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openmw-tes3mp/apps/openmw/mwworld/world.cpp

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#include "world.hpp"
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#include <cmath>
#include <iostream>
#include <components/bsa/bsa_archive.hpp>
#include <components/files/collections.hpp>
#include "../mwrender/sky.hpp"
#include "../mwrender/interior.hpp"
#include "../mwrender/exterior.hpp"
#include "../mwmechanics/mechanicsmanager.hpp"
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#include "../mwsound/soundmanager.hpp"
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#include "ptr.hpp"
#include "environment.hpp"
#include "class.hpp"
#include "player.hpp"
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#include "refdata.hpp"
#include "globals.hpp"
#include "cellfunctors.hpp"
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namespace
{
template<typename T>
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void listCellScripts (const ESMS::ESMStore& store,
ESMS::CellRefList<T, MWWorld::RefData>& cellRefList, MWWorld::World::ScriptList& scriptList,
MWWorld::Ptr::CellStore *cell)
{
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for (typename ESMS::CellRefList<T, MWWorld::RefData>::List::iterator iter (
cellRefList.list.begin());
iter!=cellRefList.list.end(); ++iter)
{
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if (!iter->base->script.empty() && iter->mData.getCount())
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{
if (const ESM::Script *script = store.scripts.find (iter->base->script))
{
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iter->mData.setLocals (*script);
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scriptList.push_back (
std::make_pair (iter->base->script, MWWorld::Ptr (&*iter, cell)));
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}
}
}
}
template<typename T>
ESMS::LiveCellRef<T, MWWorld::RefData> *searchViaHandle (const std::string& handle,
ESMS::CellRefList<T, MWWorld::RefData>& refList)
{
typedef typename ESMS::CellRefList<T, MWWorld::RefData>::List::iterator iterator;
for (iterator iter (refList.list.begin()); iter!=refList.list.end(); ++iter)
{
if (iter->mData.getHandle()==handle)
{
return &*iter;
}
}
return 0;
}
}
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namespace MWWorld
{
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void World::insertInteriorScripts (ESMS::CellStore<RefData>& cell)
{
listCellScripts (mStore, cell.activators, mLocalScripts, &cell);
listCellScripts (mStore, cell.potions, mLocalScripts, &cell);
listCellScripts (mStore, cell.appas, mLocalScripts, &cell);
listCellScripts (mStore, cell.armors, mLocalScripts, &cell);
listCellScripts (mStore, cell.books, mLocalScripts, &cell);
listCellScripts (mStore, cell.clothes, mLocalScripts, &cell);
listCellScripts (mStore, cell.containers, mLocalScripts, &cell);
listCellScripts (mStore, cell.creatures, mLocalScripts, &cell);
listCellScripts (mStore, cell.doors, mLocalScripts, &cell);
listCellScripts (mStore, cell.ingreds, mLocalScripts, &cell);
listCellScripts (mStore, cell.lights, mLocalScripts, &cell);
listCellScripts (mStore, cell.lockpicks, mLocalScripts, &cell);
listCellScripts (mStore, cell.miscItems, mLocalScripts, &cell);
listCellScripts (mStore, cell.npcs, mLocalScripts, &cell);
listCellScripts (mStore, cell.probes, mLocalScripts, &cell);
listCellScripts (mStore, cell.repairs, mLocalScripts, &cell);
listCellScripts (mStore, cell.weapons, mLocalScripts, &cell);
}
Ptr World::getPtrViaHandle (const std::string& handle, Ptr::CellStore& cell)
{
if (ESMS::LiveCellRef<ESM::Activator, RefData> *ref =
searchViaHandle (handle, cell.activators))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Potion, RefData> *ref = searchViaHandle (handle, cell.potions))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Apparatus, RefData> *ref = searchViaHandle (handle, cell.appas))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Armor, RefData> *ref = searchViaHandle (handle, cell.armors))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Book, RefData> *ref = searchViaHandle (handle, cell.books))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Clothing, RefData> *ref = searchViaHandle (handle, cell.clothes))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Container, RefData> *ref =
searchViaHandle (handle, cell.containers))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Creature, RefData> *ref =
searchViaHandle (handle, cell.creatures))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Door, RefData> *ref = searchViaHandle (handle, cell.doors))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Ingredient, RefData> *ref =
searchViaHandle (handle, cell.ingreds))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Light, RefData> *ref = searchViaHandle (handle, cell.lights))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = searchViaHandle (handle, cell.lockpicks))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Miscellaneous, RefData> *ref = searchViaHandle (handle, cell.miscItems))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::NPC, RefData> *ref = searchViaHandle (handle, cell.npcs))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Probe, RefData> *ref = searchViaHandle (handle, cell.probes))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Repair, RefData> *ref = searchViaHandle (handle, cell.repairs))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Static, RefData> *ref = searchViaHandle (handle, cell.statics))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Weapon, RefData> *ref = searchViaHandle (handle, cell.weapons))
return Ptr (ref, &cell);
return Ptr();
}
MWRender::CellRender *World::searchRender (Ptr::CellStore *store)
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{
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Scene::CellRenderCollection::const_iterator iter = mWorldScene->getActiveCells().find (store);
if (iter!=mWorldScene->getActiveCells().end())
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{
return iter->second;
}
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return 0;
}
int World::getDaysPerMonth (int month) const
{
switch (month)
{
case 0: return 31;
case 1: return 28;
case 2: return 31;
case 3: return 30;
case 4: return 31;
case 5: return 30;
case 6: return 31;
case 7: return 31;
case 8: return 30;
case 9: return 31;
case 10: return 30;
case 11: return 31;
}
throw std::runtime_error ("month out of range");
}
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void World::removeScripts (Ptr::CellStore *cell)
{
ScriptList::iterator iter = mLocalScripts.begin();
while (iter!=mLocalScripts.end())
{
if (iter->second.getCell()==cell)
mLocalScripts.erase (iter++);
else
++iter;
}
}
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void World::adjustSky()
{
if (mSky)
{
toggleSky();
// TODO set weather
toggleSky();
}
}
World::World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
const Files::Collections& fileCollections,
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const std::string& master, const boost::filesystem::path& resDir,
bool newGame, Environment& environment, const std::string& encoding)
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: mScene (renderer,physEng), mPlayer (0), mGlobalVariables (0),
mSky (false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm)
{
mPhysEngine = physEng;
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mPhysics = new PhysicsSystem(renderer, physEng);
boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master));
std::cout << "Loading ESM " << masterPath.string() << "\n";
// This parses the ESM file and loads a sample cell
mEsm.setEncoding(encoding);
mEsm.open (masterPath.string());
mStore.load (mEsm);
mPlayer = new MWWorld::Player (mScene.getPlayer(), mStore.npcs.find ("player"), *this);
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mPhysics->addActor (mPlayer->getPlayer().getRefData().getHandle(), "", Ogre::Vector3 (0, 0, 0));
// global variables
mGlobalVariables = new Globals (mStore);
if (newGame)
{
// set new game mark
mGlobalVariables->setInt ("chargenstate", 1);
}
mPhysEngine = physEng;
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mWorldScene = new Scene(environment, this, mScene, mPhysics);
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mRenderingManager = new MWRender::RenderingManager(
MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera(), resDir)
);
}
World::~World()
{
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delete mWorldScene;
delete mGlobalVariables;
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delete mPlayer;
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delete mPhysics;
}
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const ESM::Cell *World::getExterior (const std::string& cellName) const
{
// first try named cells
if (const ESM::Cell *cell = mStore.cells.searchExtByName (cellName))
return cell;
// didn't work -> now check for regions
std::string cellName2 = ESMS::RecListT<ESM::Region>::toLower (cellName);
for (ESMS::RecListT<ESM::Region>::MapType::const_iterator iter (mStore.regions.list.begin());
iter!=mStore.regions.list.end(); ++iter)
{
if (ESMS::RecListT<ESM::Region>::toLower (iter->second.name)==cellName2)
{
if (const ESM::Cell *cell = mStore.cells.searchExtByRegion (iter->first))
return cell;
break;
}
}
return 0;
}
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Ptr::CellStore *World::getExterior (int x, int y)
{
return mCells.getExterior (x, y);
}
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Ptr::CellStore *World::getInterior (const std::string& name)
{
return mCells.getInterior (name);
}
MWWorld::Player& World::getPlayer()
{
return *mPlayer;
}
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const ESMS::ESMStore& World::getStore() const
{
return mStore;
}
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ESM::ESMReader& World::getEsmReader()
{
return mEsm;
}
const World::ScriptList& World::getLocalScripts() const
{
return mLocalScripts;
}
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bool World::hasCellChanged() const
{
return mWorldScene->hasCellChanged();
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}
Globals::Data& World::getGlobalVariable (const std::string& name)
{
return (*mGlobalVariables)[name];
}
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Globals::Data World::getGlobalVariable (const std::string& name) const
{
return (*mGlobalVariables)[name];
}
char World::getGlobalVariableType (const std::string& name) const
{
return mGlobalVariables->getType (name);
}
Ptr World::getPtr (const std::string& name, bool activeOnly)
{
// the player is always in an active cell.
if (name=="player")
{
return mPlayer->getPlayer();
}
// active cells
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for (Scene::CellRenderCollection::const_iterator iter (mWorldScene->getActiveCells().begin());
iter!=mWorldScene->getActiveCells().end(); ++iter)
{
Ptr ptr = mCells.getPtr (name, *iter->first);
if (!ptr.isEmpty())
return ptr;
}
if (!activeOnly)
{
Ptr ptr = mCells.getPtr (name);
if (!ptr.isEmpty())
return ptr;
}
throw std::runtime_error ("unknown ID: " + name);
}
Ptr World::getPtrViaHandle (const std::string& handle)
{
if (mPlayer->getPlayer().getRefData().getHandle()==handle)
return mPlayer->getPlayer();
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for (Scene::CellRenderCollection::const_iterator iter (mWorldScene->getActiveCells().begin());
iter!=mWorldScene->getActiveCells().end(); ++iter)
{
Ptr ptr = getPtrViaHandle (handle, *iter->first);
if (!ptr.isEmpty())
return ptr;
}
throw std::runtime_error ("unknown Ogre handle: " + handle);
}
void World::enable (Ptr reference)
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{
if (!reference.getRefData().isEnabled())
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{
reference.getRefData().enable();
if (MWRender::CellRender *render = searchRender (reference.getCell()))
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{
render->enable (reference.getRefData().getHandle());
if (mWorldScene->getActiveCells().find (reference.getCell())!=mWorldScene->getActiveCells().end())
Class::get (reference).enable (reference, mEnvironment);
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}
}
}
void World::disable (Ptr reference)
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{
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if (reference.getRefData().isEnabled())
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{
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reference.getRefData().disable();
if (MWRender::CellRender *render = searchRender (reference.getCell()))
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{
render->disable (reference.getRefData().getHandle());
if (mWorldScene->getActiveCells().find (reference.getCell())!=mWorldScene->getActiveCells().end())
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{
Class::get (reference).disable (reference, mEnvironment);
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mEnvironment.mSoundManager->stopSound3D (reference);
}
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}
}
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}
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void World::advanceTime (double hours)
{
hours += mGlobalVariables->getFloat ("gamehour");
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setHour (hours);
int days = hours / 24;
if (days>0)
mGlobalVariables->setInt ("dayspassed", days + mGlobalVariables->getInt ("dayspassed"));
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}
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void World::setHour (double hour)
{
if (hour<0)
hour = 0;
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int days = hour / 24;
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hour = std::fmod (hour, 24);
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mGlobalVariables->setFloat ("gamehour", hour);
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mRenderingManager->skySetHour (hour);
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if (days>0)
setDay (days + mGlobalVariables->getInt ("day"));
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}
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void World::setDay (int day)
{
if (day<0)
day = 0;
int month = mGlobalVariables->getInt ("month");
while (true)
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{
int days = getDaysPerMonth (month);
if (day<days)
break;
if (month<11)
{
++month;
}
else
{
month = 0;
mGlobalVariables->setInt ("year", mGlobalVariables->getInt ("year")+1);
}
day -= days;
}
mGlobalVariables->setInt ("day", day);
mGlobalVariables->setInt ("month", month);
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mRenderingManager->skySetDate (day, month);
}
void World::setMonth (int month)
{
if (month<0)
month = 0;
int years = month / 12;
month = month % 12;
int days = getDaysPerMonth (month);
if (mGlobalVariables->getInt ("day")>=days)
mGlobalVariables->setInt ("day", days-1);
mGlobalVariables->setInt ("month", month);
if (years>0)
mGlobalVariables->setInt ("year", years+mGlobalVariables->getInt ("year"));
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mRenderingManager->skySetDate (mGlobalVariables->getInt ("day"), month);
}
bool World::toggleSky()
{
if (mSky)
{
mSky = false;
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mRenderingManager->skyDisable();
return false;
}
else
{
mSky = true;
// TODO check for extorior or interior with sky.
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mRenderingManager->skySetHour (mGlobalVariables->getFloat ("gamehour"));
mRenderingManager->skySetDate (mGlobalVariables->getInt ("day"),
mGlobalVariables->getInt ("month"));
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mRenderingManager->skyEnable();
return true;
}
}
int World::getMasserPhase() const
{
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return mRenderingManager->skyGetMasserPhase();
}
int World::getSecundaPhase() const
{
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return mRenderingManager->skyGetSecundaPhase();
}
void World::setMoonColour (bool red)
{
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mRenderingManager->skySetMoonColour (red);
}
float World::getTimeScaleFactor() const
{
return mGlobalVariables->getInt ("timescale");
}
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void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
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{
return mWorldScene->changeToInteriorCell(cellName, position);
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}
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void World::changeToExteriorCell (const ESM::Position& position)
{
return mWorldScene->changeToExteriorCell(position);
}
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void World::markCellAsUnchanged()
{
return mWorldScene->markCellAsUnchanged();
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}
std::string World::getFacedHandle()
{
std::pair<std::string, float> result = mScene.getFacedHandle (*this);
if (result.first.empty() ||
result.second>getStore().gameSettings.find ("iMaxActivateDist")->i)
return "";
return result.first;
}
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void World::deleteObject (Ptr ptr)
{
if (ptr.getRefData().getCount()>0)
{
ptr.getRefData().setCount (0);
if (MWRender::CellRender *render = searchRender (ptr.getCell()))
{
if (mWorldScene->getActiveCells().find (ptr.getCell())!=mWorldScene->getActiveCells().end())
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{
Class::get (ptr).disable (ptr, mEnvironment);
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mEnvironment.mSoundManager->stopSound3D (ptr);
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mPhysics->removeObject (ptr.getRefData().getHandle());
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}
render->deleteObject (ptr.getRefData().getHandle());
ptr.getRefData().setHandle ("");
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}
}
}
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void World::moveObjectImp (Ptr ptr, float x, float y, float z)
{
ptr.getCellRef().pos.pos[0] = x;
ptr.getCellRef().pos.pos[1] = y;
ptr.getCellRef().pos.pos[2] = z;
if (ptr==mPlayer->getPlayer())
{
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
if (currentCell)
{
if (!(currentCell->cell->data.flags & ESM::Cell::Interior))
{
// exterior -> adjust loaded cells
int cellX = 0;
int cellY = 0;
positionToIndex (x, y, cellX, cellY);
if (currentCell->cell->data.gridX!=cellX || currentCell->cell->data.gridY!=cellY)
{
mWorldScene->changeCell (cellX, cellY, mPlayer->getPlayer().getCellRef().pos, false);
}
}
}
}
// \todo cell change for non-player ref
// \todo this should go into the new scene class and eventually into the objects/actors classes.
mScene.getMgr()->getSceneNode (ptr.getRefData().getHandle())->
setPosition (Ogre::Vector3 (x, y, z));
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}
void World::moveObject (Ptr ptr, float x, float y, float z)
{
moveObjectImp(ptr, x, y, z);
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mPhysics->moveObject (ptr.getRefData().getHandle(), Ogre::Vector3 (x, y, z));
}
void World::indexToPosition (int cellX, int cellY, float &x, float &y, bool centre) const
{
const int cellSize = 8192;
x = cellSize * cellX;
y = cellSize * cellY;
if (centre)
{
x += cellSize/2;
y += cellSize/2;
}
}
void World::positionToIndex (float x, float y, int &cellX, int &cellY) const
{
const int cellSize = 8192;
cellX = static_cast<int> (x/cellSize);
if (x<0)
--cellX;
cellY = static_cast<int> (y/cellSize);
if (y<0)
--cellY;
}
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void World::doPhysics (const std::vector<std::pair<std::string, Ogre::Vector3> >& actors,
float duration)
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{
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std::vector< std::pair<std::string, Ogre::Vector3> > vectors = mPhysics->doPhysics (duration, actors);
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std::vector< std::pair<std::string, Ogre::Vector3> >::iterator player = vectors.end();
for (std::vector< std::pair<std::string, Ogre::Vector3> >::iterator it = vectors.begin();
it!= vectors.end(); ++it)
{
if (it->first=="player")
{
player = it;
}
else
{
MWWorld::Ptr ptr = getPtrViaHandle (it->first);
moveObjectImp (ptr, it->second.x, it->second.y, it->second.z);
}
}
// Make sure player is moved last (otherwise the cell might change in the middle of an update
// loop)
if (player!=vectors.end())
moveObjectImp (getPtrViaHandle (player->first),
player->second.x, player->second.y, player->second.z);
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}
bool World::toggleCollisionMode()
{
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return mPhysics->toggleCollisionMode();
}
bool World::toggleRenderMode (RenderMode mode)
{
return mScene.toggleRenderMode (mode);
}
std::pair<std::string, const ESM::Potion *> World::createRecord (const ESM::Potion& record)
{
/// \todo Rewrite the ESMStore so that a dynamic 2nd ESMStore can be attached to it.
/// This function should then insert the record into the 2nd store (the code for this
/// should also be moved to the ESMStore class). It might be a good idea to review
/// the STL-container usage of the ESMStore before the rewrite.
std::ostringstream stream;
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stream << "$dynamic" << mNextDynamicRecord++;
const ESM::Potion *created =
&mStore.potions.list.insert (std::make_pair (stream.str(), record)).first->second;
mStore.all.insert (std::make_pair (stream.str(), ESM::REC_ALCH));
return std::make_pair (stream.str(), created);
}
std::pair<std::string, const ESM::Class *> World::createRecord (const ESM::Class& record)
{
/// \todo See function above.
std::ostringstream stream;
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stream << "$dynamic" << mNextDynamicRecord++;
const ESM::Class *created =
&mStore.classes.list.insert (std::make_pair (stream.str(), record)).first->second;
mStore.all.insert (std::make_pair (stream.str(), ESM::REC_CLAS));
return std::make_pair (stream.str(), created);
}
}