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openmw-tes3mp/apps/openmw/engine.cpp

534 lines
16 KiB
C++

#include "engine.hpp"
#include "components/esm/loadcell.hpp"
#include <OgreRoot.h>
#include <OgreRenderWindow.h>
#include <MyGUI_WidgetManager.h>
#include <components/bsa/bsa_archive.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/translation/translation.hpp>
#include <components/nifoverrides/nifoverrides.hpp>
#include <components/nifbullet/bullet_nif_loader.hpp>
#include <components/nifogre/ogre_nif_loader.hpp>
#include "mwinput/inputmanagerimp.hpp"
#include "mwgui/windowmanagerimp.hpp"
#include "mwgui/cursorreplace.hpp"
#include "mwscript/scriptmanagerimp.hpp"
#include "mwscript/extensions.hpp"
#include "mwscript/interpretercontext.hpp"
#include "mwsound/soundmanagerimp.hpp"
#include "mwworld/class.hpp"
#include "mwworld/player.hpp"
#include "mwworld/worldimp.hpp"
#include "mwclass/classes.hpp"
#include "mwdialogue/dialoguemanagerimp.hpp"
#include "mwdialogue/journalimp.hpp"
#include "mwmechanics/mechanicsmanagerimp.hpp"
void OMW::Engine::executeLocalScripts()
{
MWWorld::LocalScripts& localScripts = MWBase::Environment::get().getWorld()->getLocalScripts();
localScripts.startIteration();
while (!localScripts.isFinished())
{
std::pair<std::string, MWWorld::Ptr> script = localScripts.getNext();
MWScript::InterpreterContext interpreterContext (
&script.second.getRefData().getLocals(), script.second);
MWBase::Environment::get().getScriptManager()->run (script.first, interpreterContext);
if (MWBase::Environment::get().getWorld()->hasCellChanged())
break;
}
localScripts.setIgnore (MWWorld::Ptr());
}
void OMW::Engine::setAnimationVerbose(bool animverbose)
{
}
bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
{
try
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{
mEnvironment.setFrameDuration (evt.timeSinceLastFrame);
// update input
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MWBase::Environment::get().getInputManager()->update(evt.timeSinceLastFrame, false);
// sound
if (mUseSound)
MWBase::Environment::get().getSoundManager()->update (evt.timeSinceLastFrame);
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// global scripts
MWBase::Environment::get().getScriptManager()->getGlobalScripts().run();
bool changed = MWBase::Environment::get().getWorld()->hasCellChanged();
// local scripts
executeLocalScripts(); // This does not handle the case where a global script causes a cell
// change, followed by a cell change in a local script during the same
// frame.
// passing of time
if (!MWBase::Environment::get().getWindowManager()->isGuiMode())
MWBase::Environment::get().getWorld()->advanceTime (
mEnvironment.getFrameDuration()*MWBase::Environment::get().getWorld()->getTimeScaleFactor()/3600);
if (changed) // keep change flag for another frame, if cell changed happend in local script
MWBase::Environment::get().getWorld()->markCellAsUnchanged();
// update actors
std::vector<std::pair<std::string, Ogre::Vector3> > movement;
MWBase::Environment::get().getMechanicsManager()->update (movement, mEnvironment.getFrameDuration(),
MWBase::Environment::get().getWindowManager()->isGuiMode());
if (!MWBase::Environment::get().getWindowManager()->isGuiMode())
MWBase::Environment::get().getWorld()->doPhysics (movement, mEnvironment.getFrameDuration());
// update world
MWBase::Environment::get().getWorld()->update (evt.timeSinceLastFrame, MWBase::Environment::get().getWindowManager()->isGuiMode());
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// update GUI
Ogre::RenderWindow* window = mOgre->getWindow();
unsigned int tri, batch;
MWBase::Environment::get().getWorld()->getTriangleBatchCount(tri, batch);
MWBase::Environment::get().getWindowManager()->wmUpdateFps(window->getLastFPS(), tri, batch);
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MWBase::Environment::get().getWindowManager()->onFrame(evt.timeSinceLastFrame);
}
catch (const std::exception& e)
{
std::cerr << "Error in framelistener: " << e.what() << std::endl;
}
return true;
}
OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
: mOgre (0)
, mFpsLevel(0)
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, mDebug (false)
, mVerboseScripts (false)
, mNewGame (false)
, mUseSound (true)
, mCompileAll (false)
, mScriptContext (0)
, mFSStrict (false)
, mScriptConsoleMode (false)
, mCfgMgr(configurationManager)
{
std::srand ( std::time(NULL) );
MWClass::registerClasses();
}
OMW::Engine::~Engine()
{
mEnvironment.cleanup();
delete mScriptContext;
delete mOgre;
}
// Load all BSA files in data directory.
void OMW::Engine::loadBSA()
{
const Files::MultiDirCollection& bsa = mFileCollections.getCollection (".bsa");
for (Files::MultiDirCollection::TIter iter(bsa.begin()); iter!=bsa.end(); ++iter)
{
std::cout << "Adding " << iter->second.string() << std::endl;
Bsa::addBSA(iter->second.string());
}
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const Files::PathContainer& dataDirs = mFileCollections.getPaths();
std::string dataDirectory;
for (Files::PathContainer::const_iterator iter = dataDirs.begin(); iter != dataDirs.end(); ++iter)
{
dataDirectory = iter->string();
std::cout << "Data dir " << dataDirectory << std::endl;
Bsa::addDir(dataDirectory, mFSStrict);
}
}
// add resources directory
// \note This function works recursively.
void OMW::Engine::addResourcesDirectory (const boost::filesystem::path& path)
{
mOgre->getRoot()->addResourceLocation (path.string(), "FileSystem",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true);
}
void OMW::Engine::addZipResource (const boost::filesystem::path& path)
{
mOgre->getRoot()->addResourceLocation (path.string(), "Zip",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false);
}
void OMW::Engine::enableFSStrict(bool fsStrict)
{
mFSStrict = fsStrict;
}
// Set data dir
void OMW::Engine::setDataDirs (const Files::PathContainer& dataDirs)
{
mDataDirs = dataDirs;
mFileCollections = Files::Collections (dataDirs, !mFSStrict);
}
// Set resource dir
void OMW::Engine::setResourceDir (const boost::filesystem::path& parResDir)
{
mResDir = boost::filesystem::system_complete(parResDir);
}
// Set start cell name (only interiors for now)
void OMW::Engine::setCell (const std::string& cellName)
{
mCellName = cellName;
}
// Set master file (esm)
// - If the given name does not have an extension, ".esm" is added automatically
// - Currently OpenMW only supports one master at the same time.
void OMW::Engine::addMaster (const std::string& master)
{
assert (mMaster.empty());
mMaster = master;
// Append .esm if not already there
std::string::size_type sep = mMaster.find_last_of (".");
if (sep == std::string::npos)
{
mMaster += ".esm";
}
}
void OMW::Engine::setDebugMode(bool debugMode)
{
mDebug = debugMode;
}
void OMW::Engine::setScriptsVerbosity(bool scriptsVerbosity)
{
mVerboseScripts = scriptsVerbosity;
}
void OMW::Engine::setNewGame(bool newGame)
{
mNewGame = newGame;
}
std::string OMW::Engine::loadSettings (Settings::Manager & settings)
{
// Create the settings manager and load default settings file
const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg";
const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg";
// prefer local
if (boost::filesystem::exists(localdefault))
settings.loadDefault(localdefault);
else if (boost::filesystem::exists(globaldefault))
settings.loadDefault(globaldefault);
else
throw std::runtime_error ("No default settings file found! Make sure the file \"settings-default.cfg\" was properly installed.");
// load user settings if they exist, otherwise just load the default settings as user settings
const std::string settingspath = mCfgMgr.getUserPath().string() + "/settings.cfg";
if (boost::filesystem::exists(settingspath))
settings.loadUser(settingspath);
else if (boost::filesystem::exists(localdefault))
settings.loadUser(localdefault);
else if (boost::filesystem::exists(globaldefault))
settings.loadUser(globaldefault);
mFpsLevel = settings.getInt("fps", "HUD");
// load nif overrides
NifOverrides::Overrides nifOverrides;
if (boost::filesystem::exists(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg"))
nifOverrides.loadTransparencyOverrides(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg");
else if (boost::filesystem::exists(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg"))
nifOverrides.loadTransparencyOverrides(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg");
return settingspath;
}
void OMW::Engine::prepareEngine (Settings::Manager & settings)
{
Nif::NIFFile::CacheLock cachelock;
std::string renderSystem = settings.getString("render system", "Video");
if (renderSystem == "")
{
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
renderSystem = "Direct3D9 Rendering Subsystem";
#else
renderSystem = "OpenGL Rendering Subsystem";
#endif
}
mOgre = new OEngine::Render::OgreRenderer;
mOgre->configure(
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mCfgMgr.getLogPath().string(),
renderSystem,
Settings::Manager::getString("opengl rtt mode", "Video"),
false);
// This has to be added BEFORE MyGUI is initialized, as it needs
// to find core.xml here.
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//addResourcesDirectory(mResDir);
addResourcesDirectory(mCfgMgr.getCachePath ().string());
addResourcesDirectory(mResDir / "mygui");
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addResourcesDirectory(mResDir / "water");
addResourcesDirectory(mResDir / "gbuffer");
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addResourcesDirectory(mResDir / "shadows");
addZipResource(mResDir / "mygui" / "Obliviontt.zip");
// Create the window
OEngine::Render::WindowSettings windowSettings;
windowSettings.fullscreen = settings.getBool("fullscreen", "Video");
windowSettings.window_x = settings.getInt("resolution x", "Video");
windowSettings.window_y = settings.getInt("resolution y", "Video");
windowSettings.vsync = settings.getBool("vsync", "Video");
std::string aa = settings.getString("antialiasing", "Video");
windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0";
mOgre->createWindow("OpenMW", windowSettings);
loadBSA();
// cursor replacer (converts the cursor from the bsa so they can be used by mygui)
MWGui::CursorReplace replacer;
// Create encoder
ToUTF8::Utf8Encoder encoder (mEncoding);
// Create the world
mEnvironment.setWorld (new MWWorld::World (*mOgre, mFileCollections, mMaster,
mResDir, mCfgMgr.getCachePath(), mNewGame, &encoder, mFallbackMap,
mActivationDistanceOverride));
//Load translation data
mTranslationDataStorage.setEncoder(&encoder);
mTranslationDataStorage.loadTranslationData(mFileCollections, mMaster);
// Create window manager - this manages all the MW-specific GUI windows
MWScript::registerExtensions (mExtensions);
mEnvironment.setWindowManager (new MWGui::WindowManager(
mExtensions, mFpsLevel, mNewGame, mOgre, mCfgMgr.getLogPath().string() + std::string("/"),
mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage));
// Create sound system
mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound));
// Create script system
mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full);
mScriptContext->setExtensions (&mExtensions);
mEnvironment.setScriptManager (new MWScript::ScriptManager (MWBase::Environment::get().getWorld()->getStore(),
mVerboseScripts, *mScriptContext));
// Create game mechanics system
mEnvironment.setMechanicsManager (new MWMechanics::MechanicsManager);
// Create dialog system
mEnvironment.setJournal (new MWDialogue::Journal);
mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts, mTranslationDataStorage));
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// Sets up the input system
// Get the path for the keybinder xml file
std::string keybinderUser = (mCfgMgr.getUserPath() / "input.xml").string();
bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
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mEnvironment.setInputManager (new MWInput::InputManager (*mOgre,
MWBase::Environment::get().getWorld()->getPlayer(),
*MWBase::Environment::get().getWindowManager(), mDebug, *this, keybinderUser, keybinderUserExists));
// load cell
ESM::Position pos;
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
pos.pos[2] = 0;
mEnvironment.getWorld()->renderPlayer();
if (const ESM::Cell *exterior = MWBase::Environment::get().getWorld()->getExterior (mCellName))
{
MWBase::Environment::get().getWorld()->indexToPosition (exterior->mData.mX, exterior->mData.mY,
pos.pos[0], pos.pos[1], true);
MWBase::Environment::get().getWorld()->changeToExteriorCell (pos);
}
else
{
pos.pos[0] = pos.pos[1] = 0;
MWBase::Environment::get().getWorld()->changeToInteriorCell (mCellName, pos);
}
mOgre->getRoot()->addFrameListener (this);
// scripts
if (mCompileAll)
{
std::pair<int, int> result = MWBase::Environment::get().getScriptManager()->compileAll();
if (result.first)
std::cout
<< "compiled " << result.second << " of " << result.first << " scripts ("
<< 100*static_cast<double> (result.second)/result.first
<< "%)"
<< std::endl;
}
}
// Initialise and enter main loop.
void OMW::Engine::go()
{
assert (!mCellName.empty());
assert (!mMaster.empty());
assert (!mOgre);
Settings::Manager settings;
std::string settingspath;
settingspath = loadSettings (settings);
prepareEngine (settings);
// Play some good 'ol tunes
MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore"));
if (!mStartupScript.empty())
MWBase::Environment::get().getWindowManager()->executeInConsole (mStartupScript);
std::cout << "\nPress Q/ESC or close window to exit.\n";
// Start the main rendering loop
mOgre->start();
// Save user settings
settings.saveUser(settingspath);
std::cout << "Quitting peacefully.\n";
}
void OMW::Engine::activate()
{
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
return;
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getFacedObject();
if (ptr.isEmpty())
return;
MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr);
boost::shared_ptr<MWWorld::Action> action =
MWWorld::Class::get (ptr).activate (ptr, MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
interpreterContext.activate (ptr, action);
std::string script = MWWorld::Class::get (ptr).getScript (ptr);
if (!script.empty())
{
MWBase::Environment::get().getWorld()->getLocalScripts().setIgnore (ptr);
MWBase::Environment::get().getScriptManager()->run (script, interpreterContext);
}
if (!interpreterContext.hasActivationBeenHandled())
{
interpreterContext.executeActivation();
}
}
void OMW::Engine::screenshot()
{
// Count screenshots.
int shotCount = 0;
const std::string screenshotPath = mCfgMgr.getUserPath().string();
// Find the first unused filename with a do-while
std::ostringstream stream;
do
{
// Reset the stream
stream.str("");
stream.clear();
stream << screenshotPath << "screenshot" << std::setw(3) << std::setfill('0') << shotCount++ << ".png";
} while (boost::filesystem::exists(stream.str()));
mOgre->screenshot(stream.str());
}
void OMW::Engine::setCompileAll (bool all)
{
mCompileAll = all;
}
void OMW::Engine::setSoundUsage(bool soundUsage)
{
mUseSound = soundUsage;
}
void OMW::Engine::showFPS(int level)
{
mFpsLevel = level;
}
void OMW::Engine::setEncoding(const ToUTF8::FromType& encoding)
{
mEncoding = encoding;
}
void OMW::Engine::setFallbackValues(std::map<std::string,std::string> fallbackMap)
{
mFallbackMap = fallbackMap;
}
void OMW::Engine::setScriptConsoleMode (bool enabled)
{
mScriptConsoleMode = enabled;
}
void OMW::Engine::setStartupScript (const std::string& path)
{
mStartupScript = path;
}
void OMW::Engine::setActivationDistanceOverride (int distance)
{
mActivationDistanceOverride = distance;
}