scrawl
115e563a7a
Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580 )
...
The first part of the fix is to assign VBO/EBO's upon loading the array in the Nif reader. This avoids triggering the 'addVertexBufferObjectIfRequired' code path in osg::Geometry which has the race condition when two threads add the same Array at the same time. Essentially, we want the Arrays to be 'const' when they come out of the Nif reader.
The second part of the fix is to make sure not to create empty arrays in the Nif reader (importantly, not assigning a VBO to the empty array). This empty array would be deleted when the NIFFile is cleaned up, and the detachment of the VBO assigned to it (which is still in use by other arrays) would cause threading issues.
This rare crash bug was first introduced with commit a7c5beb7c5
. When using OSG dev version 3.5 the crashes were a little more prevalent, because 'addVertexBufferObjectIfRequired' in osg::Geometry is now used even when VBO's are disabled (as part of the VAO support changes).
2017-01-19 22:23:41 +01:00
scrawl
ac61535d2c
optimize OSGVertexBuffer by double buffering the vertex array instead of recreating it on every modification
2017-01-19 03:19:17 +01:00
Leon Krieg
170e723cc7
Handle SDL event 0x304 by doing nothing ( #3670 )
2016-12-17 12:51:11 +01:00
scrawl
eae35af13d
Check if the bounding box changed before calling dirtyBound()
2016-12-17 00:23:22 +01:00
scrawl
aafff1deb6
Fix memory leak
2016-12-16 20:40:15 +01:00
scrawl
cca75499ee
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
2016-12-16 20:09:20 +01:00
scrawl
c0faeea938
RigGeometry check if mesh has normals ( Fixes #3667 )
2016-12-15 22:39:21 +01:00
Aussiemon
369272fc70
Handle SDL event 0x302 by doing nothing
2016-12-14 21:08:20 -07:00
mrohrlach
f0f78c9d64
Slight adjustments to disintegration fix
2016-12-09 19:55:26 -07:00
mrohrlach
9624d8aade
Added new method and variable to track float remainders of disintegration effections
2016-12-09 19:48:56 -07:00
MiroslavR
99bcf47167
Implement NiSphericalCollider ( Closes #3644 )
2016-12-06 01:32:13 +01:00
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
...
[macOS] Move all resources files inside application bundles (fixes #3566 )
2016-11-25 02:51:32 +01:00
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
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Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
2016-11-23 22:32:54 +01:00
scrawl
505250f6ec
Do not use architecture dependent type size_t in esm format ( Fixes #3633 )
2016-11-22 15:47:06 +01:00
scrawl
9d125bcaa2
Merge pull request #1129 from PhillipAnd/phillipand-cmake-fix
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Fix various build issues with Visual Studio environment
2016-11-17 18:25:23 +01:00
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
2016-11-14 00:01:22 -06:00
Allofich
3420121c3f
Fix shadowing warnings
2016-11-13 23:20:51 +09:00
Allofich
125e94ef0e
Fix shadowing warnings
2016-10-31 00:39:31 +09:00
Assumeru
f6ef1ce276
Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance
2016-10-25 15:42:37 +02:00
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
2016-10-20 02:12:01 +02:00
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
scrawl
5c94e2324f
Add missing use plugin macro for static build
2016-10-08 19:20:44 +02:00
Allofich
f6f16b68de
Don't let Weakness to Magicka affect paralysis
2016-10-08 17:56:12 +09:00
scrawl
37bfa88b2d
Merge pull request #1094 from Allofich/alchemy
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Fix reversed use of alembics and retorts
2016-10-06 19:02:24 +02:00
Allofich
498976775a
Fix reversed use of alembics and retorts
2016-10-07 01:38:50 +09:00
scrawl
0c981b6fe5
Fix typo in script opcode ( Fixes #3583 )
2016-10-06 17:36:50 +02:00
Allofich
6ec37b5cfb
Fix shadowing warnings
2016-10-02 17:48:54 +09:00
scrawl
cd4b182091
Merge pull request #1051 from Allofich/textures
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Use spell effect particle textures
2016-09-18 22:37:14 +02:00
Allofich
a8e9f2df67
Cleanup
2016-09-19 05:20:04 +09:00
Allofich
be96ff1fd1
Remove redundant parameter
2016-09-18 01:57:47 +09:00
scrawl
8f5347b79b
Update comment, osgAnimation::RigGeometry is no longer used
2016-09-17 18:31:39 +02:00
MiroslavR
55e670c5fe
Fix animation state not saving
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References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
2016-09-15 16:11:54 +02:00
Allofich
a033ba3bd2
Override spell textures by NiTexturingProperty
2016-09-14 23:03:04 +09:00
emlai
fd2281e825
Fix typo
2016-09-10 21:25:28 +03:00
scrawl
4322e76cb6
Fix shadowing warnings
2016-08-29 12:38:24 +02:00
scrawl
a5da3a269e
Fix shadowing warnings
2016-08-29 12:20:00 +02:00
scrawl
c968ebee96
Merge pull request #1033 from Allofich/warnings
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Remove unnecessary destructor
2016-08-22 14:44:57 +02:00
Allofich
73463cd12f
Remove unnecessary virtual destructor
2016-08-22 21:34:57 +09:00
scrawl
f92560986e
Merge pull request #1031 from kpp/fix_uninitiaized_escape_hash_filter
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Fix uninitialized escape_hash_filter
2016-08-21 22:56:31 +02:00
Allofich
8c5aae0722
Add virtual destructors
2016-08-21 18:31:46 +09:00
Roman Proskuryakov
416466e53e
Fix uninitialized escape_hash_filter
2016-08-19 21:13:38 +03:00
scrawl
341e3846c0
Use initial particle state to compute the initial bounding box ( Fixes #3500 )
2016-08-16 23:28:03 +02:00
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
2016-08-16 22:47:45 +02:00
scrawl
641005b317
Remove Camera's children before removing the Camera
...
Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
2016-08-15 18:12:46 +02:00
scrawl
a44ba0e461
Merge pull request #966 from kpp/find_mygui
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Find mygui
2016-08-15 16:36:48 +02:00
Roman Proskuryakov
4cffdb67d8
Uses case-sensitive MyGUI_* variables
2016-08-15 15:59:02 +03:00
scrawl
513e1da8a3
Remove unneeded casts
2016-08-14 16:44:11 +02:00
scrawl
33d27a2285
Use ref_ptr
2016-08-14 16:41:33 +02:00
scrawl
2f6075329b
Clang warning fixes
2016-08-14 15:10:50 +02:00
scrawl
46538b9438
Merge pull request #1011 from devnexen/master
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Mainly making compilable under OpenBSD.
2016-08-07 20:34:03 +02:00
Marc Zinnschlag
aa1ed9b172
Merge remote-tracking branch 'aesylwinn/RenderWater'
2016-08-07 17:03:58 +02:00
David Carlier
83bab29e4b
Mainly making compilable under OpenBSD.
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Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
2016-08-05 13:25:05 -04:00
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
Marc Zinnschlag
63fd1e8df7
Merge remote-tracking branch 'origin/master'
2016-07-27 15:49:11 +02:00
AnyOldName3
a0699ce20d
Change some <> characters to double quotes, resolving compilation problems.
2016-07-27 01:19:05 +01:00
AnyOldName3
20f73f4a32
Relocate escape-related code to new files escape.hpp and escape.cpp.
2016-07-27 00:58:31 +01:00
MiroslavR
d790747389
Implement deletion of moved references (Bug #3471 )
2016-07-22 01:59:02 +02:00
AnyOldName3
7243583963
Change a switch to a series of if/else if/.../else, hopefully resolving compilation issues on OSX and Linux.
2016-07-21 01:36:14 +01:00
AnyOldName3
2b829f7f7b
Move some stuff to a header, removing the need for a dodgy hack.
2016-07-21 01:07:25 +01:00
AnyOldName3
becc053555
Trick the software into building by using what I assume is a really dirty hack.
2016-07-21 00:16:00 +01:00
AnyOldName3
519fbab864
Remove useless print
2016-07-20 23:18:09 +01:00
AnyOldName3
32f0ded8f6
Fix bug in unescape filter, but still manage not to fix build issue.
2016-07-20 23:15:44 +01:00
AnyOldName3
423919abb5
Make it not build again (but theoretically enable the desired functionality).
2016-07-20 15:19:34 +01:00
AnyOldName3
59639e3988
Make it build again (but remove the new functionality).
2016-07-20 15:16:53 +01:00
AnyOldName3
d9d5a6561b
Adjust the code so that it should (maybe) work, changing the compilation error to a less straighforward one.
2016-07-20 14:50:34 +01:00
AnyOldName3
95d2c7ea5c
Attempt to unescape characters when constructing file paths, introducing compilation errors.
2016-07-20 02:48:57 +01:00
Marc Zinnschlag
c17e1ca24a
Merge remote-tracking branch 'anyoldname3/ignore-hash-test'
2016-07-19 16:19:28 +02:00
MiroslavR
721fa28c1e
Fix assertion failure with NiTextureEffect missing source texture
2016-07-16 18:59:18 +02:00
AnyOldName3
f1b5ad5804
Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings.
2016-07-12 17:09:57 +01:00
AnyOldName3
e6f78ae5b7
Switch indentation to spaces to remain consistent with the rest of the project
2016-07-12 01:06:57 +01:00
AnyOldName3
08df463c94
Separate declaration and definition of some static members to hopefully calm Travis down.
2016-07-12 00:37:08 +01:00
AnyOldName3
7475d90693
Fix dodgy include by changing backslashes to forwardslashes
2016-07-12 00:14:19 +01:00
AnyOldName3
5121e77a95
Remove the cause of a warning which upset Travis (but not the thing that made the Travis build fail, as I have no idea why it wouldn't work or how to fix it
2016-07-12 00:00:29 +01:00
AnyOldName3
1a0642f1db
Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing
2016-07-11 22:33:15 +01:00
AnyOldName3
195dd27780
Resolve obvious runtime error revealing more subtle one
2016-07-11 22:05:38 +01:00
MiroslavR
9c6739f1b3
Fix doubled particle spawn range
2016-07-11 22:40:58 +02:00
AnyOldName3
fbe6dc9704
Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++
2016-07-11 21:33:36 +01:00
AnyOldName3
7697406467
Partially fix '2 overloads have similar conversions' compilation error
2016-07-11 14:39:38 +01:00
AnyOldName3
2a9b12bb3f
Fix an issue preventing compilation, revealing another that doesn't make much sense.
2016-07-11 14:15:35 +01:00
AnyOldName3
c1ffc9e776
Remove a compilation error and set up framework to remove the others
2016-07-11 01:59:16 +01:00
AnyOldName3
e17e354e84
Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors
2016-07-11 01:16:32 +01:00
MiroslavR
2a987b6857
Do not skip inactive keyframe controllers (Bug #1942 )
2016-07-10 19:02:28 +02:00
scrawl
9375cbea44
Make NIFFilePtr const
2016-07-10 17:10:19 +02:00
scrawl
da0e20edcd
Merge pull request #991 from MiroslavR/opface
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Implement Face instruction (Feature #1424 )
2016-07-10 02:10:23 +02:00
MiroslavR
f6f3f71db5
Improve format specifiers for message boxes
2016-07-09 03:18:45 +02:00
MiroslavR
dc0bc5b68c
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
scrawl
8f62ea2e80
Fix for "RigGeometry rendering with no skeleton" errors
2016-07-02 20:19:55 +02:00
scrawl
b9b73d7b12
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
2016-07-02 19:48:11 +02:00
scrawl
d5f497c47d
Pass the node path instead of the node visitor
2016-07-02 19:27:19 +02:00
scrawl
6fa95e72c5
Pass the traversal number instead of the node visitor
2016-07-02 19:26:11 +02:00
MiroslavR
54f52f7bae
Implement effect removal for abilities ( Fixes #3455 )
2016-07-01 18:50:28 +02:00
MiroslavR
b99611a730
Initialize mSpecIncreases in ESM::NpcStats::load
2016-06-26 15:16:32 +02:00
MiroslavR
dfc62c99b4
Show correct class image in level-up dialog ( Fixes #3443 )
2016-06-26 03:22:58 +02:00
scrawl
824cd3be22
Do not set _boundingBoxComputed which is no longer used
2016-06-14 22:25:25 +02:00
scrawl
372f2e2f18
Merge pull request #962 from Allofich/AIPackageFixes
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Duration fixes for Follow and Escort
2016-06-14 20:47:32 +02:00
Allofich
3bebbab78e
Duration fixes for Follow and Escort
2016-06-15 02:11:30 +09:00
scrawl
197e81206a
Assume mDeathAnimationFinished is true for older save files
2016-06-12 19:46:00 +02:00
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
2016-06-12 00:04:50 +02:00
scrawl
cb8daaaee1
Do not query the texture's image in osgMyGUI::OSGTexture
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Doing so could result in a race condition if the draw thread is about to delete the image (UnRefImageDataAfterApply enabled)
2016-06-11 18:26:20 +02:00
Allofich
55ac1fab68
Change Wander duration to run on a counter
2016-06-10 04:36:18 +09:00
Marc Zinnschlag
b079db7913
Merge remote-tracking branch 'aesylwinn/EditPathgrid'
2016-06-07 08:35:16 +02:00
Roman Proskuryakov
3bcd23022a
Rewrites FindBullet using LibFindMacros handling version properly
2016-05-31 07:18:37 +03:00
Aesylwinn
b83f522ecd
Changes to color scheme, slight change to drag indicator,
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change tooltip description.
2016-05-29 13:26:29 -04:00
Aesylwinn
564d0db68c
Move pathgrid abstraction handling to save code.
2016-05-26 22:11:27 -04:00
scrawl
3749821809
Choose a random death animation for actors that start the game as dead ( Fixes #3397 )
2016-05-19 21:40:05 +02:00
Aesylwinn
1781aaaa27
Drag indicator.
2016-05-18 12:17:26 -04:00
scrawl
04b537bf5f
Minor cleanup
2016-05-15 16:38:04 +02:00
scrawl
85b0c4393b
Remove obsolete code
2016-05-15 16:37:22 +02:00
scrawl
6e0c3b2413
Revert commit 16ac6e7aac
( Fixes #3394 )
2016-05-15 16:28:04 +02:00
scrawl
62018e802b
Minor fix to particle system AutoPlay flag handling
...
The previous commit broke some magic effects (e.g. shield). The controller's emit start/stop times should control the emitter, while the absence of the ParticleSystem's autoplay flag should freeze the whole particle system if no valid controller source gets assigned. This revised version works for both the Shield effect and the "dagoth ur death sparkles" effect.
2016-05-14 22:55:14 +02:00
scrawl
7202072196
Freeze particle systems on construction if the AutoPlay flag is missing
2016-05-14 22:38:49 +02:00
scrawl
0c08f705c5
Make the ParticleSystemController freeze the particle system instead of the emitter (Bug #3390 )
2016-05-14 22:36:53 +02:00
scrawl
e30bb31a79
Handle the particle node's AutoPlay flag (Bug #3390 )
2016-05-14 22:35:34 +02:00
Aesylwinn
32ba5bf8b8
Initial pathgrid editting, support for selection and movement.
2016-05-12 19:35:49 -04:00
scrawl
fcbcc004a3
Don't use unordered_map
2016-05-11 02:35:17 +02:00
scrawl
17a0353a85
Fix forward declaration mismatch
2016-05-10 17:36:25 +02:00
scrawl
a7e6219091
Merge pull request #939 from kpp/rewrite_esm_name_t
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Rewrite ESM::NAME_T
2016-05-08 13:15:05 +02:00
Marc Zinnschlag
b4e341e1e2
Merge remote-tracking branch 'aesylwinn/RenderPathgrid'
2016-05-08 10:15:12 +02:00
Roman Proskuryakov
d5dfa89060
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
Roman Proskuryakov
1e7d573f24
Fix uninitialized values in ESMWriter::save
2016-05-07 20:40:21 +03:00
Aesylwinn
14ae232938
Remove now unnecessary factory class.
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It was originally used for storing normals, but that functionality
was removed.
2016-05-03 16:13:23 -04:00
Aesylwinn
b11f5b2717
Make edges differently colored.
2016-05-03 15:06:28 -04:00
Aesylwinn
0eb863d8fc
Change color to blue to match the pathgrid visibility selector in the
...
editor and slightly increase the scaling.
2016-05-03 03:29:34 -04:00
Aesylwinn
7f0cc6e583
Add a color gradiant to pathgrid nodes to make them less of an eyesore.
2016-05-03 03:29:30 -04:00
Aesylwinn
3d26ff08c4
Get rid of lighting.
2016-05-03 03:29:07 -04:00
Aesylwinn
d141672b53
Pathgrid geometry creator
2016-05-02 22:09:48 -04:00
scrawl
5f34fb0c41
Remove call to MYGUI_DBG_BREAK which was removed in mygui-git
2016-04-20 11:37:48 +02:00
scrawl
f3e9fd49f3
Don't add the autodetected mw path in global config file
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The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
2016-04-17 17:17:07 +02:00
scrawl
2f8be401cc
Add the unref work items to the front of the workqueue (Bug #3273 )
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Ensures that memory still gets freed even if the workqueue is overloaded.
2016-03-29 00:27:56 +02:00
scrawl
bc36269617
When a controller is present more than once in the same keyframe file, pick the first one ( Fixes #2719 )
2016-03-26 14:59:49 +01:00
scrawl
8052225460
Remove leftover call to setTexCoordArrayList
2016-03-23 22:56:04 +01:00
scrawl
cc0afe901f
Store a pointer to tangents array to avoid potential type casting issue
2016-03-23 17:03:04 +01:00
scrawl
d1f6169889
Add special handling of RigGeometry tangents in ShaderVisitor
2016-03-23 16:48:41 +01:00
scrawl
95e80e7eff
RigGeometry: don't directly modify the primitive set list
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This is to ensure that an element buffer object will be assigned to the primitive sets if necessary.
2016-03-23 00:10:22 +01:00
scrawl
c73ec71123
Revert "Store the RigGeometry's source vertices and normals directly"
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This reverts commit 7a347e3483
.
2016-03-22 23:28:57 +01:00
scrawl
60c8c4fdda
Revert "Animate tangents in RigGeometry"
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This reverts commit 9cf963b751
.
2016-03-22 23:28:52 +01:00
scrawl
9cf963b751
Animate tangents in RigGeometry
2016-03-22 22:14:35 +01:00
scrawl
7a347e3483
Store the RigGeometry's source vertices and normals directly
2016-03-22 22:01:56 +01:00
scrawl
6f31b3d79f
Add parallax mapping for objects
2016-03-22 21:46:15 +01:00
scrawl
df6fd5f206
Recognize normalHeightMap in the ShaderVisitor
2016-03-22 21:46:15 +01:00
scrawl
157c11398d
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
scrawl
24ae9f4ac1
Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor
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In OSG 3.4 (which is now a requirement), Drawables are normal Nodes attached in the scene graph. Geode is still provided for backwards compatibility, but does not need to be specially handled here because it now functions just like a normal Group node.
2016-03-14 00:38:22 +01:00
scrawl
e8caafa190
Remove no longer needed applyEffect(osgFX::Effect&) in SetFilterSettingsVisitor
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No longer needed because terrain texture filtering is now updated manually in TerrainGrid::updateTextureFiltering.
2016-03-14 00:31:43 +01:00
scrawl
d7c7bb850b
ToggleAI cleanup
2016-03-12 20:32:42 +01:00
scrawl
d986b1a48b
Add comment
2016-03-11 19:28:53 +01:00
scrawl
1abb77f8a1
Cleanup
2016-03-11 19:18:51 +01:00
scrawl
9f03982e0b
Use a dedicated VBO for RigGeometry's vertices and normals
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The VBO used by the source geometry's arrays may be unintentionally shared with other RigGeometries.
The vertices and normals are the only attributes that are modified at all, so using a dedicated VBO for these should improve performance further.
2016-03-11 19:08:48 +01:00
scrawl
50b8260a39
Disable VBOs in RigGeometry while investigating a crash possibly related to commit cda8a88f0d
2016-03-11 18:21:55 +01:00
scrawl
aae43dbff5
Set the MorphGeometry vertex buffer object usage to GL_DYNAMIC_DRAW
2016-03-11 16:10:39 +01:00
scrawl
4eb090a8d0
Set the RigGeometry vertex buffer object usage to GL_DYNAMIC_DRAW
2016-03-11 16:09:48 +01:00
scrawl
174dd82894
Manually apply the osg::Light state
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Reduce the amount of virtual function calls. Don't use the osg::Light's lightNum. Don't set spotlight state that we're not using (yet).
2016-03-11 15:43:20 +01:00
scrawl
58e0e8bd4e
Enable vertex buffer objects in RigGeometry
2016-03-11 01:39:09 +01:00
scrawl
0dbf44b414
Enable vertex buffer objects in MyGUI RenderManager now that OSG 3.4 is a dependency
2016-03-11 01:35:57 +01:00
scrawl
3f08cbff71
Share the state attributes for terrain techniques
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Reduces the total amount of GL calls / frame by about 14% - 50% depending on the scene.
2016-03-11 01:08:53 +01:00
scrawl
84b8da7a09
Share the osg::Material on drawables
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Reduces the number of GL calls / frame by ~4%.
2016-03-11 01:06:54 +01:00
scrawl
abcfe9bcee
Don't add empty text key objects
2016-03-10 17:01:14 +01:00
scrawl
02d23564dc
Include cleanup
2016-03-10 14:29:45 +01:00
scrawl
f898bf493f
Don't use Geodes
2016-03-10 13:17:01 +01:00
scrawl
137dde7cf8
Include cleanup
2016-03-10 12:59:17 +01:00
scrawl
121bdd3e39
Update comment
2016-03-07 22:46:15 +01:00
scrawl
3e6cf17665
Warn about cellrefs with an empty refId (Bug #3238 )
2016-03-07 22:44:03 +01:00
scrawl
0df975a4d7
Properly detach nodes in CopyRigVisitor ( Fixes #3234 )
2016-03-06 11:33:07 +01:00
scrawl
82b792f808
Eliminate dynamic_cast in BillboardCallback
2016-03-05 20:02:33 +01:00
scrawl
2eaf96e3bf
Make ResourceManager destructor virtual
2016-03-02 21:58:11 +01:00
scrawl
dd2fbfc0a2
Fix windows build
2016-03-02 21:57:25 +01:00
scrawl
3d6323f13a
Force-enable hasWater() for exterior cells ( Fixes #3222 )
2016-03-02 17:02:30 +01:00
scrawl
563807ee53
Share the StateSet used to invert front face
2016-03-02 13:33:44 +01:00
scrawl
6e7c6fdd7e
Implement NiTexturingProperty::DecalTexture
2016-03-01 18:41:36 +01:00
scrawl
30d06bfe0e
Add comment
2016-03-01 17:27:54 +01:00
scrawl
64636bd85a
Improve error reporting
2016-03-01 17:05:02 +01:00
scrawl
2821f46a18
Corpse clearing fix
2016-03-01 11:31:08 +01:00
scrawl
8791063110
Fix "RigGeometry rendering with no skeleton" warnings in rare cases
2016-02-29 18:20:56 +01:00
scrawl
1e5b4bea0a
Don't create an unnecessary osg::Group when copying over a rig
2016-02-29 17:50:18 +01:00
scrawl
27577ce765
Add ESM::Land::DEFAULT_HEIGHT
2016-02-28 16:49:18 +01:00
Marc Zinnschlag
ebaeabc962
Merge remote-tracking branch 'scrawl/respawn'
2016-02-28 10:19:14 +01:00
scrawl
3a2dccad4b
Implement 'Show' script instruction
2016-02-27 13:40:53 +01:00
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
2016-02-27 12:53:07 +01:00
scrawl
f99cd15f00
Vanilla-compatible activate / onActivate ( Fixes #1629 )
...
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
2016-02-26 13:08:35 +01:00
scrawl
195c3b9967
Merge pull request #904 from sandstranger/disable_opengles_anddroid
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disable opengl es for Android by default
2016-02-25 21:39:25 +01:00
scrawl
cdccf03228
Fix mismatched delete
2016-02-25 21:32:42 +01:00
sandstranger
a7b78b37f5
disable opengles for Android by default
2016-02-25 22:39:18 +03:00
scrawl
5f4ace1bc2
Implement support for sphere map NiTextureEffects ( Fixes #1827 )
2016-02-24 21:06:41 +01:00
scrawl
062410bd8c
Don't incorrectly remove TexEnv state
2016-02-23 10:56:18 +01:00
scrawl
90a99991d1
Use empty() instead of !size()
2016-02-22 19:06:12 +01:00
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
2016-02-22 18:58:19 +01:00
scrawl
055d35a2b0
Revert "Warn about particle emitters that have multiple parent node paths"
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Not working correctly because osg won't ignore camera nodes.
This reverts commit 1667c807be
.
2016-02-22 18:10:25 +01:00
scrawl
1667c807be
Warn about particle emitters that have multiple parent node paths
2016-02-22 15:21:06 +01:00
Marc Zinnschlag
f9f91d5386
Merge remote-tracking branch 'origin/master'
2016-02-21 09:01:17 +01:00
scrawl
cee608e31b
Make it work with appveyor's outdated OSG build
2016-02-21 01:41:50 +01:00
scrawl
8e826eefe6
Add missing initialization
2016-02-21 01:26:45 +01:00
scrawl
e25e0a0600
ShaderVisitor: assume the first texture unit is the diffuseMap
2016-02-20 23:47:32 +01:00
scrawl
e7682e04ae
Cleanup
2016-02-20 22:09:41 +01:00
scrawl
cdefee3e64
Add call to MultiObjectCache::releaseGLObjects
2016-02-20 20:38:37 +01:00
scrawl
4ca6e91292
Fix in-code default settings so that we don't attempt to use shaders in OpenCS
2016-02-20 20:36:29 +01:00
scrawl
8f81df2bd3
Cleanup
2016-02-20 20:34:56 +01:00
scrawl
0db7163363
Add specular mapping for terrain
2016-02-20 19:55:08 +01:00
scrawl
171e293641
ShaderManager: insert #line directives when including files
2016-02-20 19:55:08 +01:00
scrawl
f01e8a6950
Add specular mapping for objects
2016-02-20 19:55:08 +01:00
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
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Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
2016-02-20 18:00:43 +01:00
scrawl
6a0ac824bd
Fix terrain error in OpenCS
2016-02-19 15:00:58 +01:00
scrawl
7071d286e8
Fix inverted check for 16-bit indices
2016-02-19 14:59:47 +01:00
scrawl
4e5462bc19
Don't attempt to create a collision shape for an empty TriShape
2016-02-19 14:23:55 +01:00
scrawl
ca0e1fe0e0
Set the osg::Material on the terrain root node
2016-02-19 01:45:28 +01:00
scrawl
6000e48bba
Add terrain shaders and normal map support
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Textures with _n filename suffix are automatically recognized as terrain normal maps.
2016-02-19 01:37:30 +01:00
scrawl
5e12a1b4ef
Add enchanted item glow to the shader
2016-02-18 23:05:44 +01:00
scrawl
268594dcf1
Recreate shader in NpcAnimation::setAlpha
2016-02-18 22:48:53 +01:00
scrawl
a73512afb7
Add shader settings to settings.cfg
2016-02-18 19:38:34 +01:00
scrawl
21c4dffed2
Add #include support in shaders
2016-02-18 19:37:58 +01:00
scrawl
22cc5c0965
Cache the Program
2016-02-18 19:37:58 +01:00
scrawl
456816f707
Use diffuse.a / vertex.a, use material emission
2016-02-18 19:37:58 +01:00
scrawl
3e854a84a2
Slightly more efficient applying of light state
2016-02-18 19:37:57 +01:00
scrawl
f93b7ec943
Fix light state issue
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GLSL does not respect gl_Disable(GL_LIGHTX), so we have to set unused lights to zero.
Sadly, this change makes the applying of the modelView matrix less efficient. So far I couldn't find a better solution, osg's state tracker keeps getting in the way. :(
2016-02-18 19:37:57 +01:00
scrawl
9376811213
Vertex lighting shader
2016-02-18 19:37:57 +01:00
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
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Actual shaders still to be written.
2016-02-18 19:37:56 +01:00
scrawl
e647ee5424
Support RGB and RGBA embedded textures in NIF files ( Fixes #2295 )
2016-02-18 19:37:56 +01:00
scrawl
a9ac108382
Fully read NiPixelData
2016-02-18 19:37:56 +01:00
scrawl
606758d72f
NifLoader: create the BumpTexture slot, but don't use it yet
2016-02-18 19:37:56 +01:00
scrawl
4cd4131da9
NifLoader: assign a name to created textures
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This name will tell the shader visitor how to handle that texture.
2016-02-18 19:37:56 +01:00
scrawl
50e92c8136
NifLoader: move texture property handling to a separate function
2016-02-18 19:37:56 +01:00
scrawl
acf44fd9e5
NifLoader: handleTextureControllers outside of the NumTextures loop
2016-02-18 19:37:55 +01:00
scrawl
e05d975020
Change the way that texture filtering settings are applied at runtime
2016-02-18 19:37:55 +01:00
scrawl
a94029267f
Fix an inverted condition (Bug #3209 )
2016-02-18 01:25:52 +01:00
scrawl
c4d38bb42d
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
scrawl
ed57293e54
Allow '^' escape characters in books
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http://forum.openmw.org/viewtopic.php?f=2&t=3373&p=37584&sid=1a0b015e6716b1bced37fd398ef876c7
2016-02-16 14:55:13 +01:00
scrawl
9eb96b9cb6
Parse the bullet version in FindBullet.cmake
2016-02-15 14:34:59 +01:00
scrawl
83a9a164bc
Raise the required bullet version to 2.83
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2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587 ).
2016-02-15 00:33:17 +01:00
Marc Zinnschlag
28e3fe837f
Merge remote-tracking branch 'scrawl/osg_34'
2016-02-14 17:31:33 +01:00
scrawl
eaf3f5a829
Remove unused arguments
2016-02-13 04:14:05 +01:00
scrawl
6fc6913424
Do not set the cursor when creating it
2016-02-13 03:34:09 +01:00
scrawl
5824619a95
Clean up includes
2016-02-12 19:28:10 +01:00
scrawl
8b596dfcbe
Remove support for OSG 3.2
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Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
2016-02-12 14:46:45 +01:00
scrawl
be6ea3d607
Account for UV coordinate flip in UVController ( Fixes #3203 )
2016-02-11 16:22:54 +01:00
Marc Zinnschlag
da6dcfc49e
Merge remote-tracking branch 'scrawl/resource'
2016-02-10 16:23:38 +01:00
scrawl
5e876b1379
Add missing include
2016-02-10 15:34:06 +01:00
scrawl
98c5e072f2
Swap the terrain cache update order to make more sense
2016-02-09 21:17:10 +01:00
scrawl
9f729667fb
Remove debug output
2016-02-09 21:16:11 +01:00
scrawl
0865cea211
Preload terrain
2016-02-09 21:16:11 +01:00
scrawl
98848c752a
Make getLayerInfo thread safe
2016-02-09 20:26:58 +01:00
scrawl
8aba74e6ee
Remove GridElement
2016-02-09 20:23:53 +01:00
scrawl
596fe56bfd
Make Land::loadData thread safe
2016-02-09 20:21:56 +01:00
scrawl
afe533e670
Accept a const Object in UnrefQueue
2016-02-09 19:00:30 +01:00
scrawl
246566cef4
Preload instances in BulletShapeManager
2016-02-09 18:48:49 +01:00
scrawl
e28dc3e72f
Preload instances in SceneManager
2016-02-09 18:35:26 +01:00
scrawl
2e62298bd3
Clean up ObjectCache includes
2016-02-09 18:11:07 +01:00
scrawl
40a6e05e17
Use a deque instead of vector in UnrefQueue
2016-02-09 16:09:55 +01:00
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
2016-02-09 15:45:35 +01:00
scrawl
84f01b7527
Remove unneeded forward declaration
2016-02-08 16:27:28 +01:00
scrawl
b2019d31c7
Mark thread safe methods in BsaFile
2016-02-08 15:55:05 +01:00
scrawl
e4e313fe12
Remove outdated comment
2016-02-08 14:41:21 +01:00