elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								33f6fb258d 
								
							 
						 
						
							
							
								
								Option to set specific random seed for random number generator  
							
							
							
						 
						
							2019-02-26 09:36:34 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3032b177a1 
								
							 
						 
						
							
							
								
								Remove redundant includes  
							
							
							
						 
						
							2019-02-23 08:02:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ff9afda18d 
								
							 
						 
						
							
							
								
								Avoid to keep reference to the local 'encoder' variable outside the Engine::go()  
							
							
							
						 
						
							2019-02-17 14:29:39 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ab0841cc3d 
								
							 
						 
						
							
							
								
								Split physics update from world update in the profiler  
							
							
							
						 
						
							2019-01-07 14:44:43 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e06f0b797a 
								
							 
						 
						
							
							
								
								Replace all NULLs to nullptr  
							
							
							
						 
						
							2018-10-09 10:21:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								7a986f38da 
								
							 
						 
						
							
							
								
								Support for user-defined TrueType fonts  
							
							
							
						 
						
							2018-09-12 14:31:01 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								5a4d0cec3a 
								
							 
						 
						
							
							
								
								Use new logging system for game itself  
							
							
							
						 
						
							2018-08-14 23:05:43 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								12144de8ed 
								
							 
						 
						
							
							
								
								Initialize missing variables  
							
							
							
						 
						
							2018-08-01 20:18:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								99e4d49e7c 
								
							 
						 
						
							
							
								
								Merge pull request  #1787  from akortunov/profilierfont  
							
							... 
							
							
							
							Use the DejaVuLGCSansMono.ttf for profiler output 
							
						 
						
							2018-07-11 16:00:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								70b6d4983d 
								
							 
						 
						
							
							
								
								Use the DejaVuLGCSansMono.ttf in profilier output  
							
							
							
						 
						
							2018-07-11 14:41:49 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								5fcb091127 
								
							 
						 
						
							
							
								
								Replace FIXME with a detailed explanation of the issue  
							
							
							
						 
						
							2018-06-27 22:40:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								9c78364c45 
								
							 
						 
						
							
							
								
								Revert "Merge pull request  #1771  from Xenkhan/master"  
							
							... 
							
							
							
							This reverts commit 9667dd051cf52e06fc19 
							
						 
						
							2018-06-27 22:19:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a55583a395 
								
							 
						 
						
							
							
								
								Merge branch 'master' into master  
							
							
							
						 
						
							2018-06-21 22:22:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Xenkhan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								405a0caf29 
								
							 
						 
						
							
							
								
								Remove unneeded whitespace  
							
							
							
						 
						
							2018-06-20 13:56:00 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Xenkhan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5a4817c147 
								
							 
						 
						
							
							
								
								Get rid of reinterpret_cast<>  
							
							
							
						 
						
							2018-06-20 13:33:59 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6655b7e512 
								
							 
						 
						
							
							
								
								Merge pull request  #1740  from nikolaykasyanov/software-cursor-decompression  
							
							... 
							
							
							
							Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set 
							
						 
						
							2018-06-20 17:19:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Xenkhan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								24ddb66af9 
								
							 
						 
						
							
							
								
								Retrieve SDL window settings instead of using magic numbers  
							
							
							
						 
						
							2018-06-19 15:03:30 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								359f87ab9f 
								
							 
						 
						
							
							
								
								Change imageToSurface to return a unique_ptr to avoid manual surface cleanup  
							
							
							
						 
						
							2018-06-16 12:12:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								db6107f12f 
								
							 
						 
						
							
							
								
								Merge branch 'master' into screenshot360  
							
							
							
						 
						
							2018-02-25 11:25:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f6ca7295a6 
								
							 
						 
						
							
							
								
								Revert "Merge pull request  #1595 "  
							
							... 
							
							
							
							This reverts commit 7ef7b1a7b19e7e4de0ab 
							
						 
						
							2018-01-09 13:47:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7ef7b1a7b1 
								
							 
						 
						
							
							
								
								Merge pull request  #1595  
							
							
							
						 
						
							2018-01-09 00:42:27 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thunderforge 
								
							 
						 
						
							
							
							
							
								
							
							
								bd072b131b 
								
							 
						 
						
							
							
								
								Moving controller file out of the controllers subdirectory  
							
							
							
						 
						
							2018-01-02 20:58:43 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								b277b83810 
								
							 
						 
						
							
							
								
								Display the 'Screenshot saved' message after the screenshot saving (bug  #4191 )  
							
							
							
						 
						
							2018-01-02 14:52:42 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thunderforge 
								
							 
						 
						
							
							
							
							
								
							
							
								3f7143556a 
								
							 
						 
						
							
							
								
								Providing different mappings depending on the version of SDL installed  
							
							
							
						 
						
							2018-01-01 22:16:54 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								36f4f0ef85 
								
							 
						 
						
							
							
								
								Don't increase simulationTime while the game is minimized ( Fixes   #4211 )  
							
							
							
						 
						
							2017-11-16 18:48:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								8f32114025 
								
							 
						 
						
							
							
								
								segfault fix  
							
							
							
						 
						
							2017-11-09 18:26:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f67dbc8aa0 
								
							 
						 
						
							
							
								
								Remove redundant update function  
							
							
							
						 
						
							2017-09-24 19:08:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c6a8ca48d 
								
							 
						 
						
							
							
								
								Respect the framelimit in all cases ( Fixes   #3531 )  
							
							... 
							
							
							
							Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized. 
							
						 
						
							2017-08-30 21:26:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									spycrab 
								
							 
						 
						
							
							
							
							
								
							
							
								632d39ca76 
								
							 
						 
						
							
							
								
								Allow starting at an (unnamed) exterior cell using --start (Feature  #3941 )  
							
							
							
						 
						
							2017-08-06 22:31:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a629d48df6 
								
							 
						 
						
							
							
								
								Update the facedObject after the camera is updated  
							
							
							
						 
						
							2017-07-19 13:05:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								c781d1f8ed 
								
							 
						 
						
							
							
								
								purge unnecessary imports  
							
							... 
							
							
							
							add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back 
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1ffb9e1bf3 
								
							 
						 
						
							
							
								
								Remove renderWorldMap()  
							
							
							
						 
						
							2017-04-21 00:50:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29556a1802 
								
							 
						 
						
							
							
								
								More consistent wording of errors/warnings  
							
							... 
							
							
							
							A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom. 
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f79fa3d72 
								
							 
						 
						
							
							
								
								Add resource statistics panel opened with F4  
							
							
							
						 
						
							2017-02-22 14:28:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b40ca9b60a 
								
							 
						 
						
							
							
								
								Set the window rectangle on the Viewer's EventQueue  
							
							
							
						 
						
							2017-02-22 01:49:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3f27c8cc97 
								
							 
						 
						
							
							
								
								Always print context for script warnings to remove the need for verbose option  
							
							... 
							
							
							
							(Fixes  #2813 ) 
							
						 
						
							2017-02-21 04:32:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								481c440698 
								
							 
						 
						
							
							
								
								Print OSG version on startup  
							
							
							
						 
						
							2017-02-19 13:26:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								72c6b11cf8 
								
							 
						 
						
							
							
								
								Move global map render to the worker thread  
							
							
							
						 
						
							2017-02-14 07:58:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								026a05718f 
								
							 
						 
						
							
							
								
								Construct the WorkQueue in Engine  
							
							
							
						 
						
							2017-02-14 07:58:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								066aa2e60e 
								
							 
						 
						
							
							
								
								Always run preloadCommonAssets even when the menu is skipped  
							
							... 
							
							
							
							Move to before the content files are loaded so we can do preloading in parallel with content file loading 
							
						 
						
							2017-02-09 03:16:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6d8c414071 
								
							 
						 
						
							
							
								
								Set osgViewer ReleaseContextAtEndOfFrameHint to false for better performance when in SingleThreaded mode  
							
							... 
							
							
							
							The flag is normally set to off by default when using Viewer::run() - however since we're using our own frame loop, we have to unset the flag ourselves 
							
						 
						
							2017-02-02 22:16:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c5f8ff6e0e 
								
							 
						 
						
							
							
								
								Add names to several nodes for debugging purposes  
							
							
							
						 
						
							2017-02-02 21:49:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								34deb6e7b1 
								
							 
						 
						
							
							
								
								Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								c34d85ffc2 
								
							 
						 
						
							
							
								
								Implement water sounds ( Closes   #451 )  
							
							
							
						 
						
							2016-11-28 21:34:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9d2e0124dc 
								
							 
						 
						
							
							
								
								Revert "Fix the cell changed flag no longer being reset after the player dies"  
							
							... 
							
							
							
							This reverts commit d7acec74fd 
							
						 
						
							2016-10-13 17:44:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d7acec74fd 
								
							 
						 
						
							
							
								
								Fix the cell changed flag no longer being reset after the player dies  
							
							
							
						 
						
							2016-10-13 14:38:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f99cd15f00 
								
							 
						 
						
							
							
								
								Vanilla-compatible activate / onActivate ( Fixes   #1629 )  
							
							... 
							
							
							
							See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635  
							
						 
						
							2016-02-26 13:08:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e05d975020 
								
							 
						 
						
							
							
								
								Change the way that texture filtering settings are applied at runtime  
							
							
							
						 
						
							2016-02-18 19:37:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1cda2bf796 
								
							 
						 
						
							
							
								
								Preload sky & water from the main menu  
							
							
							
						 
						
							2016-02-09 01:28:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e5225bb6f 
								
							 
						 
						
							
							
								
								Do not unref a Texture's image data after applying it  
							
							
							
						 
						
							2016-02-05 23:21:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5b972ee777 
								
							 
						 
						
							
							
								
								Move texture filtering settings to SceneManager  
							
							... 
							
							
							
							Practical benefits:
- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them. 
							
						 
						
							2016-02-05 21:03:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc3563359e 
								
							 
						 
						
							
							
								
								Refactor local script iteration ( Fixes   #2806 ,  Fixes   #3108 )  
							
							... 
							
							
							
							This should be much safer. Don't use recursion. Don't fail if mIgnore happens to be in the list twice. Don't rely on preconditions / assertions. 
							
						 
						
							2016-02-03 16:16:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7f7e8c63bf 
								
							 
						 
						
							
							
								
								Correct path to gamecontrollerdb.txt ( Fixes   #3112 )  
							
							
							
						 
						
							2015-12-31 00:37:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f1faeeae3a 
								
							 
						 
						
							
							
								
								Use separate config options for min and mag texture filters  
							
							
							
						 
						
							2015-12-13 17:05:19 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5c0a847eaf 
								
							 
						 
						
							
							
								
								Combine some duplicate code  
							
							
							
						 
						
							2015-12-13 16:51:27 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b830a413d3 
								
							 
						 
						
							
							
								
								Rename the texture filter options  
							
							... 
							
							
							
							To avoid compatibility issues with upgrading from or downgrading to older
builds. 
							
						 
						
							2015-12-13 16:02:09 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								646092ce3a 
								
							 
						 
						
							
							
								
								Add warnings when loading unknown texture options  
							
							
							
						 
						
							2015-12-13 15:20:59 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								76bde5ee13 
								
							 
						 
						
							
							
								
								Separate and expand texture filtering options  
							
							
							
						 
						
							2015-12-13 11:25:01 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								05f1fbf593 
								
							 
						 
						
							
							
								
								WindowManager: explicitely pass the ESMStore  
							
							... 
							
							
							
							Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.
Possibly related to Bug #2854 . 
							
						 
						
							2015-12-09 01:09:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d894d54e41 
								
							 
						 
						
							
							
								
								Improve path conversions  
							
							
							
						 
						
							2015-11-26 17:15:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cfcohen 
								
							 
						 
						
							
							
							
							
								
							
							
								67c4b17581 
								
							 
						 
						
							
							
								
								Commit files that I thought wre in the previous commit.  :-[ I'm  
							
							... 
							
							
							
							accustomed to the hg behavior of commiting all modified files by
default. 
							
						 
						
							2015-11-25 13:17:03 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								05498ad592 
								
							 
						 
						
							
							
								
								Refactor: InputManager no longer depends on Engine  
							
							
							
						 
						
							2015-11-14 03:01:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								13c7235b6b 
								
							 
						 
						
							
							
								
								Remove old FPS setting code  
							
							
							
						 
						
							2015-11-07 00:13:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e13eb625d3 
								
							 
						 
						
							
							
								
								New water WIP  
							
							... 
							
							
							
							Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments... 
							
						 
						
							2015-10-29 00:25:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								481f23d955 
								
							 
						 
						
							
							
								
								Implement framerate limit setting  
							
							... 
							
							
							
							The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync. 
							
						 
						
							2015-09-07 16:05:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d11952c48a 
								
							 
						 
						
							
							
								
								Stop rendering when the window is minimized  
							
							
							
						 
						
							2015-09-04 03:44:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									slothlife 
								
							 
						 
						
							
							
							
							
								
							
							
								4fd00a75d5 
								
							 
						 
						
							
							
								
								Merge advanceTime and advanceTimeByFrame  
							
							
							
						 
						
							2015-08-27 14:53:52 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									slothlife 
								
							 
						 
						
							
							
							
							
								
							
							
								54fa5273dc 
								
							 
						 
						
							
							
								
								Refactor weather transitions to act more like MW  
							
							... 
							
							
							
							Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved 
							
						 
						
							2015-08-26 22:59:21 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a52b947efe 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'  
							
							
							
						 
						
							2015-08-23 12:11:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								af3b0cd883 
								
							 
						 
						
							
							
								
								Improve some error messages  
							
							
							
						 
						
							2015-08-21 00:31:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								ff5ef7055e 
								
							 
						 
						
							
							
								
								extracted function CreatureStats::isParalyzed()  
							
							
							
						 
						
							2015-08-20 18:12:37 +12:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Ayers 
								
							 
						 
						
							
							
							
							
								
							
							
								be7bd9529d 
								
							 
						 
						
							
							
								
								Classes shouldn't use MWBase::Environment to access their own members.  
							
							
							
						 
						
							2015-08-16 16:56:44 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b01abe4d19 
								
							 
						 
						
							
							
								
								Stop title music when the game starts ( Fixes   #2468 )  
							
							
							
						 
						
							2015-07-19 02:08:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b3ad983f1f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/version'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp 
							
						 
						
							2015-07-18 12:22:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									slothlife 
								
							 
						 
						
							
							
							
							
								
							
							
								f8f0380413 
								
							 
						 
						
							
							
								
								Fix for loading window icon on Windows  
							
							
							
						 
						
							2015-07-17 21:41:53 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f09e4620b6 
								
							 
						 
						
							
							
								
								Move OpenMW version information to a textfile instead of compiling it in  
							
							... 
							
							
							
							Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes. 
							
						 
						
							2015-07-18 03:09:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9fc2c2e8ee 
								
							 
						 
						
							
							
								
								Don't advertise an alpha channel in GraphicsContext::traits (Bug  #2677 )  
							
							
							
						 
						
							2015-06-14 16:32:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								195e1a8410 
								
							 
						 
						
							
							
								
								Fix the Viewer's FrameStamp not being set correctly during Engine::frame  
							
							
							
						 
						
							2015-06-14 15:28:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7407bbdac9 
								
							 
						 
						
							
							
								
								Add a function for SDL error handling  
							
							
							
						 
						
							2015-06-12 01:08:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								800bd511f6 
								
							 
						 
						
							
							
								
								Set a sensible value for SDL_GL_DEPTH_SIZE (Bug  #2649 )  
							
							
							
						 
						
							2015-06-12 00:12:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								700000cbca 
								
							 
						 
						
							
							
								
								Error handling fix  
							
							
							
						 
						
							2015-06-05 02:57:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								403ce30a35 
								
							 
						 
						
							
							
								
								Graceful handling for failing to create SDL window  
							
							
							
						 
						
							2015-06-05 02:53:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e642f20a65 
								
							 
						 
						
							
							
								
								Restore screenshot key functionality  
							
							
							
						 
						
							2015-06-03 17:25:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9ee63dc3f4 
								
							 
						 
						
							
							
								
								Change stats viewer key to f3  
							
							
							
						 
						
							2015-05-28 16:28:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3dcb167066 
								
							 
						 
						
							
							
								
								Map rendering  
							
							
							
						 
						
							2015-05-26 16:40:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								da24e298ee 
								
							 
						 
						
							
							
								
								Fix -Wreorder warnings  
							
							
							
						 
						
							2015-05-23 22:44:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b8e2e9db3 
								
							 
						 
						
							
							
								
								Port MWRender::Camera  
							
							
							
						 
						
							2015-05-22 00:29:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								737c2114dc 
								
							 
						 
						
							
							
								
								Change viewer stats keybinding to F9  
							
							
							
						 
						
							2015-05-15 19:43:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b7fa645530 
								
							 
						 
						
							
							
								
								Don't destroy a NULL window  
							
							
							
						 
						
							2015-05-15 19:34:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								24bb2e152c 
								
							 
						 
						
							
							
								
								Apply texture filter setting changes  
							
							
							
						 
						
							2015-05-14 21:42:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e3b1707bbd 
								
							 
						 
						
							
							
								
								Pause simulationTime when the GUI is up  
							
							
							
						 
						
							2015-05-14 02:26:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9ea416b852 
								
							 
						 
						
							
							
								
								Readded HW cursor manager (no image rotation yet)  
							
							
							
						 
						
							2015-05-13 18:56:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								39fb46601a 
								
							 
						 
						
							
							
								
								Readded input & event handling  
							
							
							
						 
						
							2015-05-13 16:50:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								298b3ed2ef 
								
							 
						 
						
							
							
								
								Create the GraphicsWindowSDL2 directly  
							
							
							
						 
						
							2015-05-13 15:08:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0498e6e5f0 
								
							 
						 
						
							
							
								
								Readded window icon  
							
							
							
						 
						
							2015-05-13 15:03:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								36e0cfbc9d 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2015-05-13 03:36:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								375b736e74 
								
							 
						 
						
							
							
								
								Use SDL to create the window  
							
							... 
							
							
							
							No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code. 
							
						 
						
							2015-05-13 02:53:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c843cfc8e2 
								
							 
						 
						
							
							
								
								Physics stub in preparation for rewrite  
							
							
							
						 
						
							2015-05-10 00:28:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c8eb77c557 
								
							 
						 
						
							
							
								
								Move StatsHandler construction to allow profiling of loading screen  
							
							
							
						 
						
							2015-05-08 16:22:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								77f733362c 
								
							 
						 
						
							
							
								
								Add stats graphs for Script, Mechanics and Physics timings  
							
							
							
						 
						
							2015-05-07 21:57:02 +02:00