Bret Curtis
50d6cd2a34
Merge pull request #3070 from akortunov/coverity
...
Fix an another portion of Coverity warnings
4 years ago
Bret Curtis
c6c92b5712
Merge pull request #3071 from akortunov/master
...
Fix an another batch of MSVC complaints
4 years ago
David Cernat
bf0a42fdad
[General] Implement ActorSpellsActive packet, part 1
...
The packet can now set the active spells of DedicatedActors.
4 years ago
AnyOldName3
ff46eceabe
Merge branch 'maybe-reintroduce-5904' into 'master'
...
Fix crash on startup
See merge request OpenMW/openmw!709
4 years ago
Andrei Kortunov
d10399e083
Cast double constant to float explicitely
4 years ago
Andrei Kortunov
7d5c5f8a24
Do not assign negative values to unsigned variables
4 years ago
Andrei Kortunov
9647b670e4
Do not declare unused variables
4 years ago
Andrei Kortunov
2009916dd8
Fix dead code
4 years ago
Bret Curtis
befa3f587f
Merge pull request #3068 from akortunov/master
...
Clean up MSVC warnings
4 years ago
psi29a
b645c1f4c0
Merge branch 'navmesh_ignore' into 'master'
...
Do not trigger NavMesh update when RecastMesh update should not change NavMesh (#4917 )
See merge request OpenMW/openmw!762
4 years ago
elsid
3e67f5ffa5
Detect and ignore updates for oscillating objects
...
To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.
Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent
The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
4 years ago
elsid
64fb700ae9
Remove unnecessary relation between updateCompoundObject and RecastMeshObject
4 years ago
elsid
629cedb6d0
Do not track last build revision in RecastMeshManger
...
mLastBuildRevision == mRevision with current use cases does not happen. But
even if this will happen when another use case will be added it does not save
much computation. The most expensive operation is not adding objects to the
MeshBuilder but to optimize resulting navmesh that will happen anyway in
MeshBuilder::create call.
4 years ago
psi29a
3423d3f882
Merge branch 'various_warn' into 'master'
...
Fix various warnings found by clang
See merge request OpenMW/openmw!758
4 years ago
elsid
62f32f4543
Do not replace equivalent navmesh tiles
4 years ago
jvoisin
032ba1e9a0
Fix the compilation
4 years ago
David Cernat
31a18561a2
[General] Update credits
...
CoreScripts contributions are no longer counted, as that is a separate repo.
4 years ago
Andrei Kortunov
987b231fdd
Fix an another portion of Coverity warnings
4 years ago
jvoisin
c0f7e0d585
Use isnan
4 years ago
jvoisin
38316cdaf8
Fix various warnings found by clang
...
- unused alias
- inefficient use of push_back
- exceptions not inheriting from std::exception
- weird use of a comma
- value compared against itself
4 years ago
psi29a
a69619a1e8
Merge branch 'where_is_my_log' into 'master'
...
Don't clobber game log file when we collect a stack trace.
See merge request OpenMW/openmw!755
4 years ago
jvoisin
a35eae3dd1
Fix a read head-buffer-overflow in esm
...
The check forgot to account for the terminal zero.
4 years ago
fredzio
4058e117ca
Don't clobber game log file when we collect a stack trace.
...
When the crash catcher catch a signal it forks to collect data about its
parent. In the process the child reinitialize the log file, which ends
up empty.
4 years ago
Andrei Kortunov
f308dde254
Clean up MSVC warnings
4 years ago
psi29a
d3c865d909
Merge branch 'fix_bsa' into 'master'
...
Add some validation for bsa parsing
Closes #5955
See merge request OpenMW/openmw!750
4 years ago
psi29a
d0883f9a0d
Merge branch 'light_settings_tweak' into 'master'
...
Lighting patch
Closes #5957 and #5959
See merge request OpenMW/openmw!752
4 years ago
glassmancody.info
16856d45c5
Lighting Patch
...
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
4 years ago
Evil Eye
80266d435c
Merge branch 'fix_crash' into 'master'
...
Fix an off-by-one in loadscpt
See merge request OpenMW/openmw!728
4 years ago
jvoisin
47ced7dec4
Add some validation for bsa parsing
...
This should fix #5955
4 years ago
David Cernat
4acf9e289b
[General] Move active spell structs from BasePlayer to BaseStructs
4 years ago
fredzio
16b288f53c
Re-add dropped struct keyword to fix build.
...
rtprio is both a struct and a function, so we need to be explicit.
../../../components/misc/thread.cpp:53:9: error: must use 'struct' tag
to refer to type 'rtprio' in this scope
rtprio prio;
^
struct
/usr/include/sys/rtprio.h:91:5: note: struct 'rtprio' is hidden by a
non-type declaration of 'rtprio' here
int rtprio(int, pid_t, struct rtprio *);
^
1 error generated.
4 years ago
psi29a
c686dd05d0
Merge branch 'thread_idle_priority' into 'master'
...
Set idle priority for navmesh generation thread
See merge request OpenMW/openmw!632
4 years ago
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
4 years ago
elsid
ab8d1c02d4
Set idle priority for navmesh generation thread
...
Support Linux, Windows, FreeBSD.
4 years ago
Andrei Kortunov
016a1d45df
Remove outdated field - remnant from earlier implementation
4 years ago
Andrei Kortunov
0c7ddd3938
Remove redundant qualifiers
4 years ago
Andrei Kortunov
ac347810ca
Fix uninitialized field in the mouse event
4 years ago
Andrei Kortunov
bce6effe95
Fix uninitialized variables in the LightManager
4 years ago
Andrei Kortunov
e309f75938
Join variables declaration and usage
4 years ago
Andrei Kortunov
5f6f2c15b1
An another attempt to suppress Coverity warning about mkstemp
4 years ago
Andrei Kortunov
696cf9ab05
Extend variables range to avoid integer overflow
4 years ago
David Cernat
cedf70f367
Add OpenMW commits up to 13 Apr 2021
...
# Conflicts:
# .travis.yml
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/summoning.cpp
# apps/openmw/mwphysics/mtphysics.hpp
4 years ago
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
92033bca64
Fixed error in calculating viewspace sun dir, minor cleanup
4 years ago
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
4 years ago
glassmancody.info
8ce65232ff
fix race condition with sun uniform
4 years ago
glassmancody.info
d4e7d25d14
Make life not suck for whoever wants to edit lighting shaders
4 years ago
glassmancody.info
eecb9886a9
Shader cleanup, fix indicies
4 years ago
glassmancody.info
4ba473b684
Finalize settings, torch fix
4 years ago
glassmancody.info
71c30a31df
in-game settings, some require restart
4 years ago
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
4 years ago
glassmancody.info
280fd2b162
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
d195602a9d
Switch to shared layout, some rewording
4 years ago
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
4 years ago
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
4 years ago
glassmancody.info
05a5cee132
Brighter point lights and light fade
4 years ago
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
4 years ago
glassmancody.info
9d9074c244
Add shared UBO
4 years ago
glassmancody.info
c5ea966f24
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
dda735c54a
initial commit
4 years ago
jvoisin
54adb9cbed
Fix an off-by-one in loadscpt
4 years ago
fredzio
fda639eb57
Remove unused forward declarations
4 years ago
psi29a
301411c5c5
Merge branch 'esm_variant' into 'master'
...
Use std::variant for ESM::Variant implementation
See merge request OpenMW/openmw!719
4 years ago
Andrei Kortunov
45b1c68af4
Remove annotation which does not work
4 years ago
Andrei Kortunov
903b89a0ff
Add bound for UI scale factor, as it specified in docs
4 years ago
Andrei Kortunov
124a33d8a3
Fix uninitialized variables
4 years ago
Andrei Kortunov
41c78a889a
Check for decompression error code
4 years ago
elsid
8e1c92d9af
Use std::variant for ESM::Variant implementation
4 years ago
CedricMocquillon
d617d66a87
Add file to BSA
4 years ago
elsid
03fc3ec803
Do not allow write variant of string as local variable
...
To be consitent with read where it's not allowed.
4 years ago
AnyOldName3
168f26fc80
Fix crash on startup
4 years ago
AnyOldName3
c6033b4de6
Fix #5904
4 years ago
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
...
change aim calculation
See merge request OpenMW/openmw!685
4 years ago
Andrei Kortunov
bb9c4d5377
Merge branch 'fix_the_swimmer' into 'master'
...
Fix The Swimmer (#5914 )
See merge request OpenMW/openmw!686
4 years ago
elsid
0c6d72b2d1
Consider first set element as first acquired
4 years ago
elsid
f2ebad5115
Return cached element when set existing
4 years ago
elsid
05d6f6ac25
Use single map for navmesh cache
4 years ago
elsid
b9a40bc5fc
Add NavMeshTilesCache benchmarks
4 years ago
David Cernat
17ee3d54e4
[General] Lower priority of WorldRegionAuthority packets
...
Previously, sending a PlayerCellChange packet and a WorldRegionAuthority packet to the player at the same time made the latter arrive first even if the former was intended by a server script to arrive first.
4 years ago
Max
2cd96e56d5
create constant and use constant in other parts of the code base
4 years ago
Andrei Kortunov
cf52bee188
Fix build with OSG 3.4
4 years ago
elsid
39c0ce9ddf
Build limited path for far destinations
...
When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
4 years ago
psi29a
a86b6ff6e2
Merge branch 'nifnifnifnifnif' into 'master'
...
Add in incomplete BSShader[PP/No]LightingProperty work before it rots away
See merge request OpenMW/openmw!681
4 years ago
psi29a
415591b7ed
Merge branch 'ai_reaction_deviation' into 'master'
...
Distribute AI reactions and engage combat calls over time
See merge request OpenMW/openmw!674
4 years ago
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
4 years ago
wareya
63f01d8c5f
Prevent physics death spiral by falling back to true delta time when needed
4 years ago
David Cernat
4940687455
[General] Remove 'using namespace std' from multiplayer components
4 years ago
David Cernat
59cb31e0a7
Add OpenMW commits up to 20 Mar 2021
...
# Conflicts:
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/aipursue.cpp
# components/CMakeLists.txt
4 years ago
elsid
675c0ab72f
Apply uniform random deviation to AI reaction timer
...
This allows to distribute AI reaction calls over time.
Before this change actors appearing at the same frame will react in the same
frame over and over because AI reaction period is constant. It creates a
non-uniform CPU usage over frames. If a single frame has too many AI reactions
it may cause stuttering when there are too many actors on a scene for current
system.
Another concern is a synchronization of actions between creatures and NPC.
They start to go or hit at the same frame that is unnatural.
4 years ago
Bret Curtis
68c1adec0f
Merge pull request #3055 from akortunov/keyinit
...
Init animation key struct before usage
4 years ago
Andrei Kortunov
a22f6b24d5
Init animation key struct before usage
4 years ago
Alexei Dobrohotov
7acebbd6e8
Merge branch 'no-using-namespace-std' into 'master'
...
Minor cleanup: Remove `using namespace std`
See merge request OpenMW/openmw!664
4 years ago
Gleb Mazovetskiy
b9c2f6ea1a
Minor cleanup: Remove `using namespace std`
...
I came across these while trying to figure why MSVC build triggers
https://developercommunity.visualstudio.com/t/error-c2872-byte-ambiguous-symbol/93889
In the end, the issue was not in openmw but in OSG, but it's good to
clean up here anyway.
4 years ago
AnyOldName3
ba74fbf30e
Fix MyGUI log
...
Also actually print an error to the regular log when the MyGUI log can't
be opened so we notice if we kill it again in under five years.
4 years ago
AnyOldName3
20852e82b2
Merge branch 'zbuffer' into 'master'
...
NiZBufferProperty: handle depth test flag (bug #5902 )
Closes #5902
See merge request OpenMW/openmw!658
4 years ago
Dobrohotov Alexei
952b31ac5c
NiZBufferProperty: handle depth test flag (bug #5902 )
4 years ago
Bret Curtis
90baf8ad60
Merge pull request #3053 from akortunov/master
...
Add move assignment operator for the ESM::Variant
4 years ago
AnyOldName3
9466d6a409
Hide macro usage from Macs where it isn't defined
4 years ago
Andrei Kortunov
4d48c81998
Add move assignment operator and move constructor for the ESM::Variant
4 years ago
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
...
Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
4 years ago
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
4 years ago
AnyOldName3
d52ae28b7a
Fix linking on MacOS
4 years ago
psi29a
9f47190411
Merge branch 'now-it-blends' into 'master'
...
Convert blending factors properly for the character preview
See merge request OpenMW/openmw!644
4 years ago
AnyOldName3
cb2cbb4181
Convert blending factors properly for the character preview
4 years ago
AnyOldName3
450b971bb0
Merge branch 'gl4es-patch' into 'master'
...
gl4es: Delay feature detection until a context exists
See merge request OpenMW/openmw!626
4 years ago
AnyOldName3
deb184cdce
Merge branch 'fix-build' into 'master'
...
Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`
See merge request OpenMW/openmw!640
4 years ago
Evil Eye
eb07818f13
Ignore agents without bounding boxes
4 years ago
Gleb Mazovetskiy
455be9dbbb
Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`
...
1. CMake's built-in OSG finder does not use pkgconfig, so we have to
manually ensure the order is correct for inter-library dependencies.
https://gitlab.kitware.com/cmake/cmake/-/issues/21701
2. OSG plugin pkgconfig files are missing dependencies on the underlying
libraries (e.g. freetype, png, jpeg), so we have to link them manually.
https://github.com/openscenegraph/OpenSceneGraph/issues/1052
4 years ago
Gleb Mazovetskiy
4495b67d77
MyGUI HEAD compatibility
...
Makes OpenMW compatible with the current MyGUI HEAD at:
f93d4fb614
Refs #5806
4 years ago
Gleb Mazovetskiy
044e784072
gl4es: Delay feature detection until a context exists
...
gl4es feature detection does not work reliably with EGL.
If a context already exists, gl4es can instead reliably detect
the underlying GLES features from the context itself.
This requires gl4es to be configured with:
-DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON
This also requires gl4es to have this fix: https://github.com/ptitSeb/gl4es/pull/271
4 years ago
psi29a
937549c99e
Merge branch 'fix_still_actors' into 'master'
...
Make actor flee from a combat when cannot reach a target (#5851 )
See merge request OpenMW/openmw!601
4 years ago
AnyOldName3
46a1715d8a
Actually return something
4 years ago
AnyOldName3
16e8cf89af
Fix compilation of tests with MSVC
4 years ago
AnyOldName3
f5a87ee46d
Refactor out duplicated RTT setup code
4 years ago
AnyOldName3
153ab57ae3
Make assignment in while loop condition obviously intentional
4 years ago
David Cernat
39dc6fc355
Add OpenMW commits up to 24 Feb 2021
...
# Conflicts:
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
# components/CMakeLists.txt
4 years ago
AnyOldName3
2b144ff3dd
Merge branch 'fix_frame_rate_limit' into 'master'
...
Fix frame rate limit (#5686 )
See merge request OpenMW/openmw!603
4 years ago
AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
4 years ago
psi29a
5c0214142b
Merge branch 'static-build' into 'master'
...
Optional local source builds of OSG, MyGUI, Bullet
See merge request OpenMW/openmw!547
4 years ago
psi29a
de28a89a43
Merge branch 'navigator_cleanup' into 'master'
...
Navigator cleanup
See merge request OpenMW/openmw!612
4 years ago
psi29a
59e09cba5b
Merge branch 'boltsize' into 'master'
...
Use projectile mesh size (#5829 )
See merge request OpenMW/openmw!587
4 years ago
elsid
561628087c
Merge branch 'profiler_fix' into 'master'
...
Fix profiler glitches (#5850 )
See merge request OpenMW/openmw!605
4 years ago
elsid
bc67669a97
Comment unused argument
4 years ago
elsid
4983684fda
Fix implicit int to float conversion warning
4 years ago
elsid
bb0c478954
Add missing include and use std malloc and free
4 years ago
elsid
3a9b1ce63a
Use camel case for local constant
4 years ago
elsid
a7fe6c7ba1
Move duplicated usage patter of dtNavMeshQuery::findNearestPoly into a separate function
4 years ago
elsid
d3ab6c972f
Avoid set unused position from dtNavMeshQuery::findNearestPoly result
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
David Cernat
7e188f2dd6
Add OpenMW commits up to 14 Feb 2021
...
# Conflicts:
# apps/openmw/mwclass/door.cpp
# apps/openmw/mwscript/aiextensions.cpp
4 years ago
elsid
8dba61f7ae
Use navmesh raycast to find reachable position around target
4 years ago
fredzio
c4e909c29e
Silence a clang warning:
...
warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
4 years ago
fredzio
bc4047d815
Update engine stats for all levels above first, not only at the second.
4 years ago
elsid
8ab5fd9b40
Fix frame rate limit
...
Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.
Remove old frame limiting mechanism.
4 years ago
psi29a
c33b2e0100
Merge branch 'dehardcodebaseanim' into 'master'
...
Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510
4 years ago
David Cernat
a379d12529
[General] Turn Utils::printVersion() into Utils::getVersionInfo()
4 years ago
Sergey Fukanchik
f3271cb66b
Add unit test for swapEndiannessInplace(). Part of Bug #5837
4 years ago
Petr Mikheev
31b5150e0d
Fix implementation of Misc::swapEndiannessInplace
4 years ago
psi29a
dc31e1c680
Merge branch 'refraction_shadow_fix_2' into 'master'
...
Fix shadows missing in the refraction RTT on the first and second frame
See merge request OpenMW/openmw!590
4 years ago
AnyOldName3
3e273a759a
Clarify method name now we're using it differently
4 years ago
fredzio
6e969ca3fa
Use mesh collision box instead of node bounding sphere for projectile
...
size. The bounding sphere is much bigger than the mesh.
4 years ago
David Cernat
e1259fdc41
Add OpenMW commits up to 4 Feb 2021
...
# Conflicts:
# apps/openmw/engine.cpp
# apps/openmw/mwmechanics/npcstats.hpp
# apps/openmw/mwrender/globalmap.cpp
4 years ago
Alexei Dobrohotov
ab28847eaf
Merge branch 'collisionextentsandcenter' into 'master'
...
Get collision box extents and center from btBvhTriangleMeshShape
See merge request OpenMW/openmw!579
4 years ago
unelsson
303f1912a6
less debug spam
4 years ago
unelsson
d5844b0982
Use accompanying txt file for textkeys in osgAnimation formats
4 years ago
elsid
68fe6b9114
Use only item size to check whether item fits cache
...
Item size has to be counted anyway and there is no reason to check only navmesh
data first.
4 years ago
elsid
3a2cea5271
Use raw recast mesh data and off mesh connections for navmesh key
...
Serialization into a vector of chars produces inconsistent results that leads
to reduced cache hit rate. Using a structured object is a more clear solution
and allows to remove serialization and nontrivial key compare logic with more
straigt forward structured object comparison.
4 years ago
elsid
ad1f8c1e84
Sort water and off mesh connections for recast mesh
...
Inconsisten order of these objects in navmesh cache key leads to cache misses
due to key inequality.
4 years ago
elsid
489107c5ee
Count navmesh cache key once in item size
...
Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector.
4 years ago
elsid
88ca4a1db6
Count navmesh cache hit rate
4 years ago
Nelsson Huotari
45fde84f4f
Use nodemasks and visitors for detecting custom collision shapes
4 years ago
Nelsson Huotari
5c32460153
Add underscore-separated node-names to reserved-list
4 years ago
Nelsson Huotari
384112746c
Add option for custom collision node with non-nif files
4 years ago
Nelsson Huotari
bae27e8199
dynamic_cast to static_cast
4 years ago
Nelsson Huotari
b28d8251aa
Clone animation tracks
4 years ago
Nelsson Huotari
6c0c28c2eb
Get collision box extents and center from btBvhTriangleMeshShape
4 years ago
Nelsson Huotari
1221889cf7
Limit conversion of underscores to nodes origating from osgAnimation library
4 years ago
Nelsson Huotari
5b88d16a50
Clean-up
4 years ago
Nelsson Huotari
2162b97fef
Handle case in osgAnimation bone names
4 years ago
Nelsson Huotari
7d3f2bc113
Convert underscores in bone names to whitespaces
4 years ago
madsbuvi
7edaa50195
another approach
4 years ago
Nelsson Huotari
f87c45c92a
Get collision box extents and center from btBvhTriangleMeshShape
4 years ago
Nelsson Huotari
3194520dcd
Move base_anim settings to settings-default.cfg
4 years ago
Bret Curtis
b164f1aa17
Merge pull request #3023 from akortunov/grass_intsancing
...
Grass instancing
4 years ago
Frederic Chardon
7cd7fa2f08
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
...
a valid file.
4 years ago
Gleb Mazovetskiy
99ba45a308
Optional static builds of OSG, MyGUI, Bullet
4 years ago
Andrei Kortunov
24e1dfcddc
Use default argument
4 years ago
Andrei Kortunov
f40e227686
Remove redundant formatting changes
4 years ago
Andrei Kortunov
d12a0fdcb3
Mark only instances from groundcover files as groundcover objects
4 years ago
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
4 years ago
psi29a
49c828c138
Merge branch 'threadsafe-createchunk' into 'master'
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Avoid OSG setting array binding from multiple threads
Closes #4765
See merge request OpenMW/openmw!557
4 years ago
Gleb Mazovetskiy
1e113710ef
Clean-up FontLoader::loadFontFromXml fix
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Follow-up to !559
4 years ago
Gleb Mazovetskiy
bd7d5a8f92
Fix memory leak in FontLoader::loadFontFromXml
...
Tried building with -DCMAKE_CXX_FLAGS='-fsanitize=address -fsanitize-recover=address'
and this was one of the reported leaks.
4 years ago
AnyOldName3
eb80c997b8
Avoid OSG setting array binding from multiple threads
4 years ago
Gleb Mazovetskiy
cd5e31dc4b
Revert "Merge branch 'windowing-system' into 'master'"
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This reverts merge request !541
4 years ago
AnyOldName3
b6e92c9c6d
Use ShaderVisitor to skip translucent framebuffer specific stuff
4 years ago
psi29a
7455dfb3a1
Merge branch 'windowing-system' into 'master'
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Fix OSG USE_GRAPHICSWINDOW check
See merge request OpenMW/openmw!541
4 years ago
Gleb Mazovetskiy
d24a5f7b89
Fix OSG USE_GRAPHICSWINDOW check
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When OSG is built with `-DOSG_WINDOWING_SYSTEM=None`, this macro does not exist.
Replaces the Android-specific check with a general one.
4 years ago
Andrei Kortunov
89f3f860ed
Allow to get a rotation vector from ESM::Position
4 years ago
Andrei Kortunov
f175beb304
Define template ref classes in components
4 years ago
psi29a
654238fd18
Merge branch 'no_bonus_points' into 'master'
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Show mesh origin
Closes #5771
See merge request OpenMW/openmw!507
4 years ago
Petr Mikheev
eaaa2f4a1c
Use misc/endianness.hpp in components/nif/nifstream
4 years ago
Petr Mikheev
14dd11372f
Utility functions for little-endian <-> big-endian conversion.
4 years ago
Bret Curtis
a735bbe9a5
Merge pull request #3040 from akortunov/pvs
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Fix some issues, found by PVS Studio
4 years ago
elsid
d2d8a7a940
Fix passing null to memcpy
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/home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:36:24: runtime error: null pointer passed as argument 2, which is declared to never be null
#0 0x55e37ba4cda5 in makeNavMeshKey /home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:36
#1 0x55e37ba4cda5 in DetourNavigator::NavMeshTilesCache::set(osg::Vec3f const&, osg::Vec2i const&, DetourNavigator::RecastMesh const&, std::vector<DetourNavigator::OffMeshConnection, std::allocator<DetourNavigator::OffMeshConnection> > const&, DetourNavigator::NavMeshData&&) /home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:81
#2 0x55e37fe3c861 in DetourNavigator::updateNavMesh(osg::Vec3f const&, DetourNavigator::RecastMesh const*, osg::Vec2i const&, osg::Vec2i const&, std::vector<DetourNavigator::OffMeshConnection, std::allocator<DetourNavigator::OffMeshConnection> > const&, DetourNavigator::Settings const&, std::shared_ptr<Misc::ScopeGuarded<DetourNavigator::NavMeshCacheItem> > const&, DetourNavigator::NavMeshTilesCache&) /home/elsid/dev/openmw/components/detournavigator/makenavmesh.cpp:582
#3 0x55e37fb796ce in DetourNavigator::AsyncNavMeshUpdater::processJob(DetourNavigator::AsyncNavMeshUpdater::Job const&) /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:178
#4 0x55e37fb9a125 in DetourNavigator::AsyncNavMeshUpdater::process() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:144
#5 0x7f013f585c23 in execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:80
#6 0x7f013f8c63e8 in start_thread (/usr/lib/libpthread.so.0+0x93e8)
#7 0x7f013e91d292 in __GI___clone (/usr/lib/libc.so.6+0x100292)
4 years ago
elsid
7b54415c40
Fix reference binding to null
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/usr/include/c++/10.2.0/bits/stl_vector.h:1046:34: runtime error: reference binding to null pointer of type 'value_type'
#0 0x55e37f50008a in std::vector<char, std::allocator<char> >::operator[](unsigned long) /usr/include/c++/10.2.0/bits/stl_vector.h:1046
#1 0x55e37f50008a in ESM::SavedGame::load(ESM::ESMReader&) /home/elsid/dev/openmw/components/esm/savedgame.cpp:28
#2 0x55e37e726139 in MWState::Character::addSlot(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:31
#3 0x55e37e742b39 in MWState::Character::Character(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:88
#4 0x55e37e7006e1 in MWState::CharacterManager::CharacterManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/charactermanager.cpp:25
#5 0x55e37e6d4140 in MWState::StateManager::StateManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:90
#6 0x55e37e82595a in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:641
#7 0x55e37e8439fd in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:867
#8 0x55e37e782760 in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:289
#9 0x55e37f6483c3 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:200
#10 0x55e37ba8e3fe in main /home/elsid/dev/openmw/apps/openmw/main.cpp:301
#11 0x7f013e845151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#12 0x55e37baa0e3d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw+0x6c11e3d)
4 years ago
Andrei Kortunov
8e5f26c109
Code cleanup
4 years ago
Andrei Kortunov
33648313a6
Initialize variables
4 years ago
Andrei Kortunov
7fc4c9f3f6
Avoid dead code
4 years ago
Andrei Kortunov
801e2d6ad0
Avoid to use uninitialized variables
4 years ago
AnyOldName3
4ed3252001
Check for EXT_gpu_shader4 CPU-side
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Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
4 years ago
David Cernat
da3316daf8
Add OpenMW commits up to 4 Jan 2021
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# Conflicts:
# CMakeLists.txt
# apps/openmw/main.cpp
# apps/openmw/mwmechanics/npcstats.hpp
# apps/openmw/mwphysics/actor.cpp
# apps/openmw/mwphysics/mtphysics.hpp
# components/CMakeLists.txt
4 years ago
Alexei Dobrohotov
c17e498465
Merge branch 'launchercleanup' into 'master'
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Remove deadcode from the launcher.
See merge request OpenMW/openmw!511
4 years ago
AnyOldName3
e3fd5efcfe
Disable A2C for alpha-blended drawables
4 years ago
fredzio
dbdd397716
Remove deadcode.
4 years ago
Evil Eye
630ec36d1f
iterate in reverse order
4 years ago
unknown
3bf641d3ce
Show mesh origin
4 years ago
Andrei Kortunov
ee2416017e
Fix tag mismatch
4 years ago