Andrei Kortunov
7214f24f5c
Ignore containers, when we search for owner
2019-05-06 23:06:13 +04:00
Andrei Kortunov
abe1009e98
Do not resolve container's content during search
2019-05-06 23:05:31 +04:00
Capostrophic
458c0bba41
Avoid using null pointer for player's cell in moveObjectImp
2019-05-05 16:43:32 +03:00
Andrei Kortunov
c91d1e7394
Ignore containers without resolved content for Detect spells
2019-05-04 14:40:32 +04:00
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
2019-05-02 23:03:47 +04:00
Andrei Kortunov
28252bb359
Merge branch 'hashRefID' into 'master'
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Remove string copy in CellStore::search
See merge request OpenMW/openmw!77
2019-04-24 16:46:13 +00:00
David Cernat
f6db7d4fc5
[Client] Avoid sending repeated ObjectDelete packets about an object
2019-04-24 00:52:11 +03:00
Andrei Kortunov
626a05f825
Merge pull request #2128 from Capostrophic/blood
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Support all eight possible blood types (feature #4958 )
2019-04-21 21:14:30 +04:00
Capostrophic
f0433704b4
Only collect every unique magic bolt sound once (bug #4964 )
2019-04-17 19:23:50 +03:00
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
2019-04-14 18:48:31 +03:00
Capostrophic
2c473d84ee
Fix zero division in enchantment magnitude calculation
2019-04-14 12:47:11 +03:00
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
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Camera-related fixes
2019-04-12 11:17:20 +02:00
Andrei Kortunov
9b716a2f8d
Merge pull request #2311 from Capostrophic/random
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Use dice rolls instead of chance for spell magnitude (bug #4945 )
2019-04-12 07:59:38 +04:00
Andrei Kortunov
413207f9af
Reset old record, if its ID does not match with ID of new record (bug #4932 )
2019-04-08 22:24:49 +04:00
Capostrophic
d4c1bd81b6
Use dice rolls instead of chance for spell magnitude (bug #4945 )
2019-04-08 20:25:30 +03:00
Andrei Kortunov
14b756a692
Use a generic logging system for RecastNavigation
2019-04-08 20:31:21 +04:00
Bret Curtis
ca6f1bdd13
Merge pull request #2288 from Capostrophic/magiceffect
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Validate spell effect argument (bug #4927 )
2019-04-08 13:51:02 +02:00
Bret Curtis
7808cbbfe8
Merge pull request #2292 from akortunov/fallback
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Make fallback map static to simplify constructors
2019-04-07 17:43:59 +02:00
Andrei Kortunov
489e5c6cce
Store preloaded terrain view in the main thread
2019-04-07 11:15:21 +04:00
bzzt
63ab7345be
Reuse traversal result for different traversal with same view point
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Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
2019-04-07 11:14:37 +04:00
Capostrophic
7202f45771
Only allow resting in air when a bed is used
2019-04-04 17:22:24 +03:00
Capostrophic
be125aa996
Add spell effect argument validation (bug #4927 )
2019-04-01 16:22:24 +03:00
Capostrophic
3a0e374dc6
Replicate vanilla Position/SetPos behavior more closely (bug #3109 )
2019-03-31 14:17:06 +03:00
bzzt
ed4ce4609b
Do not re-render maps for all active cells during cell transitions
2019-03-30 09:10:48 +04:00
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
Bret Curtis
886c77bced
Merge pull request #2145 from akortunov/rest
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Update jail state once instead of for every single hour
2019-03-27 13:14:22 +01:00
elsid
fa7b304e78
Use auto for map value_type in range-based for loops
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To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
2019-03-21 23:09:42 +03:00
Bret Curtis
7b1a62fc1d
Merge pull request #2247 from akortunov/loadtex
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Allow to override texture records in the game
2019-03-11 21:05:30 +01:00
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
2019-03-11 20:19:19 +04:00
elsid
518e34b403
Remove useless variables
2019-03-10 23:58:48 +03:00
Bret Curtis
9b190eceab
Merge pull request #2230 from akortunov/preloading
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Minor preloading improvements
2019-03-09 17:56:18 +01:00
Bret Curtis
573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
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[Testing needed] Always run startup script once at engine start (bug #4877 )
2019-03-09 14:04:06 +01:00
Andrei Kortunov
12f9184d00
Allow to interrupt terrain preloading
2019-03-09 13:15:23 +04:00
Andrei Kortunov
4c21776b94
Use relative animation time only for bows and crossbows (bug #3778 )
2019-03-08 20:16:02 +04:00
Andrei Kortunov
d23a0ce2ae
Use C++11-style loops in the game world instead of iterators
2019-03-07 12:39:57 +04:00
elsid
5405efd3b5
Do not build path by navigator for pure water and flying creatures
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They don't need to move by surfaces and to open/close doors.
2019-03-05 22:45:05 +03:00
fredzio
93ffdc915d
SearchVisitor copy a new std::string everytime CellsStore::search is
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called. Use a reference instead
2019-03-05 06:07:59 +01:00
elsid
80051db8f8
Update rotated objects in navigator
2019-03-04 22:59:39 +03:00
elsid
8c08c3c7d6
Update moved objects in navigator
2019-03-04 22:59:39 +03:00
elsid
27d7452267
Update scaled objects in navigator
2019-03-04 22:59:39 +03:00
elsid
2e063d59ce
Update scaled agent half extents in navigator (bug #4763 )
2019-03-04 22:59:39 +03:00
elsid
43b39e8418
Use not scaled player half extents as default to find path
2019-03-04 22:59:38 +03:00
elsid
1218e4e15d
Use player half extents only to find path in exterior cells
2019-03-04 22:59:20 +03:00
Bret Curtis
14c93b3df0
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
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This reverts commit 26fb0e7a0f
, reversing
changes made to 42b2391303
.
2019-03-04 11:06:15 +01:00
elsid
b51a54e976
Update rotated objects in navigator
2019-03-03 16:46:41 +03:00
elsid
f394ace4d5
Update moved objects in navigator
2019-03-03 16:46:41 +03:00
elsid
133d7447f3
Update scaled objects in navigator
2019-03-03 16:46:41 +03:00
elsid
1f41d5721d
Update scaled agent half extents in navigator (bug #4763 )
2019-03-03 16:46:39 +03:00
elsid
c066ee9dc5
Use not scaled player half extents as default to find path
2019-03-03 16:21:12 +03:00
elsid
a4f300f810
Use player half extents only to find path in exterior cells
2019-03-03 16:21:09 +03:00
Perry Hugh
313611b79d
Analogue Joystick Movement
2019-03-02 23:46:48 +00:00
Grigory Latyshev
3872d7476b
Move makeOsgVec3f() to settingsutils.hpp
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Remove all other makeOsgVec3f() implementations
2019-02-28 20:03:42 +00:00
elsid
619a111a11
Run startup script once at engine start when game is running (bug #4877 )
2019-02-27 22:55:13 +03:00
bzzt
5ffb40e8ba
Don't preload terrain when loading an interior save
2019-02-27 00:02:57 +03:00
Andrei Kortunov
fcdb0c16bf
Update jail state once instead of for every single hour
2019-02-23 09:17:06 +04:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Bret Curtis
212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
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Fix some issues, found by PVS-Studio
2019-02-22 15:01:37 +01:00
Capostrophic
c03ed4cd50
Include cleanup
2019-02-19 18:40:33 +03:00
Bret Curtis
fdb84dddc8
Merge pull request #2059 from Capostrophic/stacks
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Don't stack scripted items (bug #2969 )
2019-02-18 16:02:55 +01:00
Andrei Kortunov
229bd8505e
Init missing variables
2019-02-17 14:29:39 +04:00
elsid
9626b6ec42
Add option to disable DetourNavigator component to find paths
2019-02-16 15:50:58 +03:00
elsid
1d3668cd22
Add Navigator interface
2019-02-16 15:37:06 +03:00
elsid
c68e64a2a7
Make navigator from settings manager setting in separate function
2019-02-16 14:41:11 +03:00
Capostrophic
796b87fde7
Fix upside-down night-time lighting
2019-02-06 23:53:13 +03:00
Bret Curtis
a573efd30a
Merge pull request #2112 from Capostrophic/collision
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[0.45.0 regression] Don't re-enable collision body for dead actors
2019-02-05 15:36:06 +01:00
Capostrophic
a584aa25ab
Don't re-enable collision object for dead actors
2019-02-04 22:13:30 +03:00
Andrei Kortunov
9e4a339ad3
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
David Cernat
fd40e8c971
[Client] Prevent ObjectState spam by not resending an already sent state
2019-01-15 14:26:00 +02:00
Capostrophic
8bb270c2bb
Update moved object collisions even if the cell is the same (bug #4800 )
2019-01-14 00:56:43 +03:00
David Cernat
799241e8c6
[Client] Use informative error message for RefData::setCount() issue
2019-01-11 08:16:29 +02:00
Bret Curtis
8834ee95be
Merge pull request #2120 from Capostrophic/macros
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Get rid of some remaining instances of C numeric limits
2019-01-10 18:59:34 +01:00
Bret Curtis
9c795195d0
Merge pull request #2109 from Capostrophic/loops
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Simplify some world loops
2019-01-10 11:44:41 +01:00
Capostrophic
a71cfca580
Get rid of some remaining instances of C limit macros
2019-01-09 16:06:18 +03:00
Capostrophic
776c6c2fe6
Fix MSVC warning
2019-01-07 20:38:33 +03:00
Andrei Kortunov
0937f02598
Get rid of unnecessary string streams
2019-01-07 21:08:16 +04:00
Andrei Kortunov
b17702bf1f
Do not restore birthsign abilities upon game load (bug #4329 )
2019-01-07 20:18:21 +04:00
Capostrophic
a1af1ff487
Fix extra semicolon, redundant getStore calls and random creature spawn loop
2019-01-07 17:48:41 +03:00
Bret Curtis
573af17cf9
Merge pull request #2097 from akortunov/camerafix
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Do not scale player's model in the 1st-person view depending on race
2019-01-07 13:57:21 +01:00
Andrei Kortunov
ab0841cc3d
Split physics update from world update in the profiler
2019-01-07 14:44:43 +04:00
Andrei Kortunov
02a43d0b32
Do not scale player's model in the 1st-person view depending on race (bug #4383 )
2019-01-07 12:58:47 +04:00
Capostrophic
27eb64c7f0
Clean up fallback record creation again
2019-01-02 13:49:04 +03:00
David Cernat
81e2e48561
[Client] Fix item magic casting synchronization for spell scrolls
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Previously, spell scrolls were used up before their IDs could be included in attacks packets supposed to be sent for them.
2018-12-31 13:24:32 +02:00
Capostrophic
0ab5314755
Make scripted items not stack (bug #2969 )
2018-12-30 18:18:33 +03:00
Capostrophic
8a266803eb
Simplify some world loops
2018-12-30 15:36:42 +03:00
Bret Curtis
91b962c095
Merge pull request #2099 from xyzz/replace-volatile-atomic
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Replace volatile bools with std::atomic<bool>
2018-12-28 16:41:07 +01:00
Capostrophic
7155e787b4
Clean up fallback record creation
2018-12-28 01:22:24 +03:00
David Cernat
f853368641
[Client] Fix loss of player items in ContainerStore::unstack()
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Previously, unstacking items for a player led to a PlayerInventory packet being sent about the items' removal.
This change makes it so both a packet about their re-addition and their removal are sent instead, cancelling each other out, which is inelegant, but arguably preferable to complicating the sending of PlayerInventory packets again.
2018-12-26 12:24:26 +02:00
Ilya Zhuravlev
07e9ce84b3
Replace volatile bools with std::atomic<bool>
2018-12-24 14:19:35 -05:00
David Cernat
50714599d9
[Client] Spawn at exterior 0, -7 by default
2018-12-17 08:25:22 +02:00
Andrei Kortunov
a53333c3d5
Native animated containers support (feature #4730 )
2018-12-13 23:11:16 +04:00
Capostrophic
7b33838b33
Don't consider non-solid actors truly levitating (bug #4746 )
2018-12-05 23:37:32 +03:00
Capostrophic
5c8c079718
Fix incorrect event argument which messed with hidden light pointers
2018-12-04 17:07:03 +03:00
Capostrophic
c59513c30c
Revert unnecessary case changes for fallback records
2018-12-01 17:12:27 +03:00
Andrei Kortunov
e8b3ae8706
Improve ResetActors command (bug #4723 )
2018-11-20 21:53:27 +04:00
Bret Curtis
228f6b572f
Merge branch 'master' into prisonmarker
2018-11-08 21:11:24 +01:00
Capostrophic
4efe1bc892
Add prison marker record fallback definition (bug #4701 )
2018-11-05 19:37:46 +03:00
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
2018-11-05 11:18:20 +04:00
elsid
db5638bf6d
Add global recast allocator to allocate temp buffers on stack
2018-11-04 18:11:15 +03:00
Andrei Kortunov
829faf7b2c
Improve toggleactorspaths console command
2018-11-03 10:42:14 +04:00
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
2018-10-28 17:08:09 +03:00