scrawl
45f14f0704
Fix stolen faction-owned items not being confiscated
2014-10-31 00:25:37 +01:00
scrawl
f7ba1dbfc8
Add error handling for getPcRank and similar defines ( Fixes #2071 )
2014-10-28 16:07:37 +01:00
scrawl
e48dc45ede
Fix creatures not being able to move with 0/0 encumbrance
2014-10-27 21:53:00 +01:00
scrawl
c194226d08
Increase maximum height for finding spawn points to 500 ( Fixes #2056 )
2014-10-27 21:52:59 +01:00
scrawl
aa02974d3b
Fix Journal instruction for non-existing journal indices ( Fixes #2063 )
2014-10-27 21:52:59 +01:00
scrawl
dab05471be
Reset crime when bounty is reset to 0 by a script ( Fixes #2057 )
2014-10-25 21:09:37 +02:00
scrawl
ac067564ea
Don't include al.h in decoder classes, format support check will need to be redone later. For now, resample all formats that might not be supported on any hardware.
2014-10-25 20:50:41 +02:00
scrawl
4680bc6c93
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-10-25 19:59:23 +02:00
scrawl
55c9c0a266
Audio resampling fixes
...
- Don't try to use float audio or extended channel layouts if the hardware does not support them
- Add channel layout resampling support to ffmpeg_decoder
2014-10-25 17:17:57 +02:00
Marc Zinnschlag
a87092d11b
Merge remote-tracking branch 'miroslavr/master'
2014-10-25 12:09:36 +02:00
Marc Zinnschlag
a4be214fb1
Merge remote-tracking branch 'scrawl/master'
2014-10-25 12:08:16 +02:00
cc9cii
e01795556f
Suppress some warnings for MSVC.
2014-10-25 10:37:57 +11:00
scrawl
dbe30e31b9
Make creature's model take priority over base_anim.nif ( Fixes #2055 )
2014-10-25 00:56:43 +02:00
scrawl
b39d69e98c
Videoplayer fixes, play/pause & seeking
...
- Fix rindex overflow
- Fix audio sample size bugs (was using sample_fmt and channel count of the decoder, instead of the resampled settings). We didn't notice this bug before, because the OpenAL MovieAudioFactory tries to resample to a format of the same byte size.
- Add support for play/pause and seeking controls (not used by cutscenes in OpenMW)
- Closing the video when arriving at the stream end is now handled by the user (we may also want to keep the video open and seek back)
The video player now has a standalone demo, at https://github.com/scrawl/ogre-ffmpeg-videoplayer
2014-10-24 21:31:11 +02:00
MiroslavR
ed3a3f717f
Handle getdistance on objects inside a container ( Fixes #2046 )
2014-10-24 19:05:43 +02:00
MiroslavR
fa746b8e54
Do not display weight or value in tooltip for zero-weight items ( Fixes #2047 )
2014-10-24 19:05:43 +02:00
MiroslavR
925fa8d193
Reset ownership of items dropped via 'drop' instruction ( Fixes #2053 )
2014-10-24 19:04:47 +02:00
scrawl
e2bad395e5
Leak fix
2014-10-24 18:07:17 +02:00
Marc Zinnschlag
19b380d0b4
Merge remote-tracking branch 'scrawl/master'
2014-10-23 20:07:40 +02:00
scrawl
eb1c24ffe6
Refactor video player engine to get rid of MWSound dependencies
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- Split video player to separate source files.
- Move video player engine sources to extern/ (repository will be set up on github soon).
- Audio is handled in a MovieAudioFactory, implemented by the user (here in MWSound subsystem).
- Handle conversion of unsupported channel layouts via ffmpeg's swresample.
2014-10-22 22:33:32 +02:00
Marc Zinnschlag
c1d867a213
Merge remote-tracking branch 'origin/master'
2014-10-22 09:48:30 +02:00
Marc Zinnschlag
8f0add75f5
Merge remote-tracking branch 'scrawl/master'
2014-10-22 09:42:28 +02:00
Marc Zinnschlag
94d5151273
Merge remote-tracking branch 'miroslavr/master'
2014-10-22 09:39:54 +02:00
scrawl
bcb2d714c0
Add TODO comments for future videoplayer enhancements
2014-10-21 23:46:04 +02:00
scrawl
41df4289c6
Merge remote-tracking branch 'upstream/openmw-33' into HEAD
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Conflicts:
apps/openmw/mwworld/store.hpp
2014-10-21 19:40:58 +02:00
Alexander "Ace" Olofsson
b5a57920b6
Fix compile error on Windows
2014-10-21 19:35:17 +02:00
scrawl
5711103322
Remove leftover comment
2014-10-21 17:51:59 +02:00
scrawl
202cfa879f
Implement frame drop support in the videoplayer ( Fixes #1343 )
2014-10-21 17:01:53 +02:00
scrawl
290aacd2a6
Fix videoplayer crash on quit
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The sound stream thread was trying to update the stream during/after destruction of the video state.
2014-10-21 17:01:53 +02:00
scrawl
8472695f89
Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
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This reverts commit d77546b7dc
.
Conflicts:
apps/openmw/mwrender/videoplayer.cpp
2014-10-21 17:01:53 +02:00
scrawl
de0e0fedff
Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
...
This reverts commit f5589b42ea
.
Conflicts:
apps/openmw/mwrender/videoplayer.cpp
2014-10-21 17:01:53 +02:00
scrawl
681f3fa530
Revert "Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder."
...
This reverts commit b40c1ff26c
.
2014-10-21 17:01:52 +02:00
scrawl
8b3755a770
Compile fix
2014-10-20 17:45:24 +02:00
scrawl
f2877c69d7
Fix old alchemy apparatus still showing in alchemy window after removal
2014-10-20 17:45:18 +02:00
scrawl
192069a181
Add automatic potion naming
2014-10-20 17:45:11 +02:00
scrawl
fd7c181e06
Fix alchemy producing potion IDs from content files
2014-10-20 17:45:06 +02:00
scrawl
9bb51fd9c2
Compile fix
2014-10-20 17:42:51 +02:00
scrawl
ace8e0175b
Fix old alchemy apparatus still showing in alchemy window after removal
2014-10-20 17:28:51 +02:00
scrawl
29ac97be7a
Add automatic potion naming
2014-10-20 17:28:51 +02:00
scrawl
7f06e3e7e3
Fix alchemy producing potion IDs from content files
2014-10-20 17:07:54 +02:00
MiroslavR
5a7dbb19f7
Code clarity
2014-10-20 01:10:08 +02:00
scrawl
4047e3c928
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
2014-10-19 17:46:28 +02:00
scrawl
b0f98687e6
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
2014-10-19 17:45:18 +02:00
MiroslavR
ed6bdc0bde
Use all topics to search for keywords in dialogues ( Fixes #2013 )
...
Move KeywordSearch to MWDialogue
Move hypertext parsing functions to a new file
2014-10-18 20:07:40 +02:00
scrawl
deabc52c16
Treat "Root Bone" as the animation root if existing ( Fixes #2019 )
2014-10-17 23:29:59 +02:00
scrawl
415f67f859
Treat "Root Bone" as the animation root if existing ( Fixes #2019 )
2014-10-17 23:29:13 +02:00
scrawl
5892fd9e65
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
2014-10-17 23:07:01 +02:00
scrawl
8233f5894a
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
2014-10-17 23:04:36 +02:00
scrawl
f117a75747
Force walk animation when flying ( Fixes #2015 )
2014-10-17 19:11:06 +02:00
scrawl
5f11ccc298
Show tooltip for non-affordable list items ( Fixes #2025 )
2014-10-17 19:02:31 +02:00
scrawl
2be65a89a7
Show tooltip for non-affordable list items ( Fixes #2025 )
2014-10-17 19:01:28 +02:00
Marc Zinnschlag
c97845d35d
better script compiler diagnostics
2014-10-17 10:59:25 +02:00
scrawl
c3ef39eb6f
Fix ItemWidget text cleanup ( Fixes #2022 )
2014-10-17 02:41:43 +02:00
scrawl
c4e81adb83
Fix settings window being too small for all tabs on some localizations
2014-10-16 15:49:01 +02:00
scrawl
244db5cbfe
Merge branch 'openmw-33' of https://github.com/OpenMW/openmw into openmw-33
2014-10-15 17:22:53 +02:00
Marc Zinnschlag
984b586bb1
fix for implicit references
2014-10-15 16:27:03 +02:00
Marc Zinnschlag
8afdf0f46b
dagoth fix
2014-10-15 16:12:57 +02:00
scrawl
69bbbefc09
setDynamic workaround for broken endgame scripts ( Fixes #2016 )
2014-10-15 15:00:45 +02:00
Alexander "Ace" Olofsson
dc788512e2
Fix LNK2019 link error on Visual Studio 2010 builds
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For some reason VS2010 (Haven't tested 2013) is REALLY pedantic about class/struct being two different things when it comes to function signatures
2014-10-14 16:10:19 +02:00
Marc Zinnschlag
6beee95151
Merge remote-tracking branch 'terrorfisch/aistate'
2014-10-13 19:14:15 +02:00
Marc Zinnschlag
528dcf761d
Merge remote-tracking branch 'internecine/master'
2014-10-13 19:11:14 +02:00
Marc Zinnschlag
eb45793eab
Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage'
2014-10-13 11:03:03 +02:00
Marc Zinnschlag
61731d3277
Merge remote-tracking branch 'miroslavr/master'
2014-10-13 10:57:04 +02:00
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
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Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
2014-10-12 19:06:40 +02:00
scrawl
9edcc332ec
Don't remove player's sounds when unloading a cell
2014-10-12 18:35:15 +02:00
scrawl
d51daf5875
Fix AI not using F_Always spells, for example "vampire touch"
2014-10-12 17:18:27 +02:00
scrawl
8cb09e89ed
Make spells cast by scripts always succeed ( Fixes #1993 )
2014-10-12 17:18:27 +02:00
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
...
Conflicts:
apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Lukasz Gromanowski
a6a3eca930
Fixes #1887 : Equipped items do not emit sounds
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Corrected wrong return type of Class::getSound() method.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 13:38:41 +02:00
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
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Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
MiroslavR
ad253059b1
Hit indicator for absorb/damage health effect
2014-10-12 01:15:40 +02:00
MiroslavR
8dd95fd77e
Construct hit fader with correct texture right away to prevent mygui warning
2014-10-12 00:40:31 +02:00
MiroslavR
a5e972aeb5
Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode
2014-10-12 00:13:24 +02:00
Lukasz Gromanowski
b44ba84a80
Issue #1887 : Equipped items do not emit sounds
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Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 23:20:40 +02:00
MiroslavR
2162a9e1b9
Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
2014-10-11 23:09:20 +02:00
Lukasz Gromanowski
1a0c3dc6cf
Issue #1887 : Equipped items do not emit sounds
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Removed unused mUnequipping and mFirstEquip member variables.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:33:11 +02:00
Lukasz Gromanowski
3b9cfba03c
Issue #1887 : Equipped items do not emit sounds
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Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:21:59 +02:00
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
2014-10-11 22:21:48 +02:00
MiroslavR
4dc613a04b
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-11 22:03:47 +02:00
Lukasz Gromanowski
fa65c8981a
Issue #1887 : Equipped items do not emit sounds
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Played sound items are based on parts not inserted items.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 21:05:12 +02:00
Marc Zinnschlag
3fd10d2a82
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
2014-10-11 14:51:55 +02:00
Marc Zinnschlag
82b4148a62
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
2014-10-11 13:09:33 +02:00
Thoronador
f29a71b498
remove unused var. mSoftwareCursor in WindowManager
2014-10-11 12:54:15 +02:00
Nikolay Kasyanov
138e3032ce
Fix: initialize boolean field with boolean value, not NULL
2014-10-11 10:07:01 +04:00
Thoronador
8361019456
fix uninitialized (pointer) vars in more classes
2014-10-11 02:31:26 +02:00
Thoronador
13a0c5624c
fix uninitialized member variables in OcclusionQuery class
2014-10-11 01:35:12 +02:00
Thoronador
db38108801
fix uninitialized pointer variables in some classes
2014-10-11 01:20:33 +02:00
Thoronador
a5245d5a13
remove unused dummy variable
2014-10-11 00:56:57 +02:00
terrorfisch
c4badcea6e
removed warning
2014-10-10 23:51:29 +02:00
terrorfisch
c28dfc2fa4
Travis CI fix?
2014-10-10 23:34:58 +02:00
terrorfisch
4eb1668467
references now initialized when they are needed
2014-10-10 23:32:15 +02:00
terrorfisch
bbca942601
-improved trigonometric precision
...
-cleanup
2014-10-10 23:31:01 +02:00
terrorfisch
5248917a6c
- changed namespace
2014-10-10 23:28:49 +02:00
Internecine
470d375177
Removed duplicate functions and moved pause check in weather.cpp
2014-10-10 23:29:51 +13:00
terrorfisch
db1b93498d
Added comment.
2014-10-10 00:17:50 +02:00
terrorfisch
730abf6841
Moved all variables in temporary storage for AiCombat and some more for AiWander.
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+Buxfix for previous AiWander changes
2014-10-10 00:16:17 +02:00
MiroslavR
29f5cb46ac
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-09 19:17:39 +02:00
Internecine
782e851eb1
Better fix, now allows for teleporting to change weather while still paused.
2014-10-09 19:41:51 +13:00
terrorfisch
cae948df96
removed unecessary PathFinders
2014-10-08 23:09:50 +02:00
terrorfisch
4c36c67fb8
Updated AiCombat:
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-moved everything except target to temporary storage
-removed the Pathfinder since present in baseclass
-cleaned some trigonometric mess
2014-10-08 23:00:36 +02:00
terrorfisch
4391c1fd00
Addded the parts of AiWander that I fully understand to the temporary storage.
...
The rest should be done by someone who has a clearer overview over the class.
2014-10-08 22:11:45 +02:00
terrorfisch
0871d45790
Draft how to move temporary package state to CharacterController.
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Example for a few values shown in AiWander.
2014-10-08 10:58:52 +02:00
sylar
70fd531722
None texturing filtering enable for android by default
2014-10-08 00:15:22 +04:00
sylar
f75721a217
Add none texture filtering .It is fixes a bug with black objects in shaders glsles
2014-10-07 23:30:31 +04:00
Marc Zinnschlag
744c56943a
Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
2014-10-07 18:03:25 +02:00
Jordan Ayers
56db525a93
Document the return value of getEffectMultiplier.
2014-10-06 21:56:41 -05:00
MiroslavR
d1dc9951d4
Do not display werewolf overlay in third person
2014-10-06 20:24:53 +02:00
MiroslavR
0e19c3fdeb
Silence werewolves' footstep sounds when they are running with their claws sheathed
2014-10-06 18:48:22 +02:00
MiroslavR
4086bc4848
Do not spawn blood vfx on player if hit fader is enabled
2014-10-06 18:33:41 +02:00
MiroslavR
b6abfb0145
Do not display hit fader if the player wasn't damaged
2014-10-06 18:31:02 +02:00
MiroslavR
ff74d54e98
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-06 18:24:41 +02:00
scrawl
9ab8d0a8e6
Hotfix for crash when deleting an actor
2014-10-06 14:56:49 +02:00
scrawl
8097d9801d
Fix HasSoulgem function to return number of soulgems
2014-10-06 14:56:49 +02:00
Internecine
3dee4c2b0e
Fixes #1706
2014-10-06 16:10:58 +13:00
Jordan Ayers
aac2de270e
Cleanup: Don't call <environment obj>.get().
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mEnvironment.get() is redundant. Switch the call to resemble the
surrounding environment get() calls, instead.
2014-10-05 18:12:55 -05:00
Jordan Ayers
2f5721bf61
Fix typo in comments.
2014-10-05 18:12:33 -05:00
scrawl
9cce3bc31b
Implement fDispositionMod according to research wiki
2014-10-05 23:03:30 +02:00
scrawl
39bc11681e
Fix broken onGround status when levitating
2014-10-05 22:59:24 +02:00
scrawl
829a7bfd1b
Fix being able to rest while water-walking ( Fixes #1712 )
2014-10-05 22:35:53 +02:00
scrawl
d9165593d9
Fix footstep sounds played during water-walking
2014-10-05 22:27:25 +02:00
scrawl
064f1964ba
More efficient water walking
2014-10-05 22:27:20 +02:00
MiroslavR
e1799cbcf4
Fix a typo in condition
2014-10-05 19:53:36 +02:00
scrawl
04614651fa
Fix recharging items not being updated for actor's initial inventory
2014-10-05 18:27:26 +02:00
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
2014-10-05 17:53:50 +02:00
scrawl
d790506525
Fix projectiles colliding with dead actors ( Fixes #1971 )
2014-10-05 17:41:56 +02:00
scrawl
c4fa671381
Don't allow raising faction rank if the next rank has no name ( Fixes #1975 )
2014-10-05 16:47:55 +02:00
scrawl
fe4d74a6cb
Fix not being able to move with 0/0 encumbrance ( Fixes #1979 )
2014-10-05 15:52:33 +02:00
scrawl
5c3bc6563b
Fix divisions by zero in normalizedEncumbrance
2014-10-05 15:50:01 +02:00
scrawl
8dd410fe96
Teleport indirect followers as well when using a door ( Fixes #1974 )
2014-10-05 15:18:32 +02:00
scrawl
ff11745429
Fix magic projectile sound disappearing after multiple save/load cycles
2014-10-05 14:47:23 +02:00
Jordan Ayers
663647bee8
Simplify getEffectMultiplier.
...
Both return cases were same, except for some overflow conditions.
2014-10-04 15:28:58 -05:00
Lukasz Gromanowski
bcb38c3eba
Issue #1887 : Equipped items do not emit sounds
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Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 22:27:23 +02:00
scrawl
20777c1b2e
Optimize physics shape scaling on cell load
2014-10-04 20:37:35 +02:00
scrawl
db6b04d127
Use the footstep volume slider for jump landing sounds ( Fixes #1968 )
2014-10-04 19:50:38 +02:00
scrawl
95378aa6ac
Fix crash when a magic projectile has no sound defined ( Fixes #1967 )
2014-10-04 18:37:35 +02:00
Lukasz Gromanowski
e566e4abf2
Issue #1887 : Equipped items do not emit sounds
...
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 16:47:29 +02:00
Lukasz Gromanowski
6a89b67cb1
Revert "Issue #1887 : Equipped items do not emit sounds"
...
This reverts commit 566211e753
.
2014-10-04 13:34:36 +02:00
Marc Zinnschlag
cd7cc4bec9
Merge remote-tracking branch 'miroslavr/master'
2014-10-04 09:46:29 +02:00
Lukasz Gromanowski
566211e753
Issue #1887 : Equipped items do not emit sounds
...
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-03 22:39:05 +02:00
MiroslavR
95be7ea738
Revert spelling change to preserve consistency, fix a typo
2014-10-03 22:38:06 +02:00
MiroslavR
4829b1f9cc
Support "right" alignment in books
2014-10-03 22:30:46 +02:00
MiroslavR
a13039ad1f
Allow alignment for images in books
2014-10-03 21:36:45 +02:00
MiroslavR
3287d0b6ef
Fix line breaks around IMG tags.
2014-10-03 21:08:52 +02:00
MiroslavR
c5e85ebddc
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-03 21:02:15 +02:00
scrawl
cecc64752e
Increase maximum height for finding spawn points ( Fixes #1633 , Fixes #1881 )
2014-10-03 18:51:18 +02:00
scrawl
d4ac5c0b57
Use a raycast to find spawn point if convexSweepTest doesn't find one ( Fixes #1623 , Fixes #1679 )
2014-10-03 18:49:41 +02:00
scrawl
6fc53e73ad
Don't run AI for knocked-out actors ( Fixes #1854 )
2014-10-03 15:58:14 +02:00
scrawl
81a9dc0655
Hotfix for not being able to scroll the world map
2014-10-02 22:44:06 +02:00
scrawl
083bcaf483
Fix journal quest logs not being marked finished when there are multiple quest IDs in the log
2014-10-02 19:26:37 +02:00
scrawl
8dc20712de
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-10-02 18:22:39 +02:00
scrawl
58672c6bb5
Fix for crash in main menu when reflections are enabled
2014-10-02 18:12:49 +02:00
Marc Zinnschlag
a166034e12
Merge remote-tracking branch 'jordan-ayers/topic/disease-cleanup'
2014-10-02 17:19:32 +02:00
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
...
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
861cc26aa6
Don't sell racial spells ( Fixes #1961 )
2014-10-02 16:50:05 +02:00
scrawl
cc63f7f051
Fix broken idle camera
2014-10-02 14:23:13 +02:00
scrawl
afbd2de511
Fix broken alchemy magnitude/duration
2014-10-02 13:55:42 +02:00
scrawl
7e10818bdf
Fix uninitialized flags for custom-made spells
2014-10-02 13:55:42 +02:00
scrawl
0bd9f30c67
Remove comment for old MyGUI version
2014-10-02 13:55:42 +02:00
Jordan Ayers
3bc91c66e6
Disease Check: Shorten the resistance calculations.
2014-10-01 19:29:03 -05:00
Jordan Ayers
a9a0930b85
Disease check: Reuse corprus check from spells.hpp.
2014-10-01 19:26:25 -05:00
scrawl
1c51694aa9
Don't update physics and animation for actors outside the AI processing distance
2014-10-02 00:27:04 +02:00
scrawl
88da7f5157
Adjust border skin for loading bar and message boxes to match vanilla MW
2014-10-02 00:27:03 +02:00
scrawl
85f5754bb6
Apply third person camera distance to the camera node instead of only the camera itself ( Fixes #1705 )
2014-10-02 00:26:57 +02:00
scrawl
f9b6cc468d
Don't reset an unbound input action to its default binding if the key/mouse button for that default binding is already used by another action ( Fixes #1960 )
2014-10-01 17:54:18 +02:00
scrawl
46adf6344a
Adjust third person camera height and default distance to match vanilla MW
2014-10-01 17:45:20 +02:00
scrawl
ee8b85aa2c
Fix priority bug in AiSequence::stack ( Fixes #1959 )
2014-09-30 22:57:38 +02:00
scrawl
795dfdb557
Fix size_t underflow for journals with 1 page ( Fixes #1958 )
2014-09-30 18:14:25 +02:00
scrawl
c010c28337
Implement ToggleWorld instruction
2014-09-30 15:54:09 +02:00
Jordan Ayers
da9d858201
Add 'const' to a spell helper function.
2014-09-29 20:59:10 -05:00
scrawl
3e153d0a9b
Optimize actor physics: Use only one convexSweepTest for stepping down and checking onGround status, instead of 2
2014-09-29 22:30:21 +02:00
scrawl
b345c50a86
Run stepSimulation before moving actors
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Shouldn't make too much of a difference, but a nice side effect is seeing the convexSweepTest calls for actor movements in the profiler results.
2014-09-29 14:55:31 +02:00
scrawl
7f18f85a1d
Forgot const
2014-09-29 12:04:19 +02:00
scrawl
bdab3fa321
Bullet optimization: Don't update AABBs of static objects every frame
2014-09-28 18:02:57 +02:00
scrawl
ff0b4e0583
Add debug window (F10), displays Bullet's profiler output
2014-09-28 18:02:49 +02:00
scrawl
7c52d05f85
Disable topics list visually when in a choice
2014-09-28 14:00:15 +02:00
scrawl
e9ed0211c9
Attempt to fix Clang warnings
2014-09-28 12:44:47 +02:00
scrawl
58571f7ac2
Revert "Transfer item ownership to the buyer if item wasn't stolen"
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Fixes #1953 .
This reverts commit 5d77c5e8ca
.
2014-09-28 12:18:46 +02:00
scrawl
02dec787fd
Cache GMSTs in getDerivedDisposition
2014-09-27 22:44:20 +02:00
scrawl
ea956b537c
Don't search for fFatigueReturnBase and fFatigueReturnMult every frame
2014-09-27 22:37:53 +02:00
MiroslavR
508113f271
Resolve merge conflict
2014-09-27 17:50:17 +02:00
MiroslavR
1c4e52a0e5
Book formatter: Fix an excessive line break case
2014-09-27 17:35:57 +02:00
MiroslavR
cb5f661596
Book formatter: Support FONT closing tag, minor code cleanup
2014-09-27 13:31:59 +02:00
scrawl
e868a48a63
Don't trigger OnPcHitMe for friendly hits ( Fixes #1950 )
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Don't consider actors as followers if they are also in combat with the follow target
2014-09-26 22:08:07 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
790e0150b1
Fix global map markers being duplicated when cell is visited again
2014-09-26 16:51:48 +02:00
scrawl
18be152ab1
Allow dragging map even when a marker is hovered
2014-09-26 14:27:52 +02:00
scrawl
603e558fb7
Fix broken getCollidingPc / getCollidingActor (cppcheck)
2014-09-26 14:16:46 +02:00
scrawl
97df7c9b22
Get rid of markers.png and use original MW texture, cleanup
2014-09-26 13:40:10 +02:00
scrawl
4f0fc79ea4
Change global map cell size from 24 to 18 and make it configurable
2014-09-26 12:47:33 +02:00
scrawl
0bc840aadd
Add NumericEditBox widget
2014-09-25 21:04:51 +02:00
scrawl
f56711f443
Fix crash caused by teleportation spells ( Fixes #1904 )
2014-09-25 18:14:04 +02:00
scrawl
8ad2b95208
Revert "AiFollow: return from execute() if target is not player"
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This reverts commit 061c7813f6
.
Fixes #1898 .
2014-09-25 17:57:10 +02:00
scrawl
40ce5add59
Don't report crime for attacking an NPC that is already in combat with another NPC ( Fixes #1908 , Fixes #1821 )
2014-09-25 17:33:26 +02:00
scrawl
6b65502557
Add properties for new widget classes to MyGUI plugin
2014-09-25 16:25:08 +02:00
scrawl
2066097202
Fix incorrect reading of global map state in some cases when the map size changed ( Fixes #1946 )
2014-09-25 15:28:02 +02:00
scrawl
40587f984d
Implement price-based mercantile skill progress ( Fixes #1947 ), thanks Hrnchamd
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Correct barter formula (removed erroneous clamping)
2014-09-25 13:02:42 +02:00
scrawl
1afcc7adb5
Add imported font colors from openmw.cfg to MyGUI plugin
2014-09-25 00:04:38 +02:00
scrawl
62ab35881e
Don't advance skills in werewolf mode (thanks Hrnchamd)
2014-09-25 00:03:55 +02:00
scrawl
088d01d727
Minor cleanup
2014-09-24 23:50:28 +02:00