scrawl
383524c688
Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
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Based on http://gafferongames.com/game-physics/fix-your-timestep/
2016-02-13 03:03:34 +01:00
scrawl
6bfeb118d7
Fix cleanup issue
2016-02-10 19:08:17 +01:00
scrawl
9f729667fb
Remove debug output
2016-02-09 21:16:11 +01:00
scrawl
0865cea211
Preload terrain
2016-02-09 21:16:11 +01:00
scrawl
1457a0de78
Use the UnrefQueue to delete BulletShapeInstances
2016-02-09 19:04:59 +01:00
scrawl
246566cef4
Preload instances in BulletShapeManager
2016-02-09 18:48:49 +01:00
scrawl
e28dc3e72f
Preload instances in SceneManager
2016-02-09 18:35:26 +01:00
scrawl
f6f9eff9a6
Preload levelled creatures
2016-02-09 03:06:00 +01:00
scrawl
6806741d9b
Add settings for disabling the individual preloading types
2016-02-09 01:58:33 +01:00
scrawl
10a3e270a3
Preload fast travel destinations
2016-02-09 01:52:02 +01:00
scrawl
1cda2bf796
Preload sky & water from the main menu
2016-02-09 01:28:13 +01:00
scrawl
f9082502f8
Move construction of WorkQueue to RenderingManager
2016-02-09 01:02:40 +01:00
scrawl
d16450bff2
Fix correctActorModelPath in preloader not being used
2016-02-09 00:28:27 +01:00
scrawl
effe022bb2
Move preload model list to MWClass, preload NPC head/hair
2016-02-08 20:52:32 +01:00
scrawl
fc0be77e4c
Preload keyframes
2016-02-08 15:51:31 +01:00
scrawl
ef5de94548
Fix correctActorModelPath
2016-02-08 15:31:09 +01:00
scrawl
e4e313fe12
Remove outdated comment
2016-02-08 14:41:21 +01:00
scrawl
c8054424c9
Preload items equipped by NPCs
2016-02-07 22:37:52 +01:00
scrawl
a81b10b415
Make the cache expiryDelay configurable
2016-02-07 19:05:55 +01:00
scrawl
5efaa9817c
Add preloading settings
2016-02-07 18:01:14 +01:00
scrawl
610257cd3a
Preload the exterior cell grid
2016-02-07 07:37:56 -08:00
scrawl
8592166eeb
Preload surrounding cells when preloading an exterior cell destination
2016-02-07 05:27:19 -08:00
scrawl
023c87b215
Preload cell when the player goes near a teleport door. It works!
2016-02-07 05:13:46 -08:00
scrawl
d855a13b44
Clear the resource cache from the worker thread
2016-02-07 00:36:31 +01:00
scrawl
6f9ca0f68f
Add basic cell preloader class
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Not properly in use yet, but seems to be working.
2016-02-07 00:14:13 +01:00
scrawl
a72af4a1a3
cout that should be cerr
2016-02-05 23:25:01 +01:00
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
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Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00
scrawl
c9a67ab423
Do not add scripts from levelled creatures twice (Bug #2806 )
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Do not insert objects from within a CellStore visitor
2016-02-05 18:29:33 +01:00
scrawl
bd655c20fd
Refactor local map updates
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We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
2016-02-05 01:19:45 +01:00
scrawl
300379617e
Accept a const CellStore in findInteriorPositionInWorldSpace
2016-02-05 01:19:45 +01:00
scrawl
41ebf62fb1
Accept a const CellStore in getNorthVector
2016-02-05 01:19:45 +01:00
Marc Zinnschlag
11a4a31bfd
Merge remote-tracking branch 'scrawl/localscripts'
2016-02-04 13:49:43 +01:00
scrawl
69c2c4fcc1
updateMergedRefs before reading MVRF tags ( Fixes #3161 )
2016-02-03 19:13:26 +01:00
scrawl
cc3563359e
Refactor local script iteration ( Fixes #2806 , Fixes #3108 )
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This should be much safer. Don't use recursion. Don't fail if mIgnore happens to be in the list twice. Don't rely on preconditions / assertions.
2016-02-03 16:16:20 +01:00
scrawl
187d2bccda
Warn about adding a local script twice (Bug #2806 )
2016-02-03 16:09:10 +01:00
scrawl
c403a6b113
Don't apply constant magic effects to dead actors ( Fixes #3174 )
2016-02-01 22:30:08 +01:00
scrawl
aec8c38461
Move observer_ptr include where it belongs
2016-01-25 21:03:33 +01:00
Tobias Kortkamp
0659687bfb
Some fixes for building on FreeBSD
2016-01-25 14:13:16 +01:00
scrawl
b0431833a1
Fix some defects reported by Coverity CI
2016-01-21 16:08:04 +01:00
scrawl
f0971ee8ad
Implement Fixme script instruction
2016-01-20 04:07:07 +01:00
scrawl
ce9a18fb87
Merge pull request #879 from jordan-ayers/bugfix/1544
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Improve Drop Command - Bugfix/1544
2016-01-19 15:02:51 +01:00
Jordan Ayers
c82d9a1e87
Adjust ContainerStore / InventoryStore to allow partial unequip of items.
2016-01-18 19:56:35 -06:00
scrawl
41c571d4f4
Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
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Conflicts:
apps/opencs/view/render/instancemode.cpp
2016-01-15 15:46:10 +01:00
scrawl
4f2a031f4e
Improve error message
2016-01-14 18:34:47 +01:00
scrawl
0b84b3c2cf
Don't crash when region weather chances don't add to 100
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The invalid weather ID was resulting in out-of-bounds vector access later in the code.
2016-01-14 17:41:39 +01:00
Jordan Ayers
2ce2e8a1e7
Add missing OOB slot check to InventoryStore.
2016-01-12 21:35:23 -06:00
scrawl
ef1a1125e0
Fix an error in restocking logic ( Fixes #3131 )
2016-01-12 17:10:23 +01:00
scrawl
4e6a60672d
When a spell explodes on an actor do not apply it to that actor twice ( Fixes #3142 )
2016-01-12 00:40:09 +01:00
scrawl
6546c05428
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
scrawl
4f8f166f69
Fix GetPcInJail to work as in the original engine
2016-01-11 22:57:25 +01:00
scrawl
1905f0bf2d
Add support for placing BodyParts in a cell (Bug #3118 )
2016-01-02 01:30:06 +01:00
scrawl
6fde02ea42
LocalScripts: initialize mIter
2016-01-01 02:59:55 +01:00
scrawl
f052c05018
Move werewolf functions from World to MechanicsManager
2015-12-26 18:23:13 +01:00
scrawl
a1e163ed20
Correct an error in the timestamp subtracting logic ( Fixes #3105 )
2015-12-26 00:26:13 +01:00
scrawl
e5d9ee30f4
Add count argument to copyObjectToCell
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Fixes the gold bug introduced in c9ca5bc946
2015-12-19 16:48:32 +01:00
scrawl
32d5dece58
Add count argument to getToolTipInfo
2015-12-19 16:29:07 +01:00
scrawl
0d4729dcd5
Use the const version of CustomData::as*
2015-12-19 16:19:52 +01:00
scrawl
b0894ea20d
Accept a ConstPtr in hasToolTip
2015-12-19 16:15:45 +01:00
scrawl
29d0f448b4
Add const version of World::getAnimation
2015-12-19 16:15:45 +01:00
scrawl
51c77c5045
Accept a ConstPtr in getDoorState
2015-12-19 16:15:45 +01:00
scrawl
7a2ca5580a
Accept a ConstPtr in RippleSimulation
2015-12-19 15:51:41 +01:00
scrawl
53f4b92426
AiEscort do not follow target through doors
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Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
2015-12-19 15:15:44 +01:00
scrawl
2c51e7345f
Use a separate collision type for doors ( Fixes #1962 )
2015-12-18 18:32:42 +01:00
scrawl
a0fb31e3b1
Accept a ConstPtr in getLOS
2015-12-18 18:03:47 +01:00
scrawl
029d467ea5
Accept a ConstPtr in getItemsOwnedBy, getContainersOwnedBy
2015-12-18 18:00:18 +01:00
scrawl
388aed1748
Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
2015-12-18 17:56:48 +01:00
scrawl
ed101ad35a
Remove redundant getPlayerAnimation function
2015-12-18 17:44:57 +01:00
scrawl
c9ca5bc946
Accept a ConstPtr in placeObject
2015-12-18 17:42:59 +01:00
scrawl
6c505ca06f
Accept a ConstPtr in getHitContact
2015-12-18 17:38:21 +01:00
scrawl
0796f49c17
Accept a ConstPtr in various physics getters
2015-12-18 17:36:14 +01:00
scrawl
553132cb51
Accept a ConstPtr in launchProjectile
2015-12-18 17:13:54 +01:00
scrawl
8f9fc87565
Accept a ConstPtr in LocalScripts::setIgnore
2015-12-18 17:09:11 +01:00
scrawl
1212c07266
Pass a string by reference
2015-12-18 17:08:26 +01:00
scrawl
f35ab12979
Accept a ConstPtr in InventoryStore::isEquipped
2015-12-18 17:06:58 +01:00
scrawl
3856f931db
Accept a ConstPtr in ContainerStore::addNewStack
2015-12-18 17:04:54 +01:00
scrawl
e1c6261fee
Accept a ConstPtr in ContainerStore::getType
2015-12-18 17:03:49 +01:00
scrawl
edde5bd065
Accept a ConstPtr in ContainerStore::stacks
2015-12-18 17:01:21 +01:00
scrawl
04f7a8f8eb
Remove redundant getId function
2015-12-18 16:58:38 +01:00
scrawl
266fbbef48
Accept a ConstPtr in canLock
2015-12-18 16:50:32 +01:00
scrawl
c43f80633a
Accept a ConstPtr in getEnchantmentPoints
2015-12-18 16:48:19 +01:00
scrawl
303521002d
Accept a ConstPtr in adjustScale
2015-12-18 16:46:02 +01:00
scrawl
09bdb0ad4b
Accept a ConstPtr in getServices
2015-12-18 16:44:35 +01:00
scrawl
648ee6e7fb
Accept a ConstPtr in applyEnchantment
2015-12-18 16:43:11 +01:00
scrawl
3c98f8dde3
Accept a ConstPtr in isPersistent
2015-12-18 16:41:37 +01:00
scrawl
3fe3091275
Accept a ConstPtr in isEssential
2015-12-18 16:39:35 +01:00
scrawl
4a47fc32fa
Accept a ConstPtr in getBloodTexture
2015-12-18 16:39:08 +01:00
scrawl
2bd8d60e9f
Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
2015-12-18 16:33:54 +01:00
scrawl
2ac92012e8
Accept a ConstPtr in isClass
2015-12-18 16:29:30 +01:00
scrawl
5b082be79f
Accept a ConstPtr in getBaseGold
2015-12-18 16:28:20 +01:00
scrawl
da7ebfde99
Accept a ConstPtr in copyToCell
2015-12-18 16:27:18 +01:00
scrawl
954186fe1e
Accept a ConstPtr in canFly, canSwim & canWalk
2015-12-18 16:27:18 +01:00
scrawl
b09bdd6af5
Accept a ConstPtr in isBipedal
2015-12-18 16:27:18 +01:00
scrawl
92a3acfa56
Accept a ConstPtr in getBaseFightRating
2015-12-18 16:12:35 +01:00
scrawl
d120f76031
Accept a ConstPtr in getSound
2015-12-18 16:11:03 +01:00
scrawl
d77f785cbc
Accept a ConstPtr in get*SoundId
2015-12-18 16:09:54 +01:00
scrawl
dc92fefd2b
Accept a ConstPtr in canBeEquipped, getEquipmentSlots & hasItemHealth
2015-12-18 16:06:31 +01:00
scrawl
e0bb284804
Accept a ConstPtr in getWeight
2015-12-18 16:00:50 +01:00
scrawl
0047a2d330
Accept a ConstPtr in canSell
2015-12-18 15:58:45 +01:00
scrawl
2bc851c7d3
Accept a ConstPtr in getEnchantment
2015-12-18 15:56:45 +01:00
scrawl
beb8805a12
Accept a ConstPtr in getInventoryIcon
2015-12-18 15:53:47 +01:00