scrawl
06ed20abf8
Use the initial pose of a MorphGeometry for object placement ( Fixes #3136 )
9 years ago
scrawl
8360cccce7
Don't clone Drawable UpdateCallbacks twice
...
The Drawable copy constructor takes care of that already.
9 years ago
scrawl
6b48acaf0e
Don't optimize TriShapes with controllers ( Fixes #3143 )
9 years ago
scrawl
d9290b0ee0
Array fix
9 years ago
scrawl
aec8c38461
Move observer_ptr include where it belongs
9 years ago
scrawl
48f53e23bf
Allow alternate mesh formats for marker_error
9 years ago
Tobias Kortkamp
0659687bfb
Some fixes for building on FreeBSD
9 years ago
scrawl
f0971ee8ad
Implement Fixme script instruction
9 years ago
scrawl
41c571d4f4
Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
...
Conflicts:
apps/opencs/view/render/instancemode.cpp
9 years ago
scrawl
62fe47b144
Load default terrain if there is none defined
9 years ago
scrawl
458a305bff
OpenCS: add lighting mask
9 years ago
scrawl
e1c7165bfb
Fix bounds calculation for addLight to a transform node
9 years ago
scrawl
93cc08a09c
Lighting fix for LightListCallbacks attached to a Transform node
9 years ago
scrawl
3089aeccc4
Factor out SceneUtil::addLight
9 years ago
scrawl
438b30d6f0
Move configureLight to a separate file
9 years ago
scrawl
11496b8075
Read fallback settings in OpenCS
9 years ago
scrawl
6546c05428
Move Fallback map to components/
9 years ago
Marc Zinnschlag
ece40b1e96
improved the remaining handling of extra arguments
9 years ago
Marc Zinnschlag
46e32de350
improved handling of extra arguments in DiscardParser
9 years ago
Marc Zinnschlag
f9607a47b3
improved handling of extra arguments in StringParser
9 years ago
Marc Zinnschlag
210c77968a
Don't report warning about extra arguments, if there are no extra arguments ( Fixes #3133 )
9 years ago
scrawl
daa94cc50e
Fix cppcheck warnings
9 years ago
scrawl
0597c8fd9c
Pass a Vec4f by reference
9 years ago
scrawl
ea0be6e737
Update ScriptArgs documentation
9 years ago
scrawl
23cd2056bf
Ignore extra arguments in playSound and playSound3D.
...
A common mistake in mods is to use playSound with volume/pitch arguments, which only playSoundVP supports. Previously these extra arguments raised a parser error, making the respective mod unusable.
9 years ago
scrawl
e695619aa5
ExprParser: Warn about ignored arguments
9 years ago
scrawl
3ebfb47983
Do not discard root node transformations if the root node is named 'bip01' (Bug #3118 )
9 years ago
Alexander "Ace" Olofsson
0efb8e2949
osgDB::ObjectCache was added in 3.3.3, not 3.4.0
...
Fixes redefinition error on builds with OSG >3.3.3 <3.4.0
9 years ago
scrawl
deb7f3caf6
Print deletion state in ObjectReferenceInfo
9 years ago
scrawl
723c392a73
NifLoader: fall back to the first UV set when encountering invalid UV set references
9 years ago
scrawl
0731595c2b
Wrap a Texture2D in a ref_ptr
9 years ago
scrawl
31c3324705
Don't assume the emitter node is a Group ( Fixes #3082 )
...
This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph.
9 years ago
scrawl
d5a2586f38
LoadingScreen: add support for important labels
...
Used in saveGame so the player can be sure whether or not the game was saved.
Fixes #3074
9 years ago
scrawl
625644e917
LoadingScreen: documentation updates
9 years ago
scrawl
ccbba5e926
LoadingScreen: remove indicateProgress, not used
9 years ago
scrawl
78a733a12c
Fix initialization of InputWrapper::mWindowHasFocus
9 years ago
scrawl
c70790ecb7
Remove outdated comment
9 years ago
scrawl
076dc539bc
KeyframeManager fix
9 years ago
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
9 years ago
Chris Robinson
5c0a847eaf
Combine some duplicate code
9 years ago
scrawl
64424e7262
Move keyframe loading out of SceneManager to new KeyframeManager
9 years ago
scrawl
295563ba65
Minor fix
9 years ago
scrawl
6f966b8434
Don't use osg::notify
9 years ago
Paul Cercueil
06719df868
Use the standard cursor if the custom cursor can't be used
...
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
9 years ago
scrawl
0efce6cd4c
Fix typo in a comment
9 years ago
scrawl
eb92b853fe
BulletNifLoader: preallocate the btTriangleMesh's vertices/indices
9 years ago
scrawl
293f3f30b5
Indentation fix
9 years ago
scrawl
57b7cac13f
Merge pull request #850 from MatthewRock/fix-2952-2
...
Fix for bug #2952 : Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
9 years ago
MatthewRock
3b254ad631
Allows the same item to have multiple ancestors
9 years ago
scrawl
bdae572264
Merge pull request #840 from scrawl/movedrefs
...
Object movement between cells
9 years ago
cfcohen
d00d487c3d
Improved error reporting under POSIX using errno and strerror().
9 years ago
scrawl
de84452e5a
NifFile: close the stream after reading ( Fixes #3070 )
9 years ago
scrawl
39feb547a0
Broken lower casing fix ( Fixes #3068 )
9 years ago
MatthewRock
aa721fe1f6
Fix bug 2952 with merchant and levelled items
9 years ago
scrawl
624809c8dc
Minor fix for error handling in skeleton.cpp
9 years ago
scrawl
07b064f616
Rename to lowerCaseInPlace
9 years ago
scrawl
e3d3380c8c
Remove return value for in-place toLowerStr
9 years ago
scrawl
e4751c68e9
Typo fix
9 years ago
scrawl
42d68eb7fb
Build fix
9 years ago
scrawl
f875597be5
Don't use tolower()
...
See https://forum.openmw.org/viewtopic.php?f=8&t=3231&p=35968
9 years ago
scrawl
9d4af59860
Don't attempt to create quest log buttons if textures are unavailable ( Fixes #3063 )
9 years ago
scrawl
671561ea37
Write moved references to the save game file (not resolved on loading yet)
9 years ago
scrawl
1d5af3c9c8
Remove unneeded cast
9 years ago
scrawl
e39f49a88f
OSG extensions namespace fixes
9 years ago
scrawl
c60f4ba7bd
Make RigGeometry bone references case-insensitive ( Fixes #3058 )
9 years ago
scrawl
258f7a2b42
LightController fixes
9 years ago
scrawl
4a9b37aa53
Fix copy constructor issue
9 years ago
scrawl
c442af09c5
Write more documentation for the lighting system
9 years ago
scrawl
462ef617ce
Don't read forward/backward values for Quaternion key lists
...
https://forum.openmw.org/viewtopic.php?f=8&t=3201&p=35867#p35867
9 years ago
scrawl
8e9571d155
Double buffer the light StateAttributes and StateSets
...
Fixes a race condition where the position of a light could jump a frame ahead.
9 years ago
scrawl
1f8ee9b8d1
StateSetUpdater: use the frameNumber
...
More robust in case a node is updated twice in the same frame (e.g. because it has multiple parents).
9 years ago
scrawl
f22982d251
Merge pull request #835 from sandstranger/opengles1
...
enable opengl es1
9 years ago
scrawl
eb458bf9c8
Fix inactive RigGeometry not rendering correctly
9 years ago
sandstranger
7d374b36fd
change cmake variables
9 years ago
Marc Zinnschlag
06efd72a89
allow keywords as strings in messagebox instruction ( Fixes #2991 )
9 years ago
sandstranger
238a5824be
add custom new variable fot Qt
9 years ago
sandstranger
bd5057aa3c
enable opengl es1
9 years ago
scrawl
647bed7f40
Do not read openmw.cfg from global path if one was found in the local path
9 years ago
scrawl
87e44bf627
Small fix
9 years ago
scrawl
d3fa8a8602
Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2
9 years ago
scrawl
a29aef14f1
Eliminate a dynamic_cast in ParticleSystemController
9 years ago
scrawl
6cf2c35235
Don't rely on the _particles vector implementation details
...
This will allow compiling OpenMW with an osgParticle optimization to be pushed to OpenMW/osg.
9 years ago
scrawl
3d12b2ca9d
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
9 years ago
scrawl
c9d710f334
Use a typedef to avoid conditional compiling
9 years ago
Alexander "Ace" Olofsson
cfcbd20d99
Let's put it as a MSVC-only fix for now
9 years ago
Alexander "Ace" Olofsson
e42f4999bd
Quick fix for building on MSVC
9 years ago
scrawl
e5ec4fe042
Add const specifier
9 years ago
scrawl
695fcf41c4
Optimize ValueInterpolator / KeyframeController
...
Cache the current position in the animation track and attempt to reuse it in the next frame.
Decent speed up for the Update phase, about 0.3 ms faster in Balmora.
9 years ago
scrawl
ac366f1603
Fix the rig bounds being updated twice per frame
...
Unlike what I expected, the osgUtil::UpdateVisitor is set to traverse all children (not only active children). The FrameSwitch was thus traversing both RigGeometries part of the double-buffering scheme, rather than only the one active in the current frame.
9 years ago
scrawl
e49bce7b40
Share the bvh of btBvhTriangleMeshShape's when possible
...
Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83)
9 years ago
scrawl
d5a738bd39
Apply 27e669296e
(locale-unaware tolower) to more code
...
In particular, the one in VFS::normalizeFilename was affecting cell loading performance.
9 years ago
scrawl
f962ce0bbe
Don't link against unnecessary OSG libraries
9 years ago
Marc Zinnschlag
2bef714d34
Merge remote-tracking branch 'emperorarthur/no_relative'
9 years ago
Arthur Moore
c66fd69c47
Fix #include error
9 years ago
Arthur Moore
4c0c20b1a0
Changed relative includes to library header format
9 years ago
scrawl
30cc633f2c
Missing include fix
9 years ago
scrawl
35fa1f5865
Not found Land Textures are no longer a fatal error (Bug #3037 )
...
Log warning message and show the default texture when encountering invalid ESM::LandTexture references.
9 years ago
scrawl
177a6f4a68
Launcher: ensure to clear previous settings when reloading settings
9 years ago
scrawl
ace4cfc0a8
Fix 'duplicate setting' errors when running installation wizard
9 years ago
Marc Zinnschlag
7cc950ed64
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
27e669296e
StringUtils: use the locale-unaware tolower function
...
There is no change in behaviour since we were using the C locale.
The locale-aware tolower is much slower than the locale-unaware one. At least on Linux/GCC it calls dynamic_cast's, and is overall slower by an order of magnitude.
9 years ago
scrawl
fbee32729a
Cache CellId
...
ESM::Cell::getCellId() was allocating a string on every call. This caused functions dealing with cellIds to be unnecessarily expensive.
For example, World::moveObject spent almost as much time comparing CellIds as it did updating Bullet's AABB after the move. OpGetDistance was by far the most expensive script instruction because it has to compare cellIds.
The total cost of getCellId() relative to the frame loop was about 0.3%.
9 years ago
cfcohen
7605912ece
Merge branch 'master' of https://github.com/OpenMW/openmw into config_writer_changes
9 years ago
cfcohen
ad5eaaa705
Update the OpenMW Launcher so that it only writes changed values to
...
the user settings.cfg file. Add a helpful header to the top of new
settings.cfg files. Remove old code involve whitespace management
that didn't work correctly anayway, and doesn't matter since we're not
adding comments to the file. Remove "automatically generated"
comments.
9 years ago
scrawl
8a3ec14bc6
Revert "Merge remote-tracking branch 'sandstranger/opengles'"
...
This reverts commit cc9cab6fd1
, reversing
changes made to da856eed95
.
9 years ago
Marc Zinnschlag
ef68e2aec4
Merge remote-tracking branch 'origin/master'
9 years ago
cfcohen
67c4b17581
Commit files that I thought wre in the previous commit. :-[ I'm
...
accustomed to the hg behavior of commiting all modified files by
default.
9 years ago
scrawl
1b77428c59
Use const reference, thanks ace13
9 years ago
cfcohen
6882e6451a
Remove tabs. :-[
9 years ago
cfcohen
9a975a2e68
Substantial rewrite of code to save settings.cfg file, allowing
...
comments to persist, ordering of settings to be retained, additional
reporting of changed settings, preservation of the settings.cfg
timestamp when no changes are made, and foundational changes for
possible future features. Due to poor interaction with the
openmw-launcher settings code, the launcher will still discard all of
these benefits.
9 years ago
sandstranger
16c6816a6f
add forgotten file for building on opengles
9 years ago
sandstranger
69acacefff
openmw building on Android with Opengl es
9 years ago
scrawl
38510a56c2
GeomMorpherController: do not dirty the MorphGeometry unless necessary
9 years ago
scrawl
0d49c7fa51
GeomMorpherController: fix double update of MorphGeometry
9 years ago
scrawl
28b20428b9
Remove dynamic_cast in GeomMorpherController
9 years ago
scrawl
94e8560bf8
RigGeometry: do not allocate new NodePath every frame
9 years ago
scrawl
6d5aa272fc
RigGeometry: do not update the geomToSkelMatrix more than once per frame
9 years ago
scrawl
75a464f7ec
Fix a typo
9 years ago
scrawl
fc7456e0a1
Explicitely opt for float matrices in performance critical places
9 years ago
scrawl
ffea9ec2c4
Remove comment
...
SharedStateManager::prune is run automatically during the update traversal.
9 years ago
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
scrawl
36e91617c9
Revert "NifOsg::Emitter: ignore psToWorld scale"
...
This reverts commit 7c16630874
.
Fixes #3022
9 years ago
scrawl
9b96fcc224
Set the particle scaleReferenceFrame to local space
9 years ago
scrawl
3bd2aaddea
Adjust PulseSlow light controller ( Fixes #1963 )
9 years ago
scrawl
0bdfd1b0d7
Ignore Creature INDX subrecords
...
Found in some .ess files, not sure what they mean.
9 years ago
scrawl
d68ea994d5
Deal with empty meshes
9 years ago
scrawl
83e9a649e5
Cleanup
9 years ago
scrawl
e62470d674
Auto-generate the collision shape for native mesh formats
9 years ago
scrawl
8cf57ef6ac
Move BulletShapeManager and BulletShape to resource/
9 years ago
scrawl
eb2f16d682
Support for loading .osg mesh format
9 years ago
scrawl
21e25f4756
Use the traversalNumber as frame number
9 years ago
scrawl
52901ec10c
Do not create terrain geodes when built with OSG 3.4
9 years ago
Marc Zinnschlag
de98ee0062
Merge remote-tracking branch 'scrawl/esm_rewrite'
9 years ago
scrawl
38c155c579
Tests: add dialogue_merging_test (requires some data files)
9 years ago
scrawl
054c3eb24e
Do not deep copy PrimitiveSets when build with OSG 3.5
9 years ago
scrawl
fc8e40889d
Move common subrecord definitions (NAME, DELE) to defs.hpp
9 years ago
scrawl
b8e11cf197
Merge commit 'pull/upstream/678' into HEAD
...
Conflicts:
apps/esmtool/record.cpp
apps/opencs/model/doc/savingstages.cpp
apps/opencs/model/world/land.cpp
apps/opencs/model/world/land.hpp
apps/opencs/model/world/landtexture.cpp
apps/openmw/mwworld/store.cpp
components/esm/loadland.cpp
components/esm/loadland.hpp
9 years ago
scrawl
7c16630874
NifOsg::Emitter: ignore psToWorld scale
...
Seems wrong to me, but MW appears to do it that way. Without this fix, the light_de_candle_08_64 from http://www.nexusmods.com/morrowind/mods/41654/ has flame particles in the wrong spot.
9 years ago
scrawl
a29d1ace2b
Read NiSpotLight
9 years ago
scrawl
ba211ad9ad
Read NiPointLight ( Fixes #3011 )
9 years ago
scrawl
0965a9059d
Handle NiLODNode using osg::LOD ( Fixes #3008 )
9 years ago
scrawl
626281977e
Read NiLODNode (Bug #3008 )
9 years ago
scrawl
b4ce73f179
Rotations: remove LocalRotation
...
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
Marc Zinnschlag
b04a23bf43
Merge remote-tracking branch 'origin/openmw-37' into openmw-37
9 years ago
scrawl
1edcb219a7
Leak fix
9 years ago
scrawl
fc93dc6195
Remove a stray method declaration
9 years ago
MatthewRock
a662a00c62
Fixing bug for merchant
9 years ago
scrawl
7776c49fc1
GraphicsWindowSDL2: adjust the log levels
9 years ago
scrawl
0409e5a043
Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
9 years ago
scrawl
f1ac408f35
Place Drawables directly in the scene graph when built with OSG 3.4
...
OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
9 years ago
scrawl
35459f20d5
Refactor lighting mask
9 years ago
scrawl
91583fc027
Fix MWRender::Mask_ParticleSystem
9 years ago
Alexander "Ace" Olofsson
37158df339
Update scalinglayer.cpp
...
MSVC Explicitly requires <algorithm> for std::min and/or max
9 years ago
scrawl
bd8332d2b0
Remove default copyop argument for nodecallback copy constructors
...
Works around a compiler warning with OSG 3.4:
warning: base class 'class osg::Callback' should be explicitly initialized in the copy constructor [-Wextra]
With no default argument for osg::CopyOp&, the compiler no longer sees the function as a real copy constructor and stops warning about the missing virtual initializations.
We don't care about this warning because there is nothing interesting to initialize in the osg::NodeCallback base anyway.
A proper fix for the warning would require to inserting OSG_VERSION conditional compiling all over the place, that is as long as we are still supporting OSG 3.2.
9 years ago
scrawl
1200ff9186
RigGeometry: fix incorrect bounding box in the first frame
...
The default computeBound() was overriding the manually set bounding box.
9 years ago
scrawl
64abdbabe3
Small refactor of controllers handling, print warning messages for unhandled controllers
9 years ago
scrawl
35f5be680b
Support for NiVisController on trishape nodes
9 years ago
Marc Zinnschlag
af5a1bc16b
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
b61b732207
fixed an interference with script warning mode and error downgrading ( Fixes #2990 )
9 years ago
scrawl
79b3f1e6a8
Small cleanup
9 years ago
scrawl
59aee04ddb
Implement ScalingLayer, for layouting of widgets in screen-relative coordinates
9 years ago
scrawl
57b9eafa0f
osgMyGUI: implement AdditiveLayer
9 years ago
scrawl
51f3a8fec6
osgMyGUI: move Platform methods to the .cpp file
9 years ago
scrawl
7ff168b787
osgMyGUI: add support for layers to insert custom rendering state
9 years ago
scrawl
0210b87ffc
Revert "Fix LightSource crash"
...
This reverts commit f336c6db87
.
Root cause should be fixed in next commit.
9 years ago
scrawl
72252d4f32
Terrain: restore IncrementalCompileOperation
9 years ago
scrawl
7ca8e45d5d
Terrain: remove debug code
9 years ago
scrawl
ef18f4217f
Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance
...
Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done.
9 years ago
scrawl
95cf13e3f2
Terrain: make the blendmapSize and layerTileSize in FixedFunctionTechnique configurable
9 years ago
Marc Zinnschlag
e081eb2c34
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
7239481672
Merge remote-tracking branch 'scrawl/scrawl-patch-2'
9 years ago
scrawl
c996702b56
Fix some uninitialised variables found by static analysis
9 years ago
scrawl
f7d0d06134
Compiler: remove unused mNameStartingWithDigit
9 years ago
scrawl
c23609e22b
Cache the light list in LightListCallback
...
When multiple cameras are rendering, the later cameras can reuse the light lists from the first camera.
9 years ago
scrawl
fd1ccd21ff
Disable freezeOnCull for weather particles
9 years ago
scrawl
5ca0ae5232
Don't add the same AlphaFader to multiple nodes
9 years ago
scrawl
f336c6db87
Fix LightSource crash
9 years ago
scrawl
49df6b7450
LightManager: fix incorrect view matrix for RELATIVE_RF cameras
9 years ago
scrawl
6dff11f847
Duplicate code fix
9 years ago
scrawl
8552a9d82c
Add multiple camera support to LightManager
9 years ago
scrawl
2ee6b41887
Handle NiAlphaProperty on a drawable basis
...
Removes the RenderBin nesting complication. Also results in leaner StateSets, so the cull phase should be a bit faster.
9 years ago
Marc Zinnschlag
8eb6d337d5
deal with script execution from within a script ( Fixes #2964 )
9 years ago
Emmanuel Anne
b911abd7d8
add a few more possible arguments to choice
...
this fixes some travel dialogs for "Antares Big Mod"
9 years ago
Marc Zinnschlag
435e52306a
adjusted a workaround for names starting with digits that interfered with some numerical expressions written without spaces
9 years ago
Marc Zinnschlag
ae54f34f25
removed a redundant else and made unary + work also in the console
9 years ago
Marc Zinnschlag
2158bfe285
Merge remote-tracking branch 'zelurker/scripts_unary_plus'
9 years ago
scrawl
8e69c80bf6
Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used
9 years ago
Emmanuel Anne
dace7ab706
scripts: recognize '+' also as a unary operator
...
it fixes the armor sorter in "Blades safe house.esp"
9 years ago
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
9 years ago
scrawl
f7e5a40143
Fix typo
9 years ago
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
9 years ago
Marc Zinnschlag
4d94f38f4b
replaced context-sensitive implementation of allowing digits at the beginning of names with a more general implementation ( Fixes #1730 )
9 years ago
cc9cii
192f01e3ac
Set default creature scale to 1. Partially resolves bug #2880 . (no creature verifier yet)
9 years ago
cc9cii
45aee1b508
Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879 .
9 years ago
scrawl
5252dbcf1f
Add some comments to ESM::Land
9 years ago
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
9 years ago
scrawl
76fb68a9c0
Handle particle systems that don't have emitters
...
Fixes a crash in the Magic Diversity mod.
9 years ago
Marc Zinnschlag
a8dc1c1198
merge land tables
9 years ago
Marc Zinnschlag
69b9eadb52
refactored loading of land data
9 years ago
Marc Zinnschlag
febf611c82
made return type of ESMTerrain::Storage::getLand const
9 years ago