Andrei Kortunov
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c01153569d
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Add missing Organic flag check for herbalism
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2019-05-04 12:36:58 +04:00 |
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Andrei Kortunov
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861d41f4a4
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Native graphics herbalism support (feature #5010)
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2019-05-02 23:03:47 +04:00 |
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Capostrophic
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f2638b58c1
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Tweak object VFX scaling (bug #4989)
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2019-04-22 21:27:33 +03:00 |
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Capostrophic
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0333cd2dd4
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Fix frozen rain when water refractions are disabled
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2019-04-12 16:43:18 +03:00 |
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Bret Curtis
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f4e113e7c1
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Merge pull request #2277 from akortunov/terrain
Camera-related fixes
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2019-04-12 11:17:20 +02:00 |
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Capostrophic
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85e99182ce
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Revise light source configuration (bug #4965)
Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
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2019-04-10 22:31:31 +03:00 |
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bzzt
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391f6faffb
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Remove unused defaultViewer / defaultViewPoint
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2019-04-07 11:21:09 +04:00 |
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bzzt
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e908790584
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Inherit the view point from main camera for water RTT cameras
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2019-04-07 11:21:07 +04:00 |
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Andrei Kortunov
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a302ec9c65
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
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Chris Djali
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1860d720bc
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Merge pull request #2263 from akortunov/actor_culling
Do not recreate shaders to update transparency
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2019-03-26 14:13:50 +00:00 |
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Bret Curtis
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1e9eac568f
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Merge pull request #2249 from akortunov/cache
Implement generic caching system
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2019-03-25 13:32:23 +01:00 |
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Bret Curtis
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354f904a24
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Merge pull request #2279 from akortunov/map
Optimize map window update
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2019-03-24 16:45:16 +01:00 |
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bzzt
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1143985bc7
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Do not update map texture if it did not change
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2019-03-23 16:22:57 +04:00 |
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bzzt
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c2176945bd
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Do not use the delayed map cells update
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2019-03-22 18:58:34 +04:00 |
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elsid
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fa7b304e78
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Use auto for map value_type in range-based for loops
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
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2019-03-21 23:09:42 +03:00 |
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Capostrophic
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695cd5bb49
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Minor NpcAnimation cleanup
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2019-03-20 16:11:21 +03:00 |
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Bret Curtis
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7ccfec4d21
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Merge pull request #2270 from akortunov/animfix
Fixes for werewolf animations
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2019-03-20 12:32:11 +01:00 |
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Andrei Kortunov
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e171d34192
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Init NPC type properly in the NpcAnimation
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2019-03-20 12:28:03 +04:00 |
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elsid
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ccb325c663
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Add override to fix warnings
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2019-03-20 00:19:26 +03:00 |
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Bret Curtis
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b819690e82
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Merge pull request #2264 from akortunov/optimize_terrain
Delete composite map layers in the background thread
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2019-03-18 13:52:17 +01:00 |
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bzzt
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aa5a071aef
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Delete composite map layers in the background thread
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2019-03-18 14:00:50 +04:00 |
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Bret Curtis
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d56733149c
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Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
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2019-03-18 08:59:10 +01:00 |
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bzzt
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5ec28e09c9
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Do not recreate shaders to update transparency
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2019-03-18 10:37:53 +04:00 |
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Andrei Kortunov
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c6cb91ce61
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Limit maximum FOV value
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2019-03-18 10:27:30 +04:00 |
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bzzt
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6029ed4ecc
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Reject empty quad tree nodes at the cell level without land data
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2019-03-18 10:27:29 +04:00 |
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Andrei Kortunov
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2ed05a5195
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Implement generic caching system
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2019-03-14 09:10:19 +04:00 |
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elsid
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614d5243c3
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Make NavMeshCacheItem consistent
Move all logic related to this type into its methods.
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2019-03-10 23:07:36 +03:00 |
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elsid
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ccc709a316
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Store guarded navmesh cache item in shared_ptr
Remove useless SharedGuarded type.
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2019-03-10 17:06:19 +03:00 |
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Andrei Kortunov
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08202f8185
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Fix missing null check
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2019-03-10 11:03:51 +04:00 |
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Bret Curtis
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e3bde5ec91
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Merge pull request #2226 from akortunov/projectilefix
Use relative animation time only for bows and crossbows
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2019-03-08 22:52:10 +01:00 |
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bzzt
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e0cf460ba3
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Do not load terrain beyond the viewing distance
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2019-03-08 22:15:27 +04:00 |
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Andrei Kortunov
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4c21776b94
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Use relative animation time only for bows and crossbows (bug #3778)
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2019-03-08 20:16:02 +04:00 |
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Bret Curtis
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1e4bbe8997
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Merge pull request #2223 from Capostrophic/animation
Fix raki creatures in Skyrim: Home of the Nords (bug #4810)
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2019-03-08 15:25:45 +01:00 |
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Capostrophic
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b05531818c
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Fix raki creatures in Skyrim: Home of the Nords (bug #4810)
Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
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2019-03-07 21:09:00 +03:00 |
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Bret Curtis
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c55141d18d
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Merge pull request #2217 from Capostrophic/shader
Move forcePPL and clamp to global shader defines (task #4869)
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2019-03-07 16:56:09 +01:00 |
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Andrei Kortunov
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d23a0ce2ae
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Use C++11-style loops in the game world instead of iterators
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2019-03-07 12:39:57 +04:00 |
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Capostrophic
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0cdc46dfd6
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Move forcePPL and clamp to global shader defines (bug #4869)
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2019-03-05 23:36:08 +03:00 |
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Bret Curtis
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cb29dc7b85
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Merge pull request #2209 from akortunov/effectfix
[Regression] Fix magic glow update for sheathing weapons
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2019-03-05 17:05:17 +01:00 |
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Andrei Kortunov
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bcf086d72d
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Fix magic glow update for sheathing weapons
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2019-03-05 11:51:56 +04:00 |
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elsid
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84fbb486d3
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Fix switch from invalid navmesh number to valid
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2019-03-04 22:59:47 +03:00 |
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Andrei Kortunov
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9398117ea7
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Allow to do not reflect terrain
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2019-03-02 14:26:14 +04:00 |
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Andrei Kortunov
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00ab552184
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Add more settings to water reflections in exteriors (feature #4859)
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2019-03-02 14:26:14 +04:00 |
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Andrei Kortunov
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56fea4b062
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Add setting to control composite geometry size
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2019-03-01 18:02:40 +04:00 |
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bzzt
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9d44e18af6
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Allow to configure terrain vertex LOD
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2019-03-01 18:02:38 +04:00 |
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bzzt
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fd94d7f7ff
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Make Distant Terrain more configurable (feature #4890)
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2019-03-01 14:51:13 +04:00 |
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bzzt
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bcbee08a1b
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Fix creature model instance preloading
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2019-02-27 00:15:39 +03:00 |
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Capostrophic
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e70cc10305
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Some more de-boosting
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2019-02-24 03:20:20 +03:00 |
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Andrei Kortunov
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3032b177a1
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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Bret Curtis
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ba491a8af0
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Merge pull request #2069 from Capostrophic/skeleton
Use the skeleton from the NPC's set model (bug #4747)
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2019-02-22 15:12:24 +01:00 |
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Bret Curtis
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212f097b3c
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Merge pull request #2172 from akortunov/pvs_fix
Fix some issues, found by PVS-Studio
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2019-02-22 15:01:37 +01:00 |
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