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12764 commits

Author SHA1 Message Date
scrawl
8c44334409 Merge pull request #1021 from Allofich/weight
Corrections to tooltip displays of zero-weight items
2016-08-14 15:14:58 +02:00
scrawl
2f6075329b Clang warning fixes 2016-08-14 15:10:50 +02:00
Allofich
a381a15b19 Make loopgroup loop correct number of times 2016-08-14 21:57:06 +09:00
Allofich
7bf04b5014 Allow showing value of zero-weight lights 2016-08-14 21:15:22 +09:00
Allofich
502a26a7ff Use getWeightString() to avoid casting to int 2016-08-14 19:38:53 +09:00
Allofich
4f5d676b4e Allow weight tooltips for gold and keys if not 0 2016-08-14 19:32:43 +09:00
Allofich
caf025f93d Don't show 0 weight tooltips except for potions 2016-08-14 19:27:59 +09:00
Allofich
cf7278f8ae Don't show weight tooltip for 0-weight equipment 2016-08-14 18:37:41 +09:00
Allofich
ee2702087c Make zero-weight boots play light boot footsteps 2016-08-14 17:27:47 +09:00
scrawl
f3f02fe154 Merge pull request #1019 from Allofich/bound
Don't allow re-casting of bound equipment spells
2016-08-13 21:02:32 +02:00
Allofich
d617651307 Don't allow re-casting of bound equipment spells 2016-08-14 02:05:23 +09:00
Aesylwinn
101c3cc90d Rotate around center of selection. 2016-08-12 17:12:10 -04:00
Aesylwinn
571969cd65 Scale from center of selection. 2016-08-12 17:11:37 -04:00
MiroslavR
ddbfe0c944 Fix disabled door markers appearing on the map (Fixes #3348) 2016-08-12 03:14:36 +02:00
Aesylwinn
388917df89 Base editor rotate/scale commit. 2016-08-10 19:31:34 -04:00
Allofich
cb9bb92b26 Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
Allofich
83b715734f Move part of addGlow() to addSpellCastGlow() 2016-08-10 02:52:43 +09:00
Allofich
1c76c93ed8 Use raw pointer to node in glowupdater 2016-08-10 01:35:22 +09:00
Allofich
67f31d948e Add removeTexture method 2016-08-10 01:11:14 +09:00
Allofich
4b9aff7a03 Glowupdater fix when using shaders 2016-08-10 00:43:14 +09:00
Allofich
9b2cb2fb8c Cleanups 2016-08-10 00:25:33 +09:00
Allofich
775162ccdf Rewrite spell glow implementation 2016-08-09 22:56:53 +09:00
Allofich
cad41599cf Fix travis build error and warnings 2016-08-09 22:56:53 +09:00
Allofich
1910128e9c Don't remove uniform when spell glow ends 2016-08-09 22:56:53 +09:00
Allofich
35c14bb9bb Minor rewrite, make "open" spells play glow effect 2016-08-09 22:56:53 +09:00
Allofich
e132b52a69 Handle spell glows within updatecallback 2016-08-09 22:56:53 +09:00
Allofich
123c626f2d Add glow when using telekinesis on doors 2016-08-09 22:56:53 +09:00
Allofich
57138b416e Fix spell glows to only run one at a time 2016-08-09 22:56:53 +09:00
Allofich
3841a8fb40 Make non-actors glow when they cast spells 2016-08-09 22:56:53 +09:00
Allofich
dca7b4beb7 Make non-actors also play spell casting sounds 2016-08-09 22:56:53 +09:00
Marc Zinnschlag
a563a9d336 added missing Q_OBJECT 2016-08-09 10:21:37 +02:00
Marc Zinnschlag
96fd9263bf Merge remote-tracking branch 'aesylwinn/FixNullGlobalVariable' 2016-08-09 10:17:26 +02:00
Aesylwinn
448c9d5a5b Fix globals not being initialized with a valid type. 2016-08-09 00:17:41 -04:00
scrawl
0bbd715f65 Fix the cloned StateSet not being assigned 2016-08-09 01:13:19 +02:00
scrawl
5190275b37 Merge pull request #993 from mrcheko/pathfinding
Pathfinding unification
2016-08-09 00:41:03 +02:00
Aesylwinn
0963adb2f4 Fix pointer being deleted twice. 2016-08-08 14:36:50 -04:00
scrawl
46538b9438 Merge pull request #1011 from devnexen/master
Mainly making compilable under OpenBSD.
2016-08-07 20:34:03 +02:00
mrcheko
e2cd87fcc7 fix veritcal aiming 2016-08-07 19:23:08 +03:00
Marc Zinnschlag
aa1ed9b172 Merge remote-tracking branch 'aesylwinn/RenderWater' 2016-08-07 17:03:58 +02:00
scrawl
7b557af885 Merge pull request #1007 from MiroslavR/save-anim-state
Save scripted animation state
2016-08-06 20:39:32 +02:00
David Carlier
83bab29e4b Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
Aesylwinn
16d0580ce8 Fix struct/class mismatch. 2016-08-05 15:39:08 -04:00
Aesylwinn
1f32f1eef5 Add water texture. 2016-08-05 14:55:40 -04:00
Aesylwinn
9454f4f2e7 Use shared water geometry + state generation,
Fix water position and render bin,
Fix passed cell parameter being ignored
2016-08-05 13:49:44 -04:00
Aesylwinn
5753f52b47 Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
Aesylwinn
3904a24e6c Add missing include. 2016-08-05 00:30:28 -04:00
Aesylwinn
5674e0da24 Render water in editor. 2016-08-04 23:01:43 -04:00
LohikaarmeHAV
19c74a4d6e Part two 2016-08-03 20:39:46 +03:00
LohikaarmeHAV
7309be8592 First part 2016-08-03 20:20:55 +03:00
lohikaarme
e8ef5c233f Miss info 2016-08-03 14:24:21 +03:00
lohikaarme
0592d1cdcf Commnent? 2016-08-03 14:22:25 +03:00
MiroslavR
b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
lohikaarme
48bcde8cc9 ... 2016-08-02 15:41:52 +03:00
LohikaarmeHav
b0cf276cfc hups 2016-08-02 15:27:40 +03:00
LohikaarmeHav
7cd991107c Nah
Preview seem to not like removing mCamPositionSet and I have do other things.
2016-08-02 15:26:12 +03:00
LohikaarmeHav
c6bc30d6a8 Forgot to remove line and add comment. 2016-08-02 14:27:19 +03:00
LohikaarmeHav
2e6f80688c Removed debug 2016-08-02 14:10:08 +03:00
LohikaarmeHav
c6ec473280 Camera reset now every time cell object->view is pressed. 2016-08-02 13:46:43 +03:00
scrawl
3374630e7b Merge pull request #1008 from Internecine/bug3451-invalid-enchantments
Fixes Bug 3451 - Invalid Enchantment IDs
2016-08-02 10:14:59 +02:00
Internecine
90735d226d Replaced Store::find usage with Store::search to remove exception handlers. 2016-08-02 11:43:41 +12:00
Marc Zinnschlag
f32d0121fc Merge remote-tracking branch 'aesylwinn/KeyConfigAndShortcuts' 2016-08-01 09:57:11 +02:00
Internecine
14165352f6 Added exception handlers when trying to retreive enchantment and magic effect data. 2016-08-01 13:16:42 +12:00
Aesylwinn
f73d60cc73 Make scene controls use configurable speed modifier. 2016-07-31 16:28:03 -04:00
Aesylwinn
bf2ab4ed45 Change the way modifiers are handled so they can be shared. 2016-07-31 16:07:17 -04:00
Aesylwinn
faea33b888 Revert "Change scene controls to more closely match blender as requested"
This reverts commit bc7ae70f0b.
2016-07-31 05:54:13 -04:00
Aesylwinn
bc7ae70f0b Change scene controls to more closely match blender as requested
in the forums.
2016-07-30 09:53:45 -04:00
Aesylwinn
1cce085fa2 Remove unused headers. 2016-07-29 16:35:43 -04:00
Aesylwinn
2f97d6cffb Move tool tip processing to ShortcutManager,
Process cell arrow tooltip,
Fix cell arrows not being added when cell is added
2016-07-29 16:02:46 -04:00
Aesylwinn
d7a83d80a2 Change some key binding defaults. 2016-07-29 15:00:58 -04:00
Aesylwinn
3475b83e90 Clean up modifier/shortcut class and handle focus out event,
Improve shortcut labels,
Adjust menu titles and remove menu navigation (can conflict with
shortcuts)
2016-07-29 15:00:35 -04:00
Aesylwinn
96a3c278fd Added shortcuts for loading a cell relative to the camera,
Removed Ctl+V binding for "Verify" because that is associated
with paste.
2016-07-27 21:40:53 -04:00
Aesylwinn
65201badf6 Add custom page for key bindings. 2016-07-27 19:15:24 -04:00
mrcheko
293a0f768c use real distance to target to determinate 'ready to attack' state 2016-07-27 23:43:32 +03:00
LohikaarmeHav
f142f9bf86 wtf 2016-07-27 21:37:52 +03:00
Aesylwinn
b685c0ce6c Add ability to clear shortcut/modifier setting with right click. 2016-07-27 14:07:53 -04:00
Aesylwinn
12db6d2114 Add modifier setting. 2016-07-27 13:53:33 -04:00
Marc Zinnschlag
63fd1e8df7 Merge remote-tracking branch 'origin/master' 2016-07-27 15:49:11 +02:00
Aesylwinn
b204758be1 More shortcuts. 2016-07-27 01:53:21 -04:00
Aesylwinn
3f7f75cc9d Exclude keys not compatible with qt 4 2016-07-27 00:44:34 -04:00
Aesylwinn
3edc77a32b Remove QShortcut usage,
Add a lot of shortcuts,
Remove debug messages
2016-07-27 00:24:16 -04:00
Aesylwinn
08af82e1bd Switched to an interactive method for key input,
Redid text representation for shortcuts
2016-07-26 21:22:31 -04:00
AnyOldName3
20f73f4a32 Relocate escape-related code to new files escape.hpp and escape.cpp. 2016-07-27 00:58:31 +01:00
Aesylwinn
05888e7925 Updated more tool tips to show shortcut configs. 2016-07-25 22:43:37 -04:00
Aesylwinn
8c5fddf150 Fix pathgrid selection mode not being removed from toolbar. 2016-07-25 20:49:28 -04:00
Aesylwinn
051aec2729 Added methods to keep text mentioning shortcuts up to date,
fixed potential issue with widget relationship tracking,
hopefully got rid of signed/unsigned errors (Qt4/5 issue)
2016-07-25 20:49:09 -04:00
Aesylwinn
f251c3867d Redesigned shortcut handler to be capable of dealing with child and
parent widgets. This should be the final design change. Also, some
various bug fixes.
2016-07-23 21:23:02 -04:00
Aesylwinn
acdb636935 Qt4 protected signal workaround and signed/unsigned mismatch. 2016-07-22 02:41:00 -04:00
Aesylwinn
455d227f3c Changed shortcut design to allow a configurable second output. Also
re-added shift for temporarily changing camera speed.
2016-07-22 01:58:17 -04:00
MiroslavR
4a3529488b Fix possible reference duplication when the refID is modified by a plugin (Bug #3471) 2016-07-22 03:58:23 +02:00
MiroslavR
dafe184220 Fix moved references disappearing when modified by a plugin 2016-07-22 02:12:03 +02:00
MiroslavR
d790747389 Implement deletion of moved references (Bug #3471) 2016-07-22 01:59:02 +02:00
Aesylwinn
1b5273f2b7 Finally re-added rendering stats, refactored some functions
to better fit new input structure, removed unneeded shortcut
declarations in headers, and changed the cell marker
interaction to use primary/secondary select instead of
shift + primary/secondary edit.
2016-07-20 15:00:00 -04:00
AnyOldName3
59639e3988 Make it build again (but remove the new functionality). 2016-07-20 15:16:53 +01:00
Aesylwinn
faa84e0a35 - Further extended usage of new shortcut class
- Refactored camera classes to take advantage of Qt's reference counting
- Removed some of the old implementation
2016-07-20 08:25:11 -04:00
Aesylwinn
d8fa3fd1de Added orbit "center on selection" shortcut. 2016-07-20 08:25:11 -04:00
Aesylwinn
e8626e588a Changes in shortcut design.
- Handle input in centralized class for potential conflict resolution.
- Remove wrapper class for QShortcut; it should be unnecessary.
- Added customizable shortcut usage to orbit camera mode.
2016-07-20 08:25:11 -04:00
Aesylwinn
3fa4fdb839 Remove use of c++11 feature and add some missing headers. 2016-07-20 08:25:11 -04:00
Aesylwinn
40297701d0 Base key config/shortcut implementation 2016-07-20 08:25:11 -04:00
AnyOldName3
95d2c7ea5c Attempt to unescape characters when constructing file paths, introducing compilation errors. 2016-07-20 02:48:57 +01:00
Marc Zinnschlag
c17e1ca24a Merge remote-tracking branch 'anyoldname3/ignore-hash-test' 2016-07-19 16:19:28 +02:00
MiroslavR
19a8800d4d Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
mrcheko
203804ff15 fix AiPackage repeating 2016-07-16 19:08:49 +03:00
mrcheko
59a1a6d117 checkWayIsClear: remove PATHFIND_CAUTION_DIST check 2016-07-16 19:07:48 +03:00
AnyOldName3
f1b5ad5804 Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings. 2016-07-12 17:09:57 +01:00
AnyOldName3
e6f78ae5b7 Switch indentation to spaces to remain consistent with the rest of the project 2016-07-12 01:06:57 +01:00
mrcheko
b4e94e2aae Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
#	apps/openmw/mwmechanics/aipackage.cpp
#	apps/openmw/mwmechanics/aipackage.hpp
2016-07-12 00:45:01 +03:00
AnyOldName3
1a0642f1db Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing 2016-07-11 22:33:15 +01:00
mrcheko
8d4f0660ce fix hardcoded melee attack ranges 2016-07-12 00:17:43 +03:00
AnyOldName3
195dd27780 Resolve obvious runtime error revealing more subtle one 2016-07-11 22:05:38 +01:00
AnyOldName3
fbe6dc9704 Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++ 2016-07-11 21:33:36 +01:00
Allofich
c57d177f1c Trim unneeded code 2016-07-12 04:17:08 +09:00
AnyOldName3
2a9b12bb3f Fix an issue preventing compilation, revealing another that doesn't make much sense. 2016-07-11 14:15:35 +01:00
AnyOldName3
c1ffc9e776 Remove a compilation error and set up framework to remove the others 2016-07-11 01:59:16 +01:00
AnyOldName3
e17e354e84 Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors 2016-07-11 01:16:32 +01:00
scrawl
2329812988 Merge pull request #995 from Allofich/traps
Trap and lock fixes
2016-07-10 17:19:36 +02:00
scrawl
67d3571fac Fix activation distance in third person mode 2016-07-10 17:10:19 +02:00
mrcheko
05794505c8 travis build fix 2016-07-10 17:25:50 +03:00
Allofich
599e6708ec Allow using keys to open trapped objects of lock level 0 2016-07-10 23:08:11 +09:00
Allofich
cabe038a97 Make lockpick and probe sounds 3d positional 2016-07-10 22:08:42 +09:00
Allofich
249918612d Play trap disarm sound when key used on trapped object 2016-07-10 22:06:35 +09:00
Allofich
d4e656ceaf Play trap activation sound on trapped object, not actor 2016-07-10 21:39:53 +09:00
mrcheko
f57858b750 Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
#	apps/openmw/mwmechanics/aiactivate.cpp
2016-07-10 14:36:48 +03:00
MiroslavR
b0fcad4cb8 Don't stack effects for scrolls of the same type (Fixes #3466) 2016-07-10 03:49:09 +02:00
MiroslavR
75a66ced20 Fix actors lacking turning animations while in first person mode 2016-07-10 01:48:54 +02:00
mrcheko
d2fe6fe857 Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
# Conflicts:
#	apps/openmw/mwmechanics/aiactivate.cpp
#	apps/openmw/mwmechanics/aicombat.cpp
#	apps/openmw/mwmechanics/aicombat.hpp
#	apps/openmw/mwmechanics/aifollow.cpp
#	apps/openmw/mwmechanics/aipackage.cpp
#	apps/openmw/mwmechanics/aipackage.hpp
#	apps/openmw/mwmechanics/aiwander.cpp
#	apps/openmw/mwmechanics/aiwander.hpp
2016-07-09 22:59:54 +03:00
MiroslavR
dc0bc5b68c Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
scrawl
6f376bd499 Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
2016-07-08 23:47:43 +02:00
Allofich
7a0f9a7989 Clean up, remove unnecessary code changes 2016-07-09 02:24:08 +09:00
Allofich
53ceefa46a Allow some telekinesis on teleport doors 2016-07-09 01:08:00 +09:00
Allofich
4e54338ce0 Implement and use getDistanceToFacedObject() 2016-07-08 23:28:49 +09:00
Allofich
0e5c3f781f Only allow trap distance check to apply to player 2016-07-07 22:10:38 +09:00
Allofich
7de3afaa7d Cleanups 2016-07-07 21:57:00 +09:00
Allofich
cb621939fd Streamline trap code 2016-07-07 21:56:54 +09:00
Allofich
35a23c3b49 Implement and use new method allowTelekinesis() 2016-07-07 21:54:31 +09:00
Allofich
8014f37879 Avoid duplicate code 2016-07-07 21:54:30 +09:00
Allofich
538209b0a2 Change variable to mRatio and initialize it 2016-07-07 21:54:29 +09:00
Allofich
e25e698978 Fix telekinesis check for activators 2016-07-07 21:54:29 +09:00
MiroslavR
80f2ae0ca7 Apply magic effects while waiting/sleeping 2016-07-06 00:20:23 +02:00
MiroslavR
41484432b4 Player's death now interrupts waiting/sleeping 2016-07-06 00:15:25 +02:00
MiroslavR
d4e29e3e0c Clear projectiles on non-incremental time advances 2016-07-06 00:11:58 +02:00
mrcheko
0793e4a80e refactor pathfinding code in AiWander: use AiPackage::pathTo, reuse AiPackage::ObstacleCheck 2016-07-05 21:38:41 +03:00
Allofich
c1236f4113 Simplified code 2016-07-04 20:25:25 +09:00
Allofich
c02695e56d Cleanups and fixes 2016-07-04 16:06:16 +09:00
Allofich
199607423b Use iMaxActivateDist for AI actors that use Activate packages 2016-07-04 16:06:16 +09:00
Allofich
64d298d2b5 Use raycast distance when player activates trapped object 2016-07-04 16:06:15 +09:00
Allofich
64d53a2314 Avoid double raycasts when using getFacedObject 2016-07-04 16:06:04 +09:00
Allofich
574e40db5e Don't allow telekinesis on activators 2016-07-04 01:50:47 +09:00
scrawl
343dccdbcc Merge pull request #980 from scrawl/voice_fix
Voice fix
2016-07-02 21:55:46 +02:00
scrawl
d96e49c04a Do not set change flag when running forEach on an empty cell 2016-07-02 20:44:14 +02:00
scrawl
8f62ea2e80 Fix for "RigGeometry rendering with no skeleton" errors 2016-07-02 20:19:55 +02:00