psi29a
5836d0225f
Merge branch 'leave_butter_to_soften' into 'master'
...
Soft Particles (#6128 )
See merge request OpenMW/openmw!980
3 years ago
wareya
6d98866be0
Merge remote-tracking branch 'upstream/master'
3 years ago
Petr Mikheev
ae84a0c9d5
Fix most of reStructuredText warnings
3 years ago
Petr Mikheev
20f851b3b5
Fix readthedocs config, second attempt.
3 years ago
Petr Mikheev
665d756f02
Fix readthedocs config
3 years ago
glassmancody.info
4461366761
settings update and launcher option
3 years ago
wareya
4f10d5d544
update docs
3 years ago
glassmancody.info
8c3b00164e
soft particles
3 years ago
Petr Mikheev
dd96eba2b0
Update OpenMW Lua docs
3 years ago
elsid
144862aa35
Define default actor half extents in settings
...
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
3 years ago
Hristos N. Triantafillou
bec04c6613
Unbreak the formatting broken by !1208
3 years ago
Cédric Mocquillon
080c909c28
Merge the 'debug chunks' and 'object paging debug batches' settings into a single one
3 years ago
Cédric Mocquillon
98a0819d52
Debug terrain chunks
3 years ago
Bo Svensson
9d661359a1
Groundcover consolidation ( #3096 )
...
* chunkmanager.hpp viewdistance
* chunkmanager.cpp viewdistance
* chunkmanager.hpp viewdistance
* quadtreeworld.cpp viewdistance
* quadtreeworld.cpp consolidate
* quadtreeworld.hpp consolidate
* renderingmanager.cpp groundcover consolidate
* renderingmanager.hpp groundcover consolidate
* renderingmanager.cpp updater move
* renderingmanager.hpp updater move
* groundcover.hpp activegrid consolidation
* groundcover.cpp activegrid consolidation
* settings-default.cfg dead settings remove
* viewdata.cpp revert
* wrong file paste mistake
* wrong file paste mistake
* wrong file paste mistake
* renderingmanager.cpp updatecallback fix
* renderingmanager.cpp namespace fix
* groundcover.hpp redefinition fix
* groundcover.cpp redefinition fix
* renderingmanager.cpp crash fix
* renderingmanager.cpp euclidean groundcover distance
* viewdata.hpp getreusedistance
* quadtreeworld.cpp reusedistance
* groundcover.rst [ci skip]
3 years ago
elsid
133fcbece5
Merge branch 'correct-linux-save-path' into 'master'
...
This is the right path for saves
See merge request OpenMW/openmw!1208
3 years ago
Hristos N. Triantafillou
dc623597b4
This is the right path for saves
3 years ago
Matjaž Lamut
b19da7f650
Update an obsolete link pointing to teh old wiki. The information is moved to the new wiki at gitlab and the link now points there.
3 years ago
Petr Mikheev
0e6fbbc126
Lua package 'openmw.input'
3 years ago
Cédric Mocquillon
b0e30e4bb6
Change setting to clamp the local viewing distance to fix value (instead of coeff)
3 years ago
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
3 years ago
Petr Mikheev
3e4c0b775d
Add Lua package 'openmw.settings'
3 years ago
CedricMocquillon
8c87defddf
[Local map] Use the distance view in the local map
3 years ago
Cédric Mocquillon
3373afcc83
[Settings] Set values
3 years ago
fredzio
643a64cb2f
Change some settings for async physics:
...
- default to 1 thread
- default to always use defered aabb update, remove option
- always keep a cache of LOS request for at least the current frame.
This decreases number of raycast, especially when a lot of actors are
involved and "NPCs avoid collisions" is on
4 years ago
Petr Mikheev
85c441ec9a
Refactoring and minor fixes related to active/inactive object state
4 years ago
Petr Mikheev
25cc884c17
Integrate Lua doc into sphinx doc (issue #5931 )
4 years ago
Petr Mikheev
4eb5841c60
Update OpenMW Lua documentation
4 years ago
Petr Mikheev
403d31313c
New setting "lua num threads". Thread syncronization is changed from std: 🧵 :yield to std::condition_variable.
4 years ago
Petr Mikheev
d5cda61855
Console command "reload lua"
4 years ago
uramer
8facf2952a
Documentation for lua package 'openmw.query'
4 years ago
Petr Mikheev
9746800eed
Documentation for Lua scripting
4 years ago
elsid
4259f7f230
Add setting to enable/disabled notification for saved screenshots
4 years ago
Matjaž Lamut
a582013e95
Initial page to document the Template. Mainly deals with how to install it....
4 years ago
psi29a
4bc7012104
Merge branch 'pack-default-settings' into 'master'
...
Pack default settings
Closes #5925
See merge request OpenMW/openmw!822
4 years ago
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
...
Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
4 years ago
Andrei Kortunov
49a744b65a
Make groundcover to use rendering distance in units instead of cells
4 years ago
Andrei Kortunov
08f30e6f50
Temporary increase default near clip distance, until reverse-z depth buffer is implemented
4 years ago
AnyOldName3
92325976e9
Update documentation to refer to defaults.bin
4 years ago
Joakim Berg
60649792ba
Add information about DX format being used in normal maps
4 years ago
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
...
Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
psi29a
440a6ff45b
Merge branch 'dehardcoded-settings-docs' into 'master'
...
Document the new settings entries under [Models] section, used for dehardcoded mesh paths.
See merge request OpenMW/openmw!764
4 years ago
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
...
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
4 years ago
psi29a
d95cd985a4
Merge branch 'fix_settings_doc' into 'master'
...
Fix default object paging active grid value in the doc
See merge request OpenMW/openmw!797
4 years ago
elsid
43b19c4a46
Fix default object paging active grid value in the doc
4 years ago
Matjaž Lamut
5a238f3c80
Documentation on what the sky system in Morrowind / OpenMW is composed of
4 years ago
Lamoot
cbfaab51e7
Mention and link settings for dehardcoded models in index page of custom models section.
4 years ago
Lamoot
55416a57ef
Document the newly added settings under [Models] section, used for dehardcoded mesh paths.
4 years ago
psi29a
f3354c509e
Merge branch 'stomp' into 'master'
...
Adjustable Stomp
See merge request OpenMW/openmw!575
4 years ago
AnyOldName3
ce3ed28403
Control stomping via settings.
4 years ago
Lamoot
4d4fc5ed0b
Finish the section on materials setup.
4 years ago
Matjaž Lamut
8b40128559
Finish the section on how to set up collision shapes in Blender.
4 years ago
Lamoot
ee2bcff694
Various improvements to the COLLADA format asset pipeline page. Added images. Added more information on how to define textkeys. Always use all capitals for the COLLADA format name. Barebones subsections for materials and collisions.
4 years ago
Andrei Kortunov
57b501ad13
Merge pull request #3067 from akortunov/master
...
Limit pointers cache size to avoid possible bad_alloc errors
4 years ago
psi29a
d0883f9a0d
Merge branch 'light_settings_tweak' into 'master'
...
Lighting patch
Closes #5957 and #5959
See merge request OpenMW/openmw!752
4 years ago
glassmancody.info
16856d45c5
Lighting Patch
...
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
4 years ago
Andrei Kortunov
5de72c94ab
Limit pointers cache size to avoid possible bad_alloc errors
4 years ago
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
4 years ago
psi29a
f1cfdafd4d
Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
...
Remove 8 light limit and add configurable lighting enhancements
See merge request OpenMW/openmw!618
4 years ago
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
4 years ago
glassmancody.info
71c30a31df
in-game settings, some require restart
4 years ago
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
4 years ago
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
4 years ago
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
4 years ago
glassmancody.info
142c6d2993
Enable groundcover lighting for non FFP
4 years ago
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
4 years ago
elsid
634556be9d
Add setting to allow following creatures to find path over water surface
4 years ago
Matjaž Lamut
400cae58e5
Collada user documentation
4 years ago
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
4 years ago
elsid
313355cb3d
Fix default max tile size in navigator doc
4 years ago
Hristos N. Triantafillou
209e7718a8
Clarify the requirements of a data folder
...
The current text could be interpreted to mean that a data folder
_must_ have a plugin, but this isn't the case.
This added text clarifies that a plugin or resources are needed.
4 years ago
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
...
Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
4 years ago
Andrei Kortunov
41b3090a49
Fix formatting in the groundcover docs
4 years ago
AnyOldName3
4ed67d8597
Improve A2C setting name
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
Jonas Tobias Hopusch
39c2c19dae
Update 'toggle sneak' documentation
...
The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844
Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
4 years ago
Andrei Kortunov
8874e88ff1
Drop fading setting
4 years ago
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
4 years ago
Alexei Dobrohotov
7be7af13d7
Downgrade FOV-dependent view distance factor to a recommendation
4 years ago
Alexei Dobrohotov
e4e19bab1b
Make min and max view distance accurate to vanilla
4 years ago
AnyOldName3
5e004356a2
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
AnyOldName3
8f4b856b44
Initial A2C implementation
4 years ago
Andrei Kortunov
f6ab2cd4a4
Update info about font-related settings
4 years ago
Evil Eye
525292b184
Add graphic herbalism to the launcher
4 years ago
psi29a
6f0b90e606
documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709 ; documentation fixes
4 years ago
Alexei Dobrohotov
96769ab4a5
Try to reword unsupported NIF loading docs
4 years ago
Alexei Dobrohotov
7e63afdecf
Allow loading arbitrary NIF files
4 years ago
Alexei Dobrohotov
f49bf028b9
Put a stretch menu background checkbox into the launcher ( #5672 )
4 years ago
Alexei Dobrohotov
e7f9fefd2a
Document object paging settings (task #5512 )
4 years ago
psi29a
f513ee1f1d
Merge branch 'configurable_turning_delay' into 'master'
...
Makes the delay of turning while run configurable (part of "smooth movement")
See merge request OpenMW/openmw!349
4 years ago
psi29a
9d350ec824
Merge branch 'head_bobbing' into 'master'
...
Add head bobbing in first person mode
Closes #5043
See merge request OpenMW/openmw!320
4 years ago
Petr Mikheev
9ec6fce446
Makes the delay of turning while run configurable (part of "smooth movement").
4 years ago
psi29a
c16fa27407
Merge branch 'async-physics' into 'master'
...
Async physics
See merge request OpenMW/openmw!248
4 years ago
fredzio
ae3306c019
Document async physics settings
...
Add an option to the launcher
Update changelog
4 years ago
Andrei Kortunov
c3d84b2c7c
Ability to attach arrows to shooter's hands (feature #5642 )
4 years ago
Petr Mikheev
be27b51279
Add head bobbing in first person mode
4 years ago
AnyOldName3
03b081137a
Correct screenshot paths in documentation
...
These have been wrong since https://github.com/OpenMW/openmw/pull/2787
got merged
4 years ago
imkirkdouglacus
5215ce45d0
Update install-game-files.rst
4 years ago
Petr Mikheev
a17fb14b8a
Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md.
4 years ago
Petr Mikheev
6a4fa8a8b5
Add more settings to openmw-launcher
4 years ago
Bret Curtis
82a45eb6ae
Merge pull request #2976 from Capostrophic/unconscious
...
Add option to always allow stealing from KO'd actors (feature #5545 )
4 years ago
Capostrophic
9c930e38fa
Add option to always allow stealing from KO'd actors (feature #5545 )
4 years ago
Capostrophic
c4eb50d17f
Update documentation
...
Document distant fog
Make colored topic functionality documentation clearer
Update the status of screenshot format tweakability
4 years ago
CedricMocquillon
1f4f10c723
Add a tab level in advanced settings
4 years ago
Petr Mikheev
2e6aa155a3
New settings 'preview if stand still' and 'deferred preview rotation'.
5 years ago
Petr Mikheev
383fa3d3ab
Make 'zoom out when move' configurable.
5 years ago
Petr Mikheev
ef03f2c033
Auto switch shoulder
5 years ago
Petr Mikheev
280862f58b
New setting "third person camera distance"
5 years ago
psi29a
46db69a349
Merge branch 'swimming' into 'master'
...
Swimming-related fixes
See merge request OpenMW/openmw!247
(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)
738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
5 years ago
CedricMocquillon
e51191b5ca
Update documentation
5 years ago
Alexei Dobrohotov
c53516a4b7
Merge pull request #2940 from akortunov/deadzone
...
Make joysticks dead zone configurable
5 years ago
Andrei Kortunov
230e06dec7
Make joysticks dead zone configurable (bug #5502 )
5 years ago
Petr Mikheev
63f828fea8
Bugfix for "turn to movement direction"
5 years ago
Petr Mikheev
63137a3b5a
Make vertical offset of "view over shoulder" configurable
5 years ago
psi29a
abc77075b9
Merge branch 'doc-formattopics' into 'master'
...
Follow up to MR 126 - make it more obvious for end users how to set colors
See merge request OpenMW/openmw!234
5 years ago
Petr Mikheev
e3bae58cb1
Update docs, AUTHORS.md, CHANGELOG.md
5 years ago
fredzio
ae27ad6bcd
Follow up to MR 126
...
Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
5 years ago
psi29a
981184109e
Merge branch 'formattopics' into 'master'
...
Change color of keywords in the dialogue window (#2159 )
See merge request OpenMW/openmw!126
5 years ago
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
...
Get rid of ECLD and dependencies
5 years ago
Andrei Kortunov
d1a3cc98ff
Get rid of ECLD and dependencies
5 years ago
psi29a
66b5cf9f1d
Merge branch 'master' into 'near_far_mode_in_launcher'
...
# Conflicts:
# files/settings-default.cfg
5 years ago
fredzio
947f3cf13c
Optionally change color of keywords in the dialogue window based on the
...
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
5 years ago
elsid
b150d681a9
Update same navmesh tile with limited frequency
5 years ago
Bret Curtis
5f0f2f0f16
rename to better reflect what is going on per AnyOldName3 comment; added none option
5 years ago
Bret Curtis
aca223f6c8
fix unrelated rst issue; rename to bounds
5 years ago
Bret Curtis
ae729a1ac7
add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items
5 years ago
Bret Curtis
3ba77b933a
"compute tight scene bounds" reset back to true until it is decided how best to handle this in settings
5 years ago
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
5 years ago
fredzio
6d0022096d
Bump copyright year in documentation
5 years ago
Andrei Kortunov
e63325ebff
Support for camera rotation via gyroscope on Android (feature #5311 )
5 years ago
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
...
Support for radial fog
5 years ago
Andrei Kortunov
02444add2a
Support for radial fog (feature #4708 )
5 years ago
elsid
7ae7cb181d
Support recast mesh rendering
5 years ago
Capostrophic
624a9ac353
Force shaders for objects affected by new envmap option
5 years ago
Capostrophic
2b3ecff004
Remove broken fixed function pipeline support
...
Added by mistake
5 years ago
Capostrophic
6999f1fd28
Add an option to apply lighting to environment maps
5 years ago
Capostrophic
29e6c6baae
Update documentation
5 years ago
Capostrophic
122dffe4c1
Make uncapped Damage Fatigue optional (bug #5264 )
...
Cap Absorb Fatigue
5 years ago
capostrophic
fc0f813dcb
Add and use 'always active' AI package flag
...
Update documentation
5 years ago
Andrei Kortunov
71e1d576cd
Allow to enchant multiple projectiles at once (feature #3517 )
5 years ago
elsid
6be103bc54
Increase recast scale factor and tile size
...
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
5 years ago
Capostrophic
ae1f456b0a
Default setting value tweaks
5 years ago
Capostrophic
7885b8c75e
Sheathing-related changes
...
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
5 years ago
bzzt
b6ed2f1718
Add optional shadow map max distance and fading
5 years ago
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
5 years ago
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
...
Shields holstering support
5 years ago
Andrei Kortunov
d3a3b2f1f6
Shields holstering support (feature #5193 )
5 years ago
elsid
bfe6005ed4
Increase default recast scale factor
...
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
5 years ago
AnyOldName3
4efdc88f1a
Change shadow settings pluralisation so it matches the setting section name
...
It used to say *Shadow Settings* as they were the settings that controlled the shadow system, but that keeps confusing people and no other section titles use that convention, so they're now *Shadows Settings* as they're the settings that control shadows.
5 years ago
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
5 years ago
Andrei Kortunov
6019f6507d
Corrections for extended weapon animations feature
5 years ago
AnyOldName3
d460e407ab
Merge branch 'framelimit' into 'master'
...
Default framelimit
See merge request OpenMW/openmw!54
6 years ago
wang ryu
d4ec446141
default framelimit
6 years ago
8-j
44a01303ed
Extended.rst: Fix inexistent animation key: `open` -> `start`
6 years ago
Justin Ivany
643f259cbf
Adding option for cursor speed when using gamepad
6 years ago
Andrei Kortunov
1f42418660
Update fonts documentation
6 years ago
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
...
Do not re-render maps for all active cells during cell transitions
6 years ago
Alexei Dobrohotov
41a50d8ff7
Merge branch 'fix-paths.rst' into 'master'
...
Correct Windows paths in paths.rst to work for all valid configurations
See merge request OpenMW/openmw!107
6 years ago
Andrei Kortunov
31546ef996
Correct documentation about animated containers
6 years ago
AnyOldName3
74a93702df
Correct Windows paths in paths.rst to work for all valid configurations
6 years ago
Andrei Kortunov
d1e6d1c6d8
Add a documentation for extended settings
6 years ago
Andrei Kortunov
4513c5516c
Increase the viewing distance cap in the slider when the Distant Terrain is enabled
6 years ago
Capostrophic
5e9bd743a5
Document some gameplay settings
6 years ago
Andrei Kortunov
4da21942af
Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979 )
6 years ago
Andrei Kortunov
14b756a692
Use a generic logging system for RecastNavigation
6 years ago
Andrei Kortunov
35facc5cde
Add an option to use casting animations for magic items (feature #4962 )
6 years ago
bzzt
ed4ce4609b
Do not re-render maps for all active cells during cell transitions
6 years ago
Alex Kokkinos
6c0837259c
Update paths.rst - Windows paths, shell friendly paths
...
- Adds path expansion based paths for Windows for easier copying and pasting
- Escapes Application Support in Mac to make the paths terminal and Finder Go menu friendly
- Places paths in tables
6 years ago
Andrei Kortunov
bbb1fdd92f
Reduce default composite map distance to decrease GPU loading
6 years ago
Bret Curtis
d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
...
Optimize terrain
6 years ago
Andrei Kortunov
c6cb91ce61
Limit maximum FOV value
6 years ago
elsid
f2e47d640d
Add option to limit max number of navmesh tiles
6 years ago
Andrei Kortunov
9398117ea7
Allow to do not reflect terrain
6 years ago
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
6 years ago
Bret Curtis
14d342558b
Merge pull request #2198 from elsid/navigator_doc
...
Fixes for navigator documenation
6 years ago
Bret Curtis
cd70354f34
Merge pull request #2190 from akortunov/terrain
...
Make Distant Terrain configurable
6 years ago
elsid
298af7f6a6
Fix links
6 years ago
elsid
909d25320e
Remove duplicated option
6 years ago
Andrei Kortunov
56fea4b062
Add setting to control composite geometry size
6 years ago
bzzt
9d44e18af6
Allow to configure terrain vertex LOD
6 years ago
bzzt
fd94d7f7ff
Make Distant Terrain more configurable (feature #4890 )
6 years ago
elsid
f3c9b34a1a
Add Navigator settings documentation
6 years ago
AnyOldName3
5e95e12027
Switch from a manual label to using the automatic title-based one
6 years ago
AnyOldName3
8efde41a1e
Add a line break to make label work
6 years ago
AnyOldName3
b5c92fbb0e
Add missing documentation for shadow normal offset distance setting.
6 years ago
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
...
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
6 years ago
Capostrophic
4138e29ca4
Add option to restore the previous ammo behavior
6 years ago
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
...
Option to disable controller (feature #3980 )
6 years ago
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
...
Shadows
6 years ago
Capostrophic
39dcbacf44
Option to disable controller (feature #3980 )
6 years ago
Andrei Kortunov
bfafac28f5
Update fonts setup guide
6 years ago
AnyOldName3
8482236a82
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
tackeart
7b22d4a25d
Instructions on removing tex effect blocks quickly
...
also includes grammar improvement (as suggested by Capostrophic)
6 years ago
Capostrophic
a9619dbe03
Update Fonts documentation
6 years ago
AnyOldName3
e2515f6db7
Merge branch 'master' into osgshadow-test-vdsm
6 years ago
Capostrophic
7b5932a49d
Add Invert X Axis option (feature #3610 )
6 years ago
AnyOldName3
0a409c0ab8
Make shadow map front-face culling configurable
6 years ago
AnyOldName3
dd207d9e54
Make the shadow polygon offset parameters configurable
6 years ago
AnyOldName3
642002b302
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago