David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								fba07194cf 
								
							 
						 
						
							
							
								
								Add OpenMW commits up to 29 Oct 2018  
							
							... 
							
							
							
							# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/aicombat.cpp
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp 
							
						 
						
							2019-08-20 13:15:00 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								889bcec7f8 
								
							 
						 
						
							
							
								
								Add OpenMW commits up to 1 Sep 2018  
							
							... 
							
							
							
							# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwclass/creature.cpp
#	apps/openmw/mwclass/npc.cpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/difficultyscaling.cpp
#	apps/openmw/mwscript/transformationextensions.cpp
#	apps/openmw/mwworld/worldimp.hpp 
							
						 
						
							2019-08-20 11:31:51 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								84cab59057 
								
							 
						 
						
							
							
								
								Add OpenMW commits up to 19 Aug 2018  
							
							... 
							
							
							
							# Conflicts:
#	.travis.yml
#	CI/before_install.linux.sh
#	CI/before_script.linux.sh
#	apps/openmw/engine.cpp
#	apps/openmw/main.cpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwmechanics/actors.hpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
#	apps/openmw/mwscript/aiextensions.cpp
#	apps/openmw/mwscript/containerextensions.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
#	apps/openmw/mwworld/cellstore.cpp
#	apps/openmw/mwworld/containerstore.cpp
#	apps/openmw/mwworld/scene.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	components/misc/debugging.hpp 
							
						 
						
							2019-08-20 10:06:15 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								4e54ed86b3 
								
							 
						 
						
							
							
								
								Fix jumping mechanics framerate dependency (bug  #4991 )  
							
							
							
						 
						
							2019-07-29 15:45:57 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								6832a2fa9a 
								
							 
						 
						
							
							
								
								Remove BOM from CPP files (allows to build OpenMW with LCC on Elbrus)  
							
							
							
						 
						
							2019-05-21 19:22:34 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								6a01e4cd8a 
								
							 
						 
						
							
							
								
								Fix arguments order for raytracing in the getHitContact() (bug  #4990 )  
							
							
							
						 
						
							2019-04-22 20:46:38 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d23a0ce2ae 
								
							 
						 
						
							
							
								
								Use C++11-style loops in the game world instead of iterators  
							
							
							
						 
						
							2019-03-07 12:39:57 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								43b39e8418 
								
							 
						 
						
							
							
								
								Use not scaled player half extents as default to find path  
							
							
							
						 
						
							2019-03-04 22:59:38 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								14c93b3df0 
								
							 
						 
						
							
							
								
								Revert "Merge pull request  #2204  from elsid/fix_navigator_update"  
							
							... 
							
							
							
							This reverts commit 26fb0e7a0f42b2391303 
							
						 
						
							2019-03-04 11:06:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c066ee9dc5 
								
							 
						 
						
							
							
								
								Use not scaled player half extents as default to find path  
							
							
							
						 
						
							2019-03-03 16:21:12 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Grigory Latyshev 
								
							 
						 
						
							
							
							
							
								
							
							
								3872d7476b 
								
							 
						 
						
							
							
								
								Move makeOsgVec3f() to settingsutils.hpp  
							
							... 
							
							
							
							Remove all other makeOsgVec3f() implementations 
							
						 
						
							2019-02-28 20:03:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3032b177a1 
								
							 
						 
						
							
							
								
								Remove redundant includes  
							
							
							
						 
						
							2019-02-23 08:02:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								a584aa25ab 
								
							 
						 
						
							
							
								
								Don't re-enable collision object for dead actors  
							
							
							
						 
						
							2019-02-04 22:13:30 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								403db9afe3 
								
							 
						 
						
							
							
								
								Don't reset player jumping flag unnecessarily (bug  #4775 )  
							
							
							
						 
						
							2019-01-07 16:08:26 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								0bbcc0e787 
								
							 
						 
						
							
							
								
								Avoid falling height reset if onGround state didn't change (bug  #4411 )  
							
							
							
						 
						
							2018-12-23 13:39:35 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								a53333c3d5 
								
							 
						 
						
							
							
								
								Native animated containers support (feature  #4730 )  
							
							
							
						 
						
							2018-12-13 23:11:16 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
							
							
								
							
							
								49d81241db 
								
							 
						 
						
							
							
								
								Merge branch 'master' into pathfinder_detour  
							
							
							
						 
						
							2018-10-28 17:08:09 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e7de6b974a 
								
							 
						 
						
							
							
								
								Optimize actors processing  
							
							... 
							
							
							
							1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly 
							
						 
						
							2018-10-25 22:52:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								13bd81f896 
								
							 
						 
						
							
							
								
								Try to use collisions from basic actor model if an animated one has no collisions (feature  #4682 )  
							
							
							
						 
						
							2018-10-16 22:28:19 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fafba8ea0c 
								
							 
						 
						
							
							
								
								Use recastnavigation to find path  
							
							
							
						 
						
							2018-10-13 22:16:25 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c866fdff86 
								
							 
						 
						
							
							
								
								Move physics object, heightfield, ptrholder into separate files  
							
							
							
						 
						
							2018-10-13 22:16:24 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e06f0b797a 
								
							 
						 
						
							
							
								
								Replace all NULLs to nullptr  
							
							
							
						 
						
							2018-10-09 10:21:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								70ed8fd1a9 
								
							 
						 
						
							
							
								
								Use constants instead of widely used magic numbers (task  #4645 )  
							
							
							
						 
						
							2018-09-17 19:22:50 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ae1c054635 
								
							 
						 
						
							
							
								
								Make GetPCJumping return true only when jumping (bug  #4641 )  
							
							
							
						 
						
							2018-09-16 11:58:01 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								7ef6fa9f61 
								
							 
						 
						
							
							
								
								Remove deprecated GMST get* functions  
							
							
							
						 
						
							2018-08-29 18:38:12 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								c6dcfd1fce 
								
							 
						 
						
							
							
								
								Do not apply scale twice for animated collision nodes (bug  #4607 )  
							
							
							
						 
						
							2018-08-25 17:26:17 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								a083439139 
								
							 
						 
						
							
							
								
								Merge pull request  #469  from davidcernat/master while resolving conflicts  
							
							... 
							
							
							
							# Conflicts:
#	apps/openmw/main.cpp
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
#	apps/openmw/mwworld/worldimp.hpp 
							
						 
						
							2018-08-20 14:08:44 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								5a4d0cec3a 
								
							 
						 
						
							
							
								
								Use new logging system for game itself  
							
							
							
						 
						
							2018-08-14 23:05:43 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								bc82dbbd1b 
								
							 
						 
						
							
							
								
								Do not try to find missing animated collision shape again and again  
							
							
							
						 
						
							2018-07-28 16:49:00 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								a236ffc4be 
								
							 
						 
						
							
							
								
								Merge pull request  #456  from OpenMW/master while resolving conflicts  
							
							... 
							
							
							
							# Conflicts:
#	.travis.yml
#	README.md
#	apps/openmw/mwgui/quickkeysmenu.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/combat.cpp 
							
						 
						
							2018-07-04 01:52:29 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								61c969e970 
								
							 
						 
						
							
							
								
								Merge branch 'master' into hitboxfix  
							
							
							
						 
						
							2018-06-08 18:36:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								bde1d07d4e 
								
							 
						 
						
							
							
								
								Use hitboxes and focused object for touch spells (bug  #3374 )  
							
							
							
						 
						
							2018-06-07 16:12:27 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f5dc9f0162 
								
							 
						 
						
							
							
								
								Use hitbox cone only as fallback  
							
							
							
						 
						
							2018-06-07 16:12:27 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Cernat 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								669d4d3d7e 
								
							 
						 
						
							
							
								
								Merge pull request  #440  from OpenMW/master  
							
							... 
							
							
							
							Add OpenMW commits up to 27 May 2018 
							
						 
						
							2018-05-27 16:10:16 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								99ffaafe30 
								
							 
						 
						
							
							
								
								Revert "Merge pull request  #1701  from akortunov/standfix"  
							
							... 
							
							
							
							This reverts commit da47fc79f57324bd368f 
							
						 
						
							2018-05-26 11:35:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Cernat 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								74c2a0b311 
								
							 
						 
						
							
							
								
								Merge pull request  #438  from OpenMW/master  
							
							... 
							
							
							
							Add OpenMW commits up to 24 May 2018 
							
						 
						
							2018-05-24 12:16:11 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f8655d2425 
								
							 
						 
						
							
							
								
								Use actor's physics position as a ray origin in tracer  
							
							
							
						 
						
							2018-05-14 20:38:53 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								e32f38b939 
								
							 
						 
						
							
							
								
								Allow jumping when you're stuck on a slope ( fixes   #4221 )  
							
							
							
						 
						
							2018-05-13 17:19:33 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3636cf2015 
								
							 
						 
						
							
							
								
								Do not apply queue movement for standing actors  
							
							
							
						 
						
							2018-05-05 22:41:26 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								ac82124a5d 
								
							 
						 
						
							
							
								
								Merge pull request  #395  from OpenMW/master while resolving conflicts  
							
							... 
							
							
							
							# Conflicts:
#	apps/openmw/mwmechanics/actors.cpp 
							
						 
						
							2018-03-29 07:28:30 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
							
							
								
							
							
								26df0e6ebd 
								
							 
						 
						
							
							
								
								Remove duplicated include  
							
							
							
						 
						
							2018-03-13 21:28:38 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								60f686ee43 
								
							 
						 
						
							
							
								
								[General] Implement setting of physics framerate as part of GameSettings  
							
							
							
						 
						
							2018-02-14 05:53:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								c3c3fbc68e 
								
							 
						 
						
							
							
								
								overriden -> overridden  
							
							
							
						 
						
							2018-01-02 11:42:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								03401bb5df 
								
							 
						 
						
							
							
								
								remove redundant condition  
							
							
							
						 
						
							2017-10-27 20:19:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03554b2f4b 
								
							 
						 
						
							
							
								
								Fix some style issues flagged by cppcheck  
							
							
							
						 
						
							2017-10-15 17:06:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64d02f577e 
								
							 
						 
						
							
							
								
								Fix missing null check  
							
							
							
						 
						
							2017-10-15 17:06:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								62177ebb30 
								
							 
						 
						
							
							
								
								Move physics framerate from setting to environment variable  
							
							
							
						 
						
							2017-09-26 21:23:15 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								6062cd4b9c 
								
							 
						 
						
							
							
								
								Make physics framerate configurable  
							
							
							
						 
						
							2017-09-26 17:15:58 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fcb815f2c7 
								
							 
						 
						
							
							
								
								Move fall height reset into PhysicsSystem ( Fixes   #4049 )  
							
							... 
							
							
							
							To avoid using onGround before it's actually set. 
							
						 
						
							2017-09-17 23:06:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ewan Higgs 
								
							 
						 
						
							
							
							
							
								
							
							
								38a2de3c51 
								
							 
						 
						
							
							
								
								convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis  
							
							
							
						 
						
							2017-06-09 16:49:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								ff3e307059 
								
							 
						 
						
							
							
								
								Pass parameters by const reference  
							
							
							
						 
						
							2017-04-20 23:47:03 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								e87d2aa1af 
								
							 
						 
						
							
							
								
								Remove unused function  
							
							
							
						 
						
							2017-04-20 01:47:30 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0fc465da59 
								
							 
						 
						
							
							
								
								Store the min/max height in LandData  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9a3a64f0c4 
								
							 
						 
						
							
							
								
								Add resource manager for ESM::Land to allow data to be unloaded when no longer required  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29556a1802 
								
							 
						 
						
							
							
								
								More consistent wording of errors/warnings  
							
							... 
							
							
							
							A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom. 
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0772a03e98 
								
							 
						 
						
							
							
								
								Print the object ID that animateCollisionShapes did not find the node for  
							
							
							
						 
						
							2017-02-27 00:41:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								498a3d450b 
								
							 
						 
						
							
							
								
								Fix actors colliding with noclipping player  
							
							
							
						 
						
							2017-02-26 04:28:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a55604c549 
								
							 
						 
						
							
							
								
								Avoid unnecessary AABB update when actor position has not changed  
							
							
							
						 
						
							2017-02-24 02:58:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fb073e5c14 
								
							 
						 
						
							
							
								
								Avoid unnecessary AABB update for rotationally invariant collision shapes  
							
							
							
						 
						
							2017-02-24 02:58:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5198fc897d 
								
							 
						 
						
							
							
								
								Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning  
							
							
							
						 
						
							2017-02-24 02:58:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b9740fd2a1 
								
							 
						 
						
							
							
								
								Fix btHeightFieldTerrainShape triangle layout to match rendering  
							
							
							
						 
						
							2017-02-21 04:47:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								6b53541571 
								
							 
						 
						
							
							
								
								Prevent AI actors from hitting unintended targets  
							
							... 
							
							
							
							(Fixes  #3254 ) 
							
						 
						
							2017-02-12 19:51:19 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f2d4f290cc 
								
							 
						 
						
							
							
								
								traceDown fix  
							
							
							
						 
						
							2017-02-11 17:53:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ecc008813 
								
							 
						 
						
							
							
								
								Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor  
							
							
							
						 
						
							2017-02-10 02:43:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cf7b0098ed 
								
							 
						 
						
							
							
								
								Slightly increase backoff value  
							
							
							
						 
						
							2017-02-10 02:05:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b3d5c2bd7f 
								
							 
						 
						
							
							
								
								Use the actor's collision shape in findGround()  
							
							... 
							
							
							
							The cylinder base is no longer appropriate as of the change to capsules.
This also works around a bug when tracing a small cylinder/box shape apparently introduced with bullet 2.86. 
							
						 
						
							2017-02-10 02:00:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35bb467c7a 
								
							 
						 
						
							
							
								
								Fix inverted setting of variable  
							
							
							
						 
						
							2017-02-07 05:28:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d39d4f2619 
								
							 
						 
						
							
							
								
								Revert a problematic and performance costly workaround that should never have been applied and is no longer required as of the last commit.  
							
							
							
						 
						
							2017-02-06 04:52:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								541fbb4792 
								
							 
						 
						
							
							
								
								Movement solver: add usage of 'on slope' flag to improve handling of steep slopes  
							
							... 
							
							
							
							Previously we were handling 'on slope' synonymously with 'in air' which caused some odd effects.
Practical changes:
 - Sliding down a slope no longer applies fall damage.
 - Fixed a climbing exploit that would allow climbing steep slopes with repeated use of the Jump function. 
							
						 
						
							2017-02-06 04:50:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								708009eac4 
								
							 
						 
						
							
							
								
								Merge pull request  #1158  from logzero/move3  
							
							... 
							
							
							
							[RFC] Movement solver experiments 
							
						 
						
							2017-01-01 20:44:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									logzero 
								
							 
						 
						
							
							
							
							
								
							
							
								dbf0fa6766 
								
							 
						 
						
							
							
								
								Skip stepping if movement tracer hits actor.  
							
							
							
						 
						
							2016-12-31 10:57:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									logzero 
								
							 
						 
						
							
							
							
							
								
							
							
								a5360483bb 
								
							 
						 
						
							
							
								
								Back off slightly when we are touching something.  
							
							... 
							
							
							
							This can reduce the amount of movement solver failures significantly.
I've observed a drop of 8 iteration cases by almost factor of ten. 
							
						 
						
							2016-12-25 15:34:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									logzero 
								
							 
						 
						
							
							
							
							
								
							
							
								00f3bfba27 
								
							 
						 
						
							
							
								
								Use tracer hit height to skip stepping up in movement solver.  
							
							
							
						 
						
							2016-12-24 23:07:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									logzero 
								
							 
						 
						
							
							
							
							
								
							
							
								ab1724d3db 
								
							 
						 
						
							
							
								
								Compare new velocity to the original velocity.  
							
							... 
							
							
							
							Using old velocity seems awkward,
probably a copypaste/refactoring bug. 
							
						 
						
							2016-12-24 12:38:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									logzero 
								
							 
						 
						
							
							
							
							
								
							
							
								e58de5e410 
								
							 
						 
						
							
							
								
								Remove superfluous velocity reflection in movement solver.  
							
							... 
							
							
							
							The slide projection negates the reflection effect.
Just to be sure I've compared the resulting vectors
with and without reflection at runtime. 
							
						 
						
							2016-12-24 12:29:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cf496287f7 
								
							 
						 
						
							
							
								
								Silence static analysis warnings  
							
							
							
						 
						
							2016-12-22 14:43:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									logzero 
								
							 
						 
						
							
							
							
							
								
							
							
								50fd913058 
								
							 
						 
						
							
							
								
								Refactor stepMove function into a Stepper object  
							
							... 
							
							
							
							to be able to reuse up stepper results
for successive movement solver iterations.
This can reduce the number of convex casts
almost by half in some cases. 
							
						 
						
							2016-12-21 19:02:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									logzero 
								
							 
						 
						
							
							
							
							
								
							
							
								4f6e65e481 
								
							 
						 
						
							
							
								
								Apply sliding upward check to new velocity.  
							
							... 
							
							
							
							This helps to capture the case where new velocity
only differs in the z component (normal pointing up).
TODO: Find a better way to handle the normal pointing up case. 
							
						 
						
							2016-12-21 19:02:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									logzero 
								
							 
						 
						
							
							
							
							
								
							
							
								0b08802910 
								
							 
						 
						
							
							
								
								Integrate MinStep move attempt into stepMove.  
							
							... 
							
							
							
							This can save 1 to 3 convex casts per iteration. 
							
						 
						
							2016-12-21 19:02:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									logzero 
								
							 
						 
						
							
							
							
							
								
							
							
								25a0219e4d 
								
							 
						 
						
							
							
								
								Use cosine of max slope angle for walkable slope checks in movement solver.  
							
							
							
						 
						
							2016-12-21 19:02:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									logzero 
								
							 
						 
						
							
							
							
							
								
							
							
								561e0cbbf9 
								
							 
						 
						
							
							
								
								Use squared length for distance checks in movement solver.  
							
							
							
						 
						
							2016-12-21 19:02:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6140768783 
								
							 
						 
						
							
							
								
								Enable waterCollision after moving the player above water ( Fixes   #3672 )  
							
							
							
						 
						
							2016-12-17 23:21:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aussiemon 
								
							 
						 
						
							
							
							
							
								
							
							
								b794aa7c2f 
								
							 
						 
						
							
							
								
								Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods  
							
							
							
						 
						
							2016-12-16 12:22:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aussiemon 
								
							 
						 
						
							
							
							
							
								
							
							
								7c2a088b34 
								
							 
						 
						
							
							
								
								Added check before removing water collision object from world  
							
							
							
						 
						
							2016-12-14 20:13:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e0afd6d0f7 
								
							 
						 
						
							
							
								
								Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with.  
							
							
							
						 
						
							2016-12-02 02:25:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ShadowRadiance 
								
							 
						 
						
							
							
							
							
								
							
							
								354a89e3bc 
								
							 
						 
						
							
							
								
								Slowfall now reduces momentum based on magnitude when jumping  
							
							... 
							
							
							
							(Allows Constant Effect Slowfall to work as in MW) 
							
						 
						
							2016-11-26 06:27:11 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								0e429ae41d 
								
							 
						 
						
							
							
								
								Make water walking mechanics closer to original MW  
							
							
							
						 
						
							2016-11-20 22:21:33 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Assumeru 
								
							 
						 
						
							
							
							
							
								
							
							
								05cc258ed3 
								
							 
						 
						
							
							
								
								Start trace from collision object origin  
							
							
							
						 
						
							2016-11-10 15:38:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Assumeru 
								
							 
						 
						
							
							
							
							
								
							
							
								99bc4f733f 
								
							 
						 
						
							
							
								
								Trace up to waterlevel + halfextent  
							
							
							
						 
						
							2016-11-09 18:03:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Assumeru 
								
							 
						 
						
							
							
							
							
								
							
							
								25d64989b3 
								
							 
						 
						
							
							
								
								Check if the actor still exists /first/  
							
							
							
						 
						
							2016-10-26 11:04:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Assumeru 
								
							 
						 
						
							
							
							
							
								
							
							
								a72cd896ca 
								
							 
						 
						
							
							
								
								Move actors out of the water if there's room for them.  Fixes   #1138  
							
							
							
						 
						
							2016-10-25 19:26:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5ccbabc27d 
								
							 
						 
						
							
							
								
								Fix build against bullet with profiler disabled ( Fixes   #3592 )  
							
							
							
						 
						
							2016-10-14 21:00:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0209c70583 
								
							 
						 
						
							
							
								
								Improve performance by skipping update if transform is unchanged  
							
							
							
						 
						
							2016-08-16 17:50:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4751e0e953 
								
							 
						 
						
							
							
								
								Improve performance of animateCollisionShapes by caching the node path  
							
							
							
						 
						
							2016-08-16 17:50:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8a4722cb84 
								
							 
						 
						
							
							
								
								Revert "animateCollisionShape checks if the shape is really animated"  
							
							... 
							
							
							
							This reverts commit cbf344663f 
							
						 
						
							2016-08-16 17:50:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								693d3cea4a 
								
							 
						 
						
							
							
								
								Float to surface fix  
							
							
							
						 
						
							2016-06-15 19:38:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Daniel Pettersson 
								
							 
						 
						
							
							
							
							
								
							
							
								943d9d97dc 
								
							 
						 
						
							
							
								
								Slowfall now stops momentum when jumping  
							
							
							
						 
						
							2016-06-10 15:22:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d487007167 
								
							 
						 
						
							
							
								
								Remove debug code  
							
							
							
						 
						
							2016-05-27 17:43:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e396e6f2ea 
								
							 
						 
						
							
							
								
								Adjust the eye level for line of sight checks ( Fixes   #3407 )  
							
							
							
						 
						
							2016-05-27 17:42:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d840c7d5eb 
								
							 
						 
						
							
							
								
								Slightly tweak the spawn point heuristics  
							
							... 
							
							
							
							Fixes an issue with hlaalu building exits 
							
						 
						
							2016-03-11 22:48:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5ea7446eeb 
								
							 
						 
						
							
							
								
								Change a dynamic_cast to static_cast  
							
							
							
						 
						
							2016-03-05 19:41:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c085e503c6 
								
							 
						 
						
							
							
								
								Pass the btCollisionObject as const  
							
							
							
						 
						
							2016-03-05 16:09:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								910e41e3c4 
								
							 
						 
						
							
							
								
								Allow an Object to be specified as ignore parameter for castRay  
							
							
							
						 
						
							2016-03-05 15:56:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								83a9a164bc 
								
							 
						 
						
							
							
								
								Raise the required bullet version to 2.83  
							
							... 
							
							
							
							2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587 ). 
							
						 
						
							2016-02-15 00:33:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								796a4a795a 
								
							 
						 
						
							
							
								
								Avoid the 'spiral of death'  
							
							
							
						 
						
							2016-02-13 03:09:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								383524c688 
								
							 
						 
						
							
							
								
								Run physics in fixed timesteps, use the remainder to interpolate between current and previous state  
							
							... 
							
							
							
							Based on http://gafferongames.com/game-physics/fix-your-timestep/  
							
						 
						
							2016-02-13 03:03:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1457a0de78 
								
							 
						 
						
							
							
								
								Use the UnrefQueue to delete BulletShapeInstances  
							
							
							
						 
						
							2016-02-09 19:04:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3552b3a82c 
								
							 
						 
						
							
							
								
								Don't create a BulletShapeInstance for actors  
							
							
							
						 
						
							2016-02-09 18:51:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								246566cef4 
								
							 
						 
						
							
							
								
								Preload instances in BulletShapeManager  
							
							
							
						 
						
							2016-02-09 18:48:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f9ca0f68f 
								
							 
						 
						
							
							
								
								Add basic cell preloader class  
							
							... 
							
							
							
							Not properly in use yet, but seems to be working. 
							
						 
						
							2016-02-07 00:14:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								df57d4bfba 
								
							 
						 
						
							
							
								
								Use a common base class for resource managers  
							
							... 
							
							
							
							Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while. 
							
						 
						
							2016-02-06 17:22:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dda4273349 
								
							 
						 
						
							
							
								
								Actors that start the game as dead do not float to the surface ( Fixes   #3177 )  
							
							... 
							
							
							
							This has a minor bug (can you spot it?) that affects the vanilla engine as well, unfortunately not so simple to fix. 
							
						 
						
							2016-02-01 23:18:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								daa94cc50e 
								
							 
						 
						
							
							
								
								Fix cppcheck warnings  
							
							
							
						 
						
							2016-01-03 20:19:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5ac226f519 
								
							 
						 
						
							
							
								
								Another collision mask fix  
							
							
							
						 
						
							2015-12-19 17:02:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16e3699739 
								
							 
						 
						
							
							
								
								Fix collision mask in castSphere  
							
							
							
						 
						
							2015-12-19 16:18:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2c51e7345f 
								
							 
						 
						
							
							
								
								Use a separate collision type for doors ( Fixes   #1962 )  
							
							
							
						 
						
							2015-12-18 18:32:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a0fb31e3b1 
								
							 
						 
						
							
							
								
								Accept a ConstPtr in getLOS  
							
							
							
						 
						
							2015-12-18 18:03:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								388aed1748 
								
							 
						 
						
							
							
								
								Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions  
							
							
							
						 
						
							2015-12-18 17:56:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6c505ca06f 
								
							 
						 
						
							
							
								
								Accept a ConstPtr in getHitContact  
							
							
							
						 
						
							2015-12-18 17:38:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0796f49c17 
								
							 
						 
						
							
							
								
								Accept a ConstPtr in various physics getters  
							
							
							
						 
						
							2015-12-18 17:36:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								795032621c 
								
							 
						 
						
							
							
								
								Use a ConstPtr for the ActorMap and ObjectMap  
							
							
							
						 
						
							2015-12-18 17:30:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								31c3324705 
								
							 
						 
						
							
							
								
								Don't assume the emitter node is a Group ( Fixes   #3082 )  
							
							... 
							
							
							
							This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph. 
							
						 
						
							2015-12-17 03:38:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1264651af7 
								
							 
						 
						
							
							
								
								Fix coverity defects  
							
							
							
						 
						
							2015-12-08 21:12:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d12b2ca9d 
								
							 
						 
						
							
							
								
								Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.  
							
							
							
						 
						
							2015-12-02 14:59:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62169a7039 
								
							 
						 
						
							
							
								
								Use a single-precision PositionAttitudeTransform in speed critical places  
							
							
							
						 
						
							2015-11-22 19:54:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								43de13fa99 
								
							 
						 
						
							
							
								
								Do not allow resting on lava  
							
							
							
						 
						
							2015-11-20 19:22:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								27617468c8 
								
							 
						 
						
							
							
								
								Fix the collision shape not updating when scaling an object via script  
							
							
							
						 
						
							2015-11-20 03:29:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cbf344663f 
								
							 
						 
						
							
							
								
								animateCollisionShape checks if the shape is really animated  
							
							
							
						 
						
							2015-11-20 00:17:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								894477849a 
								
							 
						 
						
							
							
								
								Store animated collision objects in a separate container  
							
							
							
						 
						
							2015-11-19 23:33:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a49058721e 
								
							 
						 
						
							
							
								
								Use a contactTest for collision script functions  
							
							... 
							
							
							
							The previous method didn't work for stationary actors. This change fixes the grinder in "Sotha Sil, Dome of Kasia" not registering collisions if the player stands still. (Fixes  #1934 ) 
							
						 
						
							2015-11-18 21:20:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9fce428929 
								
							 
						 
						
							
							
								
								ContactTestResultCallback: do not rely on col1 being the object tested against  
							
							... 
							
							
							
							Unsure why, but in some cases col0 and col1 are swapped. 
							
						 
						
							2015-11-18 20:41:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3453353091 
								
							 
						 
						
							
							
								
								AiCombat distance check takes into account collision box ( Fixes   #1699 )  
							
							
							
						 
						
							2015-11-18 19:00:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e62470d674 
								
							 
						 
						
							
							
								
								Auto-generate the collision shape for native mesh formats  
							
							
							
						 
						
							2015-11-17 00:20:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8cf57ef6ac 
								
							 
						 
						
							
							
								
								Move BulletShapeManager and BulletShape to resource/  
							
							
							
						 
						
							2015-11-17 00:20:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eb2f16d682 
								
							 
						 
						
							
							
								
								Support for loading .osg mesh format  
							
							
							
						 
						
							2015-11-16 23:26:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f0a1434578 
								
							 
						 
						
							
							
								
								Dead actors underwater will float to the surface  
							
							
							
						 
						
							2015-11-08 20:58:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								66925be440 
								
							 
						 
						
							
							
								
								Partially revert  682f30ef9c 
							
							... 
							
							
							
							This change made dead netch fall through the floor, because the animation moves the creature *below* its external collision box. 
							
						 
						
							2015-11-08 19:59:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								682f30ef9c 
								
							 
						 
						
							
							
								
								Fix incorrect uses of PhysicsSystem::getHalfExtents  
							
							... 
							
							
							
							Did not account for translation of collision box (mMeshTranslation in actor.cpp) 
							
						 
						
							2015-11-03 19:05:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5f8ffb83d 
								
							 
						 
						
							
							
								
								aimToTarget: Fix the collision box translation not being taken into account  
							
							
							
						 
						
							2015-11-03 18:15:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bd9dc58560 
								
							 
						 
						
							
							
								
								Use the correct scale for actor swim height ( Fixes   #2833 )  
							
							
							
						 
						
							2015-11-01 21:45:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a47617c21f 
								
							 
						 
						
							
							
								
								Fix tab indentations in apps/ and components/  
							
							
							
						 
						
							2015-09-16 20:45:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a445683312 
								
							 
						 
						
							
							
								
								Merge branch 'mergetool'  
							
							... 
							
							
							
							Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp 
							
						 
						
							2015-09-11 13:22:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b3fdf92d2b 
								
							 
						 
						
							
							
								
								more const-ness fixes  
							
							
							
						 
						
							2015-08-31 16:08:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								77a1d947cc 
								
							 
						 
						
							
							
								
								extracted MWMechanics::getPlayer()  
							
							
							
						 
						
							2015-08-21 21:12:39 +12:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a44be148d8 
								
							 
						 
						
							
							
								
								Fix door collisions  
							
							
							
						 
						
							2015-06-26 06:40:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								712cef36b0 
								
							 
						 
						
							
							
								
								Minor cleanup  
							
							
							
						 
						
							2015-06-11 18:01:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f511cb08ff 
								
							 
						 
						
							
							
								
								Compatibility with bullet versions < 2.81  
							
							
							
						 
						
							2015-06-08 21:03:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16e080e252 
								
							 
						 
						
							
							
								
								Fix the physics debug drawer lagging a frame behind  
							
							
							
						 
						
							2015-06-07 17:00:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1fd48e6f81 
								
							 
						 
						
							
							
								
								Fix not being able to move during ashstorm  
							
							
							
						 
						
							2015-06-05 03:36:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								de8e5f0db1 
								
							 
						 
						
							
							
								
								Restore projectiles  
							
							
							
						 
						
							2015-06-01 21:41:13 +02:00