Jason Hooks
f01aae138f
Removing void
2012-09-17 17:23:26 -04:00
Jason Hooks
05687c120f
protection for null cast
2012-09-16 17:48:18 -04:00
Jason Hooks
0fa1dea6c1
Box size set; Set speed
2012-09-16 17:29:16 -04:00
Jason Hooks
192d634098
Movement keys; View angles
2012-09-16 13:19:38 -04:00
Jason Hooks
76f2a82884
More pmove stuff; Turned off broadphase, we could not fall in exteriors
2012-09-15 22:48:24 -04:00
Jason Hooks
f6384574da
Starting to introduce pmove
2012-09-15 18:17:42 -04:00
Jason Hooks
f586f53a42
positioning
2012-09-15 16:45:50 -04:00
Jason Hooks
02bca98e9f
Setrotate working
2012-09-15 13:23:49 -04:00
Jason Hooks
a1a7733730
Set scale implemented
2012-09-12 18:30:32 -04:00
Jason Hooks
c5b25ef70b
Very basic actor physics (no set scale/rotate functions)
2012-09-10 20:29:24 -04:00
Jason Hooks
3e3437f9c3
Revised create and adjust rigid body functions
2012-09-06 20:11:59 -04:00
Jason Hooks
23777033fd
Starting to implement new PhysicActor
2012-09-05 17:44:11 -04:00
Jason Hooks
2efceba1fc
Tearing apart PhysicActor
2012-09-03 20:32:20 -04:00
Jason Hooks
0697c7f7f4
Finally merged in master
2012-09-01 17:28:12 -04:00
Jason Hooks
b7697a62ad
Position set back to zero
2012-08-29 18:35:39 -04:00
greye
40c7a850bf
fix pmove BB shape origin
2012-08-17 15:19:44 +04:00
Jason Hooks
8762f4a47a
boxrotation nif field; commented functions
2012-08-15 16:47:26 -04:00
Jason Hooks
7b8b4c366d
Set angle now working for npcs and creatures
2012-08-14 20:29:48 -04:00
Jason Hooks
1f5bc229e0
Separate adjustRigidBody function
2012-08-14 18:04:58 -04:00
Jason Hooks
e7329d5f8b
Creatures now have a properly positioned box shape
2012-08-12 00:36:49 -04:00
Jason Hooks
083e3537b4
post merge
2012-08-09 17:21:59 -04:00
Jason Hooks
cacf0bd10d
Basic collision with npcs
2012-08-04 15:43:33 -04:00
greye
d5e63a767e
replace sprintf() with boost::format
2012-07-26 19:38:33 +04:00
greye
26595f22f6
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
2012-07-26 16:14:11 +04:00
greye
9f813aa26c
update resource naming in getObjectAABB()
2012-07-25 23:28:42 +04:00
greye
49b1d5e127
fix object placing
2012-07-25 20:31:39 +04:00
greye
87050e48c8
physics getObjectHeight(), MWWorld::Class::getModel() definition
2012-07-25 20:31:39 +04:00
Chris Robinson
386ac56bda
Remove the NIF loader and code to manually transform the vertices
...
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
2012-07-12 20:12:18 -07:00
Jason Hooks
7375035fef
Counter changed back to 10
2012-07-09 17:54:15 -04:00
gugus
feec67094f
Merge branch 'physicsaedra3' of https://github.com/jhooks1/openmw.git into objectRotationScaling
...
Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwworld/physicssystem.cpp
2012-07-09 15:23:26 +02:00
gugus
03f7740474
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
...
Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwworld/worldimp.hpp
2012-07-09 10:39:57 +02:00
Jason Hooks
b5edad790d
merge
2012-07-07 15:27:04 -04:00
Marc Zinnschlag
c85aaafac2
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
Marc Zinnschlag
4c39fefd1e
Issue #107 : World is accessed only through the interface class from now on; some include cleanup
2012-07-03 12:30:50 +02:00
scrawl
01d1995164
fix compilation against latest bullet svn
2012-06-20 18:22:18 +02:00
Jason Hooks
86d8a07fc7
Switching back to old scaling
2012-06-19 13:28:06 -04:00
Jason Hooks
4d55ecfdbe
Deleting scaled shapes; scaleObject()
2012-06-18 13:03:00 -04:00
Jason Hooks
33fe80723c
btScaledBvhTriangleMeshShapes
2012-06-17 20:56:10 -04:00
Jason Hooks
ac6b455592
StepSize moved back to 9
2012-06-17 12:57:59 -04:00
Jason Hooks
a1902b4121
Tweaks for high speed
2012-06-16 17:29:03 -04:00
gugus
5397b9dba6
Merge branch 'physicsaedra3' of https://github.com/jhooks1/openmw.git into objectRotationScaling
2012-06-16 11:38:07 +02:00
Marc Zinnschlag
ba38bad46e
Merge remote branch 'scrawl/leakfix'
2012-06-15 17:42:32 +02:00
gugus
974585d357
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
2012-06-15 14:53:58 +02:00
gugus
01fefca0a3
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-06-15 14:53:19 +02:00
scrawl
0b850a2cb5
fix crash introduced by last commit
2012-06-15 09:15:37 +02:00
Marc Zinnschlag
0f71439991
Merge remote branch 'garvek/master'
2012-06-15 08:22:56 +02:00
scrawl
e498495589
fix a leak: physics heightfield was only destroyed on cell change and not on exit
2012-06-14 21:27:55 +02:00
Sylvain THESNIERES
9f84518910
Remove dead code
...
Object class is quake specific stuff and these parts were *dead*. There is more references to the pointer but it is commented and seems to be used as "reference code" for future implementation of player functions, so I prefered not touching them.
2012-06-14 08:09:03 +02:00
Jason Hooks
c4c8288af8
Seven digit scales
2012-06-13 19:34:13 -04:00
Jason Hooks
5028f9926d
Bullet scale solution
2012-06-12 18:09:58 -04:00
Jason Hooks
10810ee311
Outputting formatted string with scale
2012-06-11 19:55:10 -04:00
Jason Hooks
20288de685
Post merge
2012-06-11 15:39:57 -04:00
Jason Hooks
595b0729da
Few things changed
2012-06-10 21:08:58 -04:00
Sylvain THESNIERES
0c7476b88c
Fix build in DEBUG mode for MSVC
...
- commented stall code
2012-06-08 19:56:27 +02:00
scrawl
42e44ac1b5
fixed some leaks
2012-06-06 21:08:20 +02:00
scrawl
c85c794c86
fixed some cppcheck issues
2012-06-06 20:29:30 +02:00
Jason Hooks
d081f7ea83
Don't run up walls
2012-05-31 20:13:40 -04:00
Jason Hooks
fb4e7f02b9
code correction
2012-05-29 22:03:00 -04:00
gugus
a711a3ebe1
Various fixes
2012-05-29 16:45:43 +02:00
gugus
09ec1da0f6
fix the latest commit: objects activation works again.
2012-05-17 16:12:55 +02:00
scrawl
04ead5eb42
make the no-clip mode move much faster
2012-05-01 21:22:15 +02:00
scrawl
6850f3945c
disable those physics debug prints
2012-05-01 21:13:41 +02:00
scrawl
a13f542396
disable snapping underwater
2012-05-01 21:01:18 +02:00
scrawl
86b6184f43
pMove in a seperate loop with fixed timestep to prevent frame-dependent movement
2012-04-30 23:55:22 +02:00
scrawl
4655ec94f0
Merge branch 'master' into physicsaedra2 & fix warnings
...
Conflicts:
apps/openmw/mwworld/scene.cpp
2012-04-30 18:46:51 +02:00
scrawl
2c89306306
Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
2012-04-22 00:33:37 +02:00
Jason Hooks
8ebae0b706
Solid trace
2012-04-21 16:57:46 -04:00
Jason Hooks
16855291a7
Implementing snapping
2012-04-21 16:21:30 -04:00
Jason Hooks
00260a24ce
Water corrections
2012-04-18 21:28:25 -04:00
scrawl
75b336baea
Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
...
Conflicts:
apps/openmw/mwinput/inputmanager.cpp
apps/openmw/mwworld/player.cpp
libs/openengine/bullet/physic.cpp
2012-04-18 13:43:15 +02:00
Jason Hooks
4d07ae7fe0
Swimming working
2012-04-18 00:13:38 -04:00
Jason Hooks
5f9056c45d
Better no clip
2012-04-17 20:31:36 -04:00
Jason Hooks
1ce759af06
Merging in master
2012-04-17 18:12:05 -04:00
scrawl
75dd651205
Merge branch 'terraincollision' into physicsterrain
...
Conflicts:
apps/openmw/mwworld/physicssystem.cpp
2012-04-09 13:56:09 +02:00
scrawl
bc636f036c
made it compile
2012-04-08 18:25:50 +02:00
scrawl
9e1a9e5758
Merge branch 'master' into physicsaedra2
...
Conflicts:
apps/openmw/mwinput/inputmanager.cpp
libs/openengine/bullet/physic.cpp
2012-04-08 17:08:36 +02:00
Jason Hooks
57299571d5
Preparing for clothes/armor
2012-04-02 22:08:46 -04:00
scrawl
c0af3c7241
Merge branch 'master' into terraincollision
...
Conflicts:
apps/openmw/mwworld/scene.cpp
2012-04-02 19:57:58 +02:00
Jason Hooks
0021ccf862
Merge remote-tracking branch 'upstream/master'
2012-03-31 20:48:42 -04:00
Marc Zinnschlag
40310f3663
Merge remote branch 'scrawl/occlusionquery'
2012-03-31 22:09:47 +02:00
scrawl
a4576f043d
fixed the physics debug rendering now activates/deactivates properly
2012-03-30 16:02:41 +02:00
scrawl
58f7a03626
Merge branch 'terrain18' into terraincollision
...
Conflicts:
apps/openmw/mwworld/scene.cpp
2012-03-28 21:46:52 +02:00
scrawl
8bbb02a1bd
ogre 1.8 fixes
2012-03-28 21:30:59 +02:00
Jason Hooks
b9fabce9c4
Awesome, working
2012-03-27 20:17:54 -04:00
scrawl
72ff7ec030
Merge branch 'next' into occlusionquery
...
Conflicts:
apps/openmw/mwrender/sky.cpp
2012-03-27 23:46:48 +02:00
Jason Hooks
318355f1be
Bouncy effect gone
2012-03-26 21:35:20 -04:00
Lukasz Gromanowski
d3b88b9e34
Issue #225 : Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader.
2012-03-26 19:09:55 +02:00
Lukasz Gromanowski
a7ac0e526e
Issue #225 : Added cleanup of parts of PhysicEngine.
...
Added cleanup of CMotionState inserted to RigidBody,
and btSortedOverlappingPairCache inserted to btDbvtBroadphase
in PhysicEngine.
2012-03-26 19:09:55 +02:00
Lukasz Gromanowski
633e80cded
Issue #225 : Added cleanup of maps used in PhysicEngine.
2012-03-26 19:09:55 +02:00
scrawl
382fa6ac68
fixes
2012-03-25 22:53:00 +02:00
Jason Hooks
e4251be529
Down gravity
2012-03-25 15:16:02 -04:00
scrawl
53d4be5cf6
object pickup should work everywhere
2012-03-25 20:52:56 +02:00
scrawl
17a4adfe88
add raycast method that returns _all_ objects that were hit
2012-03-25 12:26:44 +02:00
Jason Hooks
18a139cd66
adding up and down move buttons
2012-03-24 22:03:08 -04:00
scrawl
99b2b6b648
ogre 1.8 fixes
2012-03-24 14:46:48 +01:00
Jason Hooks
2b3e75718c
Updating everything
2012-03-19 20:03:48 -04:00
Jason Hooks
ed7cb1dc67
restarting
2012-03-19 19:38:44 -04:00
scrawl
9612ce595b
Merge branch 'master' of https://github.com/zinnschlag/openmw into terraincollision
...
Conflicts:
CMakeLists.txt
2012-03-13 17:09:50 +01:00
Nikolay Kasyanov
b4343431c6
Merged openengine into openmw
2012-03-11 18:16:29 +04:00