David Cernat
6d43c8d63d
[Client] Send ActorAI with combat when an NPC's fight is set to 100
7 years ago
David Cernat
743933134d
[Client] Simplify sending of ActorAI packets for uninitialized actors
7 years ago
David Cernat
5f4ec1331f
[Client] Send ActorAI packet when combat is started via a client script
7 years ago
David Cernat
cc9e294cc0
[Client] Send ActorAI packet for new cell after being followed to it
7 years ago
David Cernat
528bd26a3b
[General] Allow followers to follow non-authority players through cells
7 years ago
David Cernat
ab5fd0aef8
[Server] Clean up descriptions for Object script functions
7 years ago
David Cernat
6c1173d598
[Client] Rename searchPtrViaRefIndex into searchPtrViaUniqueIndex
7 years ago
David Cernat
09da24f1ea
[General] Rename all instances of refNumIndex into refNum
...
This creates symmetry with mpNum and should cause less confusion in the future.
7 years ago
David Cernat
20296859ee
[Server] Clarify functions used for getting data in Networking
7 years ago
David Cernat
04dd59e638
[Server] Use clearer names for functions used to get last received data
...
Additionally, rename GetObjectChangesSize() into the less confusing GetObjectListSize()
7 years ago
David Cernat
aeb2e57444
[Server] Bring Actor functions in line with Object functions, part 2
...
The ActorPacket-sending functions now have sendToOtherVisitors and skipAttachedPlayer arguments, except for the ones for ActorList and ActorAuthority (because such arguments don't make sense for those).
7 years ago
David Cernat
837c5369c0
[Server] Add OnActorAI event and remove autosync for ActorAI packets
7 years ago
David Cernat
8f745df055
[Server] Bring Actor functions in line with Object functions, part 1
...
The last received ActorList can now be copied into the write-only ActorList that can be sent in packets. Changing the pid of the write-only ActorList can now be done separately from clearing its contents.
7 years ago
David Cernat
f0d4f1bbe5
[Client] Send ActorAI packets when followed by an NPC
...
The packet is sent regardless of whether we are the cell authority or not, so the server can decide what it wants to do with it.
7 years ago
David Cernat
6316f1e590
[Client] Add ActorList methods for sending ActorAI packets
...
Additionally, use consistent capitalization for AI-related methods.
7 years ago
David Cernat
0fd8f7660b
[Client] Replace LocalActor arg with BaseActor in ActorList functions
7 years ago
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
7 years ago
David Cernat
bdf2f03c4f
[General] Remove unnecessary MapChanges struct from BaseWorldstate
7 years ago
David Cernat
59a56ca35e
[Client] Disallow clients from scaling their associated players
...
Additionally, display messages when trying to scale players.
7 years ago
David Cernat
8ca29dbaac
[Client] Fix remaining mistakes in debug for received ActorAI packets
7 years ago
David Cernat
5bb442bbd3
[Server] Add sendToOtherVisitors boolean to SendActorAI()
...
Additionally, avoid repetition in functions that send Actor packets.
7 years ago
David Cernat
25f7a55495
[Client] Improve debug for received ActorAI packets
7 years ago
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
...
Use the DejaVuLGCSansMono.ttf for profiler output
7 years ago
Andrei Kortunov
70b6d4983d
Use the DejaVuLGCSansMono.ttf in profilier output
7 years ago
Marc Zinnschlag
ee759effce
Merged pull request #1798
7 years ago
David Cernat
bff6e9e235
[General] Implement ActorAI packet, part 5
...
Allow repetition for AiWander package to be turned on and off.
7 years ago
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
7 years ago
Capostrophic
5cb9dc9d12
Use SpellTurnLeft/TurnRight animation groups
7 years ago
Bret Curtis
df1576fcf5
Merge branch 'master' into crossbowfix
7 years ago
Bret Curtis
fde46f03b3
Merge pull request #1801 from terabyte25/terabyte25-trainingskill
...
Update trainer skill cap based off modified skill instead of based skill
7 years ago
Andrei Kortunov
1c35e20fcc
Use 1h animations as fallback for crossbows
7 years ago
Andrei Kortunov
75dcbea365
Apply weapon reload animations only for upper body
7 years ago
David Cernat
2e31c212c0
[Client] Make any ActorAI packet override an actor's desire to fight
7 years ago
David Cernat
79ee976c95
[Client] Implement ACTIVATE action in DedicatedActor::setAI()
...
Additionally, clean up usage of CreatureStats in DedicatedActor.
7 years ago
David Cernat
0f30e21312
[Client] Add searchPtrViaRefIndex method to World to easily find objects
7 years ago
Andrei Kortunov
27a5da59ba
Fix MSVC warnings C4456
7 years ago
David Cernat
c984fc0881
[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
7 years ago
David Cernat
00c13ae96c
[General] Implement ActorAI packet, part 4
...
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
7 years ago
David Cernat
0e13207afe
[General] Implement ActorAI packet, part 3
...
The server can now cancel actor AI, make actors travel to a location, make actors wander, and make actors get escorted by a player or another actor.
7 years ago
David Cernat
5baef09f79
[General] Implement ActorAI packet, part 2
...
The server can now make actors start combat with players or other actors.
7 years ago
David Cernat
5628f3b977
[Client] Fix debug for DedicatedActor::setAI()
7 years ago
David Cernat
b86155dc11
[Client] Allow AiFollow package to have infinite distance when desired
7 years ago
David Cernat
864c66d1d4
[Client] Make sure hasAiTarget is set correctly for DedicatedActors
7 years ago
David Cernat
4d4bced929
[Client] Allow singleplayer-only saves in main menu during multiplayer
7 years ago
terrabyte25
48296a7452
Update trainingwindow.cpp
7 years ago
Marc Zinnschlag
0bdd8f7d03
Merged merge request !19
7 years ago
Alexander Stillich
725cc94210
Renamed cc_install to something less cryptic (crashCatcherInstall)
7 years ago
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
Alexander Stillich
1177e5ac79
Issue a single dataChanged() when the modified column changes
7 years ago
Doc West
d26b5a13ef
Fixed comment
7 years ago
Doc West
01b8ce5f70
Notify views of changes in all columns when updating the ColumnId_Modification column
7 years ago
Doc West
4a6457c346
Changed the way the revert command works: it now clones the changed record and uses the new RecordBase::revert() method to restore the previous value
...
Added Flag_Dialogue_Refresh to var type and var value columns so that sub views update properly
7 years ago
Doc West
143eadb58e
Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates.
7 years ago
Doc West
4780f1b2bd
Notify views of changes of all cells in a row to properly update the row after revert
7 years ago
Capostrophic
d09c327b20
Update changelog
7 years ago
Capostrophic
14d3b213a1
Fix double call of addContainerScripts on player in moveObject ( fixes #4490 )
7 years ago
David Cernat
6ff7fa525e
[Client] Disable autosaving when waiting
7 years ago
David Cernat
04ba324290
[Client] Disable clientside disabling and enabling of objects
7 years ago
David Cernat
5043fb4246
[Client] Disable clientside disarming of traps
7 years ago
David Cernat
cbb9817913
[Server] Add missing descriptions for PlayAnimation() and PlaySpeech()
7 years ago
David Cernat
6ba9b1742b
[Server] Remove unused default parameters for script functions
7 years ago
David Cernat
acdaf1a282
[Client] Disable clientside deletion of objects through console/scripts
...
Unfortunately, disabling clientside deletion of summons and items that can be picked up requires extra work on actors and inventories respectively, to avoid buggy situations.
7 years ago
David Cernat
8d9fde810e
[Client] Disable clientside scaling of objects
7 years ago
David Cernat
f3892d697b
[Client] Disable clientside locking and unlocking of objects
7 years ago
David Cernat
563269d359
[Server] Bring comments up-to-date for packet-sending script functions
7 years ago
David Cernat
2f1ef049d2
[Server] Turn sendToAttachedPlayer into skipAttachedPlayer
...
Unfortunately, default values set in the C++ code for our script function parameters don't actually seem to work, and they always default to false because they receive a nil value from Lua. As a result, to not break compatibility with previous scripts, I've decided to use a skipAttachedPlayer argument instead so it can default to false while still providing the same benefits that sendToAttachedPlayer provided.
7 years ago
David Cernat
141e404ed9
[Server] Move server administration functions to ServerFunctions class
7 years ago
David Cernat
6041425122
[Server] Move Chat functions to new ChatFunctions class
7 years ago
David Cernat
6a3fbf4e98
[Server] Use consistent arguments for script functions that send packets
...
Previously, there was a confusing separation between script functions that had a "broadcast" argument and script functions that had a "toOthers" argument.
Those with broadcast sent the packet to all players on the server when broadcast was true. Those with toOthers sent the packet to all players other than the packet's attached player.
The former was based on the pattern of the original SendMessage() script function. The latter more closely resembled RakNet's own broadcast argument as seen here:
https://github.com/TES3MP/CrabNet/blob/master/include/raknet/RakPeer.h#L219
This commit makes it so all sending functions have a sendToOtherPlayers argument that is false by default and a sendToAttachedPlayer that is true by default. This should simultaneously allow sending to be more intuitive, while not breaking previous existing scripts to a significant degree.
Additionally, this commit also reduces some code repetition for all instances of packet-fetching in script functions.
7 years ago
David Cernat
14e4f64296
[Server] Add GetVideoFilename() and SendVideoPlay() script functions
7 years ago
David Cernat
3ed9d89280
[General] Use separate variables for video & music filenames in packets
7 years ago
David Cernat
509882b5f6
[Client] Rework MechanicsHelper::getTarget() to avoid crashes
7 years ago
David Cernat
7f0549fc4f
[Server] Remove hardcoded sync for VideoPlay and add OnVideoPlay event
7 years ago
David Cernat
ae8b5a0709
[Server] Remove hardcoded sync for Place, Spawn & other Object packets
7 years ago
David Cernat
e3e1cfc549
[Client] Add forgotten comparison in crimeTime and deathTime check
7 years ago
Capostrophic
bded697f07
Make Goodbye block using hyperlinks
7 years ago
David Cernat
4eb72eecb1
[Client] Fix crash for invalid CellRefs in MechanicsHelper::getTarget()
7 years ago
David Cernat
4b30a44816
[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
...
Previously, all crime witnesses stopped being hostile to a respawning player for as long as the player's diedSinceArrestAttempt was true. That meant that, in an area with no guards to arrest the player, crime witnesses did not enage in combat with the player at all ever again until diedSinceArrestAttempt became false.
This commit makes it so the time of the last crime is recorded for each witness, and that is then compared with the time of the LocalPlayer's last death for a one-time crime forgiveness during that player's current life.
This is essentially a gameplay adjustment for "singleplayer with respawns," and will have to be reworked to make sense for every player in multiplayer, though that requires reworking the crime system as a whole and is thus on hold.
7 years ago
Marc Zinnschlag
d9de8ccb5b
Merged pull request #1781
7 years ago
Marc Zinnschlag
dd08194c75
Merged merge request !18
7 years ago
Marc Zinnschlag
7ba512b389
Merged merge request !17
7 years ago
David Cernat
c23fc3446f
[Client] Avoid sending map tiles for Wilderness cells
7 years ago
David Cernat
17c234d9ca
[Client] Use initial values for LocalPlayer and LocalActor killers
7 years ago
David Cernat
97cd3effa7
[Client] Make actor debug consistent with object debug
7 years ago
Capostrophic
9abfabb065
Ensure forward-compatibility of death animations in old saves ( fixes #4274 )
7 years ago
David Cernat
b0bd12f9dd
Merge branch '0.6.3' of https://github.com/TES3MP/openmw-tes3mp into 0.6.3
7 years ago
David Cernat
c075496748
[General] Replace deathReason in death packets with a killer variable
...
Add serverside script functions for determining the killers of both players and actors.
Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.
Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
7 years ago
David Cernat
934e592bdb
[Server] Make spacing in CharClass consistent with other categories
7 years ago
David Cernat
e8ce009521
[Server] Use regular int as return value for GetObjectSummonerPid()
...
Additionally, clarify descriptions of script functions for getting information about summoners.
7 years ago
David Cernat
f02492a593
[General] Temporarily include target names in mwmp::Target
...
These will be removed once the server can get the names matching refIds by reading content files.
7 years ago
Doc West
f9b565a46e
Removed QDebug include, moved updateUndoRedoAction to an anonymous namespace
7 years ago
Doc West
61109d70b1
Removed invalid / unused signal / slot connection
7 years ago
David Cernat
691b332d03
[Client] Use MechanicsHelper::getTarget() for summoners in ObjectList
7 years ago
David Cernat
130a32ebb0
[Client] Add new methods for handling mwmp::Target in MechanicsHelper
7 years ago
Koncord
470ea50b54
[General] Use LuaJit instead default Lua
7 years ago
David Cernat
7010575075
[Server] Return -1 in GetObjectSummonerPid() when the player is invalid
7 years ago
Capostrophic
faf3e9ba5a
Make spellcasting stance transition more smooth ( fixes #4358 )
...
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
7 years ago
David Cernat
76731f5def
[Client] Don't remove SummonKeys with actorIds of -1
...
This prevents summon duplication caused by a SummonKey sometimes being deleted immediately after being created, before the server can send back an ObjectSpawn packet spawning a creature that can be attached to the SummonKey.
7 years ago
Doc West
baf21362e1
Fixed undo / redo actions losing their shortcuts
7 years ago
Doc West
414f626309
Implemented search case sensitivity
7 years ago
David Cernat
c2411982d2
[Client] Log object refNumIndexes and mpNums in a consistent way
7 years ago
David Cernat
7775780ad7
[Cllient] Update multiplayer code for handling quick keys
7 years ago
David Cernat
3438061b55
[Server] Add script function for getting a summoner's pid
...
Additionally, fix typos in the comments for other script functions relating to summoners.
7 years ago
David Cernat
8a23a96da4
[Client] Update initialization of AiFollow packages in multiplayer code
7 years ago
David Cernat
a236ffc4be
Merge pull request #456 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# README.md
# apps/openmw/mwgui/quickkeysmenu.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/combat.cpp
7 years ago
Koncord
1f4e6e9114
[General] Add integrity checks to Handshake packet
7 years ago
Koncord
fa2bf0663e
[General] Simplify vectorContains
7 years ago
Marc Zinnschlag
908af3720f
Merged pull request #1791
7 years ago
Marc Zinnschlag
e50c3657b3
Merged merge request !16
7 years ago
Doc West
e9cc697b60
Sort EnumDelegate values by name
7 years ago
David Cernat
3aa125ceda
[Server] Add script functions for getting a summoner's refId and indexes
7 years ago
Koncord
53346e2663
[Client] Return 0 if effect not found
7 years ago
Koncord
c5c1a160b2
[Client] Comment out an unused variable
7 years ago
Koncord
895634cd16
[General] Change type of MpNum to "unsigned int"
7 years ago
Koncord
d999cc0d55
[General] Add packetValid flag to packets
7 years ago
David Cernat
f9ebe400f7
[Server] Add script function for checking if object's summoner is player
7 years ago
Koncord
d162f6fd3a
[General] Explicitly use limitations of the master server
7 years ago
Koncord
62877f38b7
[General] Remove Terra support
...
Use LuaJIT instead.
7 years ago
Koncord
685a80887b
Remove Pawn support
7 years ago
Andrei Kortunov
f4330cf057
Editor: limit FPS in 3D preview windows (feature #3641 )
7 years ago
Thunderforge
7cbc4eeb49
Adding missing override keywords
...
Prevents compiler warnings such as this:
```
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:65:22: warning: 'onOpen' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
virtual void onOpen();
^
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:38:22: note: overridden virtual function is here
virtual void onOpen() {}
^
```
7 years ago
David Cernat
bef53749ed
[General] Replace BaseObject's hasMaster variable with isSummon
...
Additionally, add a GetObjectSummonState() script function to the server.
7 years ago
David Cernat
8ce225b1cc
[Client] Use the casters of damage-dealing spells as death reasons
7 years ago
Finbar Crago
5d9035c6b2
[ Fixes #4482 ] Missing HandToHand on key quick key 0 (introduced in MR !11 for issue #4480 )
...
because apparently i can't count to ten...
7 years ago
David Cernat
958b220835
[General] Send summon duration to server in ObjectSpawn packets
7 years ago
Marc Zinnschlag
2ea85d0bb6
Merge remote-tracking branch 'gl_finbar-crago/fix_quickkey_segfalt'
7 years ago
Finbar Crago
09c9bd34c3
cleanup more unnecessary struct keywords...
7 years ago
Capostrophic
6e9c08083d
Add missing empty attacker checks
7 years ago
Capostrophic
bccba24c40
Make unarmed creature attacks not affect armor condition ( fixes #2455 )
7 years ago
Finbar Crago
69cd7031e7
Merge branch 'master' into fix_quickkey_segfalt
7 years ago
Finbar Crago
596be205c1
cleanup unnecessary struct keywords...
7 years ago
Finbar Crago
2722ca50fb
fix QuickKeysMenu crash on reopening window after item drop + pickup [see: !11#note_85086570]
7 years ago
Finbar Crago
7ae388086b
Merge branch 'master' into fix_quickkey_segfalt
7 years ago
Thunderforge
72f6b1a693
Separating "Game" Advanced Settings into "Game Mechanics" and "User Interface"
7 years ago
Finbar Crago
ed71656ea6
fix updateActivatedQuickKey() crash
...
keyboard numbers don't start at zero...
7 years ago
Finbar Crago
24d5fb09da
fix crash on simultaneous key presses
7 years ago
Bret Curtis
f07d50e5bf
Merge pull request #1785 from akortunov/warnfix
...
Fix some GCC warnings
7 years ago
Finbar Crago
d790a27060
Merge branch 'master' into fix_quickkey_segfalt
7 years ago
Andrei Kortunov
d9a1de0ec7
Do not use deprecated function
7 years ago
Andrei Kortunov
5455490ad2
Avoid fall-through in spell selection
7 years ago
Finbar Crago
80a3f0a0d4
switch mSelectedIndex/mActivatedIndex int to mSelected/mActivated keyData pointers
7 years ago
Finbar Crago
335e2c5897
add keyData struct + general cleanup
7 years ago
David Cernat
9102df7fde
[General] Make WorldCollisionOverride also work with specific refIds
...
For now, this only makes it possible to enforce collision for specific refIds for placed objects.
7 years ago
David Cernat
84af9d9999
[Server] Reorder world map script functions
7 years ago
David Cernat
b81ca18316
[Client] Don't clear container Ptrs when disposing of corpses
...
The reason for this is that only the server should be determine whether a corpse can be disposed of or not.
7 years ago
Nikolay Kasyanov
5fcb091127
Replace FIXME with a detailed explanation of the issue
7 years ago
Nikolay Kasyanov
9c78364c45
Revert "Merge pull request #1771 from Xenkhan/master"
...
This reverts commit 9667dd051c
, reversing
changes made to f52e06fc19
.
7 years ago
David Cernat
7ffdb18bf9
[General] Implement ActorDeath packet, part 1
...
ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.
A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
7 years ago
Andrei Kortunov
ec73011617
Clean temporary storage if we assign new AI package (bug #4464 )
7 years ago
Andrei Kortunov
ee45f54b53
Refactor AiTemporaryStorage usage
7 years ago
Andrei Kortunov
3c7ab976c3
Ignore movement from scripted animations (bug #4475 )
7 years ago
Finbar Crago
cac6d59140
Merge branch 'master' into fix_quickkey_segfalt
7 years ago
David Cernat
15bfa30070
[Server] Make it possible to resend received worldstates
7 years ago
David Cernat
7060ff59c5
[Client] Enforce the default global map cell size in multiplayer
7 years ago
David Cernat
fec500c4b0
[Client] Reduce container debug spam by requiring VERBOSE logging for it
7 years ago
David Cernat
914b79fcc9
[General] Make it possible to check which placed objects have containers
7 years ago
Finbar Crago
43c9fd4cec
check MWWorld::Ptr != NULL for MWGui ItemPtr tooltips
7 years ago
Finbar Crago
186ec8c50f
rm ContainerStore/refItem
7 years ago
Marc Zinnschlag
705b2dca0e
Merged pull request #1777
7 years ago
Marc Zinnschlag
baeaff2309
Merged pull request #1778
7 years ago
Andrei Kortunov
97d8cc0efe
Check if the local was not found, just for sure
7 years ago
Andrei Kortunov
7dff8d8fe2
Check cell for null
7 years ago
Finbar Crago
46c6abcf54
add string vectors for name/id in QuickKeysMenu for item lookups
7 years ago
Andrei Kortunov
441463327c
Validate map size
7 years ago
Andrei Kortunov
359e748c28
Initialize some missing fields in constructors
7 years ago
David Cernat
deda6ec071
[Client] Don't send WorldMap packets for already explored map tiles
7 years ago
Capostrophic
ecafcefae9
Fall back to regular head when getVampireHead fails
7 years ago
Capostrophic
35b0546737
Consider <p> tag when discarding post-EOL tag text (regression #4473 )
7 years ago
Finbar Crago
da4c55d5ad
prevent segfalt in QuickKeysMenu when item has been removed from player inventory
...
added a MWWorld::ContainerStore to hold item copies which are then used to find
real items with findReplacement().
(storing the RefId could be a better solution but would probably leave tooltips broken...)
7 years ago
David Cernat
5bb2ba1e9e
[General] Limit maximum imageData size in WorldMap packets
7 years ago
Bret Curtis
a55583a395
Merge branch 'master' into master
7 years ago
David Cernat
7e90d1f2a4
[Client] Fix interior-to-exterior and v.v. cell transitions for actors
...
Make sure only players who are cell authorities can get actors to teleport across cells for them, and display a message box for players who are not cell authorities.
7 years ago
Xenkhan
405a0caf29
Remove unneeded whitespace
7 years ago
Xenkhan
5a4817c147
Get rid of reinterpret_cast<>
7 years ago
Marc Zinnschlag
22eb037c18
Merged pull request #1773
7 years ago
Bret Curtis
6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
...
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
7 years ago
Marc Zinnschlag
6315848620
Merged merge request !2
7 years ago
Bret Curtis
b619c0de2d
Merge pull request #1772 from akortunov/deathanim
...
Fast-forward death animation to end if death animation was finished earlier
7 years ago
Andrei Kortunov
c195144b17
Take transformation from first node with given name in file (bug #4469 )
7 years ago
Atahualpa
c0fc615cd6
Adds the option to ignore "Base" records when running the verifier. ( fixes #4466 )
...
Improves previous commit:
1. Initialise mIgnoreBase boolean member with FALSE.
2. Remove isBaseOnly() function and replace with direct use of Record member.
7 years ago
Bret Curtis
664edc5a39
Merge pull request #1757 from akortunov/musicfix
...
Handle exception when try to load non-music file
7 years ago
Andrei Kortunov
c9756cee4c
Fast-forward death animation to end if death animation was finished earlier (regression #4468 )
7 years ago
David Cernat
fd05beef94
[Client] Don't delete disposed of corpses on client
...
Clients should instead await a server reply approving the deletion.
7 years ago
David Cernat
c3c7f2c8f9
[Server] Don't automatically synchronize ObjectDelete packets
7 years ago
Atahualpa
9d61d76e92
Adds the option to ignore "Base" records when running the verifier. ( fixes #4466 )
...
Adds a boolean setting to the user preferences. This setting is locally saved to all OpenMW-CS check stages. When a verification is done, the setting is updated on setup for each check stage. If set to true, the boolean value is then used to skip the verification process for every base record - minus some special cases where, e.g., counters are to be set first.
Related issue:
- Fixes #4466 : Editor: Add option to ignore base records when running verifier (https://gitlab.com/OpenMW/openmw/issues/4466 )
Tests:
The changes were successfully tested in OpenMW-CS by creating faulty "Base" and "Modified" records for every record type (if possible) and, then, running the verifier with and without the option respectively.
7 years ago
Xenkhan
24ddb66af9
Retrieve SDL window settings instead of using magic numbers
7 years ago
Capostrophic
6c23caadd7
Fix crash when a target in a different cell is (un)locked
7 years ago
Capostrophic
0c4fa55f16
Make Open spells casted by anything trigger player crime event ( fixes #4461 )
7 years ago
Marc Zinnschlag
7cfb7063c2
Merged pull request #1767
7 years ago
Marc Zinnschlag
7be069fcd2
Merged pull request #1743
7 years ago
Andrei Kortunov
5fd3ec1035
Implement unlockable locks with 'lock 0' console command
7 years ago
Marc Zinnschlag
a8ad530db9
Merged pull request #1749
7 years ago
Marc Zinnschlag
2a52ade219
Merged pull request #1760
7 years ago
David Cernat
aa3639f2da
Merge pull request #450 from TES3MP/0.6.2
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Add 0.6.2 commits up to 19 Jun 2018
7 years ago
David Cernat
5b461b09ca
[Client] Display error when receiving ID_INCOMPATIBLE_PROTOCOL_VERSION
7 years ago
David Cernat
29be79e852
[General] Switch RakNet enums to CrabNet enums
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CrabNet is TES3MP's fork of RakNet that has deviated too far from RakNet to still be compatible with it.
7 years ago
Capostrophic
8376c8c68e
Allow partial matches in NotCell condition ( fixes #4459 )
7 years ago
Bret Curtis
e93104a6b3
Merge pull request #1758 from Capostrophic/screenshot
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Remove screenshot taken message again
7 years ago
Bret Curtis
70dec71c00
Merge pull request #1763 from akortunov/activatedoor
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Forbid actors to use teleporting doors
7 years ago
Bret Curtis
3cc6da1db2
Update door.cpp
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typo fix
7 years ago
Bret Curtis
3f2dbdc8a8
Merge branch 'master' into wanderfix
7 years ago
Bret Curtis
ecfc5fcd63
Merge pull request #1764 from akortunov/lightfix
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Ignore lights without CanCarry flags when NPC selects torch
7 years ago
Andrei Kortunov
f3f7487664
Fix arguments parsing for AiWander console command (bug #4458 )
7 years ago
Andrei Kortunov
e08b0d3070
Ignore lights without CanCarry flags when NPC selects torch (bug #4457 )
7 years ago
Andrei Kortunov
2a65aaf5ab
Forbid actors to use teleporting doors (bug #2562 )
7 years ago
Nikolay Kasyanov
359f87ab9f
Change imageToSurface to return a unique_ptr to avoid manual surface cleanup
7 years ago
Bret Curtis
3f88aa46d0
Merge pull request #1759 from Thunderforge/refactor-launcher-sdl
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Refactor SDL loading in Launcher to fix macOS errors
7 years ago
Andrei Kortunov
9c3da41130
Add murder bounty when a player follower commits murder (bug #2852 )
7 years ago
Thunderforge
506d615acc
Moving csignal import from main to graphicspage
7 years ago
Thunderforge
7615e78e52
Move SDL initialization from main.cpp to graphicspage.cpp
7 years ago
Capostrophic
1abf749f03
Remove screenshot taken message
7 years ago
Andrei Kortunov
2854f6ca83
Handle exception if we try to play non-music file (bug #4416 )
7 years ago
Miloslav Číž
477e1437d2
Resolve conflicts
7 years ago
Andrei Kortunov
49ba00a3ec
Add NPC validation to esmstore (bug #2772 )
7 years ago
Miloslav Číž
dd00e438fe
Merge branch 'screenshot360' of https://github.com/drummyfish/openmw into screenshot360
7 years ago
Miloslav Číž
7178ee3a6e
Add FIXME comment
7 years ago
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
7 years ago
Marc Zinnschlag
2b35c5efd7
Merge remote-tracking branch 'upstream/master'
7 years ago
Marc Zinnschlag
aea481eacb
Merged pull request #1753
7 years ago
Marc Zinnschlag
f62df90960
Merged pull request #1572
7 years ago
Andrei Kortunov
61c968d550
Ignore broken items when search for replacement (bug #4453 )
7 years ago
Marc Zinnschlag
7ca56ccd29
set search status bar to 'no results' message when search yields no results
7 years ago
Andrei Kortunov
81b78a82e8
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
7 years ago
Marc Zinnschlag
7d2394273e
added statusbar to search window ( Fixes #3276 )
7 years ago
Miloslav Číž
dcfbd554bb
Remove try catch block
7 years ago
Bret Curtis
3e4dc31e39
Merge branch 'master' into fatigue
7 years ago
Marc Zinnschlag
1ba0317905
Merged pull request #1670
7 years ago
Marc Zinnschlag
48711bbdde
Merged pull request #1592
7 years ago
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
7 years ago
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
7 years ago
Andrei Kortunov
9c45cc7e48
Use player reference instead of pointer
7 years ago
Marc Zinnschlag
a3911f52a0
Merged pull request #1750
7 years ago
Marc Zinnschlag
97773697a9
Merge remote-tracking branch 'florianjw/precise-rotations'
7 years ago
Capostrophic
1c8a20a54a
Set ok button focus in settings window by default ( fixes #4368 )
7 years ago
Andrei Kortunov
f299be8158
Play scripted animations even if SkipAnim is used
7 years ago
Andrei Kortunov
25bb7c1826
Make 'PlayGroup idle' to cancel scripted animations
7 years ago
Andrei Kortunov
0e441d48ac
Give scripted animations highest priority (bug #4286 )
7 years ago
Andrei Kortunov
0c92655250
Avoid code duplication in character manager
7 years ago
Andrei Kortunov
e3812f4075
Check creature stats only for actors
7 years ago
Andrei Kortunov
b0a140e714
Disable actor collision only after end of death animation
7 years ago
Andrei Kortunov
ebaa6fb5a2
Play death scream only once
7 years ago
Andrei Kortunov
427be928d0
Do not update animation state for dead actors
7 years ago
Andrei Kortunov
977a27ecb7
Do not clear corpses until end of death animation (bug #4307 )
7 years ago
Bret Curtis
7310e3c8c2
Merge pull request #1748 from akortunov/bookfix
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Do not show any book text after last <BR> tag
7 years ago
Andrei Kortunov
a42c663fd7
Do not interrupt scripted animations by death animation (bug #4286 )
7 years ago
Andrei Kortunov
d0619cfb35
Play death animation for non-persisting actors with 0 health (bug #4291 )
7 years ago
Andrei Kortunov
6099735c60
Early out only when scripted animation is playing
7 years ago
Andrei Kortunov
e234dd2a36
Do not interrupt scripted animations
7 years ago
Andrei Kortunov
66a46ff03c
Do not show any book text after last <BR> tag.
7 years ago
Capostrophic
d43766d3c9
Make WakeUpPC interrupt waiting if it was supposed to be ( fixes #3629 )
7 years ago