scrawl
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e410eb5273
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Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
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2014-01-17 10:55:46 +01:00 |
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scrawl
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fe66012bcd
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Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
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2014-01-17 10:55:46 +01:00 |
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scrawl
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d544551f61
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
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2014-01-15 15:50:45 +01:00 |
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scrawl
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7534fc968d
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Minor acrobatics fixes
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2014-01-15 14:53:30 +01:00 |
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scrawl
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28a2585106
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Unsheath weapon in AiWander
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2014-01-15 14:53:29 +01:00 |
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scrawl
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da3295d69c
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
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scrawl
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d0500e8124
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
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scrawl
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de64c57179
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Fix some typos and accidental commit
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2014-01-15 14:53:28 +01:00 |
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greye
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61707694e8
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fix memory leak in AISequence
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2014-01-14 16:22:50 +04:00 |
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greye
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15d946415e
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minor cleanup
Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
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2014-01-14 12:46:53 +04:00 |
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scrawl
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52b9ebff9d
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
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scrawl
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69381c49c7
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Added a todo comment
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2014-01-14 07:39:44 +01:00 |
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scrawl
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90b92a8f41
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Move levelled list code out of ContainerStore
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2014-01-14 05:37:06 +01:00 |
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scrawl
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95651857f3
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Fix code duplication
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2014-01-14 02:52:34 +01:00 |
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scrawl
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0d0005c433
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Fix fatigue not restoring when waiting
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2014-01-14 02:20:13 +01:00 |
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scrawl
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73268a8606
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Fix skill progress not working
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2014-01-13 10:18:03 +01:00 |
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scrawl
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cd06b2177d
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Automatically knock down when fatigue goes below zero
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2014-01-13 10:18:03 +01:00 |
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scrawl
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413bf127de
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Allow drain fatigue effect to reduce below zero
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2014-01-13 10:18:02 +01:00 |
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scrawl
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83872f6bf5
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Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
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2014-01-13 10:18:02 +01:00 |
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Marc Zinnschlag
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3e58eb34e4
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Merge remote-tracking branch 'sergeyshambir/startcombat'
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
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2014-01-13 10:17:10 +01:00 |
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scrawl
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f78b846f9e
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
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scrawl
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767c72e619
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Fix diagonal movement being faster than forward movement
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2014-01-12 10:04:06 +01:00 |
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scrawl
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1d19d36bd6
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Remove unused magic effect flags and update esmtool output
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2014-01-12 01:25:00 +01:00 |
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scrawl
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921ef6cd9c
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Closes #1093: Show weapon when initializing the character controller with a weapon equipped
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2014-01-12 00:42:27 +01:00 |
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scrawl
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44b2380874
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Closes #947: Decrease fatigue when running, swimming and attacking
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2014-01-11 22:28:50 +01:00 |
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scrawl
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dddc0979a2
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Fix another fatigue cap issue
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2014-01-11 22:28:50 +01:00 |
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Marc Zinnschlag
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b1ffb64a1f
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Merge remote-tracking branch 'gus/AIFix2'
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2014-01-11 14:33:27 +01:00 |
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gus
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0609b71df9
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fix pathfinding
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2014-01-11 11:57:07 +01:00 |
|
Marc Zinnschlag
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1b03eec63e
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Merge remote-tracking branch 'scrawl/master'
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2014-01-11 11:43:12 +01:00 |
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scrawl
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3896c88403
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Use VFX_DefaultCast / VFX_DefaultHit if the magic effect does not specify any
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2014-01-11 05:58:05 +01:00 |
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scrawl
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9127839cc1
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Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
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2014-01-11 03:33:17 +01:00 |
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scrawl
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909494ff35
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Implement Assault crimes. In other words, NPCs now fight back!
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2014-01-11 03:08:16 +01:00 |
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scrawl
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d4a98ffc27
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Increase fight rating when being the victim of a crime
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2014-01-11 02:27:44 +01:00 |
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scrawl
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727aa30347
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Dead actors are unaware of everything
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2014-01-11 02:06:54 +01:00 |
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scrawl
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621e52f09d
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Play "attack" voiced dialogue entries randomly based on iVoiceAttackOdds.
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2014-01-10 22:48:42 +01:00 |
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scrawl
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15e48107f7
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Use i1stPersonSneakDelta + some cleanup
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2014-01-10 22:39:01 +01:00 |
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scrawl
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2744cde40f
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Use a few additional GMSTs
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2014-01-10 22:27:31 +01:00 |
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scrawl
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3bf36515d5
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Implement Trespassing crime
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2014-01-10 21:26:24 +01:00 |
|
Marc Zinnschlag
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f62497dfdc
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Merge remote-tracking branch 'mrcheko/master'
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2014-01-10 19:08:35 +01:00 |
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mrcheko
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ffcb7fb280
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fix for bug scrawl mentioned
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2014-01-10 19:04:07 +02:00 |
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mrcheko
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d41f27451b
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appropriate camera vanity<>preview mode switch + hit recoils fix
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2014-01-09 23:36:40 +02:00 |
|
Marc Zinnschlag
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85707b5e3e
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Merge remote-tracking branch 'scrawl/master'
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2014-01-09 09:35:54 +01:00 |
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scrawl
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223c1d5a38
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Use GMSTs for crime bounty
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2014-01-09 02:20:52 +01:00 |
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scrawl
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6f9113fe88
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Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
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2014-01-09 01:49:58 +01:00 |
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scrawl
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0f5dc59176
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
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Marc Zinnschlag
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a7be755db0
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Merge remote-tracking branch 'mrcheko/master'
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2014-01-08 20:13:31 +01:00 |
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scrawl
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9baa1bef78
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Expell player from faction when committing a crime against a faction member
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2014-01-08 19:26:03 +01:00 |
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scrawl
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19d63f392f
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Clean up the NpcStats expelled interface. Show message box when expelled.
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2014-01-08 18:59:00 +01:00 |
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scrawl
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098f9712f1
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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scrawl
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7b33f6f2ac
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Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this.
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2014-01-08 17:19:43 +01:00 |
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