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165 commits

Author SHA1 Message Date
scrawl
c4d518132f With the 1x1 background window trick, we can apply VSync without restart. Some issues left though. 2013-02-05 19:22:08 +01:00
scrawl
5334934612 Listen to render window updates and properly activate/deactivate occlusion queries pre/post update. 2013-02-03 18:03:09 +01:00
scrawl
15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
Chris Robinson
d2f5a886c7 Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
Chris Robinson
63e685ea39 Add a method to get the Animation from a Ptr 2013-01-16 09:59:19 -08:00
scrawl
282601d6e9 support the allowSkipping extra parameter for playBink command. 2013-01-07 13:19:52 +01:00
scrawl
faad64b254 Esc cancels the video 2012-12-12 01:13:53 +01:00
scrawl
c4facc233e Merge branch 'master' into videoplayback
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
2012-12-01 11:30:51 +01:00
emoose
cadc753216 Fixed: engine: Bug Stop animations when paused better fix; scene: Bug Teleporting and using loading doors linking within the same cell reloads the cell
Bug  fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug  fix is only tested in interiors (ToddTest)
2012-11-03 19:29:55 +00:00
scrawl
73c69e8eda video playback 2012-09-25 02:35:50 +02:00
scrawl
9106e5307c moved global map from RenderingManager to gui and removed world method 2012-09-21 14:11:01 +02:00
scrawl
86cfc91ef3 global map rendering 2012-09-20 13:56:37 +02:00
scrawl
3e794a6087 remove useless member and removed a warning 2012-09-15 01:02:07 +02:00
scrawl
2793096b50 Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
2012-09-15 00:57:29 +02:00
Marc Zinnschlag
b7c9285b24 added support for out of world rendering 2012-09-14 21:12:16 +02:00
scrawl
6ac2a12296 item selection working on the preview 2012-09-14 14:34:18 +02:00
scrawl
eef750e6b0 race selection preview 2012-09-13 19:03:31 +02:00
scrawl
4f3eb3c34a character preview WIP 2012-09-13 00:54:32 +02:00
scrawl
c27ff546e4 shader cache 2012-09-02 19:40:26 +02:00
scrawl
5834b4baa5 door markers on the local map 2012-08-28 17:30:34 +02:00
greye
e6c3e0744e tvm update and fix 2012-08-19 10:37:51 +04:00
greye
5b2b378f25 tvm script instruction 2012-08-18 18:05:10 +04:00
greye
0e6e141fd4 camera control related script instructions 2012-08-17 15:20:57 +04:00
greye
6961830efb using real player eye direction when moving 2012-08-17 15:19:44 +04:00
greye
392e6efcb5 initial player rendering 2012-08-17 15:19:43 +04:00
greye
6f87c0c36d preview mode, advanced vanity support 2012-08-17 15:19:43 +04:00
greye
c46eeaa100 initial 3d-person camera support 2012-08-17 15:19:43 +04:00
greye
45306e4bc3 fixed rotation adjustment 2012-08-11 13:23:54 +04:00
greye
5018db3332 removed some redundant code, added some comments 2012-08-11 12:13:16 +04:00
greye
38b06aee6c resolving conflicts 2012-08-09 21:49:00 +04:00
greye
ec9cf4d3c6 rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
greye
ff62770657 World::isUnderwater(), World::isSwimming() 2012-08-03 14:42:09 +04:00
greye
0e3f70413e a very little comments 2012-07-31 16:52:21 +04:00
scrawl
4434fb640e Merge branch 'master' into shadersystem 2012-07-17 19:12:02 +02:00
guidoj
0549e949ba Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
scrawl
3537af051d removed the old shader helper 2012-07-10 00:17:52 +02:00
scrawl
a1e48b0feb builds now 2012-07-03 22:48:16 +02:00
Marc Zinnschlag
87667ab57e Issue : Ptr related include cleanup 2012-07-03 13:55:53 +02:00
Marc Zinnschlag
76174098c7 Issue : CellStore moved from ESMS to MWWorld 2012-06-29 16:48:50 +02:00
scrawl
63ce143a04 fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
scrawl
69e6bc6588 add water settings to settings window 2012-05-29 06:45:44 +02:00
scrawl
f6a6684685 when the resolution changes, adjust camera aspect ratio and recreate compositors 2012-05-27 21:39:18 +02:00
scrawl
656a8f1be9 working menu transparency slider 2012-05-23 01:32:36 +02:00
Marc Zinnschlag
7938566004 Merge remote branch 'scrawl/graphics'
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
2012-05-21 11:24:36 +02:00
scrawl
933a40de14 better floating object label positioning. 2012-05-14 21:37:43 +02:00
scrawl
9cf6f27f96 small fix 2012-04-29 03:38:00 +02:00
scrawl
11ebae3be2 toggleCompositors command useful for debugging 2012-04-29 03:33:10 +02:00
scrawl
e443455612 Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics 2012-04-24 00:54:35 +02:00
Marc Zinnschlag
35f478071e Issue : deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
scrawl
c6da3872b4 light improvements 2012-04-19 20:59:57 +02:00
scrawl
2a4fcf42a3 basic shadows 2012-04-11 18:53:13 +02:00
scrawl
622fb568cf removed MRT setting and figure it out automatically 2012-04-05 19:27:54 +02:00
scrawl
d393f2dd4b Merge branch 'master' into water 2012-04-03 14:06:14 +02:00
scrawl
342464530d rotated map working 2012-04-02 19:37:24 +02:00
scrawl
b380e71832 fixed underwater wireframe mode 2012-04-02 14:32:21 +02:00
Marc Zinnschlag
6022d3ab13 Merge remote branch 'corristo/pgrd-rendering'
reduced cout spam.

Conflicts:
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	components/bsa/bsa_archive.cpp
	libs/openengine/bullet/physic.hpp
2012-04-02 12:04:47 +02:00
Nikolay Kasyanov
057c2f2e2a Merge branch 'master' into pgrd-rendering
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
2012-03-31 13:42:13 +04:00
Marc Zinnschlag
2d2af4b28a Merge remote branch 'scrawl/terrain18' into terrain
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
	components/esm_store/cell_store.hpp
2012-03-30 15:38:14 +02:00
scrawl
30d27fa83f Merge branch 'master' into occlusionquery
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
2012-03-30 15:00:04 +02:00
scrawl
4a6d034591 Merge branch 'master' into occlusionquery
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	components/esm_store/cell_store.hpp
2012-03-30 14:39:42 +02:00
Nikolay Kasyanov
b21a6291f7 Merge branch 'master' into pgrd-rendering
Conflicts:
	apps/openmw/mwrender/renderingmanager.hpp
	apps/openmw/mwscript/docs/vmformat.txt
	apps/openmw/mwscript/miscextensions.cpp
	apps/openmw/mwworld/world.hpp
2012-03-30 02:50:30 +04:00
scrawl
79c2a2e465 implemented toggleWater (twa); formatting again 2012-03-29 18:33:08 +02:00
scrawl
f497813043 formatting, added Water::setHeight 2012-03-29 15:49:24 +02:00
Nikolay Kasyanov
c3357c4396 Merge branch 'master' into pgrd-rendering
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	apps/openmw/mwscript/docs/vmformat.txt
2012-03-29 13:27:13 +04:00
scrawl
39b3afb98f use camera height instead of player height for underwater check 2012-03-29 05:03:34 +02:00
scrawl
47c3e92db1 removed the unused ray scene query 2012-03-28 21:42:41 +02:00
scrawl
e6303fc3f4 Merge branch 'master' into water
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
2012-03-28 21:37:20 +02:00
scrawl
53d4be5cf6 object pickup should work everywhere 2012-03-25 20:52:56 +02:00
scrawl
743ea0c9be use hardware occlusion query for sun glare effect 2012-03-24 17:59:26 +01:00
scrawl
5fba52c238 Merge branch 'terrain18' into occlusionquery
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
2012-03-24 15:14:33 +01:00
scrawl
f2a7acb102 Merge branch 'next' into terrain
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.cpp
2012-03-24 13:19:17 +01:00
scrawl
f4898539e9 added some code that doesn't do anything yet, waiting for ogre 1.8 2012-03-24 13:06:01 +01:00
Jason Hooks
51fb9e67cd Merge 2012-03-18 21:31:31 -04:00
scrawl
2edd7e59f4 some fixes and facilities for saving the fog of war to disk 2012-03-14 20:44:06 +01:00
Nikolay Kasyanov
11f957a64d Feature (In Progress) Render Path Grid
cubes for path grid points
strange crash when trying to get path grids from Debugging
2012-03-10 20:03:00 +04:00
scrawl
5b38b17baf local map rendering (nothing to see yet, as it is not displayed in GUI) 2012-03-10 15:28:18 +01:00
scrawl
f2c3616638 Merge branch 'next' into terrain_next
Conflicts:
	CMakeLists.txt
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	cmake/FindOGRE.cmake
2012-02-28 21:49:45 +01:00
scrawl
f79bf1f300 fog 2012-02-26 13:13:29 +01:00
scrawl
aad8f6605e send a raycast through the physics engine to check if sun is visible 2012-02-24 16:12:43 +01:00
scrawl
d9c02ca526 - added isCellExterior / isCellQuasiExterior methods to World
- interior now have the sun disabled properly (and ambient managed by cell, not sky)
2012-02-23 21:12:06 +01:00
scrawl
90af78e3b8 attempt to fix openmw's lighting (restored the sun, set proper ambient value outside)
- the fix should remain in this branch since the main branch still has the lighting by caelum
2012-02-23 20:33:34 +01:00
scrawl
41a8b22ebd implemented weather transitions (currently only blends the clouds) 2012-02-22 19:17:37 +01:00
Marc Zinnschlag
db205cf8aa Merge remote branch 'scrawl/next' into test
Conflicts:
	libs/openengine
2012-02-20 14:54:08 +01:00
scrawl
f81b615976 implemented script functions FadeIn, FadeOut, FadeTo 2012-02-18 18:25:28 +01:00
gugus
597e670eef corrected the light problem 2012-02-10 14:51:49 +01:00
Marc Zinnschlag
16bc374921 animation updates were hooked up to the wrong update function 2012-01-23 14:33:06 +01:00
Jason Hooks
ec94ecacaf Zinis branch merge 2012-01-22 15:02:38 -05:00
Jason Hooks
a0838369b2 Very basic exterior water 2012-01-21 20:05:08 -05:00
Jacob Essex
18108c02a7 Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered 2012-01-21 16:59:08 +00:00
Jason Hooks
84f45b1972 underwater view 2012-01-20 17:59:56 -05:00
Jason Hooks
2aad3a0bd8 Correct water levels 2012-01-19 23:29:07 -05:00
Jason Hooks
ff2bbc9fc5 Transparent water 2012-01-18 22:42:07 -05:00
Jason Hooks
653d999ac4 Animation creatures 2011-12-26 19:23:46 -05:00
Jason Hooks
88c427543b Deleting animations; Empty Functions/Planning 2011-12-25 22:37:26 -05:00
Jason Hooks
ee98a2af1a Empty npcs 2011-12-09 00:08:30 -05:00
Jason Hooks
16ff2a7a1b Changing to Actors;NPCAnimation;CreatureAnimation 2011-11-24 01:48:54 -05:00
Jason Hooks
0d3338f867 Some naming changes 2011-11-22 02:39:28 -05:00
Marc Zinnschlag
0f4adc39b3 added animation-related script instructions 2011-11-21 14:08:44 +01:00
Marc Zinnschlag
51d5c7cd59 Merge remote branch 'jhooks/mwrender' into mwrender
Conflicts:
	apps/openmw/engine.cpp

- fixed code that did not compile
- removed tons of tabs
- more clean up
2011-11-21 12:52:28 +01:00
Jason Hooks
7319f7a8c6 Many bugs fixed related to changing cells 2011-11-19 01:01:19 -05:00