Commit Graph

442 Commits (8a8b91dfe1b2ec8513f9a49207a76328d532e9a0)

Author SHA1 Message Date
root 8a8b91dfe1 fixed all code for building on all platforms inlcudng ANDROID 10 years ago
root 7cd2d4809c android-build 11 years ago
scrawl 543bb22e8f Implement collision script instructions (Fixes #1111) 11 years ago
scrawl 8c81e22f3e Determine target for On Touch effects for non-player actors 11 years ago
scrawl f31a5490f3 Create shaders on first render in shader based MyGUI manager 11 years ago
scrawl 4a6dbe6f89 Use the actor's collision group/mask for traces
Fixes dead bodies being lifted up when standing below them.
11 years ago
scrawl 1c157b86f6 Fix dead bodies blocking hits (again) 11 years ago
scrawl 1d46ac19ff Fix being able to activate through terrain 11 years ago
scrawl 0b34d8d2fd Add support for animated collision shapes (Fixes #1549) 11 years ago
scrawl 64a4c2785e Fix water walking 11 years ago
scrawl 8df0effcf5 Remove unused string 11 years ago
scrawl baf490a2b5 Change to btCylinderShape 11 years ago
scrawl 33ed11d8e6 Physics: Use capsule shapes for actors if possible (Fixes #1437) 11 years ago
scrawl e002acdeae Physics: Create actor shapes outside of BulletNifLoader
This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
11 years ago
scrawl 16ceb382f4 Ignore raycasting shapes for weapon collision tests
Fixes dead bodies being in the way when they shouldn't.
11 years ago
scrawl 2fe86f2b85 Consider hit normal for item drop test (Fixes #995) 11 years ago
greye 663d5c314e be more verbose on change reasons 11 years ago
greye 46c32f6c47 OpenEngine MyGUI logging facility 11 years ago
greye 130349e0cd open files in binary mode when necessary 11 years ago
greye 86a8966306 manual screenshot creation and uploading (scrawl) 11 years ago
scrawl 67e942e733 Bug #869: Some fixes to the previous fix 11 years ago
scrawl 386604bc9d Fixes #869: Added methods to control external and internal collision modes separately
When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.

Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
11 years ago
scrawl f11079f1e4 Fix findGround (off by 2 units) 11 years ago
Sebastian Wick 512ee1204e fixes a bug when resizing the window before a window listener is set 11 years ago
scrawl ea357cfed0 Fix crash when resizing while company logo is playing 11 years ago
scrawl 12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
scrawl edb5a54092 Include some more required Ogre headers explicitely. 11 years ago
Bret Curtis ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 11 years ago
cc9cii 5c11a94511 Fix 32bit Windows non-debug build with MSVC 11.0 crash during startup. 11 years ago
scrawl d4aeb177f9 Remove unused btKinematicCharacterController 11 years ago
scrawl aa855e9524 Include some required Ogre headers explicitely 11 years ago
scrawl c004fb778f Get rid of underscore defines. They are reserved by the standard. 11 years ago
Marc Zinnschlag a6e6411686 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 5b0a4c9424 Get rid of unused file and some other cruft. 11 years ago
scrawl 9245faf2aa Don't destroyRenderTarget with a NULL window 11 years ago
Lukasz Gromanowski 5c5f87445b Fixes for "Conditional jump or move depends on uninitialised value(s)"
and memleaks reported by valgrind.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl a3ff9e5be8 Change destruction order - fixes a shutdown crash discovered with mesa 11 years ago
Lukasz Gromanowski bfd79bfbe6 Various fixes for CppCheck warnings.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl f695deb29d Remember window positions 11 years ago
scrawl 3a82f8c193 Fix incorrect log file name for launcherOgre.log 11 years ago
scrawl 636d399c7f Refactored Ogre initialisation into a component 11 years ago
scrawl 4f35fd8184 Removed a workaround from Renderer, some cleanup 11 years ago
Alexander "Ace" Olofsson 5e42c73356 Better fix for unshield, comments on changes, no more commented out code. 11 years ago
Alexander "Ace" Olofsson 22a5f7198f A few fixes to build on Windows 11 years ago
scrawl f12d5b728a Ogre 1.9 compatibility changes 12 years ago
scrawl d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
12 years ago
Chris Robinson 3fa65f21dd Use a proper cone shape with a contact test to check for melee hits 12 years ago
Chris Robinson a993af53e7 Merge remote-tracking branch 'zini/master' into physics 12 years ago
Chris Robinson 394fc75697 Clean up the trace struct 12 years ago
Chris Robinson b351109649 Get rid of the old newtrace method 12 years ago