scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5b972ee777 
								
							 
						 
						
							
							
								
								Move texture filtering settings to SceneManager  
							
							... 
							
							
							
							Practical benefits:
- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them. 
							
						 
						
							2016-02-05 21:03:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc3563359e 
								
							 
						 
						
							
							
								
								Refactor local script iteration ( Fixes   #2806 ,  Fixes   #3108 )  
							
							... 
							
							
							
							This should be much safer. Don't use recursion. Don't fail if mIgnore happens to be in the list twice. Don't rely on preconditions / assertions. 
							
						 
						
							2016-02-03 16:16:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7f7e8c63bf 
								
							 
						 
						
							
							
								
								Correct path to gamecontrollerdb.txt ( Fixes   #3112 )  
							
							
							
						 
						
							2015-12-31 00:37:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f1faeeae3a 
								
							 
						 
						
							
							
								
								Use separate config options for min and mag texture filters  
							
							
							
						 
						
							2015-12-13 17:05:19 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5c0a847eaf 
								
							 
						 
						
							
							
								
								Combine some duplicate code  
							
							
							
						 
						
							2015-12-13 16:51:27 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b830a413d3 
								
							 
						 
						
							
							
								
								Rename the texture filter options  
							
							... 
							
							
							
							To avoid compatibility issues with upgrading from or downgrading to older
builds. 
							
						 
						
							2015-12-13 16:02:09 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								646092ce3a 
								
							 
						 
						
							
							
								
								Add warnings when loading unknown texture options  
							
							
							
						 
						
							2015-12-13 15:20:59 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								76bde5ee13 
								
							 
						 
						
							
							
								
								Separate and expand texture filtering options  
							
							
							
						 
						
							2015-12-13 11:25:01 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								05f1fbf593 
								
							 
						 
						
							
							
								
								WindowManager: explicitely pass the ESMStore  
							
							... 
							
							
							
							Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.
Possibly related to Bug #2854 . 
							
						 
						
							2015-12-09 01:09:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d894d54e41 
								
							 
						 
						
							
							
								
								Improve path conversions  
							
							
							
						 
						
							2015-11-26 17:15:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cfcohen 
								
							 
						 
						
							
							
							
							
								
							
							
								67c4b17581 
								
							 
						 
						
							
							
								
								Commit files that I thought wre in the previous commit.  :-[ I'm  
							
							... 
							
							
							
							accustomed to the hg behavior of commiting all modified files by
default. 
							
						 
						
							2015-11-25 13:17:03 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								05498ad592 
								
							 
						 
						
							
							
								
								Refactor: InputManager no longer depends on Engine  
							
							
							
						 
						
							2015-11-14 03:01:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								13c7235b6b 
								
							 
						 
						
							
							
								
								Remove old FPS setting code  
							
							
							
						 
						
							2015-11-07 00:13:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e13eb625d3 
								
							 
						 
						
							
							
								
								New water WIP  
							
							... 
							
							
							
							Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments... 
							
						 
						
							2015-10-29 00:25:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								481f23d955 
								
							 
						 
						
							
							
								
								Implement framerate limit setting  
							
							... 
							
							
							
							The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync. 
							
						 
						
							2015-09-07 16:05:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d11952c48a 
								
							 
						 
						
							
							
								
								Stop rendering when the window is minimized  
							
							
							
						 
						
							2015-09-04 03:44:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									slothlife 
								
							 
						 
						
							
							
							
							
								
							
							
								4fd00a75d5 
								
							 
						 
						
							
							
								
								Merge advanceTime and advanceTimeByFrame  
							
							
							
						 
						
							2015-08-27 14:53:52 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									slothlife 
								
							 
						 
						
							
							
							
							
								
							
							
								54fa5273dc 
								
							 
						 
						
							
							
								
								Refactor weather transitions to act more like MW  
							
							... 
							
							
							
							Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved 
							
						 
						
							2015-08-26 22:59:21 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a52b947efe 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'  
							
							
							
						 
						
							2015-08-23 12:11:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								af3b0cd883 
								
							 
						 
						
							
							
								
								Improve some error messages  
							
							
							
						 
						
							2015-08-21 00:31:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								ff5ef7055e 
								
							 
						 
						
							
							
								
								extracted function CreatureStats::isParalyzed()  
							
							
							
						 
						
							2015-08-20 18:12:37 +12:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Ayers 
								
							 
						 
						
							
							
							
							
								
							
							
								be7bd9529d 
								
							 
						 
						
							
							
								
								Classes shouldn't use MWBase::Environment to access their own members.  
							
							
							
						 
						
							2015-08-16 16:56:44 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b01abe4d19 
								
							 
						 
						
							
							
								
								Stop title music when the game starts ( Fixes   #2468 )  
							
							
							
						 
						
							2015-07-19 02:08:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b3ad983f1f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/version'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp 
							
						 
						
							2015-07-18 12:22:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									slothlife 
								
							 
						 
						
							
							
							
							
								
							
							
								f8f0380413 
								
							 
						 
						
							
							
								
								Fix for loading window icon on Windows  
							
							
							
						 
						
							2015-07-17 21:41:53 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f09e4620b6 
								
							 
						 
						
							
							
								
								Move OpenMW version information to a textfile instead of compiling it in  
							
							... 
							
							
							
							Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes. 
							
						 
						
							2015-07-18 03:09:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9fc2c2e8ee 
								
							 
						 
						
							
							
								
								Don't advertise an alpha channel in GraphicsContext::traits (Bug  #2677 )  
							
							
							
						 
						
							2015-06-14 16:32:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								195e1a8410 
								
							 
						 
						
							
							
								
								Fix the Viewer's FrameStamp not being set correctly during Engine::frame  
							
							
							
						 
						
							2015-06-14 15:28:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7407bbdac9 
								
							 
						 
						
							
							
								
								Add a function for SDL error handling  
							
							
							
						 
						
							2015-06-12 01:08:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								800bd511f6 
								
							 
						 
						
							
							
								
								Set a sensible value for SDL_GL_DEPTH_SIZE (Bug  #2649 )  
							
							
							
						 
						
							2015-06-12 00:12:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								700000cbca 
								
							 
						 
						
							
							
								
								Error handling fix  
							
							
							
						 
						
							2015-06-05 02:57:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								403ce30a35 
								
							 
						 
						
							
							
								
								Graceful handling for failing to create SDL window  
							
							
							
						 
						
							2015-06-05 02:53:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e642f20a65 
								
							 
						 
						
							
							
								
								Restore screenshot key functionality  
							
							
							
						 
						
							2015-06-03 17:25:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9ee63dc3f4 
								
							 
						 
						
							
							
								
								Change stats viewer key to f3  
							
							
							
						 
						
							2015-05-28 16:28:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3dcb167066 
								
							 
						 
						
							
							
								
								Map rendering  
							
							
							
						 
						
							2015-05-26 16:40:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								da24e298ee 
								
							 
						 
						
							
							
								
								Fix -Wreorder warnings  
							
							
							
						 
						
							2015-05-23 22:44:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b8e2e9db3 
								
							 
						 
						
							
							
								
								Port MWRender::Camera  
							
							
							
						 
						
							2015-05-22 00:29:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								737c2114dc 
								
							 
						 
						
							
							
								
								Change viewer stats keybinding to F9  
							
							
							
						 
						
							2015-05-15 19:43:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b7fa645530 
								
							 
						 
						
							
							
								
								Don't destroy a NULL window  
							
							
							
						 
						
							2015-05-15 19:34:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								24bb2e152c 
								
							 
						 
						
							
							
								
								Apply texture filter setting changes  
							
							
							
						 
						
							2015-05-14 21:42:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e3b1707bbd 
								
							 
						 
						
							
							
								
								Pause simulationTime when the GUI is up  
							
							
							
						 
						
							2015-05-14 02:26:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9ea416b852 
								
							 
						 
						
							
							
								
								Readded HW cursor manager (no image rotation yet)  
							
							
							
						 
						
							2015-05-13 18:56:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								39fb46601a 
								
							 
						 
						
							
							
								
								Readded input & event handling  
							
							
							
						 
						
							2015-05-13 16:50:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								298b3ed2ef 
								
							 
						 
						
							
							
								
								Create the GraphicsWindowSDL2 directly  
							
							
							
						 
						
							2015-05-13 15:08:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0498e6e5f0 
								
							 
						 
						
							
							
								
								Readded window icon  
							
							
							
						 
						
							2015-05-13 15:03:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								36e0cfbc9d 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2015-05-13 03:36:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								375b736e74 
								
							 
						 
						
							
							
								
								Use SDL to create the window  
							
							... 
							
							
							
							No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code. 
							
						 
						
							2015-05-13 02:53:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c843cfc8e2 
								
							 
						 
						
							
							
								
								Physics stub in preparation for rewrite  
							
							
							
						 
						
							2015-05-10 00:28:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c8eb77c557 
								
							 
						 
						
							
							
								
								Move StatsHandler construction to allow profiling of loading screen  
							
							
							
						 
						
							2015-05-08 16:22:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								77f733362c 
								
							 
						 
						
							
							
								
								Add stats graphs for Script, Mechanics and Physics timings  
							
							
							
						 
						
							2015-05-07 21:57:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c1edc30ad7 
								
							 
						 
						
							
							
								
								Dead code removal  
							
							
							
						 
						
							2015-05-04 03:29:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e1f4a7f647 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/OpenMW/openmw  into osg  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp 
							
						 
						
							2015-05-04 02:41:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9de575ad42 
								
							 
						 
						
							
							
								
								Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen  
							
							... 
							
							
							
							For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background). 
							
						 
						
							2015-05-03 18:16:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								283b252142 
								
							 
						 
						
							
							
								
								Stub InputManager  
							
							
							
						 
						
							2015-05-03 17:24:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1a5407af98 
								
							 
						 
						
							
							
								
								Reduce texture memory usage in OpenMW  
							
							
							
						 
						
							2015-05-02 19:36:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8817f44d63 
								
							 
						 
						
							
							
								
								Remove advanced FPS counter (obsoleted by the OSG stats viewer)  
							
							
							
						 
						
							2015-05-02 17:48:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b0804734e5 
								
							 
						 
						
							
							
								
								Port VideoWidget  
							
							
							
						 
						
							2015-05-01 03:03:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a59940a2c7 
								
							 
						 
						
							
							
								
								Move MyGUI platform to components  
							
							
							
						 
						
							2015-05-01 01:44:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62847f0489 
								
							 
						 
						
							
							
								
								Use node masks to separate Scene and GUI  
							
							
							
						 
						
							2015-05-01 01:44:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rohit Nirmal 
								
							 
						 
						
							
							
							
							
								
							
							
								997347b01e 
								
							 
						 
						
							
							
								
								Silence -Wreorder warnings.  
							
							
							
						 
						
							2015-04-28 18:48:02 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0ff7b2ff11 
								
							 
						 
						
							
							
								
								MechanicsManager, frame update  
							
							
							
						 
						
							2015-04-25 15:19:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								15164e20f7 
								
							 
						 
						
							
							
								
								Cleanup fix  
							
							
							
						 
						
							2015-04-24 23:30:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								42d6c6140c 
								
							 
						 
						
							
							
								
								Add mygui backend by chris  
							
							
							
						 
						
							2015-04-24 21:55:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c810e3620 
								
							 
						 
						
							
							
								
								Move rng to components  
							
							
							
						 
						
							2015-04-22 17:58:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								26766b8e0a 
								
							 
						 
						
							
							
								
								Dead code removal  
							
							
							
						 
						
							2015-04-21 23:36:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9c4b2ea61a 
								
							 
						 
						
							
							
								
								CreatureAnimation compiles  
							
							
							
						 
						
							2015-04-19 03:05:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								083c41c950 
								
							 
						 
						
							
							
								
								Environment map for enchanted objects  
							
							
							
						 
						
							2015-04-17 01:23:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								13a1ba0aab 
								
							 
						 
						
							
							
								
								Moon rendering  
							
							
							
						 
						
							2015-04-15 18:50:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5dd1ab24fe 
								
							 
						 
						
							
							
								
								More efficient StateSetController, beginnings of sky rendering  
							
							
							
						 
						
							2015-04-14 15:58:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c7c89a4aa 
								
							 
						 
						
							
							
								
								Port SoundManager  
							
							
							
						 
						
							2015-04-13 22:48:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c92592493e 
								
							 
						 
						
							
							
								
								OpenMW: create a window and render the starting cell(s)  
							
							
							
						 
						
							2015-04-12 15:38:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e69e7cc0f 
								
							 
						 
						
							
							
								
								OpenMW compiles and runs w/o render window  
							
							
							
						 
						
							2015-04-01 17:02:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								3f28634d1f 
								
							 
						 
						
							
							
								
								consolidate random number logic  
							
							... 
							
							
							
							Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion. 
							
						 
						
							2015-03-15 14:07:47 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								457c135097 
								
							 
						 
						
							
							
								
								Remove old workaround  
							
							
							
						 
						
							2015-03-09 03:15:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								e197f5318b 
								
							 
						 
						
							
							
								
								fixing MSVC 2013 warning C4244: & C4305  
							
							... 
							
							
							
							conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data 
							
						 
						
							2015-03-08 13:07:29 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2b7287cbd2 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/OpenMW/openmw  into joystick  
							
							... 
							
							
							
							Conflicts:
	CMakeLists.txt 
							
						 
						
							2015-02-27 22:37:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Digmaster 
								
							 
						 
						
							
							
							
							
								
							
							
								84ff11d0ab 
								
							 
						 
						
							
							
								
								check if v2 exists before attemping to copy it  
							
							
							
						 
						
							2015-02-27 22:21:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Digmaster 
								
							 
						 
						
							
							
							
							
								
							
							
								464bbe4d6f 
								
							 
						 
						
							
							
								
								if v2 doesn't exist, don't erroneously set keyboardUserExists to true.  
							
							
							
						 
						
							2015-02-27 22:21:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Digmaster 
								
							 
						 
						
							
							
							
							
								
							
							
								5d77ebdc60 
								
							 
						 
						
							
							
								
								If v3 doesn't exist, copy from v2  
							
							
							
						 
						
							2015-02-27 22:21:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								97cc2522c0 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/settingswindow.cpp
	extern/oics/ICSInputControlSystem_joystick.cpp
	files/mygui/openmw_settings_window.layout 
							
						 
						
							2015-02-27 22:21:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Digmaster 
								
							 
						 
						
							
							
							
							
								
							
							
								df5513da7c 
								
							 
						 
						
							
							
								
								uses v3 input bindings, not v2  
							
							
							
						 
						
							2015-02-27 22:19:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Digmaster 
								
							 
						 
						
							
							
							
							
								
							
							
								a192836582 
								
							 
						 
						
							
							
								
								(hopefully) correct gamecontrollerdb.txt behavior  
							
							
							
						 
						
							2015-02-27 22:19:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3ccf4642b4 
								
							 
						 
						
							
							
								
								Implement ToggleScripts  
							
							
							
						 
						
							2015-02-10 20:25:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c27c20a859 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/openmw-35' into HEAD  
							
							... 
							
							
							
							Conflicts:
	files/materials/water.shader 
							
						 
						
							2015-02-09 19:40:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dbd4abd6fe 
								
							 
						 
						
							
							
								
								Fix ripples for D3D - added simpler effect ( Fixes   #1649 )  
							
							
							
						 
						
							2015-02-09 19:30:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								955505c167 
								
							 
						 
						
							
							
								
								Remove unused function  
							
							
							
						 
						
							2015-02-05 04:18:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								27dc49a135 
								
							 
						 
						
							
							
								
								Rewrite game settings manager  
							
							... 
							
							
							
							Removes the abhorrent dependency on Ogre for this code and improves the error handling. 
							
						 
						
							2015-02-05 04:18:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								38a413a483 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2015-01-07 20:22:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e92f6ab48 
								
							 
						 
						
							
							
								
								Add commandline option to load a save game on startup  
							
							
							
						 
						
							2015-01-07 03:27:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								157438460b 
								
							 
						 
						
							
							
								
								Fix being able to activate objects when paralyzed  
							
							
							
						 
						
							2015-01-07 02:34:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								de12c96a46 
								
							 
						 
						
							
							
								
								Fix crash on exit if the window wasn't created ( Fixes   #2249 )  
							
							
							
						 
						
							2015-01-04 19:23:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ec1df719fe 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'mrcheko/master'  
							
							
							
						 
						
							2015-01-02 18:08:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								60a74d5eb8 
								
							 
						 
						
							
							
								
								increase robustness for gamma to persist in the system;  
							
							... 
							
							
							
							use GMST strings for gamma interface 
							
						 
						
							2014-12-31 18:40:01 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								363d1f9207 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master'  
							
							
							
						 
						
							2014-12-30 23:01:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								04d95810d1 
								
							 
						 
						
							
							
								
								gamma/contrast system reworked  
							
							
							
						 
						
							2014-12-30 18:33:11 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e73e975291 
								
							 
						 
						
							
							
								
								Fix player being able to activate objects when knocked out  
							
							
							
						 
						
							2014-12-24 15:45:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								e85df00158 
								
							 
						 
						
							
							
								
								change setting "borderless" to "window border"  
							
							... 
							
							
							
							set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled 
							
						 
						
							2014-12-24 15:09:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								639fbfad0b 
								
							 
						 
						
							
							
								
								make borderless setting available to the UI  
							
							
							
						 
						
							2014-12-22 02:44:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								057d0913d6 
								
							 
						 
						
							
							
								
								Merge branch 'scriptfixes'  
							
							
							
						 
						
							2014-12-18 10:22:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a6d30bc2e3 
								
							 
						 
						
							
							
								
								consider --script-warn when running with --script-all-dialogue  
							
							
							
						 
						
							2014-12-18 10:20:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nik Dyonin 
								
							 
						 
						
							
							
							
							
								
							
							
								80c92789c2 
								
							 
						 
						
							
							
								
								Fix issue when killed NPC cannot be looted if it was in combat mode before killing.  
							
							
							
						 
						
							2014-12-14 02:58:42 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1f74d8cca5 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/scripttest'  
							
							
							
						 
						
							2014-12-13 12:49:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ba65c6cc7f 
								
							 
						 
						
							
							
								
								Add --script-all-dialogue switch to compile all dialogue scripts ( Fixes   #1659 )  
							
							
							
						 
						
							2014-12-13 02:51:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ed6face4aa 
								
							 
						 
						
							
							
								
								Disable activation scripts for actors in combat  
							
							
							
						 
						
							2014-12-12 22:21:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Digmaster 
								
							 
						 
						
							
							
							
							
								
							
							
								c37881ead1 
								
							 
						 
						
							
							
								
								Joystick Support  
							
							
							
						 
						
							2014-12-08 21:57:32 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d36dfbe779 
								
							 
						 
						
							
							
								
								Apply the frame time cap to Ogre's ControllerManager ( Fixes   #2154 )  
							
							... 
							
							
							
							This fixes particle systems getting out of whack due to a particularly long frame time, e.g. after a loading screen. 
							
						 
						
							2014-11-25 02:44:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Ayers 
								
							 
						 
						
							
							
							
							
								
							
							
								aac2de270e 
								
							 
						 
						
							
							
								
								Cleanup:  Don't call <environment obj>.get().  
							
							... 
							
							
							
							mEnvironment.get() is redundant.  Switch the call to resemble the
surrounding environment get() calls, instead. 
							
						 
						
							2014-10-05 18:12:55 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9c0649c11d 
								
							 
						 
						
							
							
								
								Add basic framework to retrieve font colors from fallback settings (Feature  #704 )  
							
							
							
						 
						
							2014-09-19 11:53:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								54dac1460c 
								
							 
						 
						
							
							
								
								Run global scripts after running local scripts  
							
							... 
							
							
							
							Turns out to be a compatibility problem with Calvus Horatius contract scripts. The local script needs to be run first, otherwise the cleanup when he quits as result of negative profit does not work properly. 
							
						 
						
							2014-09-18 04:33:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								19f469c7db 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2014-09-14 12:00:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								d1d861e1be 
								
							 
						 
						
							
							
								
								Merge branch 'run'  
							
							... 
							
							
							
							Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/CMakeLists.txt 
							
						 
						
							2014-09-14 11:59:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4426b03fa4 
								
							 
						 
						
							
							
								
								Remove some garbage  
							
							
							
						 
						
							2014-09-13 22:21:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c273568f2 
								
							 
						 
						
							
							
								
								Increment version number for input configuration  
							
							... 
							
							
							
							Old files are broken by keycode->scancode switch (319f4e0547 
							
						 
						
							2014-09-13 21:45:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								36a90198e2 
								
							 
						 
						
							
							
								
								Add option to change screenshot image format  
							
							
							
						 
						
							2014-09-11 04:32:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2379c0ada7 
								
							 
						 
						
							
							
								
								Pause frame updates when the window is minimized ( Fixes   #1868 )  
							
							
							
						 
						
							2014-09-03 04:54:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a9df3b53fd 
								
							 
						 
						
							
							
								
								restored --new-game switch  
							
							
							
						 
						
							2014-09-01 11:55:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2b407a9995 
								
							 
						 
						
							
							
								
								Refactor NIF cache  
							
							... 
							
							
							
							- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
 - Decouple cache from NIFFile (now a new nifcache component)
 - Add API for future background loading
 - Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck. 
							
						 
						
							2014-08-24 02:37:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								63cb91db2e 
								
							 
						 
						
							
							
								
								Add --export-fonts command line option  
							
							
							
						 
						
							2014-08-11 20:40:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								d0654f3ade 
								
							 
						 
						
							
							
								
								move starting of startup scripts from engine startup to new game start; also restart all startup scripts on saved game load  
							
							
							
						 
						
							2014-07-25 12:17:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a3c4000198 
								
							 
						 
						
							
							
								
								moved call to Globalscripts::addStartup out of the constructor because at the time of construction the environment may not be set up yet to perform this operation  
							
							
							
						 
						
							2014-07-25 09:36:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								d87630b41a 
								
							 
						 
						
							
							
								
								blacklisting for scripts in OpenMW  
							
							
							
						 
						
							2014-07-21 09:34:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								326c747508 
								
							 
						 
						
							
							
								
								Don't run scripts when in pause menu ( Fixes   #1495 )  
							
							
							
						 
						
							2014-06-15 14:18:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								797134aa51 
								
							 
						 
						
							
							
								
								Handle activation scripts in AiActivate ( Fixes   #1478 )  
							
							
							
						 
						
							2014-06-13 02:26:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								41ab7329a8 
								
							 
						 
						
							
							
								
								Store keybindings as keycode, not keyname. Also use SDL_GetKeyName instead of a manually created map.  Fixes   #1202  
							
							... 
							
							
							
							Note: breaks compatibility with input.xml, so the filename was changed. 
							
						 
						
							2014-06-11 19:47:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3b3b53d665 
								
							 
						 
						
							
							
								
								Support animated main menus (menu_background.bik)  
							
							... 
							
							
							
							Closes  #1362  
						
							2014-05-29 17:24:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e68600eda2 
								
							 
						 
						
							
							
								
								Make Activate instruction work properly even when onActivate was not called in the same frame.  
							
							... 
							
							
							
							There are two major differences to the old implementation:
 - Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
 - The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.
Fixes  #1166  and #1346 . 
							
						 
						
							2014-05-28 19:23:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								6ac700a501 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'potatoesmaster/getClass'  
							
							
							
						 
						
							2014-05-23 08:00:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								244eb11651 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'greye/widechar'  
							
							
							
						 
						
							2014-05-23 07:48:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								1e4a854433 
								
							 
						 
						
							
							
								
								Remove static method MWWorld::Class::get(&Ptr)  
							
							... 
							
							
							
							It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :) 
							
						 
						
							2014-05-22 20:50:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								8b94e31062 
								
							 
						 
						
							
							
								
								try to set relative path to resources  
							
							
							
						 
						
							2014-05-21 15:39:58 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b39b572c5a 
								
							 
						 
						
							
							
								
								Moved mStartupScript to World, so that it is executed for a New game  
							
							
							
						 
						
							2014-05-21 09:25:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9fe505c8fa 
								
							 
						 
						
							
							
								
								Only run --script-run commands when bypassing the menu  
							
							... 
							
							
							
							Running them while no game is started yet is dangerous, and also leaves bits and pieces of state (e.g. in LocalScripts for scripted items added to inventory) that will not get cleaned up properly when a game is loaded (since when no game was previously running, no cleanup is performed). As a result, dangling MWWorld::Ptrs were left in LocalScripts. 
							
						 
						
							2014-05-20 18:35:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d70306382e 
								
							 
						 
						
							
							
								
								Don't create the player object until the game starts  
							
							... 
							
							
							
							Fixes a crash introduced in e591d23 
							
						 
						
							2014-05-16 00:58:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6eca5ac4bb 
								
							 
						 
						
							
							
								
								Fixes   #1296 : Streamlined cellChanged detection  
							
							
							
						 
						
							2014-04-26 07:46:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4f852daf45 
								
							 
						 
						
							
							
								
								Don't play company logo when using --skip-menu  
							
							
							
						 
						
							2014-03-27 19:59:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f2cd37edd0 
								
							 
						 
						
							
							
								
								Play company logo movie  
							
							
							
						 
						
							2014-03-27 19:51:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5906d795c0 
								
							 
						 
						
							
							
								
								Refactored video player (now a MyGUI widget)  
							
							
							
						 
						
							2014-03-27 19:10:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e4ef93b28 
								
							 
						 
						
							
							
								
								Add proper main menu (background image, logo animation, title music)  
							
							
							
						 
						
							2014-03-27 15:25:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marek Kochanowicz 
								
							 
						 
						
							
							
							
							
								
							
							
								6416ae90d2 
								
							 
						 
						
							
							
								
								Merge branch 'preview' of  https://github.com/zinnschlag/openmw  into Editor-Dialog  
							
							... 
							
							
							
							Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/view/world/subviews.cpp 
							
						 
						
							2014-03-19 10:23:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7bc97fb8b8 
								
							 
						 
						
							
							
								
								reworked code for player positioning on startup and new game  
							
							
							
						 
						
							2014-03-13 13:19:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								2de862126a 
								
							 
						 
						
							
							
								
								moved resources group creation from Engine to bsa component  
							
							
							
						 
						
							2014-03-09 11:42:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								edb5a54092 
								
							 
						 
						
							
							
								
								Include some more required Ogre headers explicitely.  
							
							
							
						 
						
							2014-03-05 21:46:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a99aa15d14 
								
							 
						 
						
							
							
								
								Fix a copy&paste mistake leaving start rotation uninitialized  
							
							
							
						 
						
							2014-02-28 17:23:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								4ee43612f6 
								
							 
						 
						
							
							
								
								added new switch: --script-warn  
							
							
							
						 
						
							2014-02-02 14:09:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								49e26415be 
								
							 
						 
						
							
							
								
								Don't call loadGame() from within the MWMechanics::Actors update sequence  
							
							
							
						 
						
							2014-02-01 18:42:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1b5301eec0 
								
							 
						 
						
							
							
								
								Merge branch 'savedgame'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp 
							
						 
						
							2014-02-01 18:16:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								29c3a288e3 
								
							 
						 
						
							
							
								
								load and save of reference in cells (without CustomData state)  
							
							
							
						 
						
							2014-01-27 13:27:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28185e2017 
								
							 
						 
						
							
							
								
								Death/godmode fixes: Revive player *after* character update, since there might be fall damage.  
							
							
							
						 
						
							2014-01-25 15:54:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03cf383be7 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into savedgame  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp 
							
						 
						
							2014-01-24 18:28:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b9c39af7a 
								
							 
						 
						
							
							
								
								Fix being able to activate magic bolts mid-flight  
							
							
							
						 
						
							2014-01-24 13:22:39 +01:00