duplicate code fix  
							
							 
							
							
							
						 
						
							2015-10-23 18:16:26 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8552a9d82c 
								
							 
						 
						
							
							
								
								Add multiple camera support to LightManager  
							
							 
							
							
							
						 
						
							2015-10-23 01:58:22 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2ee6b41887 
								
							 
						 
						
							
							
								
								Handle NiAlphaProperty on a drawable basis  
							
							 
							
							... 
							
							
							
							Removes the RenderBin nesting complication. Also results in leaner StateSets, so the cull phase should be a bit faster. 
							
						 
						
							2015-10-19 15:46:53 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								8eb6d337d5 
								
							 
						 
						
							
							
								
								deal with script execution from within a script ( Fixes   #2964 )  
							
							 
							
							
							
						 
						
							2015-10-09 12:14:56 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Emmanuel Anne 
								
							 
						 
						
							
							
							
							
								
							
							
								b911abd7d8 
								
							 
						 
						
							
							
								
								add a few more possible arguments to choice  
							
							 
							
							... 
							
							
							
							this fixes some travel dialogs for "Antares Big Mod" 
							
						 
						
							2015-10-07 12:28:35 +02:00