scrawl
dca08b0b42
Remove a firing assert ( Fixes #2871 )
2015-08-18 14:51:32 +02:00
Marc Zinnschlag
e888fd7034
Merge remote-tracking branch 'scrawl/delete_noop'
2015-08-17 18:21:56 +02:00
Marc Zinnschlag
4f4429151f
Merge remote-tracking branch 'scrawl/editor_flickertypo'
2015-08-17 14:11:46 +02:00
Marc Zinnschlag
3992125b61
Merge remote-tracking branch 'scrawl/master'
2015-08-17 14:05:51 +02:00
Marc Zinnschlag
dc72b24f4e
Merge remote-tracking branch 'dteviot/PathfindingRefactorDraft'
2015-08-17 14:04:56 +02:00
Marc Zinnschlag
b5f3f0522a
Merge remote-tracking branch 'slothlife/weather-settings-fix'
2015-08-17 14:03:54 +02:00
scrawl
b583a2ec33
Make SetDelete a no-op for items in containers ( Fixes #2864 )
2015-08-17 00:06:26 +02:00
Jordan Ayers
be7bd9529d
Classes shouldn't use MWBase::Environment to access their own members.
2015-08-16 16:56:44 -05:00
scrawl
d1e1c0f38b
Editor: fix a typo in ESM::Light flag mappings
2015-08-16 23:42:08 +02:00
Marc Zinnschlag
47dd9505a9
copy meta data from game file when merging
2015-08-16 18:27:17 +02:00
scrawl
9fad33cd14
Don't reset the item model's sort/filter options in updatePlayer ( Fixes #2863 )
2015-08-16 17:49:53 +02:00
scrawl
c8d6679a25
Remove an unused function
2015-08-16 17:40:20 +02:00
Marc Zinnschlag
1b663f01af
create merged document and open a view for it (document is still empty at this point)
2015-08-16 15:24:48 +02:00
Marc Zinnschlag
5558962b14
Merge remote-tracking branch 'scrawl/editor_creatureflag'
2015-08-16 10:13:11 +02:00
Marc Zinnschlag
8bb28c3236
Merge remote-tracking branch 'corristo/osx-hidpi'
2015-08-16 10:06:38 +02:00
dteviot
4d9d8a060d
Pathing bugfix.
...
When path contains one one point from path grid, point is no longer being discarded.
2015-08-16 18:56:28 +12:00
dteviot
942a987d52
centralize the world/cell coordinate conversion logic.
2015-08-16 18:55:02 +12:00
dteviot
5049c9ab6a
removed unnecessary tests.
2015-08-16 17:41:33 +12:00
slothlife
3d419a612a
Corrected some weather transition calculations
...
Reversed some formulas for Transition Delta and Clouds Maximum Percent
and implemented them. Refactored Weather some to encapsulate those
formulas (to more closely match MoonModel). Did some small cleanup of
WeatherManager.
2015-08-15 23:38:49 -05:00
scrawl
8426d376f0
Use separate touch spell raycasts for actors and objects ( Fixes #2849 )
2015-08-16 02:06:04 +02:00
scrawl
afb3d94ba4
Fix cell names in the save/load menu not being localised ( Fixes #2840 )
2015-08-16 01:55:14 +02:00
scrawl
c25dacb480
Fix "Level" string in the save/load menu not being localised (Bug #2840 )
2015-08-16 01:53:58 +02:00
scrawl
8241976368
Don't attempt to play non-existing hit animations ( Fixes #2856 )
2015-08-15 23:27:37 +02:00
Nikolay Kasyanov
dbcce482a6
OS X: enable high resolution mode for OpenMW & OpenCS
...
We don't support retina completely yet, but it's still better than
blurry mess, and Qt does pretty good job for OpenCS already.
2015-08-15 22:37:09 +02:00
scrawl
7dd09dd637
Fix being able to flip journal pages with the mousewheel when the options overlay is active ( Fixes #2855 )
2015-08-15 20:44:15 +02:00
scrawl
58cd2b1a84
Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? ( Fixes #2148 )
2015-08-15 19:01:21 +02:00
scrawl
e36ebc77d5
Editor: remove creature flag of unknown purpose from the UI
2015-08-15 18:39:00 +02:00
scrawl
c57e72fe03
Adjust the sleep interruption chance ( Fixes #2781 )
2015-08-15 16:09:53 +02:00
scrawl
d76fb2d266
Apply disintegrate only to weapons and armor ( Fixes #2853 )
2015-08-14 13:38:39 +02:00
Marc Zinnschlag
5aeabe22f0
Merge remote-tracking branch 'dteviot/PathfindingRefactor'
2015-08-14 10:13:04 +02:00
scrawl
e8c9d3ea2a
Fix cell names on world map not always being translated ( Fixes #2832 )
2015-08-13 17:08:21 +02:00
scrawl
1e18a73b1c
Don't play magic effect sounds & visual effects for unsuitable targets ( Fixes #2811 )
2015-08-13 17:08:21 +02:00
scrawl
211deeb63e
Don't attempt to lock or unlock unsuitable objects ( Fixes #2826 )
2015-08-13 17:08:21 +02:00
scrawl
0d8f07d563
Properly apply changes when backing out of chargen dialogs ( Fixes #2627 )
2015-08-13 17:08:21 +02:00
scrawl
86f0e505e9
Add a fixPosition for the --start exterior cell ( Fixes #2790 )
2015-08-13 17:08:20 +02:00
scrawl
c07ced4c8f
Editor: fix magic effect magnitudes incorrectly labelled as Min/Max Range
2015-08-13 17:01:25 +02:00
Marc Zinnschlag
d8655f2ff8
forgot to connect merge operation signals
2015-08-13 14:49:32 +02:00
Marc Zinnschlag
e2377396a7
inheriting Merge from QWidget instead of QDialog, because QDialog is bloody useless for non-modal dialogues (which makes the class completely useless, since modal dialogues are the spawn of Satan)
2015-08-13 12:53:00 +02:00
Marc Zinnschlag
904ad94952
added merge operation (doesn't do anything yet)
2015-08-13 12:03:20 +02:00
Marc Zinnschlag
d511772534
Merge remote-tracking branch 'rohit-n/gamepad'
2015-08-13 10:15:27 +02:00
Rohit Nirmal
d9b11f963a
Gamepad: Slow down simulated mouse with right trigger
...
in menus.
2015-08-11 21:46:54 -05:00
dteviot
55e3aaaa35
made variable const.
2015-08-10 20:30:43 +12:00
dteviot
e42a2478dc
Removed tests that are not necessary.
2015-08-09 17:58:40 +12:00
dteviot
2b9e22f593
extracted function stopAttack().
2015-08-09 14:29:38 +12:00
dteviot
0884a3796f
extracted function isTargetMagicallyHidden().
2015-08-09 14:20:55 +12:00
dteviot
038851420d
Removed unneeded temp variables.
...
Corrected case of function names.
2015-08-09 14:18:55 +12:00
dteviot
50ddcd1953
more attack logic moved into AiCombatStorage.
2015-08-09 14:10:08 +12:00
dteviot
0735e3e06e
move start attack logic to AiCombatStorage.
...
Basically, copied from mrchenko's 1d4be08f6e4c2dbd89cc0c3408a8231ee4497277
2015-08-09 14:08:42 +12:00
dteviot
1676bf917e
CombatMove logic moved into AiCombatStorage.
...
Basically, copied from mrcheko's 1d4be08f6e4c2dbd89cc0c3408a8231ee4497277
2015-08-09 14:06:52 +12:00
Marc Zinnschlag
708cacdec4
disable merge menu item when a merge is already in progress
2015-08-08 16:47:58 +02:00
Marc Zinnschlag
23ccee0124
Merge remote-tracking branch 'dieho/master'
...
Conflicts:
apps/opencs/view/world/dialoguesubview.cpp
2015-08-08 11:00:44 +02:00
Marc Zinnschlag
7f10a7f24f
Merge remote-tracking branch 'smbas/feature-mgef-verifier'
2015-08-08 10:50:38 +02:00
Marc Zinnschlag
d29862eac3
Merge remote-tracking branch 'emperorarthur/anim_fail'
2015-08-08 10:47:46 +02:00
Marc Zinnschlag
be6a85c7aa
Merge remote-tracking branch 'emperorarthur/nif_tester_updates'
2015-08-08 10:47:12 +02:00
Marc Zinnschlag
b74a14211f
Merge remote-tracking branch 'origin/master'
2015-08-08 10:42:02 +02:00
Marc Zinnschlag
1eed1c4d23
Merge remote-tracking branch 'dteviot/AiCombatPerFrameUpdate'
2015-08-08 10:35:58 +02:00
Arthur Moore
20078c41c3
Removed now unneeded script
2015-08-07 20:53:43 -04:00
Arthur Moore
c7b97ee9ba
Cleaned up niftest's output
...
A bad file inside of a bsa archive now looks like:
<game dir>/Data Files/TR_Data.bsa/meshes/tr/x/tr_act_ind_mark_alm.nif
2015-08-07 20:52:34 -04:00
Arthur Moore
3d78ee0c2b
niftest now scans BSA files in directories for nif errors
...
The program is explicit so the user knows exactly where the bad file is.
2015-08-07 20:52:25 -04:00
Arthur Moore
6a6da42b85
Updated niftest's help message
2015-08-07 20:52:04 -04:00
Arthur Moore
efadce3e90
Have niftest handle directories as well
...
Note: BSA files within the directory must be passed manually.
2015-08-07 20:51:44 -04:00
Arthur Moore
865491d101
Added a help message to niftest
...
Now using the boost argument parser.
2015-08-07 20:51:25 -04:00
scrawl
56b7196bea
Remove incorrect implementation of "Clouds Maximum Percent" weather setting
2015-08-07 15:34:01 +02:00
scrawl
52dbb24bb9
Merge pull request #708 from slothlife/sky-render-fixes
...
Fix several sky rendering bugs, maybe also #639
2015-08-07 12:47:51 +02:00
slothlife
3235cecddf
Use Glare View for visibility of celestial bodies
...
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
2015-08-07 00:08:18 -05:00
Stanislav Bas
ff2dab8d56
Remove check for an empty Particle from Magic effects verifier
2015-08-06 14:17:42 +03:00
Marc Zinnschlag
4fd3097c1c
improved adjuster widget problem reporting
2015-08-06 12:58:52 +02:00
Marc Zinnschlag
b83f9445a9
added UI for merge tool (merge tool itself is still missing)
2015-08-06 12:52:10 +02:00
Marc Zinnschlag
469a896ca1
make non-editable fields in dialogue sub view selectable ( Fixes #2818 )
2015-08-06 08:45:38 +02:00
slothlife
238ae419a3
Fix use of incorrect material for Sun
2015-08-05 22:02:54 -05:00
slothlife
f2e51b0579
Use diffuse alpha to fade Sun
2015-08-05 21:03:21 -05:00
scrawl
5602cd9b7b
Fix the launcher's version label for builds with no git commit info
2015-08-06 02:54:47 +02:00
slothlife
ea2f88a355
Fix several sky rendering bugs, maybe also #639
...
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
2015-08-04 21:07:42 -05:00
taras.kudryavtsev
8ae7c63c45
#2730 and #2725
2015-08-04 16:58:44 +03:00
Stanislav Bas
cbc8309289
Don't allow empty value of School field in Magic Effects table
2015-08-04 16:19:00 +03:00
dteviot
58f732ebc9
Update path following checks each frame in AiCombat.
2015-08-04 18:20:05 +12:00
dteviot
ad9bab0b68
Removed redundant if.
2015-08-04 18:17:08 +12:00
dteviot
4256e151b1
Fixed error in deciding type of attack
2015-08-04 18:15:58 +12:00
dteviot
21e249cb92
pass parameters as const &
2015-08-04 18:14:36 +12:00
Stanislav Bas
8da9eecea7
Correct comparison of enum values in IdTableProxyModel
2015-08-03 19:24:00 +03:00
Stanislav Bas
0ea4d1981a
Add magic effect verifier
2015-08-03 19:08:01 +03:00
Marc Zinnschlag
06f170a8e1
Merge remote-tracking branch 'origin/master'
2015-08-03 10:52:32 +02:00
Marc Zinnschlag
9ba85f697c
Merge remote-tracking branch 'smbas/fix-opencs-bugs'
2015-08-03 10:42:06 +02:00
Stanislav Bas
6b3de5c720
Activate editing of nested table cells by a double click
2015-08-02 22:53:40 +03:00
Stanislav Bas
1590a04d03
Close EditWidget when a proper row removed
2015-08-02 22:39:41 +03:00
Stanislav Bas
33042c1464
Restore Modified status of a record when adding/removing nested rows
2015-08-02 21:52:55 +03:00
scrawl
664ae079db
Improve setting of culling mask for the savegame screenshot camera
2015-08-02 18:05:15 +02:00
scrawl
88c61ed2b6
Fix NotifyDrawCompletedCallback in single threaded mode
2015-08-02 17:57:50 +02:00
Stanislav Bas
25b653e316
Inform about Modified status change when modifying a value of a model
2015-08-02 15:06:56 +03:00
Stanislav Bas
afb36b73eb
Proper index for Modified column in ModifyCommand
2015-08-02 15:03:27 +03:00
Marc Zinnschlag
e73c115ff5
Merge remote-tracking branch 'origin/master'
2015-08-02 13:44:17 +02:00
Marc Zinnschlag
529041f6f6
Merge remote-tracking branch 'slothlife/moon-settings'
2015-08-02 13:43:55 +02:00
Marc Zinnschlag
9ee3f1bfe7
Merge remote-tracking branch 'slothlife/moon-settings' into mergetool
2015-08-02 13:42:39 +02:00
slothlife
0244a9b329
Correct moon texture with respect to trajectory
2015-08-01 07:57:05 -05:00
Marc Zinnschlag
9392e426c0
Merge remote-tracking branch 'origin/master' into mergetool
2015-08-01 10:16:20 +02:00
Marc Zinnschlag
15e8275443
Merge remote-tracking branch 'slothlife/moon-settings' into mergetool
2015-08-01 10:14:28 +02:00
Arthur Moore
08d5aaf0fc
Remove more comments
2015-07-31 18:23:07 -04:00
Arthur Moore
6fce49bfb5
Don't warn twice when unable to play an idle animation
2015-07-31 18:01:02 -04:00
Arthur Moore
61c3835637
Don't try to play animations we know are bad
...
Prevents log spam
2015-07-31 18:01:02 -04:00
scrawl
7644a46ded
Creatures with no movement should not attempt to start combat ( Fixes #2786 )
2015-07-31 01:26:26 +02:00
scrawl
f326b8e5d2
Fix weapon animations playing on the lowerbody when swimming
2015-07-31 00:52:34 +02:00
scrawl
e8cbdcfb1e
Play swimming animation fallback on the upper body when possible
2015-07-31 00:35:41 +02:00
scrawl
1f755a2bc0
Don't use a shared Material in AlphaFader
2015-07-31 00:03:01 +02:00
slothlife
67a63cc662
Add some const correctness to MoonModel
2015-07-30 14:00:08 -05:00
Arthur Moore
5ea596f38d
Refactor onChooseActionStatePerFrameActions
...
This prevents playIdle errors from tyring to play idleAnimation 0
2015-07-30 08:15:45 -04:00
Arthur Moore
f69de1f263
Alert the user if trying to play a non-idle animation
...
Continue to propagate success/failure up the call stack.
2015-07-30 08:08:58 -04:00
Arthur Moore
5e6fcc2aef
Alert the user if attempting to play an animation fails
...
This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
2015-07-30 08:00:26 -04:00
Marc Zinnschlag
6a9218ee07
replaced State_Compiling (not requried anymore) with State_Merging
2015-07-30 11:49:24 +02:00
Marc Zinnschlag
26ea3aa1ad
Merge remote-tracking branch 'dteviot/refactoringAiWander'
2015-07-30 10:26:40 +02:00
slothlife
a4e1630ec2
Remove unreferenced member in MoonModel
2015-07-30 00:41:30 -05:00
slothlife
8dc7e158c6
Fix forward declaration of MoonState
2015-07-30 00:18:56 -05:00
slothlife
24ba54f4fe
Implement accurate moon settings ( fixes #672 )
2015-07-29 23:57:45 -05:00
Arthur Moore
2a653e45fd
(Re) Wrote a tool to test NIF files in BSAs and on the filesystem.
...
Just give it a set of files, one file per argument, and it will make sure openmw can read them.
2015-07-28 06:51:47 -04:00
Marc Zinnschlag
2c1cee38b4
Merge remote-tracking branch 'smbas/feature-extended-configurator'
2015-07-28 07:56:12 +02:00
scrawl
7ba399fc92
Change a message to upper case spelling
...
More consistent with other loading messages
2015-07-28 03:21:44 +02:00
Stanislav Bas
03c2e11961
Update to upstream/master. Resolve merge conflicts
2015-07-27 13:54:13 +03:00
Marc Zinnschlag
420503d5fc
Merge remote-tracking branch 'smbas/fix-bug-2728'
2015-07-27 11:23:49 +02:00
Marc Zinnschlag
bafa86d3e9
Merge remote-tracking branch 'scrawl/master'
2015-07-27 11:10:16 +02:00
Stanislav Bas
812fffbadc
Don't inform about a nested row addition in proxy models for top-level tables
2015-07-26 20:25:46 +03:00
Stanislav Bas
2471e4d67a
Rework Table to use rowAdded() signal of a proxy model
2015-07-26 20:09:31 +03:00
Stanislav Bas
86b7d2a43d
Inform about a row addition after re-sorting in InfoTableProxyModel
2015-07-26 20:07:36 +03:00
Stanislav Bas
37fd733deb
Create a custom signal to inform about a row addition in IdTableProxyModel
2015-07-26 20:06:30 +03:00
Marc Zinnschlag
b2fdfbcfe4
Merge remote-tracking branch 'pkubik/distance-setting'
2015-07-26 11:01:12 +02:00
dteviot
04aee1fe20
extracted function reactionTimeActions().
2015-07-26 17:32:29 +12:00
dteviot
c7aacaee70
extracted function returnToStartLocation().
2015-07-26 17:29:32 +12:00
dteviot
5e519ef550
extract function isPackageFinished().
2015-07-26 17:29:01 +12:00
dteviot
ad0d807103
extracted function reactionTimeActions().
2015-07-26 17:28:32 +12:00
dteviot
9c0e3d6c28
extracted functions doPerFrameActionsForState() and onChooseActionStatePerFrameActions().
2015-07-26 17:25:44 +12:00
dteviot
76f95eafe7
extract function onWalkingStatePerFrameActions().
2015-07-26 17:25:00 +12:00
dteviot
5ec310dfba
extract function onIdleStatePerFrameActions().
2015-07-26 17:24:33 +12:00
dteviot
b3d5b47fea
extracted function UpdateActorsMovement().
2015-07-26 17:23:45 +12:00
scrawl
dff84adf7e
Fix weapon animation priority
2015-07-26 01:35:36 +02:00
dteviot
aba7225817
Removed some duplicated operations.
2015-07-26 11:15:21 +12:00
scrawl
41996b0aad
Don't play turning animations in first person mode
2015-07-25 18:59:16 +02:00
scrawl
e0ee2fc01b
Adjust the movement animation speed every frame ( Fixes #1921 )
2015-07-25 18:22:48 +02:00
Stanislav Bas
c088cd4fa9
Proper index creation for nested data
2015-07-25 18:32:13 +03:00
scrawl
278076e609
Include cleanup
2015-07-25 04:14:22 +02:00
scrawl
3bca3e73d4
Fix GetWeaponDrawn and GetSpellReadied script functions for creatures
2015-07-25 02:11:59 +02:00
scrawl
b3f5ac5dbb
Include cleanup
2015-07-25 02:11:49 +02:00
scrawl
e6b28d84f0
Outdated comment fix
2015-07-25 00:28:47 +02:00
scrawl
3f3c3d0ad3
Remove an already resolved todo comment
2015-07-24 23:28:43 +02:00
scrawl
4f6e5345cc
Include cleanup
2015-07-24 23:28:36 +02:00
Pawel Kubik
47922f6c35
Changed a settings variable responsible for number of loaded exterior cells.
2015-07-24 22:01:49 +02:00
scrawl
7f66339790
Remove a redundant function
2015-07-24 20:23:27 +02:00
scrawl
71bc22401f
Include cleanup
2015-07-24 18:23:23 +02:00
Marc Zinnschlag
fcf9ae42f4
Merge remote-tracking branch 'smbas/fix-table-proxy-bugs'
2015-07-24 10:29:08 +02:00
Rohit Nirmal
6d2d32485f
Fix building OpenCS with Qt 5.
2015-07-23 22:22:22 -05:00
Stanislav Bas
f5b1447c92
IdTableProxyModel refreshes the filter when the source model data or rows changed
2015-07-23 21:05:00 +03:00
Stanislav Bas
a7b3248ee7
Proper sorting of columns with enum values
2015-07-23 20:35:16 +03:00
scrawl
7e4e59efb9
Fix excessive auto-equipping in InventoryStore::removeItem ( Fixes #2792 )
2015-07-23 02:29:09 +02:00
scrawl
7900631d51
Print the missing player cell to error output
2015-07-23 02:29:09 +02:00
scrawl
8286dc6c5a
Player followers don't report crimes ( Fixes #2457 )
2015-07-23 02:29:09 +02:00
Marc Zinnschlag
6e3032efc1
Merge remote-tracking branch 'koncord/fix-gold-beh'
2015-07-22 08:30:43 +02:00
Koncord
6c3c85f0d4
Fix indent
...
Remove misc.hpp in containerstore.cpp
2015-07-20 21:53:20 +09:00
Marc Zinnschlag
f3d3cbc58b
Merge remote-tracking branch 'dteviot/refactoringAiWander'
2015-07-20 09:57:46 +02:00
Marc Zinnschlag
d2cd151f77
Merge remote-tracking branch 'kunesj/master'
2015-07-20 09:45:14 +02:00
dteviot
2a4d35b98c
fixed "comma at end of enumerator list" warning.
2015-07-20 18:20:57 +12:00
Koncord
7a86c8d8b6
Fix OpAddItem, OpGetItemCount and OpRemoveItem.
2015-07-20 12:48:19 +09:00
Koncord
a24df8cb66
Revert addImp() and remove()
...
add isGold() in MWWorld::Class
2015-07-20 12:43:58 +09:00
Koncord
9485aa5e44
Fix "removeitem gold_100" behavior
2015-07-20 09:53:08 +09:00
Koncord
aefcd1ad07
Fix "additem gold_100" behavior
2015-07-20 08:20:28 +09:00
Koncord
75e5023590
fix code duplication
2015-07-20 08:06:43 +09:00
Jiří Kuneš
a14a3c82de
added description of new syntax to the onRetrieveTag function comment
2015-07-19 19:52:50 +02:00
Marc Zinnschlag
9b3d5c958f
Merge remote-tracking branch 'scrawl/music'
2015-07-19 11:49:00 +02:00
Marc Zinnschlag
137d5e2586
Merge remote-tracking branch 'scrawl/master'
2015-07-19 11:46:06 +02:00
dteviot
00eef585af
renamed mPlayedIdle to mIdleAnimation.
2015-07-19 18:04:42 +12:00
dteviot
22f49128cc
replaced multiple booleans with single state variable.
2015-07-19 18:02:13 +12:00
dteviot
1ed6e95c07
Got rid of some radians to degrees to radians conversions.
2015-07-19 18:01:25 +12:00
dteviot
3ebe9fb34f
renamed mRotate to mTurnActorGivingGreetingToFacePlayer
2015-07-19 18:00:49 +12:00
scrawl
b01abe4d19
Stop title music when the game starts ( Fixes #2468 )
2015-07-19 02:08:24 +02:00
scrawl
1156668843
Render certain map markers on top of the player arrow ( Fixes #2559 )
2015-07-19 00:45:02 +02:00
Jiří Kuneš
a5b4e087c5
define owned colours in settings.cfg
2015-07-18 22:17:46 +02:00
Jiří Kuneš
cbc44b33ba
define crosshair owned colour in openmw_hud_box.skin.xml
2015-07-18 21:29:38 +02:00
scrawl
278a078e9d
Unify magic effect tick functions
...
- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
2015-07-18 20:39:45 +02:00
scrawl
77f1387da8
Include cleanup
2015-07-18 20:36:28 +02:00
Marc Zinnschlag
833ad5a2b4
Merge remote-tracking branch 'origin/master'
2015-07-18 17:48:05 +02:00
Marc Zinnschlag
cdfa3006a3
incorrect sBribe GMSTs for new omwgame files ( Fixes #2785 )
2015-07-18 17:47:50 +02:00
Marc Zinnschlag
b2ab0122ab
Merge branch 'scriptbuttons'
2015-07-18 17:37:43 +02:00
Jiří Kuneš
75f5972898
show owned - better settings
2015-07-18 17:13:20 +02:00
Marc Zinnschlag
f1ac440b78
do not allow editing of deleted scripts
2015-07-18 17:00:00 +02:00
Jiří Kuneš
df077f8649
color tooltip red when taking item would result in crime
2015-07-18 16:56:57 +02:00
Marc Zinnschlag
8763a3b3c3
make compilation delay configurable via a user setting
2015-07-18 15:32:38 +02:00
scrawl
111cf5462b
Merge pull request #666 from scrawl/animation
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Animation refactoring & fixes
2015-07-18 13:33:41 +02:00
Marc Zinnschlag
73b6df8280
put script compilation in script subview behind a timer
2015-07-18 13:09:17 +02:00
Marc Zinnschlag
b3ad983f1f
Merge remote-tracking branch 'scrawl/version'
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Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
2015-07-18 12:22:37 +02:00
Marc Zinnschlag
e921552053
Merge remote-tracking branch 'scrawl/opencs'
2015-07-18 11:58:20 +02:00
Marc Zinnschlag
edde1fb727
Merge remote-tracking branch 'scrawl/master'
2015-07-18 11:40:36 +02:00
Marc Zinnschlag
964cd44e96
Merge remote-tracking branch 'kunesj/master'
2015-07-18 11:34:04 +02:00
slothlife
f8f0380413
Fix for loading window icon on Windows
2015-07-17 21:41:53 -05:00
scrawl
58720e6a28
Fix the OpenCS rendering crash on exit ( Fixes #2735 )
2015-07-18 03:52:48 +02:00
scrawl
a33ca75742
Pass AnimPriority by const reference
2015-07-18 03:23:41 +02:00
scrawl
f09e4620b6
Move OpenMW version information to a textfile instead of compiling it in
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Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
scrawl
c783b50a83
Fix config file priority in the launcher to match OpenMW
2015-07-18 01:38:35 +02:00
scrawl
6e493500c9
Show custom map markers on the tooltip of the world map marker ( Fixes #2711 )
2015-07-18 00:14:11 +02:00
scrawl
41bed4c7d9
Use multimap to speed up custom map marker code
2015-07-17 20:49:10 +02:00
Jiří Kuneš
4a6d806127
fixed comment, save settings to member variable, removed usless include, changed variable to const
2015-07-17 20:30:00 +02:00
Jiří Kuneš
e68b388d16
removed setCrosshairOwned from windowmanager
2015-07-17 19:13:45 +02:00
Jiří Kuneš
c019f8e23d
use correct mechanics manager
2015-07-17 18:49:47 +02:00
Jiří Kuneš
15107ca5cf
crosshair owned - settings option
2015-07-17 17:48:38 +02:00
Jiří Kuneš
66edae9b93
change collor of crosshair
2015-07-17 17:29:00 +02:00
Jiří Kuneš
72728b9c01
disable cusor when item/container is owned
2015-07-17 16:32:35 +02:00
Marc Zinnschlag
5febb96012
do not try to jump to source location for errors that do not have a source location
2015-07-17 13:59:50 +02:00
Marc Zinnschlag
f665919046
consider column when jumping to error in source text
2015-07-17 13:53:22 +02:00
Marc Zinnschlag
0abd29a3b4
jump to line in source text when clicking on an error in error table
2015-07-17 13:42:25 +02:00
Marc Zinnschlag
100af80388
made error table read only
2015-07-17 13:06:51 +02:00
Marc Zinnschlag
56ed0926bd
improved error table layout
2015-07-17 12:45:08 +02:00
Marc Zinnschlag
eab1ec9160
consider script warning settings for script subview
2015-07-17 11:52:59 +02:00
scrawl
91d71d0fcd
Disable MyGUI's scrollbar autorepeat ( Fixes #2779 )
...
We are currently using a custom implementation so as to support MyGUI version 3.2.1. When compiled with 3.2.2 or later, we need to disable MyGUI's autorepeat so that it doesn't interfere with ours.
2015-07-17 03:39:09 +02:00
scrawl
660e7f5d89
Don't update animation states in skipAnim mode ( Fixes #2782 )
2015-07-17 03:28:17 +02:00
scrawl
cc59493cb2
Don't restart the jump animation when equipping a different weapon ( Fixes #2286 )
2015-07-16 20:03:16 +02:00
scrawl
b5c79738f1
Fix enchantments casting more than once per button press, broken by a1432b0255
2015-07-16 19:56:09 +02:00
scrawl
f6f82d433c
Fix bug with loop key assignment
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Animations with time of "loop start" == time of "loop stop" were not getting their loop times assigned correctly.
This fixes incorrect playing of the jump animation, one aspect of Bug #2286 .
2015-07-16 19:55:05 +02:00
Marc Zinnschlag
9b12b4f1e2
refactored mapping from message severity enum to string
2015-07-16 14:46:02 +02:00
Marc Zinnschlag
2d8a78726d
improved error reporting
2015-07-16 14:09:14 +02:00
Marc Zinnschlag
2016ff773f
display script errors in script subview
2015-07-16 12:36:20 +02:00
scrawl
f8d360190d
Remove an unneeded virtual
2015-07-15 19:10:09 +02:00
scrawl
992b770315
Don't set OnPcEquip for items that failed to equip ( Fixes #2776 )
2015-07-15 18:52:23 +02:00
scrawl
17ada63fcb
Don't play turning animations on the upperbody when in first person mode ( Fixes #2287 )
2015-07-15 16:43:11 +02:00
scrawl
3656851750
Remove the now unused changeBlendMask
2015-07-15 16:43:11 +02:00
scrawl
83cceeee72
Use the extended animation priority for Block animations, allow starting attacks during a block animation ( Fixes #2761 )
2015-07-15 16:43:11 +02:00
scrawl
cf14d1748c
Use the extended animation priority for Hit animations
2015-07-15 16:33:10 +02:00
scrawl
50db6ed396
Use the extended animation priority for weapon animations
2015-07-15 14:40:36 +02:00
scrawl
e93a578f23
Extend the animation priority system to one priority value per bone group / distinct blend mask
2015-07-15 14:18:31 +02:00
scrawl
335ef97cf5
Rename Animation::Group to Animation::BlendMask
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The old naming is problematic, because the term group was being used for another feature (text key groups) already.
2015-07-15 13:49:16 +02:00
Marc Zinnschlag
df027b3498
hooked up script subview buttons to bottom box (enables add and clone)
2015-07-14 13:52:48 +02:00
Marc Zinnschlag
cf1fb76bb4
fixed deleted button sensitivity state
2015-07-14 13:34:13 +02:00
Marc Zinnschlag
0860c27b03
improving consistency of subview layouts
2015-07-14 11:49:41 +02:00
Marc Zinnschlag
2202973c24
replaced the script subview status bar with a bottom box (including a status bar)
2015-07-14 10:05:45 +02:00
scrawl
de6dc21552
Create hardware cursors in advance ( Fixes #2660 )
2015-07-13 23:36:25 +02:00
scrawl
dca4704b4b
Print exceptions in CharacterCreation::spawnDialog
2015-07-13 18:40:05 +02:00
scrawl
f1b52c964a
Select the current resolution in resolution list on game start ( Fixes #2768 )
2015-07-13 18:00:41 +02:00
Marc Zinnschlag
fc6c14614b
added user settings option to toggle toolbars in single-record subviews
2015-07-13 12:52:18 +02:00
Marc Zinnschlag
749eff5259
renaming a few user settings categories
2015-07-13 09:42:16 +02:00
Marc Zinnschlag
d22f8703e5
Merge remote-tracking branch 'dteviot/refactoringAiWander'
2015-07-13 09:09:01 +02:00
dteviot
ddeabcdfbe
Removed unused field that was giving compiler warning.
2015-07-12 17:15:41 +12:00
dteviot
e294cd95cd
extracted function playIdleDialogueRandomly()
2015-07-12 17:15:14 +12:00
dteviot
22059d68f6
Remove duplicated code.
2015-07-12 17:14:48 +12:00
dteviot
0b089a5564
extracted function evadeObstacles()
2015-07-12 16:38:36 +12:00
dteviot
1ef78b1e56
extracted playGreetingIfPlayerGetsTooClose()
2015-07-12 16:37:31 +12:00
dteviot
df421fce92
extracted function setPathToAnAllowedNode()
2015-07-12 16:35:15 +12:00
dteviot
b508846a64
Renamed mStoredAvailableNodes to mPopulateAvailableNodes.
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Don't call getAllowedNodes() needlessly.
2015-07-12 16:32:48 +12:00
Marc Zinnschlag
b97a4cee44
added button bar to script subview
2015-07-11 16:09:13 +02:00
Marc Zinnschlag
dacb93c57f
Merge remote-tracking branch 'scrawl/coverity_scan'
2015-07-11 11:53:43 +02:00
scrawl
0ed3e3e489
Fix cout/cerr mixup
2015-07-11 04:27:41 +02:00
scrawl
24ae1d5ace
Fix some issues found by coverity
2015-07-11 03:34:08 +02:00
scrawl
667c80fb2a
Add brackets around a correct expression to fix coverity warning
2015-07-11 03:34:08 +02:00
scrawl
ebdd5dc993
Fix code that I forgot to uncomment (thanks coverity)
2015-07-11 03:34:08 +02:00
Alexander "Ace" Olofsson
12f413ba9b
Don't instantiate specialized templates
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This fixes the VS2012 build issue
2015-07-10 20:21:55 +02:00
Marc Zinnschlag
ba9a9d16bb
Merge remote-tracking branch 'scrawl/master'
2015-07-10 09:06:04 +02:00
Marc Zinnschlag
08d2b196bd
Merge remote-tracking branch 'ace/explicit-instantiation'
2015-07-10 08:58:53 +02:00
scrawl
f12619b86a
Implement fStromWindSpeed ( Fixes #2764 )
2015-07-10 02:34:00 +02:00
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
2015-07-09 19:22:04 +02:00
Alexander "Ace" Olofsson
b1cc74dd9a
Explicity instantiate MWMechanics::Stat
2015-07-09 14:41:37 +02:00
Marc Zinnschlag
87a089d6b6
Merge remote-tracking branch 'dteviot/Bug2726'
2015-07-09 07:49:42 +02:00
dteviot
f1774ee7c3
Fixed compile failing on OSX and Linux.
2015-07-08 19:34:33 +12:00
dteviot
52cf8541f5
End point tolerance restored to 64 units.
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Corrected problem pointed out by Scrawl.
Destination needs tolerance of 64 to avoid overcrowding.
2015-07-08 18:41:03 +12:00
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
2015-07-07 19:19:37 +02:00
dteviot
40a925ad37
Merge branch 'Bug1317MakeExtraWaypoints' into Bug2726
2015-07-07 18:16:15 +12:00
MiroslavR
13f289d1a5
Fix calculation of selected blocks in ScriptEdit
2015-07-06 16:35:45 +02:00
Marc Zinnschlag
e89614a35d
Merge remote-tracking branch 'origin/master'
2015-07-06 13:10:04 +02:00
Marc Zinnschlag
88f1220a77
Merge remote-tracking branch 'dteviot/Bug2726'
2015-07-06 13:07:40 +02:00
scrawl
49c07de773
Merge pull request #643 from ace13/win-build-fix
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Fix build error and a pair of warnings
2015-07-05 22:24:24 +02:00
Alexander "Ace" Olofsson
aaaee74a4d
Fix the comments
2015-07-05 21:56:04 +02:00
Stanislav Bas
47d21ff4b3
Add edit locking to ExtendedCommandConfigurator
2015-07-05 22:49:48 +03:00
Stanislav Bas
3c6bc74062
Close the extended configurator when all respective records were removed outside
2015-07-05 22:10:37 +03:00
Marc Zinnschlag
e0781a5d70
Merge remote-tracking branch 'scrawl/master'
2015-07-05 20:47:04 +02:00
Marc Zinnschlag
6c5dc5c7a0
Merge remote-tracking branch 'smbas/fix-cell-creating'
2015-07-05 20:43:59 +02:00
Stanislav Bas
ceb3dea55c
Rewording of the user setting for extended configuration
2015-07-05 20:11:21 +03:00
scrawl
531bca1273
Add a threshold for changing aicombat targets ( Fixes #2755 )
2015-07-05 18:09:13 +02:00
Stanislav Bas
6162a46fbe
Update to upstream/master. Resolve the merge conflict
2015-07-05 16:15:48 +03:00
Marc Zinnschlag
432384d280
Merge remote-tracking branch 'scrawl/aicombat'
2015-07-05 14:47:20 +02:00
Marc Zinnschlag
ea1ddb5c9f
Merge remote-tracking branch 'smbas/feature-dialogue-edit-id'
2015-07-05 14:44:33 +02:00
Stanislav Bas
3ffa0aa185
Count of nested columns can be retrieved for a collection with no records
2015-07-05 15:36:41 +03:00
dteviot
1239667cb4
AiWander uses points between PathGrid points ( Fixes #1317 )
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When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points.
2015-07-05 18:21:35 +12:00
dteviot
eb2aa965b9
Extracted function SetCurrentNodeToClosestAllowedNode()
2015-07-05 18:17:18 +12:00
dteviot
76f20b8b20
fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning.
2015-07-05 18:10:02 +12:00
dteviot
0095737c40
Use correct type of variable. Remove unnecessary casts.
2015-07-05 18:09:14 +12:00
dteviot
f942db2b27
Simplified code.
2015-07-05 18:08:09 +12:00
dteviot
9a02a85a24
Pulled duplicate code into function.
2015-07-05 18:07:14 +12:00
scrawl
c90841d649
Fix head tracking for NPCs
2015-07-04 21:00:01 +02:00
Stanislav Bas
4fbd24206b
ExtendedCommandConfigurator: layout changes
2015-07-04 20:47:10 +03:00
Stanislav Bas
880bc31ddf
TableBottomBox: Creator/Configurator can be closed via Escape
2015-07-04 20:30:02 +03:00
Stanislav Bas
c1b06538dc
Add Edit 'ID' action for nested fields
2015-07-04 19:55:48 +03:00
Stanislav Bas
30fd711a47
TableEditIdAction: prevent creation of a UniversalId with Type_None
2015-07-04 19:39:53 +03:00
Stanislav Bas
86dc5a2c67
Add Edit 'ID' action for nested tables
2015-07-04 19:27:59 +03:00
Stanislav Bas
464e674a81
Rework Table (view) code to use a TableEditIdAction
2015-07-04 18:51:39 +03:00
Stanislav Bas
6b34845168
Create a separate class for Edit 'ID' action to use in tables' context menus
2015-07-04 18:49:32 +03:00
dteviot
fae93e3d82
Bugfix: was not resetting mStuckCount.
2015-07-04 19:00:27 +12:00
dteviot
46a654286b
Remove fix for #1317
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Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
2015-07-04 18:57:56 +12:00
dteviot
164994f3d3
Made PathFinder::buildPath() private.
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Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
2015-07-04 18:47:26 +12:00
scrawl
6bcea21e14
Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876 )
2015-07-04 05:19:05 +02:00
Stanislav Bas
1f826476ff
Fix build error
2015-07-04 02:02:22 +03:00
Stanislav Bas
ff3c9a6fb2
ExtendedCommandConfigurator: the perform button is now the default for the widget
2015-07-03 23:35:00 +03:00
Stanislav Bas
e664ef7578
ExtendedCommandConfigurator: the perform button takes the name of the command that is executed
2015-07-03 23:15:26 +03:00
Stanislav Bas
05cc130212
The configuration panel gets a focus when opening
2015-07-03 22:31:38 +03:00
Stanislav Bas
95d16b24c0
ExtendedCommandConfigurator: disable the perform button when all tables are unchecked
2015-07-03 22:25:56 +03:00
Stanislav Bas
260f6f22ae
TableBottomBox adjusts its size according to the current widget size
2015-07-03 22:07:37 +03:00
Stanislav Bas
d73fd471c3
IdContextMenu: don't add Edit action if it's already in the context menu
2015-07-03 19:07:44 +03:00
Stanislav Bas
61ab0ba482
Prevent the Edit 'ID' action for the current ID of the dialogue subview
2015-07-03 18:48:13 +03:00
Stanislav Bas
149cb9d004
IdContextMenu: if the ID field is empty show the standard context menu (if available)
2015-07-03 16:51:47 +03:00