Matjaž Lamut
8b40128559
Finish the section on how to set up collision shapes in Blender.
4 years ago
Lamoot
ee2bcff694
Various improvements to the COLLADA format asset pipeline page. Added images. Added more information on how to define textkeys. Always use all capitals for the COLLADA format name. Barebones subsections for materials and collisions.
4 years ago
Andrei Kortunov
57b501ad13
Merge pull request #3067 from akortunov/master
...
Limit pointers cache size to avoid possible bad_alloc errors
4 years ago
psi29a
d0883f9a0d
Merge branch 'light_settings_tweak' into 'master'
...
Lighting patch
Closes #5957 and #5959
See merge request OpenMW/openmw!752
4 years ago
glassmancody.info
16856d45c5
Lighting Patch
...
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
4 years ago
Andrei Kortunov
5de72c94ab
Limit pointers cache size to avoid possible bad_alloc errors
4 years ago
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
4 years ago
psi29a
f1cfdafd4d
Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
...
Remove 8 light limit and add configurable lighting enhancements
See merge request OpenMW/openmw!618
4 years ago
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
4 years ago
glassmancody.info
71c30a31df
in-game settings, some require restart
4 years ago
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
4 years ago
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
4 years ago
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
4 years ago
glassmancody.info
142c6d2993
Enable groundcover lighting for non FFP
4 years ago
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
4 years ago
elsid
634556be9d
Add setting to allow following creatures to find path over water surface
4 years ago
Matjaž Lamut
400cae58e5
Collada user documentation
4 years ago
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
4 years ago
elsid
313355cb3d
Fix default max tile size in navigator doc
4 years ago
Hristos N. Triantafillou
209e7718a8
Clarify the requirements of a data folder
...
The current text could be interpreted to mean that a data folder
_must_ have a plugin, but this isn't the case.
This added text clarifies that a plugin or resources are needed.
4 years ago
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
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Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
4 years ago
Andrei Kortunov
41b3090a49
Fix formatting in the groundcover docs
4 years ago
AnyOldName3
4ed67d8597
Improve A2C setting name
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
Jonas Tobias Hopusch
39c2c19dae
Update 'toggle sneak' documentation
...
The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844
Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
4 years ago
Andrei Kortunov
8874e88ff1
Drop fading setting
4 years ago
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
4 years ago
Alexei Dobrohotov
7be7af13d7
Downgrade FOV-dependent view distance factor to a recommendation
4 years ago
Alexei Dobrohotov
e4e19bab1b
Make min and max view distance accurate to vanilla
4 years ago
AnyOldName3
5e004356a2
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
AnyOldName3
8f4b856b44
Initial A2C implementation
4 years ago
Andrei Kortunov
f6ab2cd4a4
Update info about font-related settings
4 years ago
Evil Eye
525292b184
Add graphic herbalism to the launcher
4 years ago
psi29a
6f0b90e606
documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709 ; documentation fixes
4 years ago
Alexei Dobrohotov
96769ab4a5
Try to reword unsupported NIF loading docs
4 years ago
Alexei Dobrohotov
7e63afdecf
Allow loading arbitrary NIF files
4 years ago
Alexei Dobrohotov
f49bf028b9
Put a stretch menu background checkbox into the launcher ( #5672 )
4 years ago
Alexei Dobrohotov
e7f9fefd2a
Document object paging settings (task #5512 )
4 years ago
psi29a
f513ee1f1d
Merge branch 'configurable_turning_delay' into 'master'
...
Makes the delay of turning while run configurable (part of "smooth movement")
See merge request OpenMW/openmw!349
4 years ago
psi29a
9d350ec824
Merge branch 'head_bobbing' into 'master'
...
Add head bobbing in first person mode
Closes #5043
See merge request OpenMW/openmw!320
4 years ago
Petr Mikheev
9ec6fce446
Makes the delay of turning while run configurable (part of "smooth movement").
4 years ago
psi29a
c16fa27407
Merge branch 'async-physics' into 'master'
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Async physics
See merge request OpenMW/openmw!248
4 years ago
fredzio
ae3306c019
Document async physics settings
...
Add an option to the launcher
Update changelog
4 years ago
Andrei Kortunov
c3d84b2c7c
Ability to attach arrows to shooter's hands (feature #5642 )
4 years ago
Petr Mikheev
be27b51279
Add head bobbing in first person mode
4 years ago
AnyOldName3
03b081137a
Correct screenshot paths in documentation
...
These have been wrong since https://github.com/OpenMW/openmw/pull/2787
got merged
4 years ago
imkirkdouglacus
5215ce45d0
Update install-game-files.rst
4 years ago
Petr Mikheev
a17fb14b8a
Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md.
4 years ago
Petr Mikheev
6a4fa8a8b5
Add more settings to openmw-launcher
4 years ago
Bret Curtis
82a45eb6ae
Merge pull request #2976 from Capostrophic/unconscious
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Add option to always allow stealing from KO'd actors (feature #5545 )
4 years ago
Capostrophic
9c930e38fa
Add option to always allow stealing from KO'd actors (feature #5545 )
4 years ago
Capostrophic
c4eb50d17f
Update documentation
...
Document distant fog
Make colored topic functionality documentation clearer
Update the status of screenshot format tweakability
4 years ago
CedricMocquillon
1f4f10c723
Add a tab level in advanced settings
4 years ago
Petr Mikheev
2e6aa155a3
New settings 'preview if stand still' and 'deferred preview rotation'.
5 years ago
Petr Mikheev
383fa3d3ab
Make 'zoom out when move' configurable.
5 years ago
Petr Mikheev
ef03f2c033
Auto switch shoulder
5 years ago
Petr Mikheev
280862f58b
New setting "third person camera distance"
5 years ago
psi29a
46db69a349
Merge branch 'swimming' into 'master'
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Swimming-related fixes
See merge request OpenMW/openmw!247
(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)
738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
5 years ago
CedricMocquillon
e51191b5ca
Update documentation
5 years ago
Alexei Dobrohotov
c53516a4b7
Merge pull request #2940 from akortunov/deadzone
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Make joysticks dead zone configurable
5 years ago
Andrei Kortunov
230e06dec7
Make joysticks dead zone configurable (bug #5502 )
5 years ago
Petr Mikheev
63f828fea8
Bugfix for "turn to movement direction"
5 years ago
Petr Mikheev
63137a3b5a
Make vertical offset of "view over shoulder" configurable
5 years ago
psi29a
abc77075b9
Merge branch 'doc-formattopics' into 'master'
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Follow up to MR 126 - make it more obvious for end users how to set colors
See merge request OpenMW/openmw!234
5 years ago
Petr Mikheev
e3bae58cb1
Update docs, AUTHORS.md, CHANGELOG.md
5 years ago
fredzio
ae27ad6bcd
Follow up to MR 126
...
Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
5 years ago
psi29a
981184109e
Merge branch 'formattopics' into 'master'
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Change color of keywords in the dialogue window (#2159 )
See merge request OpenMW/openmw!126
5 years ago
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
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Get rid of ECLD and dependencies
5 years ago
Andrei Kortunov
d1a3cc98ff
Get rid of ECLD and dependencies
5 years ago
psi29a
66b5cf9f1d
Merge branch 'master' into 'near_far_mode_in_launcher'
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# Conflicts:
# files/settings-default.cfg
5 years ago
fredzio
947f3cf13c
Optionally change color of keywords in the dialogue window based on the
...
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
5 years ago
elsid
b150d681a9
Update same navmesh tile with limited frequency
5 years ago
Bret Curtis
5f0f2f0f16
rename to better reflect what is going on per AnyOldName3 comment; added none option
5 years ago
Bret Curtis
aca223f6c8
fix unrelated rst issue; rename to bounds
5 years ago
Bret Curtis
ae729a1ac7
add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items
5 years ago
Bret Curtis
3ba77b933a
"compute tight scene bounds" reset back to true until it is decided how best to handle this in settings
5 years ago
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
5 years ago
fredzio
6d0022096d
Bump copyright year in documentation
5 years ago
Andrei Kortunov
e63325ebff
Support for camera rotation via gyroscope on Android (feature #5311 )
5 years ago
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
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Support for radial fog
5 years ago
Andrei Kortunov
02444add2a
Support for radial fog (feature #4708 )
5 years ago
elsid
7ae7cb181d
Support recast mesh rendering
5 years ago
Capostrophic
624a9ac353
Force shaders for objects affected by new envmap option
5 years ago
Capostrophic
2b3ecff004
Remove broken fixed function pipeline support
...
Added by mistake
5 years ago
Capostrophic
6999f1fd28
Add an option to apply lighting to environment maps
5 years ago
Capostrophic
29e6c6baae
Update documentation
5 years ago
Capostrophic
122dffe4c1
Make uncapped Damage Fatigue optional (bug #5264 )
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Cap Absorb Fatigue
5 years ago
capostrophic
fc0f813dcb
Add and use 'always active' AI package flag
...
Update documentation
5 years ago
Andrei Kortunov
71e1d576cd
Allow to enchant multiple projectiles at once (feature #3517 )
5 years ago
elsid
6be103bc54
Increase recast scale factor and tile size
...
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
5 years ago
Capostrophic
ae1f456b0a
Default setting value tweaks
5 years ago
Capostrophic
7885b8c75e
Sheathing-related changes
...
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
5 years ago
bzzt
b6ed2f1718
Add optional shadow map max distance and fading
5 years ago
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
5 years ago
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
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Shields holstering support
5 years ago
Andrei Kortunov
d3a3b2f1f6
Shields holstering support (feature #5193 )
5 years ago
elsid
bfe6005ed4
Increase default recast scale factor
...
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
5 years ago
AnyOldName3
4efdc88f1a
Change shadow settings pluralisation so it matches the setting section name
...
It used to say *Shadow Settings* as they were the settings that controlled the shadow system, but that keeps confusing people and no other section titles use that convention, so they're now *Shadows Settings* as they're the settings that control shadows.
5 years ago
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
5 years ago
Andrei Kortunov
6019f6507d
Corrections for extended weapon animations feature
5 years ago
AnyOldName3
d460e407ab
Merge branch 'framelimit' into 'master'
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Default framelimit
See merge request OpenMW/openmw!54
6 years ago
wang ryu
d4ec446141
default framelimit
6 years ago
8-j
44a01303ed
Extended.rst: Fix inexistent animation key: `open` -> `start`
6 years ago
Justin Ivany
643f259cbf
Adding option for cursor speed when using gamepad
6 years ago
Andrei Kortunov
1f42418660
Update fonts documentation
6 years ago
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
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Do not re-render maps for all active cells during cell transitions
6 years ago
Alexei Dobrohotov
41a50d8ff7
Merge branch 'fix-paths.rst' into 'master'
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Correct Windows paths in paths.rst to work for all valid configurations
See merge request OpenMW/openmw!107
6 years ago
Andrei Kortunov
31546ef996
Correct documentation about animated containers
6 years ago
AnyOldName3
74a93702df
Correct Windows paths in paths.rst to work for all valid configurations
6 years ago
Andrei Kortunov
d1e6d1c6d8
Add a documentation for extended settings
6 years ago
Andrei Kortunov
4513c5516c
Increase the viewing distance cap in the slider when the Distant Terrain is enabled
6 years ago
Capostrophic
5e9bd743a5
Document some gameplay settings
6 years ago
Andrei Kortunov
4da21942af
Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979 )
6 years ago
Andrei Kortunov
14b756a692
Use a generic logging system for RecastNavigation
6 years ago
Andrei Kortunov
35facc5cde
Add an option to use casting animations for magic items (feature #4962 )
6 years ago
bzzt
ed4ce4609b
Do not re-render maps for all active cells during cell transitions
6 years ago
Alex Kokkinos
6c0837259c
Update paths.rst - Windows paths, shell friendly paths
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- Adds path expansion based paths for Windows for easier copying and pasting
- Escapes Application Support in Mac to make the paths terminal and Finder Go menu friendly
- Places paths in tables
6 years ago
Andrei Kortunov
bbb1fdd92f
Reduce default composite map distance to decrease GPU loading
6 years ago
Bret Curtis
d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
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Optimize terrain
6 years ago
Andrei Kortunov
c6cb91ce61
Limit maximum FOV value
6 years ago
elsid
f2e47d640d
Add option to limit max number of navmesh tiles
6 years ago
Andrei Kortunov
9398117ea7
Allow to do not reflect terrain
6 years ago
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
6 years ago
Bret Curtis
14d342558b
Merge pull request #2198 from elsid/navigator_doc
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Fixes for navigator documenation
6 years ago
Bret Curtis
cd70354f34
Merge pull request #2190 from akortunov/terrain
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Make Distant Terrain configurable
6 years ago
elsid
298af7f6a6
Fix links
6 years ago
elsid
909d25320e
Remove duplicated option
6 years ago
Andrei Kortunov
56fea4b062
Add setting to control composite geometry size
6 years ago
bzzt
9d44e18af6
Allow to configure terrain vertex LOD
6 years ago
bzzt
fd94d7f7ff
Make Distant Terrain more configurable (feature #4890 )
6 years ago
elsid
f3c9b34a1a
Add Navigator settings documentation
6 years ago
AnyOldName3
5e95e12027
Switch from a manual label to using the automatic title-based one
6 years ago
AnyOldName3
8efde41a1e
Add a line break to make label work
6 years ago
AnyOldName3
b5c92fbb0e
Add missing documentation for shadow normal offset distance setting.
6 years ago
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
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Make normal weapon resistance behavior closer to vanilla (bug #4384 )
6 years ago
Capostrophic
4138e29ca4
Add option to restore the previous ammo behavior
6 years ago
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
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Option to disable controller (feature #3980 )
6 years ago
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
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Shadows
6 years ago
Capostrophic
39dcbacf44
Option to disable controller (feature #3980 )
6 years ago
Andrei Kortunov
bfafac28f5
Update fonts setup guide
6 years ago
AnyOldName3
8482236a82
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
tackeart
7b22d4a25d
Instructions on removing tex effect blocks quickly
...
also includes grammar improvement (as suggested by Capostrophic)
6 years ago
Capostrophic
a9619dbe03
Update Fonts documentation
6 years ago
AnyOldName3
e2515f6db7
Merge branch 'master' into osgshadow-test-vdsm
6 years ago
Capostrophic
7b5932a49d
Add Invert X Axis option (feature #3610 )
6 years ago
AnyOldName3
0a409c0ab8
Make shadow map front-face culling configurable
6 years ago
AnyOldName3
dd207d9e54
Make the shadow polygon offset parameters configurable
6 years ago
AnyOldName3
642002b302
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
6 years ago
AnyOldName3
3785ba6aa0
Merge upstream/master
6 years ago
Bret Curtis
fc82e680b4
Merge pull request #1989 from alecnunn/documentation-cleanup
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Formatted documentation and corrected spelling errors.
6 years ago
Alec Nunn
8337423e6c
Fixed up grammar in the game settings documentation.
6 years ago
Alec Nunn
89f4ad1835
Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies.
6 years ago
Andrei Kortunov
e7de6b974a
Optimize actors processing
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1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
6 years ago
AnyOldName3
1e2bf9c447
Merge remote-tracking branch 'refs/remotes/upstream/master'
6 years ago
rhtucker
292f4fcafe
Unified settings list and cfg file names. Added brief tutorial.
6 years ago
AnyOldName3
0124be5713
Merge upstream/master
6 years ago
Capostrophic
ba2fd8b795
Rename reflected absorb spells setting and add it to Advanced tab
6 years ago
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
6 years ago
Andrei Kortunov
c9c0230d2a
Scale journal fonts separately from common ones
6 years ago
Andrei Kortunov
f89393fd62
Validate 'ttf resolution' option value
6 years ago
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
6 years ago
Marc Zinnschlag
918ecfdebc
Merged merge request !29
6 years ago
AnyOldName3
25e92481f4
Merge remote-tracking branch 'refs/remotes/upstream/master'
6 years ago
Thunderforge
9b10fe0edb
Addiong missing "to" word
6 years ago
Thunderforge
e1afa1c2c3
Adding common problems that were previous on the site FAQ
...
The [OpenMW FAQ](https://openmw.org/faq/ ) currently has two problems on it: a black screen and pink textures due to ST3C issues. Given that these are less common now, and that we have a dedicated space for "common problems" anyway, I figure that we should just move this to these questions to there.
6 years ago
Diego Crespo
5d392d3ef5
fixed some spelling mistakes in .rst files
6 years ago
AnyOldName3
3b3721897d
Make indoor shadows disableable.
6 years ago
AnyOldName3
1e0f982741
Add missing documentation
6 years ago
AnyOldName3
a2b54714d4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
Capostrophic
ab29f9e13f
Add permanent barter disposition change option (feature #3103 )
7 years ago
AnyOldName3
cc23a968d1
Merge upstream/master
7 years ago
Marc Zinnschlag
b1dfb0bc29
stage1: priorities for event music and other minor improvements to the music system
7 years ago
Ryan Tucker
9f2ef1e68a
Added CSS to drop shadow of figure images
7 years ago
Bret Curtis
a54b779672
Revert "Revert "remove breath/doxygen autodoc""
...
This reverts commit 038d5a5566
.
7 years ago
Bret Curtis
038d5a5566
Revert "remove breath/doxygen autodoc"
...
This reverts commit f2fc8351bb
.
small fixes
7 years ago
Bret Curtis
8834396cdd
Merge branch 'patch-1' into 'master'
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Update documentationHowTo.rst
See merge request OpenMW/openmw!22
7 years ago
Joakim Berg
ba15d0a848
Fixed spelling error
7 years ago
Joakim Berg
efcad5e751
Updates to the texture modding page
...
There were some errors in the texture modding page about normal maps, so I did a quick change. Please do review if I made some errors, spelling or factual.
7 years ago
Ryan Tucker
380384ff39
Migrated textures section of wiki.
7 years ago
David Walley
b5abe6a230
Update documentationHowTo.rst
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Add a section, under the provisional name "Baby Steps" to describe a minimal process for editing/contributing. Basically just create an account on GitLab, fork openmw there, then edit the relevant document to create Merge Request
7 years ago
David Walley
9ebcd65634
Update docs/source/reference/documentationHowTo.rst
7 years ago
David Walley
d03f9125e3
Update documentationHowTo.rst - extend to integrate GitLab into PyCharm
...
A subsequent MR will suggest moving most of this to a separate document for intermediate-level contributors, and replacing it with much simpler instructions for beginners - basically edit directly on GitLab as suggested by Psi29a on the forum here - https://forum.openmw.org/viewtopic.php?f=43&p=56458#p56457
7 years ago
AnyOldName3
85aba2e1da
Add toggleable shadow debug overlay.
7 years ago
Marc Zinnschlag
5ee731d86f
updated roadmap section
7 years ago
Marc Zinnschlag
8bc6c85396
last minute changes (this time for real; forgot to merge in the last update from the private repo)
7 years ago
Marc Zinnschlag
8cda355af6
last minute changes to design doc
7 years ago
Marc Zinnschlag
2afcea3870
added post-1.0 design document
7 years ago
AnyOldName3
553094669b
Merge upstream/master (& fix merge conflicts)
7 years ago
Bret Curtis
975597bac9
Merge pull request #1766 from rhtucker/master
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Started migrating installation guide from the wiki.
7 years ago
rhtucker
fe86e7ffc7
Fixed inconsistent use of "since"
7 years ago
Ryan Tucker
7e23e6586b
Put together most of the informal guide on contributing to documentation.
7 years ago
Ryan Tucker
c5f5984c09
Started migrating installation guide from the wiki.
...
Fixed a bunch of errors that popped up on my local build.
7 years ago
Andrei Kortunov
0d3f535590
Warn about mod conflicts
7 years ago
Andrei Kortunov
fea34bd73f
Added support for per-group animation files
7 years ago
Andrei Kortunov
02f1f71221
Use link to OpenMW Wiki page instead of direct NifSkope page
7 years ago
AnyOldName3
759e6fb804
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
Marc Zinnschlag
1daf8474a4
Merged pull request #896
7 years ago
AnyOldName3
86ce33f437
Update documentation
7 years ago
AnyOldName3
44b2cf2b7f
Merge upstream.
7 years ago
scrawl
c610b8acc8
Merge pull request #1649
7 years ago
scrawl
9e176aba9f
Merge pull request #1652
7 years ago
scrawl
80a8ef6d49
Merge pull request #1661
7 years ago
Capostrophic
baaf65bc2c
Add vanilla enchanted weaponry behavior option, on by default ( fixes #4136 )
7 years ago
Simon
9193ff4d15
Reworded one of the descriptions
7 years ago
Capostrophic
2d119e834a
Add vanilla absorb attribute behavior option, on by default ( Fixes #4135 )
7 years ago
Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
...
* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
7 years ago
AnyOldName3
6d29375d5e
Turning on shadows will now force shaders on
7 years ago
AnyOldName3
4acd9228ee
fix RST error
7 years ago
AnyOldName3
94c7cf414f
Update documentation to clarify the effects of using shadows without shaders.
7 years ago
scrawl
9e9c278527
Merge pull request #1597
7 years ago
bret curtis
81d90d7fb7
break for all errors that would raise when checking for version, make them UNRELEASED
7 years ago
bret curtis
3393ad623f
fix rtd
7 years ago
AnyOldName3
d1a2955fa1
Merge upstream
7 years ago
scrawl
dd3d3f5a8b
Merge pull request #1610
7 years ago
Capostrophic
46377fa348
Update [Windows] documentation
7 years ago
scrawl
ea028a2076
Improve settings documentation
7 years ago
Daniel Vukelich
104495a9a4
Set default number of quicksaves to 1
7 years ago
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting
7 years ago
AnyOldName3
0cb9903c88
Tweak headings in settings documentation
7 years ago
AnyOldName3
9f20aaccfb
Add some more advanced settings to control shadows.
7 years ago
AnyOldName3
6ec893b618
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
Thunderforge
36843ed31e
Adding a tutorial for placing the ring in plain sight ( #1598 )
...
* Rearranging sections
* Adding instructions to place the ring in plain sight
7 years ago
Daniel Vukelich
97924d97c7
Add the option for multiple quicksave slots
...
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached. After that, the oldest quicksave slot will
be replaced each time you quicksave. Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
7 years ago
Miloslav Číž
a73ab39fdd
Update refraction scaling docs
7 years ago
Miloslav Číž
3b741dc4b7
Revert "Add slider for refraction size in settings window"
...
This reverts commit ee40b41285
.
7 years ago
AnyOldName3
d63fa5c0b5
Add rst documentation for the shadow settings.
7 years ago
Miloslav Číž
ee40b41285
Add slider for refraction size in settings window
7 years ago
Miloslav Číž
d13fc06baf
Add basic refraction scale documentation
7 years ago
Miloslav Číž
282800b5b2
Create LICENSE ( #1532 )
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* Create LICENSE
Let's add the license file so that GitHub officially registers it and displays it next to the project.
* move license files
* update licenses in cmakelists.txt
* fix link in README
7 years ago
David Walley
6b56f25f9e
Update tour.rst
7 years ago
David Walley
19d034f370
Docs CS-Manual - tour - add ring to chest
...
Extend the ring tutorial in the CS-Manual to put the ring in a chest.
Images omitted pending decisions on style and where to store them
7 years ago
David Walley
d2b5f7dea5
Update differences.rst
7 years ago
David Walley
b9de4b1eac
Update tour.rst
7 years ago
David Walley
7e83caab11
Manual modding - extend mod installation instructions ( #1448 )
...
Add section on .bsa files
Extend plugins to include .esm files
Fix typo propper->proper.
7 years ago
Thunderforge
10fff499a2
Adding that Reflect Actors can be toggled in the video panel
7 years ago
David Walley
47d6c5091f
OpenMW CS Manual - typo fixes etc ( #1422 )
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* Update files-and-directories.rst
* OpenMW CS Manual - minor typo fixes
7 years ago
Hristos N. Triantafillou
663f3088d1
Use "Remove Branch" instead of "Remove" in normals tutorial
...
* Pherim over at nexusmods advised me that using "Remove" leaves stranded references at the end of the file, and that the proper way to fully remove the unwanted `NiTextureEffect` block is to use "Remove Branch". This commit clarifies that in the normal map conversion tutorial.
7 years ago
scrawl
2611377081
Merge pull request #1350 from akortunov/deathanimationfix
...
Do not allow to loot fighting actors during death animation (bug #3528 )
7 years ago
Andrei Kortunov
dd919b9f2c
Do not allow to loot fighting actors during death animation (bug #3528 )
8 years ago
Bret Curtis
69359b6b4b
expand to max-depth 3 and remove indices and tables
8 years ago
Bret Curtis
f2fc8351bb
remove breath/doxygen autodoc
8 years ago
scrawl
20606a2aff
Add 'prediction time' setting for cell/terrain pre-loading
8 years ago
Andrei Kortunov
f4a187a9c2
Move a setting to show enchanting success chance from GUI to Game section
8 years ago
Andrei Kortunov
9a1ba1e559
Show success chance when self-enchanting (Feature #3492 )
8 years ago
Andrei Kortunov
f17badb3cd
Makes cells cache size configurable
8 years ago
Ryan Tucker
d555c21c28
Converted all settings files to semantic linefeeds.
...
Corrected default segments in Windows settings.
Removed all default declarations in the prose of the setting descriptions except where clarification or additional information was also provided.
Some minor, but not thorough grammar corrections.
8 years ago
Andrei Kortunov
6c1e3a0618
Merged from upstream master
8 years ago