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530 commits

Author SHA1 Message Date
Chris Robinson
5563f583ff Add and implement methods to update tracked sounds on an object 2012-03-17 09:51:03 -07:00
Chris Robinson
979ae89aab Pass volume and pitch parameters to streamed sounds 2012-03-17 09:37:41 -07:00
Chris Robinson
cac07d0fbf Remove some unnecessary methods 2012-03-17 09:27:31 -07:00
Chris Robinson
e49a090af7 Remove unnecessary hack 2012-03-17 09:16:09 -07:00
Chris Robinson
d57051375d Implement non-streaming sounds with OpenAL 2012-03-17 09:15:47 -07:00
Chris Robinson
9adf1e8461 Keep a handle on played sounds 2012-03-17 08:02:46 -07:00
Chris Robinson
656863ec6e Add functions to play sounds 2012-03-17 06:51:44 -07:00
Chris Robinson
a46f8ced05 Keep the sound output's listener updated with the camera position 2012-03-17 06:18:59 -07:00
Chris Robinson
2dabdcb9e5 Add a function to update the sound listener 2012-03-17 04:22:54 -07:00
Chris Robinson
2429755bf1 Make the sound's Play method return void 2012-03-17 03:20:43 -07:00
Chris Robinson
caf5d71d44 Make the sound decoder's Open method return void
Errors are thrown, not returned
2012-03-17 03:18:28 -07:00
Chris Robinson
1b41987e18 Move OpenAL_SoundStream function definitions out of the class 2012-03-17 03:15:07 -07:00
Chris Robinson
2f6b73d461 Prevent streamMusic from throwing an exception 2012-03-17 03:06:35 -07:00
Chris Robinson
207d7dd89e Stop and delete the current music before deleting the sound output 2012-03-17 03:01:51 -07:00
Chris Robinson
1ade01edc8 Add a function to stream sounds 2012-03-17 02:55:08 -07:00
Chris Robinson
9cf42f6d0f Flesh out the sound decoder a bit more 2012-03-17 02:51:46 -07:00
Chris Robinson
637617056b Make a skeleton Sound class 2012-03-17 02:45:18 -07:00
Chris Robinson
246b0266fb Remove references to Audiere. It's not supported for now. 2012-03-17 00:11:59 -07:00
Chris Robinson
46cd84aac5 Add a skeleton ffmpeg decoder 2012-03-16 23:59:21 -07:00
Chris Robinson
1322b1e160 Move Sound_Output's definition to a separate header 2012-03-16 23:40:07 -07:00
Chris Robinson
10037e79e7 Add a skeleton decoder class using mpg123 and libsndfile 2012-03-16 23:18:15 -07:00
Chris Robinson
45b612ab3b Add a skeleton output classs using OpenAL 2012-03-16 22:12:17 -07:00
Chris Robinson
42b445383f Remove Mangle- and OpenEngine-related sound code
Start of the sound code refactoring. Currently there is no sound, but it will
be added back.
2012-03-16 17:08:13 -07:00
Michael Papageorgiou
b2c6d52db1 Another file search fix 2012-03-16 09:00:18 +02:00
Michael Papageorgiou
588ac44bc7 Improved matching for the FileListLocator 2012-03-15 17:32:10 +02:00
Michael Papageorgiou
f7c7ed0ac7 Fix regression with locating sound files 2012-03-15 13:56:46 +02:00
Michael Papageorgiou
6dddf8a3d5 Pickup sounds for armors 2012-03-13 18:05:38 +02:00
Michael Papageorgiou
836732096e Fix both relative and 3D sounds 2012-03-13 14:08:32 +02:00
Michael Papageorgiou
6f46f2b7a0 SoundManager: add the ability to play non-3d looping sounds 2012-03-09 18:10:23 +02:00
Michael Papageorgiou
a309ef7b55 Corrected setPlaylist and added stopMusic 2012-03-09 03:56:29 +02:00
Michael Papageorgiou
44620ada86 SoundManager: Finish up with Task #172, plus cleanup 2012-03-09 03:22:16 +02:00
Michael Papageorgiou
ad6175c78a SoundManager: Set up the priority for file look up right and take care of a corner case 2012-03-08 23:06:52 +02:00
Michael Papageorgiou
054a176c86 Added new FileLibrary class to handle music, this fixes a number of issues. 2012-03-07 17:46:51 +02:00
Michael Papageorgiou
54353794e5 SoundManager: Completely rewrote the file management 2012-03-07 02:20:15 +02:00
Michael Papageorgiou
03ea3bb62f SoundManager: first attempt at refactoring. BROKEN 2012-03-06 01:21:00 +02:00
Michael Papageorgiou
1776ede9e1 Broken sound path fix 2012-03-05 16:06:46 +02:00
Lukasz Gromanowski
b004e2479c Issue #133 Handle resources across multiple data directories - WIP
Work In Progress - added support for multiple paths in SoundManager.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-01-29 20:27:03 +01:00
Marc Zinnschlag
38c0f36d44 Issue #19: Finished cleaning out the Engine framelistener 2011-10-09 09:28:36 +02:00
Marc Zinnschlag
0f2df4e2b8 more cleanup 2011-06-15 22:33:31 +02:00
Jason Hooks
56affd018a Some cleanup 2011-06-15 13:09:47 -04:00
Jason Hooks
2fe66319fe streammusic strict 2011-06-12 16:36:18 -04:00
Jason Hooks
9eefee7168 Say strict 2011-06-11 20:01:21 -04:00
Pieter van der Kloet
833a61dd82 Fixed Boost errors with 1.46 caused by the deprecated name file_string() 2011-03-28 17:36:05 +02:00
Marc Zinnschlag
4dd8616f87 Merge remote branch 'pvdk/master'
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwsound/soundmanager.cpp
2011-01-06 09:45:14 +01:00
Pieter van der Kloet
dd4d022301 Converted all tabs to four spaces 2011-01-05 22:18:21 +01:00
Jan-Peter Nilsson
d38f2f0a00 See if we have an instance of mData before trying to use it otherwise we get a crash when starting with --nosound 2011-01-05 02:12:13 +01:00
Jason Hooks
a9892161af MP3 functions moved to soundmanager 2010-11-11 19:47:26 -05:00
Jason Hooks
74aba13053 Music Player 2010-10-31 12:23:03 -04:00
Nicolay Korslund
004541f5cf Tested and applied Chris' sound patch. 2010-09-14 13:27:20 +02:00
Nicolay Korslund
93ef530c93 Minor fix on the last commit 2010-09-07 19:52:54 +02:00
athile
11022f1520 Fix crash at shutdown. updater() is still referenced by OGRE after it is deleted, since the SoundImpl is deleted by ~Engine before mRoot is deleted. 2010-09-07 15:21:38 +01:00
Marc Zinnschlag
978c73add5 fixed sound removal on cell change 2010-08-20 15:24:05 +02:00
Nicolay Korslund
2ad9850070 Added .wav -> .mp3 sound file lookup 2010-08-20 14:20:05 +02:00
Nicolay Korslund
3127602c57 Added file_finder component. Used by sound system. 2010-08-20 12:56:46 +02:00
Nicolay Korslund
104f3fdd50 Added path conversion for say() sounds 2010-08-20 09:36:34 +02:00
Nicolay Korslund
064bc4b6c9 Finished sound system 2010-08-19 16:05:48 +02:00
Nicolay Korslund
9a5e7816eb Renabled music. WILL CRASH WITH MPG123 v1.12.1. 2010-08-18 14:50:49 +02:00
Nicolay Korslund
65c2070086 Temporarily disabled music 2010-08-18 13:05:31 +02:00
Nicolay Korslund
31017447eb Added --nosound switch 2010-08-18 11:16:15 +02:00
Nicolay Korslund
6cdb0f1152 Enabled music streaming 2010-08-17 13:30:53 +02:00
Nicolay Korslund
f2b2fe560f Mangle update: Implemented streaming, fixed various bugs. 2010-08-17 13:18:37 +02:00
Nicolay Korslund
08289158d7 Added support for WAV files with libsndfile 2010-08-16 17:14:37 +02:00
Nicolay Korslund
dbd42386da temporary try/catch around sound loading 2010-08-14 21:43:25 +02:00
Nicolay Korslund
9875d74abf Implemented 3D sound placement. Sound management / lookup system not
done yet.
2010-08-14 21:01:20 +02:00
Marc Zinnschlag
ab1510fd5e fixed previous commit 2010-08-14 09:30:43 +02:00
Marc Zinnschlag
0a8d0fed40 added cell-wide stopSound function 2010-08-14 09:26:00 +02:00
Marc Zinnschlag
1d91ac9d9e sound manager interface enhancement 2010-08-14 07:54:51 +02:00
Nicolay Korslund
912c8b1f2d Added mpg123 file reader 2010-08-13 22:30:22 +02:00
Nicolay Korslund
cad9712411 Implemented FFMpeg sound loading. Selecting sound library is controlled through the CMake file. 2010-08-13 17:11:03 +02:00
Nicolay Korslund
7516e4ca53 Added music playing as a test 2010-08-12 17:58:29 +02:00
Nicolay Korslund
8067d62800 Decoupled SoundManager from Interpreter::Context 2010-08-12 16:29:22 +02:00
Nicolay Korslund
34572f0b19 Compiled and linked in sound system (not yet functional) 2010-08-12 16:13:54 +02:00
Marc Zinnschlag
31b4d83fac moved sound extensions from mwsound to mwscript (reduces coupling between openmw components) 2010-07-10 11:48:05 +02:00
Marc Zinnschlag
a61b2c39f0 added scriptrunning/startscript/stopscript; sorted out more case problems 2010-07-04 16:00:32 +02:00
Marc Zinnschlag
5174679864 another bug-fix and missing documentation added 2010-07-03 20:51:21 +02:00
Marc Zinnschlag
5d46fc869c added missing sound script functionality; various script-related bug-fixes 2010-07-03 20:35:59 +02:00
Marc Zinnschlag
eeeb9b09f8 identify LiveCellRefs by ptr instead of render handle 2010-07-03 17:59:30 +02:00
Marc Zinnschlag
d51e6fb7c4 second part of refactoring 2010-07-03 15:41:20 +02:00
Marc Zinnschlag
f8cb4c2502 moved sound manager from world to engine (first step of another round of refactoring) 2010-07-03 15:17:02 +02:00
Marc Zinnschlag
c12752df4d added sound manager skeleton and sound script functions 2010-07-03 15:04:00 +02:00