scrawl
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149d77dedf
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Feature #960: Add knockdown and hit recovery for creatures
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2014-01-17 17:41:16 +01:00 |
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scrawl
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9b32b1403b
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
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scrawl
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5fc38e7ac4
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Don't use blood effects for fatigue damage
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2014-01-17 15:20:28 +01:00 |
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scrawl
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805843d7ff
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
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scrawl
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ddc432c7ef
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Fix stealing bug
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2014-01-17 10:55:46 +01:00 |
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scrawl
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f070d9966d
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Implement movement speed formula for creatures. Still moving a bit too slow.
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2014-01-17 10:55:46 +01:00 |
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scrawl
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ea8f60eddf
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Implement movement speed formula for creatures. Still moving a bit too slow.
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2014-01-15 16:30:16 +01:00 |
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scrawl
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d544551f61
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
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2014-01-15 15:50:45 +01:00 |
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scrawl
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da3295d69c
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
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scrawl
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03b2e99802
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Remove unused Combat stance
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2014-01-15 14:53:29 +01:00 |
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scrawl
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d0500e8124
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
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scrawl
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0c4b6ea89f
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Minor fix
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2014-01-15 14:53:28 +01:00 |
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scrawl
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cd06b2177d
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Automatically knock down when fatigue goes below zero
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2014-01-13 10:18:03 +01:00 |
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scrawl
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3a1b6dd354
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Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
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2014-01-13 10:18:02 +01:00 |
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scrawl
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83872f6bf5
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Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
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2014-01-13 10:18:02 +01:00 |
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scrawl
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fb778f8ecd
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Use fEncumbranceStrMult
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2014-01-12 04:09:51 +01:00 |
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scrawl
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10ddea45e9
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Move crime from onHit to hit, since failed hits are apparently also a crime
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2014-01-11 23:12:21 +01:00 |
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scrawl
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44b2380874
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Closes #947: Decrease fatigue when running, swimming and attacking
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2014-01-11 22:28:50 +01:00 |
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scrawl
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3db299f1b2
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Fix fall damage crash
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2014-01-11 21:30:26 +01:00 |
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scrawl
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9ddee8fd8c
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Autocalculate NPC reputation as according to research wiki
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2014-01-11 04:03:13 +01:00 |
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scrawl
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909494ff35
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Implement Assault crimes. In other words, NPCs now fight back!
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2014-01-11 03:08:16 +01:00 |
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scrawl
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d9d6f37619
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Use iVoiceHitOdds
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2014-01-10 22:44:40 +01:00 |
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Marc Zinnschlag
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85707b5e3e
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Merge remote-tracking branch 'scrawl/master'
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2014-01-09 09:35:54 +01:00 |
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scrawl
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baf55df7a1
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Gold fixes (when did this break?)
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2014-01-09 01:34:10 +01:00 |
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scrawl
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0f5dc59176
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
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Marc Zinnschlag
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a7be755db0
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Merge remote-tracking branch 'mrcheko/master'
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2014-01-08 20:13:31 +01:00 |
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scrawl
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098f9712f1
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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mrcheko
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46519062d3
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hit recoils/knockdowns feature
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2014-01-08 16:05:14 +02:00 |
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scrawl
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0285d18fc2
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
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scrawl
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ea3ee4407f
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oops, didn't mean to commit this
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2014-01-07 02:48:44 +01:00 |
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scrawl
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dde2cd5d5a
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Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
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2014-01-05 20:53:45 +01:00 |
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scrawl
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ce013315ba
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Nothing to see here, move along.
Fine... it's flying cliff racers. But did you really want to know?
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2014-01-05 16:09:06 +01:00 |
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scrawl
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14b70a3ce6
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Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
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2014-01-05 01:34:35 +01:00 |
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mrcheko
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7002412760
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resolve conflict in character.cpp
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2014-01-04 17:55:09 +02:00 |
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scrawl
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be2ebc5cac
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
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scrawl
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b22dd40b41
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Implement Paralyze magic effect
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2014-01-03 17:06:05 +01:00 |
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scrawl
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b42240be6d
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
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scrawl
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623cdef69f
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Code cleanup
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2014-01-02 21:49:12 +01:00 |
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scrawl
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12de351feb
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Check if levitation is enabled before levitating
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2014-01-02 16:38:23 +01:00 |
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scrawl
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e6c0e187bc
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Closes #1073: Check for all gold types in canSell. For containers, only gold_001 is relevant, but items in the world can be sold as well.
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2014-01-02 15:44:58 +01:00 |
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scrawl
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590c8cb4a0
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Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again.
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2014-01-02 01:03:44 +01:00 |
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scrawl
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5729672262
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
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mrcheko
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d6345bce91
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added npc hit reactions
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2013-12-31 13:24:20 +02:00 |
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scrawl
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b8ac37347c
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Code cleanup for Class::canBeEquipped
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2013-12-30 19:04:35 +01:00 |
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scrawl
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2a8ab932ef
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Bug #951: Only recalculate derived stats when attributes change
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2013-12-28 17:19:35 +01:00 |
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scrawl
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19e5978a01
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Merge branch 'master' of https://github.com/zinnschlag/openmw
Conflicts:
apps/openmw/main.cpp
|
2013-12-16 13:35:31 +01:00 |
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scrawl
|
cd756a8a39
|
Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
|
Marc Zinnschlag
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0890fa66b0
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Merge remote-tracking branch 'mrcheko/master'
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2013-12-13 18:47:11 +01:00 |
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mrcheko
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8b3a393a6b
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bug fix at http://bugs.openmw.org/issues/985
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2013-12-13 19:33:01 +02:00 |
|
Emanuel Guevel
|
fc8bd1aacb
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Allow fatigue stat to become negative when fatigue damages are taken
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2013-12-09 21:53:04 +01:00 |
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