jvoisin
7a015d24c6
Sprinkle some const-ref
3 years ago
jvoisin
b01ef2629c
Fix two Wreorder clang warnings
3 years ago
psi29a
508682cda7
Merge branch 'serialize' into 'master'
...
Serialize NifOsg::MatrixTransform children properly
See merge request OpenMW/openmw!1127
3 years ago
Alexei Dobrohotov
839cf36bdd
Merge branch 'hidden_markers' into 'master'
...
Use common implementation to filter hidden markers
See merge request OpenMW/openmw!1132
3 years ago
elsid
46fa3ce083
Fix flags length for rcPolyMesh
...
recastnavigation documentation of rcPolyMesh is misleading. It says flags field
length is maxpolys when actually it's allocated as npolys.
3 years ago
elsid
54a676f2e3
Add functions to get length of recast type arrays
...
To avoid duplicating same formulas in multiple places.
3 years ago
elsid
05258ed644
Remove redundant TileCachedRecastMeshManager::hasTile function
...
It's used only for tests. getMesh is a valid replacement.
3 years ago
elsid
8ac8d56e8c
Mark TileCachedRecastMeshManager member functions as const where possible
3 years ago
elsid
3caf45807f
Use common implementation to filter hidden markers
3 years ago
elsid
09b1a2e3c6
Make unchanging Job fields const
3 years ago
elsid
21ce4fe637
Use structured binding
3 years ago
elsid
8bca9eec80
Use single set to store pushed tiles
3 years ago
elsid
a97b2ced27
Use single map to store last updates
3 years ago
elsid
bfcc430822
Use single map to store processing tiles
3 years ago
elsid
902b0f9f84
Store jobs in the same container until they are processed
...
Push to queue and reorder only iterators.
3 years ago
elsid
8db640289c
Use single set to store pushed jobs for tiles
3 years ago
elsid
a99266a60e
Do not measure total navmesh generation duration
...
This is not a useful thing anymore.
3 years ago
elsid
9460a8760e
Move operator<< for UpdateNavMeshStatus to header
3 years ago
Alexei Dobrohotov
b49f51cbfc
Serialize NifOsg::MatrixTransform children properly
3 years ago
psi29a
ee1ec53cd9
Merge branch 'fix_op_bzzt_whoopsie_2' into 'master'
...
Fixing another bzzt whoopsie
See merge request OpenMW/openmw!1118
3 years ago
Bret Curtis
436c640da2
the old switch-a-roo because we shoudl only StopTraversal when the node size is larger than 1 and not the other way around
3 years ago
Bret Curtis
c99bddc8dc
Revert "Move reference to the right cell according to its geographical position"
...
This reverts commit d0677c3f07
.
3 years ago
Alexei Dobrohotov
956edca524
Don't re-enable specularity w/ material controller for MW models
3 years ago
elsid
94e71d9b14
Avoid division by zero
3 years ago
elsid
0985d8e03d
Handle failed NavMesh allocation
3 years ago
elsid
a6260453ea
Add missing initialization
3 years ago
jvoisin
586d8684d0
Fix two coverity issues about uninitialised variables
3 years ago
psi29a
8ad3d3d792
Merge branch 'freezeandcool' into 'master'
...
Don't use FreezeOnCull for any particle system (#4744 )
Closes #4744
See merge request OpenMW/openmw!1103
3 years ago
psi29a
d939916369
Merge branch 'navmesh_save_cache_capacity' into 'master'
...
Do not cache navmesh when only object transformation is changed
See merge request OpenMW/openmw!1101
3 years ago
elsid
86e6d3dac8
Do not cache navmesh when only object transformation is changed
...
This saves cache capacity when a scene contains objects contantly transforming
by scripts and causing changes in navmesh. The probability to get cache hit for
such states is almost zero because even a constant change in a single float
value may give up to 2^32 different states.
3 years ago
Alexei Dobrohotov
1fc7cb8191
Don't use FreezeOnCull for any particle system ( #4744 )
3 years ago
elsid
3cbe93358a
Move dtNavMeshParams initialization to where it's required
3 years ago
elsid
fa1fb2a6b5
Reset mIsReleased before starting threads
...
To fix TSAN warning:
WARNING: ThreadSanitizer: data race (pid=68597)
Write of size 1 at 0x7b3800079234 by main thread:
#0 SceneUtil::WorkQueue::start(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:51 (openmw+0x10daa10)
#1 SceneUtil::WorkQueue::WorkQueue(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:39 (openmw+0x10dad97)
#2 OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:700 (openmw+0xf7cb5a)
#3 OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949 (openmw+0xf82688)
#4 runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316 (openmw+0xf62611)
#5 wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205 (openmw+0x125df1c)
#6 main /home/elsid/dev/openmw/apps/openmw/main.cpp:328 (openmw+0x596323)
Previous read of size 1 at 0x7b3800079234 by thread T10 (mutexes: write M19275778865205896):
#0 SceneUtil::WorkQueue::removeWorkItem() /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:86 (openmw+0x10d9e51)
#1 SceneUtil::WorkThread::run() /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:127 (openmw+0x10da52a)
#2 operator() /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:114 (openmw+0x10da664)
#3 __invoke_impl<void, SceneUtil::WorkThread::WorkThread(SceneUtil::WorkQueue&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:61 (openmw+0x10da664)
#4 __invoke<SceneUtil::WorkThread::WorkThread(SceneUtil::WorkQueue&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:96 (openmw+0x10da664)
#5 _M_invoke<0> /usr/include/c++/11.1.0/bits/std_thread.h:253 (openmw+0x10da664)
#6 operator() /usr/include/c++/11.1.0/bits/std_thread.h:260 (openmw+0x10da664)
#7 _M_run /usr/include/c++/11.1.0/bits/std_thread.h:211 (openmw+0x10da664)
#8 execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:82 (libstdc++.so.6+0xd33c3)
Location is heap block of size 216 at 0x7b3800079220 allocated by main thread:
#0 operator new(unsigned long) /build/gcc/src/gcc/libsanitizer/tsan/tsan_new_delete.cpp:64 (libtsan.so.0+0x91824)
#1 OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:700 (openmw+0xf7cb4c)
#2 OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949 (openmw+0xf82688)
#3 runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316 (openmw+0xf62611)
#4 wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205 (openmw+0x125df1c)
#5 main /home/elsid/dev/openmw/apps/openmw/main.cpp:328 (openmw+0x596323)
Mutex M19275778865205896 is already destroyed.
Thread T10 (tid=68609, running) created by main thread at:
#0 pthread_create /build/gcc/src/gcc/libsanitizer/tsan/tsan_interceptors_posix.cpp:969 (libtsan.so.0+0x61c3a)
#1 std:🧵 :_M_start_thread(std::unique_ptr<std:🧵 :_State, std::default_delete<std:🧵 :_State> >, void (*)()) /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/x86_64-pc-linux-gnu/bits/gthr-default.h:663 (libstdc++.so.6+0xd36aa)
#2 std::_MakeUniq<SceneUtil::WorkThread>::__single_object std::make_unique<SceneUtil::WorkThread, SceneUtil::WorkQueue&>(SceneUtil::WorkQueue&) /usr/include/c++/11.1.0/bits/unique_ptr.h:962 (openmw+0x10da987)
#3 SceneUtil::WorkQueue::start(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:50 (openmw+0x10da987)
#4 SceneUtil::WorkQueue::WorkQueue(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:39 (openmw+0x10dad97)
#5 OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:700 (openmw+0xf7cb5a)
#6 OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949 (openmw+0xf82688)
#7 runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316 (openmw+0xf62611)
#8 wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205 (openmw+0x125df1c)
#9 main /home/elsid/dev/openmw/apps/openmw/main.cpp:328 (openmw+0x596323)
3 years ago
elsid
41b02ff1aa
Copy only required RecastMeshObject fields
3 years ago
elsid
c91ef34a70
Avoid using a specific type for stored ref_ptr to extend lifetime
3 years ago
glassmancody.info
cdf5b315c3
fix mac runner undefined macro
3 years ago
glassmancody.info
09e03fde2e
refactor and fix wobbly shores
3 years ago
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
3 years ago
glassmancody.info
b457dfd8b8
fix water RTTs and minor math error in non-infinite projection matrix
3 years ago
glassmancody.info
70fac33940
initial reverse-z depth implementation
3 years ago
Petr Mikheev
a94072243b
Lua command `core.quit`
3 years ago
psi29a
9b7e14ec00
Merge branch 'OpenCS-moved-reference' into 'master'
...
OpenCS - Fix moved reference - Issues #3514 and #4752
See merge request OpenMW/openmw!1051
(cherry picked from commit 2bee171c7990522da33c2667f7d079fa35f4ede0)
36c30f7f Fix for Issue #3514 where moving a reference to another cell is not handled properly.
40327681 Update the changelog.
3 years ago
psi29a
e10e9c0005
Merge branch 'navmesh_reduce_lock_wait' into 'master'
...
Reduce waiting duration on locks when updating navmesh object in the main thread (#6193 )
Closes #6193
See merge request OpenMW/openmw!1079
3 years ago
Petr Mikheev
3ce5e9e680
Improve error messages in components/lua/serialization.cpp
3 years ago
elsid
050b7d31aa
Create RecastMesh outside critical section
...
To not lock main thread when it tries to update objects.
3 years ago
elsid
c8987bda2f
Store reference to BulletShapeInstance for btCollisionShape
...
To keep btCollisionShape lifetime.
3 years ago
elsid
4574e5f565
Remove redundant Navigator API functions
3 years ago
glassmancody.info
1e52ca2b64
properly initialize light settings
3 years ago
AnyOldName3
4727ae4b3b
Make it possible to opt out of composing variables
3 years ago
fredzio
c76387162b
Add projectiles number to the resources stats
3 years ago
Cédric Mocquillon
d0677c3f07
Move reference to the right cell according to its geographical position
3 years ago
psi29a
8c36eb56cf
Merge branch 'stereo_friendly_water' into 'master'
...
Stereo friendly water and statesetupdater
See merge request OpenMW/openmw!563
3 years ago
Alexei Dobrohotov
11694ba87f
Correct dark map and detail map alpha handling
...
Comment texenv usage in NIF loader
3 years ago
Alexei Dobrohotov
66a1adc31e
Handle NiExtraData *properly*
3 years ago
madsbuvi
41c08b1c3b
Stereo friendly StateSetUpdater
...
(cherry picked from commit 496b3aef88b8fd867dcdd23a6ca43144573b1b2f)
Stereo friendly water
(cherry picked from commit 0e22c55e48a7f965367d3d430c1bef5357b22748)
Option to disable per view mapping.
Include memory header
De-hardcode settings and buffers.
formatting error
Update water.cpp (whitespace)
Update water.cpp (more whitespace)
include render order
c array -> c++ array
3 years ago
psi29a
44ceb9572a
Merge branch 'recast_mesh_heightfield' into 'master'
...
Reduce navmesh cache size by special handling for heightfields
See merge request OpenMW/openmw!1032
3 years ago
Alexei Dobrohotov
d5ab6e40ab
Handle NiExtraData
3 years ago
elsid
9a5ec5fd03
Store heightfields as array of heights instead of triangles
...
To reduce size of RecastMesh and therefore cache size.
3 years ago
elsid
fdee9db20c
Consider RecastMeshManager not empty when there is water
3 years ago
elsid
24b802b3d8
Simplify adding water to recast mesh
...
Remove redundant computations and conversions.
3 years ago
elsid
5d6c93566d
Rename DetourNavigator::Water -> Cell
3 years ago
elsid
753767d6d9
Store only water shift
...
Rotation is not used.
3 years ago
elsid
da4ec31cd8
Remove redundant RecastMeshManager::Water
3 years ago
elsid
a1549321d7
Move Water struct out of RecastMesh class
3 years ago
elsid
d60edb36aa
Make RecastMesh independent from recast scale factor
...
To avoid scaling until it's required by delaying coordinates conversion until
navmesh generation.
3 years ago
elsid
af7059373c
Make RecastMesh independent from the order of RecastMeshBuilder calls
...
To make sure RecastMesh objects are equal if built with the same data but in
different order. Will be used later when there will be more than one place
building RecasMesh objects.
3 years ago
elsid
07c70dfb73
Remove unused local variables
3 years ago
psi29a
6949dd89c2
Merge branch 'gui_shaders' into 'master'
...
Add shader path for mygui (#6162 )
See merge request OpenMW/openmw!1019
3 years ago
psi29a
56939b478e
Merge branch 'windowing-system-cleanup' into 'master'
...
sdlcursormanager: Clarify ANDROID check
See merge request OpenMW/openmw!556
3 years ago
glassmancody.info
e8c6f31e0c
add shader path for mygui ( #6162 )
3 years ago
Evil Eye
5f84494046
Fail on invalid water levels
3 years ago
jvoisin
7b32458aec
Improve a bit two esmreader logging call
3 years ago
elsid
d2b935684d
Add missing include
4 years ago
AnyOldName3
5ec2ddb4a0
Actually increment iterators to be erased.
4 years ago
psi29a
22068eed6b
Merge branch 'navmesh_cache_without_off_mesh' into 'master'
...
Do not use off mesh connections as a part of navmesh cache key
See merge request OpenMW/openmw!1016
4 years ago
elsid
beeb882ea8
Do not use off mesh connections as a part of navmesh cache key
...
To reduce cache size and make it more flexible.
Adding off mesh connections to the navmesh is the last step of navmesh
generation and it's very fast comparing to other steps (microseconds vs
milliseconds). Having less cache size makes get and set operations almost 2x
times faster that also have an order of microseconds. So in total there is
no performance impact.
4 years ago
elsid
aec4e02417
Ignore only CellRefs with preceding MVRF subrecord
...
MVRF subrecord means that only single following FRMR subrecord is moved not the
rest of subrecords.
4 years ago
elsid
cfdbd0d471
Indicate moved cell refs explicitly
...
This is less error prone approach than use of MovedCellRef fields.
Also make separate functions for skipping and reading moved cell refs to avoid
passing special flags logic and null pointers for unused arguments.
4 years ago
psi29a
223216733d
Merge branch 'coverity_fix' into 'master'
...
Fix some coverity issues
See merge request OpenMW/openmw!1013
4 years ago
psi29a
1da644668f
Merge branch 'fix_work_queue' into 'master'
...
Fix hang on exit (#6145 )
Closes #6145
See merge request OpenMW/openmw!1004
4 years ago
Petr Mikheev
8ff8ec4abd
Fix coverity issues
4 years ago
elsid
d4a2dab9d9
Remove redundant else
4 years ago
elsid
eece47f70e
Avoid copying osg::ref_ptr when adding or removing item from work queue
...
Copy constructor does refcounting, and move constructor doesn't.
4 years ago
elsid
b8fcd6d3ba
Manage work item lifetime on the client side
...
Instead of explicit work queue stop before any possibly used engine manager
is destructed. Based on an assumption that any engine manager can be destructed
independently from the work queue destruction. This model is already used in
CellPreloader that conflicts with explicit work queue stop.
After the work queue is requested to be stopped, any client waiting for a not
started work item to be done will wait forever because the work item is dropped
from the queue. Therefore either clients should not wait for own work items to
be completed in destructor or the work queue should not drop items before
clients are destructed. Other approaches are possible but are not considered
due to increasing complexity.
CellPreloader already tries to wait for all created work items to be done so
keep it that way and extend the model to AsyncScreenCaptureOperation and Scene.
Additionally abort all scheduled work items when owner is destructed. This
prevents a long exit when multiple screenshots are scheduled right before
exiting the game.
4 years ago
jvoisin
5aaac8e47e
Reduce a bit the size of getHT
...
Factoring common code parts outside of a template
is apparently a good practise to reduce code duplication
(and the size of openmw by around 0.5%),
and should improve a bit the performances,
since the whole `std::to_string` * 2 + string concatenation
dance results in quite a lot of code, preventing inlining on my machine.
4 years ago
elsid
36ec877a8e
Add missing include from sol/sol.hpp
4 years ago
Petr Mikheev
702eb19271
Fixes and refactoring
4 years ago
Petr Mikheev
cc7dbabd19
Change argument of `onKeyPress`
4 years ago
Petr Mikheev
d5cda61855
Console command "reload lua"
4 years ago
Petr Mikheev
8c6d303730
Saving/loading for Lua scripts (saves format is changed)
4 years ago
Petr Mikheev
6db2450c90
Initial support of generated RefNums with negative mContentFile.
4 years ago
Petr Mikheev
b53667d555
Queries. Data structures and lua bindings.
4 years ago
Petr Mikheev
479856f812
Add components/lua/scriptscontainer and components/esm/luascripts
4 years ago
Petr Mikheev
8dbaf6022c
Add components/lua/serilalization
4 years ago
Petr Mikheev
4b068b27ca
Add components/lua/luastate and components/lua/utilpackage
4 years ago
elsid
5103120eef
Notify about saved screenshot
...
Show message about saved screenshot via schedule message box. Since screenshot
saving happens not in the main thread calling messageBox directly is unsafe.
WindowManager::scheduleMessageBox delays message box showing until next update
in the main thread.
4 years ago
elsid
f7a6be053d
Stop engine work queue before destructing environment
...
To avoid access to null and dangling pointers from active work items on
quitting.
4 years ago
elsid
f8e02000ec
Write screenshots to file asynchronously
4 years ago
elsid
33aa4d0822
Move WriteScreenshotToFileOperation to components
4 years ago
Evil Eye
eced6f2126
Implement the help command
4 years ago
psi29a
c372c239a6
Merge branch 'master' into 'OpenCS_Bug6017'
...
# Conflicts:
# CHANGELOG.md
4 years ago
cc9cii
a47ebf5c9e
For consistency with TES CS, force DELE record writes to be 4 bytes (currently writes 1 byte).
4 years ago
cc9cii
fea1ac2c0f
Remove dead code from commit 024ad3276b
.
4 years ago
cc9cii
f68c81e631
Merge branch 'master' into 'OpenCS_Bug6017'
4 years ago
cc9cii
4b3de46bfa
Use enums in place of magic numbers. Ensure Creature and NPC cell references are always saved as persistent.
4 years ago
Simon Meulenbeek
625744298b
change setValue to replace value instead of insert
4 years ago
psi29a
94be4eba18
Merge branch 'even-fixier-alpha' into 'master'
...
Correctly track added and removed state to fix various alpha testing issues
Closes #6119
See merge request OpenMW/openmw!989
4 years ago
psi29a
f2aeabed72
Merge branch 'navmesh_memory' into 'master'
...
Reduce memory usage by navmesh
See merge request OpenMW/openmw!994
4 years ago
AnyOldName3
84a9facedf
Disable coverage adjustment for blended objects
4 years ago
AnyOldName3
e42b3bf960
Adapt destination alpha factor for AMD
...
As discussed in the comment, it's unclear to me whether this is a driver
bug or mandatory behaviour only AMD implement.
Some more context is here:
https://gitlab.com/OpenMW/openmw/-/issues/6119#note_618245903
4 years ago
elsid
09f9075842
Use RecastMeshBuilder once to create RecastMesh
...
This allows to move all data out of the object instead of copying.
4 years ago
elsid
0193c95b26
Shrink to fit recast mesh data
4 years ago
elsid
91cece5cc4
Define ESM::Land static constants as constexpr
...
To avoid linking issues.
4 years ago
AnyOldName3
0e57622bbe
Correctly track added and removed state
4 years ago
elsid
94e460ba1e
Use proper check for distance
...
To avoid invalid results for r < 1.
4 years ago
elsid
a54c4bc2e9
Check dtNavMeshQuery::findStraightPath status
4 years ago
elsid
793c30ab8d
Check dtNavMeshQuery::getPolyHeight status
...
Otherwise when it fails a node with zero height will be added to a path.
4 years ago
elsid
7e1630a7ad
Remove redundant getPolyHeight wrapper
4 years ago
elsid
cc08a45c31
Move include where it is needed
4 years ago
elsid
a3942a1e0a
Remove redundant check for y coordinate in inRange function
4 years ago
cc9cii
f2a301653c
Remove redundant mPersistent member from ESM::NPC and ESM::Creature, replaced by mRecordFlags. Fixed the editing of the persistence flag value.
4 years ago
jvoisin
5c02e4dddc
Delete an outdated/irrelevant comment
4 years ago
Evil Eye
48f915f1fe
Merge branch 'fontloader' into 'master'
...
Clean the fontloader's hack for polish font up
See merge request OpenMW/openmw!895
4 years ago
Petr Mikheev
890eaabd4f
Merge branch 'clamp' into 'master'
...
Minor refactor making use of std::clamp
See merge request OpenMW/openmw!972
4 years ago
Petr Mikheev
4b98d460da
Merge branch 'const_moar' into 'master'
...
Sprinkle some const ref
See merge request OpenMW/openmw!963
4 years ago
jvoisin
8561245fda
Minor refactor making use of std::clamp
4 years ago
jvoisin
5470b3168b
Use a switch-case instead of a map, on elsid@' advice
...
elsid@ said:
> From my measurements static map + exceptions is slower than original code
when loading polish morrowind localization by 25% with GCC 10.2.0. Switch-based
solution is about 25x times faster than the original and static map with find
only is ~20x faster.
4 years ago
jvoisin
770f91de77
Clean the fontloader's hack for polish font up
...
- The map can be static and const
- The map can be initialized inline
- No need to do a `find` + `[]` instead of `at`
4 years ago
cc9cii
2a76634f5f
Moved persistence flag from references to the header flags of referenceables (e.g. Static, Weapon, etc). Editing widget is not fully working.
4 years ago
cc9cii
024ad3276b
Partial fix for #6017 . The persistence flag of the references are saved but it is not yet possible to modify it via OpenCS.
4 years ago
Evil Eye
4f264af5a9
Merge branch 'staticsload' into 'master'
...
Loads statics before actors II (#5379 )
See merge request OpenMW/openmw!588
4 years ago
psi29a
67f32263b2
Merge branch 'fix_malexa_escape' into 'master'
...
Inscribe physical bounding box into navmesh agent cylinder (#6114 )
Closes #6114
See merge request OpenMW/openmw!967
4 years ago
psi29a
07a7a903a7
Merge branch 'alpha-test-override' into 'master'
...
Ensure original (removed) state overrides replacement state when recreating shaders
Closes #6108
See merge request OpenMW/openmw!966
4 years ago
fredzio
c795e0bce6
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
...
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.
Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
4 years ago
AnyOldName3
2147c18cf5
Do not overwrite old removed state with old dummy state
4 years ago
elsid
1552e7e3e3
Add pathgrid edges as one direction off mesh connection
4 years ago
elsid
ff1af5e8ec
Use only off mesh connections starting or ending in a given tile
4 years ago
elsid
a8ba9a0e2a
Cleanup unused tile positions from OffMeshConnectionsManager
4 years ago
elsid
81e569c3d9
Move OffMeshConnectionsManager implementation into cpp
4 years ago
elsid
7f65a2c4c2
Remove unused code
4 years ago
elsid
3e98db8d60
Fix styleguide
4 years ago
elsid
84d6dea277
Inscribe physical bounding box into navmesh agent cylinder
...
To disallow too narrow navmesh for a bounding box.
4 years ago
AnyOldName3
0e122b1e3d
Avoid copy and deep equality check
4 years ago
AnyOldName3
8a1b4bde8a
Ensure original (removed) state overrides replacement state when recreating shaders
...
When the shader visitor replaces state (e.g. changes the deprecated
alpha test to a shader-based one) it backs up the original state. If
shaders are recreated, we need to know what the canonical state was and
create shaders to implement that instead of creating shaders to
implement dummy replacement state.
This was actually usually working as the removed state got checked after
the active state, so overwrote anything derived from it. However, if the
active state had the override bit set, that would make it override the
removed state.
Skipping any active state that duplicates removed state fixes this case.
Resolves #6108
4 years ago
jvoisin
9db7d0278a
Sprinkle some const ref
4 years ago
jvoisin
2c8f328ac2
Use make_unique instead of unique_ptr+new
4 years ago
Evil Eye
080106e802
Merge branch 'inline' into 'master'
...
Inline a couple of methods in esmreader.cpp
See merge request OpenMW/openmw!945
4 years ago
jvoisin
b4cfa4328e
Merge branch 'keyword_soup' into 'master'
...
Strip quotes when treating keywords as strings
Closes #6066
See merge request OpenMW/openmw!921
4 years ago
Evil Eye
0998929608
Merge branch 'noreturn' into 'master'
...
Sprinkle some [[noreturn]] where possible
See merge request OpenMW/openmw!793
4 years ago
Evil Eye
822e331f64
Merge branch 'list_resources' into 'master'
...
Minor optimisation in VFS::FileSystemArchive::listResources
See merge request OpenMW/openmw!932
4 years ago