Petr Mikheev
fa115418eb
[Lua] Remove queries
3 years ago
Petr Mikheev
9af49cfa68
[Lua] Update documentation
3 years ago
uramer
36c46ada6f
Pass unhandled Lua UI events to the parent
3 years ago
uramer
94cc090f73
PR feedack for documentation
3 years ago
uramer
e092ee2624
Document the Lua Image widget, add UI texture resources
3 years ago
uramer
c0f095a462
Fix typos
3 years ago
Petr Mikheev
ff7ac7192b
Merge branch 'ui_pairs' into 'master'
...
Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.
See merge request OpenMW/openmw!1643
3 years ago
uramer
a1abc84f59
Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.
3 years ago
uramer
cc6dce5443
Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639 )
3 years ago
Lamoot
79c3b2e1a3
Cleanup and fix articles connected with the collada asset workflow.
3 years ago
David Nagy
d787317df9
Update overview.rst ( #6598 )
3 years ago
psi29a
e42d3a2000
Merge branch 'anim-creature-docs' into 'master'
...
Documentation how to get an Animated creature in OpenMW
See merge request OpenMW/openmw!1190
3 years ago
Matjaž Lamut
2d4d28fb8e
Documentation how to get an Animated creature in OpenMW
3 years ago
Alexei Dobrohotov
4502569660
Clarify stretch menu background documentation ( #5880 )
3 years ago
psi29a
0ce338bee7
Merge branch 'rain_ripple_default' into 'master'
...
Set rain ripples default to sparse
Closes #6422
See merge request OpenMW/openmw!1631
3 years ago
uramer
643c1d6aeb
Merge branch 'lua_ai' into 'master'
...
Control AI packages from Lua
See merge request OpenMW/openmw!1604
3 years ago
Evil Eye
7a7a95407a
Merge branch 'lua_pairs' into 'master'
...
Proper support of `pairs` and `ipairs` in Lua; fix bug in `makeReadOnly`.
See merge request OpenMW/openmw!1628
3 years ago
Petr Mikheev
a294adcdaf
Proper support of `pairs` and `ipairs` in Lua; fix bug in `makeReadOnly`.
3 years ago
uramer
581c3f4882
Update and document Lua Text and TextEdit widget types, fix some issues with Lua UI
3 years ago
Abdu Sharif
60aa57c8d8
Update water.rst
3 years ago
Petr Mikheev
6c56436809
Control AI packages from Lua
3 years ago
Petr Mikheev
47c37e5849
Lua command `object:activateBy(actor)` and handler `onActivate`
3 years ago
Petr Mikheev
ec4adcc5a2
Add better explanation of the `onLoad` engine handler.
3 years ago
Petr Mikheev
53f2dfd1c0
Merge branch 'lua_ui_templates' into 'master'
...
Lua UI templates
See merge request OpenMW/openmw!1475
3 years ago
uramer
960dd1f708
Lua UI templates
3 years ago
uramer
40a2280261
Update documentation regarding gyroscope
3 years ago
Petr Mikheev
a182fdeea1
Permanent storage for Lua data
3 years ago
psi29a
781b014183
Merge branch 'toggable_daynightswitch' into 'master'
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Toggable day night switch (#5928 )
Closes #5928
See merge request OpenMW/openmw!1549
3 years ago
Cody Glassman
8ec0a52605
Toggable day night switch ( #5928 )
3 years ago
Petr Mikheev
9fd7630ca0
Add calendar.lua
3 years ago
Petr Mikheev
2d1b100239
Change terminology of gameSecond/gameHour to simulationTime/gameTime
3 years ago
psi29a
d8d7a3b372
Merge branch 'softparticles_patch' into 'master'
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Shadervisitor adjustments and Mac OS fix for soft particles
See merge request OpenMW/openmw!1380
3 years ago
Petr Mikheev
0f246e7365
Use a separate instance of Lua i18n for every context
3 years ago
Matjaž Lamut
58697d98b2
Fix links in the collada documentation. Exporter now points to OpenMW's official repo and the example suite link now points to the actual place it needs to.
3 years ago
psi29a
ef60f2d191
Merge branch 'doc-static-models' into 'master'
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Documentation: how to get a static model from Blender to OpenMW.
See merge request OpenMW/openmw!1496
3 years ago
Matjaž Lamut
c0d0972379
Some more tweaks and hook up the .rst file so it will show everything properly once on readthedocs.
3 years ago
Matjaž Lamut
02ef6c858d
Tutorial on how to get a static model from Blender to OpenMW. The existing article on Blender-OpenMW pipeline via COLLADA will be split into more in-depth articles for static and animated models respectively.
3 years ago
uramer
c865114b9b
Lua UI Layers
3 years ago
elsid
96eb8d7be9
Write generated navmesh to navmeshdb
...
Perform all request to db in a single thread to avoid blocking navmesh
generator threads due to slow write operations.
Write to db navmesh for all changes except update as it done for memory cache.
Batch multiple db operations into a single transaction to speed up writing by
not executing fsync after each insert/update query. All reads are performed in
the same transaction so they see uncommited data.
3 years ago
elsid
c9b8ba7b46
Read navmesh tile data from database
...
When tile is not found in memory cache try to find it in the database.
3 years ago
elsid
953a4c5550
Add a binary to generate navmesh from content files
...
Load content files based on the engine config files. Generate navmesh per cell
for all cells and store into SQLite database.
3 years ago
elsid
01c712d5f1
Split navigator settings into subtypes
...
Mostly to distinguish settings that affect properties of the generated navmesh.
3 years ago
uramer
e65c946452
Add a data field to Lua UI layouts
3 years ago
uramer
4a976a8e23
Use a setting to enable Lua Action tracebacks
3 years ago
glassmancody.info
9389cfaa42
mac os driver workaround and shadervisitor fixes
3 years ago
Petr Mikheev
73821ace94
Update Lua docs
3 years ago
Petr Mikheev
e56ee2c735
Apply lua handlers for user input in the main thread in order to reduce latency.
3 years ago
uramer
68963538ae
Lua UI API
3 years ago
psi29a
68e7a4083e
Merge branch 'master' into 'master'
...
Overhaul raindrop water ripple effect
Closes #6360
See merge request OpenMW/openmw!1316
3 years ago
Alexei Dobrohotov
b918135b4b
Factor race weight into magic projectile speed (bug #6343 )
3 years ago
psi29a
5836d0225f
Merge branch 'leave_butter_to_soften' into 'master'
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Soft Particles (#6128 )
See merge request OpenMW/openmw!980
3 years ago
wareya
6d98866be0
Merge remote-tracking branch 'upstream/master'
3 years ago
Petr Mikheev
ae84a0c9d5
Fix most of reStructuredText warnings
3 years ago
Petr Mikheev
20f851b3b5
Fix readthedocs config, second attempt.
3 years ago
Petr Mikheev
665d756f02
Fix readthedocs config
3 years ago
glassmancody.info
4461366761
settings update and launcher option
3 years ago
wareya
4f10d5d544
update docs
3 years ago
glassmancody.info
8c3b00164e
soft particles
3 years ago
Petr Mikheev
dd96eba2b0
Update OpenMW Lua docs
3 years ago
elsid
144862aa35
Define default actor half extents in settings
...
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
3 years ago
Hristos N. Triantafillou
bec04c6613
Unbreak the formatting broken by !1208
3 years ago
Cédric Mocquillon
080c909c28
Merge the 'debug chunks' and 'object paging debug batches' settings into a single one
3 years ago
Cédric Mocquillon
98a0819d52
Debug terrain chunks
3 years ago
Bo Svensson
9d661359a1
Groundcover consolidation ( #3096 )
...
* chunkmanager.hpp viewdistance
* chunkmanager.cpp viewdistance
* chunkmanager.hpp viewdistance
* quadtreeworld.cpp viewdistance
* quadtreeworld.cpp consolidate
* quadtreeworld.hpp consolidate
* renderingmanager.cpp groundcover consolidate
* renderingmanager.hpp groundcover consolidate
* renderingmanager.cpp updater move
* renderingmanager.hpp updater move
* groundcover.hpp activegrid consolidation
* groundcover.cpp activegrid consolidation
* settings-default.cfg dead settings remove
* viewdata.cpp revert
* wrong file paste mistake
* wrong file paste mistake
* wrong file paste mistake
* renderingmanager.cpp updatecallback fix
* renderingmanager.cpp namespace fix
* groundcover.hpp redefinition fix
* groundcover.cpp redefinition fix
* renderingmanager.cpp crash fix
* renderingmanager.cpp euclidean groundcover distance
* viewdata.hpp getreusedistance
* quadtreeworld.cpp reusedistance
* groundcover.rst [ci skip]
3 years ago
elsid
133fcbece5
Merge branch 'correct-linux-save-path' into 'master'
...
This is the right path for saves
See merge request OpenMW/openmw!1208
3 years ago
Hristos N. Triantafillou
dc623597b4
This is the right path for saves
3 years ago
Matjaž Lamut
b19da7f650
Update an obsolete link pointing to teh old wiki. The information is moved to the new wiki at gitlab and the link now points there.
3 years ago
Petr Mikheev
0e6fbbc126
Lua package 'openmw.input'
3 years ago
Cédric Mocquillon
b0e30e4bb6
Change setting to clamp the local viewing distance to fix value (instead of coeff)
3 years ago
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
3 years ago
Petr Mikheev
3e4c0b775d
Add Lua package 'openmw.settings'
3 years ago
CedricMocquillon
8c87defddf
[Local map] Use the distance view in the local map
3 years ago
Cédric Mocquillon
3373afcc83
[Settings] Set values
3 years ago
fredzio
643a64cb2f
Change some settings for async physics:
...
- default to 1 thread
- default to always use defered aabb update, remove option
- always keep a cache of LOS request for at least the current frame.
This decreases number of raycast, especially when a lot of actors are
involved and "NPCs avoid collisions" is on
4 years ago
Petr Mikheev
85c441ec9a
Refactoring and minor fixes related to active/inactive object state
4 years ago
Petr Mikheev
25cc884c17
Integrate Lua doc into sphinx doc (issue #5931 )
4 years ago
Petr Mikheev
4eb5841c60
Update OpenMW Lua documentation
4 years ago
Petr Mikheev
403d31313c
New setting "lua num threads". Thread syncronization is changed from std: 🧵 :yield to std::condition_variable.
4 years ago
Petr Mikheev
d5cda61855
Console command "reload lua"
4 years ago
uramer
8facf2952a
Documentation for lua package 'openmw.query'
4 years ago
Petr Mikheev
9746800eed
Documentation for Lua scripting
4 years ago
elsid
4259f7f230
Add setting to enable/disabled notification for saved screenshots
4 years ago
Matjaž Lamut
a582013e95
Initial page to document the Template. Mainly deals with how to install it....
4 years ago
psi29a
4bc7012104
Merge branch 'pack-default-settings' into 'master'
...
Pack default settings
Closes #5925
See merge request OpenMW/openmw!822
4 years ago
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
...
Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
4 years ago
Andrei Kortunov
49a744b65a
Make groundcover to use rendering distance in units instead of cells
4 years ago
Andrei Kortunov
08f30e6f50
Temporary increase default near clip distance, until reverse-z depth buffer is implemented
4 years ago
AnyOldName3
92325976e9
Update documentation to refer to defaults.bin
4 years ago
Joakim Berg
60649792ba
Add information about DX format being used in normal maps
4 years ago
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
...
Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
psi29a
440a6ff45b
Merge branch 'dehardcoded-settings-docs' into 'master'
...
Document the new settings entries under [Models] section, used for dehardcoded mesh paths.
See merge request OpenMW/openmw!764
4 years ago
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
...
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
4 years ago
psi29a
d95cd985a4
Merge branch 'fix_settings_doc' into 'master'
...
Fix default object paging active grid value in the doc
See merge request OpenMW/openmw!797
4 years ago
elsid
43b19c4a46
Fix default object paging active grid value in the doc
4 years ago
Matjaž Lamut
5a238f3c80
Documentation on what the sky system in Morrowind / OpenMW is composed of
4 years ago
Lamoot
cbfaab51e7
Mention and link settings for dehardcoded models in index page of custom models section.
4 years ago
Lamoot
55416a57ef
Document the newly added settings under [Models] section, used for dehardcoded mesh paths.
4 years ago
psi29a
f3354c509e
Merge branch 'stomp' into 'master'
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Adjustable Stomp
See merge request OpenMW/openmw!575
4 years ago
AnyOldName3
ce3ed28403
Control stomping via settings.
4 years ago
Lamoot
4d4fc5ed0b
Finish the section on materials setup.
4 years ago
Matjaž Lamut
8b40128559
Finish the section on how to set up collision shapes in Blender.
4 years ago
Lamoot
ee2bcff694
Various improvements to the COLLADA format asset pipeline page. Added images. Added more information on how to define textkeys. Always use all capitals for the COLLADA format name. Barebones subsections for materials and collisions.
4 years ago
Andrei Kortunov
57b501ad13
Merge pull request #3067 from akortunov/master
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Limit pointers cache size to avoid possible bad_alloc errors
4 years ago
psi29a
d0883f9a0d
Merge branch 'light_settings_tweak' into 'master'
...
Lighting patch
Closes #5957 and #5959
See merge request OpenMW/openmw!752
4 years ago
glassmancody.info
16856d45c5
Lighting Patch
...
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
4 years ago
Andrei Kortunov
5de72c94ab
Limit pointers cache size to avoid possible bad_alloc errors
4 years ago
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
4 years ago
psi29a
f1cfdafd4d
Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
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Remove 8 light limit and add configurable lighting enhancements
See merge request OpenMW/openmw!618
4 years ago
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
4 years ago
glassmancody.info
71c30a31df
in-game settings, some require restart
4 years ago
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
4 years ago
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
4 years ago
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
4 years ago
glassmancody.info
142c6d2993
Enable groundcover lighting for non FFP
4 years ago
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
4 years ago
elsid
634556be9d
Add setting to allow following creatures to find path over water surface
4 years ago
Matjaž Lamut
400cae58e5
Collada user documentation
4 years ago
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
4 years ago
elsid
313355cb3d
Fix default max tile size in navigator doc
4 years ago
Hristos N. Triantafillou
209e7718a8
Clarify the requirements of a data folder
...
The current text could be interpreted to mean that a data folder
_must_ have a plugin, but this isn't the case.
This added text clarifies that a plugin or resources are needed.
4 years ago
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
...
Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
4 years ago
Andrei Kortunov
41b3090a49
Fix formatting in the groundcover docs
4 years ago
AnyOldName3
4ed67d8597
Improve A2C setting name
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
Jonas Tobias Hopusch
39c2c19dae
Update 'toggle sneak' documentation
...
The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844
Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
4 years ago
Andrei Kortunov
8874e88ff1
Drop fading setting
4 years ago
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
4 years ago
Alexei Dobrohotov
7be7af13d7
Downgrade FOV-dependent view distance factor to a recommendation
4 years ago
Alexei Dobrohotov
e4e19bab1b
Make min and max view distance accurate to vanilla
4 years ago
AnyOldName3
5e004356a2
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
AnyOldName3
8f4b856b44
Initial A2C implementation
4 years ago
Andrei Kortunov
f6ab2cd4a4
Update info about font-related settings
4 years ago
Evil Eye
525292b184
Add graphic herbalism to the launcher
4 years ago
psi29a
6f0b90e606
documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709 ; documentation fixes
4 years ago
Alexei Dobrohotov
96769ab4a5
Try to reword unsupported NIF loading docs
4 years ago
Alexei Dobrohotov
7e63afdecf
Allow loading arbitrary NIF files
4 years ago
Alexei Dobrohotov
f49bf028b9
Put a stretch menu background checkbox into the launcher ( #5672 )
4 years ago
Alexei Dobrohotov
e7f9fefd2a
Document object paging settings (task #5512 )
4 years ago
psi29a
f513ee1f1d
Merge branch 'configurable_turning_delay' into 'master'
...
Makes the delay of turning while run configurable (part of "smooth movement")
See merge request OpenMW/openmw!349
4 years ago
psi29a
9d350ec824
Merge branch 'head_bobbing' into 'master'
...
Add head bobbing in first person mode
Closes #5043
See merge request OpenMW/openmw!320
4 years ago
Petr Mikheev
9ec6fce446
Makes the delay of turning while run configurable (part of "smooth movement").
4 years ago
psi29a
c16fa27407
Merge branch 'async-physics' into 'master'
...
Async physics
See merge request OpenMW/openmw!248
4 years ago
fredzio
ae3306c019
Document async physics settings
...
Add an option to the launcher
Update changelog
4 years ago
Andrei Kortunov
c3d84b2c7c
Ability to attach arrows to shooter's hands (feature #5642 )
4 years ago
Petr Mikheev
be27b51279
Add head bobbing in first person mode
4 years ago
AnyOldName3
03b081137a
Correct screenshot paths in documentation
...
These have been wrong since https://github.com/OpenMW/openmw/pull/2787
got merged
4 years ago
imkirkdouglacus
5215ce45d0
Update install-game-files.rst
4 years ago
Petr Mikheev
a17fb14b8a
Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md.
4 years ago