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328 commits

Author SHA1 Message Date
Bret Curtis
5f0f2f0f16 rename to better reflect what is going on per AnyOldName3 comment; added none option 2020-05-01 00:34:31 +02:00
Bret Curtis
aca223f6c8 fix unrelated rst issue; rename to bounds 2020-04-30 17:41:26 +02:00
Bret Curtis
980525cba4 better said 2020-04-29 17:08:12 +02:00
Bret Curtis
ae729a1ac7 add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items 2020-04-29 16:36:48 +02:00
Bret Curtis
3ba77b933a "compute tight scene bounds" reset back to true until it is decided how best to handle this in settings 2020-04-27 08:45:52 +02:00
bzzt
dc33eeadf1 tightscenebound is uncessary after water bbfix 2020-04-27 08:42:46 +02:00
Andrei Kortunov
e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 2020-04-01 19:57:04 +04:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
Capostrophic
624a9ac353 Force shaders for objects affected by new envmap option 2020-03-04 14:06:22 +03:00
Capostrophic
2b3ecff004 Remove broken fixed function pipeline support
Added by mistake
2020-03-03 21:50:50 +03:00
Capostrophic
6999f1fd28 Add an option to apply lighting to environment maps 2020-03-03 20:08:59 +03:00
Capostrophic
122dffe4c1 Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
2020-02-09 14:41:38 +03:00
Andrei Kortunov
71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
elsid
6be103bc54
Increase recast scale factor and tile size
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
2019-11-30 13:19:27 +01:00
Capostrophic
ae1f456b0a Default setting value tweaks 2019-11-12 18:38:52 +03:00
bzzt
b6ed2f1718 Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
Michael Stopa
e4bec88a68 Implement mouse wheel bindings (bug #2679) 2019-10-30 20:45:51 +04:00
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
Shields holstering support
2019-10-22 16:46:12 +02:00
Andrei Kortunov
d3a3b2f1f6 Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
elsid
bfe6005ed4
Increase default recast scale factor
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
2019-10-07 21:29:46 +02:00
elsid
cbf8deeb31
Remove unused default settings 2019-10-07 21:05:41 +02:00
AnyOldName3
d460e407ab Merge branch 'framelimit' into 'master'
Default framelimit

See merge request OpenMW/openmw!54
2019-07-27 12:54:36 +00:00
wang ryu
d4ec446141 default framelimit 2019-07-27 13:37:00 +00:00
Justin Ivany
643f259cbf Adding option for cursor speed when using gamepad 2019-07-02 11:19:10 +00:00
Alexei Dobrohotov
632e7b973b
Merge pull request #2349 from akortunov/pinning
Allow to maximize windows via Shift + Double Click
2019-05-04 20:21:30 +03:00
Andrei Kortunov
4513c5516c Increase the viewing distance cap in the slider when the Distant Terrain is enabled 2019-05-03 10:23:10 +04:00
Andrei Kortunov
c5ac580e74 Allow to maximize windows via Shift + Double Click (feature #3999) 2019-05-01 20:15:11 +04:00
Alexei Dobrohotov
5e405ca679
Merge pull request #2347 from akortunov/pinning
Make pinnable windows hiding persistent
2019-04-25 20:15:05 +03:00
Andrei Kortunov
8e48493264 Make pinnable windows hiding persistent (feature #4994) 2019-04-25 21:05:43 +04:00
Capostrophic
34ea9ea813 Add an option to restore MCP-like movement behavior 2019-04-24 16:21:12 +03:00
Capostrophic
c7ac06b960 Always account for every follower travelling 2019-04-24 16:21:12 +03:00
Capostrophic
fcf679de49 Make the default vertical FOV in line with vanilla (bug #4933) 2019-04-14 18:13:21 +03:00
Andrei Kortunov
35facc5cde Add an option to use casting animations for magic items (feature #4962) 2019-04-08 15:41:29 +04:00
Andrei Kortunov
bbb1fdd92f Reduce default composite map distance to decrease GPU loading 2019-03-23 14:25:44 +04:00
elsid
f2e47d640d
Add option to limit max number of navmesh tiles 2019-03-08 17:39:04 +03:00
Andrei Kortunov
9398117ea7 Allow to do not reflect terrain 2019-03-02 14:26:14 +04:00
Andrei Kortunov
00ab552184 Add more settings to water reflections in exteriors (feature #4859) 2019-03-02 14:26:14 +04:00
Andrei Kortunov
56fea4b062 Add setting to control composite geometry size 2019-03-01 18:02:40 +04:00
bzzt
9d44e18af6 Allow to configure terrain vertex LOD 2019-03-01 18:02:38 +04:00
bzzt
fd94d7f7ff Make Distant Terrain more configurable (feature #4890) 2019-03-01 14:51:13 +04:00
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
2019-02-23 08:38:30 +01:00
Capostrophic
4138e29ca4 Add option to restore the previous ammo behavior 2019-02-22 17:18:23 +03:00
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
2019-02-22 15:03:01 +01:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
2019-02-20 15:35:49 +00:00
elsid
9626b6ec42
Add option to disable DetourNavigator component to find paths 2019-02-16 15:50:58 +03:00
Capostrophic
39dcbacf44 Option to disable controller (feature #3980) 2019-02-15 18:40:22 +03:00
AnyOldName3
abe9ba736e Add line breaks to make settings more readable. 2019-01-31 15:00:04 +00:00
AnyOldName3
556c9a3382 Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
AnyOldName3
e2515f6db7 Merge branch 'master' into osgshadow-test-vdsm 2018-12-18 19:51:27 +00:00
Capostrophic
7b5932a49d Add Invert X Axis option (feature #3610) 2018-12-01 19:08:02 +03:00
AnyOldName3
0a409c0ab8 Make shadow map front-face culling configurable 2018-12-01 00:26:43 +00:00
AnyOldName3
dd207d9e54 Make the shadow polygon offset parameters configurable 2018-11-30 00:55:54 +00:00
AnyOldName3
642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-29 01:19:01 +00:00
Andrei Kortunov
92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
AnyOldName3
3785ba6aa0 Merge upstream/master 2018-10-30 22:38:09 +00:00
elsid
49d81241db Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
elsid
abc51a8a17 Add settings option to set max number of polygons per navmesh tile 2018-10-28 15:36:47 +03:00
Andrei Kortunov
e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
elsid
ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
7c80bb9411
Support multiple threads for async nav mesh updater 2018-10-13 22:16:34 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
elsid
c3298d13a6
Add log sinks (stdout and file) 2018-10-13 22:16:31 +03:00
elsid
c26773bd29
Log update NavMesh status 2018-10-13 22:16:29 +03:00
elsid
faaf50446d
Option to initially enable NavMesh render 2018-10-13 22:16:28 +03:00
elsid
ed3a255f65
Do not use NavMesh to find changed tiles 2018-10-13 22:16:28 +03:00
elsid
373adc6ec4
Option to enable/disable file names revisions 2018-10-13 22:16:27 +03:00
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file 2018-10-13 22:16:26 +03:00
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log 2018-10-13 22:16:26 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path 2018-10-13 22:16:25 +03:00
AnyOldName3
0124be5713 Merge upstream/master 2018-10-10 21:23:19 +01:00
Capostrophic
ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab 2018-09-26 21:21:03 +03:00
Andrei Kortunov
62f6f174cf Show attack speed of ranged weapons 2018-09-19 12:23:21 +04:00
Andrei Kortunov
adbaeb7cca Improve GUI scaling (bug #3288) 2018-09-12 14:31:01 +04:00
AnyOldName3
80082308f0 Merge upstream (shadermanager log system revamp) 2018-08-17 18:22:13 +01:00
Yohaulticetl
7e9ce99062 Made the werewolf check optional 2018-08-14 19:56:40 +02:00
Yohaulticetl
d19cbdb652 Factored strength into hand-to-hand combat 2018-08-14 19:44:03 +02:00
AnyOldName3
3b3721897d Make indoor shadows disableable. 2018-08-08 23:56:11 +01:00
AnyOldName3
a2b54714d4 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-08-08 23:28:06 +01:00
Capostrophic
ab29f9e13f Add permanent barter disposition change option (feature #3103) 2018-08-01 17:31:35 +03:00
AnyOldName3
85aba2e1da Add toggleable shadow debug overlay. 2018-06-28 17:24:36 +01:00
AnyOldName3
553094669b Merge upstream/master (& fix merge conflicts) 2018-06-20 00:11:23 +01:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360 2018-06-13 21:16:28 +02:00
Andrei Kortunov
fea34bd73f Added support for per-group animation files 2018-06-08 17:04:15 +04:00
AnyOldName3
759e6fb804 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-05-27 15:41:42 +01:00
scrawl
31ea7c8edd
Revert "set rebalance soul gem values to true by default"
This reverts commit 2963524a01.
2018-05-27 10:43:31 +00:00
declan-millar
2963524a01 set rebalance soul gem values to true by default 2018-05-22 12:59:27 +01:00
declan-millar
9ed4f33048 Replace spelling: soulgem -> soul gem 2018-05-21 19:10:24 +01:00
AnyOldName3
86ce33f437 Update documentation 2018-05-21 16:00:51 +01:00
declan-millar
78e79d5775 Add advanced option to Rebalance soulgem values to the launcher 2018-05-21 13:33:42 +01:00
AnyOldName3
feac7bd88e Use 3 shadow maps by default as 1 sucks. 2018-05-20 00:17:06 +01:00
AnyOldName3
5d05aadb37 Begin to let settings toggle between CSM and PSSM 2018-05-17 16:57:01 +01:00
AnyOldName3
44b2cf2b7f Merge upstream. 2018-05-11 19:15:04 +01:00
scrawl
0982d2175a
Merge pull request #1473 2018-04-09 20:23:43 +00:00
scrawl
35300c04cd
Merge pull request #1671 2018-04-09 20:23:35 +00:00
Capostrophic
cddc0914c8 Option to charge for all companions travelling (fixes #4064) 2018-04-09 19:19:50 +03:00
scrawl
c610b8acc8
Merge pull request #1649 2018-04-02 17:37:31 +00:00
scrawl
80a8ef6d49
Merge pull request #1661 2018-04-02 17:18:39 +00:00
Capostrophic
baaf65bc2c Add vanilla enchanted weaponry behavior option, on by default (fixes #4136) 2018-03-31 11:46:23 +03:00