elsid
374b85a00d
Add Class methods to get walk, run, swim speed
5 years ago
elsid
a35497de0c
Remove redundant runSpeed as always equal to walkSpeed
5 years ago
David Cernat
e5b1843089
Add OpenMW commits up to 11 Jun 2020
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/activespells.cpp
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aiactivate.hpp
# apps/openmw/mwmechanics/creaturestats.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
Bret Curtis
6bc04507ef
Merge pull request #2715 from akortunov/cleanup
...
Remove custom data for disposed actors
5 years ago
Andrei Kortunov
5468fcb29f
Store attributes and skills values as floats (bug #4021 )
5 years ago
Evil Eye
4d7947d27c
Mutate base records when editing AI settings ( #2798 )
5 years ago
David Cernat
a20f8e77dc
Add OpenMW commits up to 25 Apr 2020
...
# Conflicts:
# .travis.yml
# apps/openmw/mwclass/container.cpp
# apps/openmw/mwclass/door.cpp
5 years ago
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
...
Only disarm traps with keys when the door/container is locked (bug #5370 )
5 years ago
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
5 years ago
David Cernat
f8c557fbc0
[General] Read and use weapon quantity in RecordDynamic packets
5 years ago
Capostrophic
5dc8da5f67
Only disarm traps with keys when the door is locked (bug #5370 )
5 years ago
David Cernat
25a632c650
Add OpenMW commits up to 13 Apr 2020
...
# Conflicts:
# CMakeLists.txt
# README.md
# apps/openmw/engine.cpp
# apps/openmw/mwclass/creaturelevlist.cpp
# apps/openmw/mwgui/quickkeysmenu.cpp
5 years ago
Andrei Kortunov
cb6707624d
Merge branch 'master' into soul
5 years ago
Capostrophic
07779d7fcf
Properly utilize creature levelled list's scale (bug #5369 )
5 years ago
Capostrophic
96a447ee3a
Show the soulgem soul in count dialog (feature #5362 )
5 years ago
David Cernat
7bc3298ed4
Add OpenMW commits up to 1 Apr 2020
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# apps/openmw/mwphysics/physicssystem.cpp
5 years ago
Andrei Kortunov
dea2018d9f
Do not use dynamic casts when using ObjectState
5 years ago
Andrei Kortunov
ae65b0228a
Do not write custom data for disposed actors
5 years ago
David Cernat
8b2bf941cd
[Client] Only play trap disarm sounds when the server approves disarming
5 years ago
David Cernat
85fb1d1a0b
Add OpenMW commits up to 19 Feb 2020
...
# Conflicts:
# apps/openmw/mwworld/scene.cpp
5 years ago
Andrei Kortunov
84979fa8b7
Move VisMask to components
5 years ago
David Cernat
a58f09fd6c
Add OpenMW commits up to 2 Jan 2020
...
# Conflicts:
# apps/openmw/mwmechanics/enchanting.cpp
# apps/openmw/mwworld/scene.cpp
5 years ago
Andrei Kortunov
88a695f251
Add safety checks for door state
5 years ago
David Cernat
bc093c8596
[General] Implement OnObjectHit packet, part 2
...
ObjectHit is now also sent when local actors succeed or fail in hitting other actors with melee attacks, with the packet including the success state of their attack.
It is also sent when creatures hit a non-actor object.
5 years ago
David Cernat
2973cc4f4d
[General] Implement OnObjectHit packet, part 1
...
ObjectHit is now sent when an NPC hits a non-actor object.
5 years ago
David Cernat
ecf00af548
[General] Implement WorldDestinationOverride packet, part 1
...
Destinations for doors with cell transitions are now overridden.
5 years ago
David Cernat
c4950f1beb
[Client] Implement PlayerTeam packet, part 2
...
When determining actors siding with someone, also check the team members of DedicatedPlayers, not just those of the LocalPlayer.
Don't set players as each other's hitAttemptActor if they are team members.
Don't run startCombat() for DedicatedPlayers who get attacked.
5 years ago
David Cernat
5762a36fc2
Add OpenMW commits up to 7 Nov 2019
...
# Conflicts:
# apps/openmw/mwmechanics/aifollow.hpp
5 years ago
Andrei Kortunov
61ab7f3c1e
Implement actors movement deceleration (feature #4544 )
5 years ago
David Cernat
cc25612b8d
Add OpenMW commits up to 18 Sep 2019
...
# Conflicts:
# apps/openmw/mwclass/container.cpp
# apps/openmw/mwclass/door.cpp
# apps/openmw/mwmechanics/security.cpp
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/miscextensions.cpp
5 years ago
Evil Eye
32de86d114
merge master
5 years ago
Evil Eye
7c8b82f45c
move locking behaviour to cellref
5 years ago
Andrei Kortunov
4a6d2cbaff
Do not allow player to take items from evidence chests (bug #3609 )
5 years ago
Andrei Kortunov
649a14dfae
Merge branch 'master' into activation
5 years ago
Capostrophic
480000da07
Use Open action as fallback for companion activation (bug #5161 )
5 years ago
Capostrophic
718dbd3f9a
Use object ID as the substitution for their name (bug #5158 )
5 years ago
Capostrophic
6b74630f6e
Preparation work
...
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
5 years ago
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
5 years ago
Evil Eye
56b6a7ada4
Fix #5155
5 years ago
David Cernat
ca67587b89
Add OpenMW commits up to 5 Sep 2019
...
# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
elsid
16170131b7
Add enum type for door state
5 years ago
David Cernat
353e7d530a
Add OpenMW commits up to 18 Aug 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
ed05125f6a
Add OpenMW commits up to 2 Aug 2019
...
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
5 years ago
David Cernat
b57c0bcafe
Add OpenMW commits up to 6 June 2019
...
# Conflicts:
# apps/openmw/mwgui/hud.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/waitdialog.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
5181c601c0
Add OpenMW commits up to 2 May 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/statsextensions.cpp
5 years ago
David Cernat
8729c3c5e3
Add OpenMW commits up to 9 Mar 2019
...
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# README.md
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwscript/animationextensions.cpp
# apps/openmw/mwscript/guiextensions.cpp
# apps/openmw/mwscript/miscextensions.cpp
# apps/openmw/mwscript/soundextensions.cpp
5 years ago
David Cernat
95a5607509
Add OpenMW commits up to 22 Feb 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/containerextensions.cpp
5 years ago
David Cernat
6205ff6b04
Add OpenMW commits up to 30 Jan 2019
...
# Conflicts:
# apps/openmw/mwworld/worldimp.cpp
5 years ago
David Cernat
cbba81df03
Add OpenMW commits up to 14 Nov 2018
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/inventorystore.cpp
5 years ago
David Cernat
fba07194cf
Add OpenMW commits up to 29 Oct 2018
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
056591b957
Add OpenMW commits up to 14 Sep 2018
...
# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
889bcec7f8
Add OpenMW commits up to 1 Sep 2018
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/difficultyscaling.cpp
# apps/openmw/mwscript/transformationextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
84cab59057
Add OpenMW commits up to 19 Aug 2018
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/main.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/misc/debugging.hpp
5 years ago
David Cernat
0339958e21
[General] Rename Log class into TimedLog
5 years ago
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
...
Sneaking consistency fixes (bug #5103 )
5 years ago
Andrei Kortunov
661d11c83e
Merge pull request #2465 from Capostrophic/duration
...
Human-readable light source duration (feature #5091 )
5 years ago
capostrophic
e5331aab28
Escape number signs in object names for tooltips
5 years ago
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
...
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
unknown
2a53f6bc3e
Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn
5 years ago
unknown
6baa5da6c9
Fix scripts not executing on respawn
5 years ago
capostrophic
cac05ef826
Sneaking consistency fixes (bug #5103 )
...
Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
5 years ago
capostrophic
2affb8ed63
Human-readable light source duration (feature #5091 )
6 years ago
capostrophic
dcbe76d888
[Regression] Avoid confusing inventory doll with player
6 years ago
Capostrophic
9a19af5b33
Escape number signs in cell/region names (bug #5047 )
6 years ago
Andrei Kortunov
f775f7977b
Fix RaiseRank/LowerRank script functions (feature #4316 )
6 years ago
Capostrophic
144b1b9b06
Magic armor mitigation for creatures (feature #5033 )
6 years ago
Frederic Chardon
6619150b23
Do not show magnitude for ingredients
6 years ago
Andrei Kortunov
29cfd2c583
Do not respawn container if player did not touch it
6 years ago
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
6 years ago
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
6 years ago
Capostrophic
424716977b
Only play miss sound for player attacks (bug #4969 )
6 years ago
Capostrophic
1424399118
Disable any footstep sounds when flying (bug #4948 )
6 years ago
Vladimir Panteleev
12bbecacfd
Reuse a previously-saved value
6 years ago
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
6 years ago
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
...
AI data handling minor revisions
6 years ago
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
...
Remove redundant includes
6 years ago
Capostrophic
594ea39f5d
Revise AI data handling
...
Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
6 years ago
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
...
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
6 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
Bret Curtis
212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
...
Fix some issues, found by PVS-Studio
6 years ago
Capostrophic
b738cc0383
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
...
Check both the ranged weapon and the projectile before modifying the damage
Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
6 years ago
Capostrophic
64d5cd17d6
Move werewolf silver damage mult applying into a new function
6 years ago
Capostrophic
808b8ce8db
Refactor normal weapon resistance
6 years ago
Capostrophic
c20030d8c9
Correct jumping velocity
6 years ago
Andrei Kortunov
ad9412a117
Remove some redundant checks
6 years ago
Capostrophic
5c889f7359
Add creature-with-the-same-model soundgen fallback (bug #4813 )
...
Creatures will use sounds of the first creature that has the same model in the record store when possible.
6 years ago
Andrei Kortunov
02a43d0b32
Do not scale player's model in the 1st-person view depending on race (bug #4383 )
6 years ago
David Cernat
5d9893ee92
[Client] Set actor killer correctly for spells that do damage over time
...
Additionally, clean up comments related to other code that sets actor killers.
6 years ago
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
6 years ago
Bret Curtis
6f8a15afb0
Merge pull request #1996 from Capostrophic/cleanup
...
Clean up redundant getClass() calls in classes
6 years ago
Capostrophic
77b0ff7a75
Use real thrown weapon damage in tooltips and weapon rating (feature #4697 )
6 years ago
Capostrophic
4b1d287eda
Clean up redundant getClass calls in classes
6 years ago
Bret Curtis
0fad2449f3
Merge pull request #1982 from Capostrophic/condition
...
Avoid item condition and charge zero divisions
6 years ago
Capostrophic
54bd7b2dcf
Implement getItemNormalizedHealth() method and use it
6 years ago
Capostrophic
67de61e1fb
Avoid item condition and charge zero divisions
6 years ago
Capostrophic
9809eef18e
Utilize the default soundgen entries when necessary (bug #4689 )
6 years ago
Bret Curtis
8cb407cfdf
Merge pull request #1969 from Capostrophic/soundgen
...
Support soundgen calls for activators (feature #4285 )
6 years ago
Capostrophic
bf3f82b9d4
Cleanup
6 years ago
Capostrophic
6ef7be3fd3
Re-enable using soundgen land for creatures
6 years ago
Capostrophic
19fd404b7b
Support soundgen calls for activators (feature #4285 )
6 years ago