scrawl
6929e541dd
Fix texture name issue with Vality's Bitter Coast Mod
11 years ago
megaton
50af9bc0d3
General perfomance optimizations.
11 years ago
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
11 years ago
scrawl
2c0d46525b
Fast-forward particle systems to make cell loads less obvious.
11 years ago
scrawl
cf3812188f
Fix bounding box assertions due to negative particle life time
...
Other parts of the code could not deal with negative life times and produced negative particle sizes as a result (which Ogre could not handle)
11 years ago
scrawl
bbd15b185d
Skip inactive controllers. Fixes those bloody bone boots again.
11 years ago
scrawl
5b300c1052
Handle controllers for the root node. Fixes #1147 (incorrect dwemer crossbow rotation)
11 years ago
scrawl
305a471c5a
Fix VisController in ascended sleeper's death animation
11 years ago
scrawl
bd34b61f2a
Set all keyframe-controlled bones as manually controlled
11 years ago
scrawl
264736c139
Remove hopelessly outdated nifogre tests
11 years ago
scrawl
d0500e8124
Some unneeded includes cleanup
11 years ago
scrawl
bfdca3b738
Fix needTangents not being set for cached/shared materials
11 years ago
scrawl
aa855e9524
Include some required Ogre headers explicitely
11 years ago
scrawl
4ad43fdf92
Closes #1088 : Quick&dirty fix for NIF filters not working properly with some mods
11 years ago
scrawl
b8e9343764
Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes
11 years ago
scrawl
29acc3f722
Fix particles being too small. Looks like this should actually be size*2.
11 years ago
scrawl
86b2211932
Don't warn about NiFlipController (already implemented)
11 years ago
scrawl
764ec9bc5f
Closes #716 : Use the particle controller's size instead of NiAutoNormalParticlesData particle radius. Same as NifSkope now.
11 years ago
scrawl
07a9b7623a
Enable skeleton-based bounding boxes added in Ogre 1.10
11 years ago
scrawl
f3a7321a43
Closes #856 : More aggressive supression of skeleton base: only create for keyframe controllers, not any controllers
11 years ago
scrawl
c0dba2834b
Closes #855 : Don't try to look up bone if there's no skeleton
11 years ago
scrawl
6d47d710a0
Reimplement NiGeomMorpherController using Ogre's pose animation system
11 years ago
scrawl
a9526622b1
Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does.
11 years ago
scrawl
9877db413c
Connect particle systems to the particle node, not the emitter node
11 years ago
scrawl
eab2c89346
Issue #983 : Fix controllers to affect objects attached to the base node
11 years ago
scrawl
5931fdcbde
Implement NiBillboardNode. Flags not handled yet.
11 years ago
scrawl
e68e2f82a2
Implement DarkTexture slot. Fix an issue with incorrect transparency override when base texture is empty.
11 years ago
scrawl
0050e6e67b
Support materials with no base (diffuse) texture (should be white). Support alternate UV set for diffuse texture.
11 years ago
scrawl
c5c3248376
Compile fixes for Ogre 1.10
11 years ago
scrawl
6d27ebabb6
Integrate AddGlow with material controllers
11 years ago
scrawl
19e5978a01
Merge branch 'master' of https://github.com/zinnschlag/openmw
...
Conflicts:
apps/openmw/main.cpp
11 years ago
scrawl
0c3c3ed8e9
Fix wind gravity affector
11 years ago
Marc Zinnschlag
77a2179d1e
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
57a33c957e
Add possibly missing include
11 years ago
scrawl
37a7ee8fcd
Set alpha value of character animations according to Invisibility / Chameleon effects.
11 years ago
scrawl
9fcb4fad5c
Implement NiFlipController
11 years ago
scrawl
51a9f0111c
Implement NiAlphaController and NiMaterialColorController
11 years ago
scrawl
1624e0fd8a
Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
11 years ago
Marc Zinnschlag
ef8c0fab73
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
c5e543b91b
Implement NiGeomMorpherController
11 years ago
Marc Zinnschlag
07f692bdd2
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
062ea627b3
Add parallax mapping for objects
11 years ago
Alexander "Ace" Olofsson
47c60a7037
Fix C4716 (Must return a value) error on Windows MSVC
11 years ago
scrawl
6b81fd78f1
Particle improvements: Handle LocalSpace flag. Attach particle systems to the base node, since they need to be relative to that when LocalSpace is enabled. Get the bone in emitters/affectors so that resulting particle positions are the same. TODO: Fix Controllers to affect particle systems.
11 years ago
scrawl
7fd5f1df83
Change setKeepParticlesInLocalSpace to false. Not correct for all particles, but the opposite isn't either. Plus it breaks pretty much all magic VFX.
11 years ago
scrawl
ffdb91bb21
Add particles for Cast + Hit. Not looking quite right yet.
11 years ago
scrawl
636d399c7f
Refactored Ogre initialisation into a component
11 years ago
Chris Robinson
57fb065a86
Add Ogre::Light objects to the object list
...
Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell.
12 years ago
Chris Robinson
b7e81dbc5b
Ignore controllers on the root NiNode
...
I wonder if we should ignore the root NiNode completely.
12 years ago
Chris Robinson
8e24cab935
Strip trailing whitespace from textkeys
12 years ago