Marc Zinnschlag
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ea16f79d77
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Merge remote-tracking branch 'gus/AIFix2'
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2014-02-17 10:54:07 +01:00 |
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gus
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84959eea28
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woops, thanks scrawl
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2014-02-17 10:50:10 +01:00 |
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gus
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6e1425321b
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remove cout spam
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2014-02-17 10:43:09 +01:00 |
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Marc Zinnschlag
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c18c3e51ee
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handle IDs that don't exist anymore after loading
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2014-02-16 16:23:05 +01:00 |
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Marc Zinnschlag
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9788bbcab9
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
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Marc Zinnschlag
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b0532e0c85
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
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gus
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a315d5cc2b
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aiactivate works. Bug when you try to use it on a reference that doesn't exist. Need to clran up door.cpp
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2014-02-14 12:55:14 +01:00 |
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gus
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7c6e27e4f9
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Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aitravel.cpp
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2014-02-13 12:59:04 +01:00 |
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Emanuel Guevel
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8824af30b4
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Allow to display message box outside of dialogue window
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2014-02-11 18:26:57 +01:00 |
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Marc Zinnschlag
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ffd1783690
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Merge remote-tracking branch 'mrcheko/master'
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2014-02-11 17:03:50 +01:00 |
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Emanuel Guevel
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6a4820c0f7
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Show a message when the player attempts to cast a disabled spell
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2014-02-11 14:52:58 +01:00 |
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mrcheko
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a6be72673c
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improves animation-controlled velocity check
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2014-02-08 16:59:15 +02:00 |
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scrawl
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6ce499f0e6
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Fixes #848: Use hardcoded animation velocity for first person movement
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2014-02-06 04:05:22 +01:00 |
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gus
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632834ce10
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WIP
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2014-02-05 16:12:50 +01:00 |
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scrawl
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677fc84223
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Refactor actors update
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2014-02-05 09:50:21 +01:00 |
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scrawl
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7907181c0c
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Fix uninitialized member
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2014-02-05 05:18:11 +01:00 |
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scrawl
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ffe19e7a52
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Feature #50: Handle attach & release of projectiles
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2014-02-05 05:18:11 +01:00 |
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scrawl
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8b8fb931a0
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Feature #50: Don't allow ranged weapon attack when ammunition is empty
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2014-02-05 05:18:10 +01:00 |
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scrawl
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a07eaa0c0d
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Feature #50: Allow body pitch in third person for ranged weapon aiming
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2014-02-05 05:18:10 +01:00 |
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scrawl
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5ee105c812
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Fix typo
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2014-02-05 05:18:10 +01:00 |
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scrawl
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7cf22391a5
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Feature #50: Handle weapon controllers (i.e. bowstring animations, etc)
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2014-02-05 05:18:10 +01:00 |
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scrawl
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df78357e05
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Handle knockout separately (Closes #1151)
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2014-02-05 05:18:09 +01:00 |
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mrcheko
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688f359a33
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discard creatures speed and negative fatique changes
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2014-02-03 23:09:26 +02:00 |
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mrcheko
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761f13d3ce
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activate whole-body attack animations
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2014-02-02 16:29:51 +02:00 |
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mrcheko
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b85a4dd35e
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pos accum without conformity with animation bug/creature speed
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2014-02-02 15:01:49 +02:00 |
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scrawl
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49e26415be
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Don't call loadGame() from within the MWMechanics::Actors update sequence
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2014-02-01 18:42:00 +01:00 |
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Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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2014-02-01 18:16:32 +01:00 |
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scrawl
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da34f8bda1
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Fix LastHitObject
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2014-01-31 04:43:35 +01:00 |
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scrawl
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067c2bc2ec
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Disable combat movements for creatures without weapons
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2014-01-31 04:43:35 +01:00 |
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scrawl
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7820ea5806
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"Always best attack" should only affect the player
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2014-01-31 04:43:35 +01:00 |
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scrawl
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52f89e9a17
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Don't play "idle" voice entries for NPCs with Hello 0
Not entirely sure if this is correct, but it prevents the NPCs in the starting boat from incorrectly playing them.
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2014-01-31 04:43:35 +01:00 |
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scrawl
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39d86a9468
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
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mrcheko
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80d8aa4030
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bug with sequence of knockouts; giving sense to some hit state code
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2014-01-30 23:54:26 +02:00 |
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scrawl
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e717694b36
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Reset Run stance in AiWander
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2014-01-29 15:37:27 +01:00 |
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scrawl
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23ffb8a4dc
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Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
This makes the Mehra Milo script work properly.
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2014-01-29 15:37:27 +01:00 |
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scrawl
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190512156d
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Use some more GMSTs for enchanting
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2014-01-29 15:37:26 +01:00 |
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scrawl
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ea7e0abdc2
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Move WhenStrikes skill success to a more appropriate place
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2014-01-29 15:37:26 +01:00 |
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scrawl
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82146e7f8d
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Use GMSTs for levelup
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2014-01-29 15:37:26 +01:00 |
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scrawl
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cc40cec395
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Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
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2014-01-29 15:37:26 +01:00 |
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mrcheko
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3a5da7e6e8
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merged with master
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2014-01-29 00:03:00 +02:00 |
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Marc Zinnschlag
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a473c3f619
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some cleanup
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2014-01-28 12:36:10 +01:00 |
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Marc Zinnschlag
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fd5486864a
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Merge remote-tracking branch 'gus/AIFix2'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/actors.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
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2014-01-28 12:33:31 +01:00 |
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mrcheko
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e50e94af0b
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remove CreatureStats::mAttackType, set/getAttackType()
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2014-01-27 23:05:17 +02:00 |
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mrcheko
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fe0268062d
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merge with master
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2014-01-27 22:38:01 +02:00 |
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gus
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846276f747
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clean up
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2014-01-27 15:14:24 +01:00 |
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mrcheko
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45b3aa3d93
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corrected things connected to determining attack type
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2014-01-26 23:32:57 +02:00 |
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gus
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f5d589388c
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bug fix
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2014-01-26 22:06:54 +01:00 |
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gus
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764011dd1b
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clean up
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2014-01-26 21:53:55 +01:00 |
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gus
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7cb47aa635
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new implementation of pathfinding. Works, but need clean up
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2014-01-26 21:26:19 +01:00 |
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scrawl
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b1066de81d
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Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1 , reversing
changes made to 047bbe43b2 .
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
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2014-01-26 00:31:44 +01:00 |
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