Marc Zinnschlag
2d87d1d9d2
Merged pull request #1959
6 years ago
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
6 years ago
Capostrophic
09aecb955c
getSkill usage cleanup (bug #4671 )
6 years ago
David Cernat
995d20348f
[General] Always use correct ranged weapon & ammo for ranged attack sync
...
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.
Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
6 years ago
Marc Zinnschlag
3761aaadfd
Merged pull request #1928
6 years ago
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
6 years ago
Andrei Kortunov
989de05f80
Do not show duration for infinite light sources as -1
6 years ago
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
6 years ago
David Cernat
33a0886790
[Client] Fix synchronization of knockdown states
6 years ago
Capostrophic
6ab42919cf
Make sure the actor is actually crouching/running before tweaking movement speed
6 years ago
David Cernat
8012d0d7b7
[General] Include hit position in PlayerAttack and ActorAttack packets
6 years ago
Capostrophic
533b72eff6
Cache weapon type strings
6 years ago
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
6 years ago
Capostrophic
7f459f0610
Knockdown and godmode fixes
...
Make sure an incapacitated player is not able to jump
Cleanup of redundant player and godmode checks in creature class
Make sure the player is not knocked down while in godmode
6 years ago
Capostrophic
2b45fd84ea
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
6 years ago
David Cernat
a083439139
Merge pull request #469 from davidcernat/master while resolving conflicts
...
# Conflicts:
# apps/openmw/main.cpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
6 years ago
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
6 years ago
David Cernat
b57807407a
[General] Implement RecordDynamic packet, part 1
...
Spell, potion, enchantment, creature, NPC, armor, book, clothing, miscellaneous and weapon record data can now be sent in a RecordDynamic packet. Additionally, the packets include data related to associated magical effects (for spells, potions and enchantments), data related to default inventory contents (for creatures and NPCs) and data related to body parts affected (for armor and clothing).
The server now has associated script functions for setting most of the details of the above, with the main exception being individual creature and NPC stats.
Records can either be created entirely from scratch or can use an existing record (set via the baseId variable) as a starting point for their values. In the latter case, only the values that are specifically set override the starting values. Creature and NPC records also have an inventoryBaseId that can be used on top of the baseId to base their inventories on another existing record.
The client's RecordHelper class has been heavily expanded to allow for the above mentioned functionality.
When players create spells, potions and enchantments as part of regular gameplay, they send RecordDynamic packets that provide the server with the complete details of the records that should be created. When they create enchantments, they also provide the server with armor, book, clothing and weapon records corresponding to the items they've enchanted.
This functionality added by this packet was originally supposed to be exclusive to the rewrite, but I've gone ahead and tried to provide it for the pre-rewrite in a way that can mostly be reused for the rewrite.
7 years ago
Andrei Kortunov
23d917df9c
Do not use magic numbers in capacity calculations
7 years ago
David Cernat
36ac2d9de4
[Client] Set packetOrigin for all ObjectList packets sent
7 years ago
David Cernat
21d5bb4d4e
Merge pull request #460 from OpenMW/master
...
Add 0.7.0 commits up to 20 Jul 2018
7 years ago
Andrei Kortunov
8281fd903f
Set movement speed to 0 when unconscious (bug #4519 )
7 years ago
David Cernat
18a2d238ab
[Client] Don't pop up dialogue screen when an NPC activates another NPC
7 years ago
David Cernat
4ef2aff11e
[Client] Remove "Not implemented" message when activating other player
...
Serverside scripts can now make lots of different things happen as the result of such activation, which is why the message was no longer current.
7 years ago
David Cernat
6cb5ac6e63
Merge pull request #457 from OpenMW/master while resolving conflicts
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/main.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwmechanics/character.cpp
components/CMakeLists.txt
7 years ago
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
7 years ago
David Cernat
5043fb4246
[Client] Disable clientside disarming of traps
7 years ago
David Cernat
f3892d697b
[Client] Disable clientside locking and unlocking of objects
7 years ago
David Cernat
c075496748
[General] Replace deathReason in death packets with a killer variable
...
Add serverside script functions for determining the killers of both players and actors.
Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.
Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
7 years ago
David Cernat
a236ffc4be
Merge pull request #456 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# README.md
# apps/openmw/mwgui/quickkeysmenu.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/combat.cpp
7 years ago
Koncord
fa2bf0663e
[General] Simplify vectorContains
7 years ago
Capostrophic
6e9c08083d
Add missing empty attacker checks
7 years ago
Capostrophic
bccba24c40
Make unarmed creature attacks not affect armor condition ( fixes #2455 )
7 years ago
David Cernat
9102df7fde
[General] Make WorldCollisionOverride also work with specific refIds
...
For now, this only makes it possible to enforce collision for specific refIds for placed objects.
7 years ago
David Cernat
7ffdb18bf9
[General] Implement ActorDeath packet, part 1
...
ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.
A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
7 years ago
Andrei Kortunov
5fd3ec1035
Implement unlockable locks with 'lock 0' console command
7 years ago
Marc Zinnschlag
a8ad530db9
Merged pull request #1749
7 years ago
Bret Curtis
3cc6da1db2
Update door.cpp
...
typo fix
7 years ago
Andrei Kortunov
2a65aaf5ab
Forbid actors to use teleporting doors (bug #2562 )
7 years ago
Andrei Kortunov
81b78a82e8
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
7 years ago
Andrei Kortunov
b0a140e714
Disable actor collision only after end of death animation
7 years ago
Andrei Kortunov
977a27ecb7
Do not clear corpses until end of death animation (bug #4307 )
7 years ago
David Cernat
3efe05a88e
[General] Implement WorldCollisionOverride packet
7 years ago
David Cernat
74c2a0b311
Merge pull request #438 from OpenMW/master
...
Add OpenMW commits up to 24 May 2018
7 years ago
Marc Zinnschlag
2f958881b7
Merged pull request #4413
7 years ago
David Cernat
296c69d788
Merge pull request #436 from OpenMW/master
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Add OpenMW commits up to 22 May 2018
7 years ago
declan-millar
b8df4b7c5a
Tidy in-code comment
7 years ago
declan-millar
844aef85f3
Replace spelling: soulgem -> soul gem in code comment
7 years ago
declan-millar
9ed4f33048
Replace spelling: soulgem -> soul gem
7 years ago
declan-millar
028b528c0b
Get soul magnitude before checking the rebalance setting
7 years ago
declan-millar
9346a552fa
Use Rebalance soulgem values option to set soulgem value
7 years ago
declan-millar
78e79d5775
Add advanced option to Rebalance soulgem values to the launcher
7 years ago
declan-millar
4b1247597e
Use soulgem value rebalance formula from morrowind code patch
7 years ago
David Cernat
dc9a3bf73f
Merge pull request #429 from OpenMW/master
...
Add OpenMW commits up to 16 May 2018
7 years ago
Bret Curtis
caf1760251
Merge pull request #1707 from akortunov/weaponreach
...
Display weapon reach on tooltips in feet
7 years ago
Andrei Kortunov
164e3d12fe
Display weapon reach on tooltips in feet.
7 years ago
Capostrophic
1c9fba9a8c
Fix jumping encumbrance calculation
7 years ago
David Cernat
78234f9071
[General] Rename Event into ObjectList & WorldObject into BaseObject
7 years ago
David Cernat
5458e09c8a
Merge pull request #420 from OpenMW/master
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Add OpenMW commits up to 11 May 2018
7 years ago
Alf Henrik Sauge
feeee50a88
Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
...
NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
7 years ago
David Cernat
a86c68c5a1
[General] Add sync for ranged weapon & projectile strike enchantments
7 years ago
David Cernat
3f8d94b030
[General] Synchronize strike enchantments in combat
7 years ago
David Cernat
ec1311fcb7
[Client] Make it possible to check whether a class has a ContainerStore
7 years ago
David Cernat
ac82124a5d
Merge pull request #395 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
7 years ago
scrawl
c02920bcd1
Merge pull request #1634
...
Conflicts:
apps/openmw/mwworld/worldimp.hpp
7 years ago
Andrei Kortunov
bd6c7de579
Do not unequip two-handed weapon when equipping torch
7 years ago
David Cernat
b7c6261e16
Merge pull request #392 from OpenMW/master while resolving conflicts
...
# Conflicts:
# README.md
7 years ago
scrawl
870c658500
Remove missing souls, remove some runaway exceptions ( Fixes #4111 )
7 years ago
Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
...
* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
7 years ago
David Cernat
ecb0ad0d77
Merge pull request #359 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
7 years ago
Andrei Kortunov
744859f327
Take in account armor condition in the armor rating calculation (bug #4246 )
7 years ago
David Cernat
38247ff086
Merge pull request #303 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwbase/dialoguemanager.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
7 years ago
Andrei Kortunov
b8fd530ee1
Do not speak with unconscious creatures
7 years ago
scrawl
84657271c7
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
7 years ago
David Cernat
960b91a53c
Merge pull request #290 from OpenMW/master
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Add OpenMW commits up to 17 Sep 2017
7 years ago
Chris Robinson
780e82480d
Make the PlayMode and PlayType enums scoped
...
Also shorten them by putting them in the MWSound namespace
7 years ago
David Cernat
b64f379949
Merge pull request #286 from OpenMW/master while resolving conflicts
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/actors.hpp
7 years ago
Andrei Kortunov
0d7279ea2a
Fixes a regression with bound weapons equipping (bug #4050 )
7 years ago
David Cernat
4468e6ec4a
Merge pull request #280 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
7 years ago
Andrei Kortunov
6f22d819c5
Do not allow to switch weapon to probe or lockpick during attack
7 years ago
scrawl
dc53573de4
Merge pull request #1405 from akortunov/stancechangefixes
...
Do not allow player to change weapon/spell during attack or spellcast
7 years ago
Andrei Kortunov
fb45995a41
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445 )
7 years ago
scrawl
2611377081
Merge pull request #1350 from akortunov/deathanimationfix
...
Do not allow to loot fighting actors during death animation (bug #3528 )
7 years ago
Andrei Kortunov
7c80ddc9de
Owned crosshair improvements (bug #2789 )
7 years ago
Andrei Kortunov
3f159960b7
Restored pickpocket and werewolf check
7 years ago
Andrei Kortunov
dd919b9f2c
Do not allow to loot fighting actors during death animation (bug #3528 )
8 years ago
Koncord
6222c20e82
[Client] Convert MechanicsHelper to namespace
8 years ago
David Cernat
c6aee3b780
[Client] Fix build by changing boost::shared_ptr into std::shared_ptr
8 years ago
David Cernat
fa3baac0f3
Merge pull request #228 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/main.cpp
8 years ago
scrawl
dd3f612e88
Merge pull request #1316 from akortunov/doorfix
...
Doors usage improvements
8 years ago
Andrei Kortunov
cab51d26cc
Doors: small key search optimizations
8 years ago
Bret Curtis
d48b829b45
replace and purge boost::lexical_cast
8 years ago
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
8 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
David Cernat
1c6e359fe9
[Client] Set and clear hitAttemptActorId for DedicatedPlayers
...
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
8 years ago
David Cernat
20a72ec807
[Client] Send ObjectTrap packets when disarming traps with keys & probes
8 years ago
David Cernat
b1264cca92
[Client] Send ObjectLock whenever using spells or keys to unlock objects
8 years ago
David Cernat
34f0a5e076
[Client] Disable leveled creatures from their class instead of scene.cpp
8 years ago
David Cernat
4d81455020
[General] Rework and simplify death reasons so they work with NPCs
8 years ago
David Cernat
809b4d78ba
[Client] Split off DedicatedPlayer and PlayerList into different files
8 years ago
David Cernat
ea7c3f2dc7
[Client] Make tes3mp combat code work with Creatures, not just NPCs
8 years ago
David Cernat
2e8714afaa
[Client] Rethink and restructure tes3mp combat code so it works for NPCs
8 years ago
David Cernat
014ff7a059
[Client] Replace usage of Networking::isDedicatedPlayer()
8 years ago
David Cernat
07c2d4251e
[Client] Add and use mwmp::PlayerList::isDedicatedPlayer()
8 years ago
David Cernat
0aaf68c994
[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
8 years ago
David Cernat
a650683bae
[General] Add and use Target struct in mwmp::Attack
8 years ago
David Cernat
9882ceedf3
[General] Remove attackerGuid from mwmp::Attack because it is redundant
8 years ago
David Cernat
caf5428532
[General] Rename mwmp::Attack vars in preparation for Actor support
8 years ago
David Cernat
2565816b22
[Client] Delimit and clarify combat changes made by tes3mp
...
Additionally, revert unneeded small changes to the formatting of OpenMW code
8 years ago
David Cernat
678edffb5a
[Client] Rename updateDynamicStats() into updateStatsDynamic()
8 years ago
David Cernat
bf17464074
Merge pull request #198 from OpenMW/master
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Add OpenMW commits up to 14 Apr 2017
8 years ago
scrawl
f63b1e81cd
Merge pull request #1228 from akortunov/master
...
Options to show hidden weapon parameters
8 years ago
David Cernat
c6cd0a2953
Merge pull request #196 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
8 years ago
Andrei Kortunov
506cc47c9d
Add option to show reach and attack speed for melee weapons
8 years ago
Andrei Kortunov
14b59e0e4b
Vanilla-like tgm ( fixes #3798 )
8 years ago
David Cernat
c10dd1b002
Merge pull request #188 from OpenMW/master
...
Add OpenMW commits up to 24 Mar 2017
8 years ago
Allofich
5282556ae0
Show names on combat actors when RMB GUI is active
...
Fixes (#3797 )
8 years ago
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
8 years ago
David Cernat
a2ef39c655
Merge pull request #178 from OpenMW/master
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Add OpenMW commits up to 2 Mar 2017
8 years ago
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
...
Added ConstContainerStoreIterator (Task #3092 )
8 years ago
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
8 years ago
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
8 years ago
David Cernat
a1988ac6ef
Merge pull request #161 from OpenMW/master
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Add OpenMW commits up to 21 Feb 2017
8 years ago
scrawl
22482b7eec
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
8 years ago
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
8 years ago
Rafael Moura
ecbde7b11e
Added ConstContainerStoreIterator
...
using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
8 years ago
David Cernat
0d75264221
Merge pull request #155 from OpenMW/master
...
Add OpenMW commits up to 17 Feb 2017, part 2
8 years ago
MiroslavR
f883951d75
Fix incorrect calculation of armor rating (Bug #3754 )
8 years ago
David Cernat
a5d7c5fd39
Merge pull request #148 from OpenMW/master
...
Add OpenMW commits up to 13 Feb 2017
8 years ago
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
...
(Fixes #3254 )
8 years ago
David Cernat
d528a0edb5
Merge pull request #147 from OpenMW/master
...
Add OpenMW commits up to 11 Feb 2017
8 years ago
Allofich
e047679595
Fix trying to access stats on non-actors
8 years ago
David Cernat
6763718412
Merge pull request #146 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/actors.cpp
8 years ago
Allofich
5d2090684a
Store mHitAttemptActorId in save files
8 years ago
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
...
(Fixes #2678 , Fixes #3705 )
8 years ago
David Cernat
2158e94a96
[Client] Fix setting of attack parameters after recent changes
8 years ago
David Cernat
63c8a98083
[General] Stop using virtual functions in BasePlayer
8 years ago
David Cernat
dfb87e9e0d
Merge pull request #124 from OpenMW/master
...
Add OpenMW commits up to 11 Jan
8 years ago
MiroslavR
f1f9209814
Creatures now auto-equip shields ( Fixes #3704 )
8 years ago
David Cernat
973db7c78a
Merge pull request #113 from OpenMW/master
...
Add OpenMW commits up to 17 Dec
8 years ago
Koncord
536715cf46
Cleanup tes3mp headers
8 years ago
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
8 years ago
David Cernat
3a733eb122
Make tes3mp includes consistent
8 years ago
David Cernat
fa9d6e810e
Use lowerCamelCase in tes3mp client function names like OpenMW does
8 years ago
Koncord
799842b5da
Reduce using of the CPU
8 years ago
Koncord
56959ebfda
Implement magic
8 years ago
David Cernat
cd798d5f23
Merge pull request #89 from OpenMW/master
...
Add OpenMW commits up to 30 Oct
8 years ago
Allofich
125e94ef0e
Fix shadowing warnings
8 years ago
David Cernat
e27d1857ef
Fix formatting in previous changes made by tes3mp to OpenMW's core
8 years ago
David Cernat
6eae017561
Merge pull request #74 from OpenMW/master
...
Add OpenMW commits up to 5 Oct
8 years ago
Allofich
506d0e8e54
Correction to display of 0-weight tooltips
8 years ago
Allofich
160da0b149
Treat 0-weight armor as light armor in some respects
8 years ago
David Cernat
728a09e423
Reorder functions in LocalPlayer and make their names more consistent
8 years ago
David Cernat
ce4b326b02
Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
8 years ago
David Cernat
7e4543ffcb
Merge pull request #64 from OpenMW/master
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Add OpenMW commits up to 24 Sep
8 years ago
MiroslavR
52e00f5fef
Do not show uncarriable lights in item views
8 years ago
David Cernat
cdada00a8a
Merge pull request #56 from OpenMW/master
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Add OpenMW commits up to 15 Sep
8 years ago
MiroslavR
f323f231db
Allow activating actors without a name ( Fixes #3551 )
8 years ago
David Cernat
3b7693c719
Resolve conflicts in pull request #55
...
# Conflicts:
# README.md
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/combat.cpp
8 years ago
Allofich
34851349de
Pass hitPosition by const reference
8 years ago
Allofich
bce0166931
Don't play blood effects for resisted hits
8 years ago
David Cernat
4d2ca20445
Resolve conflicts in pull request #43
...
# Conflicts:
# README.md
8 years ago
Allofich
7db31ab58a
Correct telekinesis glow length
8 years ago
David Cernat
d9cfd5bac2
Resolve conflicts with OpenMW
9 years ago
scrawl
8c44334409
Merge pull request #1021 from Allofich/weight
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Corrections to tooltip displays of zero-weight items
9 years ago
Allofich
7bf04b5014
Allow showing value of zero-weight lights
9 years ago
Allofich
502a26a7ff
Use getWeightString() to avoid casting to int
9 years ago
Allofich
4f5d676b4e
Allow weight tooltips for gold and keys if not 0
9 years ago
Allofich
caf025f93d
Don't show 0 weight tooltips except for potions
9 years ago
Allofich
cf7278f8ae
Don't show weight tooltip for 0-weight equipment
9 years ago
Allofich
ee2702087c
Make zero-weight boots play light boot footsteps
9 years ago
Allofich
cb9bb92b26
Play locked sounds on locked objects instead of actors
9 years ago
Allofich
cad41599cf
Fix travis build error and warnings
9 years ago
Allofich
35c14bb9bb
Minor rewrite, make "open" spells play glow effect
9 years ago
Allofich
e132b52a69
Handle spell glows within updatecallback
9 years ago
Allofich
123c626f2d
Add glow when using telekinesis on doors
9 years ago
David Cernat
09d564424f
Translate Russian code comment into English
9 years ago
Aesylwinn
b4a000913c
Merge remote-tracking branch 'yar/master' into Even
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
9 years ago
Allofich
599e6708ec
Allow using keys to open trapped objects of lock level 0
9 years ago
Allofich
249918612d
Play trap disarm sound when key used on trapped object
9 years ago
Allofich
d4e656ceaf
Play trap activation sound on trapped object, not actor
9 years ago
Allofich
53ceefa46a
Allow some telekinesis on teleport doors
9 years ago
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
...
Created Package system
9 years ago
scrawl
0720a19fc0
Add support for placing BodyParts in a cell (Bug #3118 )
9 years ago
Allofich
35a23c3b49
Implement and use new method allowTelekinesis()
9 years ago
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
9 years ago
scrawl
8fcc1911d9
Use fCombatDistance as the creature attack range
9 years ago
scrawl
11f00e3aa9
Rename safePlaceObject to placeObject
9 years ago
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
9 years ago
scrawl
d05603c7fe
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile ( Fixes #3212 )
9 years ago
scrawl
c5d3e6c993
Disable preloading of levelled lists
9 years ago
scrawl
fb219fea17
Fix respawning of NPCs/creatures when they were moved to a different cell
9 years ago
scrawl
f6f9eff9a6
Preload levelled creatures
9 years ago
scrawl
1b8e82e929
Preload NPC body parts
9 years ago
scrawl
84dcf59c50
Fix preloading of equipment parts that don't separate gender
9 years ago
scrawl
effe022bb2
Move preload model list to MWClass, preload NPC head/hair
9 years ago
scrawl
b9d1d6144a
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
9 years ago
scrawl
1905f0bf2d
Add support for placing BodyParts in a cell (Bug #3118 )
9 years ago
scrawl
e5d9ee30f4
Add count argument to copyObjectToCell
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Fixes the gold bug introduced in c9ca5bc946
9 years ago
scrawl
32d5dece58
Add count argument to getToolTipInfo
9 years ago