scrawl
71d9755ef1
Bug #991 : Don't autoequip items with harmful permanent enchantments
2013-12-26 21:26:59 +01:00
scrawl
5931fdcbde
Implement NiBillboardNode. Flags not handled yet.
2013-12-26 20:53:52 +01:00
scrawl
a3ff9e5be8
Change destruction order - fixes a shutdown crash discovered with mesa
2013-12-26 20:53:52 +01:00
scrawl
fb845e81a4
Rename nosound to no-sound for consistency
2013-12-26 20:53:52 +01:00
scrawl
85ed21dbd2
Remove unused command line option
2013-12-26 20:53:51 +01:00
scrawl
33389b9b63
XDG compliant paths
2013-12-26 20:53:51 +01:00
scrawl
a9e1e89bbc
Bug #1007 : Fix the console getting key focus when a reference becomes unavailable, even if the console is not visible
2013-12-26 20:53:51 +01:00
scrawl
31c1f484ed
Slight performance improvement for WindowManager::updateVisible
2013-12-26 20:53:51 +01:00
scrawl
b6bad969a0
Fix an issue with items that have no UI icon
2013-12-26 20:53:51 +01:00
scrawl
81ec8c2f55
Handle --version and --help before reading configuration - putting these options into openmw.cfg makes no sense
2013-12-26 20:53:51 +01:00
scrawl
6d27ebabb6
Integrate AddGlow with material controllers
2013-12-26 20:53:45 +01:00
Marek Kochanowicz
f04a727af6
removed set sizes, consted sizes, added itemleveledlist check
2013-12-26 18:40:47 +01:00
Marek Kochanowicz
1da56e1790
checkin leveled items lists
2013-12-26 18:28:24 +01:00
Marek Kochanowicz
c2993909cf
added creature leveled list check
2013-12-26 18:16:54 +01:00
Marek Kochanowicz
360a939aa0
Working on leveled lists now.
2013-12-26 15:35:58 +01:00
Marek Kochanowicz
6c95cea4c4
Added ingredient check
2013-12-26 15:24:52 +01:00
Marek Kochanowicz
c1715779fa
Added door check with related methods.
2013-12-26 12:59:43 +01:00
Nikolay Kasyanov
9fabae5198
OS X: force Cocoa API for Ogre windows in OpenCS
2013-12-25 00:26:15 +04:00
Marek Kochanowicz
e4e7d50623
Added creatureCheck. I don't know meaning of all data fields here.
2013-12-23 12:32:35 +01:00
Marek Kochanowicz
94fcea4d4d
added mCreaturesSize
2013-12-22 14:46:07 +01:00
Marek Kochanowicz
32046070d5
Added getCreatures
2013-12-22 14:44:22 +01:00
Marek Kochanowicz
16af9e6986
added container check
2013-12-22 14:42:17 +01:00
Marek Kochanowicz
1a7f023237
added mContainersSize.
2013-12-22 14:35:40 +01:00
Marek Kochanowicz
dc594da0de
added getContainers
2013-12-22 14:34:29 +01:00
Marek Kochanowicz
bbcaef8e42
Added armor check and related stuff.
2013-12-22 14:32:42 +01:00
Marek Kochanowicz
97fc8acbdb
Added armor check
2013-12-22 14:22:03 +01:00
Marek Kochanowicz
955fe3e8cf
Added check for non-positive quality of alchemical apparatus
2013-12-22 10:00:04 +01:00
Marek Kochanowicz
1811f0a71b
Works, but it seems that I miss something in referencables. I will write post on the forum.
2013-12-21 15:40:39 +01:00
Marek Kochanowicz
a27441720e
Added enchantmnet check for books.
2013-12-21 12:07:40 +01:00
Marek Kochanowicz
ee5dfd1cc8
Adde potionCheck method
2013-12-21 11:15:46 +01:00
Marek Kochanowicz
21ee2a6d2e
Getting size of potions.
2013-12-21 11:02:58 +01:00
Marek Kochanowicz
a6c36e2377
Small optimization.
2013-12-21 11:01:40 +01:00
Marek Kochanowicz
385824aee0
Renamed getActivator to getActivators.
2013-12-21 10:59:13 +01:00
Marek Kochanowicz
4842c56cb5
added getpotions
2013-12-21 10:58:05 +01:00
Lukasz Gromanowski
900bc06d2c
Fixes #845 : NPCs hold torches during the day
...
Moved 'equipping torches at night and unequipping at day' code from Character
to Actors class.
Removed unneeded showLights method (introduced in previous commits)
from animation/npcanimation classes.
Since this commit autoEquip() method doesn't automatically equip lights.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-20 22:38:23 +01:00
Marek Kochanowicz
f69465d7e0
Added aditional checks for books. Activator check.
2013-12-20 22:31:17 +01:00
Marek Kochanowicz
8085fcc792
Added Referencable checks class, added method to get refidcontainer, added method to get mBooks.
...
Currently only books are checked, and only if name is present.
2013-12-20 20:02:42 +01:00
Marc Zinnschlag
18e7e83585
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
2013-12-20 13:13:06 +01:00
mrcheko
8eb2696f6c
using gmst string
2013-12-20 14:04:59 +02:00
Lukasz Gromanowski
abc126e2af
Fixes #845 : NPCs hold torches during the day
...
Added check for Player character so it won't be affected by showing,
or hidding torches.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-20 01:01:30 +01:00
Lukasz Gromanowski
6eb674e4e5
Fixes #845 : NPCs hold torches during the day
...
Added equipping/unequipping torches.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-20 00:18:34 +01:00
Lukasz Gromanowski
92072d968b
Fixes #845 : NPCs hold torches during the day
...
Simplified a bit code which shows and hides light.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-19 21:11:07 +01:00
mrcheko
3816a09c6f
bug 428 ask to load recent saved game
2013-12-19 22:08:34 +02:00
Marc Zinnschlag
16b3927f17
Merge remote-tracking branch 'scrawl/master'
2013-12-19 14:26:41 +01:00
scrawl
9afdf71af3
Fix crash with player->position command
2013-12-19 00:37:57 +01:00
scrawl
a0d38dfb63
Fix highlighted topics being selectable when in a choice
2013-12-19 00:26:08 +01:00
scrawl
876fb9a899
Addition to bb4bd999ba
: adjust position for objects placed from inventory
2013-12-19 00:11:14 +01:00
Marc Zinnschlag
c22e38f825
removing 255 content file limitation
2013-12-17 21:19:05 +01:00
Marc Zinnschlag
09fadd446b
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
2013-12-17 19:33:32 +01:00
pvdk
da9b67b6d2
Fix for Bug #922 : Launcher writing merged openmw.cfg files
2013-12-16 20:40:58 +01:00
mrcheko
a854eb73db
StateRunning check returns
2013-12-16 21:02:21 +02:00
scrawl
eb5e4ecec2
Remove more unused code
2013-12-16 15:35:38 +01:00
mrcheko
f50ff0b1c4
reworked http://bugs.openmw.org/issues/428
2013-12-16 15:40:47 +02:00
scrawl
19e5978a01
Merge branch 'master' of https://github.com/zinnschlag/openmw
...
Conflicts:
apps/openmw/main.cpp
2013-12-16 13:35:31 +01:00
scrawl
56893a097d
Don't stack used torches
2013-12-16 13:31:03 +01:00
scrawl
cd756a8a39
Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
2013-12-16 13:22:27 +01:00
Marc Zinnschlag
1cf1d49bc4
fix to content file reading error reporting in case of missing dependency
2013-12-16 11:39:24 +01:00
mrcheko
fd9f8c34f6
bug fix http://bugs.openmw.org/issues/428
2013-12-15 18:50:25 +02:00
Marc Zinnschlag
3590fa40bd
store global script state in saved game files
2013-12-15 16:16:50 +01:00
Nikolay Kasyanov
fc21dd1f3a
Music playback on OS X >= 10.9 works again. Fixes bug #1041 .
2013-12-14 17:26:09 +04:00
Marc Zinnschlag
0890fa66b0
Merge remote-tracking branch 'mrcheko/master'
2013-12-13 18:47:11 +01:00
mrcheko
8b3a393a6b
bug fix at http://bugs.openmw.org/issues/985
2013-12-13 19:33:01 +02:00
mrcheko
c8bf69b91a
Revert "bug fix http://bugs.openmw.org/issues/985 "
...
This reverts commit 7a9b64c6f4
.
2013-12-13 19:02:25 +02:00
scrawl
39eea24dc3
Don't try to show exceptions in a message box if SDL was not initialized
2013-12-13 03:50:01 +01:00
mrcheko
7a9b64c6f4
bug fix http://bugs.openmw.org/issues/985
2013-12-12 16:09:38 +02:00
Marc Zinnschlag
2a35c7d33a
fixed running global scripts a second time after they have been stopped
2013-12-12 13:16:32 +01:00
Marc Zinnschlag
74793c1c2f
globals script cleanup; fixed potential case folding bug
2013-12-12 13:15:38 +01:00
Marc Zinnschlag
fc37c77a91
store global variables in saved game files
2013-12-12 12:19:25 +01:00
Lukasz Gromanowski
91a4d9a2eb
Fixes #845 : NPCs hold torches during the day
...
Added method in WeatherManger and World which returns true if it is night.
This method is used later in character controller to show torches
(or other sources of light) at night and hide them at day.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-10 23:48:49 +01:00
Marc Zinnschlag
b38bfe1f21
removed a redundant function for listing global variables
2013-12-10 15:22:38 +01:00
Marc Zinnschlag
51bfa5cde3
rewrote global variable storage (using ESM variant type now)
2013-12-10 15:09:58 +01:00
Marc Zinnschlag
1fdd43bbb7
removed a redundant new
2013-12-10 12:31:18 +01:00
Emanuel Guevel
357ecd92b2
Do not display negative stat values
...
Display zero instead of negative values.
Also remove useless for loops and some unused attributes.
2013-12-10 00:41:36 +01:00
Emanuel Guevel
fc8bd1aacb
Allow fatigue stat to become negative when fatigue damages are taken
2013-12-09 21:53:04 +01:00
Marc Zinnschlag
77a2179d1e
Merge remote-tracking branch 'scrawl/master'
2013-12-09 18:39:34 +01:00
scrawl
0bc3a13c0f
Break invisibility on Use or Activate
2013-12-08 23:36:37 +01:00
scrawl
5fd2df5546
Ignore invisible targets for combat AI
2013-12-08 23:21:23 +01:00
scrawl
37a7ee8fcd
Set alpha value of character animations according to Invisibility / Chameleon effects.
2013-12-08 23:05:21 +01:00
Lukasz Gromanowski
594cc693b2
Fixes #1006 : Many NPCs have 0 skill
...
Added calculation of skill values for NPC with mNpdtType
set to NPC_WITH_AUTOCALCULATED_STATS (their NPDT is 12).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-08 21:47:43 +01:00
Lukasz Gromanowski
8d63f8eea2
Fixes #998 : Setting the max health should also set the current health
...
Added setting current value of dynamic stat in OpSetDynamic class.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-07 21:00:46 +01:00
scrawl
1624e0fd8a
Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
2013-12-07 20:15:39 +01:00
Marc Zinnschlag
ef8c0fab73
Merge remote-tracking branch 'scrawl/master'
2013-12-07 16:26:52 +01:00
scrawl
742e0e014d
Remove more cruft in MessageBox. Fixes inconsistent sizing when close to a newline.
2013-12-07 14:15:51 +01:00
scrawl
bb70deabb1
Add an incomplete implementation of SayAnimationValue (lip animation)
2013-12-07 14:15:45 +01:00
Marc Zinnschlag
1c13a9037a
save and load dynamic records
2013-12-07 13:17:28 +01:00
Marc Zinnschlag
030c733e2d
Merge branch 'master' into savedgame
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
2013-12-07 12:27:06 +01:00
Lukasz Gromanowski
e01085cac5
Fixes #1015 : Player status window scroll state resets on status change
...
Removed resetting scroll state position.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-07 02:57:30 +01:00
Marc Zinnschlag
48b779af80
Merge remote-tracking branch 'ace/win-fix'
2013-12-06 15:17:34 +01:00
Alexander "Ace" Olofsson
baacf91de4
Another windows build fix
2013-12-06 11:37:29 +01:00
Marc Zinnschlag
14eff87339
removed some junk from ESM store
2013-12-06 11:34:24 +01:00
Lukasz Gromanowski
bfd79bfbe6
Various fixes for CppCheck warnings.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-06 07:36:16 +01:00
Marc Zinnschlag
07f692bdd2
Merge remote-tracking branch 'scrawl/master'
2013-12-05 16:04:50 +01:00
scrawl
845bc5f7eb
Show fatal exceptions in a message box instead of cerr when running without a terminal
2013-12-05 15:51:07 +01:00
scrawl
afa71bb622
Throw an exception if a BSA is not found
2013-12-05 15:51:07 +01:00
scrawl
9ab8fe1038
Fix bsatool warning
2013-12-05 15:46:33 +01:00
scrawl
f695deb29d
Remember window positions
2013-12-05 15:46:23 +01:00
Marc Zinnschlag
ee6ddc3404
block saving while chargen is in progress
2013-12-05 14:56:30 +01:00
Marc Zinnschlag
8b7889f8e5
setup player after loading a saved game
2013-12-05 14:22:08 +01:00
Marc Zinnschlag
a7b42b867b
more cleanup
2013-12-05 14:18:43 +01:00
Marc Zinnschlag
ce624e024b
make sure player record stays in place across cleanups
2013-12-05 14:03:25 +01:00
Marc Zinnschlag
e818d43bc3
removed an outdated typedef and some dead code
2013-12-05 13:21:26 +01:00
Marc Zinnschlag
537b2efe8e
first round of cleaning up world cleanup
2013-12-05 12:49:25 +01:00
scrawl
8f4ffe4ddc
Fix new window size not being written to settings when manually resizing window
2013-12-03 15:55:31 +01:00
Marc Zinnschlag
63721682f6
GUI fix: previous character was selected when saving new character
2013-12-03 15:19:13 +01:00
Marc Zinnschlag
34cdd2bb1f
deal with dialogue/info records that don't exist anymore
2013-12-03 14:39:54 +01:00
Marc Zinnschlag
2293b92efe
storing and loading the journal
2013-12-03 14:28:46 +01:00
Marc Zinnschlag
2fe135d85f
journals subview was bound to the wrong universal ID type
2013-12-02 16:25:26 +01:00
Marc Zinnschlag
0f971163f7
use Entry instead of plain string for topic and quest entries
2013-12-01 14:50:25 +01:00
Marc Zinnschlag
b273f9e387
splitting JournalEntry into Entry and JournalEntry
2013-12-01 14:44:27 +01:00
Marc Zinnschlag
16e2d67b1f
added overloaded start/endRecord functions to ESMWriter
2013-12-01 13:32:11 +01:00
Marc Zinnschlag
c94f006307
Merge remote-tracking branch 'scrawl/master'
2013-11-30 15:06:09 +01:00
scrawl
8391891a5b
Ignore case for content file extensions
2013-11-30 14:25:29 +01:00
Marc Zinnschlag
43f5f16731
removed a todo comment
2013-11-30 12:54:44 +01:00
Marc Zinnschlag
177aab536d
storing topic name in MWDialogue::Topic (avoids a lookup in the GUI and also serves as preparation for better localisation support in OpenMW 1.1)
2013-11-30 12:41:18 +01:00
pvdk
46973e8e82
Fix for Bug #982 : unchecking addons is now saved to profile
2013-11-30 12:08:37 +01:00
Marc Zinnschlag
eed46960fe
some spelling fixes
2013-11-30 12:02:56 +01:00
Marc Zinnschlag
9d64c92d33
store text in journal entries
2013-11-30 11:57:33 +01:00
Marc Zinnschlag
8b3e852ffc
Merge remote-tracking branch 'scrawl/master'
2013-11-30 11:09:38 +01:00
Marc Zinnschlag
aebc2791a5
fixed selecting current character based on value stored in settings
2013-11-30 11:08:41 +01:00
scrawl
4b4025ed0f
Keep the player's CharacterController when changing cells. Fixes several glitches.
2013-11-30 11:01:45 +01:00
Marc Zinnschlag
016500af98
Merge remote-tracking branch 'scrawl/master'
2013-11-30 09:45:46 +01:00
Marc Zinnschlag
04b1657d98
Merge branch 'openmw-27'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
2013-11-30 09:45:41 +01:00
scrawl
e1e9de0f02
Don't hide tooltips on mouse click. Probably wasn't such a bright idea.
2013-11-30 09:04:52 +01:00
scrawl
6aa9e18915
Reset filter when starting a trade
2013-11-30 08:33:18 +01:00
scrawl
bb4bd999ba
PlaceAt: Copy the rotation when placing a non-actor. Don't modify placement position by bounding box for non-actors. Fixes placement in Graphic Herbalism mod.
2013-11-30 08:29:22 +01:00
scrawl
0e267b79ec
Don't heal dead actors when resting
2013-11-29 20:21:57 +01:00
scrawl
bcf61331ab
Bring back the option to not grab mouse. Useful if running in a mouse-controlled GUI debugger.
2013-11-29 20:06:54 +01:00
scrawl
ce2d521b8f
Always apply queued movement, even when there's no duration. Fixes crash with --start="bal isra".
...
When a script disables a reference that still has movement queued, trying to apply that movement will then fail due to the reference not being in the scene. Therefore, we should make sure that movement is always applied in the frame that it's queued in.
2013-11-29 20:03:50 +01:00
scrawl
ffc885853a
Fix bolt for magic effects that don't have one specified
2013-11-29 10:39:37 +01:00
scrawl
b82ee4b44f
Fix some problems with the previous commit
2013-11-28 21:49:15 +01:00
scrawl
076cc9230b
First try at handling target magic
2013-11-28 17:31:17 +01:00
scrawl
20ccfe2324
Play sound when enchanting
2013-11-28 11:37:30 +01:00
Marc Zinnschlag
5aea6ef80f
some clean up for the cleanup code
2013-11-28 11:22:34 +01:00
Marc Zinnschlag
35e8e23037
keep track of total play time per character
2013-11-28 09:33:50 +01:00
Marc Zinnschlag
7e2819c62e
store year in saved game profile
2013-11-28 09:27:10 +01:00
Marc Zinnschlag
b0eb5938bf
removed some redundant code
2013-11-28 09:13:54 +01:00
Marc Zinnschlag
71436b1160
changed interface for global variable access
2013-11-28 09:10:38 +01:00
scrawl
97fadb24ca
Update the Ptr in mObjects in Objects::updateObjectCell
2013-11-27 18:49:04 +01:00
scrawl
03c4b680ca
Fix changePointer
2013-11-27 18:49:04 +01:00
scrawl
a8c838b53a
Don't list deleted refs in CellStore::foreach
2013-11-27 18:49:04 +01:00
scrawl
49ea1aae67
Use GMST for sun damage reduction
2013-11-26 15:01:22 +01:00
Marc Zinnschlag
99ea63dc4a
factored out code for generating month names
2013-11-26 12:47:30 +01:00
Marc Zinnschlag
e6dc927f11
removed duplicates of the cell name function
2013-11-26 11:49:07 +01:00
Marc Zinnschlag
bc6fe682c9
replaced getCurrentCellName function with a more general getCellName function
2013-11-26 11:39:58 +01:00
Marc Zinnschlag
eea433f141
restore last played character selection across sessions
2013-11-26 10:37:58 +01:00
scrawl
eba068149d
Fix AIWander crash
2013-11-25 15:38:18 +01:00
Marc Zinnschlag
ad143e0524
case fix (content file names)
2013-11-25 14:56:05 +01:00
Marc Zinnschlag
616e3aa32f
store content file list in saved games and reject saved games not matching the current game
2013-11-25 13:00:05 +01:00
Marc Zinnschlag
55544e931c
reject newer formats when scanning saved games
2013-11-25 10:21:49 +01:00
Marc Zinnschlag
e3670cff8a
improved character selection logic
2013-11-24 16:58:41 +01:00
Marc Zinnschlag
67cd0887e6
added description field to saved game record; make use of description in GUI
2013-11-24 15:19:56 +01:00
Marc Zinnschlag
7efac4c9a5
fixed handling of characters without a valid slot
2013-11-24 15:05:00 +01:00
Marc Zinnschlag
18a3b38fb4
when scanning saved game directory, reject characters without a valid saved game
2013-11-24 14:42:58 +01:00
scrawl
14c9a4e1d3
Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window.
2013-11-23 23:12:54 +01:00
scrawl
07408a4652
Don't allow selling gold (again - when did this get broken?)
2013-11-23 22:52:20 +01:00
scrawl
4aa9f3bcef
Don't set the enchanted item in HUD for "WhenStrikes" enchantments
2013-11-23 22:48:56 +01:00
scrawl
f3e89e9168
Fix arrow down in console
2013-11-23 22:48:39 +01:00
scrawl
d2ed77f3f2
Fix shields being visible during spellcasting
2013-11-23 20:24:52 +01:00
Marc Zinnschlag
d8c40562ae
Merge remote-tracking branch 'scrawl/light'
2013-11-23 12:44:42 +01:00
scrawl
a1fe07181c
Fix rotation offset of some lights (bug 955)
2013-11-23 05:55:03 +01:00
scrawl
0e254aa7c7
Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in.
2013-11-23 03:25:55 +01:00
scrawl
39de0510a0
Fix another case of container scripts not getting re-added
2013-11-22 02:12:37 +01:00
scrawl
829512ded4
Fix container scripts not getting re-added when the player changes cells
2013-11-22 01:02:12 +01:00
scrawl
2e87cbc231
Add basic functionality to SaveGameDialog
2013-11-21 20:34:34 +01:00
scrawl
cf79a83d4f
Avoid recreating widgets in MainMenu::updateMenu. Fix crash when pressing new game due to the button being destroyed from within it's own delegate.
2013-11-21 19:07:54 +01:00
scrawl
b490e56ba1
Remove redundant setLocals (already done by ContainerStore::add)
2013-11-21 17:19:41 +01:00
scrawl
61ab6e1739
Use fWortChanceValue for making ingredient/potion effects visible
2013-11-21 17:19:41 +01:00
scrawl
320ba98097
Correct getDerivedDisposition according to wiki (check if player expelled)
2013-11-21 17:19:41 +01:00
scrawl
6451b687d9
Adjust value for several item types as according to wiki
2013-11-21 17:19:41 +01:00
scrawl
b6c22ad5d9
Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
2013-11-21 17:19:30 +01:00
scrawl
bab657fe2b
Add a utility function to add items to a ContainerStore by RefID
2013-11-21 17:14:30 +01:00
scrawl
6641fd4635
Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears.
2013-11-21 17:14:30 +01:00
scrawl
800a2845b0
Add Bound & Summon effects (will need some adjustments later)
2013-11-21 17:14:23 +01:00
Marc Zinnschlag
2702d10911
more comments
2013-11-21 12:31:04 +01:00
Marc Zinnschlag
b5f99522c7
added a few comments
2013-11-21 12:29:24 +01:00
Marc Zinnschlag
c165894869
load saved game record
2013-11-21 12:24:24 +01:00
Marc Zinnschlag
5ba56a5ea5
character signatures
2013-11-21 11:18:56 +01:00
Marc Zinnschlag
cbbdf390ad
added function for inspection of saved characters and character slots
2013-11-21 11:10:18 +01:00
Marc Zinnschlag
fc1501a510
store character profile information in saved game file
2013-11-21 10:53:42 +01:00
Marc Zinnschlag
e938c5a0ee
changed character creation logic (create on save instead of on new game)
2013-11-21 10:20:50 +01:00
scrawl
bf153e1c8e
Fix bug applying instant effects
2013-11-21 00:41:52 +01:00
scrawl
4ed4c1e319
Add Vampirism and Sun Damage effects. Some fixes.
2013-11-21 00:41:31 +01:00
scrawl
7f735c2c4c
Release and show the cursor when focus lost
2013-11-20 16:07:14 +01:00
scrawl
5a4bd9b202
Remove software cursor option, hw cursors seem to be working well enough
2013-11-20 06:20:16 +01:00
scrawl
fa63924884
Simplify message box manager, should fix a random bug with boxes not disappearing
2013-11-20 05:49:05 +01:00
scrawl
3452bd2e0b
Add glow effect for enchanted items
2013-11-20 00:13:12 +01:00
scrawl
0b9676aaa3
Fix an issue with the AI code
2013-11-19 18:43:32 +01:00
scrawl
38a82c4b0b
Add a todo comment
2013-11-19 18:43:21 +01:00
scrawl
8b095982e9
Don't auto equip for dead actors
2013-11-19 18:42:43 +01:00
scrawl
f3ff2e4260
Handle Unreflectable flag
2013-11-19 17:33:02 +01:00
scrawl
c03c82c78a
Apply disease resistance manually as according to wiki
2013-11-19 17:15:17 +01:00
Marc Zinnschlag
8190fdb16c
Merge remote-tracking branch 'scrawl/master'
2013-11-19 16:56:18 +01:00
scrawl
654b7d9ba5
Apply disease resistance manually as according to wiki
2013-11-19 16:52:26 +01:00
scrawl
e8dcd74741
Recharge enchanted items in player's inventory over time
2013-11-19 16:42:24 +01:00
Marc Zinnschlag
9487bd33c3
removed broken save function from ESMWriter
2013-11-19 16:07:36 +01:00
Marc Zinnschlag
5e64888227
added basic save slot management and connected main menu save to save function (bypassing the save GUI for now)
2013-11-19 15:38:26 +01:00
Marc Zinnschlag
11e254aac8
Merge remote-tracking branch 'gus/AICombat'
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2013-11-19 09:10:48 +01:00
scrawl
74e42a2d02
Add missing skill increases for Enchant skill
2013-11-19 07:39:07 +01:00
scrawl
cab535dd69
Implement magic item recharging via soulgem use
2013-11-19 06:48:47 +01:00
scrawl
16e5477c60
Fix an uninitalized member
2013-11-19 02:17:44 +01:00
gus
dff3cf162d
ToggleAI script instruction
2013-11-18 23:03:44 +01:00
Marc Zinnschlag
1c7a4d4b3a
adjust availability of main menu items based on game state
2013-11-18 15:52:25 +01:00
Marc Zinnschlag
f45cff8aff
flag game as ended when player dies
2013-11-18 15:38:08 +01:00
Marc Zinnschlag
82c8495338
removed boolean running flag with state enum
2013-11-18 15:15:47 +01:00
Marc Zinnschlag
e55691096c
Merge remote-tracking branch 'ace/win-fixes'
2013-11-18 13:46:28 +01:00
Alexander "Ace" Olofsson
4baaf9463e
Remove crashcatcher.cpp from windows builds, it can't be built or used there.
2013-11-18 12:34:25 +01:00
gus
4559e932ae
AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
2013-11-18 12:33:09 +01:00
scrawl
6902569d03
Implement Absorb effects (AbsorbHealth, etc)
2013-11-18 05:01:36 +01:00
scrawl
a420698237
Don't try to absorb or reflect for self casted spells
2013-11-17 23:41:24 +01:00
scrawl
0dc2e829dd
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
2013-11-17 23:31:08 +01:00
scrawl
fc268bf302
Initialize mFallHeight
2013-11-17 23:31:08 +01:00
scrawl
47fc3f81f5
Don't update actors while paused
2013-11-17 23:31:08 +01:00
scrawl
2a11618ee7
Make sure the equipped weapon HUD icon is updated properly
2013-11-17 23:31:07 +01:00
scrawl
b8c358df63
Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place
2013-11-17 23:31:07 +01:00
Marc Zinnschlag
d32fcb99b5
Merge remote-tracking branch 'scrawl/master'
2013-11-17 13:39:04 +01:00
scrawl
e7993ced69
Fix invalid casts
2013-11-17 04:33:04 +01:00
scrawl
07251f0fa4
Don't apply spells to dead actors
2013-11-17 04:32:56 +01:00
scrawl
b8f5cd6cb7
Forgot to apply the same fix to companion window
2013-11-16 23:55:54 +01:00
Sebastian Wick
4a816b6c17
fix context menu
2013-11-16 23:08:03 +01:00
scrawl
eb46de54e4
Merge branch 'master' of https://github.com/zinnschlag/openmw
2013-11-16 22:48:59 +01:00
scrawl
7eb1dcb682
Fix trade windows crashing after a new game
2013-11-16 22:29:40 +01:00
scrawl
e32c73725c
Merge branch 'crashcatcher'
2013-11-16 20:56:07 +01:00
scrawl
f990ba09f0
gdb detection doesn't seem to work for the forked process
2013-11-16 20:55:41 +01:00
Marc Zinnschlag
a19242b4ec
fixed expression in if statement
2013-11-16 19:31:35 +01:00
vorenon
b2d2a3dd17
Closing message boxes with numpad enter
2013-11-16 19:15:47 +00:00
Marc Zinnschlag
985ce7c552
Merge remote-tracking branch 'scrawl/crashcatcher'
2013-11-16 18:34:08 +01:00
scrawl
20d806b40c
Change is_debugger_attached to a different hack
2013-11-16 18:15:54 +01:00
Marc Zinnschlag
c5f81e3508
don't run udpates if no game is running
2013-11-16 17:46:48 +01:00
scrawl
883140babf
Add missing include for signals to make travis happy
2013-11-16 17:00:26 +01:00
scrawl
b9899696e3
Add a crash catcher for unix. When encountering a fatal signal, attach gdb and log backtrace.
2013-11-16 15:56:15 +01:00
scrawl
aa84ce3f0d
Copy paste mistake (oops)
2013-11-16 14:44:31 +01:00
Marc Zinnschlag
ec5b2e9a7e
added running flag; moved new game code to MWState
2013-11-16 12:22:28 +01:00
Marc Zinnschlag
31ec973c9c
removed default value for --start
2013-11-16 12:08:00 +01:00
Marc Zinnschlag
b3a7c8c098
removed --new-game switch
2013-11-16 11:36:32 +01:00
Marc Zinnschlag
7a4b604376
added --skip-menu switch
2013-11-16 11:33:20 +01:00
Marc Zinnschlag
f19973450f
moved exit game flag from Environment to StateManager
2013-11-16 11:07:23 +01:00
Marc Zinnschlag
79b7fa258b
added new mwstate subsystem
2013-11-16 10:31:46 +01:00
scrawl
7474e87edc
Implement RestoreHealth/Magicka/Fatigue
2013-11-16 05:06:54 +01:00
scrawl
bb43ec9b35
Implement damage tick effects
2013-11-16 03:16:21 +01:00
scrawl
b1a29eb27e
Implement Resist & Weakness effects
2013-11-16 02:34:43 +01:00
scrawl
d49b6f19ff
Don't advance acrobatics skill for NPCs
2013-11-16 02:11:11 +01:00
scrawl
aa4b2d9504
Fix uninitialized mSkill/mAttribute for spellmaker spells
2013-11-16 01:19:39 +01:00
scrawl
c73217627e
Move code for listing effect sources to the spell management classes
2013-11-15 20:29:47 +01:00
Marc Zinnschlag
eddd6bf48d
enabled load and save items in main menu
2013-11-15 10:29:53 +01:00
scrawl
d619d0fa25
Don't grab the cursor while the console is opened
2013-11-15 03:39:25 +01:00
scrawl
065f14579f
Fix a container window regression (oops)
2013-11-15 02:57:21 +01:00
scrawl
f7befa3e54
Remove a no longer required method
2013-11-15 02:20:04 +01:00
scrawl
00af6b5617
Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
2013-11-15 02:08:36 +01:00
scrawl
427de69b79
Allow stacking enchanted items when charge is full
2013-11-14 21:02:37 +01:00
scrawl
49125fa26e
Fix restacking unequipped items
2013-11-14 19:54:00 +01:00
scrawl
da85f3e575
Use the formula from the wiki for spell success.
2013-11-14 19:19:32 +01:00
scrawl
4083c55848
Make sure NpcAnimation base exists before runAnimation. Not sure yet why this is needed.
2013-11-14 19:18:27 +01:00
scrawl
5458207325
Reduce fatigue when casting. Has no effect in the vanilla game due to the GMSTs being 0.
2013-11-14 18:41:34 +01:00
scrawl
9c5847e2f4
Fix VFX not getting removed when an actor dies
2013-11-14 14:52:30 +01:00
scrawl
e26cc31e3b
Disable projectiles for now
2013-11-14 14:45:08 +01:00
scrawl
992a8e9c36
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
2013-11-14 14:41:10 +01:00
scrawl
956d8adb99
Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
...
Conflicts:
apps/openmw/mwgui/inventoryitemmodel.cpp
2013-11-14 14:25:22 +01:00
scrawl
0b5f5351b5
Fix continuous FX getting removed instantly
2013-11-14 13:30:48 +01:00
Marc Zinnschlag
1c020b74c8
hid ID column in info tables (not relevant for the user)
2013-11-14 13:14:37 +01:00
Marc Zinnschlag
9f0dac00ec
silenced a warning
2013-11-14 12:22:24 +01:00
Marc Zinnschlag
2af7f60488
flag reordered records as modified
2013-11-14 12:21:10 +01:00
Marc Zinnschlag
a44fad4c59
disabled revert for info tables (no easy way to make this work)
2013-11-14 11:55:02 +01:00
Marc Zinnschlag
d49b8e7443
Merge branch 'dialogue'
2013-11-14 11:40:50 +01:00
Marc Zinnschlag
780ea3a41f
added support for record reordering to model (only implemented in info collection)
2013-11-14 11:39:14 +01:00
scrawl
da5c59c8af
addEffect should check effectId, not model.
2013-11-13 19:07:44 +01:00
scrawl
ff7e4174f9
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
2013-11-13 18:51:28 +01:00
scrawl
a6e2f43b75
Stop continuous VFX when the effect is no longer active.
2013-11-13 15:44:43 +01:00
Marc Zinnschlag
68598f9b63
fixed handling of user directory defaultfilters file; some cleanup
2013-11-13 14:56:04 +01:00
scrawl
9b0e82a37f
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
Marc Zinnschlag
a8274e5c86
Merge remote-tracking branch 'potatoesmaster/inventory-fix'
2013-11-13 13:55:24 +01:00
Marek Kochanowicz
821d0c5c2d
Corrected filter template loading.
2013-11-13 11:38:29 +01:00
scrawl
0627e23d3c
Fix wrong skill level for spell success formula.
2013-11-13 01:26:25 +01:00
Emanuel Guevel
baf13483c0
Update actor model only when in the current cell
2013-11-13 00:04:04 +01:00
scrawl
60bec03987
Rename variables called 'slots' to work around wrong code parsing in QT Creator.
2013-11-12 23:23:19 +01:00
scrawl
027f4152e4
Missing flagAsModified()
2013-11-12 23:17:03 +01:00
scrawl
3c6a391507
Rename arguments again
2013-11-12 23:12:56 +01:00
scrawl
700d06764c
Order of arguments for ContainerStore::stacks shouldn't matter. Supplying them in the correct order is error prone, and also caused a bug where equipped items would incorrectly stack.
2013-11-12 22:58:56 +01:00
scrawl
0dab7031c0
Make sure effects are destroyed with the animation
2013-11-12 02:22:44 +01:00
scrawl
eccb8f38ba
Apply "cast when strikes" enchantments when hitting with a weapon
2013-11-12 02:07:51 +01:00
scrawl
5f209b120b
Use the new ContainerStore::remove method.
2013-11-12 01:26:16 +01:00
scrawl
ffdb91bb21
Add particles for Cast + Hit. Not looking quite right yet.
2013-11-11 23:43:28 +01:00
Marc Zinnschlag
2fff7fc843
save info records
2013-11-11 12:21:26 +01:00
scrawl
6f3d737498
Missing const, thanks to jeaye
2013-11-10 23:27:11 +01:00
scrawl
1773c70455
Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
2013-11-10 22:03:17 +01:00
Marc Zinnschlag
ef8360f346
silenced a warning
2013-11-10 21:45:27 +01:00
Marc Zinnschlag
cfbf444628
Merge remote-tracking branch 'potatoesmaster/inventory-remove'
2013-11-10 21:30:19 +01:00
Nikolay Kasyanov
05e19b37e3
Removed obsolete comment
2013-11-10 22:25:29 +04:00
Nikolay Kasyanov
dafe80874a
Added empty line
2013-11-10 22:24:31 +04:00
Nikolay Kasyanov
96714fc2c1
OpenCS: proper working dir & library path on OS X
2013-11-10 22:19:32 +04:00
Nikolay Kasyanov
fa13818360
OS X: OpenCS packaging
2013-11-10 22:04:13 +04:00
Nikolay Kasyanov
dfa900e4e3
OS X: Fixed “macro redefined” warning
2013-11-10 20:59:10 +04:00
Nikolay Kasyanov
0494fa543f
OpenCS: set current directory to bundle location on OS X, like in OpenMW binary
2013-11-10 20:39:35 +04:00
Nikolay Kasyanov
df5b52b45b
OpenCS.app icon & bundle properties
2013-11-10 20:11:53 +04:00
Nikolay Kasyanov
04edd25add
OpenCS as a separate app bundle
2013-11-10 19:09:05 +04:00
scrawl
6cd373c5c6
Only allow using powers once every 24 h. Apply on touch effects.
2013-11-10 15:40:31 +01:00
scrawl
71828351e6
Code cleanup: use enum instead of integer
2013-11-10 15:28:26 +01:00
Marc Zinnschlag
8c4303399f
Merge branch 'master' into dialogue
...
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/esm/loadinfo.hpp
2013-11-10 13:21:39 +01:00
Marc Zinnschlag
583f1ae9c2
fixed info record ordering and performance problems by determining topic ranges in the record collection instead of in the index collection
2013-11-10 13:00:46 +01:00
Marc Zinnschlag
ec6018928c
some fixes to info record sorting (doesn't address the main problem)
2013-11-10 12:09:49 +01:00
Marc Zinnschlag
b7bb7d6902
Merge remote-tracking branch 'scrawl/master'
...
Conflicts:
apps/opencs/editor.cpp
2013-11-10 11:49:48 +01:00
Emanuel Guevel
bbfd7f4c9d
Disable equipped item re-stacking when the item is removed from inventory
...
The item was not removed if it was re-stacked.
2013-11-10 02:45:17 +01:00
Emanuel Guevel
d2dcf0b203
Add a warning comment to RefData::setCount()
2013-11-10 02:45:17 +01:00
Emanuel Guevel
467bd91651
Update actor model on inventory change
2013-11-10 02:45:17 +01:00
Emanuel Guevel
f428921b93
Always update the source container view on drag&drop
...
This fix the indicator not being displayed for items auto-equipped
after an other item is removed.
2013-11-10 02:45:17 +01:00
Emanuel Guevel
4fcf427e1f
InventoryWindow: call InventoryStore::unequipItem() when an equipped item is dragged
...
The unequipped item is also re-stacked if needed.
2013-11-10 02:45:17 +01:00
Emanuel Guevel
37e91a278e
Add InventoryStore::unequipItem()
2013-11-10 02:45:17 +01:00
Emanuel Guevel
12dbbde1e3
InvStore::unequipSlot: return an iterator to the unequipped item
2013-11-10 02:45:17 +01:00
Emanuel Guevel
59c963b6cc
Auto-equip items when a clothe or an armor is removed from inventory
...
This fix auto-equip on corpses.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
750f1fd760
Edit ContainerStore::stacks for clarifications and correctness
...
Rename arguments and fix some potential errors (add checks).
2013-11-10 02:45:16 +01:00
Emanuel Guevel
26e4ccb8c2
Cosmetic changes
...
Rename ContainerStore::addImpl to addNewStack (it was confusing, since
ContainerStore had methods named 'addImp' and 'addImpl').
2013-11-10 02:45:16 +01:00
Emanuel Guevel
aefa54d72d
Pass item count to ManualRef constructor
...
This remove the need to call setCount in multiple places.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
0691978603
Add item count to ManualRef constructor as optional argument
2013-11-10 02:45:16 +01:00
Emanuel Guevel
f4f2586e8c
Remove duplicate code for PlaceAtMe/PlaceAtPC using a template
2013-11-10 02:45:16 +01:00
Emanuel Guevel
8ff747fbef
Move some deleteObject logic from OpDelete to MWWorld::deleteObject
2013-11-10 02:45:16 +01:00
Emanuel Guevel
2786530430
Edit InventoryStore::equip() to call the new unequipSlot function…
...
…to unequip previously equipped item.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
52cef19982
Update weapon/magic icons when items are removed from player inventory
2013-11-10 02:45:16 +01:00
Emanuel Guevel
d05baa8c22
Add method InventoryStore::unequipSlot()
...
This will permit to do run a treatment when an item is unequipped.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
10abb9d297
Call ContainerStore::remove() to remove items from inventory
...
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).
Enchanting an item now unequips it.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
23b8206bdc
Add remove methods to MWWorld::ContainerStore
2013-11-10 02:45:16 +01:00
Marc Zinnschlag
a198751f21
Merge remote-tracking branch 'scrawl/magic'
2013-11-09 17:00:27 +01:00
Marc Zinnschlag
935d9241d8
first attempt at proper info record loading: partially incorrect and way too slow
2013-11-09 11:42:19 +01:00
scrawl
5c148a3d41
Fix effect source display
2013-11-09 11:09:44 +01:00
Marc Zinnschlag
8be3ffc2a0
Merge remote-tracking branch 'scrawl/magic'
...
Conflicts:
apps/openmw/mwworld/worldimp.cpp
2013-11-09 10:54:51 +01:00
scrawl
3e58655a90
Implemented Fortify/Drain skill magic effects. Scroll of icarian flight works!
2013-11-09 10:49:00 +01:00
scrawl
3ea7d58ca8
Advance skill on successfull spell cast
2013-11-09 10:34:46 +01:00
scrawl
976344f0a3
Handle CastOnce enchantments
2013-11-09 08:07:40 +01:00
scrawl
1051611ffa
Added spell failure sound
2013-11-09 07:59:17 +01:00
scrawl
cbe96a2170
Refactor ActiveSpells to track range type. Added basic self range magic.
2013-11-09 07:51:46 +01:00
Marc Zinnschlag
3d8da2b9e0
proper sorting for newly created records and some case smashing fixes
2013-11-08 12:16:41 +01:00
Marc Zinnschlag
a06aa881cb
make sure case handling in info IDs is consistent
2013-11-08 12:03:03 +01:00
Marc Zinnschlag
982024a328
Topic range access in InfoCollection
2013-11-08 11:52:30 +01:00
Marc Zinnschlag
0745a86039
added InfoCreator
2013-11-08 11:51:59 +01:00
Bret Curtis
5a071b0f81
necessary dpkg rules to get opencs building and packaged on dpkg systems
2013-11-08 09:08:56 +01:00
Bret Curtis
36efe9605f
necessary dpkg rules to get opencs building and packaged on dpkg systems
2013-11-07 23:05:45 +01:00
Marc Zinnschlag
fb417f9880
Merge remote-tracking branch 'scrawl/openmw-27' into openmw-27
2013-11-07 09:19:55 +01:00
Jordan Ayers
3fbf918751
Chargen Review Dialog: Init fix.
...
Load the starting Health/Magicka/Fatigue from the player stats when
creating the Review Dialog, and remove the extra copy of these stats.
In some cases, the old stat values were never updated from 0/0.
2013-11-06 23:19:53 -06:00
Jordan Ayers
d48cc27a89
Chargen fix: Back sequence control.
...
Related to bug #894 .
Eliminate double windows when using 'Back' from the review screen.
Force consistent back behavior (handling was changing after
a individual change button had been used).
2013-11-06 23:19:53 -06:00
Jordan Ayers
e94da61ff0
Chargen cleanup.
...
Move common gui state pop out of if checks.
Move health update before gui state push (used as input for some windows).
2013-11-06 23:19:53 -06:00
Marc Zinnschlag
d85360e7fd
Merge remote-tracking branch 'scrawl/ui'
2013-11-06 10:21:41 +01:00
Marc Zinnschlag
418ccf705d
Merge branch 'openmw-27'
...
Conflicts:
apps/launcher/graphicspage.hpp
components/CMakeLists.txt
2013-11-06 10:21:25 +01:00
scrawl
9e2b1942fc
Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found.
2013-11-05 22:50:53 +01:00
scrawl
bf5529819d
Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog.
2013-11-05 19:50:24 +01:00
Marc Zinnschlag
c545b3682a
compose info record IDs from actual record ID and parent topic ID (to make sure IDs are unique)
2013-11-05 12:57:55 +01:00
Marc Zinnschlag
2d4a6c0edf
cleaned up ID handling in INFO record (including a ESMTool bug fix)
2013-11-05 12:56:20 +01:00
Marc Zinnschlag
9d7695ea88
added missing columns to topic info table
2013-11-05 11:41:48 +01:00
Marc Zinnschlag
245d7b0ae4
Merge remote-tracking branch 'scrawl/windowclosefix'
2013-11-05 08:19:53 +01:00
Marc Zinnschlag
f4e6f31658
Merge remote-tracking branch 'scrawl/openmw-27'
2013-11-05 08:19:29 +01:00
scrawl
c3d9bc31bb
Fix exiting OpenMW via the window close button (regression)
2013-11-05 03:02:28 +01:00
scrawl
3a827d9c12
Deleted Obliviontt.zip
2013-11-05 00:32:06 +01:00
Alexander "Ace" Olofsson
468e8e3635
Missing iostream include
2013-11-04 10:36:22 +01:00
Marc Zinnschlag
dec1483fa4
Merge branch 'saving' into openmw-27
2013-11-04 08:57:32 +01:00
graffy76
6d439d032f
Merge branch 'saving' of https://github.com/zinnschlag/openmw into esxSelector
2013-11-03 21:38:10 -06:00
graffy76
ed913936f8
Eliminated game & addon keys from profile configuration
2013-11-03 21:36:41 -06:00
graffy76
dace904490
changed game/addon to content for writing to openmw.cfg from launcher
2013-11-03 16:45:18 -06:00
Marc Zinnschlag
3ac58b387b
fixed wording of an error message
2013-11-03 22:08:38 +01:00
graffy76
1d4b5a2425
Fix broken launcher content file display / selection scheme
...
Disable selection of content files with missing dependencies (grayed
out)
2013-11-03 14:02:41 -06:00
graffy76
12c06a5615
Fixed broken dependency check
2013-11-03 06:21:28 -06:00
Marc Zinnschlag
4724df7e9b
added topic/journal column to info tables
2013-11-03 10:48:50 +01:00
graffy76
973803eb2f
Fixed pathing issues in launcher
2013-11-03 00:02:46 -05:00
Lukasz Gromanowski
afce10cf37
Fixes #597 : Assertion `dialogue->mId == id' failed in esmstore.cpp
...
It seems that assertion was unnecessary, after removing it, dialogs
related to moon-and-star in "Path of the Incarnate" quest were
correctly loaded (dumped DialInfo records were correct).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-11-02 16:39:05 +01:00
graffy76
8d12e2b99d
fixed merge conflicts
...
Merge branch 'saving' of https://github.com/zinnschlag/openmw into esxSelector
Conflicts:
apps/launcher/datafilespage.cpp
apps/launcher/settings/gamesettings.hpp
components/contentselector/model/contentmodel.cpp
2013-11-02 09:31:23 -05:00
graffy76
cddece4f9e
Another stab at fixing the pathing problem...
2013-11-01 21:47:26 -05:00
scrawl
e6960d915a
Add simple Ogre widget
2013-11-02 02:51:38 +01:00
Marc Zinnschlag
15b7d3263c
subclass ESM::DialInfo to keep track of parent topic
2013-11-01 17:43:45 +01:00
graffy76
0cb591e4f6
Fixed path problem with adjuster widget and local data path.
2013-10-31 18:12:13 -05:00
Marc Zinnschlag
ea0e8be0d3
disallow sorting (via column headers) in info tables
2013-10-31 13:40:14 +01:00
Marc Zinnschlag
90aa8f9db6
fixed dialogue record loading with multiple content files
2013-10-31 13:11:15 +01:00
Marc Zinnschlag
767cb54e7c
added missing columns to journal info table
2013-10-31 12:54:55 +01:00
Marc Zinnschlag
69f28ee4be
split info records between journal and topic info tables
2013-10-31 12:16:45 +01:00
gus
683b8d77dd
build fix (thanks travis)
2013-10-31 11:02:26 +01:00
gus
d587f3c946
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/docs/vmformat.txt
2013-10-31 09:51:17 +01:00
gus
02ded18fc5
Linux backslash fix
2013-10-31 09:43:12 +01:00
gus
2a927f65d3
perfomances optimisations (pathfinding is computed less often, max 4 times per sec)
2013-10-30 20:52:23 +01:00
gus
650a112e2e
better timer
2013-10-30 20:42:50 +01:00
scrawl
636d399c7f
Refactored Ogre initialisation into a component
2013-10-30 14:04:33 +01:00
scrawl
4f35fd8184
Removed a workaround from Renderer, some cleanup
2013-10-30 13:05:28 +01:00
Marc Zinnschlag
ba88c94d58
first attempt at an info record collection
2013-10-29 13:18:22 +01:00
Marc Zinnschlag
45f5a66bcc
use result of getAppendIndex instead of always appending at the end
2013-10-29 09:27:23 +01:00
gus
a6e7c6c104
disable AI combat for creatures
2013-10-28 23:04:46 +01:00
gus
5b20cce849
CMake fix
2013-10-28 18:36:09 +01:00
gus
0e86209224
linux fix :p
2013-10-28 18:33:10 +01:00
gus
b7a9243173
fighting should stop when the target is dead
2013-10-28 18:22:36 +01:00
gus
12d8b4e0f8
bugfix
2013-10-28 18:13:07 +01:00
gus
2d84f7d33d
NPC run
2013-10-28 18:10:00 +01:00
gus
d7584f9df7
getLineOfSight, no script instruction yet
2013-10-28 18:01:40 +01:00
Marc Zinnschlag
f5fbe7361f
Merge remote-tracking branch 'lgro/saving' into saving
2013-10-28 08:35:51 +01:00
graffy76
b51bef0d98
fixed missing adjuster widget in file dialog open view
2013-10-27 20:21:19 -05:00
Lukasz Gromanowski
d51c9b64dd
Issue #913 : Merge --master and --plugin switches
...
Launcher part of master/plugin switches merge.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-10-27 20:03:12 +01:00
Lukasz Gromanowski
489475a32f
Corrected compilation error (g++ 4.8.2) triggered by not found declaration
...
in argument-dependent lookup at the point of instantiation.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-10-27 19:57:05 +01:00
Marc Zinnschlag
c2bbbef637
Merge remote-tracking branch 'rainChu/drowning-gauge'
2013-10-27 16:10:11 +01:00
gus
2515a1239e
improved combat conditions
2013-10-27 14:22:51 +01:00
Marc Zinnschlag
9a80e11182
reimplemented add and appendBlankRecord via insertRecord
2013-10-27 14:13:10 +01:00
gus
968968502e
NPC always face you when fighting
2013-10-27 14:03:58 +01:00
Marc Zinnschlag
525d6fadec
added Collection insert function for arbitrary position and reimplemented appendRecord in via this function
2013-10-27 14:00:25 +01:00
gus
a0edb55f60
only NPC with fight over 80 will attack you now
2013-10-27 13:50:29 +01:00
gus
882b136b35
bugfix of bugfix ^^
2013-10-27 13:21:16 +01:00
Alex "rainChu" Haddad
23eaf90846
Breath meter flashes when drowning
2013-10-27 04:05:01 -04:00
graffy76
ea7a8eb2a4
last commit
2013-10-26 23:04:39 -05:00
graffy76
5e123d3f52
Hide adjusterwidget for open files view
2013-10-26 22:57:22 -05:00
graffy76
9b483c3ae3
Fix for file path issues
2013-10-26 22:55:44 -05:00
graffy76
ba365ff49e
Fixed merge conflicts with saving branch
2013-10-25 19:23:03 -05:00
scrawl
8c9a5de26f
Fix an irritating error message
2013-10-25 23:47:53 +02:00
graffy76
9ce4a04a2d
merge from saving
...
Merge branch 'saving' of https://github.com/zinnschlag/openmw into esxSelector
Conflicts:
apps/launcher/datafilespage.cpp
apps/opencs/editor.cpp
apps/opencs/view/doc/filedialog.cpp
apps/opencs/view/doc/filedialog.hpp
2013-10-25 14:44:22 -05:00
graffy76
1a23cccce3
Implemented Launcher namespace
2013-10-25 11:17:26 -05:00
graffy76
16d87ea1d1
Merge branch 'master' into esxSelector
2013-10-25 08:11:24 -05:00
graffy76
2ca7f24731
Fixed filedialog new / edit content path issue
2013-10-24 17:33:28 -05:00
graffy76
b48f066f33
Reimplemented content selector for filedialog and datafilespage classes
2013-10-23 17:39:17 -05:00
graffy76
ba3589bc76
Revert "Implemented ContentSelector as a singleton "charm" modifier for"
...
This reverts commit 24b167b755
.
Conflicts:
apps/launcher/datafilespage.cpp
apps/opencs/editor.cpp
apps/opencs/view/doc/filedialog.cpp
apps/opencs/view/doc/filedialog.hpp
components/contentselector/view/contentselector.cpp
components/contentselector/view/contentselector.hpp
2013-10-22 22:20:21 -05:00
graffy76
f9591ddda6
Reimplemented constentselector view class
2013-10-22 21:52:35 -05:00
Marc Zinnschlag
67bc0a0c70
additional modification to the IDValidator (restricting relaxed mode slightly more)
2013-10-22 11:32:10 +02:00
Marc Zinnschlag
dc473221e7
added ID-argument to CollectionBase::getAppendIndex (required for info record collection)
2013-10-22 11:21:12 +02:00
Marc Zinnschlag
aa61948801
relaxed rules for new IDs when ID is also a user visible text
2013-10-22 11:08:37 +02:00
Marc Zinnschlag
3146af34d6
some fixes for the merged filter branch
2013-10-21 19:28:57 +02:00
Marc Zinnschlag
fdba029566
Merge remote-tracking branch 'sirherrbatka/filters' into saving
2013-10-21 18:59:12 +02:00
Marek Kochanowicz
70602c2c36
Removed changes in the unimplemented copy ctor.
2013-10-21 18:24:16 +02:00
Marek Kochanowicz
5e1bdd605b
Corrected formatting in document.hpp
2013-10-21 18:15:26 +02:00
Marc Zinnschlag
88e09159c4
splitting off characters menu from mechanics menu (was getting too big)
2013-10-21 18:04:40 +02:00
Marc Zinnschlag
743c6ea5b1
save dialogue records
2013-10-21 16:47:32 +02:00
Marc Zinnschlag
c995533e07
Merge branch 'dialogue' into saving
...
Conflicts:
apps/opencs/model/world/columnimp.hpp
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/esm/loaddial.hpp
2013-10-21 16:45:43 +02:00
Marek Kochanowicz
b23df42817
Removed old comment. Changed to set resources path correctly.
2013-10-21 16:06:16 +02:00
Marc Zinnschlag
3b85d97087
handle deleted dialogue records
2013-10-21 15:38:13 +02:00
Marc Zinnschlag
dc12648a3e
add fixed dialogue records when creating a new omwgame file
2013-10-21 14:26:54 +02:00
Marc Zinnschlag
c0e5501431
disallow the deletion of non-topic, non-journal dialogue records
2013-10-21 13:58:47 +02:00
Marc Zinnschlag
0be157efea
set dialogue type for newly created dialogue records
2013-10-21 13:39:13 +02:00
Marc Zinnschlag
75c5316ad7
added dialogue type column to topics table
2013-10-20 17:26:09 +02:00
Marc Zinnschlag
adf3a41a83
added topic and journal tables
2013-10-20 17:15:32 +02:00
Marc Zinnschlag
ebf7732912
some cleanup
2013-10-20 15:48:39 +02:00
Marek Kochanowicz
96b6787255
Getting rid of extension. Correcting tiny mistake in filters file.
2013-10-20 10:56:27 +02:00
Marek Kochanowicz
184456892b
Added check to load custom filters set when present.
2013-10-19 18:43:47 +02:00
Marek Kochanowicz
4e26a61db3
Removed command line handling. Maybe zini will let me to implement it later. Implemented switch to handle resources directory. TODO: check for defaultfilters on data path.
2013-10-18 22:11:14 +02:00
Marek Kochanowicz
a7002e8a09
Implements switch (--help and --resources), and copying defaultfilters.omwaddon.project. Seems to work.
2013-10-17 18:21:41 +02:00
scrawl
3a3f2a37c8
Add cut, copy & paste of text
2013-10-17 12:47:49 +02:00
Marc Zinnschlag
8c139783b7
silenced a warning
2013-10-16 21:33:11 +02:00
Marc Zinnschlag
19bd0f90b9
Merge remote-tracking branch 'rainChu/torches'
2013-10-16 21:24:45 +02:00
Alex "rainChu" Haddad
65818155d8
Fixed punctuation consistency
2013-10-16 15:14:35 -04:00
Alex "rainChu" Haddad
e11da5c0a3
Added a constructor to Light CustomData
2013-10-16 15:13:36 -04:00
Marek Kochanowicz
3000386443
failed attempt on switch adding.
2013-10-16 13:07:26 +02:00
Alex "rainChu" Haddad
2643214ca6
Lights extinguish underwater
2013-10-15 21:50:32 -04:00
Alex "rainChu" Haddad
30ee3c5cf6
Equipped torches and lights run out of fuel
2013-10-15 21:50:14 -04:00
Emanuel Guevel
ba4b8a37e2
Remember pressed message box button longer
...
Remember which button was pressed until a new interactive message box is
displayed or until the pressed button number is read.
Before that, it was not possible to get the pressed button after the
message box was hidden/destroyed.
2013-10-14 12:55:06 +02:00
Marc Zinnschlag
db7ea30483
allow float values in cell for value tests
2013-10-14 11:15:36 +02:00
Marc Zinnschlag
679754b305
corrected an error message
2013-10-14 11:06:59 +02:00
Marc Zinnschlag
9b0766b678
minor fix in ValueNode::toString
2013-10-14 10:58:11 +02:00
Marc Zinnschlag
4905f1c8ab
make testing empty cells against an empty string yield true
2013-10-13 21:54:36 +02:00
Marc Zinnschlag
ce8694c84e
Merge remote-tracking branch 'scrawl/master'
2013-10-13 18:55:49 +02:00
scrawl
683ad40e21
No need for this ifdef since there is a default argument.
2013-10-13 18:28:22 +02:00
scrawl
fa264935ff
We can apply vsync at runtime now that the Ogre bug is fixed.
2013-10-13 17:56:26 +02:00
scrawl
f504ab42fe
Turn off vsync while in the loading screen
2013-10-13 17:52:14 +02:00
Marc Zinnschlag
b8ae195a46
Merge branch 'scene'
2013-10-13 15:42:27 +02:00
Marc Zinnschlag
4624bed899
changed handling of scene toolbar button icons
2013-10-13 15:41:48 +02:00
Marc Zinnschlag
fc5afe430b
Merge remote-tracking branch 'potatoesmaster/fatigue-restoration'
2013-10-13 14:40:48 +02:00
Emanuel Guevel
dcfff79460
Regenerate fatigue over time
2013-10-13 00:40:27 +02:00
Marc Zinnschlag
708cde2688
Merge remote-tracking branch 'jordan-ayers/topic/COC-Exterior-Cell-Selection'
2013-10-12 23:18:19 +02:00
Jordan Ayers
141382b8c0
COC Command: Exterior cell selection fix.
...
Return the northernmost cell of the easternmost matching column for Ext. cells.
2013-10-12 14:48:37 -05:00
Marc Zinnschlag
608d154ad7
Merge remote-tracking branch 'rainChu/master'
2013-10-12 20:31:33 +02:00
Alex "rainChu" Haddad
cfc3093320
Reverted conditional compiling
2013-10-12 10:46:44 -04:00
Marc Zinnschlag
b5d620a8dc
fixed string filter on enum column when column is empty
2013-10-12 16:35:59 +02:00
Marc Zinnschlag
a29b8667ef
fixed string filter on boolean columns when testing against the value false
2013-10-12 16:29:36 +02:00
Marc Zinnschlag
a77044cda4
fixed column numbering
2013-10-12 16:15:47 +02:00
Marc Zinnschlag
2606feec3a
Merge remote-tracking branch 'lgro/cfg_without_data_path'
2013-10-12 13:52:38 +02:00
Marc Zinnschlag
3c580fbc59
Merge remote-tracking branch 'jordan-ayers/topic/MagicEffectDisplayFormat'
2013-10-12 13:40:29 +02:00
Marc Zinnschlag
458c752425
Merge remote-tracking branch 'mckibbenta/tgm'
2013-10-12 13:38:10 +02:00
Marc Zinnschlag
87cd5d4267
Merge remote-tracking branch 'potatoesmaster/DisableLevitation'
2013-10-12 13:31:06 +02:00
Marc Zinnschlag
9c4d88cd76
Merge remote-tracking branch 'potatoesmaster/acrobatics'
2013-10-12 13:20:12 +02:00
Marc Zinnschlag
c8dc6a70b7
Merge remote-tracking branch 'greye/master'
2013-10-12 13:14:47 +02:00
Marc Zinnschlag
c8695db66f
Merge remote-tracking branch 'wheybags/unshield_fixes'
2013-10-12 13:03:38 +02:00
Lukasz Gromanowski
5ce1f50fab
Cleanup in MWGui::WindowManager constructor initialzation list.
...
Corrected order of initialization list, and added missing
member field initializations - without this openmw crashes when
installer is interrupted and there are no valid data path
in openmw.cfg, as reported by BrotherBrick in:
https://forum.openmw.org/viewtopic.php?f=20&p=19501#p19499
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-10-10 23:06:37 +02:00
Jordan Ayers
6e4978643c
Magic Effect descriptions: support feet / level modes.
...
Show proper suffixes for all magnitudes.
Drop extra 'times' symbol in 'timesInt format (not consistent
with other magnitude displays).
2013-10-09 00:08:11 -05:00
Jordan Ayers
6ab7002908
MagicEffect: Put magnitude type into ESM::MagicEffect helper.
2013-10-07 22:28:55 -05:00
Jordan Ayers
065f435225
Format fix: remove extra spaces from ranged TimesINT formatting.
2013-10-07 20:02:20 -05:00
gus
94069e3a7e
bugfix
2013-10-07 20:30:12 +02:00
graffy76
17950210fa
Merge branch 'master' into esxSelector
2013-10-07 06:52:20 -05:00
Marc Zinnschlag
74cee66273
consolidated magic numbers for button size
2013-10-07 11:24:53 +02:00
gus
1ac3d99c78
pathfinding now works in AICombat.
2013-10-07 10:20:02 +02:00
Marc Zinnschlag
4d6c3cdf09
removed more garbage
2013-10-07 08:55:04 +02:00
graffy76
4c72a9ffdf
Fixed non-loading files
2013-10-06 22:10:38 -05:00
graffy76
217a4d75b4
Implemented profile function in launcher datafiles page
...
Implemented dependency sorting to ensure dependent files appear latest
in the list.
2013-10-06 21:13:47 -05:00
Jordan Ayers
6303e56ce4
Magic Effect Display cleanup: Don't put spaces in percentages.
2013-10-06 20:35:59 -05:00
Jordan Ayers
707f45aa8e
Magic Effect Display improvement.
...
Related to Bug #794 .
Always show one decimal point precision for Fortify Max. Magicka effect.
2013-10-06 20:26:39 -05:00
Jordan Ayers
6983a55a16
Magic effect display improvement.
...
Related to Bug #794 .
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.
2013-10-06 19:32:40 -05:00
Emanuel Guevel
2abe5c1c9a
Acrobatics: do not apply fall damages when slowfalling spell effect is active
...
If spell effect ends up in mid-air, calculate fall height from then.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
4265dddc40
Add MWWorld::isSlowFalling(Ptr)
2013-10-02 23:34:25 +02:00
Emanuel Guevel
6e09a5fb4a
Acrobatics: reinit fall height at current height rather than zero
...
To prevent problems.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
2b992ef3b5
Acrobatics: use calculated fatigueTerm
2013-10-02 23:34:24 +02:00
Emanuel Guevel
4c151e59a2
Acrobatics: do not touch modified stats
2013-10-02 23:34:24 +02:00
Emanuel Guevel
4860514865
Acrobatics: cosmetic changes
2013-10-02 23:34:24 +02:00
mckibbenta
857deb3723
Merge branch 'master' into tgm
2013-10-02 13:54:03 -04:00
mckibbenta
073f64c8bb
stop weapon condition degredation (for the player) with tgm on
2013-10-02 13:46:33 -04:00
Emanuel Guevel
496f786c2a
Implement Disable/EnableLevitation script functions
...
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
2013-10-02 15:33:20 +02:00
Alex "rainChu" Haddad
f1b4c2e400
Fixed first person offset to use world transform
...
It slipped my mind that some necks might not be perfectly vertical.
2013-10-02 07:03:39 -04:00
Alex "rainChu" Haddad
ed0c31b485
Refactored, moved logic out of NpcAnimation
...
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
2013-10-02 05:16:52 -04:00
graffy76
a5a0f61533
Fixed missing profiles combobox
2013-10-01 22:36:49 -05:00
graffy76
00c78a4aa1
Implementing ContentSelector class in DataFilesPage
...
Moved AdjusterWidget / FileWidget to ContentSelectorView
2013-10-01 21:29:45 -05:00
Emanuel Guevel
b8c60dabb3
Reintroduce Acrobatics changes made by Glorf
...
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
2013-10-01 23:35:34 +02:00
Alex "rainChu" Haddad
0ddb5097fc
Revert "Bug #840 , First Person Sneaking Camera Height"
...
This reverts commit 296abfd48f
.
2013-10-01 11:44:45 -04:00
Alex "rainChu" Haddad
296abfd48f
Bug #840 , First Person Sneaking Camera Height
...
Also, added comments to existing code in the area.
2013-10-01 10:48:34 -04:00
Alex "rainChu" Haddad
4496244b14
Tabs to spaces
...
My own code uses only tabs - I forgot to change the setting on my IDE,
sorry!
2013-10-01 05:36:13 -04:00
Alex "rainChu" Haddad
eae02ea00d
Cleaned up my hackish code for WinMain
2013-09-30 03:33:31 -04:00
Alex "rainChu" Haddad
00a776a1a8
Fixed compilation failure on my machine
...
Fixed shared records not being populated before the player record is
moved.
2013-09-30 02:54:20 -04:00
greye
4cdb57e388
workaround segfault on --new-game switch
2013-09-30 10:30:40 +04:00
Alex "rainChu" Haddad
bffbfff41c
My own fix to make it hackily compile
2013-09-30 00:32:06 -04:00
graffy76
24b167b755
Implemented ContentSelector as a singleton "charm" modifier for
...
FileDialog...
2013-09-29 12:19:07 -05:00
Tom Mason
dd0a416249
cleaned up bloodmoon_fix_ini
2013-09-29 16:59:52 +01:00
Tom Mason
fd169c2399
fixed issue with cds where subfolders of Data Files were contained outside the Data Files folder
2013-09-29 15:49:47 +01:00
Lukasz Gromanowski
ef617d408b
Issue #913 : Merge --master and --plugin switches
...
Merged master/plugin switches in launcher.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-09-29 09:14:40 +02:00
Lukasz Gromanowski
9c2145eda1
Issue #913 : Merge --master and --plugin switches
...
Merged master/plugin switches into content in openmw
and mwiniimporter.
Extension in content files is now required.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-09-29 09:11:57 +02:00
gus
83a375b55d
AI now continue to hit you.
...
TODO: change the way time is handled
2013-09-28 21:17:06 +02:00
Marc Zinnschlag
7be1f1afc2
implemented SceneToolMode as a horizontal panel with radiobutton-type buttons
2013-09-28 13:10:42 +02:00
gus
2537384c50
bug fix
2013-09-28 12:25:37 +02:00
Marc Zinnschlag
0c5f07a65a
added SceneToolMode class
2013-09-28 11:27:24 +02:00
Marc Zinnschlag
84cadc10f4
added scene toolbar buttons (still not doing anything)
2013-09-28 11:06:56 +02:00
Marc Zinnschlag
9ea092927f
added basic scene subview (no functionality yet)
2013-09-28 09:25:54 +02:00
Marc Zinnschlag
6143ec33e0
giving Documents direct access to ConfigurationManager
2013-09-27 15:24:58 +02:00
Marc Zinnschlag
e7c48cbe58
load project files
2013-09-27 15:04:30 +02:00
Marc Zinnschlag
62148b3247
moved implementation of searchColumnIndex and findColumnIndex functions from IdTable to CollectionBase
2013-09-27 15:04:09 +02:00
Marc Zinnschlag
baae548106
added project scope filter saving
2013-09-27 13:56:40 +02:00
Marc Zinnschlag
6ac4dedfbe
added missing column enum
2013-09-27 13:56:23 +02:00
Marc Zinnschlag
31346dde58
fixed uninitialise scope value for filters
2013-09-27 13:55:28 +02:00
Marc Zinnschlag
6f2c418a5c
(slightly) improved error reporting during save operations
2013-09-27 13:54:51 +02:00
Marc Zinnschlag
23095ec3ec
added missing scope column to filter table
2013-09-27 13:54:21 +02:00
Marc Zinnschlag
5779f799ab
create project file when saving content file
2013-09-27 11:36:06 +02:00
Marc Zinnschlag
1363e86828
made verifier ignore deleted records
2013-09-27 10:08:09 +02:00
gus
9353f4d14f
WIP AI combat
2013-09-25 18:01:36 +02:00
Marc Zinnschlag
96fd1c35bf
preserve author/descriptin meta data
2013-09-24 17:17:01 +02:00
Marc Zinnschlag
830530bd06
set record count in TES3 header
2013-09-24 17:08:24 +02:00
Marc Zinnschlag
e4fdebc85b
added saving for referenceable records
2013-09-24 13:53:19 +02:00
Marc Zinnschlag
c42e74dadf
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
graffy76
3b40192e90
Merge branch 'master' into esxSelector
2013-09-23 22:03:42 -05:00
Marek Kochanowicz
ae5e8b95ff
Solving Issue912
2013-09-23 20:12:04 +02:00
Marc Zinnschlag
0f1c4cb00e
cleanup
2013-09-23 15:34:52 +02:00
Berulacks
91d7291c0c
Switched to using proper enums as opposed to ints.
2013-09-23 08:31:36 -04:00
graffy76
d7cff6361e
Fixed filter issue (all addons for a gamefile are enabled for checking).
...
Note: Other dependencies are not yet automatically selected when an
addon is checked.
2013-09-23 06:51:49 -05:00
Berulacks
0c518fb047
Replaced tabs with spaces.
2013-09-23 07:36:50 -04:00
Berulacks
c423479f20
Fixed bug #887
2013-09-23 07:31:14 -04:00
Marc Zinnschlag
6d9ff39390
set dependencies when saving (requires further refinements)
2013-09-23 12:16:56 +02:00
Marc Zinnschlag
74d683b530
fixed save path for newly created addons
2013-09-23 11:58:11 +02:00
Marc Zinnschlag
63e0cf5154
fixed missing initialisation of adjuster widget in file dialogue
2013-09-23 11:26:29 +02:00
Marc Zinnschlag
d4b2a6b9f1
Merge remote-tracking branch 'graffy76/esxSelector' into saving
2013-09-23 10:09:43 +02:00
graffy76
513f0c4b3e
Implemented file/adjuster widgets into new addon creation dialog
2013-09-22 23:52:53 -05:00
Marc Zinnschlag
a6ea670255
use IdTypeDelegate in report table
2013-09-22 13:54:01 +02:00
Marc Zinnschlag
1c4a4b4f26
generalised RefIdTypeDelegate into IdTypeDelegate
2013-09-22 13:39:44 +02:00
Marc Zinnschlag
f2875e234c
added missing position columns to reference table
2013-09-22 10:43:09 +02:00
graffy76
70ac14b8ba
Merge branch 'master' into esxSelector
2013-09-21 23:07:53 -05:00
graffy76
cfdc19c427
Renamed esxSelector to contentSelector
...
Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
2013-09-21 23:06:29 -05:00
Marc Zinnschlag
94bb97e766
replacing tabs with spaces
2013-09-21 08:40:00 +02:00
Marc Zinnschlag
96b181bb54
Merge remote-tracking branch 'xethik/master'
2013-09-21 08:07:00 +02:00
Xethik
094e4d93b7
Generally speaking, you should never compare iterators from two different compilers
...
http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
2013-09-20 21:38:10 -04:00
Xethik
58bb0b8773
Bug #907
...
Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
2013-09-20 21:26:12 -04:00
graffy76
7b7dfa122d
Merge branch 'master' into esxSelector
2013-09-19 16:24:28 -05:00
Marc Zinnschlag
99fe6e68c7
Merge remote-tracking branch 'mckibbenta/tgm'
2013-09-19 15:14:35 +02:00
Marc Zinnschlag
8d4f4e395f
update syntax highlighting when ID list changes
2013-09-19 14:26:09 +02:00
Marc Zinnschlag
ba5e2a0330
changed ID listing to include deleted records by default
2013-09-19 13:42:19 +02:00
Marc Zinnschlag
9c751ae370
separate highlight colour for IDs
2013-09-19 12:30:42 +02:00
Marc Zinnschlag
3d2281fe80
added signals and functions to Data for handling ID list changes
2013-09-19 12:11:27 +02:00
Marc Zinnschlag
78f7f80fc3
configured script highlighting with extensions
2013-09-19 08:58:27 +02:00
graffy76
0eb06ada39
Implemneting drag and drop
2013-09-18 02:36:23 -05:00
scrawl
d5ef843f56
Fix a missing model update
2013-09-16 19:22:08 +02:00
Marc Zinnschlag
acfd78c62a
implemented saving for all supported record types except cells, referencables and references
2013-09-16 14:17:04 +02:00
Marc Zinnschlag
03054c8160
forgot to write record ID
2013-09-16 14:10:05 +02:00
Marc Zinnschlag
bf0fba68af
added save stage for globals
2013-09-16 12:51:57 +02:00
mckibbenta
6bb6ba6372
added god mode comment
2013-09-15 16:12:59 -04:00
mckibbenta
3035675a26
Merge branch 'master' of https://github.com/zinnschlag/openmw
2013-09-15 15:49:18 -04:00
mckibbenta
644f081c60
minor changes
2013-09-15 15:48:32 -04:00
Marc Zinnschlag
db70095148
write TES3 header
2013-09-15 15:31:44 +02:00
Marc Zinnschlag
231419028d
minor fix
2013-09-15 15:03:17 +02:00
Marc Zinnschlag
fa25a068a8
basic saving (no data is written to file yet)
2013-09-15 15:00:41 +02:00
Marc Zinnschlag
8326ac9b6f
replaced dummy save implementation with a threaded dummy save implementation
2013-09-15 12:53:59 +02:00
Marc Zinnschlag
d71d282952
more Operation enhancements in preparation for save operation
2013-09-15 12:03:36 +02:00
Marc Zinnschlag
414e6abb95
more signal cleanup
2013-09-15 11:35:12 +02:00
Marc Zinnschlag
a5aebfb760
minor cleanup
2013-09-15 09:32:20 +02:00
mckibbenta
c9f1bd8735
Merge branch 'master' of https://github.com/zinnschlag/openmw
2013-09-14 16:38:46 -04:00
Marc Zinnschlag
b7bffc8a79
removed Verifier class (using Operation class without subclassing now)
2013-09-14 15:16:31 +02:00
Marc Zinnschlag
f4c03c6a29
added ordered-flag to Operation (currently ignored)
2013-09-14 15:12:24 +02:00
Marc Zinnschlag
077a157841
moved Operation and Stage from model/tools to model/doc
2013-09-14 14:56:23 +02:00
Marc Zinnschlag
c961abce96
added warning message to startup window
2013-09-14 14:00:07 +02:00
Marc Zinnschlag
9637e1641b
fix for building with system tinyxml
2013-09-14 13:33:49 +02:00
Marc Zinnschlag
07ff0a8de9
possible build fix for Windows
2013-09-12 20:52:05 +02:00
Marc Zinnschlag
bf8a25c2c6
Merge remote-tracking branch 'mckibbenta/tgm'
2013-09-12 19:07:35 +02:00
mckibbenta
89b7d6121d
Initial toggleGodMod/tgm instruction. Currently only affects player health.
2013-09-12 08:30:00 -04:00
mckibbenta
85b8af6262
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-09-12 08:08:07 -04:00
scrawl
09e692f1f6
Fixed polish font
2013-09-10 22:11:57 +02:00
Marc Zinnschlag
554c44892a
Merge branch 'newgame'
2013-09-10 16:45:09 +02:00
Marc Zinnschlag
e9f14449eb
added AdjusterWidget
2013-09-10 16:45:01 +02:00
gus
f9bfbc8764
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
2013-09-10 16:18:39 +02:00
gus
46a734852b
adding script instruction getLOS + some test about AI
2013-09-10 16:16:13 +02:00
Marc Zinnschlag
2dc3c0ae4f
integrated startup icons
2013-09-09 09:41:43 +02:00
Marc Zinnschlag
25b7cd33ea
added FileWidget; fixed OpenCS configuration
2013-09-08 14:31:20 +02:00
Marc Zinnschlag
ecedb60169
splitting new game and new addon functions (new game currently not working)
2013-09-08 12:06:28 +02:00
Marc Zinnschlag
f7940d7d1a
focus load document button by default in startup window
2013-09-08 11:24:06 +02:00
Marc Zinnschlag
2d9e9fe3e1
Merge branch 'startup'
2013-09-08 09:34:41 +02:00
Marc Zinnschlag
cae5eb424d
cleaned up opening the settings dialogue from a view
2013-09-08 09:33:45 +02:00
Marc Zinnschlag
efdf2961f0
open user settings dialogue centered
2013-09-08 09:28:43 +02:00
Marc Zinnschlag
0e81fb32dd
hooked up edit config signal from startup window
2013-09-08 09:26:43 +02:00
Marc Zinnschlag
17bf7e59a4
added proper startup dialogue (still missing icons)
2013-09-08 09:15:26 +02:00
graffy76
a6e7cf9a8c
Implementing drag and drop
2013-09-07 15:57:40 -05:00
Tom Mason
7b9c5c75e7
silenced unshield
2013-09-07 16:16:09 +01:00
Tom Mason
2b50e34566
Fixed issue with copy_file
...
from: https://forum.openmw.org/viewtopic.php?f=20&t=1718&hilit=0.26&start=50#p18705
2013-09-07 15:41:51 +01:00
Marc Zinnschlag
9b7cd5958f
Merge remote-tracking branch 'scrawl/master'
2013-09-07 08:23:25 +02:00
scrawl
10c21579bc
Item stacking case sensitivity fix
2013-09-07 01:00:38 +02:00
Marc Zinnschlag
3d66f7521e
Merge remote-tracking branch 'marcrbouvier/master'
2013-09-06 08:44:59 +02:00
Marc Bouvier
784cba21f2
[Feature #881 ] Change Tabs to Spaces
...
Some of the tabs were not made of spaces, so Git defaults tabs to the
length of 8 spaces. OpenMW uses 4 spaces per tab.
2013-09-05 23:02:51 -05:00
Marc Zinnschlag
dc345dd43d
Merge branch 'filter'
2013-09-05 15:47:52 +02:00
Marc Zinnschlag
8f0ab29a9f
allow the use of keywords for strings without quotation marks
2013-09-05 15:47:38 +02:00
Marc Zinnschlag
645b50ef36
added support for half-sided intervals to filter parser
2013-09-05 15:38:28 +02:00
Marc Zinnschlag
f3ce9c22a1
rewrote value node to support half-sided intervals (meaning infinity or -infinity for the missing half)
2013-09-05 15:22:14 +02:00
Marc Zinnschlag
9332684335
allow the use of value types in string filters
2013-09-05 15:05:49 +02:00
Marc Zinnschlag
f2e86e860e
allow the use of record types in string filters
2013-09-05 14:39:56 +02:00
Marc Zinnschlag
8bebe7179c
some UniversalId fixes
2013-09-05 13:58:36 +02:00
Alexander "Ace" Olofsson
5e42c73356
Better fix for unshield, comments on changes, no more commented out code.
2013-09-05 10:39:17 +02:00
mckibbenta
ae02499eff
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-09-04 21:15:44 -04:00
Alexander "Ace" Olofsson
22a5f7198f
A few fixes to build on Windows
2013-09-04 23:25:47 +02:00
Marc Zinnschlag
842a616909
more cleanup
2013-09-03 14:18:34 +02:00
Marc Zinnschlag
6cd7da6547
Merge remote-tracking branch 'marcrbouvier/master'
2013-09-03 13:47:07 +02:00
Marc Bouvier
6b11f59ed4
[Feature #881 ] Rename QLocalServer
...
The server name should be more unique to the project so there isn't a
interprocess clash.
2013-09-03 06:24:11 -05:00
Marc Zinnschlag
80f8024da7
allow specifying record modification status column enum via strings
2013-09-03 13:03:02 +02:00
Marc Zinnschlag
f80373a849
removed two unused files
2013-09-03 12:53:45 +02:00
Marc Zinnschlag
1744a64f77
in filters allow specifiying boolean columns as strings
2013-09-03 12:32:06 +02:00
Marc Bouvier
0ae2bb2fae
[Feature #881 ] Code Formatting
...
Code formatted to the OpenMW policy.
2013-09-03 05:22:48 -05:00
Marc Bouvier
563bd0b430
[Feature #881 ] Raise OpenCS New Window After Re-execution
...
The OpenCS startup window of the existing exist is raised when trying to
start a new instance. This is done by the new instance connection to the
existing instance's QLocalServer. Once the connection is established the
existing instance raises the startup window.
2013-09-03 04:12:19 -05:00
Marc Bouvier
51332b86a1
[Feature #811 ] Only 1 Instance of OpenCS is Allowed
...
If another instance of OpenCS is started, then it will terminate. This
is done by creating a QLocalServer with a unique ID. If another
QLocalServer with the same ID attempts to be opened, then the creation
of the QLocalServer will fail and the application will terminate.
2013-09-03 01:44:21 -05:00
mckibbenta
e545f49807
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-09-02 18:40:37 -04:00
Marc Zinnschlag
9cb121bd04
allow specifying enums as text in filters
2013-09-02 12:23:19 +02:00
Marc Zinnschlag
649ef6f120
moved list of enum literals from ViewManager to Columns (which makes them available to the rest of model now)
2013-09-02 11:58:05 +02:00
Marc Zinnschlag
e03de11fa8
Merge remote-tracking branch 'corristo/master'
2013-09-02 10:57:01 +02:00
Marc Zinnschlag
7076ea9467
Merge remote-tracking branch 'scrawl/map'
2013-09-02 10:55:12 +02:00
Marc Zinnschlag
5f380bc085
Merge remote-tracking branch 'lgro/unittests'
2013-09-02 10:54:51 +02:00
Nikolay Kasyanov
f9cfe654f2
Workaround for https://bugreports.qt-project.org/browse/QTBUG-22154
...
(Qt redefines min OS X version and SDL in turn checks this version and
doesn't accept version set by Qt)
2013-09-01 23:17:41 +04:00
scrawl
3ddeb075fb
Fix a cell border seam on the map
2013-08-31 04:36:23 +02:00
Lukasz Gromanowski
2c49458b6c
Added unittests for FileFinder::FileFinderStrict class.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-31 00:13:42 +02:00
Lukasz Gromanowski
0e83b50659
Changed test dir for SearchTest.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-30 23:24:33 +02:00
Lukasz Gromanowski
2baaef7d87
Added unittests for FileFinder::FileFinder class.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-30 23:23:34 +02:00
Lukasz Gromanowski
303e02cab5
Added unittests for FileFinder::find function.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-30 22:45:30 +02:00
Lukasz Gromanowski
515a865daa
Changed ASSERT_EQ to ASSERT_TRUE/FALSE.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-30 22:44:03 +02:00
Lukasz Gromanowski
da0b90ee45
Converted tests from components/misc into google unittests.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-30 21:57:06 +02:00
Chris Robinson
82a09a988b
Minor pathfinding cleanup
2013-08-29 19:17:27 -07:00
Chris Robinson
8f23b330d3
Remove unnecessary initialization
2013-08-29 17:41:20 -07:00
Chris Robinson
9499ac4fd5
Increase the distance for reaching a path node
2013-08-29 17:41:20 -07:00
Chris Robinson
f9dbce685a
Avoid killing AIWander and AITravel when far away
...
This fixes the problem of certain NPCs not wandering because they
happened to spawn near a cell border away from the player, which
immediately "completed" the wander package.
AIWander can't cause NPCs to cross cell boundaries, so there's no risk
of them walking into an unloaded to. AITravel will now simply stop
moving, and resume later when the cell is loaded.
2013-08-29 17:41:20 -07:00
mckibbenta
f65172bdca
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-08-29 20:26:36 -04:00
mckibbenta
eef9df504a
fiddlings
2013-08-29 20:25:36 -04:00
scrawl
c8e31725dc
Fix weather sounds persisting on a new game
2013-08-29 15:16:08 +02:00
Marc Zinnschlag
9f0b34eae0
fixed reference loading code (editor)
2013-08-29 13:27:54 +02:00
Marc Zinnschlag
ce90c2f3be
Merge remote-tracking branch 'kcat/master'
2013-08-28 21:05:07 +02:00
Chris Robinson
e589d0ec91
Werewolves can't activate activators
2013-08-28 11:36:22 -07:00
Chris Robinson
84d259ab8e
Avoid reconstructing strings for updating the dynamic stats
...
Attributes still do this, but they change infrequently enough that it doesn't
matter.
2013-08-28 10:50:29 -07:00
scrawl
5918b84666
Don't crash on resize events during load
2013-08-28 17:05:28 +02:00
Marc Zinnschlag
94e255ea47
Merge branch 'filter'
2013-08-28 12:42:03 +02:00
Chris Robinson
92082dae66
Modify the current magicka and fatigue when the base changes
2013-08-27 22:44:52 -07:00
Chris Robinson
305b5fec0f
Avoid needlessly copying the MagicEffects
2013-08-27 21:40:31 -07:00
Chris Robinson
281fdbd81b
Cleanup some redundancy
2013-08-27 17:56:47 -07:00
Chris Robinson
33c173a23a
Update the watched Ptr when changing it
2013-08-27 17:22:07 -07:00
Chris Robinson
39af9a13fa
Remove some unused functions
2013-08-27 17:13:49 -07:00
Chris Robinson
189541aa72
Apply drowning damage based on the update duration
...
1 damage every 0.33 seconds is 3 damage a second. Applying it this way avoid
having to track another stat.
2013-08-27 17:08:23 -07:00
Chris Robinson
f216b25be8
Slightly randomize time between environment sounds
...
We should use the "Minimum Time Between Environmental Sounds" and
"Maximum Time Between Environmental Sounds" INI/fallback settings, but we don't
have them.
2013-08-27 16:04:19 -07:00
Chris Robinson
02df8ab841
Store the underwater sound to easily stop it
2013-08-27 13:48:20 -07:00
Chris Robinson
16331bf1ed
Avoid a hack to play the underwater sound properly
2013-08-27 13:26:57 -07:00
Marc Zinnschlag
26b3d93293
streamlined filter syntax
2013-08-27 18:58:23 +02:00
scrawl
839d251cc5
Renamed Terrain::Terrain to Terrain::World to make VC happy
2013-08-27 16:01:16 +02:00
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
Marc Zinnschlag
2e9948e86a
improved one-shot filter handling; allow empty pre-defined filters
2013-08-26 14:40:34 +02:00
Marc Zinnschlag
aa935ff03d
update tables on filter record changes
2013-08-26 12:49:13 +02:00
Marc Zinnschlag
20bd0707dc
avoid use of column number literals
2013-08-26 12:25:52 +02:00
Marc Zinnschlag
937f5b11a2
fixed broken record deletion
2013-08-26 12:25:19 +02:00
Marc Zinnschlag
dcc55b60c3
Merge remote-tracking branch 'kcat/misc-cleanup'
2013-08-26 08:51:19 +02:00
mckibbenta
60fa69139e
minor changes
2013-08-25 19:20:14 -04:00
Chris Robinson
f2889e4bb5
Remove unused functions and parameters
2013-08-25 16:08:45 -07:00
Chris Robinson
3843357cd2
Fix actor stepping
2013-08-25 16:08:43 -07:00
Chris Robinson
0463dc0653
Use a smaller static geometry size for interior cells
2013-08-25 16:08:43 -07:00
Chris Robinson
bd6dd071aa
Use the non-accumulation root's parent as the accumulation root
...
This relies on the non-accumulation root not being the skeleton root. I haven't
found an instance where this isn't the case.
2013-08-25 16:08:42 -07:00
scrawl
3f8a69b4ad
Don't crash when trying to delete a reference that doesn't exist anymore
2013-08-26 00:14:02 +02:00
scrawl
5af89a9e8f
Fix an AABB assert for loading empty exterior cells
2013-08-26 00:13:42 +02:00
scrawl
c6d2d1999a
Fix an item duplication glitch
2013-08-25 17:40:08 +02:00
mckibbenta
06701467ab
Merge branch 'master' into tgm
2013-08-24 21:28:26 -04:00
mckibbenta
8998b90e8b
initial do-nothing implementation; registered opcode
2013-08-24 21:19:12 -04:00
Marc Zinnschlag
d007d4dc9a
allow colons in names (filter)
2013-08-24 19:12:47 +02:00
Marc Zinnschlag
7e02c9acf2
added filter text column to filter table
2013-08-24 18:53:11 +02:00
Marc Zinnschlag
25e6380884
implemented use of predefined filters
2013-08-24 17:40:00 +02:00
Marc Zinnschlag
d1516792ce
made document data available to filter parser
2013-08-24 17:17:22 +02:00
Marc Zinnschlag
7aee1da5c6
fixed some columns
2013-08-24 16:51:49 +02:00
Marc Zinnschlag
51fbb0f3f4
fixed a segfault when opening views for tables that do not allow the creation of new records
2013-08-24 15:33:46 +02:00
Marc Zinnschlag
948cb0ef34
Merge remote-tracking branch 'marcrbouvier/master'
2013-08-24 15:13:07 +02:00
Marc Zinnschlag
f605dcdd24
Merge branch 'filter'
2013-08-24 14:51:05 +02:00
Marc Zinnschlag
78c7de440d
simplified filter nodes even more
2013-08-24 14:49:05 +02:00
Marc Zinnschlag
cf58670c85
removed global filter scope (would have caused sync problems between projects)
2013-08-24 14:46:42 +02:00
Marc Zinnschlag
3cf60da5a7
added numeric value filter node
2013-08-24 14:43:38 +02:00
Chris Robinson
ca24a809fc
Use the position of the actor to determine if they're swimming
2013-08-23 13:44:16 -07:00
Chris Robinson
3fa65f21dd
Use a proper cone shape with a contact test to check for melee hits
2013-08-23 12:27:40 -07:00
Chris Robinson
f5d03a16c1
Rename getFacedObject and getFacedHandle for melee hits
2013-08-23 12:27:39 -07:00
Marc Zinnschlag
537ab38985
fixed type in error message
2013-08-23 14:49:41 +02:00
Marc Zinnschlag
c56007cceb
fixed a record counting bug (was using the wrong model)
2013-08-23 14:11:33 +02:00
Marc Zinnschlag
2823e5693d
Merge remote-tracking branch 'scrawl/hit'
2013-08-22 15:35:17 +02:00
Marc Zinnschlag
63b1df85e7
fixed string parsing
2013-08-22 15:22:39 +02:00
Marc Zinnschlag
f615a9397b
made text node filter case-insensitive
2013-08-22 15:16:22 +02:00
Marc Zinnschlag
de956737fe
added text filter node
2013-08-22 14:50:42 +02:00
Marc Zinnschlag
decd826208
fixed an include guard
2013-08-22 14:00:55 +02:00
Marc Zinnschlag
ba6edc55d4
added not filter node
2013-08-22 13:45:50 +02:00
Marc Zinnschlag
806e9a2888
added and and or filter nodes
2013-08-22 13:14:35 +02:00
scrawl
22d5598082
Fix bad_cast exception when hitting creatures
2013-08-22 12:17:12 +02:00
scrawl
1adce8afb3
Fix ambient light getting set from the cell data for non-interior cells
2013-08-22 10:47:48 +02:00
Marc Zinnschlag
50041fc211
simplified filter system by taking out filter references and user values for now (these are post-1.0 features anyway)
2013-08-22 09:17:57 +02:00
Marc Bouvier
2e8b0cf502
Remove Directory Paths in Qt Classes Includes
...
Qt recommends that the path location not be used when including a class.
Also, this is how other files include Qt classes in the OpenCS app. This
change is for consistency only.
2013-08-21 17:14:29 -05:00
Marc Zinnschlag
e03e2f0817
Merge remote-tracking branch 'scrawl/master'
2013-08-21 19:50:08 +02:00
scrawl
758d989a03
If multiple plugins have land data for the same cell, the last plugin should win
2013-08-21 17:26:11 +02:00
scrawl
ce5ea6d7d2
Use a proper node hierarchy; disconnect the root when entering interior
2013-08-21 17:26:11 +02:00
Chris Robinson
c855ab65cf
Non-colliding objects are considered flying
2013-08-21 07:24:54 -07:00
Chris Robinson
602be9bbe7
Avoid swimming into the air from underwater
2013-08-21 07:24:54 -07:00
Chris Robinson
9f09bb6f6f
Use separate inputs for swimming and flying
2013-08-21 07:24:54 -07:00
Chris Robinson
a546ace94d
Remove an unused method
2013-08-21 07:24:54 -07:00
vorenon
3bf3bd4b8c
Silenced some warnings
2013-08-21 13:53:49 +02:00
Chris Robinson
1a9672e31b
Don't update player physics more than 60 times a second
...
Bullet and/or our collision handling code doesn't like timesteps much
smaller than that. Ideally we should do physics in 60fps (or even 30fps)
steps and use prediction and interpolation to get more, but that's not
straight forward and needs a fixed timestep loop to lock physics and
logic together.
2013-08-20 11:31:49 -07:00
graffy76
e6fdc7e7fd
...
2013-08-20 12:34:39 -05:00
Marc Zinnschlag
a61215dab1
some general filter parser cleanup
2013-08-20 16:04:06 +02:00
graffy76
6898321676
Reenabling features
...
Profile functions enabled
New/load file functions partially enabled
Layout reorganized
2013-08-20 08:16:56 -05:00
Chris Robinson
0e56b2facb
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 04:42:28 -07:00
Chris Robinson
d9040df9d6
Increase the max number of physics iterations
...
Should help with highly tessellated collision meshes with high
framerates.
2013-08-20 04:41:52 -07:00
scrawl
ecf7786d11
terrain_num_lights was removed
2013-08-20 12:31:47 +02:00
scrawl
fa76d1631b
Some terrain fixes
2013-08-20 12:08:46 +02:00
scrawl
0545622f5a
Fix werewolf state not getting completely reset when starting a new game
2013-08-20 11:24:19 +02:00
Chris Robinson
a993af53e7
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 02:21:44 -07:00
Chris Robinson
a17997a973
Continually add bits of input velocity to inertia when falling
2013-08-20 02:10:18 -07:00
Marc Zinnschlag
0c8f85f17d
Merge remote-tracking branch 'wheybags/master'
2013-08-20 11:05:50 +02:00
graffy76
24e38846da
Fixed broken profile actions
2013-08-20 03:53:23 -05:00
graffy76
b52645bf2a
Fixes to accommodate master/plugin loading
2013-08-20 03:23:32 -05:00
scrawl
8c8653160d
Crash fix, material fix
2013-08-20 09:52:27 +02:00
Tom Mason
7f0f9037be
fix for older versions of unshield
2013-08-19 22:57:21 +01:00
scrawl
13afcc9324
Don't link to OgreTerrain
2013-08-19 22:22:14 +02:00
Tom Mason
06ff40eda7
only use unshield on not windows
2013-08-19 20:20:08 +01:00
Tom Mason
865a7c63df
cmake for system libunshield
2013-08-19 20:20:00 +01:00
Tom Mason
d3748cd5bb
Install uncompressed data files from cd
2013-08-19 20:19:53 +01:00
Tom Mason
9d1daf7dc2
enum was unnecessary
2013-08-19 20:19:47 +01:00
Tom Mason
641b7b0336
anonymous namespace
2013-08-19 20:19:41 +01:00
Tom Mason
454b64974d
filenames
2013-08-19 20:19:35 +01:00
Tom Mason
3264b5974e
fix invalid syntax
2013-08-19 20:19:25 +01:00
Tom Mason
90a892d304
unshield fixes
2013-08-19 20:19:11 +01:00
Tom Mason
ceb3317807
Integrate unshield with launcher
2013-08-19 20:19:01 +01:00
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
Chris Robinson
d727b15580
Fix tracing down
2013-08-19 20:39:37 +02:00
Chris Robinson
394fc75697
Clean up the trace struct
2013-08-19 20:39:37 +02:00
Chris Robinson
b351109649
Get rid of the old newtrace method
2013-08-19 20:39:37 +02:00
Chris Robinson
14acacf401
Use a better method to do actor physics traces
2013-08-19 20:39:37 +02:00
Chris Robinson
76b812f75f
Improve actor movement collision handling
2013-08-19 20:39:37 +02:00
Chris Robinson
584eec3743
Store the object class in the LiveCellRef
2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
Chris Robinson
cf6e3ab933
Fix a potential divide-by-zero
2013-08-19 09:36:51 -07:00
Chris Robinson
dca599b8c5
Add NPC landing sounds for soundgen keys
2013-08-19 08:58:50 -07:00
Chris Robinson
2ec39f3622
Don't start the jump animation until after the actor is airborn
...
A bit counter-intuitive, but otherwise certain jump animations will improperly
add an offset to the initial inertia.
2013-08-19 08:24:47 -07:00
Chris Robinson
ac3d3df9fc
Implement jumping animations
2013-08-19 08:10:18 -07:00
Chris Robinson
48e594b7c4
Improve stepping down when starting on the ground
2013-08-19 08:09:23 -07:00
Chris Robinson
3ca4d54bf9
Better handle animations with a 0-length loop
2013-08-19 07:26:42 -07:00
Chris Robinson
1aa92067c2
Fix tracing down
2013-08-19 04:56:02 -07:00