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4698 commits

Author SHA1 Message Date
scrawl
3961c276b8 Added enemy health meter 2013-07-30 06:00:20 +02:00
Marc Zinnschlag
e27ba55541 Merge remote-tracking branch 'swick/countdialog' 2013-07-29 21:38:04 +02:00
Sebastian Wick
40d3efc671 use cancel methid 2013-07-29 18:35:23 +02:00
Sebastian Wick
7b40e57ba1 Allow the 'Activate' key to close the countdialog window; cleanups 2013-07-29 18:27:00 +02:00
Marc Zinnschlag
90ab7b2bf5 Merge remote-tracking branch 'swick/viewmodetransission' 2013-07-29 17:08:49 +02:00
Sebastian Wick
7c24c0a64e fix uninitialized variables 2013-07-29 16:45:35 +02:00
Sebastian Wick
d2b7cb5bb2 First/Third person transitions with mouse wheel 2013-07-29 16:43:16 +02:00
Sebastian Wick
1b310c5c5b use SDL resolutions in the ingame settings 2013-07-29 13:34:56 +02:00
Marc Zinnschlag
3fa4a194a7 Merge remote-tracking branch 'scrawl/master' 2013-07-29 09:59:23 +02:00
scrawl
6164e5bae6 Restored window resizing 2013-07-29 02:32:08 +02:00
Chris Robinson
3744850545 Fix hand-to-hand health damage reduction 2013-07-28 16:07:09 -07:00
Chris Robinson
39507e3f0f Decrease armor condition on successful hits 2013-07-28 15:51:17 -07:00
Chris Robinson
1af48ab6e0 Decrease weapon condition on successful hits 2013-07-28 15:17:01 -07:00
Chris Robinson
465f4d2063 Properly handle starting an animation at the end 2013-07-28 09:56:03 -07:00
Chris Robinson
54f91d4b3a Implement hand-to-hand attacks 2013-07-28 06:48:25 -07:00
Chris Robinson
a34f0de3e1 Play the correct medium armor foot sounds 2013-07-28 04:17:36 -07:00
Chris Robinson
db4f34b332 Play hit sounds when hitting creatures and NPCs 2013-07-27 11:20:39 -07:00
Chris Robinson
1a40d01afa Fix NPC armor rating calculation and reduce redundant lookups 2013-07-27 09:31:16 -07:00
Chris Robinson
f73008546f Keep a sound updated with its object's position 2013-07-27 07:24:18 -07:00
Chris Robinson
c94653dc49 Implement the ModRegion script function 2013-07-27 07:10:18 -07:00
Chris Robinson
1174b85ac8 Implement Disable/EnableTeleporting script functions 2013-07-27 00:14:55 -07:00
Chris Robinson
3298eb1b37 Implement HitOnMe script function 2013-07-26 10:50:23 -07:00
Chris Robinson
5379e607cb Handle the OnPCHitMe script variable 2013-07-26 10:50:23 -07:00
Chris Robinson
f215d2cc30 Only raise weapon skills for the player 2013-07-26 10:50:23 -07:00
Chris Robinson
bec420c69b Add Class::onHit for creatures 2013-07-26 10:50:23 -07:00
Chris Robinson
dd6edd21f8 Add a separate on-hit method to handle objects being hit 2013-07-26 10:50:23 -07:00
Marc Zinnschlag
3fbbbdc64b Merge remote-tracking branch 'scrawl/master' 2013-07-26 08:06:53 +02:00
Chris Robinson
a569ae367e Fix hit chance calculation 2013-07-25 13:09:26 -07:00
Chris Robinson
6195062d72 Try to figure out what gets hit
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
2013-07-25 12:58:43 -07:00
Chris Robinson
b3a057d679 Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
2013-07-25 08:15:42 -07:00
Chris Robinson
1dcc893703 Merge remote-tracking branch 'zini/master' into combat 2013-07-25 01:16:49 -07:00
Chris Robinson
4ad28ed369 Don't play a weapon-down sound when unreadying a spell 2013-07-25 00:46:20 -07:00
Chris Robinson
92cc566fdc Rename the Class::attack method to Class::hit 2013-07-25 00:30:01 -07:00
Chris Robinson
0db02af807 Set up the weapon state in the CharacterController constructor 2013-07-24 21:08:16 -07:00
Chris Robinson
d9a9c3d6bd Handle the "land" soundgen type 2013-07-24 10:36:04 -07:00
Chris Robinson
705498ec24 Play a swish sound when attacking 2013-07-24 10:34:53 -07:00
Chris Robinson
d8ec813939 Say something from the "hit" dialog topic when losing health 2013-07-24 10:02:50 -07:00
Chris Robinson
59f1bc7542 Use time values for the aniamtion's start, stop, and loop points
This seems to be closer to the expected behavior. This more cleanly handles 0-
length animations, especially where the start marker comes after the stop
marker while still being on the same time key.
2013-07-24 08:38:36 -07:00
Chris Robinson
bf1d907d07 Don't play casting animations for enchantments 2013-07-24 05:39:15 -07:00
Chris Robinson
cc8e8c1272 Use the attack strength as determined by how long the attack was held 2013-07-24 03:18:53 -07:00
Chris Robinson
0c8d4d9be2 Add beginnings of melee hits 2013-07-24 02:51:42 -07:00
Chris Robinson
45302f9e25 Handle controllers in the NPC's bound object parts 2013-07-23 22:05:03 -07:00
Chris Robinson
11b094559f Play the appropriate casting animation sound 2013-07-23 11:12:19 -07:00
Emanuel Guevel
70a5a83419 Change the formula used to calculate initial NPC health 2013-07-23 16:48:54 +02:00
Chris Robinson
17282c69b1 Handle spell-casting animation sequences 2013-07-23 07:30:54 -07:00
Chris Robinson
4d157cb19a Handle marksmen weapon attack sequences 2013-07-23 06:13:08 -07:00
Chris Robinson
fecb8c1cc4 Fix the completion amount for 0-length anims 2013-07-23 05:30:37 -07:00
Chris Robinson
d5d832846e Rename the follow-up upper character state enum 2013-07-23 04:56:49 -07:00
Chris Robinson
537d5c4934 Avoid trying to play animations without any animation sources 2013-07-23 04:36:25 -07:00
Chris Robinson
ad6d663e09 Remove some unnecessary debug messages 2013-07-23 03:44:52 -07:00
Chris Robinson
24567294ff Move NPC state update handling into a separate method 2013-07-23 03:26:24 -07:00
Chris Robinson
22e07968af Store the current weapon group name 2013-07-23 02:50:52 -07:00
Chris Robinson
0240efa6cf Improve weapon attack logic to better handle picks, probes, and h2h 2013-07-23 02:28:58 -07:00
Chris Robinson
ef17fdeb15 Remove some unused methods 2013-07-23 01:37:41 -07:00
Marc Zinnschlag
ec575200e3 Merge remote-tracking branch 'gus/MeleeCombat2'
Conflicts:
	apps/openmw/mwrender/animation.cpp
2013-07-23 09:12:23 +02:00
Emanuel Guevel
48f0e64ec3 Fix health calculation at character creation 2013-07-21 11:02:03 +02:00
Emanuel Guevel
1c330fc899 Use the correct formula for NPC health initialization 2013-07-21 10:13:46 +02:00
Emanuel Guevel
2356e6218e Complete health increase on level up 2013-07-20 22:14:10 +02:00
Emanuel Guevel
2a0644a7c3 Move some levelup logic from mwgui to mwmechanics 2013-07-20 22:14:10 +02:00
Emanuel Guevel
7837dcdc19 Calculate NPC health on loading instead of updating it continually
Only NPC with auto-calculated stats are concerned.
2013-07-20 22:14:10 +02:00
Emanuel Guevel
074e241c32 MWMechanics::DynamicStat: fix members initialization 2013-07-20 22:14:09 +02:00
Marc Zinnschlag
a8168c58c2 Merge remote-tracking branch 'kolek/thirdpersonzoom' 2013-07-20 18:29:59 +02:00
Kolzi
d12bac2d9e Third person zoom - fixed code review issues. 2013-07-20 16:55:35 +02:00
Kolzi
1b7966ca27 Can zoom in and out in third person view. 2013-07-19 16:12:01 +02:00
Chris Robinson
0cb7d186e7 Use Play_TypeFoot for 'left' and 'right' soundgen keys 2013-07-18 21:50:11 -07:00
Chris Robinson
14e0c182f3 Allow specifying the sound type to playSound and playSound3D 2013-07-18 21:50:11 -07:00
Chris Robinson
ac4dfd3b39 Play the appropriate foot sound based on footwear 2013-07-18 21:50:11 -07:00
scrawl
bf332b633e Make VideoPlayer::playVideo block until the video finishes 2013-07-18 14:14:10 +02:00
Marc Zinnschlag
fdd47e5b73 silenced a warning 2013-07-18 13:50:12 +02:00
Chris Robinson
9c13568bb7 Remove idles from the state list and rename it 2013-07-18 01:49:53 -07:00
Chris Robinson
e803cdbe7f Handle swimdeath and missing death animations 2013-07-18 01:13:53 -07:00
Chris Robinson
f01b0b48cc Don't start with an idle state if dead 2013-07-18 00:35:03 -07:00
Chris Robinson
e78bdd2a5d Clear 'swim' from the animation name as a backup instead of 'sneak' 2013-07-18 00:22:40 -07:00
Chris Robinson
9ea6b22a83 Handle soundgen animation keys 2013-07-17 23:58:21 -07:00
Chris Robinson
d6324d71bf Ensure mechanics actors/objects are cleared before adding them 2013-07-17 21:39:21 -07:00
Chris Robinson
c7692acb79 Update the player's Ptr in mwrender when changing cells 2013-07-17 19:11:03 -07:00
Chris Robinson
0cd4df3edf Stop playing idles on death 2013-07-17 02:19:22 -07:00
Chris Robinson
e2e278d06d Fix some animations not playing properly
Default movement animation speed multiplier should be 1, not 0. Only
randomize death1...death5 for NPCs.
2013-07-17 02:06:31 -07:00
scrawl
dfe912dcab Enum renaming 2013-07-16 23:38:55 +02:00
scrawl
91e95e1404 Use the correct slash, chop or thrust animation 2013-07-16 23:32:41 +02:00
gugus
9043fe427f Merge pull request #4 from scrawl/melee
Fixes weapon input to use A_Use instead of hardcoding to mouse button
2013-07-16 07:35:21 -07:00
scrawl
9536b5050b Fixes weapon input to use A_Use instead of hardcoding to mouse button 2013-07-16 16:25:41 +02:00
gus
66e3eacace fix bows 2013-07-16 15:14:34 +01:00
gus
701ff94887 bugfix for lockpick 2013-07-16 14:46:44 +01:00
gus
20341ae8b7 simplification + taking into account weapon speed. Seems too fast, but i'm not sure 2013-07-16 14:10:14 +01:00
gus
8fc6e73649 post-merge fix 2013-07-16 11:51:18 +01:00
gus
ee47e99dad Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
Conflicts:
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
2013-07-16 11:40:19 +01:00
gus
f6e3445414 Jittering gone + bugfix: chop animation works!
TODO: fix this unequip stuff
2013-07-16 09:50:59 +01:00
Chris Robinson
e5e9c83ed5 Merge remote-tracking branch 'zini/master' into animation-state 2013-07-16 01:33:46 -07:00
Chris Robinson
a932a89e02 Specify the velocity-based animation speed multiplier when playing it 2013-07-16 01:30:03 -07:00
Chris Robinson
f296d13c20 Add a speed multiplier to the animation state 2013-07-16 00:43:31 -07:00
Chris Robinson
3a1facefdf Store a pointer to the character controller for non-actor objects 2013-07-15 23:47:04 -07:00
Chris Robinson
06e631f213 Track death separately in the character controller 2013-07-15 23:43:33 -07:00
Chris Robinson
4ae65c20e6 Separate movement and idle states
This allows us to better handle cases of "missing" animations. Mainly for
first-person, but also for spells and certain weapon types.
2013-07-15 22:56:23 -07:00
scrawl
94d45e1518 Fix twohanded weapons not unequipping when equipping a torch 2013-07-15 23:21:01 +02:00
scrawl
daf9dca121 Fix exception when starting a new game 2013-07-15 20:37:36 +02:00
gus
f7f23ac5d8 improvement of the chop animation. Still some jittering. 2013-07-15 17:18:16 +01:00
gus
f7b711aabe bugfix 2013-07-15 16:37:32 +01:00
gus
076f98cbba change way animations keys are handled (thanks KittyCat!) 2013-07-15 16:37:25 +01:00
Marc Zinnschlag
fd9cc1c282 Merge remote-tracking branch 'vorenon/container' 2013-07-15 09:33:16 +02:00
Marc Zinnschlag
a0022e711b Merge remote-tracking branch 'scrawl/raycast' 2013-07-15 09:20:16 +02:00
vorenon
66eb82b363 oops again 2013-07-15 02:26:22 +02:00
vorenon
33779ae23c oops 2013-07-15 02:23:18 +02:00
vorenon
d4739a451a added ability to close container windows with the activation key 2013-07-15 02:18:24 +02:00
scrawl
c81b852071 Fixes inaccurate ray casts; rely on getCameraToViewportRay 2013-07-15 00:39:37 +02:00
scrawl
8407e2b3aa Fixes the console sometimes receiving text after it was closed 2013-07-14 23:54:28 +02:00
scrawl
fa5198d7b2 Fix an assertion 2013-07-14 14:59:24 +02:00
scrawl
61661c8653 Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
scrawl
a049638e7f Fixes character previews getting shadowed randomly 2013-07-14 14:54:40 +02:00
Chris Robinson
3771e5839e Allow some more third person fallbacks in first person 2013-07-13 17:03:10 -07:00
Chris Robinson
5ee889e8b6 Attach the camera to the Head node in first-person 2013-07-13 16:12:38 -07:00
gus
3947f44aa3 Porting old work 2013-07-13 22:24:52 +01:00
Chris Robinson
2d7620e774 Rotate the neck when looking up and down in first-person 2013-07-13 12:39:06 -07:00
Chris Robinson
4df1f198a7 Avoid a map lookup for every skin body part when updating 2013-07-12 22:32:09 -07:00
Chris Robinson
6de56615aa Avoid casting shadows in first-person view 2013-07-12 22:32:05 -07:00
Chris Robinson
025fa4e0d5 Use a multimap for the bodypart map 2013-07-12 22:32:04 -07:00
Chris Robinson
a5e4faaed2 Show arms and body parts in first person
This isn't yet fully correct. The arms need to rotate up and down with
the camera, and the mesh's bounding box is causing them to blink out at
certain angles since they don't fit the animation.
2013-07-12 22:31:59 -07:00
Chris Robinson
908f010c74 Reset the NPC object root when switching POV
When in first person, the skeleton in the .1st.nif file is used. In
particular, these have extra finger bones that are used by the first
person models.
2013-07-12 22:31:57 -07:00
Chris Robinson
7883087586 Store a pointer to the character controller in the map 2013-07-12 22:31:50 -07:00
scrawl
bbb5d2b98a Change tooltip positioning to resemble vanilla 2013-07-10 03:40:13 +02:00
Marc Zinnschlag
71a6955182 Merge remote-tracking branch 'scrawl/master' 2013-07-08 09:46:00 +02:00
scrawl
91f6d87126 Fix an uninitialized variable 2013-07-07 16:57:46 +02:00
Marc Zinnschlag
602e40e19d Merge remote-tracking branch 'greye/coc' 2013-07-07 13:34:28 +02:00
greye
e553f285b8 update player position on engine start 2013-07-07 15:06:05 +04:00
greye
f3d54a7ba4 move finding default cell positions to World 2013-07-07 15:03:06 +04:00
greye
0c303aa285 fix fading on cell transition when cell is loaded 2013-07-07 14:30:11 +04:00
greye
6bb3942288 use Land height data for position in coc 2013-07-07 13:47:58 +04:00
greye
a3094b808e update coc behaviour for interior cells 2013-07-07 13:47:58 +04:00
scrawl
744c5804ed Simplified doors, now they will stop after hitting an obstacle instead of trying to back off. 2013-07-07 03:52:17 +02:00
scrawl
72600a16cf Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea 2013-07-06 17:02:40 +02:00
scrawl
58fce74620 Use the already existing mScrollPage as step size for scrollbar button repeats; increased precision of options menu sliders 2013-07-06 16:40:57 +02:00
scrawl
5c8950f91c Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-07-06 16:08:29 +02:00
Marc Zinnschlag
f9d7c7574e Merge remote-tracking branch 'swick/scrollbar' 2013-07-06 13:13:27 +02:00
Marc Zinnschlag
3dc42fb948 Merge remote-tracking branch 'greye/master' 2013-07-06 12:28:01 +02:00
greye
76d95dffb6 special case for loading StartScript records 2013-07-05 23:52:46 +04:00
Sebastian Wick
26bd2a5301 use the new scrollbar; range dependent step size; fix 2013-07-05 20:28:46 +02:00
Sebastian Wick
b43f41c2bd use a mygui controller for scrollbar repeat 2013-07-05 19:17:00 +02:00
Sebastian Wick
e3d8bdbafe autorepeat scrollbar 2013-07-02 17:29:47 +02:00
Marc Zinnschlag
847ec9fa56 Merge remote-tracking branch 'swick/master' 2013-07-01 10:16:39 +02:00
Sebastian Wick
8bdc9ff3ae set position of the window for multiple monitors 2013-07-01 03:56:33 +02:00
Marc Zinnschlag
56637a39a3 Merge remote-tracking branch 'vheuken/master' 2013-06-29 12:27:01 +02:00
Marc Zinnschlag
cd538538b5 fixed weather code 2013-06-28 09:00:21 +02:00
Vincent Heuken
f43b48015e remove actor's collisionbox on death 2013-06-27 19:42:27 -07:00
Vincent Heuken
b095c24854 resize actor collision boxes on death 2013-06-27 14:11:20 -07:00
scrawl
123a60581f Only link to SDL2main on windows 2013-06-27 21:45:32 +02:00
Glorf
88f8637145 Bugfix #795 2013-06-26 22:20:24 +02:00
Miroslav Puda
743b3dec99 Correction of libavutil version 2013-06-26 07:17:29 +02:00
Alexander "Ace" Olofsson
0a2ed8b0d7 Make OpenMW able to initialize SDL in windows builds 2013-06-25 15:05:10 +02:00
eroen
d75391de8e libav-9 - fix missing includes
With libav-9 and ffmpeg-1.0, libavcodec/avcodec.h no longer defines the
AV_CH_LAYOUT_* constants. They have been defined in libavutil/channel_layout.h
for a long time prior to this.
2013-06-24 21:08:28 +02:00
Vincent Heuken
09cca0bf80 more detailed error message when SDL fails to initialize 2013-06-23 16:45:23 -07:00
Marc Zinnschlag
f5ba2b37e7 Merge remote-tracking branch 'vorenon/fixes' 2013-06-21 20:28:45 +02:00
vorenon
efdcd9649c Fading for Exterior->Interior cell transitions 2013-06-21 20:19:35 +02:00
Marc Zinnschlag
8b909ff838 killed a stray srand 2013-06-21 08:58:52 +02:00
Miroslav Puda
8da3494d74 Revert "Type of weather changed from string to enum."
This reverts commit 04d90b4c47.

Conflicts:
	apps/openmw/mwworld/weather.cpp
	apps/openmw/mwworld/weather.hpp
2013-06-20 21:51:07 +02:00
Miroslav Puda
26a6bdb27d Correction of sigsegv. 2013-06-19 20:06:02 +02:00
Miroslav Puda
f9940413fd Static for nextWeather() 2013-06-19 16:49:43 +02:00
Miroslav Puda
bf31e5385c Removal of duplicit exterior checking and unneded string copiing. 2013-06-19 16:18:43 +02:00
Miroslav Puda
8a45686e0a WeatherResult added as member variable. 2013-06-19 06:50:36 +02:00
Miroslav Puda
f01aa8f55e Simpler statistical calculation of next weather; minus before parens. 2013-06-19 04:57:36 +02:00
Miroslav Puda
04d90b4c47 Type of weather changed from string to enum. 2013-06-19 03:24:30 +02:00
vorenon
4e8e048968 Added missing click sounds to dialogue 2013-06-19 01:46:38 +02:00
Marc Zinnschlag
b5926257f5 Merge remote-tracking branch 'scrawl/sdl_input2' 2013-06-16 21:23:35 +02:00
scrawl
b16bc69479 Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
Marc Zinnschlag
57ce87bf12 Merge remote-tracking branch 'scrawl/sdl_input2' 2013-06-16 20:37:15 +02:00
scrawl
4fd7891d2c Fix a message box issue 2013-06-16 20:26:27 +02:00
vorenon
76a2abcbe3 added missing line break in front of multiple choice questions 2013-06-16 19:46:55 +02:00
scrawl
b16c92c2f5 Better handle SDL_TEXTINPUT events 2013-06-16 19:43:59 +02:00
vorenon
ed6098388f return false instead of std::exit 2013-06-16 18:13:14 +02:00
vorenon
b97a051dc6 Merge branch 'bug813' of https://github.com/vorenon/openmw into bug813 2013-06-16 18:12:09 +02:00
scrawl
03682184c6 Enable SDL_TEXTINPUT events only when a text input widget currently has key focus 2013-06-16 18:06:55 +02:00
Marc Zinnschlag
3e29506d5c Merge remote-tracking branch 'vorenon/dialogue' 2013-06-16 17:03:50 +02:00
vorenon
9ac4a9c5eb Don't start OpenMW if no master file is selected. This fixes bug #813 2013-06-16 04:59:34 +02:00
vorenon
4c0086b54c Workaround for bug #820 2013-06-16 01:09:03 +02:00
scrawl
4c8a04d9cb Merge branch 'master' of https://github.com/zinnschlag/openmw into sdl_input2
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
2013-06-15 17:41:42 +02:00
scrawl
5252ffa104 More cleanup 2013-06-15 17:06:27 +02:00
scrawl
289587b1a9 Cleanup 2013-06-15 16:29:25 +02:00
scrawl
f1ff9b69b3 Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches 2013-06-15 15:33:47 +02:00
scrawl
9331a6380c Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2 2013-06-15 13:25:27 +02:00
scrawl
4fb32f7f05 Moved window resize messages to sdlinputwrapper 2013-06-15 13:22:29 +02:00
Nikolay Kasyanov
9807eacb58 Removed obsolete OIS workaround 2013-06-15 15:17:29 +04:00
Nikolay Kasyanov
5984a15846 We don't need Carbon on OS X anymore 2013-06-15 14:47:33 +04:00
Rohit Nirmal
e5ddaaf676 Fix wrong indenting from my last commits. 2013-06-13 11:17:34 -05:00
Marc Zinnschlag
df016778be Merge remote-tracking branch 'rohitnirmal/journal-open-sound' 2013-06-13 18:04:38 +02:00
scrawl
0880805559 Minor cleanup 2013-06-13 12:13:40 +02:00
Rohit Nirmal
9d4ecc3e73 replace tabs with spaces. 2013-06-13 00:52:26 -05:00
Rohit Nirmal
aac3ada14b Use mousewheel to turn book pages. 2013-06-13 00:50:07 -05:00
scrawl
fcf35d3871 Removed the UI cursor sensitivity slider 2013-06-12 20:27:55 +02:00
scrawl
ab3634d692 Removed some remains of OIS 2013-06-12 20:13:19 +02:00
scrawl
14a2a26a56 Fullscreen resizing fix 2013-06-12 20:08:55 +02:00
scrawl
403704b92a Use openmw.png for SDL_SetWindowIcon 2013-06-12 16:15:04 +02:00
scrawl
705488ddfb Fix mouse movement events being discarded when there's more than one event in a frame 2013-06-12 16:07:46 +02:00
scrawl
cc077eaba6 Fix mouse wheel triggering a click event in mygui 2013-06-12 15:10:04 +02:00
scrawl
918a1655bb Restored HW cursor rotation and resolution/fullscreen switching 2013-06-12 14:58:07 +02:00
scrawl
495aeb5d3b Merge branch 'master' into HEAD
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp
2013-06-12 12:34:33 +02:00
Marc Zinnschlag
bd08677a7f Merge branch 'openmw24' 2013-06-12 10:37:33 +02:00
darkf
fc0f04324c Remove some superfluous mSkyManager NULL checks 2013-06-11 20:56:40 -07:00
Rohit Nirmal
fdeac21f22 Merge branch 'master' of https://github.com/zinnschlag/openmw into journal-open-sound 2013-06-11 21:36:00 -05:00
Rohit Nirmal
b5caa25e5c Just move check if player owns journal to inputmanagerimp.cpp - prevents playing sound when going to main menu. 2013-06-10 19:42:38 -05:00
fstp
98e5cb6d7b Added ifdef to keep backward compatibility with the FFmpeg library. 2013-06-10 15:10:39 +02:00
Rohit Nirmal
4eede86ce6 Moved journal open/close sound effect playback to JournalWindowImpl, and have opening sound play only if the player has the journal. 2013-06-09 23:27:47 -05:00