2012-07-03 10:30:50 +00:00
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#ifndef GAME_MWWORLD_WORLDIMP_H
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#define GAME_MWWORLD_WORLDIMP_H
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2010-07-02 07:38:22 +00:00
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2014-05-16 11:09:23 +00:00
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#include <boost/shared_ptr.hpp>
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2015-04-12 13:34:50 +00:00
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#include <osg/ref_ptr>
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2010-07-03 15:46:55 +00:00
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#include "ptr.hpp"
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2011-07-31 15:07:11 +00:00
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#include "scene.hpp"
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2012-10-01 15:17:04 +00:00
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#include "esmstore.hpp"
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2011-09-08 09:02:55 +00:00
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#include "cells.hpp"
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2011-10-06 10:29:59 +00:00
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#include "localscripts.hpp"
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2012-05-19 07:31:45 +00:00
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#include "timestamp.hpp"
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2013-03-15 09:17:30 +00:00
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#include "fallback.hpp"
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2013-12-10 14:09:58 +00:00
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#include "globals.hpp"
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2010-07-02 11:48:48 +00:00
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2012-07-02 23:06:38 +00:00
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#include "../mwbase/world.hpp"
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2013-09-29 07:11:57 +00:00
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#include "contentloader.hpp"
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2015-04-01 15:02:15 +00:00
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#include <components/settings/settings.hpp>
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2015-04-12 13:34:50 +00:00
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namespace osg
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{
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class Group;
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}
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namespace osgViewer
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{
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class Viewer;
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}
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namespace Resource
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{
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class ResourceSystem;
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}
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2010-07-22 10:29:23 +00:00
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namespace ESM
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{
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struct Position;
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}
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2011-05-05 17:32:42 +00:00
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namespace Files
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{
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class Collections;
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}
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2010-07-02 07:38:22 +00:00
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namespace MWRender
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{
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class SkyManager;
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2013-01-16 17:59:19 +00:00
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class Animation;
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2013-12-16 13:40:47 +00:00
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class Camera;
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2010-07-02 07:38:22 +00:00
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}
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2010-08-03 18:01:52 +00:00
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2015-07-09 17:22:04 +00:00
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namespace ToUTF8
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{
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class Utf8Encoder;
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}
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2013-09-29 07:11:57 +00:00
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struct ContentLoader;
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2010-07-03 13:41:20 +00:00
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namespace MWWorld
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2010-07-02 07:38:22 +00:00
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{
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2012-02-21 19:22:46 +00:00
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class WeatherManager;
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2011-01-04 14:58:22 +00:00
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class Player;
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2014-05-16 11:09:23 +00:00
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class ProjectileManager;
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2010-07-27 12:05:05 +00:00
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2010-07-02 07:38:22 +00:00
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/// \brief The game world and its visual representation
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2010-08-03 18:01:52 +00:00
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2012-07-02 23:06:38 +00:00
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class World : public MWBase::World
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2010-07-02 07:38:22 +00:00
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{
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2015-05-12 15:40:42 +00:00
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Resource::ResourceSystem* mResourceSystem;
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2013-03-15 09:17:30 +00:00
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MWWorld::Fallback mFallback;
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2012-01-29 18:51:20 +00:00
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MWRender::RenderingManager* mRendering;
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2012-03-07 21:03:46 +00:00
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2015-04-14 13:55:56 +00:00
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MWWorld::WeatherManager* mWeatherManager;
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2011-11-21 13:08:44 +00:00
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2011-07-31 15:07:11 +00:00
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MWWorld::Scene *mWorldScene;
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2011-01-04 14:58:22 +00:00
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MWWorld::Player *mPlayer;
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2012-11-10 20:43:41 +00:00
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std::vector<ESM::ESMReader> mEsm;
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2012-10-01 15:17:04 +00:00
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MWWorld::ESMStore mStore;
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2011-10-06 10:29:59 +00:00
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LocalScripts mLocalScripts;
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2013-12-10 14:09:58 +00:00
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MWWorld::Globals mGlobalVariables;
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2015-05-09 23:09:00 +00:00
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MWPhysics::PhysicsSystem *mPhysics;
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2010-07-18 17:48:02 +00:00
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bool mSky;
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2011-09-04 07:48:50 +00:00
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2015-11-22 21:13:21 +00:00
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ESM::Variant* mGameHour;
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ESM::Variant* mDaysPassed;
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ESM::Variant* mDay;
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ESM::Variant* mMonth;
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ESM::Variant* mYear;
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ESM::Variant* mTimeScale;
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2011-09-08 09:02:55 +00:00
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Cells mCells;
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2010-08-03 18:01:52 +00:00
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2014-05-17 03:21:17 +00:00
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std::string mCurrentWorldSpace;
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2014-05-16 11:09:23 +00:00
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boost::shared_ptr<ProjectileManager> mProjectileManager;
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2013-08-30 00:25:36 +00:00
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bool mGodMode;
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2015-02-10 19:25:57 +00:00
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bool mScriptsEnabled;
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2013-11-25 12:00:05 +00:00
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std::vector<std::string> mContentFiles;
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2013-08-30 00:25:36 +00:00
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2010-07-02 07:38:22 +00:00
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// not implemented
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World (const World&);
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World& operator= (const World&);
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2010-08-03 18:01:52 +00:00
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2013-01-09 03:52:18 +00:00
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int mActivationDistanceOverride;
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2010-08-03 18:01:52 +00:00
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2014-05-21 07:25:45 +00:00
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std::string mStartupScript;
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2013-04-28 12:59:15 +00:00
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std::map<MWWorld::Ptr, int> mDoorStates;
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2014-05-14 23:58:44 +00:00
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///< only holds doors that are currently moving. 1 = opening, 2 = closing
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2013-04-28 12:59:15 +00:00
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2014-03-13 12:19:32 +00:00
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std::string mStartCell;
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2014-10-10 10:29:51 +00:00
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void updateWeather(float duration, bool paused = false);
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2010-07-22 09:48:27 +00:00
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int getDaysPerMonth (int month) const;
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2011-09-04 07:48:50 +00:00
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2015-06-03 19:37:21 +00:00
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void rotateObjectImp (const Ptr& ptr, const osg::Vec3f& rot, bool adjust);
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2013-03-31 09:24:44 +00:00
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2014-12-11 18:27:13 +00:00
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Ptr moveObjectImp (const Ptr& ptr, float x, float y, float z);
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///< @return an updated Ptr in case the Ptr's cell changes
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2011-09-04 07:48:50 +00:00
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2014-03-07 05:11:00 +00:00
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Ptr copyObjectToCell(const Ptr &ptr, CellStore* cell, ESM::Position pos, bool adjustPos=true);
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2012-07-25 06:47:59 +00:00
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2014-12-08 22:26:09 +00:00
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void updateSoundListener();
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2013-01-08 06:48:24 +00:00
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void updateWindowManager ();
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2015-05-26 14:40:44 +00:00
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void updatePlayer(bool paused);
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2015-05-24 01:36:34 +00:00
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MWWorld::Ptr getFacedObject(float maxDistance, bool ignorePlayer=true);
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2013-01-08 06:48:24 +00:00
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2013-01-20 16:38:56 +00:00
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void removeContainerScripts(const Ptr& reference);
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2013-12-05 12:21:26 +00:00
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void addContainerScripts(const Ptr& reference, CellStore* cell);
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2013-01-31 18:45:32 +00:00
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void PCDropped (const Ptr& item);
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2013-01-20 16:38:56 +00:00
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2013-05-01 10:47:50 +00:00
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void processDoors(float duration);
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2013-04-29 09:00:15 +00:00
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///< Run physics simulation and modify \a world accordingly.
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2013-08-18 05:34:38 +00:00
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void doPhysics(float duration);
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///< Run physics simulation and modify \a world accordingly.
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2013-05-01 10:47:50 +00:00
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void ensureNeededRecords();
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2015-11-22 21:13:21 +00:00
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void fillGlobalVariables();
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2013-09-29 07:11:57 +00:00
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/**
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* @brief loadContentFiles - Loads content files (esm,esp,omwgame,omwaddon)
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* @param fileCollections- Container which holds content file names and their paths
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* @param content - Container which holds content file names
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* @param contentLoader -
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*/
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void loadContentFiles(const Files::Collections& fileCollections,
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const std::vector<std::string>& content, ContentLoader& contentLoader);
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2015-01-31 19:54:08 +00:00
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float mSwimHeightScale;
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2015-01-09 09:17:53 +00:00
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bool isUnderwater(const MWWorld::Ptr &object, const float heightRatio) const;
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2015-01-09 08:40:53 +00:00
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///< helper function for implementing isSwimming(), isSubmerged(), isWading()
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2013-07-27 07:14:55 +00:00
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bool mTeleportEnabled;
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2013-10-02 13:12:41 +00:00
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bool mLevitationEnabled;
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2014-01-11 05:47:58 +00:00
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bool mGoToJail;
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2014-09-08 22:00:55 +00:00
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int mDaysInPrison;
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2013-07-27 07:14:55 +00:00
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2014-01-01 22:34:18 +00:00
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float feetToGameUnits(float feet);
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2015-02-14 21:43:09 +00:00
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MWWorld::Ptr getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id );
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2015-06-03 17:41:19 +00:00
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MWWorld::Ptr getClosestMarkerFromExteriorPosition( const osg::Vec3f& worldPos, const std::string &id );
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2015-02-14 21:43:09 +00:00
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2010-07-02 07:38:22 +00:00
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public:
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2010-08-03 18:01:52 +00:00
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2015-04-01 15:02:15 +00:00
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World (
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2015-05-14 19:42:04 +00:00
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osgViewer::Viewer* viewer,
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2015-04-12 13:34:50 +00:00
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osg::ref_ptr<osg::Group> rootNode,
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Resource::ResourceSystem* resourceSystem,
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2011-05-05 17:32:42 +00:00
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const Files::Collections& fileCollections,
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2013-09-29 07:11:57 +00:00
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const std::vector<std::string>& contentFiles,
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2014-03-13 12:19:32 +00:00
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ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap,
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2015-10-26 20:36:19 +00:00
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int activationDistanceOverride, const std::string& startCell, const std::string& startupScript, const std::string& resourcePath);
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2010-08-03 18:01:52 +00:00
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2012-07-02 23:06:38 +00:00
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virtual ~World();
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2014-03-13 12:19:32 +00:00
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virtual void startNewGame (bool bypass);
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///< \param bypass Bypass regular game start.
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2013-05-15 15:54:18 +00:00
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2013-12-05 11:49:25 +00:00
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virtual void clear();
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2013-12-07 12:17:28 +00:00
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virtual int countSavedGameRecords() const;
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2015-01-11 17:01:06 +00:00
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virtual int countSavedGameCells() const;
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2013-12-07 12:17:28 +00:00
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2014-04-28 09:29:57 +00:00
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virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;
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2013-12-07 12:17:28 +00:00
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2015-01-22 18:04:59 +00:00
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virtual void readRecord (ESM::ESMReader& reader, uint32_t type,
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2014-01-27 12:27:42 +00:00
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const std::map<int, int>& contentFileMap);
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2013-12-07 12:17:28 +00:00
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2012-07-02 23:06:38 +00:00
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virtual CellStore *getExterior (int x, int y);
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2011-09-04 07:48:50 +00:00
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2012-07-02 23:06:38 +00:00
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virtual CellStore *getInterior (const std::string& name);
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2011-09-04 07:48:50 +00:00
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2014-01-16 11:03:23 +00:00
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virtual CellStore *getCell (const ESM::CellId& id);
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2013-12-16 13:40:47 +00:00
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//switch to POV before showing player's death animation
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virtual void useDeathCamera();
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2013-12-15 16:50:25 +00:00
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2012-07-02 23:06:38 +00:00
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virtual void setWaterHeight(const float height);
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2012-03-29 13:49:24 +00:00
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2014-05-16 07:21:08 +00:00
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virtual bool toggleWater();
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2014-09-30 13:53:27 +00:00
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virtual bool toggleWorld();
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2012-03-29 22:46:05 +00:00
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2012-07-02 23:06:38 +00:00
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virtual void adjustSky();
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2011-07-31 15:07:11 +00:00
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2013-03-18 07:29:40 +00:00
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virtual const Fallback *getFallback() const;
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2012-04-02 18:47:09 +00:00
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2012-07-02 23:06:38 +00:00
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virtual Player& getPlayer();
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2014-01-08 17:39:44 +00:00
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virtual MWWorld::Ptr getPlayerPtr();
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2010-08-03 18:01:52 +00:00
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2012-10-01 15:17:04 +00:00
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virtual const MWWorld::ESMStore& getStore() const;
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2011-09-04 07:48:50 +00:00
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2012-11-10 20:43:41 +00:00
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virtual std::vector<ESM::ESMReader>& getEsmReader();
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2010-08-03 18:01:52 +00:00
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2012-07-02 23:06:38 +00:00
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virtual LocalScripts& getLocalScripts();
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2010-08-03 18:01:52 +00:00
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2012-07-02 23:06:38 +00:00
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virtual bool hasCellChanged() const;
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2014-10-02 14:30:23 +00:00
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///< Has the set of active cells changed, since the last frame?
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2012-03-07 21:03:46 +00:00
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2012-07-02 23:06:38 +00:00
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virtual bool isCellExterior() const;
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virtual bool isCellQuasiExterior() const;
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2010-08-03 18:01:52 +00:00
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2015-05-26 14:40:44 +00:00
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virtual osg::Vec2f getNorthVector (CellStore* cell);
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2014-08-14 17:09:33 +00:00
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///< get north vector for given interior cell
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2012-03-28 01:15:10 +00:00
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2014-01-01 21:37:52 +00:00
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virtual void getDoorMarkers (MWWorld::CellStore* cell, std::vector<DoorMarker>& out);
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2012-08-28 15:30:34 +00:00
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///< get a list of teleport door markers for a given cell, to be displayed on the local map
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2013-11-28 08:10:38 +00:00
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virtual void setGlobalInt (const std::string& name, int value);
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///< Set value independently from real type.
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2010-08-03 18:01:52 +00:00
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2013-11-28 08:10:38 +00:00
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virtual void setGlobalFloat (const std::string& name, float value);
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///< Set value independently from real type.
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2010-08-03 18:01:52 +00:00
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2013-11-28 08:10:38 +00:00
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virtual int getGlobalInt (const std::string& name) const;
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///< Get value independently from real type.
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virtual float getGlobalFloat (const std::string& name) const;
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///< Get value independently from real type.
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2011-04-21 09:00:00 +00:00
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2012-07-02 23:06:38 +00:00
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virtual char getGlobalVariableType (const std::string& name) const;
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2010-07-21 13:01:35 +00:00
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///< Return ' ', if there is no global variable with this name.
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2013-03-06 18:57:00 +00:00
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2013-11-26 10:39:58 +00:00
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virtual std::string getCellName (const MWWorld::CellStore *cell = 0) const;
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///< Return name of the cell.
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///
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/// \note If cell==0, the cell the player is currently in will be used instead to
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/// generate a name.
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2013-03-06 18:57:00 +00:00
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2013-01-13 17:05:12 +00:00
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virtual void removeRefScript (MWWorld::RefData *ref);
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//< Remove the script attached to ref from mLocalScripts
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2010-08-03 18:01:52 +00:00
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2012-07-02 23:06:38 +00:00
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virtual Ptr getPtr (const std::string& name, bool activeOnly);
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2010-07-05 10:09:04 +00:00
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///< Return a pointer to a liveCellRef with the given name.
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/// \param activeOnly do non search inactive cells.
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2010-07-09 14:07:03 +00:00
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2014-01-11 02:33:17 +00:00
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virtual Ptr searchPtr (const std::string& name, bool activeOnly);
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///< Return a pointer to a liveCellRef with the given name.
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|
|
/// \param activeOnly do non search inactive cells.
|
|
|
|
|
2014-04-29 13:27:49 +00:00
|
|
|
virtual Ptr searchPtrViaActorId (int actorId);
|
|
|
|
///< Search is limited to the active cells.
|
|
|
|
|
2014-10-24 16:49:38 +00:00
|
|
|
virtual MWWorld::Ptr findContainer (const MWWorld::Ptr& ptr);
|
|
|
|
///< Return a pointer to a liveCellRef which contains \a ptr.
|
|
|
|
/// \note Search is limited to the active cells.
|
|
|
|
|
2014-07-31 02:24:45 +00:00
|
|
|
virtual void adjustPosition (const Ptr& ptr, bool force);
|
2013-04-03 21:55:57 +00:00
|
|
|
///< Adjust position after load to be on ground. Must be called after model load.
|
2014-07-31 02:24:45 +00:00
|
|
|
/// @param force do this even if the ptr is flying
|
2013-04-03 21:55:57 +00:00
|
|
|
|
2014-06-28 12:59:33 +00:00
|
|
|
virtual void fixPosition (const Ptr& actor);
|
|
|
|
///< Attempt to fix position so that the Ptr is no longer inside collision geometry.
|
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual void enable (const Ptr& ptr);
|
2011-11-21 13:08:44 +00:00
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual void disable (const Ptr& ptr);
|
2010-08-03 18:01:52 +00:00
|
|
|
|
2015-08-27 19:20:45 +00:00
|
|
|
virtual void advanceTime (double hours, bool incremental = false);
|
2012-01-23 13:55:00 +00:00
|
|
|
///< Advance in-game time.
|
2010-08-03 18:01:52 +00:00
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual void setHour (double hour);
|
2012-01-23 13:55:00 +00:00
|
|
|
///< Set in-game time hour.
|
2010-08-03 18:01:52 +00:00
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual void setMonth (int month);
|
2012-01-23 13:55:00 +00:00
|
|
|
///< Set in-game time month.
|
2010-08-03 18:01:52 +00:00
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual void setDay (int day);
|
2012-01-23 13:55:00 +00:00
|
|
|
///< Set in-game time day.
|
2010-08-03 18:01:52 +00:00
|
|
|
|
2013-11-26 11:47:30 +00:00
|
|
|
virtual int getDay() const;
|
|
|
|
virtual int getMonth() const;
|
2013-11-28 08:27:10 +00:00
|
|
|
virtual int getYear() const;
|
2013-11-26 11:47:30 +00:00
|
|
|
|
|
|
|
virtual std::string getMonthName (int month = -1) const;
|
|
|
|
///< Return name of month (-1: current month)
|
2012-09-18 18:53:32 +00:00
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual TimeStamp getTimeStamp() const;
|
2012-05-19 07:31:45 +00:00
|
|
|
///< Return current in-game time stamp.
|
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual bool toggleSky();
|
2011-04-26 19:38:21 +00:00
|
|
|
///< \return Resulting mode
|
2012-03-07 21:03:46 +00:00
|
|
|
|
2012-07-06 23:14:18 +00:00
|
|
|
virtual void changeWeather (const std::string& region, unsigned int id);
|
2012-03-07 21:03:46 +00:00
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual int getCurrentWeather() const;
|
2010-08-03 18:01:52 +00:00
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual int getMasserPhase() const;
|
2010-08-03 18:01:52 +00:00
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual int getSecundaPhase() const;
|
2010-08-03 18:01:52 +00:00
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual void setMoonColour (bool red);
|
2010-08-03 18:01:52 +00:00
|
|
|
|
2013-07-27 14:10:18 +00:00
|
|
|
virtual void modRegion(const std::string ®ionid, const std::vector<char> &chances);
|
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual float getTimeScaleFactor() const;
|
2010-08-03 18:01:52 +00:00
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual void changeToInteriorCell (const std::string& cellName,
|
|
|
|
const ESM::Position& position);
|
2011-02-10 09:38:45 +00:00
|
|
|
///< Move to interior cell.
|
2010-08-20 11:33:03 +00:00
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual void changeToExteriorCell (const ESM::Position& position);
|
2011-02-10 09:38:45 +00:00
|
|
|
///< Move to exterior cell.
|
2010-08-20 11:33:03 +00:00
|
|
|
|
2014-05-17 03:21:17 +00:00
|
|
|
virtual void changeToCell (const ESM::CellId& cellId, const ESM::Position& position, bool detectWorldSpaceChange=true);
|
|
|
|
///< @param detectWorldSpaceChange if true, clean up worldspace-specific data when the world space changes
|
2014-01-16 11:03:23 +00:00
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual const ESM::Cell *getExterior (const std::string& cellName) const;
|
2010-09-11 09:55:28 +00:00
|
|
|
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
|
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual void markCellAsUnchanged();
|
2010-08-05 11:29:49 +00:00
|
|
|
|
2013-01-08 07:27:37 +00:00
|
|
|
virtual MWWorld::Ptr getFacedObject();
|
|
|
|
///< Return pointer to the object the player is looking at, if it is within activation range
|
2010-08-07 18:25:17 +00:00
|
|
|
|
2013-08-23 14:01:30 +00:00
|
|
|
/// Returns a pointer to the object the provided object would hit (if within the
|
|
|
|
/// specified distance), and the point where the hit occurs. This will attempt to
|
|
|
|
/// use the "Head" node as a basis.
|
2015-05-22 02:36:17 +00:00
|
|
|
virtual std::pair<MWWorld::Ptr,osg::Vec3f> getHitContact(const MWWorld::Ptr &ptr, float distance);
|
2013-07-25 19:58:43 +00:00
|
|
|
|
2015-08-16 22:05:57 +00:00
|
|
|
/// @note No-op for items in containers. Use ContainerStore::removeItem instead.
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual void deleteObject (const Ptr& ptr);
|
2015-08-16 22:05:57 +00:00
|
|
|
|
2014-12-06 20:08:18 +00:00
|
|
|
virtual void undeleteObject (const Ptr& ptr);
|
2010-08-21 10:31:04 +00:00
|
|
|
|
2014-12-11 18:27:13 +00:00
|
|
|
virtual MWWorld::Ptr moveObject (const Ptr& ptr, float x, float y, float z);
|
|
|
|
///< @return an updated Ptr in case the Ptr's cell changes
|
2015-05-17 14:25:13 +00:00
|
|
|
|
|
|
|
virtual MWWorld::Ptr moveObject (const Ptr& ptr, CellStore* newCell, float x, float y, float z);
|
|
|
|
///< @return an updated Ptr
|
2010-08-22 19:30:48 +00:00
|
|
|
|
2012-07-09 16:47:59 +00:00
|
|
|
virtual void scaleObject (const Ptr& ptr, float scale);
|
2012-07-09 13:23:26 +00:00
|
|
|
|
2015-11-12 00:08:31 +00:00
|
|
|
/// World rotates object, uses radians
|
2015-11-12 00:44:00 +00:00
|
|
|
/// @note Rotations via this method use a different rotation order than the initial rotations in the CS. This
|
|
|
|
/// could be considered a bug, but is needed for MW compatibility.
|
2012-08-11 09:23:54 +00:00
|
|
|
/// \param adjust indicates rotation should be set or adjusted
|
2012-08-08 20:15:52 +00:00
|
|
|
virtual void rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust = false);
|
2012-07-09 13:23:26 +00:00
|
|
|
|
2014-03-07 05:11:00 +00:00
|
|
|
virtual MWWorld::Ptr safePlaceObject(const MWWorld::Ptr& ptr, MWWorld::CellStore* cell, ESM::Position pos);
|
2012-12-23 19:23:24 +00:00
|
|
|
///< place an object in a "safe" location (ie not in the void, etc). Makes a copy of the Ptr.
|
2012-09-17 11:36:48 +00:00
|
|
|
|
2015-02-17 09:51:30 +00:00
|
|
|
virtual float getMaxActivationDistance();
|
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false)
|
|
|
|
const;
|
2010-08-22 19:30:48 +00:00
|
|
|
///< Convert cell numbers to position.
|
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual void positionToIndex (float x, float y, int &cellX, int &cellY) const;
|
2010-08-22 19:30:48 +00:00
|
|
|
///< Convert position to cell numbers
|
2011-01-29 16:39:34 +00:00
|
|
|
|
2015-05-12 01:02:15 +00:00
|
|
|
virtual void queueMovement(const Ptr &ptr, const osg::Vec3f &velocity);
|
2013-08-18 05:34:38 +00:00
|
|
|
///< Queues movement for \a ptr (in local space), to be applied in the next call to
|
|
|
|
/// doPhysics.
|
2011-03-13 21:33:55 +00:00
|
|
|
|
2013-05-05 23:46:50 +00:00
|
|
|
virtual bool castRay (float x1, float y1, float z1, float x2, float y2, float z2);
|
|
|
|
///< cast a Ray and return true if there is an object in the ray path.
|
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual bool toggleCollisionMode();
|
2011-03-13 21:33:55 +00:00
|
|
|
///< Toggle collision mode for player. If disabled player object should ignore
|
|
|
|
/// collisions and gravity.
|
2011-04-26 19:38:21 +00:00
|
|
|
///< \return Resulting mode
|
2011-03-16 08:09:45 +00:00
|
|
|
|
2015-05-02 20:45:27 +00:00
|
|
|
virtual bool toggleRenderMode (MWRender::RenderMode mode);
|
2011-03-16 08:09:45 +00:00
|
|
|
///< Toggle a render mode.
|
2011-04-26 19:38:21 +00:00
|
|
|
///< \return Resulting mode
|
2011-07-22 13:56:54 +00:00
|
|
|
|
2012-11-07 21:52:34 +00:00
|
|
|
virtual const ESM::Potion *createRecord (const ESM::Potion& record);
|
2013-03-28 16:41:00 +00:00
|
|
|
///< Create a new record (of type potion) in the ESM store.
|
2012-11-08 15:01:42 +00:00
|
|
|
/// \return pointer to created record
|
2011-07-22 13:56:54 +00:00
|
|
|
|
2012-11-07 21:52:34 +00:00
|
|
|
virtual const ESM::Spell *createRecord (const ESM::Spell& record);
|
2013-03-28 16:41:00 +00:00
|
|
|
///< Create a new record (of type spell) in the ESM store.
|
2012-11-08 15:01:42 +00:00
|
|
|
/// \return pointer to created record
|
2011-07-22 13:56:54 +00:00
|
|
|
|
2012-11-07 21:52:34 +00:00
|
|
|
virtual const ESM::Class *createRecord (const ESM::Class& record);
|
2013-03-28 16:41:00 +00:00
|
|
|
///< Create a new record (of type class) in the ESM store.
|
2012-11-08 15:01:42 +00:00
|
|
|
/// \return pointer to created record
|
2011-09-26 09:11:30 +00:00
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual const ESM::Cell *createRecord (const ESM::Cell& record);
|
2013-03-28 16:41:00 +00:00
|
|
|
///< Create a new record (of type cell) in the ESM store.
|
2012-11-08 15:01:42 +00:00
|
|
|
/// \return pointer to created record
|
2011-11-21 13:08:44 +00:00
|
|
|
|
2012-11-08 12:37:57 +00:00
|
|
|
virtual const ESM::NPC *createRecord(const ESM::NPC &record);
|
2013-03-28 16:41:00 +00:00
|
|
|
///< Create a new record (of type npc) in the ESM store.
|
2012-11-08 15:01:42 +00:00
|
|
|
/// \return pointer to created record
|
2012-11-08 12:37:57 +00:00
|
|
|
|
2013-03-28 16:41:00 +00:00
|
|
|
virtual const ESM::Armor *createRecord (const ESM::Armor& record);
|
|
|
|
///< Create a new record (of type armor) in the ESM store.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
|
|
|
virtual const ESM::Weapon *createRecord (const ESM::Weapon& record);
|
|
|
|
///< Create a new record (of type weapon) in the ESM store.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
|
|
|
virtual const ESM::Clothing *createRecord (const ESM::Clothing& record);
|
|
|
|
///< Create a new record (of type clothing) in the ESM store.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
|
|
|
virtual const ESM::Enchantment *createRecord (const ESM::Enchantment& record);
|
|
|
|
///< Create a new record (of type enchantment) in the ESM store.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
|
|
|
virtual const ESM::Book *createRecord (const ESM::Book& record);
|
|
|
|
///< Create a new record (of type book) in the ESM store.
|
|
|
|
/// \return pointer to created record
|
2011-11-21 13:08:44 +00:00
|
|
|
|
2014-12-17 00:05:32 +00:00
|
|
|
virtual const ESM::CreatureLevList *createOverrideRecord (const ESM::CreatureLevList& record);
|
|
|
|
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
|
|
|
virtual const ESM::ItemLevList *createOverrideRecord (const ESM::ItemLevList& record);
|
|
|
|
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
2012-11-03 19:29:55 +00:00
|
|
|
virtual void update (float duration, bool paused);
|
2012-02-19 20:39:12 +00:00
|
|
|
|
2014-05-16 01:19:38 +00:00
|
|
|
virtual MWWorld::Ptr placeObject (const MWWorld::Ptr& object, float cursorX, float cursorY, int amount);
|
2013-08-12 23:19:33 +00:00
|
|
|
///< copy and place an object into the gameworld at the specified cursor position
|
2012-05-15 14:47:23 +00:00
|
|
|
/// @param object
|
|
|
|
/// @param cursor X (relative 0-1)
|
|
|
|
/// @param cursor Y (relative 0-1)
|
2013-08-12 23:19:33 +00:00
|
|
|
/// @param number of objects to place
|
2012-05-15 14:47:23 +00:00
|
|
|
|
2014-05-16 01:19:38 +00:00
|
|
|
virtual MWWorld::Ptr dropObjectOnGround (const MWWorld::Ptr& actor, const MWWorld::Ptr& object, int amount);
|
2013-08-12 23:19:33 +00:00
|
|
|
///< copy and place an object into the gameworld at the given actor's position
|
|
|
|
/// @param actor giving the dropped object position
|
|
|
|
/// @param object
|
|
|
|
/// @param number of objects to place
|
2012-05-15 14:47:23 +00:00
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual bool canPlaceObject(float cursorX, float cursorY);
|
2012-05-15 14:47:23 +00:00
|
|
|
///< @return true if it is possible to place on object at specified cursor location
|
2012-05-22 23:32:36 +00:00
|
|
|
|
2012-07-02 23:06:38 +00:00
|
|
|
virtual void processChangedSettings(const Settings::CategorySettingVector& settings);
|
2012-08-03 10:42:09 +00:00
|
|
|
|
2013-02-19 06:39:43 +00:00
|
|
|
virtual bool isFlying(const MWWorld::Ptr &ptr) const;
|
2013-10-02 20:53:29 +00:00
|
|
|
virtual bool isSlowFalling(const MWWorld::Ptr &ptr) const;
|
2013-08-07 13:34:11 +00:00
|
|
|
///Is the head of the creature underwater?
|
|
|
|
virtual bool isSubmerged(const MWWorld::Ptr &object) const;
|
2013-02-15 06:35:15 +00:00
|
|
|
virtual bool isSwimming(const MWWorld::Ptr &object) const;
|
2015-06-01 19:41:13 +00:00
|
|
|
virtual bool isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const;
|
2015-01-09 08:40:53 +00:00
|
|
|
virtual bool isWading(const MWWorld::Ptr &object) const;
|
2013-02-15 06:35:15 +00:00
|
|
|
virtual bool isOnGround(const MWWorld::Ptr &ptr) const;
|
2012-08-10 13:15:48 +00:00
|
|
|
|
2015-05-21 21:54:39 +00:00
|
|
|
virtual void togglePOV();
|
2012-08-14 10:37:48 +00:00
|
|
|
|
2015-05-21 21:54:39 +00:00
|
|
|
virtual bool isFirstPerson() const;
|
2014-12-11 19:57:25 +00:00
|
|
|
|
2015-05-21 21:54:39 +00:00
|
|
|
virtual void togglePreviewMode(bool enable);
|
2012-08-14 10:37:48 +00:00
|
|
|
|
2015-05-21 21:54:39 +00:00
|
|
|
virtual bool toggleVanityMode(bool enable);
|
2012-08-14 10:37:48 +00:00
|
|
|
|
2015-05-21 21:54:39 +00:00
|
|
|
virtual void allowVanityMode(bool allow);
|
2012-08-14 16:33:29 +00:00
|
|
|
|
2015-05-21 21:54:39 +00:00
|
|
|
virtual void togglePlayerLooking(bool enable);
|
2012-08-17 09:23:02 +00:00
|
|
|
|
2015-05-21 21:54:39 +00:00
|
|
|
virtual void changeVanityModeScale(float factor);
|
2013-03-07 23:12:56 +00:00
|
|
|
|
2013-04-09 18:24:41 +00:00
|
|
|
virtual bool vanityRotateCamera(float * rot);
|
2013-07-16 16:38:18 +00:00
|
|
|
virtual void setCameraDistance(float dist, bool adjust = false, bool override = true);
|
2013-04-09 18:24:41 +00:00
|
|
|
|
2013-04-29 15:56:16 +00:00
|
|
|
virtual void setupPlayer();
|
2012-08-14 16:33:29 +00:00
|
|
|
virtual void renderPlayer();
|
2012-12-23 19:23:24 +00:00
|
|
|
|
2014-05-14 23:58:44 +00:00
|
|
|
/// open or close a non-teleport door (depending on current state)
|
2013-04-28 12:59:15 +00:00
|
|
|
virtual void activateDoor(const MWWorld::Ptr& door);
|
2014-05-13 07:58:32 +00:00
|
|
|
|
2014-07-22 15:55:54 +00:00
|
|
|
/// update movement state of a non-teleport door as specified
|
|
|
|
/// @param state see MWClass::setDoorState
|
2014-09-11 03:48:46 +00:00
|
|
|
/// @note throws an exception when invoked on a teleport door
|
2014-07-22 15:55:54 +00:00
|
|
|
virtual void activateDoor(const MWWorld::Ptr& door, int state);
|
2013-04-28 12:59:15 +00:00
|
|
|
|
2013-05-01 09:15:43 +00:00
|
|
|
virtual bool getPlayerStandingOn (const MWWorld::Ptr& object); ///< @return true if the player is standing on \a object
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virtual bool getActorStandingOn (const MWWorld::Ptr& object); ///< @return true if any actor is standing on \a object
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2014-07-29 17:01:40 +00:00
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virtual bool getPlayerCollidingWith(const MWWorld::Ptr& object); ///< @return true if the player is colliding with \a object
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virtual bool getActorCollidingWith (const MWWorld::Ptr& object); ///< @return true if any actor is colliding with \a object
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virtual void hurtStandingActors (const MWWorld::Ptr& object, float dmgPerSecond);
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///< Apply a health difference to any actors standing on \a object.
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/// To hurt actors, healthPerSecond should be a positive value. For a negative value, actors will be healed.
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virtual void hurtCollidingActors (const MWWorld::Ptr& object, float dmgPerSecond);
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///< Apply a health difference to any actors colliding with \a object.
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/// To hurt actors, healthPerSecond should be a positive value. For a negative value, actors will be healed.
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2013-05-01 09:42:24 +00:00
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virtual float getWindSpeed();
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2013-05-01 09:15:43 +00:00
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2013-05-11 16:38:27 +00:00
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virtual void getContainersOwnedBy (const MWWorld::Ptr& npc, std::vector<MWWorld::Ptr>& out);
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///< get all containers in active cells owned by this Npc
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2013-05-27 00:18:36 +00:00
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virtual void getItemsOwnedBy (const MWWorld::Ptr& npc, std::vector<MWWorld::Ptr>& out);
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///< get all items in active cells owned by this Npc
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2013-05-11 16:38:27 +00:00
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2014-06-19 02:53:25 +00:00
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virtual bool getLOS(const MWWorld::Ptr& actor,const MWWorld::Ptr& targetActor);
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2013-09-10 14:16:13 +00:00
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///< get Line of Sight (morrowind stupid implementation)
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2015-06-03 17:41:19 +00:00
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virtual float getDistToNearestRayHit(const osg::Vec3f& from, const osg::Vec3f& dir, float maxDist);
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2014-04-20 16:35:07 +00:00
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2013-06-27 21:11:20 +00:00
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virtual void enableActorCollision(const MWWorld::Ptr& actor, bool enable);
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2012-09-19 00:53:06 +00:00
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virtual int canRest();
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///< check if the player is allowed to rest \n
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/// 0 - yes \n
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/// 1 - only waiting \n
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/// 2 - player is underwater \n
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/// 3 - enemies are nearby (not implemented)
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2012-09-25 00:35:50 +00:00
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2013-01-16 17:59:19 +00:00
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/// \todo Probably shouldn't be here
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virtual MWRender::Animation* getAnimation(const MWWorld::Ptr &ptr);
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2015-01-28 18:14:57 +00:00
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virtual void reattachPlayerCamera();
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2013-01-16 17:59:19 +00:00
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2012-09-25 00:35:50 +00:00
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/// \todo this does not belong here
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2015-06-03 14:40:16 +00:00
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virtual void screenshot (osg::Image* image, int w, int h);
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2013-07-07 11:03:06 +00:00
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/// Find center of exterior cell above land surface
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/// \return false if exterior with given name not exists, true otherwise
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virtual bool findExteriorPosition(const std::string &name, ESM::Position &pos);
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/// Find position in interior cell near door entrance
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/// \return false if interior with given name not exists, true otherwise
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virtual bool findInteriorPosition(const std::string &name, ESM::Position &pos);
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2013-07-27 07:14:55 +00:00
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/// Enables or disables use of teleport spell effects (recall, intervention, etc).
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virtual void enableTeleporting(bool enable);
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/// Returns true if teleport spell effects are allowed.
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virtual bool isTeleportingEnabled() const;
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2013-08-05 21:23:39 +00:00
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2013-10-02 13:12:41 +00:00
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/// Enables or disables use of levitation spell effect.
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virtual void enableLevitation(bool enable);
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/// Returns true if levitation spell effect is allowed.
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virtual bool isLevitationEnabled() const;
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2013-08-05 21:23:39 +00:00
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virtual void setWerewolf(const MWWorld::Ptr& actor, bool werewolf);
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2013-08-13 07:25:39 +00:00
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virtual void applyWerewolfAcrobatics(const MWWorld::Ptr& actor);
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2013-08-25 01:19:12 +00:00
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2013-09-12 12:30:00 +00:00
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virtual bool getGodModeState();
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2013-08-25 01:19:12 +00:00
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virtual bool toggleGodMode();
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2013-11-09 06:51:46 +00:00
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2015-02-10 19:25:57 +00:00
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virtual bool toggleScripts();
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virtual bool getScriptsEnabled() const;
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2013-12-26 21:06:13 +00:00
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/**
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* @brief startSpellCast attempt to start casting a spell. Might fail immediately if conditions are not met.
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* @param actor
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* @return true if the spell can be casted (i.e. the animation should start)
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*/
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virtual bool startSpellCast (const MWWorld::Ptr& actor);
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/**
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* @brief Cast the actual spell, should be called mid-animation
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* @param actor
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*/
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2013-11-09 06:51:46 +00:00
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virtual void castSpell (const MWWorld::Ptr& actor);
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2013-10-25 20:16:52 +00:00
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2014-05-16 11:09:23 +00:00
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virtual void launchMagicBolt (const std::string& model, const std::string& sound, const std::string& spellId,
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float speed, bool stack, const ESM::EffectList& effects,
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2015-06-01 19:41:13 +00:00
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const MWWorld::Ptr& caster, const std::string& sourceName, const osg::Vec3f& fallbackDirection);
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2014-03-07 05:11:00 +00:00
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virtual void launchProjectile (MWWorld::Ptr actor, MWWorld::Ptr projectile,
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2015-06-26 03:15:07 +00:00
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const osg::Vec3f& worldPos, const osg::Quat& orient, MWWorld::Ptr bow, float speed, float attackStrength);
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2013-12-08 22:36:37 +00:00
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2014-01-05 23:02:03 +00:00
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2013-11-25 12:00:05 +00:00
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virtual const std::vector<std::string>& getContentFiles() const;
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2014-01-05 23:02:03 +00:00
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2013-12-08 22:36:37 +00:00
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virtual void breakInvisibility (const MWWorld::Ptr& actor);
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2013-12-30 16:53:02 +00:00
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// Are we in an exterior or pseudo-exterior cell and it's night?
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virtual bool isDark() const;
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2013-12-31 17:35:46 +00:00
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2015-06-03 17:41:19 +00:00
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virtual bool findInteriorPositionInWorldSpace(MWWorld::CellStore* cell, osg::Vec3f& result);
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2014-01-01 01:22:11 +00:00
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2014-01-09 00:49:58 +00:00
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/// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker)
|
2014-01-01 01:22:11 +00:00
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/// @note id must be lower case
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virtual void teleportToClosestMarker (const MWWorld::Ptr& ptr,
|
2014-01-09 00:49:58 +00:00
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const std::string& id);
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2014-01-01 21:37:52 +00:00
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/// List all references (filtered by \a type) detected by \a ptr. The range
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/// is determined by the current magnitude of the "Detect X" magic effect belonging to \a type.
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/// @note This also works for references in containers.
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virtual void listDetectedReferences (const MWWorld::Ptr& ptr, std::vector<MWWorld::Ptr>& out,
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DetectionType type);
|
2014-01-08 23:40:25 +00:00
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/// Update the value of some globals according to the world state, which may be used by dialogue entries.
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/// This should be called when initiating a dialogue.
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virtual void updateDialogueGlobals();
|
2014-01-11 02:29:41 +00:00
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/// Moves all stolen items from \a ptr to the closest evidence chest.
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virtual void confiscateStolenItems(const MWWorld::Ptr& ptr);
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2014-01-11 05:47:58 +00:00
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virtual void goToJail ();
|
2014-01-14 06:40:17 +00:00
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|
/// Spawn a random creature from a levelled list next to the player
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|
virtual void spawnRandomCreature(const std::string& creatureList);
|
2014-01-17 09:52:44 +00:00
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/// Spawn a blood effect for \a ptr at \a worldPosition
|
2015-04-19 15:55:56 +00:00
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|
virtual void spawnBloodEffect (const MWWorld::Ptr& ptr, const osg::Vec3f& worldPosition);
|
2014-01-20 14:48:06 +00:00
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|
2015-04-19 15:55:56 +00:00
|
|
|
virtual void spawnEffect (const std::string& model, const std::string& textureOverride, const osg::Vec3f& worldPos);
|
2014-06-15 19:19:37 +00:00
|
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|
2015-06-01 19:41:13 +00:00
|
|
|
virtual void explodeSpell (const osg::Vec3f& origin, const ESM::EffectList& effects,
|
2015-02-17 09:14:25 +00:00
|
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|
const MWWorld::Ptr& caster, ESM::RangeType rangeType, const std::string& id, const std::string& sourceName);
|
2014-06-12 22:01:29 +00:00
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virtual void activate (const MWWorld::Ptr& object, const MWWorld::Ptr& actor);
|
2014-06-24 16:37:38 +00:00
|
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|
/// @see MWWorld::WeatherManager::isInStorm
|
|
|
|
virtual bool isInStorm() const;
|
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|
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|
|
/// @see MWWorld::WeatherManager::getStormDirection
|
2015-05-12 01:02:15 +00:00
|
|
|
virtual osg::Vec3f getStormDirection() const;
|
2014-08-30 15:55:35 +00:00
|
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|
|
|
/// Resets all actors in the current active cells to their original location within that cell.
|
|
|
|
virtual void resetActors();
|
2014-10-05 20:24:11 +00:00
|
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|
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|
|
virtual bool isWalkingOnWater (const MWWorld::Ptr& actor);
|
2015-09-16 23:08:16 +00:00
|
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|
|
|
|
|
/// Return a vector aiming the actor's weapon towards a target.
|
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|
|
/// @note The length of the vector is the distance between actor and target.
|
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|
|
virtual osg::Vec3f aimToTarget(const MWWorld::Ptr& actor, const MWWorld::Ptr& target);
|
2015-11-18 18:00:43 +00:00
|
|
|
|
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|
|
/// Return the distance between actor's weapon and target's collision box.
|
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|
|
virtual float getHitDistance(const MWWorld::Ptr& actor, const MWWorld::Ptr& target);
|
2010-07-02 07:38:22 +00:00
|
|
|
};
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|
}
|
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#endif
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