bzzt lost a hitlab login
ffbed7ee38
loadingscreen
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
ce505a9bb3
crashfix + optimiziation
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
c0f128bcb3
disablesupprort
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
d684f1a78f
terrainbased objectpaging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection
2020-06-12 21:04:02 +02:00
elsid
82893c30f4
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
Bret Curtis
cd97d0c61c
Merge branch 'master' into automove
2020-06-08 11:42:05 +02:00
Capostrophic
456f0f9f44
Clean up magic bolts of actors that are gone ( #5451 )
2020-06-06 19:11:22 +03:00
Capostrophic
1873da4c91
Don't save to or read automove state from saved games ( #5452 )
2020-06-06 15:58:21 +03:00
Bret Curtis
204d2acf25
Merge pull request #2092 from akortunov/float_stats
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Store attributes and skills values as floats
2020-06-05 22:38:12 +02:00
Andrei Kortunov
81805b7263
Introduce a separate class to control world date and time
2020-06-05 12:07:32 +04:00
Andrei Kortunov
5468fcb29f
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
Bret Curtis
2eb9d4ad4e
Merge pull request #2878 from Assumeru/mutate-ai
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Mutate base records when editing AI settings (#2798 )
2020-06-03 15:09:40 +02:00
Bret Curtis
dd7f5fcde7
Merge pull request #2884 from Capostrophic/deathmagic
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Update spell effects during death animation (#5403 )
2020-06-03 15:07:08 +02:00
Bret Curtis
109057e53f
Merge pull request #2544 from akortunov/corprus
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Rework corprus implementation
2020-06-03 13:41:57 +02:00
Andrei Kortunov
3dce225f28
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
Andrei Kortunov
c0e62e9529
Refactor list of variables in the WorldManager
2020-06-03 11:21:34 +04:00
Evil Eye
4d7947d27c
Mutate base records when editing AI settings ( #2798 )
2020-06-02 21:59:37 +02:00
elsid
b67e18329e
Store AI packages as unique_ptr
2020-06-01 17:07:08 +02:00
Capostrophic
d72152183f
Update spell effects during death animation ( #5403 )
2020-05-30 23:24:06 +03:00
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
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Extend OSG stats
2020-05-29 23:23:38 +02:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
Capostrophic
c9c9599ec5
Improve GetDistance and object search warnings (bug #5427 )
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Allow GetDistance to work with a non-existent object argument or with inventory items that belong to a container store that doesn't exist
2020-05-22 15:50:04 +03:00
unknown
3b4782959e
Allow targeting non-unique actors with StartScript (bug #2311 )
2020-05-10 14:57:06 +02:00
Capostrophic
8d22e075e6
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
Capostrophic
db13984db0
Separate spell resistance
2020-04-26 21:13:59 +03:00
Capostrophic
5535a7fb44
Move getSummonedCreature() to summoning
2020-04-26 18:58:33 +03:00
Bret Curtis
c359406473
taking anyoldname3 review comments to heart; typo fixes plus rebase
2020-04-22 20:29:50 +02:00
bzzt
1cd4b9ee68
fixes shadows on savegame screenshot
2020-04-22 20:18:29 +02:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
Bret Curtis
8c2f3ff007
clean up code; purge const_cast
2020-04-19 16:31:54 +02:00
Andrei Kortunov
7545256d1f
Do not try to launch magic bolt when direction to target is empty (bug #5350 )
2020-04-04 22:39:13 +04:00
Roman Siromakha
3bd2c114a7
Merge pull request #2741 from akortunov/warnfix
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Fix C5204 warnings by adding default virtual destructors
2020-04-04 00:12:07 +02:00
Capostrophic
ca6cce0c7e
Separate Stepper
2020-03-31 00:38:34 +03:00
Andrei Kortunov
2e7712a390
Fix C5204 warnings by adding default virtual destructors
2020-03-26 14:49:12 +04:00
Andrei Kortunov
d2a2c74e08
Trace down dead persistent actors underwater (regression #5317 )
2020-03-21 10:41:35 +04:00
Andrei Kortunov
ea30e27370
Cleanup ownership for items in containers
2020-03-17 17:22:39 +04:00
Alexei Dobrohotov
7e6a533a29
Merge pull request #2695 from elsid/aiwander_check_destination
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Add more destination checks for AiWander without pathgrid
2020-03-11 20:48:22 +03:00
Capostrophic
d44dcc3242
Revert infinite fall failsafe addition
2020-02-25 16:46:53 +03:00
Bret Curtis
a0902bb98e
Merge pull request #2700 from akortunov/masks
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Move VisMask to components
2020-02-17 11:58:53 +01:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
Capostrophic
9db0bbf255
Make infinite failsafe logic more forgiving
2020-02-14 15:32:50 +03:00
Bret Curtis
3bbd32fe98
Merge pull request #2667 from Capostrophic/infinitefall
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Add an infinite fall failsafe (feature 1415)
2020-02-13 09:23:05 +01:00
elsid
1e4565a15c
Avoid using temporary vector to get items owned by
2020-02-11 22:24:18 +01:00
Capostrophic
61b60c8a94
Add an infinite fall failsafe (feature 1415)
2020-02-11 18:26:58 +03:00
elsid
4a0c056489
Do not wander to occupied area by other actor
2020-02-10 22:29:54 +01:00
elsid
85414e2353
Check for line of sight for wander destination
2020-02-10 22:29:54 +01:00
capostrophic
1251b32f0f
Slightly reduce code duplication
2020-01-09 22:17:01 +03:00
capostrophic
9b28420875
[Regression] Make creatures autoequip shields properly again
2020-01-05 23:49:19 +03:00
Andrei Kortunov
71e1d576cd
Allow to enchant multiple projectiles at once (feature #3517 )
2019-12-31 21:31:49 +04:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
Assumeru
dfbe0021a5
Change rescaling to be more inline with vanilla ( fixes #5214 ) ( #2635 )
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* move rescaling to loadData
* clamp on save
2019-12-18 19:37:45 +03:00
Andrei Kortunov
97ee4bc349
Improve equipment logic (bug #5223 )
2019-12-14 22:30:27 +04:00
Capostrophic
483b37bb3f
Disallow resting if the fall height hasn't been reset (bug #4802 )
2019-12-12 15:26:02 +03:00
Andrei Kortunov
058bbf4b0f
Merge pull request #2620 from elsid/fix_cage_door_rotation
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Rotate door object using direct rotation order once
2019-12-01 09:54:38 +04:00
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
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Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
2019-11-30 14:09:00 +01:00
Andrei Kortunov
1b98fe4395
Fix GCC9 warnings about implicit declarations
2019-11-29 12:41:23 +04:00
Andrei Kortunov
73f43ba750
Do not use screen fading during game loading if there is no current cell (bug #5211 )
2019-11-18 22:24:19 +04:00
Andrei Kortunov
4118b20608
Allow ActionOpen and ActionTalk only for player (bug #5210
2019-11-18 12:41:11 +04:00
Alexei Dobrohotov
4208f10e81
Merge pull request #2600 from akortunov/master
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Take in account caster's race height when launch magic bolt
2019-11-17 21:04:55 +03:00
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
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Open door when it is on the way to a next path point (bug #5073 )
2019-11-17 21:21:22 +04:00
Andrei Kortunov
d1e0fa575e
Take in account caster's race height when launch magic bolt (bug #5209 )
2019-11-17 16:37:38 +04:00
Andrei Kortunov
3970baeb84
Fix possible usage of destroyed variable
2019-11-13 15:46:49 +04:00
Capostrophic
c6e431d862
Avoid copying strings in SearchVisitor and readReferenceCollection
2019-10-28 19:28:14 +03:00
Capostrophic
ee4fa93bd4
Rework prevent merchant equipping setting again
2019-10-28 01:58:23 +03:00
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
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Encode ID's in all places to UTF-8
2019-10-24 00:48:12 +02:00
Capostrophic
43b1b9dfa2
Weather-related fixes (incl. bug #4783 )
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Simplify some calculations
Fix Blizzard weather direction
Fix sky direction during storm
2019-10-19 22:47:21 +03:00
Alexei Dobrohotov
dec64a7fba
Fix typos in invalid spell effect warnings, clarify them
2019-10-17 23:45:27 +03:00
Andrei Kortunov
606b73ee96
Use rain settings from openmw.cfg (bug #4262 )
2019-10-13 22:32:23 +04:00
Andrei Kortunov
31e78ed41f
Rework 'prevent merchant equipping' feature
2019-10-12 14:17:03 +04:00
Alexei Dobrohotov
cdbe58c33a
Merge branch 'master' into windspeed
2019-10-11 02:04:30 +03:00
Andrei Kortunov
2fc819cdae
Encode ID's in all places to UTF-8 (bug #3977 )
2019-10-10 20:52:32 +04:00
Alexei Dobrohotov
b7a1e6561b
Merge pull request #2080 from akortunov/recharge
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Recharge items outside of player inventory
2019-10-09 23:37:10 +03:00
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
Andrei Kortunov
f0b73e0a27
Do not store owners for items in container stores (bug #1933 )
2019-10-05 17:29:00 +04:00
Alexei Dobrohotov
6f99747fff
Merge pull request #2507 from elsid/door_stuck
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Fix actors stuck in closing door (bug #5138 )
2019-10-01 22:39:58 +03:00
elsid
6253d2a7ac
Undo door rotation once
2019-09-29 13:42:51 +02:00
Andrei Kortunov
ca46da8b04
Do not stack initially added scripted items (bug #5136 )
2019-09-29 13:08:52 +04:00
Andrei Kortunov
e5564df8cb
Implement vanilla-style wind speed calculations (bug #4449 )
2019-09-24 10:59:58 +04:00
Andrei Kortunov
0ff8e83a39
Merge pull request #2532 from Assumeru/undefined
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Fix undefined behaviour
2019-09-21 18:35:08 +04:00
Evil Eye
3d3ffdfcd8
override eraseStatic for dialogue
2019-09-21 16:24:05 +02:00
Andrei Kortunov
a4d196f33f
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
2019-09-19 21:48:43 +04:00
Evil Eye
32de86d114
merge master
2019-09-17 20:31:53 +02:00
Evil Eye
7c8b82f45c
move locking behaviour to cellref
2019-09-17 20:30:37 +02:00
elsid
209e33f5ce
Open door when it is on the way to a next path point
2019-09-15 21:16:00 +02:00
Evil Eye
85d52ec183
oops
2019-09-11 22:05:24 +02:00
Capostrophic
718dbd3f9a
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
Capostrophic
6b74630f6e
Preparation work
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Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
2019-09-10 21:53:26 +02:00
James Stephens
bafbc0a055
Cancel door sound if collision is detected and the sound is playing
2019-09-05 07:49:53 +00:00
Roman Siromakha
41ad23ebdc
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073 )"
2019-08-27 20:55:03 +02:00
elsid
b4ec444057
Open door when it is on the way to a next path point
2019-08-27 20:49:35 +02:00
elsid
16170131b7
Add enum type for door state
2019-08-25 15:21:00 +02:00
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
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Rewrite messed up playerlooking switch handling (bug #5078 )
2019-08-17 23:15:21 +04:00
Andrei Kortunov
786a6c6d42
Use a common doors rotation code in the "lock" command handler
2019-08-16 21:30:24 +04:00
elsid
4d86bf3bf2
Update rotated world objects in navigator
2019-08-15 18:19:19 +02:00
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
Andrei Kortunov
8557346fbd
Use glow for enchanted arrows (feature #5122 )
2019-08-07 12:58:14 +04:00
Andrei Kortunov
4c92f0c4e1
Move getEnchantmentColor() from Animation to Class
2019-08-07 08:51:46 +04:00
capostrophic
6fe429c4e8
Don't force-trace down swimming actors (bug #5089 )
2019-07-31 00:45:54 +03:00
Capostrophic
0b074f2211
Rewrite messed up playerlooking switch handling (bug #5078 )
2019-07-29 15:44:17 +03:00
Alexei Dobrohotov
19dc01232c
Fix CenterOnCell target rotation
2019-06-30 16:03:24 +03:00
Capostrophic
3aa65273c5
Signedness fixes
2019-06-18 14:47:10 +03:00
Capostrophic
d98a90194b
Erase effects with invalid indices from spells (bug #5050 )
2019-06-02 14:56:39 +03:00
Capostrophic
e7208bb80e
Improve face shielding behavior in general case (bug #4240 )
2019-05-30 12:16:25 +03:00
Andrei Kortunov
ab03b9ac1c
Do not sort the Land store every savegame load - it is static anyway (bug #4844 )
2019-05-24 08:04:20 +04:00
Andrei Kortunov
e679190f31
Introduce a custom format() function to get rid of boost::format() and hackish replace()
2019-05-20 09:20:01 +04:00
Capostrophic
144b1b9b06
Magic armor mitigation for creatures (feature #5033 )
2019-05-11 19:21:49 +03:00
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
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Do not re-render maps for all active cells during cell transitions
2019-05-11 02:30:38 +03:00
Alexei Dobrohotov
1d12d778ea
Merge pull request #2370 from akortunov/herbalism
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Container search tweaks
2019-05-06 22:34:12 +03:00
Andrei Kortunov
7214f24f5c
Ignore containers, when we search for owner
2019-05-06 23:06:13 +04:00
Andrei Kortunov
abe1009e98
Do not resolve container's content during search
2019-05-06 23:05:31 +04:00
Capostrophic
458c0bba41
Avoid using null pointer for player's cell in moveObjectImp
2019-05-05 16:43:32 +03:00
Andrei Kortunov
c91d1e7394
Ignore containers without resolved content for Detect spells
2019-05-04 14:40:32 +04:00
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
2019-05-02 23:03:47 +04:00
Andrei Kortunov
28252bb359
Merge branch 'hashRefID' into 'master'
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Remove string copy in CellStore::search
See merge request OpenMW/openmw!77
2019-04-24 16:46:13 +00:00
Andrei Kortunov
626a05f825
Merge pull request #2128 from Capostrophic/blood
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Support all eight possible blood types (feature #4958 )
2019-04-21 21:14:30 +04:00
Capostrophic
f0433704b4
Only collect every unique magic bolt sound once (bug #4964 )
2019-04-17 19:23:50 +03:00
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
2019-04-14 18:48:31 +03:00
Capostrophic
2c473d84ee
Fix zero division in enchantment magnitude calculation
2019-04-14 12:47:11 +03:00
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
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Camera-related fixes
2019-04-12 11:17:20 +02:00
Andrei Kortunov
9b716a2f8d
Merge pull request #2311 from Capostrophic/random
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Use dice rolls instead of chance for spell magnitude (bug #4945 )
2019-04-12 07:59:38 +04:00
Andrei Kortunov
413207f9af
Reset old record, if its ID does not match with ID of new record (bug #4932 )
2019-04-08 22:24:49 +04:00
Capostrophic
d4c1bd81b6
Use dice rolls instead of chance for spell magnitude (bug #4945 )
2019-04-08 20:25:30 +03:00
Andrei Kortunov
14b756a692
Use a generic logging system for RecastNavigation
2019-04-08 20:31:21 +04:00
Bret Curtis
ca6f1bdd13
Merge pull request #2288 from Capostrophic/magiceffect
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Validate spell effect argument (bug #4927 )
2019-04-08 13:51:02 +02:00
Bret Curtis
7808cbbfe8
Merge pull request #2292 from akortunov/fallback
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Make fallback map static to simplify constructors
2019-04-07 17:43:59 +02:00
Andrei Kortunov
489e5c6cce
Store preloaded terrain view in the main thread
2019-04-07 11:15:21 +04:00
bzzt
63ab7345be
Reuse traversal result for different traversal with same view point
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Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
2019-04-07 11:14:37 +04:00
Capostrophic
7202f45771
Only allow resting in air when a bed is used
2019-04-04 17:22:24 +03:00
Capostrophic
be125aa996
Add spell effect argument validation (bug #4927 )
2019-04-01 16:22:24 +03:00
Capostrophic
3a0e374dc6
Replicate vanilla Position/SetPos behavior more closely (bug #3109 )
2019-03-31 14:17:06 +03:00
bzzt
ed4ce4609b
Do not re-render maps for all active cells during cell transitions
2019-03-30 09:10:48 +04:00
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
Bret Curtis
886c77bced
Merge pull request #2145 from akortunov/rest
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Update jail state once instead of for every single hour
2019-03-27 13:14:22 +01:00
elsid
fa7b304e78
Use auto for map value_type in range-based for loops
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To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
2019-03-21 23:09:42 +03:00
Bret Curtis
7b1a62fc1d
Merge pull request #2247 from akortunov/loadtex
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Allow to override texture records in the game
2019-03-11 21:05:30 +01:00
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
2019-03-11 20:19:19 +04:00
elsid
518e34b403
Remove useless variables
2019-03-10 23:58:48 +03:00
Bret Curtis
9b190eceab
Merge pull request #2230 from akortunov/preloading
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Minor preloading improvements
2019-03-09 17:56:18 +01:00
Bret Curtis
573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
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[Testing needed] Always run startup script once at engine start (bug #4877 )
2019-03-09 14:04:06 +01:00
Andrei Kortunov
12f9184d00
Allow to interrupt terrain preloading
2019-03-09 13:15:23 +04:00
Andrei Kortunov
4c21776b94
Use relative animation time only for bows and crossbows (bug #3778 )
2019-03-08 20:16:02 +04:00
Andrei Kortunov
d23a0ce2ae
Use C++11-style loops in the game world instead of iterators
2019-03-07 12:39:57 +04:00
elsid
5405efd3b5
Do not build path by navigator for pure water and flying creatures
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They don't need to move by surfaces and to open/close doors.
2019-03-05 22:45:05 +03:00
fredzio
93ffdc915d
SearchVisitor copy a new std::string everytime CellsStore::search is
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called. Use a reference instead
2019-03-05 06:07:59 +01:00
elsid
80051db8f8
Update rotated objects in navigator
2019-03-04 22:59:39 +03:00
elsid
8c08c3c7d6
Update moved objects in navigator
2019-03-04 22:59:39 +03:00
elsid
27d7452267
Update scaled objects in navigator
2019-03-04 22:59:39 +03:00
elsid
2e063d59ce
Update scaled agent half extents in navigator (bug #4763 )
2019-03-04 22:59:39 +03:00